Wyz_sub10
Oct 06, 2006, 08:48 AM
This thread is for any bugs or technical issues that you may discover with CIV Gold. (i.e. spelling errors, invalid files, installation problems, etc.)
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View Full Version : Bugs and Technical problems Wyz_sub10 Oct 06, 2006, 08:48 AM This thread is for any bugs or technical issues that you may discover with CIV Gold. (i.e. spelling errors, invalid files, installation problems, etc.) Wyz_sub10 Oct 06, 2006, 08:49 AM Known issues - October 6, 2006 - incorrect Diplomacy tag for Tashunkewitko (2.0) - incorrect text tag for Togo adjective (2.0, 3.0) - missing First Contact text for Nampoina (2.0, 3.0) - problem with Sweden intro text (3.0W) - Firaxis First Contact missing when playing as Gold civ (3.0W) flyerec Oct 31, 2006, 09:02 PM I posted this in the patch thread, but here it is again in case you missed it. Not to intentionally add to your work load, but I noticed a few errors in CivGold, Sweden’s opening dialog didn’t display correctly, instead it just was a line of code. Also several of the fraxis civs didn’t display any text at all when you first meet them while playing a CivGold civ. Also, I noticed that Australia appears in white colored text (where you click on their leader name to bring up the diplomacy screen) however their cultural boarders are dark blue. I also found some difficulty with so many of the civs having the same cultural boarder colors, I don’t know if there’s anything you can do about that one though. Wyz_sub10 Oct 31, 2006, 10:23 PM Sweden’s opening dialog didn’t display correctly, instead it just was a line of code Someone had reported this. It'll be updated in the next patch - I think it's a tag error. Also several of the fraxis civs didn’t display any text at all when you first meet them while playing a CivGold civ. Firaxis civs don't display a First Contact? That's odd. I'll go back and check the diplomacy file. Also, I noticed that Australia appears in white colored text (where you click on their leader name to bring up the diplomacy screen) however their cultural boarders are dark blue. These two don't always match, but I could make that change if it makes it easier to read. I also found some difficulty with so many of the civs having the same cultural boarder colors, I don’t know if there’s anything you can do about that one though. I'm using a ColorVals table that actually adds a tonne of colours. Even though two (or more) civs have similar colours, they should all be just different enough to prevent "border merge". i.e. Even if two similarly blue civs are side-by-side, there should still be a distinguishable border. That's about all you can do, though. It's not possible, given the number of civs to make them fully distinct. But you can at least keep the borders distinct. purplexus Nov 06, 2006, 11:04 AM Error no longer exists Wyz_sub10 Nov 06, 2006, 11:43 AM LARGE ERROR Many upgrade units are being upgraded to the Australia Mounted Infantry Was there some kind of editing error in the CivilizationInfos? I assume this is using the new files and not the released version. purplexus Nov 07, 2006, 07:43 AM error no longer exists Wyz_sub10 Nov 07, 2006, 11:06 AM This was using the edited files yes.... BUT!.... I never touched anything to do with units. It's almost like where there was calvary before.... There is now an Australian MOunted Infantry. I'll check the standard UnitInfos when I get home. We did some work on the UnitFormations file. I wonder if we made some kind of error there (shouldn't have this effect, though). Can you look at the UnitInfos and CivilizationInfos files and see if you can find the problem? Try the Magyar and Argentinian UUs. Edgecrusher Nov 07, 2006, 11:49 AM I dont have the files with me, but it sounds like a problem in the UnitInfo section. Under the upgrade tag, it is probably saying they they all upgradted to that unit. Instead of say the Regular Calvary. purplexus Nov 07, 2006, 07:30 PM Okay This is way odd. This time when I went into the screen... All of the cavalry type units are now upgrading to Gunships. The redcoats though. Now upgrade into Canada Corps??? I swear I am of sound mind. Not sure how that works. Is it like civ 3 where you kinda upgrade a unit into another unique unit even though you can't produce that unit.? Cause it will just send you down the chain and get you to the one you can actually build? Siggur Nov 12, 2006, 08:50 PM First of all... awesome, awesome, awesome!!! (Cola came out my nose when I first heard the Classical Era Canadian music... LOL.. perfect!) 1. Ho Chi Minh -no first contact text. Instead it says "AI_DIPLO_FIRST.... " (something like that) 2. Expansive - doesn't seem to get the 50% production bonus for workers (I'm using the 2.08 Warlords patch) Great work though!! Please keep it up! Wyz_sub10 Nov 12, 2006, 10:01 PM First of all... awesome, awesome, awesome!!! (Cola came out my nose when I first heard the Classical Era Canadian music... LOL.. perfect!) 1. Ho Chi Minh -no first contact text. Instead it says "AI_DIPLO_FIRST.... " (something like that) Thanks! I'll check out the Ho Chi Mihn error. 2. Expansive - doesn't seem to get the 50% production bonus for workers (I'm using the 2.08 Warlords patch) Great work though!! Please keep it up! This would have to be a global issue, not one related to the mod (because we didn't change anything at that level). You may want to check the main forum to see if others are having similar problems. Siggur Nov 13, 2006, 06:30 AM This would have to be a global issue, not one related to the mod (because we didn't change anything at that level). You may want to check the main forum to see if others are having similar problems. I tried it and here are the results. Load Warlords without the mod and start a "Play Now" game as Washington (Expansive/Charismatic) - he gets the 50% bonus to worker production and that information shows on the select Civ/Leader screen. Starting production of a worker gives the 50% production bonus. Load the mod and tried it as both Washington and MacDonald (Canada, Expansive/Organized) - neither of them get the 50% worker production bonus and the worker bonus does not show on the Civ/Leader screen. Starting production of a worker does NOT give a 50% production bonus. Something in the mod must be affecting it and brings Expansive back to the "vanilla" civ bonus of +2 Health (not +3 Health like pre-patch Warlords). Sorry I can't help more.. my computer literacy stops at about installing and playing these games... let alone trying to mod them.. lol. Still, none of it changes my comments of Great Work!! (edited for clarity) Edgecrusher Nov 13, 2006, 11:12 AM This edition of CivGold is made for Warlords 1.000, Tthe patch changed some files, that when CivGold Mod is loaded, replace the files. So the patch doest apply (at least in the range of XML concerns). Its pretty easy to fix. The problems are in the UnitInfo.xml and BuildingInfo.XML to give expansive the bonus to workers, open up UnitsInfo.Xml and just copy/paste the entry for Worker from the regular warlords XML into the CivGold XML. Wyz_sub10 Nov 13, 2006, 02:02 PM This edition of CivGold is made for Warlords 1.000, Tthe patch changed some files, that when CivGold Mod is loaded, replace the files. So the patch doest apply (at least in the range of XML concerns). Its pretty easy to fix. The problems are in the UnitInfo.xml and BuildingInfo.XML to give expansive the bonus to workers, open up UnitsInfo.Xml and just copy/paste the entry for Worker from the regular warlords XML into the CivGold XML. Thanks, I didn't know that. Will we have to do the same for Indian Fast Worker and Woomera Wielder (as both replace Worker)? Siggur Nov 13, 2006, 03:09 PM This edition of CivGold is made for Warlords 1.000, Tthe patch changed some files, that when CivGold Mod is loaded, replace the files. So the patch doest apply (at least in the range of XML concerns). Its pretty easy to fix. The problems are in the UnitInfo.xml and BuildingInfo.XML to give expansive the bonus to workers, open up UnitsInfo.Xml and just copy/paste the entry for Worker from the regular warlords XML into the CivGold XML. Ahh.. my bad. I thought this was 2.08 compatible. I tried it and it took a couple tries but it worked. Of course, I don't think I have the skills to make all the changes that 2.08 did to the Gold files.. lol. As for the Indian Worker and Woomera - they'd have to be done if those civs have expansive leaders - or so you could add expansive leaders at a later date. Drtad Nov 13, 2006, 08:14 PM Its compatible, but the few XML changes like that just won't be in effect. By the way Wyz, any ETA on the next version? (few weeks, months?) Wyz_sub10 Nov 14, 2006, 12:44 PM Its compatible, but the few XML changes like that just won't be in effect. By the way Wyz, any ETA on the next version? (few weeks, months?) Depends on what is all included. Right now, adding UU names is going to take a bit. We've got the names, but the tags have to be plugged into UnitInfos, and the names, themselves, have to be added to the Text files. Simply put, we need people to help with tedious XML work before adding more fun stuff. But yes (in case you're wondering) Armenia will be in the next version. Edgecrusher Nov 14, 2006, 08:04 PM Will we have to do the same for Indian Fast Worker and Woomera Wielder (as both replace Worker)? You are correct. Librarys, Factories (and any UB that are one of these) would have to be given the production trait tag for their respective traits. Creative/Organized I believe. I think those were the only changes. I actually had a problem in a game I play with my "mod" where the game crashes sometime between 600 AD and 800 AD, but only when the Iroquois, or Indonesia are on the map. Im not sure why, still working on isolating the problem. It doesnt really matter to me though cause all the Civ's are the same, just different names. Ive actually been tossing the idea of a 2nd UU for each unit. or some UU, that can only be produced w/ a combination of resources or a wonder that grants there production, similar to what the Knights Templar and Statue of Zeus did in Civ3. Just to add more variety. Incidently, the Statue of Zeus art/button were included in warlords, just dont have a function... so in theory an "ancient cavalry" could be associated with it, only I dont believe there is a tag to jave the building just pop out a unit. purplexus Nov 15, 2006, 06:24 PM Depends on what is all included. Right now, adding UU names is going to take a bit. We've got the names, but the tags have to be plugged into UnitInfos, and the names, themselves, have to be added to the Text files. Simply put, we need people to help with tedious XML work before adding more fun stuff. But yes (in case you're wondering) Armenia will be in the next version. XML FILES???? MY SPECIALTY!@!! Gimme!!! Ritari Nov 21, 2006, 05:17 AM The Finnish UB "Sauna" lacked Sid's Tip. It only had that TEXT_KEY_... string. Also, Kekkonen's head doesn't look like Kekkonen at all. He should be bald. Check out these images 1 (http://www.nba.fi/img/352444be.jpg) and 2 (http://www.nba.fi/img/b25507e9.jpg). Not the best, but those came up first. Wyz_sub10 Nov 21, 2006, 08:40 AM The Finnish UB "Sauna" lacked Sid's Tip. It only had that TEXT_KEY_... string. Also, Kekkonen's head doesn't look like Kekkonen at all. He should be bald. Check out these images 1 (http://www.nba.fi/img/352444be.jpg) and 2 (http://www.nba.fi/img/b25507e9.jpg). Not the best, but those came up first. I didn't get around to doing any of the tips for the buildings, but they'll be done for the next release. Someone else had mentioned that about Kekkonen. I disagree that he doesn't look like that "at all" - Kekkonen was a white, thin man with glasses, and the LH is a white, thin man with glasses - but I do agree that the LH would better resemble Kekkonen if he were bald, so I'll see what I can do for the next version. Ritari Nov 22, 2006, 04:52 AM Someone else had mentioned that about Kekkonen. I disagree that he doesn't look like that "at all" - Kekkonen was a white, thin man with glasses, and the LH is a white, thin man with glasses - but I do agree that the LH would better resemble Kekkonen if he were bald, so I'll see what I can do for the next version. Ok, there's a slight resemblance to Kekkonen, but without the bald head, he could be anybody and my first reaction wouldn't be "that's Kekkonen". Another thing I noticed is that the UB and UU icons are smaller than the regular ones. And that other countries beside Sweden lack the first contact text. At least The Scots did. I also sent you, Wyz_sub10, a PM about audio for Finland. Wyz_sub10 Nov 22, 2006, 10:22 AM Ok, there's a slight resemblance to Kekkonen, but without the bald head, he could be anybody and my first reaction wouldn't be "that's Kekkonen". Another thing I noticed is that the UB and UU icons are smaller than the regular ones. And that other countries beside Sweden lack the first contact text. At least The Scots did. I also sent you, Wyz_sub10, a PM about audio for Finland. Yeah, I'm not sure what happened with the First Contact text but I've heard there were a couple of problems with that. We are reworking most of the files so hopefully that gets resolved. The icons all use a standard size - 64x64, so it's suprising to me that some may be smaller. I will check it out. I'll do my best for Kekkonen, but probably the only real thing I can do it try to make him bald. Not sure how good that will look. If you have any clothing suggestions, colours, etc. let me know. ·Imhotep· Dec 07, 2006, 12:07 PM I ran into a bug with the Warlords Version yesterday - I was playing the Sioux and researched Horseback Riding, and the game did list the Brule Warrior as buildable unit although I had no Guilds yet. I tried to select the unit in the build pop up menu, but then the game crashed... Imhotep Wyz_sub10 Dec 07, 2006, 02:51 PM I ran into a bug with the Warlords Version yesterday - I was playing the Sioux and researched Horseback Riding, and the game did list the Brule Warrior as buildable unit although I had no Guilds yet. Guilds aren't required for the Brule Warrior, so that part is okay. I tried to select the unit in the build pop up menu, but then the game crashed... Imhotep Hmmmm...have you had this problem with other Gold UUs? I'll take a look at the Brule unit entry. Thanks! ·Imhotep· Dec 07, 2006, 05:03 PM Guilds aren't required for the Brule Warrior, so that part is okay. Isn't that kind of unbalancing ? I mean, the Brule Warrior replaces the Knight with strength 10 - and comes with Horseback Riding. At that time the unit encounters Axes, Archers and Spears... Hmmmm...have you had this problem with other Gold UUs? I'll take a look at the Brule unit entry. Thanks! I haven't tried yet, but I will do so. I'll give you a report then. Also the symbols in the Pedia show only small, but that's not a big issue... Imhotep Wyz_sub10 Dec 07, 2006, 06:17 PM Isn't that kind of unbalancing ? I mean, the Brule Warrior replaces the Knight with strength 10 - and comes with Horseback Riding. At that time the unit encounters Axes, Archers and Spears... Actually, it is. What happened was, I decided to look at balancing for all knight units and all infantry units. I had a spreadsheet with strength, movement, promos and cost. Brules were underpowered so I bumped them up, forgetting that I had removed the Guild prereq! Thanks for pointing that out. I'll make some adjustments for 4.0. I haven't tried yet, but I will do so. I'll give you a report then. Also the symbols in the Pedia show only small, but that's not a big issue... Imhotep I'll take a look on my end. What do you mean the pedia symbols show only small? Joebasalt13 Jan 02, 2007, 03:39 PM I had a bug, not sure if this was the cause or not. But I gave open borders to Teuta and then all the cities, improvments, and units turned black. I not sure if this is cause of the mod or not. But any comments would be appreciated. Wyz_sub10 Jan 02, 2007, 04:24 PM I had a bug, not sure if this was the cause or not. But I gave open borders to Teuta and then all the cities, improvments, and units turned black. I not sure if this is cause of the mod or not. But any comments would be appreciated. Wow. Bizarre. I've never heard nor seen that before. It sounds like it may be a problem with the PlayerColor setting. I'll look into it. BoberFett Mar 13, 2007, 08:50 PM I've found a few key errors that others have mentioned, and only one that I don't think anybody else has mentioned yet. First contact for Robert the Bruce is off in the vanilla version. Edit: Errr, n/m, seems someone did mention the Scots. Nicolas Klausen Apr 16, 2007, 07:32 PM I cannot instal CIVGOld 3.7 on Warlords 2.08. Lots of errors on playing it !! The MOD even doesn't load ! What can I do to fix the problem ? Thank you Wyz_sub10 Apr 16, 2007, 07:47 PM I cannot instal CIVGOld 3.7 on Warlords 2.08. Lots of errors on playing it !! The MOD even doesn't load ! What can I do to fix the problem ? Thank you Wait until the release of 4.0. :) Version 3.0 is not compatible with Warlords 2.08 (only Warlords 2.0). Version 4.0, which is due out at the end of the month, will be fully compatible with 2.08. |
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