View Full Version : Sevomod: Support & Bug Reports
Sevo Oct 03, 2006, 07:11 PM Troubleshooting and Bug Reports
Please post all of your questions and requests for help in this thread and myself or one of the many civfans will help sort things out. Please be sure you've read all of the installation instructions and troubleshooting (http://forums.civfanatics.com/showthread.php?t=188184)in the main download thread, as many of the frequently encountered problems are addressed there.
Also, please report bugs in this thread and I'll attempt fixes as quickly as I can get to them.
Please note! Because of the variety of add-ons for Sevomod, I can only offer support on the main mod. If you've installed any of the other add-ons please direct your questions to the modders in their threads!
Current Known Bugs:
1) Multiplayer LAN problem -- Sevomod games aren't appearing to one another over LANs. I've been working on this one and don't have much to show for it. Help for anyone with suggestions in this area is appreciated.
2) Stack Attack: Attacking with large stacks of units is often causing a crash to disk. I'm sure the problem is with my incorporation of Dale's combat mod. Until I get it fixed you'll have to attack one unit at a time. :p
edit: It seems this only freezes when you lose the battle and/or when you attack with a stack of identical units.
PDBEL Oct 04, 2006, 08:24 AM Near top in thread 1 of installation forum, Post 2 refers to add-ons, but I find no references to add-ons in post 2.
Titi Oct 04, 2006, 10:42 AM For ease of follow-up, I will continue the bugs list with the last number used by Sevo (PDBEL's post is not actually a bug report).
3) Militant: the TXT_KEY_MILITANT_STRATEGY tag is missing (I added it in Civics_Change.xml, but only typed "militant" - details about their strengths and weaknesses should be included.)
4) Great Wall: instead of the expected explanations, the text "TXT_KEY_BUILDING_GREATWALL_STRATEGY" shows up when you choose the tech leading to this wonder (I believe it's masonry). I don't think it is a bug I created with the translated XML files (I should be more affirmative tomorrow).
sidwannabe Oct 04, 2006, 11:59 AM I suffered my first freeze when initiating a stack attack - to the best of my memory this is the first time I used all Chariots when attacking. It has never happened before, when I used all kinds of combinations to attack. I noted I also lost that Chariot attack. I'm sure I must have lost a stack attack with mixed units, but it has never frozen before. And yes, this was a freeze, not a CTD...
The savegame should be attached - I intiated a war with Rome and attacked the city immediately to the left of my capital. I just played the savegame and attacked with the two cataphract in range, same result. They both died, game froze...
manooly Oct 04, 2006, 11:59 AM Sevo,
I have been a long time Sevomod user. Your MOD is just plain great! I just recently loaded GIR's add-on on top of yours. This enhances my Civ4 experience even more. I was just curious if you recommend any other add-ons/MODs that you have seen/used that aren't in your MOD? For the time being, I can't see how it could get any better with Sevomod 3.2D and GIR's add-on 3.2a loaded and working (I followed GIR's recommendations to have his version work with your latest version). If you have any other suggestions please let me/us know. Any information would be appreciated.
Thanks so much for all of your hard work!
zagaz Oct 04, 2006, 02:03 PM When you change to Free Religion it does not change your religion to no state religion, I suspect this has something to do with the Legal Civics that also work off of the state religion, not sure if this is intended or not.
Arlborn Oct 04, 2006, 02:20 PM I suffered my first freeze when initiating a stack attack - to the best of my memory this is the first time I used all Chariots when attacking. It has never happened before, when I used all kinds of combinations to attack. I noted I also lost that Chariot attack. I'm sure I must have lost a stack attack with mixed units, but it has never frozen before. And yes, this was a freeze, not a CTD...
The savegame should be attached - I intiated a war with Rome and attacked the city immediately to the left of my capital. I just played the savegame and attacked with the two cataphract in range, same result. They both died, game froze...
Same happened to me, and believe, it was a CTD, if you waited 15-30min you would know that :) And this problem is already known by him and its even in the list of known bugs ^^
keldath Oct 04, 2006, 04:24 PM hey sevo!
bout the stack attack - disable the option completley from your mod - its no good, trust me.
and bout the lan,
well this problem can only be solved, if you remove all options changed in your 3.1 patch c, then youll be able to see the problem.
cause there wasnt any prob with 3.1b
PatrickDockens Oct 04, 2006, 05:29 PM Near top in thread 1 of installation forum, Post 2 refers to add-ons, but I find no references to add-ons in post 2.
Actually, do several of the links refer to the old forum? Some just go to a post that says "You're silly!". Now as :lol: as this is, maybe it should link to the lower post in the new installation thread?
PatrickDockens Oct 04, 2006, 05:34 PM I have not installed anything since 3.0, so after I install 3.2, do I just have to install patch D, does this patches include A-C? Thanks Sevo!
Can't wait for the warlords conversion.
Awesome idea on the WinAmp support! Love it :goodjob:!
Titi Oct 05, 2006, 12:54 AM 5) AI_DIPLO_FIRST_CONTACT_LEADER_NAMPOINA_1 shows up when you first meet the Malagasy civ. I found out there's no such tag in Civ2GoldDiplomacy.xml (and since there's this bug, I'm quite sure it's not in any other XML file).
Arlborn Oct 05, 2006, 07:57 AM I got a "cant find slave text blablabla" msg 1 time when I won a battle..Never happened before or after it and the slave was there anyway, so minor bug, but weird :P
Doobzski Oct 05, 2006, 03:57 PM I have encountered a problem not with installation but once installed and showing that it is installed does not display the expanded civs,leaderheads etc just the vanilla 1.61 civIV
I have installed into the main civ folder cleared the cache but still to no avail.
This is such a great mod to the original and I am so frustrated that i cannot play it.
Any help would be very much appreciated.
Titi Oct 05, 2006, 04:23 PM 4) Great Wall: instead of the expected explanations, the text "TXT_KEY_BUILDING_GREATWALL_STRATEGY" shows up when you choose the tech leading to this wonder (I believe it's masonry). I don't think it is a bug I created with the translated XML files (I should be more affirmative tomorrow).
The correct tag is actually "TXT_KEY_GREATWALL_STRATEGY", and it's got nothing to do with any translation: it's just missing in the XML files!
Kunkku Kenkku Oct 06, 2006, 08:59 AM As everybody knows it is cool and feels more like home, using the colours of your homeland. .
So I tried to insert custom colours in the flag that my units are carrying.
This is what I did:
In Sevomod\Assets\Art\Interface\Buttons\Civilizations
1) I replaced an optional civ’s FlagDECAL_civname.dds with my own color flag .dds file, renaming it as the original civ’s file.
2) edited the file XML Civilization art infos.xml, changing this: <bWhiteFlag>1</bWhiteFlag>
I got partly my desired flag colours, but also the original country’s colours blended with it. :cry: How is it possible to get pure colours in the flag?
Second question, what do the buttons in civilization_sevomod_atlas.dds do, and why isn’t there a button for all the civs that are included?
Best greetings
KK :king:
Uncle Anton Oct 06, 2006, 09:30 AM Thankyou, thankyou. In this my first foray into publishing kid's books, I hereby contain a snapshot of my first book, "My First Ever.... Bug Report".
(From 3.2d)
1) Cruise Tac Nukes can be built before Manhattan is built.
2) AEGIS Cruisers don't seem to be able to range bombard.
3) When a Civ adopts Free Religion, they still have a State Religion, and still have the same hearty dislike for anyone who's state religion isn't the same as theirs...
That's all for now folks... Stay tuned for more previews for Uncle Anton Publishing's new children's books such as "The Popup Book of Human Anatomy", "Let's Draw Betty and Veronica without their clothes on", and "Clifford the Big Red Dog eats his owners and is put to sleep".
:goodjob:
Kunkku Kenkku Oct 07, 2006, 10:24 AM How is it possible to get pure colours in the flag?
I got this sorted. The alpha channel. It is all here:
http://forums.civfanatics.com/showthread.php?t=148507
happy flagging
KK :king:
Titi Oct 07, 2006, 06:55 PM I have encountered a problem not with installation but once installed and showing that it is installed does not display the expanded civs,leaderheads etc just the vanilla 1.61 civIV
I have installed into the main civ folder cleared the cache but still to no avail.
This is such a great mod to the original and I am so frustrated that i cannot play it.
Any help would be very much appreciated.
I noticed that GIR's add-on wasn't recognized by Sevomod 3.2d, and found that there was a ) that had nothing to do in line 112 of GlobalDefinesAlt.xml, in ..\Sevomod\Assets\XML. Removing it solved the problem!
I'm not sure if you've got the same error in the file, and if yes if removing the ) would be enough to fix it. But I thought I should let you know, just in case...
zagaz Oct 08, 2006, 03:33 AM 3) When a Civ adopts Free Religion, they still have a State Religion, and still have the same hearty dislike for anyone who's state religion isn't the same as theirs...
I see I am not the only one to encounter this. I can't think of any way to get them to adopt no state religion, can anyone provide some assistance?
Other than that, this MOD totally whips the llamas ass! Keep up the good work Sevo and crew.
Mr. Zak Oct 08, 2006, 11:27 AM i am curently playing with sevomod 3.2c and gir for that version, what happens is that eve tough i can trade tech in diplomacy advisor and in diplomacy dialoges there are no tech available...cant figure out the problem
any toughts? tnx
Bodach Beg Oct 09, 2006, 04:39 AM Sevo:
I have 3.2d loaded, and usually working properly. However, this time, at Prince level it reverts to desktop at about 156 turns, sometimes more, sometimes fewer. It has occasionally done the same at Noble at some stage in a game, but rarely. I have reloaded the lot in the past in the hope of curing it. No go!
Any ideas? This is the best of all the mods I have tried, and I would like to get it fixed.
bryanw1995 Oct 09, 2006, 10:44 PM I have installed sevomod ver 3.2 in my \mod folder with no effect. I tried moving it to the main civ folder. no dice. I don't have warlords yet. have patch 1.61 installed. what am I doing wrong? Is there a link with complete installation instructions?
War_Lord Oct 09, 2006, 11:07 PM Hey Sevo,
I must say I absolutely love this mod! Even more so with the Winamp support!
I just finished a LAN game (using direct connect to avoid the known LAN issue), and did notice a few things...
1. The Multiplayer Movie Enabler no longer seems to function in v3.2d (though it was fine in 3.0)
2. The UN elections should be expanded to include the new civics (if possible)
3. Both the Market and the Grocer give +25% wealth but neither give a food bonus... this makes it pretty hard to save a starving city midgame (short of tearing down a bunch of cottages in favor of farms that is...)
4. The Statue of Zeus doesn't seem to give the medieval infantry... if they were removed, the strategy\civilopedia texts need to be updated
Anyway, this is still by far my favorite mod! Great job Sevo
pine Oct 09, 2006, 11:50 PM Sevo,
It just gets better and better. A small bug I think... I have cancelled a defensive pact with AI but in his attitude he still gives me + points for it 50 turns later, whilst the other AI's immediately dropped their - points when I cancelled.
Cheers
Pine.
Titi Oct 10, 2006, 03:41 AM I have installed sevomod ver 3.2 in my \mod folder with no effect. I tried moving it to the main civ folder. no dice. I don't have warlords yet. have patch 1.61 installed. what am I doing wrong? Is there a link with complete installation instructions?
There's a specific thread for installation instructions at http://forums.civfanatics.com/showthread.php?t=188184
What does "no effect" actually mean? The game crashes, or freezes, or you don't seem to load the mod? By the way, Sevomod is known to take ages (more than 2 minutes!) to load...
Titi Oct 10, 2006, 03:49 AM I must say I absolutely love this mod!
:D Me too! There are so many additions compared to the original game that I'm still trying to figure out when and how change civics.
3. Both the Market and the Grocer give +25% wealth but neither give a food bonus... this makes it pretty hard to save a starving city midgame (short of tearing down a bunch of cottages in favor of farms that is...)
I concur! Some food bonus would be great, for the very reason you give!
Sabertooth Oct 10, 2006, 05:13 AM Sev:
A minor note on the Progressive trait: the game fails to list "free specialist at city size 8" in either the civilopedia or on the in-game mouse-over pop-up. At first I thought you had removed that bonus in the process of upgrading from patch c to d. Or maybe you have? In that case, you should edit the update info here on the boards.
Otherwise, as per usual, awesome mod.
Titi Oct 10, 2006, 05:14 PM Is it me, or are all the wonders giving you a "TXT_KEY_wonder name_STRATEGY" text instead of Sid's tip?
Titi Oct 10, 2006, 05:23 PM Back to the tech leak: it seems that "leaked" means YOU were given some points, and that "received" means the others got the points. Shouldn't it be the other way round?
bryanw1995 Oct 11, 2006, 02:11 PM Thanks titi! I could not find sevomod in the mod screen in the main civ menu. I fiddled around with it for another hour or so and finally got it working. Once I got it installed correctly it worked great. By the way, the link that you gave me is great except that there are still no detailed installation instructions on that page. For example, which specific directory to install sevomod to, how to access sevomod once it is installed, etc. There are a couple of links on that site that presumably explain this, but they don't lead anywhere. I'm guessing that they link to the old sevomod thread and either those posts were deleted or they were moved to this area somewhere. I found out about sevomod while researching warlords and decided to try it out until my warlords box showed up. Now I have warlords and think I'll stick with sevomod for a while!
Titi Oct 12, 2006, 04:53 AM Back to the tech leak: it seems that "leaked" means YOU were given some points, and that "received" means the others got the points. Shouldn't it be the other way round?
:D It's OK the way it is... I just added "From" before the name of the leader in the XML file to get rid of the confusion.
Uncle Anton Oct 12, 2006, 07:09 AM Further to the Free Religion bug...
If it helps, it would seem that when Free Religion is a universal Civic due to UN resolution, Civs can still be persuaded to adopt a state religion...
Titi Oct 12, 2006, 07:36 AM Thanks titi!
You're welcome.
By the way, the link that you gave me is great except that there are still no detailed installation instructions on that page. For example, which specific directory to install sevomod to
Sevomod is a complete change of the vanilla game, so needs to be installed in the main Civ 4 mod folder: \Civilization IV\Mods\Sevomod and not in the alternate folder (usually in My Documents) - you'll recognize it because it's the one that has a CustomAssets subfolder.
how to access sevomod once it is installed
I've created a shortcut, with \Mod=Sevomod in the command line. Or you could change in the .ini file the line Mod= to read Mod=Mods\Sevomod.
Titi Oct 12, 2006, 07:48 AM When you're in the city screen, the scores panel still shows, thus hiding the specialists (lower right of the screen).
Edit:I fixed the bug (in CvMainInterface.py).
I'm now adding a plunder abiliy to the privateers: when they sink a caravel or galleon, that gives you some gold (loot, you know...)
PatrickDockens Oct 13, 2006, 03:23 PM There is a puncuation or return carriage error in the tech screen. See attached image. The resources revealed text is getting a new line per resource instead of all on one line as it appears to be meant to be, hence the commas. No biggie though, just some hopefully easy clean-up.
cp30 Oct 15, 2006, 08:36 AM I am playing GIRs sevomod add-on 3.2d + keldath's add-on, but I believe I had this same thing in vanilla 3.2d: my privateers show the ranged attack grid everytime I select one, however they have no capability for bombardment.
Arlborn Oct 15, 2006, 09:12 AM nvm, it was frigaters lol
Titi Oct 15, 2006, 12:12 PM I am playing GIRs sevomod add-on 3.2d + keldath's add-on, but I believe I had this same thing in vanilla 3.2d: my privateers show the ranged attack grid everytime I select one, however they have no capability for bombardment.
Open CIV4UnitInfos.xml (in \Assets\XML\units) and look for UNITCLASS_LINE. Two lines above (ie at the end of UNITCLASS_PRIVATE), change the 1 to 0 to read
<bDCMBombard>0</bDCMBombard>
<iDCMBombRange>0</iDCMBombRange>
Save and restart: no more attack grid around the privateers.
ecc Oct 22, 2006, 03:18 AM I have a quick question. Haste makes waste and I proved that by installing the mod in the wrong directory from the start. I put the mod into
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
when its supposed to be in (according to the instructions)
/documents/My Games/civ4/mods
I had a strange crash midgame but I emptied the cache, put the mod into the my documents folder and I'm sure this should fix the problem. However now I'm worried that since I played the mod from the firaxis games folder that it created un-needed files in certain places that may cause instability or other nuisances later on. Is this paranoia or am I fine after having replaced it to the right directory? Thanks
:)
Arlborn Oct 22, 2006, 10:48 AM I have a quick question. Haste makes waste and I proved that by installing the mod in the wrong directory from the start. I put the mod into
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
when its supposed to be in (according to the instructions)
/documents/My Games/civ4/mods
I had a strange crash midgame but I emptied the cache, put the mod into the my documents folder and I'm sure this should fix the problem. However now I'm worried that since I played the mod from the firaxis games folder that it created un-needed files in certain places that may cause instability or other nuisances later on. Is this paranoia or am I fine after having replaced it to the right directory? Thanks
:)
??
That:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
Is the right folder. My documents may work, but I heard that it had(maybe not anymore) some bugs or so...No you didnt create unneeded files..Most of the people play mods by the firaxis folder...
ecc Oct 22, 2006, 07:58 PM ??
That:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
Is the right folder. My documents may work, but I heard that it had(maybe not anymore) some bugs or so...No you didnt create unneeded files..Most of the people play mods by the firaxis folder...
Thanks :) Got it right now, playing good. I had a question that doesn't pertain directly to sevomod but I thought I'd ask you. I'd like to know what the recommended settings for civilizationIV.ini are for a high spec system...
Specifically the section with:
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
It seems that the xml/file system caching is on by default but not the "file system". Is this because of possible problems or is it OK to enable caching of the file system as well?
-Ryan :)
Steev42 Oct 30, 2006, 06:15 PM This may be more of a general mod question, but I was directed to specific threads from the newbie thread.
When I installed this mod and started a game with it, the interface was gone. I used CTRL-I and Shift-I to try to bring it back, to no effect.
The same thing happened with the HOF mod (and I'm looking for a thread related to that to ask there as well, but haven't found it yet...). Is there something I'm missing with installing the mods?
Arlborn Oct 31, 2006, 01:16 AM Thanks :) Got it right now, playing good. I had a question that doesn't pertain directly to sevomod but I thought I'd ask you. I'd like to know what the recommended settings for civilizationIV.ini are for a high spec system...
Specifically the section with:
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
It seems that the xml/file system caching is on by default but not the "file system". Is this because of possible problems or is it OK to enable caching of the file system as well?
-Ryan :)
If you play more than 1 mod its adviseble to put all caches off and delete your cache content in the cache folder...But if you dont platy mods or only one mod, than you can leave on and it starts the game *faster*..
@Steev42: Did you try to reinstall it?? Or maybe you have a cache problem? I think I already saw people with this problem in othner mods, but I cant remember exactely what was wrong..
Steev42 Oct 31, 2006, 05:00 PM @Steev42: Did you try to reinstall it?? Or maybe you have a cache problem? I think I already saw people with this problem in othner mods, but I cant remember exactely what was wrong..
No, I haven't tried a reinstall at all. I'll give that a try, though.
Edit: Seemed to work. Thanks.
Arlborn Nov 01, 2006, 03:56 AM Just a observation: I got already twice the memory allocation error in the same game while loading a save! Its not your fault because it sometimes happens also in other mods and even in the normal Warlords, but I never heard of it happening in vanilla mods nor it ever happened to me! How weird and stupid :P But it is a bug of Firaxis! Although it happens more with Mods and Warlrods because its heavier I guess..
civ4ludo Nov 02, 2006, 09:14 AM Just a observation: I got already twice the memory allocation error in the same game while loading a save! Its not your fault because it sometimes happens also in other mods and even in the normal Warlords, but I never heard of it happening in vanilla mods nor it ever happened to me! How weird and stupid :P But it is a bug of Firaxis! Although it happens more with Mods and Warlrods because its heavier I guess..
I have had thiw m.a.f. with sevomod+gir+keldath (in different versions).
It usually happened at the moment of saving, either autosave or manually saving during a turn
Titi Nov 06, 2006, 12:29 PM I have had thiw m.a.f. with sevomod+gir+keldath (in different versions).
It usually happened at the moment of saving, either autosave or manually saving during a turn
I think the Visa team (for the 5UU add-on) is working on it. Or maybe they've fixed it? (it's been more than a week since I last switched the PC on!)
Ben E Gas Nov 06, 2006, 01:13 PM Great Mod by the way.
My Current game using Sevomod has recently got stuck. By that I mean, I get to the year 1585AD and end my turn and the next turn never begins. It just gets frozen. I cannot exit out of civ4 or even end the program. I have to do a hard shut down and just turn off the power of my compo & reboot. I have vanilla civ, had a huge map going, 18 civs. I even went into world builder and tried deleting a few entire civs from my current game. Thinking that maybe there were too many units for my compo to handle, but that was not the case.
Has anyone else run into this problem?
Or maybe I should just stick with the Large size maps instead of huge. My compo has 2 gigs ram and a good graphics card, also plenty of storage.
Arlborn Nov 07, 2006, 01:24 AM Great Mod by the way.
My Current game using Sevomod has recently got stuck. By that I mean, I get to the year 1585AD and end my turn and the next turn never begins. It just gets frozen. I cannot exit out of civ4 or even end the program. I have to do a hard shut down and just turn off the power of my compo & reboot. I have vanilla civ, had a huge map going, 18 civs. I even went into world builder and tried deleting a few entire civs from my current game. Thinking that maybe there were too many units for my compo to handle, but that was not the case.
Has anyone else run into this problem?
Or maybe I should just stick with the Large size maps instead of huge. My compo has 2 gigs ram and a good graphics card, also plenty of storage.
That is weird! But I remember that I got this in some earlier version of sevomod not long ago, but when a certain stack atacked a city and lost all or almost all units. Then the sound came, sometimes the log also came, but the PC kept loading and loading and going nowhere, jsut frozen..It looks like it got fixed in last versions becuase I never had it again..Maybe its something related to that?
Ben E Gas Nov 07, 2006, 07:20 AM Duuuuuuuuuh. Dummy me didn't realize that there was a new SevoMod version. Just downloaded it last night. I'll have to start a fresh game. Has anyone ran into this problem w/ the latest SevoMOD 3.3? Or has the stack attack bug been fixed?
Thanks for the Help.
Arlborn Nov 08, 2006, 05:27 AM Duuuuuuuuuh. Dummy me didn't realize that there was a new SevoMod version. Just downloaded it last night. I'll have to start a fresh game. Has anyone ran into this problem w/ the latest SevoMOD 3.3? Or has the stack attack bug been fixed?
Thanks for the Help.
Oh, as I said before, for me it didnt happen anymore no :)
Ben E Gas Nov 08, 2006, 07:07 AM Questions: I did what the sevomod instructions said and changed one of the .ini files so that when I click on the short cut for civ4 it loads sevomod automatically. That is a great feature but I cannot load any of my old vanilla civ4 games anymore. If I try to load them, it tells me I have to restart civ4 and load a Mod called "none", which obviously means it wants to restart civ and not load any mods. But for some reason it never loads up civ4 after I click 'ok, restart civ4'.
Anyone else have this problem?
How do I get to play vanilla civ games without having to change that .ini file every time?
Before downloading the new SevoMod, I used to have the same problem, but reversed. I had never changed the .ini file to load up sevomod everytime. But it was a hassle to get my sevomod games loaded. They eventually would load up, but now that I changed the .ini file, I cannot load my vanilla games.
Sevomod games load and work great now, but if anyone could help, that'd be great.
Thanks,
Dabeuz Nov 08, 2006, 08:56 AM Hi,
I've just installed SevoMod 3.3 and went into Civilization4.ini to specifiy:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Sevomod
When launching it, I've got 3 error messages coming one after another :
Here is a copy of the message (can't post screen captures easily) :
1) XML Load Error
Failed loading XML file XML\Civilizations/Civ4CivilizationInfos.xml. [.\FXml.cpp:133] Error Parsing XML File -
File : XML\Civilizations/Civ4CivilizationInfos.xml
Reason : "Contenu d'éléments non valide selon la DTD schéma."
----- I use French CIV4, so I translate as best as I can the previous line :
Reason : Content of elements not valid according to DTD scheme
Waiting for : {x-schema:CIV4CivilizationsSchema.xml}AnarchyCivics.
Line : 710,13
Source : <Leaders>
2) XML Load Error
LoadXML call failed for Civilizations/Civ4CivilizationInfos.xml
Current XML file is : Units/Civ4UnitInfos.xml
3) XML Error
Tag : CIVILIZATION_BARBARIAN in Info class was incorrect
Current XML file is : Interface/CIV4WorldPickerInfos.xml
After passing these messages, I arrive to the main screen, can select all the settings except for the last one, the civilization I want to play, because all I have is a unique choice : random.
I selected it anyway to see what will happen and the game instantly crashes when pressing OK. I can see very rapidly a message saying something about Allocated memory. Though my PC is in accordance with pre-requisites, and I can play Vanilla Civ4 on Huge maps with no problems.
If anyone has any idea, comments, questions to search deeper and of course solutions, I'll bless him for the rest of the year.
Thanks.
Ktulu Nov 08, 2006, 04:42 PM Questions: I did what the sevomod instructions said and changed one of the .ini files so that when I click on the short cut for civ4 it loads sevomod automatically. That is a great feature but I cannot load any of my old vanilla civ4 games anymore. If I try to load them, it tells me I have to restart civ4 and load a Mod called "none", which obviously means it wants to restart civ and not load any mods. But for some reason it never loads up civ4 after I click 'ok, restart civ4'.
Anyone else have this problem?
How do I get to play vanilla civ games without having to change that .ini file every time?
Before downloading the new SevoMod, I used to have the same problem, but reversed. I had never changed the .ini file to load up sevomod everytime. But it was a hassle to get my sevomod games loaded. They eventually would load up, but now that I changed the .ini file, I cannot load my vanilla games.
Sevomod games load and work great now, but if anyone could help, that'd be great.
Thanks,
Instead of using the ini file you can just modify your shortcut to the Civ exe. Make a copy of your shortcut, rename it to something like "Sevomod", then right click on it and go to properties. Click the shortcut tab then change the target to: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe" mod="Mods\Sevomod"
Ben E Gas Nov 09, 2006, 06:46 AM Instead of using the ini file you can just modify your shortcut to the Civ exe. Make a copy of your shortcut, rename it to something like "Sevomod", then right click on it and go to properties. Click the shortcut tab then change the target to: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe" mod="Mods\Sevomod"
I'll try it but where do I type - mod="Mods\Sevomod"?
I thought you change that in the .ini file?
At the moment, I created a backup .ini file and I switch between the two when I need to. Your idea seems better, but I'm unclear at how to do it. Won't both of the shortcuts use the same .ini file?
Titi Nov 09, 2006, 11:41 AM Yes they will, but then one of the shortcuts will define the "mod variable" at run time, overwriting what is in the .ini file.
Titi Nov 09, 2006, 11:43 AM @Dabeuz
Je joue aussi à Civ IV en français... Je viens de télécharger Sevomod 3.3 (mais je n'ai pas encore eu le temps d'y jouer !)
Je vais regarder si j'ai les mêmes problèmes, et si oui si j'arrive à les corriger.
Ben E Gas Nov 09, 2006, 02:04 PM am I supposed to just change the path of the sevomod shortcut to:
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe" mod="Mods\Sevomod"
Exactly as typed above, quotes and all? -yes
Thanks again for the help.
--------------
edit, I tried it out. it worked like a charm.
Ben E Gas Nov 17, 2006, 01:14 PM Does SEVOMOD work with the graphic scaling tool on this website:
http://www.civfanatics.net/%7Ebluemarble/content/index.php
It will allow me to turn off the clouds in the globe view. Or do you know of a different mod that allows you to turn off the clouds while using Sevomod?
Titi Nov 21, 2006, 12:32 AM Hi,
I've just installed SevoMod 3.3 and went into Civilization4.ini to specifiy:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Sevomod
When launching it, I've got 3 error messages coming one after another :
Here is a copy of the message (can't post screen captures easily) :
1) XML Load Error
Failed loading XML file XML\Civilizations/Civ4CivilizationInfos.xml. [.\FXml.cpp:133] Error Parsing XML File -
File : XML\Civilizations/Civ4CivilizationInfos.xml
Reason : "Contenu d'éléments non valide selon la DTD schéma."
----- I use French CIV4, so I translate as best as I can the previous line :
Reason : Content of elements not valid according to DTD scheme
Waiting for : {x-schema:CIV4CivilizationsSchema.xml}AnarchyCivics.
Line : 710,13
Source : <Leaders>
2) XML Load Error
LoadXML call failed for Civilizations/Civ4CivilizationInfos.xml
Current XML file is : Units/Civ4UnitInfos.xml
3) XML Error
Tag : CIVILIZATION_BARBARIAN in Info class was incorrect
Current XML file is : Interface/CIV4WorldPickerInfos.xml
After passing these messages, I arrive to the main screen, can select all the settings except for the last one, the civilization I want to play, because all I have is a unique choice : random.
I selected it anyway to see what will happen and the game instantly crashes when pressing OK. I can see very rapidly a message saying something about Allocated memory. Though my PC is in accordance with pre-requisites, and I can play Vanilla Civ4 on Huge maps with no problems.
If anyone has any idea, comments, questions to search deeper and of course solutions, I'll bless him for the rest of the year.
Thanks.
Well, I installed Sevomod 3.3, and it works fine in French.
I added some changes to the mod: translation of the Mastery text, translation of the Byzantine Empire text, addition of a plunder capability for the privateers, fixing a display bug when you open the city screen (the score panel was still showing...), and it still works fine.
So I believe it has something to do with your installation. Did you put the mod in the main Civ folder, or in the alternate one (usually in "My Documents")?
Dabeuz Nov 21, 2006, 03:03 AM I have put it in the main Civ folder. Now I've installed all CIV4 again in English, and SevoMod works just fine. So I think it's really a language issue...
Titi Nov 21, 2006, 05:55 AM I have put it in the main Civ folder. Now I've installed all CIV4 again in English, and SevoMod works just fine. So I think it's really a language issue...
Maybe, but weird nonetheless, 'cause it's running perfectly well for me in French.
By the way, you installed Civ 4 again in English... All you had to do was go in the options menu and select "English" as the default language, no need to reinstall the whole game. Could it be you had a problem with the game itself, and not the mod, or the French settings? Did you try a French game after having reinstalled Civ4 ?
Titi Nov 22, 2006, 12:23 AM Bug report:
The Domestic Advisor screen does not go away automatically if you open another one (I usually type F1, F2, F3, etc... in sequence when I load a game to recall where I am.)
Ben E Gas Nov 22, 2006, 06:41 AM [SIZE="4"]..............................2) Stack Attack: Attacking with large stacks of units is often causing a crash to disk. I'm sure the problem is with my incorporation of Dale's combat mod. Until I get it fixed you'll have to attack one unit at a time. :p
edit: It seems this only freezes when you lose the battle and/or when you attack with a stack of identical units.
Yes, This happens to me late in games on a huge map with lots o' civs. Infact it locks up my entire compo and I have to do a hard shut down. So late in games, I'll attack one by one.
Wir Nov 22, 2006, 02:32 PM Hello.
I like some features of the mod, but I don't like others. Is there a way to enable/disable individual features? (apart from "no resources without technology")
thescaryworker Nov 22, 2006, 11:04 PM I've been having the same problems that Steev42 had.
Here's what I have done:
-Copy mods to outside folder
-Uninstall Civ4
-Install Civ4
-Clear out Custom Assets
-Put mods back into MODS
-Uninstall Sevo mod
-Re-download Sevo Mod
-Re-install Sevo Mod (directly into MODS folder)
Yet it still does not work.
Is there something I'm forgetting to do? Or is there something I need to change in the .ini file?
Sevo Nov 25, 2006, 01:51 PM Update: My new project (http://forums.civfanatics.com/showpost.php?p=4630769&postcount=1)
GoodGame Nov 25, 2006, 04:11 PM Anyone able to download this from 3D-Downloads?
It says it's been moved/deleted to me.
Titi Nov 26, 2006, 02:46 AM Maybe there was a maintenance, or update? I just tried, and it's there.
Titi Nov 26, 2006, 02:55 AM I have put it in the main Civ folder. Now I've installed all CIV4 again in English, and SevoMod works just fine. So I think it's really a language issue...
Sevo posted a revised French patch, you could download it and try if it works better? Please keep me posted.
manooly Nov 28, 2006, 11:39 AM Sevo,
First off, this is a great MOD. For some reason though, whenever a wonder video is about to play, my game crashes to the desktop with the following error that pops up:
"Memory allocation error - Exiting program. Reason: bad allocation"
What could be causing this? The game runs fine until I'm about to get a wonder video and then this happens. I know I could turn off movies, but I'd really like to see if there is something I could try. Any information or suggestions would be appreciated by anyone.
Thanks for your time!
Nimai_R Nov 28, 2006, 09:04 PM Not sure where to post this so rawr Oo but can you tell me the name of the intro song and who sings it? ^^
bdynomite Nov 29, 2006, 02:34 PM Okay so I have Civ4 installed as well as the latest patch. But when I install Sevomod all the leaderheads are in ghost form (eyeballs and mouths) except for the two Byzantine ones. Please help?
Titi Nov 30, 2006, 03:48 AM Okay so I have Civ4 installed as well as the latest patch. But when I install Sevomod all the leaderheads are in ghost form (eyeballs and mouths) except for the two Byzantine ones. Please help?
From the Installation instructions (http://forums.civfanatics.com/showthread.php?t=188184 (http://forums.civfanatics.com/showthread.php?t=188184)):(2) Leaderheads: In the default mode of this mod I have "forced" shaded leaderhead graphics, as they are generally better quality than their non-shaded counterparts. However, some graphics cards don't handle the shaders and will display "ghosts" with only eyes and/or experience poor performance. If you would like to switch over to the lower-quality but safer non-shaders, go to the /Sevomod/assets/xml/art/ directory and replace the file CIV4ArtDefines_Leaderheads.xml with Civ4ArtDefines_Leaderheads.xml.SafeGraphics
puglover Nov 30, 2006, 11:52 AM Hey
This mod really rocks, but I did find a minor historical error of sorts. The Shrine of Judaism is called the Temple of Solomon, but the leader of the nation of Israel is also Solomon. It would be rather strange if a nation at war with Solomon built the Temple of Solomon. Perhaps a better name would be "House of David" or "Great Temple".
Luckily, in my game Solomon did, in fact, build the Temple of Solomon in Jerusalem. :lol:
Quiet Man Dec 01, 2006, 01:41 PM Update: My new project (http://forums.civfanatics.com/showpost.php?p=4630769&postcount=1)
Let's see... SevoMod 3.0 was the last update. No, SevoMod 3.2 was last. No, really, SevoMod 3.3 is THE last update.
I know, Sevo, I know. I can just hear you lamenting, "every time I think I'm out... the drag me back in."
It's been one helluva run, and you did one helluva job. Good luck in your netflix project.
Regards,
Quiet Man :goodjob:
alancsilver Dec 01, 2006, 02:18 PM For all those trying to download 3.3, you can head to
https://lorax.chem.wisc.edu/civ4/Sevomod-3.3.exe
Sorry for the delay
al
GoodGame Dec 01, 2006, 07:07 PM 3D-Downloads still looks like it isn't hosting it:
File Not Found TeleFragged
We're sorry, but the file or directory you requested could not be found.
Chances are that the URL you used to get to 3D Downloads was incorrect or old, and that the file you wanted has moved or was deleted.
Thanks for the alternate 3.3 link. Anyone have the Mastery variant posted elsewhere?
Anyone able to download this from 3D-Downloads?
It says it's been moved/deleted to me.
BlazeRedSXT Dec 02, 2006, 09:35 AM I took a quick look through all the posts here and didn't see any link or info for this. I am looking for the SDK files for this mod.
I love everything Sevo has done, but wanted to try and tack on and change a couple of things for my own uses :)
If they have been released a point in the right direction would be great...
Cheers!
radzik Dec 04, 2006, 06:07 AM :mad:
has anyone alse encountered this? I was barely able to play yesterday, after installing Titi's patch for sevo 3.3. Every time I opened the city screen, there was a big delay, and some important info (current culture, but not only this) was missing. I never had such problem before. Standart Map, continents, 1GB RAM on Sempron 2300
regards
Piotr
Titi Dec 04, 2006, 11:48 PM :mad:
has anyone alse encountered this? I was barely able to play yesterday, after installing Titi's patch for sevo 3.3. Every time I opened the city screen, there was a big delay, and some important info (current culture, but not only this) was missing. I never had such problem before. Standart Map, continents, 1GB RAM on Sempron 2300
regards
Piotr
Was it on a new game? If not, could you send me / post your save so I test on my end?
radzik Dec 05, 2006, 03:17 PM http://forums.civfanatics.com/uploads/82833/Rabbit_BC-0910.Civ4SavedGame
yes it was a new game
Arlborn Dec 07, 2006, 04:01 AM Was it on a new game? If not, could you send me / post your save so I test on my end?
Hey Titi, Im 99% sure that the VISA team experimented Exactely the same thing in a version of them..They fixed it I think. You could try to ask them about it..
Titi Dec 07, 2006, 08:24 AM Thanks Arlborn!
I couldn't reproduce what radzik experienced, so I'm glad you told me to ask the VISA team, 'cause I didn't know what to do next!
inetd82 Dec 07, 2006, 02:17 PM Just a "me too" post:
I have the same problem with the slow city screen. I've removed the sevomod directory completely, then installed just Sevomod and started new game => worked fine. After installing Titi's patch, the city screen was slow again, even with just one city founded in the first round.
I also rarely encounter some kind of variables (consisting of capital letters and underscores) in the diplomacy "greetings" screen. I can give you more details if this happens again, but I'm not sure if this is of interest for anyone since the mod reached final status?
Leggo_my_eggo Dec 07, 2006, 06:30 PM When i try to extract the file i get an error message.
(address of file).exe is not a supported archive
?
inetd82 Dec 08, 2006, 06:17 AM @leggo
Just try to download the file again, it is very likely that your download is corrupt. The file size should be about 181 MB.
Titi Dec 09, 2006, 05:05 AM Just a "me too" post:
I have the same problem with the slow city screen. I've removed the sevomod directory completely, then installed just Sevomod and started new game => worked fine. After installing Titi's patch, the city screen was slow again, even with just one city founded in the first round.
Although I really doubt it will make any difference, what happens if you replace CvMainInterface.py in the \screens folder (usually "..\Civilization IV\Mods\Sevomod\Assets\python\screens" with the version attached?
I also rarely encounter some kind of variables (consisting of capital letters and underscores) in the diplomacy "greetings" screen. I can give you more details if this happens again, but I'm not sure if this is of interest for anyone since the mod reached final status?
I'd bet you're referring to "TXT_KEY_something" or "AI_DIPLO_FIRST_CONTACT_LEADER_name of leader_1"... It's only because the tag doesn't exist in the XML files in \Civilization IV\Mods\Sevomod\Assets\XML\Texts\added Civics.
inetd82 Dec 09, 2006, 05:54 AM You were right, it didn't solve the problem :(
In case you are wondering what is not shown on the city screen, I made a Screenshot (http://img154.imageshack.us/img154/495/civ4screenshot0004ss6.jpg).
Also, I noticed that the city screen of a city I conquered from barbarians shows all information.
And I'm not sure if I'm just paranoid, but it seems to me that the automate citizen manager disables itself from time to time.
farfareralba Dec 10, 2006, 03:59 AM This 3.3 mod looks awesome, however i'm having a problem with no menubars in the game. The Dawn of time thing never appears and none of the menus which tell you useful stuff like your score, date etc... appear making it pretty hard to play. I tried reinstalling the .exe and have applied titi`s patch, no luck there. Im thinking it might have been a corrupt download but the .exe is 180mb. When i click on the civilopedia in the mod nothing happens either.
This is the first time i've used sevomod do you need to have installed previous versions?
When you say Vanilla civIV does that mean civIV version 1.6.1.1841?
Titi Dec 10, 2006, 07:13 AM This 3.3 mod looks awesome, however i'm having a problem with no menubars in the game. The Dawn of time thing never appears and none of the menus which tell you useful stuff like your score, date etc... appear making it pretty hard to play. I tried reinstalling the .exe and have applied titi`s patch, no luck there. Im thinking it might have been a corrupt download but the .exe is 180mb. When i click on the civilopedia in the mod nothing happens either. If patch 1.61 is not installed, the interface doesn't load correctly (hence the missing menus).
Another reason could be that the Python files for the screens are not correctly installed or are corrupted.
This is the first time i've used sevomod do you need to have installed previous versions?No, but since the mod adds many features, it must be installed in your civ IV \Mods main folder (that is to say not the one you'll find in \My Games).
When you say Vanilla civIV does that mean civIV version 1.6.1.1841?Yes, CivIV must be patched to 1.61 for Sevomod 3.3 to work.
farfareralba Dec 11, 2006, 02:12 AM I got it to work everything seems good so far. Well done and thanks for all your hard work.
Titi Dec 11, 2006, 03:08 AM Glad to have been of some help!
By the way, when you open the city screen, do you see a list of buildings and the culture points they give (at the right of the screen), or like inetd82 this part is blank?
Ktulu Dec 11, 2006, 12:18 PM I'm having the same problem with the city screen
Flatline23 Dec 11, 2006, 08:41 PM Same prob with city screen. Brand new game, brand new city, when you open the city screen, the entire game bogs down. Doesnt happen in vanilla Civ4.
This is the error from the logs... it keeps adding the same one multiple times whenever you zoom to the city screen:
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 610, in forceScreenRedraw
File "CvMainInterface", line 1934, in redraw
File "CvMainInterface", line 3942, in updateCityScreen
TypeError: not all arguments converted during string formatting
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Tried your alternate CvMainInterface.py and got the same errors.
farfareralba Dec 12, 2006, 02:11 AM hmm yeah everything was blank, you basically had the map and you could move your units around and settle, even build using keyboard shortcuts and such. It was kind of cool not having any menus or HUD so to speak clogging up the screen but when you needed to consult your advisors or check what the date was or even zoom into the city the hud display was not available. I happened to notice that in the registry some of the keys for the patches hadn't been installed correctly. I solved this by reinstalling the whole civ iv, and checking registry had v1.000 in the software keys. Every patch adds its own key to the registry. However i wouldn't recommend altering your registry if you don't know what your doing it could be the beginning of the end so to speak. I'd supply the registry entries which had been lost probably due to some over zealous spyware or virus program, only i don't think anyone would trust me enough to add them to their registry!
Titi Dec 12, 2006, 03:01 AM Thanks for the feedback. I'll have to put Civ in stand-by for a few days (I've got several meetings to attend to, with travels from one place to another in the meantime...)
I'm not sure when I'll have time to look at this issue, but I will (or if someone else finds how to solve it before, please share the fix!)
Flatline23 Dec 12, 2006, 09:59 PM Thanks for the feedback. I'll have to put Civ in stand-by for a few days (I've got several meetings to attend to, with travels from one place to another in the meantime...)
I'm not sure when I'll have time to look at this issue, but I will (or if someone else finds how to solve it before, please share the fix!)
Think I fixed it. Took a while to figure out exactly what the prob was, but had to do with the translation code you added and something odd bout the way Civ4 parses it. Anywho, here's the changes:
Line 3942 from:
szTurnsToComplete = " %d" + strTiti %(iCulTurns)
to
szTurnsToComplete = (" %d" + strTiti) %(iCulTurns)
and Line 3966 from
szTurnsToComplete = " %d" + strTiti %(iGPTurns)
to
szTurnsToComplete = (" %d" + strTiti) %(iGPTurns)
Seems to be running smoothly now for me. Here is an updated CvMainInterface.py
sidwannabe Dec 13, 2006, 02:23 PM I'm not sure if this should be in the this Sevo thread or not, but...
Temple of Zeus:This is supposed to allow you to build the Medevil Infantry, basicly a more powerful maceman I think, but I have never been able to build them even though I have that building most games. Was this ability deleted, but the in-game description is wrong?
Great Wall: When this goes obsolete, I think with the discovery of gunpowder, all of the walls around each city disappear, along with all of the castles you may have built too!!!!!! The special power of this structure as I understand it, is to give you a wall around each city. But when it goes obsolete, the ability of it to build walls should stop. Tearing down all of the walls makes no sense since they were built prior to gunpowder. If you have to go back and build walls (and castles) at that point in the game it is almost not worth trying for it in the first place.
I know Sevo is semi-retired from modding for now, but does anyone have the skills to fix this?
Grave Dec 14, 2006, 09:43 AM The latest version of SevoMod I downloaded doesn't have the .bik file for the Lockheed Wonder movie.
If somebody has it, could you please PM me? I'd really like to have it!
Thanks.
tirzoc1 Dec 14, 2006, 12:05 PM Hey Flatline, I installed your fix and everything works just fine. You saved me quite a headache and made the mod infinitely more enjoyable. Thank you so much for the time and effort you took to find and fix the problem.
Here's a great big dose of holiday cheer for you.:goodjob:
jimmygeo Dec 14, 2006, 11:35 PM I've been playing sevomod for about 180 turns as Romans on the earth18civs ppublic map. Now I have researched gunpowder, but there is now sulphur anywhere on the map! (I checked with Worldbuilder - no sulphur anywhere) So is there a private map(s) for sevomod or what map should I be using? HELP! Otherwise, this is a very good mod.
jimmygeo
radzik Dec 17, 2006, 03:08 AM Hey Flatline, I installed your fix and everything works just fine. You saved me quite a headache and made the mod infinitely more enjoyable. Thank you so much for the time and effort you took to find and fix the problem.
Here's a great big dose of holiday cheer for you.:goodjob:
Works for me as well. Well done, thanks a lot !
Titi Dec 18, 2006, 02:15 AM Works for me as well. Well done, thanks a lot !
:goodjob: Good work Flatline!
blue42 Dec 22, 2006, 06:18 PM Hey All,
I want to enjoy Sevomod but i'm getting really poor performance in the city screen (5 FPS as opposed to 45-50 w/o the mod) and thats with just one city, small world 7 opponents. Can anyone help?
I am using the small unit-graphics and the safe leader-head-graphics. I have also tried low graphic settings with no luck. I have searched and searched the forums but found no performance discussin on sevomod, other that the leaderhead and unit file reccomendations.
Thanks,
Tom
My specs:
Dell Demension 4500 MB
Pentuim 4 at 2.8 GHz
1.5gig DDR SDRAM at 266MHz
128MB NVIDIA GeForce 6800 GT, AGP
Flatline23 Dec 22, 2006, 10:11 PM Yup... scroll back (bout 6 posts) to my previous post and grab the file from it, or make the changes manually.
Maybe Titi could update his "final" patch to include this lil bug fix?
Merry xmas all, welcome for the fix. Great mod btw Sevo and Titi!
BTW I'm no expert but there doesnt seem to be any provision in Civ4 itself for keeping buildings after a wonder has gone obsolete that created them for free. Only thing you could do is make the Great Wall never go obsolete, but then you'd continue to get free walls in every city til the end of the game... I dont see a way around that.
slaya Dec 24, 2006, 12:51 AM hi all.. i love this mod, been playing it since version 2.* something :P
anyhow, just installed 3.3 + titi's patch, but lost all resources (and forests/jungles).
i only get resources visual by ctrl+r, but i keep on walking on forests and jungles :o
any suggestions?
ive tried reinstalling mod+patch
EDIT:
sorry, my mistake.. apparently that cracked exe i installed at same time, didnt work
sigh.. sucks to just have 1 dvd-drive :P
merry xmas :)
and happy 2007 :beer:
Titi Dec 24, 2006, 03:33 AM Maybe Titi could update his "final" patch to include this lil bug fix?
I will, but not right now (Xmas with the kids first ;)).
nayohmee Dec 30, 2006, 02:11 PM I NEED HELP!
*and sorry i really do not know civ lingo for whatever reason
ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.
is there an obvious solution for this that i missed?
** i installed and uninstalled the game twice and still faced this problem.
help?
Harrier Dec 31, 2006, 07:16 PM I NEED HELP!
*and sorry i really do not know civ lingo for whatever reason
ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.
is there an obvious solution for this that i missed?
** i installed and uninstalled the game twice and still faced this problem.
help?
Are you playing Warlords? If so that is the reason.
The Sevomod is unfortunately only for vanilla Civ4.
nayohmee Dec 31, 2006, 10:57 PM Are you playing Warlords? If so that is the reason.
The Sevomod is unfortunately only for vanilla Civ4.
no i'm not using Warlords... you're saying its not for Warlords right? and sorry what exactly is "vanilla Civ4?" is that just the regular version of Civ4? sorry i don't know this lingo stuff.
thanks..
Harrier Jan 01, 2007, 07:49 AM Yes - vanilla means the original version of civ4.
Try clearing out the cache when initially loading the game.
You do that by pressing the Shift key while the game loads.
Maatissi Jan 02, 2007, 11:57 PM ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.
Very interesting. I often get some random text/code sequence with a timer "00:00" running in the middle of the screen, a bit up. Units do not show their info screens as I place cursor on them, cities do not present peak when I place cursor on the city name section. And there is no city screen at all!
The problem does not disappear by just saving and reloading, nor starting a new game right away. The whole Civilization needs to be restarted to get rid of this annoying bug(?).
Though it only happens quite rarely. What might be wrong? Perhaps it is a cache problem or something like Harrier speculated...
A solution would be very helpful, as my machine is slow as heck, and during multiplayer games restarting the whole thing can be extremely frustrating. :( (And not only for me.) :rolleyes:
Mike.doc Jan 04, 2007, 08:05 AM Hi all Sevofans !
Since I'm on the3.3 I've this special problem which is already the matter of the #1 in this thread: when attacking a city with a big stack, the Sevomod crashes and the computer also.
Some idea? Personnaly, I make a saving before attacking a city. Yes, :lol:
Maatissi Jan 06, 2007, 10:26 AM There seems to be something wrong in the custom game victory conditions. I disabled space race, but the Apollo program was still available, and spaceships could be built.
I'm not sure about the other victory conditions, but I have understood that disabling the diplomatic victory removes the UN wonder from the game?
Or does this have something to do with the other victory conditions?
Anyone else encountered the compulsory space race (bug)? :confused:
I'd be very thankful for any help regarding the issue.
vegetius Jan 08, 2007, 06:27 AM Is there any on going effort to fix the stack-attack lock-up?
Everything else is smooth as silk and addictive. The stack attack problem is a real discouraging problem. Attacking one at a time slows the pace and is more costly in terms of casualties. My stack attack lock alwasys happens duromg an assault on a city in which ( I'm pretty sure) I'm the victor and and the city will change hands.
Te civics and wonders are the greatesta and I just can't see myself going back to vanilla.
Thanks for your work.
Coinman333 Jan 09, 2007, 09:13 AM I just loaded Sevomod 3.3.exe (I had some months ago succesfully loaded 3.1) and I am having a problem. If I start a new game everything goes smoothly but if I try to load a previous game, I get the following error message:
Microsoft Visual C++ Runtime Library
Program: C\Program Files\Civilization4\Civilization4.exe
The application has requested the Runtime to terminate in an unusual way. Please contact the applications support team for more information.
Thanks, in advance, for any help !!!
Titi Jan 10, 2007, 01:21 AM I just loaded Sevomod 3.3.exe (I had some months ago succesfully loaded 3.1) and I am having a problem. If I start a new game everything goes smoothly but if I try to load a previous game, I get the following error message
Is the previous game from Sevomod 3.1? The two versions are not compatible (look at the change log, you'll see for example that some units/wonders have been removed, and that other victory conditions have been added.)
Titi Jan 10, 2007, 01:25 AM Is there any on going effort to fix the stack-attack lock-up?I don't think so.
I'll try to have a look this week-end, but I can't promise anything...
Titi Jan 10, 2007, 01:28 AM @Maatissi and Nayohmee:
Do you use Sevomod with my patch installed? If yes, did you try Flatline23's fix?
Coinman333 Jan 10, 2007, 06:09 AM Is the previous game from Sevomod 3.1? The two versions are not compatible (look at the change log, you'll see for example that some units/wonders have been removed, and that other victory conditions have been added.)
The previous game was Sevomod 3.1. If they are not compatiable should I uninstall Sevomod 3.1 first before installing Sevomod 3.3 ? And if so, how do you do that ? Thanks for the help !!!
Titi Jan 10, 2007, 07:11 AM The previous game was Sevomod 3.1. If they are not compatiable should I uninstall Sevomod 3.1 first before installing Sevomod 3.3 ? And if so, how do you do that ? Thanks for the help !!!
To uninstall Sevomod 3.1, all you have to do is delete the contents of the \Sevomod folder.
But if you want to finish your saved game, you'll need to keep Sevomod 3.1, and install 3.3 only when you don't need to reload previous saves.
Coinman333 Jan 10, 2007, 12:19 PM To uninstall Sevomod 3.1, all you have to do is delete the contents of the \Sevomod folder.
But if you want to finish your saved game, you'll need to keep Sevomod 3.1, and install 3.3 only when you don't need to reload previous saves.
Thanks for the help !!! I insatlled that and I additionally installed the patch (Sevomod_3.3_TitiChanges_Final.zip). When I look at the tiltle in the Civilopedia it says SevoMod ver 3.3. What should it say when the patch is insatlled ?
Titi Jan 11, 2007, 12:06 AM What should it say when the patch is insatlled ?Nothing special...
By the way, be sure you also installed Flatline23's bug fix!
I know, I know, I was supposed to include it in an updated patch, but firstly I can't (and don't want to) change Sevo's posts, and I didn't have too much free time lately.
Louis IX Jan 16, 2007, 03:42 AM Hello all,
This mod is impressive!
As it is an achievement in and of itself, I want to use it as a starting point to learn to mod the SDK. I already have ideas about Nomadic civilizations, but I digress...
My main problem is that I can't seem to find the source for Sevomod's SDK. Can anyone direct me?
And is there a place where all the addons for Sevomod are listed?
Yours,
Louis
rabber Jan 17, 2007, 07:13 AM @Maatissi and Nayohmee:
Do you use Sevomod with my patch installed? If yes, did you try Flatline23's fix?
Where can I find Flatline23's fix?
Titi Jan 18, 2007, 05:36 AM Where can I find Flatline23's fix?
Page 5 of this thread, but to make things easier I copied a direct link to the file: http://forums.civfanatics.com/attachment.php?attachmentid=144206&d=1165985930
alibaba Jan 21, 2007, 12:41 AM i am new to modding , and i do not really understand how to add civs to a mod. i was wondering if there is anyone that can help me add Yemen from civ gold to sevomod? sorry if i am posting this in the wrong place.
Coinman333 Jan 21, 2007, 08:53 AM i am new to modding , and i do not really understand how to add civs to a mod. i was wondering if there is anyone that can help me add Yemen from civ gold to sevomod? sorry if i am posting this in the wrong place.
Sorry, I cannot help you with this. I realy on the other modders in the forum :confused:
Thalioden Jan 23, 2007, 12:43 PM BUMP!
I am also interested in obtaining the Sevomod source to tinker with. Does anyone (Titi?) have an idea of where this can be found?
Hello all,
This mod is impressive!
As it is an achievement in and of itself, I want to use it as a starting point to learn to mod the SDK. I already have ideas about Nomadic civilizations, but I digress...
My main problem is that I can't seem to find the source for Sevomod's SDK. Can anyone direct me?
And is there a place where all the addons for Sevomod are listed?
Yours,
Louis
Titi Jan 24, 2007, 02:22 AM BUMP!
I am also interested in obtaining the Sevomod source to tinker with. Does anyone (Titi?) have an idea of where this can be found?
Yes I do! Let me check if I can upload it (will take a few days, there's a lot to do at work...)
Thalioden Jan 24, 2007, 09:11 AM Oh, thank you, THANK YOU!! :clap: I can't wait to get my hands on that! :drool:
Yes I do! Let me check if I can upload it (will take a few days, there's a lot to do at work...)
Titi Jan 25, 2007, 09:40 AM You can now get it there (http://forums.civfanatics.com/downloads.php?do=file&id=4044&act=down).
Enjoy!
Thalioden Jan 25, 2007, 10:31 AM Thank you, Titi! :D And give my thanks to Sevo, too, since he doesn't seem to be frequenting these forums anymore.
You can now get it there (http://forums.civfanatics.com/downloads.php?do=file&id=4044&act=down).
Enjoy!
Titi Jan 25, 2007, 11:50 PM You're welcome! And I will.
Xandrake Feb 07, 2007, 08:40 AM I would first like to thank and complement all that are involved with this mod.
There are, however, a few little problems I have noticed, that if fixed would make this mod pretty much perfect.
1. Empire colours: There needs to be a check to make sure that the colour of the leaders name and the empire's border match. One I noticed was that the Polynesian queen's name was green while her boarder's were a pinky/peach colour. Also, I know that having this number of empires means that some have to have similar colours, but do there have to be so many pink ones?
3. In UN resolutions, when you make a new resolution in a category in which a resolution has already been made, but of a different civic, then the previous resolution is not unresolved; that is, both the new and old one are available to use. I'm not sure if this was intended or not, but I think that it would be beter if previous resolutions were unresolved.
2. The empire flags in the civlopedia don't match with their in-game ones. Also I noticed an inaccuracy in a few flags, e.g. the Scottish flag was a blue cross on a black background, whereas in reality it is a white cross on a blue background.
3. There is quite alot of text missing from the descriptions of new units and buildings.
4. The initial load of the game is rather slow, although this could be down to me using it without the disk; if so, please ignore this one.
I would love to know, where did you get the music for the main menu? It is a large improvement on the original.
Aside from these few tiny issues, this is a marvellous mod, and again I offer my thanks and congratulations to those involved.
dhalgren Feb 21, 2007, 01:50 PM I'm trying to install sevomod 3.3 but I get the following error during extraction:
can not open output file C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Sevomod\Assets\CvGameCoreDLL.dll
I have installed two other mods successfully (Rhye's and FfH2). I'm running Vista. Any suggestions?
Titi Feb 22, 2007, 06:08 AM Did you try to download the file again? As far as I know, it could be because the mod file is corrupted.
Gelvan Apr 18, 2007, 05:30 AM Hi @ all
I have a problem with the speed in the city screen of my capital. The world map is one bigger than standard and pangaea. I'm playing Persian and the city has about 12 people. I've built Temple of Artemis and Stonehenge, and the main building for the hinduism. not many troops inside the city. And there are 10 civ's.
I never had problems with the city screen in the fall from heaven 2 mod with the same world size - and fall from heaven has many buildings too.
I thought it was because of the sound, so I switched it of, but it did not help.
Is it maybe because there are 10 civ's? in FFH2 the standard for the same world size is 7 opponents. But I always thought, that it was the world size which count's for the game's speed not the number of opponents?
I know it's maybe a bit difficult to help me with this small information, but well, maybe this helps the developers anyway. I have 3Ghz and 1024MB Ram and 6600Geforce.
Is it possible that a big world size in FFH is not the same size as a big world size in the Sevomod? Or are there more things in the Sevomod.
I'll try it with standard map size, to look if the problem still occurs.
bpreger Apr 18, 2007, 05:41 PM I don't know if somebody can help me, but for me, when I played a regular (non-custom) game, I launched the shuttle, but the game didn't declare me the winner. Can anybody help me figure out what the problem is. Everything else with the game plays fine except for this (although I haven't tried out any other victory conditions yet)
PS: This mod is really fun to play. It has replaced regular civ.
Also, another error that I noticed was that the Market or Grocer (forgot which) had +10 food instead of 10%. I fixed it, and if anyone wants, I'll upload the file
Gelvan Apr 19, 2007, 03:09 AM Hi there - again I've started Sevomod, this time with 5 opponents on a standard map. well the problem was the same - but in a little bit a smaller degree (at least I had the tool tipps show up and could change production.
Maybe it's only that my pc is not good enough...
but then: why is there no problem at all with the mod Fall from Heaven2?
is the city screen of the Sevomod maybe so different from standard and also from FFH2?
Titi Apr 19, 2007, 05:03 AM Just as a quick check: what language are you using while playing?
Gelvan Apr 19, 2007, 10:43 AM I'm using german - is there a possibility to change this?
Titi Apr 20, 2007, 01:25 AM Sevomod should work normally in English and French, I don't know how about German (it's likely that the many changes between 3.1 and 3.3 don't account for other languages, but I'm not sure about that anyway).
To change the language, you've got the option to do it when the game starts (in the options page if I remember well), or directly in the .ini file (look for the line "Language = 2" and replace 2 - German - with 0 - English - and check if it loads better).
Gelvan Apr 20, 2007, 03:34 AM Sevomod should work normally in English and French, I don't know how about German (it's likely that the many changes between 3.1 and 3.3 don't account for other languages, but I'm not sure about that anyway).
To change the language, you've got the option to do it when the game starts (in the options page if I remember well), or directly in the .ini file (look for the line "Language = 2" and replace 2 - German - with 0 - English - and check if it loads better).
cool - thanks (I've searched for the right ini file, but I could not find it... hm, I'll try the options menu :)
Titi Apr 20, 2007, 07:39 AM The file is called "CivilizationIV.ini", and if you didn't change the default alternate folder, you should find it in "My Documents\My Games\Civilization IV" (except "My Documents" will probably be "Meine Dokumente" if your version of Windows is German).
bpreger Apr 20, 2007, 10:33 AM Anything on the space race issue that I posted about earlier?
Titi Apr 20, 2007, 10:43 AM I don't know if somebody can help me, but for me, when I played a regular (non-custom) game, I launched the shuttle, but the game didn't declare me the winner. Can anybody help me figure out what the problem is. Everything else with the game plays fine except for this (although I haven't tried out any other victory conditions yet)
It's because you play with the "Mastery victory" on. To remove it, next time you start CivIV, go into the options (or game customization, I'm not sure where it is) and unselect the box "Mastery".
PS: This mod is really fun to play. It has replaced regular civ.Same for me :D
Titi Apr 20, 2007, 10:44 AM Anything on the space race issue that I posted about earlier?Didn't see your post (probably because it was at the bottom of the previous page), but the answer is now just above this one!
;)
s_c_mikkelsen Jun 03, 2007, 04:27 AM Hello
I am having a problem with LAN games in sevomod 3.3. A created game does not show on other computers trying to connect to the game. I can see that this problem has been identified before but after having searched through this thread, I have been unable to finde any solutions. Am I missing something?
Thank you.
manooly Jun 14, 2007, 07:41 AM I know this was posted somewhere, but I just cannot find it. Can someone tell me how to get rid of the shiny, plastic looking leaderheads? Thanks!
Titi Jun 16, 2007, 04:10 AM I know this was posted somewhere, but I just cannot find it. Can someone tell me how to get rid of the shiny, plastic looking leaderheads? Thanks!
Not sure if that will solve your problem, but for leaderheads, you could try this:
(2) Leaderheads: In the default mode of this mod I have "forced" shaded leaderhead graphics, as they are generally better quality than their non-shaded counterparts. However, some graphics cards don't handle the shaders and will display "ghosts" with only eyes and/or experience poor performance. If you would like to switch over to the lower-quality but safer non-shaders, go to the /Sevomod/assets/xml/art/ directory and replace the file CIV4ArtDefines_Leaderheads.xml with Civ4ArtDefines_Leaderheads.xml.SafeGraphics
empireruler Jul 29, 2007, 12:28 PM Hello,
I downloaded Sevomod which rocks by the way. The only problem is once i start the game there are no bars exept for the bar that appears when u choose ure tech or religion. :cry: Its so annoying ( though i have to admit i got much better at the shortcuts of the game). Can you please help me i have civ 4 version 1.61.
Titi Jul 30, 2007, 12:17 AM In what language are you playing?
Did you install the mod in the main \Mods folder? Did you try to install another mod on top of Sevomod?
(It looks like there's something wrong in the xml files, but it could as well be something totally different, hence the above questions).
empireruler Jul 31, 2007, 05:28 AM I installed it in the mods folder.
Iam playing the english version 1.61...
I did not play it wth other mods running...:confused:
I dont know whats wrong but all tabs seem to dissapear including the names of countries on the score list, and the tech tab, and the unit tab, and even the city screen when u double click on cities. All I see is the picture of the city from overhead. If you could help that would be great
Thank you,
Empireruler
empireruler Jul 31, 2007, 05:29 AM oh also, would your mod possibly fix this as i have not downloaded it.
mirceglavni Aug 06, 2007, 12:29 AM I am desperate people. Half a year ago, I used to play Civ4 + Sevomod 3.0 (and later 3.1) with no problems. I got so used to it that Civ4 vanilla just isn't an option for me now.
After a 6month break, I reinstalled Civ4, patched to 1.61 and put Sevomod 3.3 + titifix in the main game folder, under Mods (NOT in MyDocuments). However, when I try to run it, I get the same problem as the other people here - no interface when the mod is loaded - just the two start units. I browsed the forums, and tried all the suggested stuff: clearing the CustomAssets folder (it contains a couple of empty folders every time), ALT+I (and SHIFT +I and CTRL + I, and ALTGR + I), updating my graphics drivers (Nvidia FX5500 - it used to work before!), updating DirectX to 9c (june 2007), applying flatmans maininterface fix - no change. I also tried the 3.0, 3.1 and 3.2 Sevomods - same result. The shipped mods (American Revolution etc) work fine.
Another strange thing (maybe related, maybe not): On the main menu, the title of the mod (far upper right corner) is "cut-off" - it just says Sevomod (the version number is not visible).
What can I do else people, I really want sevomod - it's just the better Civ4!
T_F Aug 10, 2007, 03:55 PM Is there a BtS version, or one planned soon?
Or am I just horribly unobservant?
Firesheep Aug 19, 2007, 11:01 PM I am desperate people. Half a year ago, I used to play Civ4 + Sevomod 3.0 (and later 3.1) with no problems. I got so used to it that Civ4 vanilla just isn't an option for me now.
After a 6month break, I reinstalled Civ4, patched to 1.61 and put Sevomod 3.3 + titifix in the main game folder, under Mods (NOT in MyDocuments). However, when I try to run it, I get the same problem as the other people here - no interface when the mod is loaded - just the two start units. I browsed the forums, and tried all the suggested stuff: clearing the CustomAssets folder (it contains a couple of empty folders every time), ALT+I (and SHIFT +I and CTRL + I, and ALTGR + I), updating my graphics drivers (Nvidia FX5500 - it used to work before!), updating DirectX to 9c (june 2007), applying flatmans maininterface fix - no change. I also tried the 3.0, 3.1 and 3.2 Sevomods - same result. The shipped mods (American Revolution etc) work fine.
Another strange thing (maybe related, maybe not): On the main menu, the title of the mod (far upper right corner) is "cut-off" - it just says Sevomod (the version number is not visible).
What can I do else people, I really want sevomod - it's just the better Civ4!
I encountered the same problem. First off, when I tried to load Sevomod, it would load up in a Users/AppData folder rather than Firaxis/Civ4/Mods. So I'd copy all the information back to the "appropriate" folder to see if that would work, which it did not. I also tried deleting everything and loading it again to no avail. I tried all the patches. I tried reseting. I tried that CustomAssets folder thing. I even tried copying some of the Python folder files from the main Civ4 Python folder to the Sevomod Python folder. All without success, but I just tried running the Sevomod install with Sevomod already installed, and the interface is there! Hopefully everything else works right, but maybe my tentative success will help you too.
AjaxDoom1 Dec 10, 2007, 03:26 PM Hello, I got the same issue as the last few people that posted.
My mod loads perfectly and I can start a game, but when the game actually starts, there arn't any interface bars. I am playing english, on v 1.74 so that might be the problem; though my problem is EXACTLY the same as micreglavni, even down to the version of the mod not showing in the corner.
Please, post anything that might help me play the obviously ownage mod :(
AjaxDoom1 Dec 10, 2007, 03:28 PM Oh wait, I forgot to mention that I am playing on Civ IV GOLD, Not sure if that changes anything.
manooly Jan 24, 2008, 10:31 AM Anyone know how to clear up my shiny leaderheads problem? All of my leaders have a plastic, shiny look to them. I believe there was a fix for this, I just cannot find it. Thanks!
CivDan Jan 25, 2008, 11:27 AM i have beyond the sword ver 3.3
is this only for civ4 without expansions?
'cause when i start this mod it crashes and shows a message saying it has performed an ilegal operation and it must be terminated
Titi Jan 27, 2008, 04:10 AM Anyone know how to clear up my shiny leaderheads problem? All of my leaders have a plastic, shiny look to them. I believe there was a fix for this, I just cannot find it. Thanks!From Sevo (http://forums.civfanatics.com/showthread.php?t=188184):
(2) Leaderheads: In the default mode of this mod I have "forced" shaded leaderhead graphics, as they are generally better quality than their non-shaded counterparts. However, some graphics cards don't handle the shaders and will display "ghosts" with only eyes and/or experience poor performance. If you would like to switch over to the lower-quality but safer non-shaders, go to the /Sevomod/assets/xml/art/ directory and replace the file CIV4ArtDefines_Leaderheads.xml with Civ4ArtDefines_Leaderheads.xml.SafeGraphics
Titi Jan 27, 2008, 04:12 AM i have beyond the sword ver 3.3
is this only for civ4 without expansions?
'cause when i start this mod it crashes and shows a message saying it has performed an ilegal operation and it must be terminated
I would think so - I'm not even sure it works with 1.74 (I'm still running 1.68)
CivDan Jan 27, 2008, 08:23 AM I would think so - I'm not even sure it works with 1.74 (I'm still running 1.68)
Damn! this mod seemed awesome.
Does anyone have any sugestions of any mod that WORKS on civ BTS?
zeus-9f Feb 04, 2008, 09:26 PM I installed the mod and the latest update but when I go to play it I can't see any of the standard menus that are on the screen. You know, the stuff along the bottom and the sides of the screen that allow you to tell your units what to do and the like. Help! However, if i press ESC the main menu still comes up where you can save and load games and the like.
Ross
Titi Feb 05, 2008, 02:17 PM Could come from a language issue... Are you playing in English or French? These two work as expected, I'm not sure for others.
zeus-9f Feb 05, 2008, 02:23 PM I am playing in english. Everything is pretty much set at default. Should I be using the Blue Earth terrain or something. My resolution is 1280x1024. Any other ideas why i have no menus?
Ross
AljayBoy Feb 07, 2008, 08:11 AM Could be because this MOD hasn't been updated in a good while, Sevomod was one of my faves but if your are using BtS or have had Civ patched recently i doubt this mod will work.
Partisanfool Mar 20, 2008, 07:47 PM Hey, I tried this mod on 1.74 and ran into some trouble, not sure if it's a bug or if I'm just missing something. For one thing, on Marathon, the tech costs are somewhat lower than they are in vanilla. Also, there doesn't seem to be a way to trade techs with other civilizations, even after I've discovered Alphabet (not sure if the requirement is another tech as the civilopedia entry doesn't say anything about it allowing tech trading). I'm playing a custom game, with tech trading definitely on.
Also, when I zoom in to examine the city, the game experiences a drastic slowdown.
Titi Mar 21, 2008, 01:59 PM Hey, I tried this mod on 1.74 and ran into some trouble.
The mod was tested with 1.68, and has not been updated since then.
Ilspana Mar 22, 2008, 02:24 PM (partisanfool was me, just so you know)
Alright, well I tried it with 1.61 (should I be patching it to 1.68?) and still ran into those problems. Namely civilizations getting compass and caravels waaaay too early, the slowdown at city screen, and other things.
I used the fix that was posted a few pages back for the slow down at city screen, which did for that. Then I fiddled with the xml files to be more to my liking, so no problems now, I think.
Titi Mar 23, 2008, 05:22 AM Yes, it should work with 1.68 (I'm still running that version, without any problems). I haven't upgraded to 1.74 'cause I find Sevomod a real nice addition to the game - vanilla civ seem dull compared to it!
Ilspana Mar 24, 2008, 11:58 AM Oddly enough, the main thing I cannot do without, that this mod gives me, is the ctrl click on troops to group them. No other mod for vanilla that I've tried has done it, or done it right. The extra civilizations, while many of them are nice, seem a bit excessive. Canadians, Australians? Not that I have anything against them but, come'on. I guess some would say the same of America...
Nidhogg Jun 23, 2008, 11:22 AM Hi
I have problem when I start up game ( in CivilizationIV.ini have: mod = mods/Sevomod) I get error: "failed to load phyton module CVEventInterface".
in PhytonErr have:
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 17, in ?
File "<string>", line 52, in load_module
File "CvSevoEventManager", line 9, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 38, in ?
AttributeError
:
'CyGlobalContext' object has no attribute 'getWinamp'
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
of course I hold SHIFT down while I start game and I reinstal game but nothing help
I use Sovemod-3.3 with Titi's patch for Sevomod 3.3
HELP!!!!
PS. I sorry for my english
sknyme Jun 24, 2008, 02:14 PM I somehow got around that and now it seems I can't load the mod. Whenever I go to load it, nothing happens. Civ 4 shuts down, but doesn't reload with the mod!?
Nidhogg Jun 25, 2008, 07:59 AM sknyme read this:
http://forums.civfanatics.com/showpost.php?p=4600387&postcount=2
Titi Jun 26, 2008, 11:03 AM Hi
I have problem when I start up game ( in CivilizationIV.ini have: mod = mods/Sevomod) I get error: "failed to load phyton module CVEventInterface".
Can't find module CvEventInterface
In your Civilization IV\Mods\Sevomod\Assets\python\entrypoints directory, is there any CvEventInterface.py file? Didn't you get any warning about corrupted files? (I had to download some patches several times because of my Internet connection!)
Nidhogg Jun 26, 2008, 03:12 PM In your Civilization IV\Mods\Sevomod\Assets\python\entrypoints directory, is there any CvEventInterface.py file?
Yes I have.
I have download file without problems.
Nidhogg Jun 27, 2008, 10:11 AM hmm
I`ts work when I delete file:
Sid Meier's Civilization 4\Mods\Sevomod\Assets\python\entrypoints\CvScreens Interface.py
and delete directory:
Sid Meier's Civilization 4\Mods\Sevomod\Assets\python\screens\
but I have normal interface :/
Titi Jun 27, 2008, 10:33 AM It's normal, if you delete the \screens directory, that you get the standard interface!
OK, so the files are correct, but you get the "failed to open" error message. Weird. What version are you playing? Civ IV 1.68?
Nidhogg Jun 27, 2008, 02:13 PM My version
http://www.fotoszok.pl/albums/userpics/versja.JPG (http://www.fotoszok.pl)
Titi Jun 28, 2008, 03:21 AM That would explain the problem then! Sevomod 3.3 was built with ver 1.68 features. To get the latest Sevomod working, I'm afraid you have to upgrade your version of Civ IV to 1.68 (not 1.74, I'm not sure it will work with it).
Nidhogg Jun 28, 2008, 07:09 AM Where I get Patch version of Civ IV to 1.68 ?
In donwload is Civilization IV v1.61 Patch (PC) this patch enough??
Titi Jun 28, 2008, 03:47 PM Oops!!!
Sorry, there's no 1.68 that I know of for Civ IV (I mixed up different games!)
So 1.61 is the patch you need.
Nidhogg Jul 03, 2008, 05:47 AM Thanks, It`s work
but I haven`t winamp interface...
Titi Jul 03, 2008, 12:14 PM You must have winamp running before you start Civ IV.
ALA Jul 12, 2008, 09:59 AM Hi,
I just played my first game of Sevomod. Great mod! I didn't really understand the new mastery victory condition, though. In fact, it didn't seem possible to win the game at all. I conquered a lot of AI cities and territory, getting ready to win a domination victory, but when I passed the 75% thresholds, nothing happened. So I went on to destroy all the AI's. Still nothing. I also built the UN and voted myself to a diplomatic victory, and still nothing happened. Same goes for space race. The game just went on. I guess I should be satisfied with knowing that I've won, but still, it would be cool to see those victory videos.
Oh, and when I got tired of it all and resigned, the game said that I had been defeated...
Can anyone explain if there's a way to get an "official" victory?
Titi Jul 15, 2008, 04:18 AM I believe you've got to meet ALL victory conditions to win, but I'm not sure.
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