View Full Version : FOTH-01 It's a Wiki, Wiki World!!
FoolontheHill Oct 03, 2006, 10:32 AM Because I do believe that all popular culture derives from the Three Stooges, I wanted to make a Stooge themed variant. However, that will have to wait as I do have an idea I'd like to try. (Although, if I stretch things I could say that it is inspired by "Violent is the word for Curly" where the boys pose as university professors and general hilarity ensues).
Anyway;
Flavor: Warlords
Map: Standard, Pangea
Difficulty: Monarch (although all are welcome, including the n00bs out there)
Civ: Ragnar
Opponents: All financial civs
Speed: Normal
Victory Condition: Spaceship (although all enabled)
24 hour I got it, 48 hour play
The variant:
Inspired by the collective mind concept of Wikipedia, knowledge is the birthright of all. In other words, all tech must be traded, all the time, for anything, always.
We must beeline for Alphabet. Only 1 researched tech out of the beeline is allowed. Once we have Alphabet, we must then trade all techs we have to anyone that will trade by the end of the set. If they don't have anything to trade, then we give it away. This is repeated every turnset, we should never end a turnset where we have any techs that the other civs don't have.
After Alphabet, the beeline is Literature, then Education. Only one researched tech allowed out of the beeline for those as well.
No wars of agression, however, we may destroy anyone that attacks us or that attacks anyone that is pleased or friendly with us. We may also join our friends in their attacks.
I think anyone that is not financial will be a drain in this variant, so all civs will have the financial trait. In Vanilla, this means the world will contain: Catherine, Elizabeth/Victoria, Huayna, Mansa, Qin Shi and Washington.
In Warlords it would be Hannibal; Wang Kon, Ragnar, Victoria and Huayna.
This is a smaller number of civs than normal for a standard map, which also would be interesting to try.
Anyone Interested?? If so, I'll roll the start, but someone else gets to play the first set.
Roster:
Foolonthehill
Baru
douglas 21
ruff hi
??????
Cookie Crumbs Oct 03, 2006, 06:17 PM You'll want to play a leader that starts with Hunting/Mining, that way allowing you to get at least Archery/Bronze Working for troops.
Baru Oct 04, 2006, 02:01 AM It will be my first SG attempt but the Stooges will always hold a special place in me. Plus, I am loving basing "rules" upon myself. I'm up...........please.
FoolontheHill Oct 04, 2006, 07:14 AM It will be my first SG attempt but the Stooges will always hold a special place in me. Plus, I am loving basing "rules" upon myself. I'm up...........please.
Welcome Baru! Do you want the Moe slot?
You'll want to play a leader that starts with Hunting/Mining, that way allowing you to get at least Archery/Bronze Working for troops.
That's is a very good point. To be safe, I would think hunting. If we go with Bronze and there isn't any copper close, that would be a problem. Although, with vanilla, that would eliminate everyone but Catherine. Almost everyone starts with mining but her. It will definitely be a builder type start, only archers until Alphabet.
Baru Oct 05, 2006, 02:16 PM I don't think I want to start as this is my first succession game, but I will if it comes down to it. I would vote on playing this as Warlords but I'm willing to play vanilla in necessary.
With the small number of civs barbs will definaltey end up being a problem but I can't imagine turing them off.
I'm ready to go as soon as the rosters full!
FoolontheHill Oct 05, 2006, 09:01 PM I don't think I want to start as this is my first succession game, but I will if it comes down to it. I would vote on playing this as Warlords but I'm willing to play vanilla in necessary.
With the small number of civs barbs will definaltey end up being a problem but I can't imagine turing them off.
I'm ready to go as soon as the rosters full!
Okay, that's no problem. I'll take the first spot. I'd prefer Warlords as well so let's go ahead with that. I'd say Ragnar for the leader as it probably is safest to start with Hunting.
We are getting quite a few views but no takers so we have a couple of options. We can leave it open for a couple of days and see if we get any interest or we can go ahead and start with just the two of us and hope we get a couple more players after we have some sets in. Whaddya think?
Baru Oct 06, 2006, 02:28 PM I'm up to go ahead and start if you want to. As I said I am new to this so it may take me some trials and errors to get eveything posted right so please bear with me.
I can play tonight and Sunday...probably not Satuday though. I can usually also play most weeknights.
douglas_21 Oct 06, 2006, 05:09 PM Can I join? I live in EST, and play monarch difficulty.
Baru Oct 07, 2006, 12:21 AM Welcome my friend.
I may be boundaryless (wiki) but I would assume that you are more than welcome.
I was playing Vanilla (monarch, with dubious success) until I got a RPS game that I got involved in for a few months but the luster wore off and I returned to the game I really have the passion for.
Sir Fool (check in as soon as you can) we need to get this going no matter what.
Disclaimer: Not Grammatical.
Baru Oct 07, 2006, 01:42 AM And.................I just went through the various options of leaders.
Ragnar seems very like a good choice. Not only have I had good luck with him but the traits seem to match the confines of the game.
?possible? Change to Fracal.
It is totally up to you.
FoolontheHill Oct 07, 2006, 07:37 PM Can I join? I live in EST, and play monarch difficulty.
Absolutely!! Welcome to the Wiki World.
?possible? Change to Fracal.
It is totally up to you.
I generally play fractal or continents maps, but the reason I went with pangea for this one is that, with this variant, if we ended up alone on a small land mass until optics, we would be hurting!
I'm up to go ahead and start if you want to. As I said I am new to this so it may take me some trials and errors to get eveything posted right so please bear with me.
I can play tonight and Sunday...probably not Satuday though. I can usually also play most weeknights.
Don't worry about that. I've only been playing these for a few months. The main thing is to report on your thinking as much as on what happened. I think the strategy discussions and reading the reasoning behind why people did what they did is as interesting as the game itself. The main thing is to have fun. :D
Pictures are good, but don't feel like you have to post a bunch. A few that illustrate strategic issues or decision points are generally good.
I should be able to roll the start and play tomorrow. Hopefully will get something up tomorrow evening. Since there are only three of us, we won't worry too much about posting a got it in 24 hours and playing in 48. Let's just try to keep things moving along as best we can.
FoolontheHill Oct 08, 2006, 08:20 PM http://img134.imageshack.us/img134/6048/startingpositionvl9.jpg
Not a bad starting position, but not one that excites me greatly. With only 1 visible resource in the fat cross, I'm gambling that either horses, copper or iron will show up later. I decide to settle in place.
Without any worker techs for quite a while, I don't see any reason to go for a worker yet, so I start another scout. We will need to meet as many of the neighbors as soon as possible (hopefully all of them by the time we have alphabet).
The tech beeline yields, Animal Husbandry-->Writing-->Alphabet. I hadn't thought about AH (we'll get an early worker tech after all :D ). I decide to gamble a bit since we won't see barbs for a while and start with it. If we have horses close, we may be able to skip archery as our one off beeline tech.
The first few turns are exploration to the east with our starting scount. In 3840BC we pop a hut and get a nice surprise!!
http://img246.imageshack.us/img246/5355/fromhutio5.jpg
Okay, now we have some options off of the beeline tech. I would go for Bronze Working, but we didn't start with mining. Our borders pop in 3800BC and I see calendar resources north and west of our fat cross.
In 3720BC we meet Huayna and Wang Kon in the east. I disrupt my exploration plan a bit and decide to try to find their capitals. So, the scout heads southeast.
In 3520BC our capital grows to size 2 and the second scout finishes. I start an Archer as it is time to have at least a minimal capital defense. Since we got archery from a hut, I decide to go for the Wheel as the off beeline tech. Tough choice, but if we do want to grab horses (which are in a nice potential city spot to the southeast) we will need the wheel to hook them up. Since chariots in Warlords are good axemen killers, I'd like to prioritize horses if possible.
In 3840BC the second scout (who is now heading east) finds a nice resource that unfortunately we won't be able to use for a while.....
http://img134.imageshack.us/img134/421/stonebp8.jpg
Buddhism is FIDL in 3440BC and Hinduism is FIDL in 3360BC.
Our first scout is eaten in the far east in 3400BC, but not before finding the capitals...
http://img178.imageshack.us/img178/7749/bordersnx5.jpg
Wow. Given that we are starting with fewer civs than standard for this map, I'm surprised that these two are so close together.
More exploring from 3400BC to 3200BC. Here is the known world in 3200BC..
http://img134.imageshack.us/img134/5773/worldjn3.jpg
Here are the lands near us to the east..
http://img178.imageshack.us/img178/9124/easternlandsbf2.jpg
And the lands near us to the west...
http://img134.imageshack.us/img134/9571/westernlandsii2.jpg
I played 20 turns to start. The next two sets should be 15 turns and then we will go to the normal 10 turn rotation.
I think we should be looking at the Horse/gems/rice/cow spot for our second city. It is a little far away, but it does settle us toward our enemies, secures horses and looks to be a good city site.
We need to get a barracks built in the capital fairly soon and then maybe Archer-->Settler to get that second city going. Research should be Writing-->Alphabet, as soon as the wheel finishes. One thing we may want to do is work the coastal tiles when we start Alphabet as the extra commerce will cut a few turns off since it is a fairly expensive tech.
Got quite a few things going the next couple of days so I may not get a chance to try a dot map, but I will if I get a chance (if anyone else wants to, feel free). Don't wait on the dot map to play the next set (a settler wouldn't be ready by the end of that set anyway.
Roster:
Foolonthehill --- Just Played
Baru --- UP!
douglas 21 ---On deck.
ruff hi
Save is attached. (This is the first time I've uploaded a Warlords save and I've heard there can be problems. Let me know if you can't access it and I'll zip it and try again).
Baru Oct 08, 2006, 10:51 PM Having connection probs. Will play and try to post.
If nothing in the next 12 hrs then the worst happend.
Baru Oct 08, 2006, 11:43 PM Got it played and will post by 7 PST Monday. Not a whole lot went on, but to ruin it for you.......I switched the archer (I let one be produced) to settler.
Well you'll get the full story very soon.
It's been a hectic couple of days but I can now put the time and energy as I should have done. But we are all good noe......................game on!
Full post by 7 pacific douglas!
ruff_hi Oct 09, 2006, 02:39 PM I've had warlords for a few weeks now and haven't actually played a SP game - I guess what I need is a SG to get me going. Please count me in.
FoolontheHill Oct 09, 2006, 02:47 PM I've had warlords for a few weeks now and haven't actually played a SP game - I guess what I need is a SG to get me going. Please count me in.
Welcome!! I'll slot you in after douglas 21.
douglas_21 Oct 09, 2006, 06:30 PM Ok, I'll be off the computer by 10 EST (7 PST) so I'll post a got it tomorrow. How do I post the saved game in my post? Screenshots are attachments right? Do I click the "easy upload system" button?
Baru Oct 09, 2006, 06:55 PM Well your all going to be mad at me but I think a freind of mine deleted the save. Could someone else take the 2nd spot wince I won't be able to play until at least tomorrow night?
Sorry all!
ruff_hi Oct 10, 2006, 05:34 AM This must be the fastest un-sign up in history. Sorry all but I cannot follow through with this game. Good luck.
FoolontheHill Oct 10, 2006, 09:19 AM This must be the fastest un-sign up in history. Sorry all but I cannot follow through with this game. Good luck.
No problem. Real life does interfere at times....
Feel free to lurk or come back if time allows.
FoolontheHill Oct 10, 2006, 09:27 AM Well your all going to be mad at me but I think a freind of mine deleted the save. Could someone else take the 2nd spot wince I won't be able to play until at least tomorrow night?
Ooo. That's gotta hurt. Not as bad as when I spent three hours putting a really nice report together, posting it and then finding out I had played the wrong save :blush: .
Ok, I'll be off the computer by 10 EST (7 PST) so I'll post a got it tomorrow. How do I post the saved game in my post? Screenshots are attachments right? Do I click the "easy upload system" button?
I actually haven't tried the easy upload yet :crazyeye: .
When you create a regular post you can scroll down to the bottom and there is a "manage attachment" section. When you click on that, you get a menu to browse for the file you want to upload, etc. Let me know if you have any problem with it.
I usually use imageshack for pictures but you can also post them through the manage attachments option as well. There was a good post from someone I played with in one of my early games that went through the process to post images pretty well. I'll see if I can find a link to that.
Go ahead and grab the save if you get a chance as Baru needs a swap.
FoolontheHill Oct 10, 2006, 09:34 AM Actually, the easy uploader looks pretty easy so that is probably the best way to go.
Here is the link to imageshack if you are interested in that. www.imageshack.us
Photobucket is another option, but I've not used that one.
Baru Oct 10, 2006, 02:20 PM I guess I will go ahead and play and post tonight unless I check when I get home and douglas posts a got it.
And once again I am really sorry for being the cause of this delay - won't happen again!
douglas_21 Oct 10, 2006, 05:29 PM Okay, I have played the 15 turns. Nothing really exciting happened...
Inherited turn- no changes
T1 wheel-writing
T7- zzz
IBT- scout attacked by bear (scout in forest + woodsman II)- no exp!
T8- 105 gold from village BUT I moved there with .4/1 hp because I saw an AI archer nearby and wanted the hut first
IBT- narrow win vs wolves
T9- move scout to +75% terrain plus +50% for woodsman= 225% regular strength
T10- scout begins healing
T11- train archer
IBT- meet hannibal of carthage
T15- this is my last turn- I saved during this turn so it will be the next player's inherited turn. For the next player, as soon as you hit "end turn" your 1st turn begins. This is just so you can look around before having F/H/C spent and so I'm not seeing the IBT before your first turn.
Here is the save:
http://forums.civfanatics.com/uploads/97855/FOTH-01_BC-2680.CivWarlordsSave
And the screenshot...it is a combo of a dotmap and a terrain map.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0005.JPG
In case you can't read my writing (I'll use paint next time), the SE city is a potential Commerce city and the NW city can be a production or commerce city- I am leaning towards commerce. Our capital would be a good production or GPF city I think. We might want to settle the NW city first because we aren't exactly going for CoL- and how often does the AI get it early?
Baru Oct 10, 2006, 07:00 PM Can you post the save in the next hour? I'm heading home from work right now and can play when I get there.
Baru Oct 10, 2006, 10:08 PM Alright so here we go, got a bit sketchy at the end but no one has died so far. Douglas 21, I couldn;t figure out how to get rid of the writing so I did the best to minimize them in the screenshots. If you do that again (or even not) let me know how to do them and erase them. Thanks my friend.
2640 BC) Writing comes in and of course we go for Alphabet. We don't want to be drawing pictures to get our point across for the next few hundred years!
The archer in the south goes for the hut in the SW.
I played around switching to the coastal but it cut to much time of the settler but changing from forest/grass shaved 2 off Alph and the settler stayed so we went with that.
2600 BC) Archer in south moves on.
2560 BC) Archer away one turn from hut. Northern scout heals, heads east (he's no young man).
2520 BC) If we knew how to pray we would for no agressive villagers, but since we don't we stroll in like the place was ours. Fortunately they think our swagger = power and the give us 64 gold. Scout sees more stone in the north..he guesses thats what the hills are made of but besides throwing them at his dinner he dosen't much care.
2480 BC) Archer heads back to releive garrisoned archer so they may escort settler (5 turns). Scout discovers very barren tundra...there usually is a few huts hidden in them, not this time.
2440 BC) Wang Kon asks for open borders, we politely refuse at this time, he seems confused.
http://forums.civfanatics.com/uploads/82885/wang_kon_2.JPG
Scout decides age is a matter of the mind and heads west after all.
2400 BC) We meet the locals!
2360 BC) The locals decide to run into our arrows (we swear we were shooting at a bird!) oh well I'm sure we'll meet more.
http://forums.civfanatics.com/uploads/82885/aftermath.JPG
2320 BC) Scout heading to check the jungles after running into barb archers.
And then Lizzy shows up from the SE.
2280 BC) Lizzy shows up from the SE, but her borders I end up discovering are to the E.
We got the settler ready. I really contemplate a worker (we need one bad for those horses) but I don't trust all the barbs so I play around and micro a little bit and get an archer in 5 turns, we lose one on Alpha but gain 4 on archer.
2240 BC) Archer and settler head for NW city, I want the SE one also but I think we are going to be running a bit short of cash when we settle this and another, plus no jungle.
2200 BC) Truckin'
2160 BC) Settler party encounters barb archer but they are on a hill. Since we can't pray yet give them a cheer. YAY GO TEAM!
2120 BC) So we fight again.
Yeah we made it, but not as well as i hoped.
http://forums.civfanatics.com/uploads/82885/we_made_it.JPG
Scout encounters barb warrior to the east of our cap...runs to what ends up being Lizzy...he be sly like that.
2080 BC) The end of this round. Archer was finished, sent to bolster the settler party which is healing (is at 1.6).
The barb warrior is at this turn in the tile south of Hannibals warrior, they may resort to fisticuffs.
Baru Oct 10, 2006, 10:20 PM Oh, I guess You might need this, if it works:
http://forums.civfanatics.com/uploads/82885/FOTH-01_BC-2080.CivWarlordsSave
Cosmichail Oct 12, 2006, 01:44 AM FOTH....
A change from the Spanish Inquisition? I have been looking at this game/variant for some time now. I really want to play Warlords game but I am a person who likes to trade aggressively (techs) but hate giving it away unless it is to a inferior civ or want to get them from annoyed to cautious for negotiations.
Grew up with the Stooges as a kid and always enjoyed them. I would be interested in giving it a whirl but I will cringe every time I have to give a tech away. (It's why I only speak up now since I wasn't crazy about the variant).
Here are some things to think about.
Monarch in Warlords tends to be harder than vanilla I noticed (maybe just my imagination) so the AI will at some point tech away. So what do you do?
You research a tech the AI doesn't go for right away and then get what you can for it. If you have to give that all important tech away which also has a wonder you want attached to it. WHAT DO YOU DO. in the spirit of the Stooges woooooopp wooooooop aaaahh wise guy aye.....
Of course one of my favourites is the GL which of course needs Literature and when you want to build it but have given it away you will likely not get to build it.
This may prove to be difficult to get to a space victory but definitely interesting to see what happens. (of course the Internet can always help with keeping the balance there)
So count me in FOTH and looking forward to playing on your team.
FoolontheHill Oct 12, 2006, 09:20 AM So count me in FOTH and looking forward to playing on your team.
Welcome!! Good to be on the same team with you again. And what great timing! You can go ahead and grab the save if you want since Baru and douglas have finished their first rounds. If that doesn't work, let me know and I'll go ahead and take the next set.
Monarch does seem to be a little harder on Warlords and we may have to work pretty hard to keep up. Also, the more I've been thinking about this variant, the more challenging I think it is going to be. One clarification on the variant though (something I didn't think of when I was setting this up), we don't have to give a tech to anyone we are at war with, just strikes me a silly to do that.
The big thing is, we will never have a tech lead and we must win by launching the ship. So, it seems to me that we need to be a production monster.
Also, I think we will have to be obsessive about city specialization (glad to see douglas already planning that). To be honest, it is one of my weak points and I'm hoping to improve on that with this group. :D
Douglas 21, I couldn;t figure out how to get rid of the writing so I did the best to minimize them in the screenshots.
If you zoom all the way out to the strategic layer, there is an option to draw lines. Also on there is an option to delete all lines. That will remove douglas' drawings.
If you have to give that all important tech away which also has a wonder you want attached to it. WHAT DO YOU DO.
Cry maybe??:cry: We may want to consider driving all our GP points to GEs to help with this. I'm usually not able to grab that many wonders on Monarch anyway, but this will be even worse as we won't have any head start. Again, we need to really think about how to maximize production as well as research.
Current Roster:
Foolonthehill --- On deck!
Baru --- Just Played!! (Swapped with douglas)
douglas 21 ---
Cosmichail -- UP! (Already looking for a loophole??:D )
Cosmichail Oct 12, 2006, 10:41 AM Always looking for a loophole FOTH.......LOL
Consider this I got it and will play right now.
Ok I'll bring my hammer to hit the other guys over head with in the spirit of "Curly".
PS: Baru the two dead guys laying there after messing with our archer is "3 stooges funny" woooooop woooopp mess with us will boing, slap.
Cosmichail Oct 12, 2006, 12:22 PM I brought the hammer but there’s no one to use it on. Was looking for Shep but he’s hiding out in the forest somewhere. It’s official on a power level we’re pathetic according to some guy. (Wait till we get some Berserkers and I am willing to bet the first one that declares on us is HC)
We need a religion spread too and hoping it’s Buddhism since Lizzy is the highest in score although with her it means she is spawning as usual and isn’t really building a military as such. There is a unknown civ at the top and HC is next so obviously he is building a military so we should watch our southern borders closely.
During this game I took a ton of pictures but couldn’t post them all due to limitations and too much work. (We stooges don’t like work when we heard “Manual labour” we thought it was some Mexican guy) We made a lot; I mean a lot of tech trades during this game and am researching Lit right now with some 14 turns left.
Turn 1
Move scout…… boink
Turn 2
Borders pop at Nidaros
Liz asks for OB and say yes… (hope we get a religion that way)
Turn 3
Settle Uppsala on the spot where the archer is and where the settler landed. (didn’t even notice him in the beginning and poof there he was). Woooop woooop oooohhhh wise guy aye.
Oh some wise guy discovers Judaism. (and it’s HC)
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0007-1.jpg
Turn 4
Our scout encounters a barb warrior and dies. I laugh because I didn’t know him.
We also meet the illustrious Mansa Musa who can be a great trading partner.
Turn 5
Nidaros builds worker start an archer for more protection.
Worker has nothing to do at this point so start a road to Uppsala.
Turn 6-7
Nidaros grows and Alpha speeds up. (as soon as we get pottery we should build cottages on FP’s)
Turn 8
Nidaros finishes Archer start another settler as we need to get our cities before we get boxed in by the AI.
Turn 9
Oh yea I removed those lines. Ok no beer when you’re playing Douglas. LOL
The location at the river is good for next spot but I also like the wheat and cows northeast of Nidaros.
Move archer to protect worker as I saw a barb archer wandering around looking for Shep.
Turn 10
We discover Alpha. Of course the Stooges don’t know what to do with it. Next tech is Lit that we need so I click on that in research and it starts Mysticism and then Polytheism but will likely get it next turn trading.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0009-1.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0010-1.jpg
Turn 11
Ok a lot of pretty pictures coming but not near as many I could put up.
Worker finishes the horsies so we are a bit stronger now and can build chariots. (Did they change that from Vanilla to Warlords the 100% increase against axes)
That’s so cool…..no more panic if I see axes with the ability to build chariots. Especially if you decide to skip archery and fooling around with warriors.
Make the following trades:
(PS Wang Chung is the most cooperative and willing so far) (Yes I called him wang chung so I can keep that tune in my head. “Everybody Wang Chung tonight, Everybody have fun tonight lalala)
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0011-1.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0013-1.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0016-1.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0018-1.jpg
Turn 12
More trades.
Give Huyana writing.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0020-1.jpg
Also trade Hannibal Alpha for BW and do not revolt to Slavery yet.
Turn 13
We have copper in our fatcross Woooohooooo (Ok we got to watch HC I never trust that guy so we now can build axes once we hook up the copper.)
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0025-1.jpg
Turn 14
Worker start on cows at Uppsala. (we should also build another worker to speed up hooking up copper and corn/cottages)
Turn 15
More trades:
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0026-2.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0027-2.jpg
As per the variant (wise guy aye). We gift alpha to HC, Liz, and to MM we gift Poly, Pottery. That way nobody is anymore tech savy than the other. That might have an advantage at some point and I have noticed in heavy tech trading games we might find ourselves building space parts in the 1700-1800’s.
So we got the following techs during this turn:
Agriculture, Mysticism, pottery, mining, polytheism, masonry, bronze working, priesthood, monotheism, and Iron working. We can build Oracle but might be too late and we do have stone and marble near by to the west of us. So maybe start settling out that way but I still like the site to the east as that will keep the AI more distant from us.
Good luck FOTH I had all the fun trading………………..
EDIT: I also queued monument in Uppsala after archer (done in 1 turn) as we need the culture there to pop the borders. We now can builds mines and Uppsala will provide great production.
Cosmichail Oct 12, 2006, 12:36 PM Another thought on the variant FOTH.....
If a civ is annoyed with us I don't think we should have to gift it to an annoyed civ as well as warring civ. I think this as usually they have intentions of war and if we had to give them let's say Civil service/machinery and then they declare of us with stacks of maces WHAT WOULD YOU DO..
Run away and hide or just give to civs that are cautious/pleased or friendly. Of course we cannot motivate a civ to annoyed by arrogant demands or anything else. You DA boss and if we must gift to annoyed civs then I will follow as a blind stooge. pardon the pun.....
(PS apoligize for the triple post)
EDIT: I realize that might not have been the intended settle spot for Uppsala but when I saw the horses/cows and good defensive position I settled there as it is also close to Nidaros to save on Main. Hope that it is ok. We do have iron and stone to the west and since production is a priorty we might want to head that way with our next settler.
Baru Oct 12, 2006, 02:40 PM Hey there Cosmichail, nice round.
I was thinking it might be better to settle in spot but figured I would leave that to the next stooge...didn't want to bring the wrath of the double eye poke on me already.
Yeah the chariot 100% bonus is new with warlords and that is why the horses became critical. I didn't notice anyone switching to slavery during my round but I knew they would soon and then we would start seeing Barb axemen and will we need to defend whatever we had.
Regarding the beer...That dosen't apply to me also...say it ain't so!:cry:
Cosmichail Oct 12, 2006, 03:32 PM I am glad that was what you were thinking to do Baru. I liked the spot for production and immediate access to horses and cows. So if anyone gets the double eye poke it will be me. But don't forget to put your hand at your nosebrow to deflect the poke and revert the poke to the poker. (LOL) Just love those stooges. As to the chariots does that count for Hatty's chariots too. Then her UU has gotten a lot stronger which is probably good as she can be weak at times and easy to defeat.
Baru yes that doesn't apply to you re the beer just to Douglas. He writes as bad as I do and that's without beer. PS I do agree with his ideas though but just got dizzy trying to read it.
EDIT: Baru something I learned in SGOTM just today. If you have only one city and pop a hut it won't produce barbs unless you have more than one city. The reason being so you won't loose in the early game to barbs taking your city which most leave defenseless in the beginning.
douglas_21 Oct 12, 2006, 08:40 PM Sorry about the messy writing- that is how I always write when using a mouse to draw lines. How can I include a screenshot's picture in a post as opposed to just posting a link to it? Let's get some fogbuster chariots around and a chariot down by the SE site to make sure a barb city or barbs don't organize themselves in that region.
Cosmichail Oct 12, 2006, 09:46 PM Don't apoligize I was joking around as usual. Agree Douglas with chariots for fogbusting. The new and improved chariots. We have a settler on the way and after that we could build some chariots. Once we get Uppsala going it will be a good production city. Having copper in the capitol is a big help too.
Baru Oct 12, 2006, 10:47 PM Just start your post, and then when you want to. just hit on the image icon. {Log on first and the go to Logon, fairly simple from there} It should bring you to your uploaded files. Once there it is Quite easy...but if you have just been pressing 'print screen' then they might not be where they should be, at least in my case. So search and you will find them......do a manual search, narrow it down. I just did some for a game that I am really enjoying..nothing came up. I am sure if someone with more knowledge reads this they are going to be disgusted......but people always say to me.
Your affective and effective but I can't understand how you are!
Spelling aside for now.
Baru Oct 12, 2006, 11:00 PM Well double post on the heels but that was another subject, so I feel justified.
I do think the SE city first proposed is a (almost) must. Should be a damn good city if we can keep the borders at bay. I am afraid that once we get there the "Land Grapping Bit()ch will have got there already, but if we have to head west off it then at least we all have lake views. If we get that and make a rush towards the south we can cut off most from getting to the west.
Now we just have to get the garrison to make it possible without sacrificing to much for the settlers.
Sounds like I want it all at once:crazyeye:
FoolontheHill Oct 13, 2006, 09:00 AM Nyuk, nyuk, nyuk.....things are moving along nicely.
Got it. Should be able to play today. :D
If a civ is annoyed with us I don't think we should have to gift it to an annoyed civ as well as warring civ. I think this as usually they have intentions of war and if we had to give them let's say Civil service/machinery and then they declare of us with stacks of maces WHAT WOULD YOU DO..
Had to think about this for a while. You raise a good point; however, the spirit of the Wiki world is that all knowledge should be shared, even with the nasties. Should add a little spice to things. ;)
I think with all of the trading and gifting, there actually won't be that many that are annoyed with us. We can create that annoyance depending on how we handle religion, and we may want to in some cases since we can't initiate an attack ourselves.
That might have an advantage at some point and I have noticed in heavy tech trading games we might find ourselves building space parts in the 1700-1800’s.
I'm very interested to see how quickly this will happen. This is a heavy tech trading game on steroids, so the launch could be really early (hopefully by us!!)
EDIT: Doesn't look like I'll get to it tonight, but will play tomorrow.
Cosmichail Oct 13, 2006, 11:18 AM Sounds good FOTH.. Yep so far nobody dislikes except for HC I think.
The more you trade the faster the game goes indeed.
FoolontheHill Oct 14, 2006, 12:08 PM 1240bc to 900bc (played 11 turns to get us on an even number). If there are no objections, let's go with 10 turn sets from here on out.
1240BC - Confuscianism FIDL. That seems a little early to me, but oh well.
1200BC to 900BC were quiet turns for our little empire. Basically eye gouging anyone who dared to enter our lands. I refused a few open borders requests as it appears we have the western part of the island to ourselves. I placed our third city in a spot to seal off our area, for a while at least. May want to think about cancelling open borders with England to keep them out until we can solidify our hold on the land.
There was no chance at the gems/horse city to the south east. When I opened the save, there was already a yellow border there. England and Korea have also plopped cities down right on our eastern borders already. Going to be crowded I think.
I gave another dot map a shot. Since the original commerce city from douglas' is out of play now. I thought I would throw out an alternative. I went ahead and settled the yellow dot in 975BC (it was a lovely home for Haithaisn (sp?)). The English already have a city encroaching on its borders as well.
http://img78.imageshack.us/img78/3869/civ4screenshot0000be1.jpg (http://imageshack.us)
Also, things were quiet right after the founding, so I set our newly built chariots east to bust fog and explore and then up pops a warrior and archer north of our new city. Baru may have his hands full next set. Sorry about that. :blush:
We did lose one archer to a warrior during the set. Other than that, it was just an experience gathering party.
Per the variant, on the last turn I traded Iron Working to Hannibal for Sailing and gifted (sob) Iron Working to Huayna.
Literature will finish in five turns.
Save is attached. Happy trading!!
Updated Roster:
Foolonthehill --- Just played
Baru --- UP!
douglas 21 --- On deck
Cosmichail --
Baru Oct 14, 2006, 10:25 PM 1240BC - Confuscianism FIDL. That seems a little early to me, but oh well.
I think everything is gonna come early. Since we had to share our knowledge of the Alph the it is going to be a free for all in the tech race. We have two choices in my opinion. Cut off the western frontier (good, but by sharing sailing, this could become moot) or press the borders to the east.. We have the means with the cultural buildings to stave, if not regress, the the borders that we have. Of course we still need troops to keep us in the loop, so if not the next turn then that after, and most likely the one following, we should produce anything and everything....as long as they can hold back the ignorant heathens.
Ideas are welcome. Anyone?
Woo Woo Woo Woo! Barbs to kill with the fearful ground spin! Or we may lose....my combat skills are less then......well i"m no Hannibal, and that is no history reference.
I'll play Sunday mornin' ish.
Baru Oct 15, 2006, 02:32 PM Well well well...that was a disapointing ending. Barbs are running rampant but we managed to hold them off with minimal loses. I think once the second worker is out we should consider chopping the GW.
875 BC: The archer in Haithabu did not like the looks of a warrior follwed by an archer but the warrior fell easily and we gained a city garrison promotion so the archer that came after was no problem.
Interrupted the library to churn out another chariot.
Cancelled OB with Lizzy.
Denied OB with HC.
850 BC: We gots us some literature, I went for math after that which was an iffy choice but i wanted the chopping bonus (that is math for that right?) and seeing that nobody would trade for it it might have been ok.
A couple of very hungry travellers wander into our cornfield looking for a free meal. Look they are weak from the hunger and one has actually fainted face down in the dirt. We wish we could oblige but I think it will help their modeling carrer to drop a few pounds:)
http://forums.civfanatics.com/uploads/82885/hungary.JPG
825 BC: Barracks were completed so we start on another chariot.
800 BC: Position our two chariots in the west on hills for barb patrol.
775 BC: Copper hooked up! Library is again delayed for another worker, who is going to wish there was something to read in this god forsaken town but he'll live.
750 BC: Start cottaging floodplains...all seems quiet elswhere.
725 BC: The first war of the game! Luckily we are not involved at this point.
http://forums.civfanatics.com/uploads/82885/hc_wk_war.JPG
675 BC: Wow the barbs now have nasty sharp axes.
http://forums.civfanatics.com/uploads/82885/barn_axes.JPG
You think we would have won that one right? No we did not, but it was the only casualty of the round. And.....the next turn.
http://forums.civfanatics.com/uploads/82885/axes.JPG
650 BC: Monument done in the Haithabu. And off to trade we go...
http://forums.civfanatics.com/uploads/82885/wk_trade.JPG
No? Well thn fine you bastard here.
http://forums.civfanatics.com/uploads/82885/wk_trade_2.JPG
How about you HC?
http://forums.civfanatics.com/uploads/82885/hc_head_hit.JPG
And so on and so on. We gave literature to everyone and received squat.
I built us a few more troops so we can defend ourselves inspired by watching a stooge episode this morning whree they join the army.
The quote from the recruiting sign
"Join the Army and see the world - Or what's left of It!":lol:
http://forums.civfanatics.com/uploads/82885/FOTH-01_BC-0650.CivWarlordsSave
FoolontheHill Oct 15, 2006, 07:57 PM Math was fine for the off beeline choice. If we are going to have any chance to chop some wonders, it is probably the best choice.
If I'm not mistaken, we did not research anything off of the beeline between alphabet and literature, so we have a left over off beeline tech from that path as well. So after math, we can choose one more offline tech and then it is on to education.
Updated Roster:
Foolonthehill ---
Baru --- Just Played
douglas 21 --- UP!
Cosmichail -- On deck
Cosmichail Oct 18, 2006, 12:19 AM It's been a couple of days since posting the roster. If Douglas doesn't take it by tomorrow I will play then if that's ok FOTH. (Just noticed you are from Kentucky) Horses and bourbon. Now that's my idea of a good thing. Especially that Kentucky Bourbon.
Baru Oct 18, 2006, 12:33 AM One thing that I completely negleted to do is to switch to slavery. If we do that then we need to whip out some workers ASAP. The land is basically virgin and we have a whole lot to do. We obviously could use another city but with only one cottage in the mix we might be inviting disaster, with a few more workers though we could remedy this before we get to 50 or 40 percent.
Just a couple observations after the fact.
FoolontheHill Oct 18, 2006, 07:27 AM It's been a couple of days since posting the roster. If Douglas doesn't take it by tomorrow I will play then if that's ok FOTH. (Just noticed you are from Kentucky) Horses and bourbon. Now that's my idea of a good thing. Especially that Kentucky Bourbon.
Yep. Go ahead and take it when you have a chance. Douglas 21 can grab it after.
Bourbon is definitely one of our claims to fame. I never really developed a taste for it though, I'm more of a :beer: fan myself. :D
Cosmichail Oct 18, 2006, 12:09 PM Turn 1
WK asks for war with HC decline.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0029-2.jpg
Turn 2
Barb axe approaches. (villagers run to hills)
Hanna wants OB refuse (spawning settlers no thanks)
Turn 3
Hanna really spawning just spotted a second archer/settler. We send workers to Uppsala and chop the settler before we loose iron which we will need for swords and later on in the game.
Turn 4
Barb axe attacks our axe and looses.
We discover math.
Going for Education as per variant which starts us off on theology->paper->education.
Barb archer now heading for Uppsala.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0030-2.jpg
Turn 5
We defend against barb archer.
Turn 6
Barb archer attacks and looses. No one wants math except HC and he won’t trade.
Turn 7
Kill barb warrior. (these pesky barbs Geez)
Turn 8
Uppsala starts a library (we need science bad)
Settler ready and send him to the iron/stone site before Hanna snags it.
I think about the GL but too many turns (39) and likely won’t make it so I start a barracks in Nidaros.
Turn 9
Settle Birka
Turn 10
No one wants math they all have it. Watch the barb archer heading for the copper. A chariot is nearby though and hopefully he will attack the fortified archer on the hill.
Personal observations:
We are badly in need of happy. No one will trade Monarchy which is what would make the difference. We have no happy resources and Nidaros is at happy limit of 5. Education is a long way off and we desperately need monarchy to get some growth in our cities otherwise will be capped at the other cities. Staying at 5 until Education will be a major problem and we will fall so far behind that it won’t be possible to come out of it.
One plus we won’t have to worry about giving techs away now. The AI is teching so fast that anything we discover will be discovered already. Maybe theology is tradable and remember that Paper offers the University of Sankore so maybe consider building that for science boost. With the happy limit we can’t even consider GP’s to help us move ahead. We really don’t have a food rich enough city anyways. Good news is that we have taken some culture from Liz and got the wheat. (Hastings)
Save wise guys (http://forums.civfanatics.com/uploads/90198/FOTH-01_BC-0375.CivWarlordsSave)
Cosmichail Oct 18, 2006, 12:11 PM Baru,
I forgot to go to slavery however we don't have enough people in Nidaros to do that and used the axe to chop instead. FOTH or Douglas you might want to revolt to slavery.
Baru Oct 18, 2006, 02:24 PM Also maybe chop another worker and chop up libraries as soon as we can to get the science up. With math now we should have plent of forests and if I remeber right (at work so can't check) alot of them were on grass that we can cottage. In hindsight math probably wasn't the right decision but hey 20/20.
FoolontheHill Oct 19, 2006, 08:18 AM We still have one tech off of the beeline that we can research, so let's make it Monarchy.
Updated Roster:
Foolonthehill --- On Deck!
Baru ---
douglas 21 --- UP!
Cosmichail -- Just Played!
Hopefully douglas will have a chance to grab this one.
Cosmichail Oct 19, 2006, 11:48 AM That's good FOTH we need Monarchy badly.
douglas_21 Oct 20, 2006, 09:36 AM t0-Set some cities to avoid growth
ibt-barb archer moves on to copper tile
t1-library chopped in uppsala
ibt-barb archer on copper attacks chariot, wins
barb archer attacks Haithabu, loses
t2-Uppsala library-GL (if we don't get it we can spend the gold on 100% science for awhile)
Our archer in the capital takes out the injured one originally on the copper
ibt- HC comes asking...
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0014.JPG
I say yes, we have a high rel. with him already.
t3- zzz
ibt- axe attacks haithabu, loses
sign OB with mali, we need good trade
t4-convert to confucianism for +1 happy
ibt- No Inca, we won't join in your war!
t5-Axemen->temple in Nidaros
t6- zzz
ibt-axe attacks haithabu, loses
t7- Mansa Musa gets theology! :eek:
ibt- warrior attacks haithabu, loses
I don't think we'll get cottages up there soon with all the barbs
t8- zzz
t9- archer->worker in Birka
t10- more chopping for Gl in Uppsala! 1 forest= 30 hammers or 30 gold...we need both.
Notes- We need trade routes and cottages, no more expansion or we'll get too behind. Here's a picture of current roads as solid lines and needed roads as dotted lines. No dotmap, as settlers are costly and we are generating very few beakers.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0015.JPG
Save: http://forums.civfanatics.com/uploads/97855/FOTH-01_BC-0100.CivWarlordsSave
Baru Oct 20, 2006, 06:52 PM Totally agreed, besides the foreign route's we need infrastructure so bad I can't even express the passion I have for it. I think we should focus on the improve aspect.
Cosmichail Oct 21, 2006, 11:47 AM Yes my sentiments as well.
FoolontheHill Oct 22, 2006, 09:00 AM Good turns douglas!
Got the save, should be able to play today. I agree that it is probably time to focus on infrastructure to leverage that financial trait.
Current Roster:
Updated Roster:
Foolonthehill --- UP!
Baru --- On Deck!
douglas 21 --- Just Played (from swap with Cosmichail)!
Cosmichail --
Baru Oct 22, 2006, 09:16 PM "ibt- warrior attacks haithabu, loses
I don't think we'll get cottages up there soon with all the barbs"
I think we can if we concentrate them to the route between the two cities. This way we should always have a counter within reaching distance plus they should be able to get home, at least at the next turn.
If we post one troop, no matter what it is, on the hills to the north we should see a marked improvement of the decrease of the barbs from that area.
FoolontheHill Oct 23, 2006, 08:15 AM Sorry for the delay. :blush:
Probably won't be able to play until tomorrow. Baru if you want to go ahead, that's fine and I'll grab it after you play. Otherwise I should be able to play my set tomorrow.
EDIT: Playing now................done!
FoolontheHill Oct 24, 2006, 07:58 PM Very quiet set. Highlight was a barb city showing up in the far north.
http://img54.imageshack.us/img54/4010/barbcitypq2.jpg (http://imageshack.us)
After civil service, it would be a middling production city, but it would probably be good to raze it for the cash in the next few sets.
75BC - Wang asks us to declare war on Huayna. I send him on his way with an eyepoke and a hearty no. He has better luck with Elizabeth and she declares on Huayna.
50BC - Temple in Nidaris, start granary.
Worker in Haithabu, start granary.
Great Library BIDL, we get 170 gold.
25BC to 1 AD - :sleep:
25AD - Granary in Uppsala, start axe.
50AD - More :sleep:
75AD - Granary in Nidaros, start trading post.
Start aqueduct in Uppsala (so we can go for the hanging gardens after).
100AD to 150AD - More, more :sleep:
Theology will finish in 1 turn. I think we should be able to trade for monarchy next turn. Try to trade for it, currency and calendar. If we get those, we can quickly start rebuilding the economy. We will also have one off beeline tech to research, metal casting is probably a good option. Make the next off beeline count because it is a looong way to education (about 100 turns at our current rate).
Need a monument in Birka as soon as the worker completes so we can hook up the stone. We probably have enough workers now so I would start building axes and chariots if we run out of improvements to build. We may get a chance to jump in the war if it spread more and some conquest cash could help keep the research up. Remember that we can come to the aid of a friend if they ask. (pleased or better relations).
Save is attached.
FoolontheHill Oct 24, 2006, 08:00 PM Updated Roster:
Foolonthehill --- Just played....
Baru --- UP!
douglas 21 --- On Deck!
Cosmichail --
Baru Oct 25, 2006, 02:23 PM I'll try and play tonight but I'm totally swamped at work and may stay late. If not tonight I should be able to play tomorrow.
(5 1/2 hours later) yeah right like that was really going to happen. Why do I try and fool myself like that....
And since we totally shirked any work ethic we go!
Initial obs: Lots of promotions going on but I think it was wise to keep them in the pocket. Not sure what we are doing yet and I like that they are on standby (I wish I could do this in my single games) until we know excactly what we are doing with the fodder. If we get drawn into a war or if on the hind end we are forced to resort to defend it is always nice to have the right unit there, I owe you a beer for that, good play.
The northern barb city has stone....if we get that it could get us a, well not a corner, but a local monopoly on the market that we could exploit to our advantage. \
We need a serious production city. We have some satisfactory ones (upsala and Nidaros) but neither are up to my standard. Unfortunatly we will probaly not get one in this game, then again I always have a high hope for the Uber-Production city that I got one time early in my career so we should be fine.....spoiled kid = spoiled b1tch. Upsalla is a not going to be producing much soon.....it has no food but milk it while we can!
Get on with it you! {eye poke blocked but didn't see the other hand with a hammer, top of the head hurts.so does Larry laughing, gets a head butt} Did you know Curly was ashamed of his hair because only little kids shaved them then? sorry OT
So we start....finally.
1) 175 AD: We got Theology but it slips off our minds real quick...."Just because we understand your way's does not meen we will embrace them.....yet"
-Nidaros completes Trading Post. I'm stll not going to revolt to slavery, first, I do it but I rarely whip, and at this point we should use the pop to work all that is available and I don't want the interruption on the research ...you all are welcome to but I do not think it prudent right now.
2) 200 AD: Finally we have another cottage.
I start trading Theo. Probably should have done that last turn but I forgot.
We want Monarchy.. Only Hanny or Lizzy want to give it to us. I trade it to Lizzy first since she throws in a bonus
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0036.JPG
Revolution? Yes And I think I can wait on Han for a couple of turns so I don't right now.
3) 225 AD: Hannibal wants the OB
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0043.JPG
Aaahhh...c'mon could you resist that dazed look. Plus I don't see he will do much harm, already he will grab anything and we have nor land we can't.
Baru Oct 25, 2006, 11:28 PM And it goes and Goes>>>>>>>>>
4) 250AD: Lizzy dares to ask if we want to join in the killing! Yes we need to keep her as a freind but even if we wanted too we couldn't at this time so I say no.
So we ask around...
Everyone almost has calender, but HC and us, and most have currency so we shop around the mall of knowledge........not a whole lot and it smells like someone deepfried my shoe, so we make a trade to someone else............
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0049.JPG
But since we need to get up to the slap happy people
We still get Calendar from HC...But that will obsolete monuments. Libraries are more important then ever!
5) 275AD: Troop redeployment. Hannibal wants us to convert.......We can't afford the negatives so we say no.
6) 300AD: Worker redeployment to chop courthouse in Uppsala..only chopping grass at this point since will cottage them, most likely.
7) 350AD: Start the Great Lighthouse in Nidaros.
Why? We will need the trade routes plus I want to keep this;
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0059.JPG
The upshoot tile the in middle. It should be ours and I am not goin' to lose it, once that is gone it is only a matter of time before we get our borders reduced. I know it's not the critical one but I want it!
Baru Oct 26, 2006, 12:33 AM Which will leave us at the last post for me now....I get into this sometimes.
8) 350AD: Move around workers and troops.
9) 375AD: Barbs got swords!
10) 400AD: We are building.
Final thoughts: Haniibal has taken the west but not the south. We could chop a settler or;
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0061.JPG
I like this city. We have to wait for it to grow to 2 but I positioned three axes, WSW of Nidaros (2 with city raider) and the third has a promotion to give, up on the hill. I say get it..At the very least it will justify my dubious choice for the Great Lighthouse:lol:
We are sitting at negative 12 (with a very modest bank account) so lets at least try and keep it up. I kept on paper but I think we can switch now witout losing any research due to memory so maybe try for...well it is hard right now.
Horseback Riding...cats are nulled
Construction: Elephants if we can find someone with ivory. What is "Bridge Building" I never noticed that before? Colloseums will give us happy citizens that we will need soon.
Metal Casting: If the colossus is still available I always am a fan.
We are good for healthy so forges would be very, very nice! Never built many workshops but...we do have a good amount of plains. Put a few of those around (even if temp) and we could get back in this, hopefully.
Since Metal Casting is twice as long as all the others and well.....I should have started it but I don't think it will hurt us. You know they are...ooohh I just took a look at my end turn.
!!! Yes they are going for paper so sorry!
We could still trade it to a few:sad:
At least we are going 100 , even though it is not quite what you want to see from 100 but...............Plus unless they changed this is Warlords, overflow of hammers only equals half of what you were building so don't go changing on a chopping turn to troops unless we really need it!
Still say take the south BARB city as soon as you feel comfy, and warm, with a nice cup of cocoa.
Give them them the triple slap!
Get your poke one!
http://forums.civfanatics.com/uploads/82885/FOTH-01_AD-0400.CivWarlordsSave
FoolontheHill Oct 26, 2006, 10:22 AM Great job on the report Baru!
I'd like Anasazi a bit more if it were one tile to the NW. It would pick up horses and drop a couple of weak ocean tiles. Would lose the health bonus from the river though.
Since we are able to run 100% research with a manageable loss, I'd say it is time for more cities. We will need to be pretty big mid game to be able to stay with the other civs and since war is going to be an iffy prospect with this variant, we need to grab all the space we can as long as we can manage the cost. So, we may want to go ahead and grab both barb cities soon, even though my preference would be to raze Anasazi and move it one tile, I can live with it where it is depending on the group preference.
We also probably need to think about a war strategy. We will need to jump in one at some point to gain land, but I agree with Baru that now was not the time. Who do we want to stay friends with and who do we want to take land from?
Updated Roster:
Foolonthehill ---
Baru --- Just Played!
douglas 21 --- UP!
Cosmichail --On Deck!
douglas_21 Oct 26, 2006, 04:32 PM 400- I see we need more cities- I assemble a force of 4 axes to take Anasazi- probably guarded by 2 archers.
425- Forest grows near Uppsala! :) Why a guerilla archer in Birka?
450- Our cows for Incan wines- 1 more city size here we come. Did some MM.
475- Start temple in Haithabu for the culture war.
500- Our axemen charge towards Anasazi.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0017.JPG
520- Incans ask for war on the English. Nyuk, Nyuk, Nyuk! They have long bows! Sneaky AI increased defenses by 50% (2 to 3 archers) as we approached
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0018.JPG
540- Birka's borders pop. Carthagian forces of a chariot and archer are outside Anasazi.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0019.JPG
Where are those Malinese soldiers going, and why?? Mali is not at war...if they just want to look at our lands, why send 3 units?
560- Taoism FIDL, England now a theocracy.
La-la-la, la-la-la... The carthagians want anasazi too.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0020.JPG
580- England wants OB. No! Mmmmmmmmh! I want your land.
Into battle for Anasazi the Vikings enter.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0021.JPG
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0023.JPG
Whoop-whoop-whoop-whoop!
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0024.JPG
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0025.JPG
I'm a victim of soicumstance!
600- Lucky carthage takes the city with their damaged chariot.
http://forums.civfanatics.com/uploads/97855/Civ4ScreenShot0026.JPG
Was hoping they would just weaken the defenses for us. Mansa razed the barb city north of Haithabu...looks like we should take some english cities. We need to get forges up, theocracy up, and build swords & catapults.
620- HC gets peace with England- darn. Temple- sword in Haithabu (you may want to change this) We get paper! I get us Construction/HR/Currency/a world map/MC and 160 gold. Not bad for the AI's almost beating us to it.
Save: http://forums.civfanatics.com/uploads/97855/FOTH-01_AD-0620.CivWarlordsSave
Cosmichail Oct 26, 2006, 09:48 PM Too bad about that city we really could have used it. The main reason is this. We are land locked and harbour locked too. Had a look at the save and I have to say this is definitely a three stooges game. We only have four cities and no where to go. I know we can't declare war but unless we grab more land I hate to say this game is finished before we get anywhere. Hannibal is already a monster but an ally. Mansa is teching away and hopefully we can trade Education for some good techs.
If we are asked to declare on Wang I certainly will agree since he is the closest and easiest prey at this point.
Douglas I think you should have let Carthage waste his troops instead of weakening ours so that he could take the city. Of course what is done is done and no sense looking back but it's just too bad.
We need to do something to get us out of this locked position and during my turn will do what it will take to remedy that. We desperately need civil service for irrigation as all our cities can't grow without farms. Nidaros is the only one that has farms.
Hopefully England might declare but I looked and she has no intention of attacking. It won't do much good fighting longbows with swords. We need the famous Berserkers to deal with them and of course cats. Wang would be a much better prey so will see what happens. This is I got it and am playing now.
Baru Oct 27, 2006, 09:50 PM Yeah this is not looking good. I was betting on taking the Barb city but to tell the truth I would have probably gone for it with four axemen (two with CR, one with a unknown promo and one newly created). Hannibal probably wouldn't attack the city unless we attacked first. That has happened to me many times, turning into two rival civs just sitting and waiting outside a barb city. But I have always found it much more effective to attack first with the non-upgraded (Please say you did upgrade that axe) or not CR troops first then the bonus for the CR ones really takes affect.
Since at the end of my turn we could only go to war if Hannibal asked us try and build up another AI's relations while building a small stack of "land poachers" to follow around one of their stacks to try and grab some cities after they are weakend.
Just an idea
Cosmichail Oct 28, 2006, 01:19 PM Sorry for the late post but here it is:
Turn 1
HC asks for OB refuse. Woop woop wise guy aye
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0042-1.jpg
Turn 2
We build the Great Lighthouse.
Nidaros starts an axe
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0043.jpg
Turn 3
zzzzz
Turn 4
Nidaros finishes axe start forge
Turn 5
We are certainly locked in by the AI. No room to expand except tundra.
Turn 6
Two barb axes approaching Haithabu
Turn 7
Birka finishes library start chariot for axes.
Turn 8
Kill one barb axe one more to go. Start a farm a Birka.
Turn 9
We loose a cottage to a barb axe.
Turn 10
Kill second barb axe
The Save (http://forums.civfanatics.com/uploads/90198/FOTH-01_AD-0820.CivWarlordsSave)
Baru Oct 28, 2006, 06:41 PM The GL was really betting on getting the barb city but hell when does a wonder hurt.
Fool, you have the work of hercules set out before you.
I would say chop all that we have to get libraries and whatever we can to get reseasch up to par. :cry:
FoolontheHill Oct 29, 2006, 03:18 PM Whaddya talkin about Porcupine!!
I don't think things look bleak at all!! Maybe because we got a couple of play pretties this time......
http://img235.imageshack.us/img235/6540/uosqg3.jpg
http://img53.imageshack.us/img53/2195/hgqq5.jpg
The HG is a nice to have, but Sankore is a help. 2 extra beakers for Confucian buildings! Make sure that temples and monasteries are a priority everywhere short term.
About the only other things that happened is that I have two settlers started. One for a banana/sugar city in the south where the archer is and one for the iron/stone city in the north. The barb city isn't growing past one so it should auto raze so we need a settler there to refound as soon as we take it. I have our axes and sword there waiting on the settler. Don't take the city until the settler is in place or we may get the spot poached by Hannibal. Those are probably the last two cities we can fit in. There will be some overlap, but they are worth founding. There is a spot for a fish/silver fishing village in the far north that we may want to grab. Silver would be good for the happy.
I know that the tech picture seems bleak, but remember that we are 5 or 6 turns away from education, a very expensive tech that we should be able to trade for several things. Then we will be in a position to chop universities everywhere, switch to bureacracy and build Oxford in the capital. Then, we could take a shot at the astronomy through the liberalism sling. Astronomy gives us observatories plus it is also a hugely expensive tech that we can trade for much stuff.
So, I think research will come along pretty well after we get education. Over the next couple of sets, make sure to spread Confucianism everywhere and get the temples and monasteries built then start getting universities everywhere. We also may pop a great merchant soon. Send him off on a trade mission so we can run 100% research for a while.
Save is attached.
Nyuk, nyuk, nyuk....
Baru Oct 29, 2006, 06:24 PM Whoop!
Just one for that's all I can get out after being so ecstatic about your round. And after looking at the save........Whoop Whoop Whoop! I just hope I don't f...k it up.
Bleak, who was bleak :blush:
Was gonna wait, but I play now! edit in an hour or so.
Hit a calm patch of a very stessful evening...Can not play until tomorrow eve.
Sorry the neigbors are fighting and it got a bit out of hand.
got to get back, tomorrow!
Baru Oct 30, 2006, 10:12 PM Alright so the neighbors have calmed down today and the the aggressor has repented (thank god I speak fluent drunk) and we actually got to play.
Looked around and everything seemed good by my iffy knowledge.
1) 1060: I now notice there is three settlers in production, switch the one in Birka for a missionary. Workers are working.
2) 1070: Everything starts to pick up! The settler in Uppsala completes and the overflow allows for any troop to be done in one turn. I chose Horse Archer as the best (and able to keep up: damn those kids got strong legs) escort, we need all cities we can get and there is no way in hell I'm risking this!
I take the chariot in the barb invasion force out for a spin hoping to draw one out.
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0075.JPG
So that does not in the least work but may have turned things up a bit...wait for it.
3) 1080: We got us some smarts!
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0067.JPG
So we wnter the Renaissance Era.
-start temple in Uppsala as we have no workers to help chop the university there.
-Temple in Haithabu (I wanted a university for the extra culture but is costing 33 turns so we will wait until the near future).
**Well the numbers were misleading and we got a Great Engineer, specifically Mr. Graham Bell.
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0068.JPG
Calrification; we are not building the Colossus and I am not sure how that shot got to be the only one of Mr. Bell, we go for university. I sit him out to rush Oxford once we get the university but now that the my round is over make sure you we get that as soon as possible so we don't lose out on it...chop all that you can, my mistake if we don't get it.
That small stack of Mansa's troop are still sitting there, check the previous posts, we got a whole lot of + and not much - with him so I am not to nervous at the moment, just unsettled.
4) 1090: Hannibal really wants the northern barb city but so de we...the situation only increases in tension from here but I will let you know that next turn!
Um...found an automated worker making roads in the desert. Please let's not automate until we have nothing else to do...and then turn on "do not chop, and leave old improvements" so they only build roads, please.
5) Lizzy wants us to cancel deals with the horrible incan. I have to say yes for now, we can't afford to not to at the moment to keep her at least "cautious"
Settler in Nidaros so the family starts toward the banana/sugar site.
I start up on the university.
Hannibal has attacked the barb city to the north and lost! It's down to 1 archer and one wounded....how tempting can you get. I think on this and decide that after the last time he stole one from under us I will wait...the wounded archer only lost .2 so what's the difference (.2 you knucklehead!)
-I want to start trading education, since we got it, but checking the techs in the trading menu I feel we are still safe from the AI getting and trading it between each other so I wait.
Baru Oct 30, 2006, 11:11 PM 6) 1120: Things heat up! (The following pic should have been posted earlier but you get the situation)
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0079.JPG
We are finally ready to attack alot later than I hoped but well I'm not taking risks at this point.
As a natural course of action I que up the chariot to take the blunt of the defenders, then I actually look at the city. Hannibal must have attacked agian! They are down to one mortally wounded archer! I chose to be toofless and ruthless and attack with the Sword (94.8%!).
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0084.JPG
City is razed but when I check out the surrounding are I think it best if I settle one south of the city. We don't lose anything from it, one tile of overlap, gain a extra river tile lose some ice and get a grassland.
7) 1120: wow this turn was.....whoop whoop whoop!
We are gettin low on cash!
Upsalla border pop which can't be bad.
-Settler is done that's earmarked for the Banana/Sugar city...finally.
This is where I find it time to trade as we only have two turns holding with the ccurrent research rate (100). Yes I could have waited but with my no risk stratagem I start to get nervous that we won't get what we deserve so I start the haggling with Education.
(lost some screens here but I always run long so it could be a blessing)We start with----
Lizzy; We get Gold=40 Machinery and Civil Service
Hannibal; Feudalism world map Gold=300
HC; This wise guy won't even talk to us! If we build up a stack of even moderate units we might be able to take a city if a friend declares war and asks us to help.
Mansa: Wow this guy is one of us!
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0088.JPG
Just spreadin the love around isn't he!
8) 1130: We have some serious :yuck: spreadin around but I don't think it is much that a building or two can't fix...could become a problem but minor right now.
*revolt to serfdom! We aren't whipping at the moment and it seems we all have an aversion to it anyway.
9) move troops and workers around.
10) 1150: We get Philosophy;
http://forums.civfanatics.com/uploads/82885/Civ4ScreenShot0089.JPG
We need it for Liberalism. My philo has always been very vague but it does include laughing, poking, slapping, and a rare but quite influential hit to the gut:crazyeye:
This is where I screw up, sorry.
I pressed enter while not on anything and ended the turn. I moved a couple workers and then realized the turn, so Douglas_21, I owe you a turn and will repay the next turnset. I stopped as soon as I figured out I messed up but we need to give or trade Education to the Wang and the HC this turn to save face!
Sorry a slip of the finger but I never save on the SG before I'm done with my set.....maybe I should re-think that, huh.:mad:
We are now short on workers that would be nice to whip but well, serfdom.
http://forums.civfanatics.com/uploads/82885/FOTH-01_AD-1160.CivWarlordsSave
Cosmichail Oct 31, 2006, 10:34 AM I sit him out to rush Oxford once we get the university but now that the my round is over make sure you we get that as soon as possible so we don't lose out on it...chop all that you can, my mistake if we don't get it.
Baru my beer drinking friend Oxford is a national wonder and we need to build universities (probably about 7) before it can be built. Every civ can build it in other words. Meaning we should save that engineer for something more important. Maybe for a wonder down the road such as Taj Mahal or even Statue of Liberty (although he will only give 50% of that)
Baru good turnset and FOTH good job bringing us back into the game. Sorry for my pessimism but that is the "Dark Lord" in me. I am so used to using the sword to get my way out but your enthusiasm has me convinced we are doing a lot better and have a chance.
Douglas must be up so that means I am "on deck".
Baru Oct 31, 2006, 02:34 PM Oh yeah huh. I totally forgot it was a national wonder. I think my memory is slipping fast.
FoolontheHill Nov 01, 2006, 09:07 AM Douglas must be up so that means I am "on deck".
You are correct sir!!!
Updated Roster:
Foolonthehill ---
Baru --- Just Played!
douglas 21 --- UP!
Cosmichail --On Deck!
Baru Nov 01, 2006, 07:02 PM This really sucks since this is really starting to pick up but what sucks worse is going home to a non-working computer.:cry: It is going to be a while before I have the cash to fix it so I wont be able to play anymore. I'll check in from work once in awhile to see how this ends up though.
Cosmichail Nov 01, 2006, 11:43 PM That blows about the computer Baru. Did your hard drive crash? That always hurts especially if you loose a lot of data. That means it's just the three of us now. Wow just like the real stooges. Nyuk, Nyuk go get em douglas. We need lots of temples/monasteries to take advantage of the university of Sankore. (just love that wonder)
Will miss you Baru so keep in touch when you can.
FoolontheHill Nov 02, 2006, 07:27 AM This really sucks since this is really starting to pick up but what sucks worse is going home to a non-working computer.:cry: It is going to be a while before I have the cash to fix it so I wont be able to play anymore. I'll check in from work once in awhile to see how this ends up though.
Sorry to hear that Baru. :eek:
Keep the advice coming and maybe you will be up and running again before we finish!
Cosmichail Nov 02, 2006, 09:30 PM I have patched my version of warlords and did a dual install so am set up for both versions 2.00 and 2.08.
FoolontheHill Nov 03, 2006, 09:14 AM Since we haven't heard from douglas in a couple of days, go ahead and grab the save if you want to Cosmichail. douglas can jump back in after you are finished.
Cosmichail Nov 03, 2006, 01:04 PM I am up in three SG's now so won't be able to play until tomorrow sometime FOTH as I also have to work tonight. Also are we playing with the patch or without? I have a dual install so either is fine.
Cosmichail Nov 04, 2006, 01:23 PM Ok this is "I got it" and playing now without patch.
Cosmichail Nov 04, 2006, 03:14 PM Turn 1
Last turn of Baru’s turnset still going. Haithabu is now joined Confucianism. Worker starts a farm.
Look around and change Bjorgvin to theater to pop borders likewise for Jelling since both Lib/Ch will take too long to build until we get some production there.
Birka finishes longbowman settler queued (but nowhere to settle??) so start a theater for culture there as well.
Turn 2
Uppsala finishes Berserker start worker as we could use some more.
Turn 3
Workers heading to Jelling to build plantation. Nidaros finishes university start Notre Dame (use GE for that to get the extra happy) and contemplated either Angkor Wat or Sistine Chapel but we have no specialists so Notre Dame the best choice right now.
Turn 4
Nidaros finishes Notre Dame start harbor for health.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0065.jpg
Curly/Moe/Larry head over to the church and decide to take a look. Nice church aye Moe….Moe says no you idiot it’s a cathedral. Oh wise guy aye isn’t a cathedral just big church. Oh shut up Curly and double pokes him. Oh wise guy and puts up the hand to block his poke. Nyuk, Nyuk and just when curly’s not looking Moe gets him with a frying pan. Just when Moe isn’t looking Larry gets him with the double eye poke and a non stop poking match starts.
Turn 5
Moe I mean Mali trades spices for silk.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0066.jpg
Turn 6
Finish plantation at Jelling and chop finishes theater start on the bananas.
Ok this guy Homer shows up at Notre Dame and pokes all three in the eyes. After which he asks where can a guy get some banana sandwiches. MMMMM bananas……
Curly gets Homer with a frying pan but he doesn’t even budge. Ok but where are the banana sandwiches guys I’m hungry. DOH ……
Turn 7
Uppsala finishes a worker and start a confused monastery.
Turn 8
Nidaros finishes harbor start confused monastery.
Turn 9
Finish bananas start road. (mmmmm bananas)
Turn 10
Finish liberalism start on guilds for grocer/knights/ and banking.
Bananas hooked up now and solved some health problems especially at Nidaros.
Ok now last turn and must trade but WTF…….. Didn’t we do any trade last turn or before????
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0067.jpg
Liz will trade liberalism for engineering and gold and of course as per variant accept.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0068.jpg
Ok what happen here did we not give these away last turn since a lot of these techs weren’t discovered during my turn???? Ok double eye poke for Baru…
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0070.jpg
I hated to give any of these away so since I like to get something for it I ask HC what it will take to make peace with Wang since we don’t need him expanding on our borders. I had a screenshot but it didn’t take. (probably didn’t press printscreen long enough)
He agrees and use the remaining techs for some gold. Now HC is just as advanced as the rest to my dismay but hey we the three stooges so who cares right. ARGH!!!!!
Wang also offers gold for the techs we give him as well.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0072.jpg
Same for Hannibal however he has techs since he fears we are too advanced now.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0073.jpg
We also make this trade with him.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0069.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0074.jpg
Nyuk, Nyuk at least Mansa won’t be able to trade away or sell any of his techs.
It’s all yours Douglas……
Banana Sandwiches :banana: (http://forums.civfanatics.com/uploads/90198/FOTH-01_AD-1260.CivWarlordsSave)
FoolontheHill Nov 04, 2006, 03:45 PM Looks good, Cosmichail!!
We seem to be keeping pace on tech very well now. Nice get with Notre Dame. We will need to maximize our cities to compete for the ship so all happy is good happy!
I probably have some free time tomorrow, so if douglas doesn't grab it by then, I may go ahead. However, I'll post another note if I do play it.
All yours douglas.
Nyuk, nyuk, nyuk.....
douglas_21 Nov 05, 2006, 01:02 PM 1260- Hasting has 3 LB's guarding it! We need some more power- England could declare any second (neg. relation + low power) Pusan should be the target.
1270- Jelling gets a border pop.
Bananas hooked up, Whoop, Whoop, Whoop!
1280- monastery->beserker in Nidaros
monastery->university in Uppsala
1300- chop for settler in Birka
1310- settler->treb in Birka (need to lower Pusan's defence + cheaper 8str compared to beserk)
1320- The eye poking guild (EPG) has formed. Long live the EPG! Note: The EPG has developed a method of mounting people with long sharp eye pokers aka swords on horses for high speed, 10 str poking power. We should train some to assault pusan with. Now researching Printing Press (is this the plan?)
bzkr->mounted eye poker in Nidaros.
We share the knowledge of guildiness with all our fellow civilizations and receive the following in return.
-banking
-80g
-World Map
That's a lot of dead giveaways.
Church of the nativity built in Mali.
1330- Englands' GA ends.
1340- England revolts...Free Market and Religion result.
1350- Bjorgvin culture pop...send workers to the iron there.
1360- zzz
We need those universities up, then lets send knights & a trebuchet to take Pusan.
FoolontheHill Nov 06, 2006, 07:49 AM Nice turns douglas!!
Now researching Printing Press (is this the plan?)
Actually, we need to talk about that. We have now met the last research condition in the variant. :band: [party]
So now we need to think about a couple of things. One, our research path. Two, since we won't every have more than a few turn advantage over the other civs on tech, we need to decide on whether we want to try for any more wonders. Three, Great People, we could try to stockpile some engineers to pop the space elevator.....
I should be able to grab the save tonight, but probably won't play until tomorrow.
EDIT: Sorry for the delay, but it is election night and I am a political junkie so I probably won't play until tomorrow (Nov 8th).
FoolontheHill Nov 08, 2006, 06:08 PM Oops. I'm ready to grab the game now and I don't see the save? Did douglas post it and I'm just not seeing it??
douglas_21 Nov 08, 2006, 06:25 PM Sorry I had to go somewhere and forgot to post the save. Here it is:
http://forums.civfanatics.com/uploads/97855/FOTH-01_AD-1360.CivWarlordsSave
Oh, if you are a political junkie you will like taking this quiz:
http://www.politicalcompass.org/questionnaire
FoolontheHill Nov 09, 2006, 08:01 PM Got it! Should be able to play and post by tomorrow.
FoolontheHill Nov 10, 2006, 06:51 PM Hmmmph, I'm a victim of coicumstance......
Not, really. Basically an infrastructure round.
First couple of turns saw Knights and Trebs completed and some grocers started. We are really short on health so I'm hoping the grocers will help our cities grow a bit.
In 1390AD I decided to open borders with Elizabeth and Mansa. There is no territory left for them to settle, so I figured the benefits of diplomacy would be worth it.
In 1420AD, universities complete in Uppsala and Haithabu. I started a treb in Uppsala and a harbor in Haithabu. I've been trying to build about one military unit for each two infrastructure builds, that way we can still keep a force going if we get the opportunity to jump into a fight.
1430AD - Printing Press finishes and I start some trading. We get Econ from Liz and Optics and some cash from Huayna.
1440AD - nice addition to the family!!
http://img222.imageshack.us/img222/7311/gsac0.jpg
Probably should have discussed use of him with the group, but decided that Nidaros is going to be our science city so I used him for the academy. May get an eyepoke for that one. :crazyeye: He would have provided about half the beakers needed for astronomy, but with so many turns left in the game, I think we get the most bang for the buck from the academy. We may want to settle any future scientists in Nidaros.
I stopped after 9 turns to get us back on an even number (1450AD) and started some infrastructure builds.
Also, did the final obligatory trading/gifting. Got 460 gold from Hannibal and Wang by sending them techs. Didn't have to give anything away for free this time. :D
Astronomy comes in in 8 turns. Probably won't be able to trade it for much (I think everyone pretty much has it, but we need it for the observatories).
We need to start working on specializing Nidaros as the science city. Best thing may be to chop all the forests and cottage just about everything. Once we have 3 more universities built, we can start Oxford in Nidaros, that would be the time to chop and cottage so we can speed up Oxford.
Here is the tech status at the end of the set.
http://img222.imageshack.us/img222/2965/techstatusua4.jpg
Not really that bad for a small landlocked civ.
Save is attached.
Updated Roster:
Foolonthehill ---
Baru --- Indefinite skip...
Cosmichail --UP!
douglas 21 --- On Deck!
Somehow, I think I've managed to screw up the roster order so I now have us in the order that we've played the last sets.
Cosmichail Nov 10, 2006, 07:55 PM And so it is my turn once again. Good job FOTH........
Shall play probably tomorrow sometime.
Cosmichail Nov 11, 2006, 09:55 AM Ok I'm confused and wonder why I didn't catch this sooner. Perhaps being lazy and not looking at the civics. Question: why are we still at Barbarism and not Bureaucracy. Also we have free market too but running decentralization. Am I missing something? Nothing in the variants says anything about it so I think we should change to get more out of Nidaros and get use out of markets with free market. In addition I believe Hannibal likes that civic too so he will be friendlier.
Cosmichail Nov 11, 2006, 11:12 AM My turns started out kind of quiet but wait til the end oh yeah. We just a victim of circoimstance. Let’s say I think FOTH has clairvoyance.
Preturn – I revolt to Bureaucracy/free market which only take 1 turn of anarchy. Later in the game it is obvious that this was a good move.
Turn 1
zzzzz
Turn 2
Larry, Moe and Curly are visiting the capitol to ensure things are wacky. The governor says ok guys here we have the university of Sankore known for it’s great knowledge. Curly asks would they know anything on defenses for the eye poke. The governor looks at Curly and doesn’t really get it. You know so he eye pokes Larry and Larry puts the hand defending against eye poke. See guvona that’s one, but are there any others. Well the governor says looking at Moe maybe safety glasses but is having difficulty containing his laugh. Moe shouts: “cut it out meathead. Let the governor show us around”. Oooooh ok Moe and then Moe eye pokes Curly and he doesn’t expect it and gets it good. Wise guy aye and goes for Moe but he’s too fast. The governor just looks at them and heads back to his office.
Besides that Nidaros starts an aqueduct for health especially to avoid eye poke.
Turn 3
Birka starts a courthouse lots of three stooges imitators there.’
Turn 4
Start a chain farm at Roskilde. (Larry, Curly, and Moe are arrested in Nidaros and
are on the chain gang)
Turn 5
Wang Kon asks us to cancel deals with Huyana and pull a three stooges and poke him in the eye. He don’t like that at all. Wow no sense of humour.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0083.jpg
Turn 6
Jelling starts a Crossbow needs some defense.
Turn 7
zzzzzzz
Turn 8
We discover astronomy and start on gunpowder. (no picture I think we all know what it looks like)
Here’s the surprise and the picture says it all:
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0084.jpg
Turn 9
Good thing we have a big army outside Pusan. (FOTH’s clairvoyance) Nyuk, nyuk Wang what can you do to our Berserker and trebuchet. Haaaaa we are invincible.
(ok there is some sarcasm here but draw a few troops out and upgrade HA/Axe at Nidaros to reinforce.)
Wang attacks with 5 hwacha’s and one longbow. He does manage to take a knight/berserker/treb. We however manage to take out lbm/ and four Hwachas.
Turn 10
Nidaros is tweaked for better production and good thing we switched civics for better unit production. It will pump out berserkers very fast.
Turn 11
I know you said 10 turns FOTH but we might as well play more if we can since there is only three of us and want to leave some kind of army for the next guy.
Hannibal wants to trade rice for corn and oblige.
Turn 12
Haithabu/Uppsala start trebuchets and Roskilde a lib for culture/knowledge.
Turn 13
Wang sends another batch of soldiers this time one lbm/four Hwachas. We take out three Hwachas and loose one berserker to one Hwacha. Our treb takes out lbm at 4.9% odds. Our men are healing and doing the eye poke.
We also discover gunpowder and start on chemistry.
I check for trades and again can’t get anything out of it so sell Hannibal astronomy for 30 bucks big deal. HC won’t give us anything so sorry I am defying the variant but not giving him gunpowder. I think we should turn research to 0% after chemistry is finished and let the other guys do the research for a while and then catch up so we won’t have to give away valuable/strategic techs like gunpowder.
Turn 14
Hannibal demands we cancel deals with mansa but decline. Mansa demands we cancel deals with Huyana but decline. I hate when the AI does that as in this game they screw you in to having no deals with AI’s but yet MM/Hannibal will merrily go along and trade with everybody. Screw that had enough of that. I even seen Isabella too trade with other religion civs but treat the human player like it had the plague. Some of this game makes no sense to me.
Battlefront just waiting to get some troops together to go after Pusan which is has less defenders. Word of caution make sure that stack attacking has lots of knights as berserkers aren’t so good against the Korea UU.
Turn 15
zzzzzzzzzzzzzz
Ok that makes Douglas up.
FoolontheHill Nov 11, 2006, 12:31 PM Ok I'm confused and wonder why I didn't catch this sooner. Perhaps being lazy and not looking at the civics. Question: why are we still at Barbarism and not Bureaucracy. Also we have free market too but running decentralization. Am I missing something? Nothing in the variants says anything about it so I think we should change to get more out of Nidaros and get use out of markets with free market. In addition I believe Hannibal likes that civic too so he will be friendlier.
Waddya expect from three stooges!! :D
Oof. That's what I get for assuming. I hadn't checked the civics for the last couple of sets and I assumed that we were in bureacracy. Nice catch Cosmichail and I'm glad you checked it!!
Hooray!! Finally a chance to expand. We probably need to keep the war going for a couple of sets and take as much Korean land as possible.
15 turns is fine now and probably makes a lot of sense with only 3 players. Let's keep it at that unless we have some lurkers join in or until Baru returns.
Cosmichail Nov 11, 2006, 03:54 PM Glad you agree as Moe the head stooge I thought that was intentional. I say we take Korea completely as have you seen his capitol like wow. Three or four sea resources.
FoolontheHill Nov 13, 2006, 03:00 PM Ok that makes Douglas up.
So it does....
Since we are down to three, flexibility is the order of the day. I don't think the 24/48 rule will cut it.
I'll probably have some time tomorrow, so if douglas hasn't grabbed it by then I'll go ahead and play.
Cosmichail Nov 13, 2006, 03:02 PM Haven't we sung this song before. lalalala.....
Don't you love the smell of napalm in the morning oh yeah....
Go get that Korean and get that capitol it rules.
FoolontheHill Nov 14, 2006, 07:38 PM Got it. Should play shortly. Nyuk, nyuk, nyuk....
EDIT:
Okay, finished playing now. War rounds always take a while to write up, so it will take me until tomorrow to get the report posted. Things went pretty well though....
FoolontheHill Nov 15, 2006, 07:17 PM Hail, hail, Hailstone!! Woohoo.
Time for Moe to go to war....
I notice that Cosmichail has the beginnings of a nice SOD a couple of tiles from Pusan. But I'm a cautious soul and like overwhelming force. So I sit and pick off Wangs pitiful invasion forces (two or three units at a time).
1545 AD - Kill Hwacha and treb that ventures into our territory. Think about switching to vassalage since we will be building a lot of units, but decide to pass in order to keep the economy going.
1550 AD - War can be a waiting game........
1555 AD - Lost one knight at 93% odds against a Hwacha. Finished it off with a berserker.
1560 AD - Chemistry in. Turn science slider to 0 to build cash to upgrade to grenadiers.
1565 AD - Did I mention that there is a lot of waiting in war.....
1570 AD - Huayna asks that we cancel deals with Liz. Uh, no, not right now thanks.
1575 AD - Wang offers 350 gold for a peace treaty. Since this may be one of our few chances to pick up land so I refuse and send him off with an eyepoke.
1580 AD - Waiting time is over. The attacking force:
http://img205.imageshack.us/img205/6152/attackarmyjm1.jpg
The pitiful defense force:
http://img205.imageshack.us/img205/2849/defendarmyfm1.jpg
The outcome was predictable:
http://img216.imageshack.us/img216/5589/pusanbz6.jpg
1585 AD - Didn't expect to see one of these this quickly!!
http://img216.imageshack.us/img216/8770/warlordbo3.jpg
Hmmm. What to do, what to do. I don't think we will really be building a lot of military units so settling him isn't very attractive. So I decide to try something I've read quite a bit about lately. The super level 3 medic unit. Wow, our guys really heal quickly now.
1590 AD - Lose 3 grens and 1 knight in a stronger counterattack than I thought Wang could mount. The collateral damage from those Hwachas is nasty.
1595 AD - Fend off another counterattack, no losses.
1600 AD - Get nationalism from Hannibal for chemistry. The SOD heads to Pyongyang.
1605 AD - Army is marching....
1610 AD - Trebs take down cultural defenses.....
The suspense mounts.....
1620AD -
http://img216.imageshack.us/img216/3849/pyongyangqx7.jpg
Sweet!! Used 2 suicide trebs to soften things up. No other losses.
Scientific Method in. WE HAVE NO OIL! We need to quickly build a settler and send him south of Birka right on Hannibal's border to claim an oil tile from his territory. I'd even put that above new military builds. We will need it for defense eventually so it is important to secure a source now.
No one has steel yet so it is started for trade value.
Finished up the obligatory trades, got constitution from Huayna, that's about it.
Save it attached.
Current Roster:
Foolonthehill -- Just played.
douglas 21 - UP!
Cosmichail - On deck!
douglas_21 Nov 16, 2006, 08:23 PM Sorry, I am going to have to leave this SG due to technical problems. My internet just came back on though my computer crashed at the beginning of a hwacha vs grenadier battle (too many sparks?) so I'm just slowing you two down as I can really only play in the evenings, when comcast is liable to fail. That's if my graphics card can survive hwacha vs grenadier. Also my gaming computer can't connect to the internet no matter what. Sorry. ): Hopefully you can find someone to take my place.
FoolontheHill Nov 18, 2006, 06:36 PM Sorry to hear that douglas!!
Feel free to jump back in if things improve.
You up for a two person finish Cosmic??
Cosmichail Nov 18, 2006, 07:31 PM Sure FOTH just give me time though playing a lot of SG's. Also SGOTM03 is starting in a couple of weeks too.
I likely can play Monday aft/evening.
Cosmichail Nov 20, 2006, 10:09 PM Ok I played but will finish the report tomorrow and post. We are at war now with MM since Wang Vassal up to him. He tried to attack Haithu but luckily I turned off research to upgrade our warriors and had enough to upgrade them all there and take out the 2 swords/longbow. Soon Wang will fall.
Report tomorrow tired heading for bed. Last turn we got steel btw and Liz only wants to give us fifty bucks for it and is annoyed with us. I really don't want her coming at us with her UU and cannons. We do have to draw the line somewhere otherwise we will have difficulties fighting her if she gets any ideas. She also declared on HC just recently and he gave us corp for steel so now she might have some fun although has UU attacking him with maces??
Cosmichail Nov 21, 2006, 11:53 AM Turn 1
zzzzz
Turn 2
Haith starts a theatre
Birka starts a musket
Bjorg starts a forge (yeah the guy from Abba)
Turn 3
Take out 5 hwachas and 2 trebs
Turn 4
Move army toward Seoul
Turn 5
Take out 2 hwachas/lbm/treb wow does he ever give up.
Turn 6
Nidaros starts a musket
Uppsala builds a Knight starts a musket
Turn 7
Birka finishes musket start grocer (health)
Turn 8
Haith finishes theater start gren
Take out 2 hwachas 1 treb
(keep having take out his units so slowing me down to getting to Seoul)
Turn 9
Take out some hwachas/trebs
Turn 10
We finally take the capitol loose 2 trebs.
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0094.jpg
Ok I kind of got mixed up with the turn count so I may be out.
Turn 11
Uppsala starts the Heroic Epic
We are building lots of knights to take out those annoying hwachas.
Wang also asks for this deal:
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0095-1.jpg
I refuse as that other city is killing us with culture and will loose Seoul if we take it.
T12-T14
During this time Mansa declares as he takes Wang as vassal what good it will do him.
Just shuffling troops around to get ready to take last city.
Also take out 2 swords/lbm at Haith after upgrading our units there with our spare cash from running 0 science for a few turns. We do have a good surplus at 0% of 215 gold.
Turn 15
Ok we discover steel and can build cannons now one in progress.
Here’s the tactical situation:
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0096-2.jpg
http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0097-2.jpg
Also make a trade with HC for corporation but do not trade with Lizzy for 50 bucks. Why she is quite powerful having her UU and is at war with HC but still can pose a serious threat to the stooges. (well Curly is on vacation)
FoolontheHill Nov 21, 2006, 05:54 PM Nice set of turns, Cosmichail.
I'll probably go ahead and do the trade with Liz at the beginning of the next set. I know it is crazy, but I am curious whether the strict variant is possible.
We could look at bribing someone to go against Liz to keep her occupied.
With the holidays coming up, I probably won't get a chance to play until the weekend.
FoolontheHill Nov 25, 2006, 07:55 PM Hey Cosmichail. Hate to do this to you, but I think I'm going to pull the plug on this one. I took a look at the save and we still have a long way to go to finish up and I think it will really drag out for just the two of us.
Thanks for hanging in there!!
Time to patch my copy of Warlords I guess. :)
Cosmichail Nov 26, 2006, 01:19 AM Actually crossed my mind too FoolontheHill but I wanted to be a good sport and let you call it. Looking forward to playing again on the same team. Take care and see you out there.
Henry
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