View Full Version : Sevomod--Warlords Version
Sevo Oct 11, 2006, 12:51 PM Well, I hate to do this but I'm retiring from Civ-4 modding for the time being! I bought the game a year ago on my birthday and it's been a lot of fun, but I feel like I've given it a solid run and I want to move on to other things. I'm happy with the game as is with the vanilla and adding the Warlords compatibility just isn't all that interesting a project--mostly it'll be a lot of line-by-line patching of the old changes to the new changes.
I have ample faith in the rest of the gang that's been nurturing this project along that if the will is there a Warlords version will be available--if I'm not mistaken Keldath has pretty much completed it on his end with a few additions/changes.
For the curious, the new project that has caught my attention is the netflix prize. I've been working on it and I'm keeping pace with the leaders, though I'm yet to actually post a score set as I'm waiting for my 'puters to finish processing some data sets still. The nice thing about the netflix prize is that's is challenging (like Civ modding) AND there's money involved! Ha-haha! I'm on there as Sevo as well, so keep an eye out for me...we'll see...
Anyway, just wanted to let everyone know why I've dissappeared.
Thanks to everyone, especially those of you who have been so helpful in recent months (Keldath and Titi in particular have done a lot of work to help).
I'm happy to hand off the reigns to anyone who wants to pick them up. Mod away! All I ask is that you keep the long list of credits of all the contributors with any future development--they all pitched in and they all deserve thanks!
:wavey:
I'll drop in frequently to say hi! Plus--there's Civ-5 to look forward to!
Sevo Oct 11, 2006, 12:52 PM Reserving this one for the Warlords work history!
Arlborn Oct 11, 2006, 01:12 PM Make a option to kick vassals that you dont like?? Please? :P
Perhaps with diplomacy penalty from him and his friends?
Ah, and if you accept somebody as vassal, but this one is in war with other civ, the siplomacy window should show for you and the other civ and then they would decide if its better to get in war over the vassal or declare complete peace..Perhaps with the other civ demanding something from you to "pay off" the freedom of your vassal?
Ah, and be able to build improviments in the vassal territory for the sake of lack of resources in your own territory(like you dont haveing a oil resourse but your vassal haveing it in a isle but not working on it at all? -.- Happened to me..)!
And, for the sake of the logic makes it possible to yourslef be a computer vassal? I know it probaly wont be must of use, but perhapsc you can use captulation when almost getting owned and then recover your power till you can become independent again?
Ps: There were/are proposals already for all these suggestions in the main CIV4 forum, but I guess they wont really change it in the game..
Grave Oct 11, 2006, 01:59 PM Sevo,
With the addition of Stalin, Churchhill, etc as Leaderheads now, the "Great Person" name list will need to be changed a little. Leave Adolf intact, though. :mischief: :satan:
If you'd like any help with the XML and/or merging the C++ into Warlords, I'll lend a hand. I'm not a pro with the C++ just yet, but I'll do what I can to help get the ball rolling. :goodjob:
You can PM me if you'd like any assistance is putting all this together. You could certainly do what ever I do faster/better, but still... just thought I'd extend a helping hand.
bryanw1995 Oct 11, 2006, 02:41 PM Don't finish it too quickly! I just started playing sevomod 2 days ago and I bought warlords today on my lunch break. I took a 9 month month hiatus at the end of 05, but now I have 2 "all new" games to play, then I can combine them when you're done with the updates.
Wipperwill Oct 11, 2006, 03:28 PM Sorry bryan, we all want him done asap. :)
sidwannabe Oct 11, 2006, 04:41 PM yea - being able to give a vassal the boot if he's not living up to your standards would be kewl. Having a vassal that is always annoyed with you is not the least bit helpful...
Sneerk Oct 11, 2006, 05:38 PM Specifically I'm curious to hear what you guys think about the vassal states and whether or not they're working well, and if not how they might be improved.
There is a patch due for warlords coming some time in this month. And it is said that it will fix some bugs and issues with vassal states.
Im refering to THIS (http://forums.civfanatics.com/showthread.php?t=186184) thread.
So maybe it is wise to wait after that is released before planning improvements to the vasssal state system in the future Sevomod warlords release. Although discussing it will not hurt;)
Arlborn Oct 12, 2006, 02:39 AM He also said that vassal state bugs will be fixed, but don't expect major implementation changes like being able to drop your vassal state, which is working as designed. One patch change to the vassal system is that "the new master will only accept the vassal if he also wants to declare war on you".
So this they wont change..Can you? :P With diplomatic penalties of course..
Sneerk Oct 12, 2006, 03:08 AM Part from the one bug (and perhaps a few other) that the next patch will fix, I actually find the vassal state system to be working quite brilliantly out of the box in the warlords expansion. And i dont find it neccecary to do any changed/modification to it..
Thats just my opinion then.
Arlborn Oct 12, 2006, 04:45 AM sorry sweetpete, but you really think that in real life a country never abandoned its vassal in war-time when they were afraid of their opponents? Hah, I want it to be more realistic! If a civilization declare war in your vassal you should have the option or of help your vassal or of abandon him, which of course would have a big diplomatic impact not only with the vassal but also with all others CIVs! A BIG impact that perhaps could influence the decisions later on of the AI to capitulate or not for you. And also you could do that in peace time also, but with less diplomatic impact, but still with some!
And also human player should be able to capitulate for an AI -.-
Just like real life an?
PatrickDockens Oct 12, 2006, 03:36 PM So this they wont change..Can you? :P With diplomatic penalties of course..
Personally after getting vassals a few times in-game, I have since decided its not worth it. You just don't get enough good things out of the arrangement and it seems to make your vassal even more angry at you than before. I will continue to keep looking at it in the future, there are probably many aspects I don't get just yet.
Regardless, I do also think someone should be able to drop thier vassal. But it would have to have severe diplomatic penelties with other CIVs and make it extremely hard to get someone to capitulate later on.
Is it not possible to become a vassal to the computer? What about in MP games? If its not it should be.
simkodavid Oct 13, 2006, 08:16 AM Hello Sevo
I need a huge favor...
When you are done with this mode and have the final
CvGameCoreDLL.dll compiled and ready to go, will you please give it one more compilation including the 3 Square City Mod by Roger Bacon and Strand
Warlords version - Konradius
I'm not familiar with SDK and compilations, I gave it several tries but no succsses.
I'm not the only one to like this addon while playine huge maps.
I'v included the source files:
140304
Many thanks in advance.
AljayBoy Oct 14, 2006, 12:04 PM Yeah defo have the option to drop the agreement, even if it means going to war with the vassal state. I never really understood the reasoning behind the fact you couldn't, I mean if you are dominant enough to have the vassal in the first place surely you are in a position to chose to end the agreement if you decide on that course of action.
I also think that if the vassal is gained through war (capitulation) then the only way they can break the agreement is by declaring war on you, none of this 50% of land mass controlled etc, that seems to much like a 'computer game' prerequisite and the like. By allowing the capitulated vassal to break the agreement by declaring war on you seems a bit more life like and therefore cIV like. This would force the player to station some troops in the vassal's territory for the vassals own 'protection' and as your protection against the vassal declaring war on you.
Making the increased need to train troops for stationing in your vassal's territory could act as the main negative point for having vassal states. This would allow for the current negative of increased maintenance in your own cities do be ditched, I never quite figured out why your cities would cost more to maintain by having a vassal state? Probably a shortcut on behalf of Firaxis to balance in some form of negative point in the vassal system.
Maybe I'm looking for too much 'real life' in the game with the consequence being the overall gameplay suffers, but I think that the vassal states concept needs revamped and if any modder out there can do it then Sevo can! :D
Sevo Oct 16, 2006, 05:56 PM Yeah defo have the option to drop the agreement, even if it means going to war with the vassal state. I never really understood the reasoning behind the fact you couldn't, I mean if you are dominant enough to have the vassal in the first place surely you are in a position to chose to end the agreement if you decide on that course of action...
Great feedback so far guys. This is the kind of stuff I was looking for. From what I've seen the vassels are a great idea but they do need some work, and we'll get it right.
Hello Sevo
I need a huge favor...
When you are done with this mode and have the final
CvGameCoreDLL.dll compiled and ready to go, will you please give it one more compilation including the 3 Square City Mod by Roger Bacon and Strand
Warlords version - Konradius
I'm not familiar with SDK and compilations, I gave it several tries but no succsses.
I'm not the only one to like this addon while playine huge maps.
I'v included the source files:
140304
Many thanks in advance.
While I'm not really a fan of the three squares, I can compile a version for you with the option available. Because you asked so nice ;)
Maatissi Oct 17, 2006, 06:28 AM I bet there is no return to the vanilla version after the Warlords Sevomod comes out? I was just wondering which is the appropriate add-on-suggestions thread, the "Feedback" or this... Well, I bet people read them both anyways, and they are regarded as suggestions for both versions' mods. I just hope neither of the threads becomes overlooked by the sheer weight of traffic, as everybody seems to hope that "Warlords Sevomod is published as complete as it can be"...
One should really post his visions real soon, as every suggestion accepted into the mod adds the work of Sevo and further delays the first Warlords mod. (This is how I figured the phase would be right now.)
And a question to Sevo: Are you going to develop the vanilla version mod anymore after the Warlords mod is completed? (I was thinking that maybe the vanilla should be discarded to save your time and effort in the future.) Of course it would be bad news for those without the Warlords-expansion, though...
JohnSearle Oct 17, 2006, 10:31 AM Anywhere close to getting out a first version? Not to rush you... I'm just really interested in trying out your mod, but I don't want to go to your vanilla :) It looks good.
- John
rabber Oct 17, 2006, 05:38 PM I don't want to start a platforms war, but Warlords for the Mac is due out later this year. Is there anyway that this mod can be adopted for the Mac? I am planning on purchasing the Warlords version for the Mac as I switch platforms. It would be great if the vanilla version could also be doen for the Mac, but maybe this is asking too much. Frankly speaking I have no idea how much work there is in making it Mac compatible.
Oni Oct 17, 2006, 07:05 PM mmmmm sevomod... warlords... sevo...war...lords.....sevolords... mmmmmmmm
well I have no real input. Just checking status and making my mark. Can't wait for sevolords:D
seady Oct 17, 2006, 11:54 PM Great feedback so far guys. This is the kind of stuff I was looking for. From what I've seen the vassels are a great idea but they do need some work, and we'll get it right.
While I'm not really a fan of the three squares, I can compile a version for you with the option available. Because you asked so nice ;)
Dunno if it helps but the ViSa team is working on controlling 3 or 2 squares limit via the ini file?
The Sevomod was the first mod to really get me excited and I hope to see it on warlords soon! :cool:
Zorn Oct 20, 2006, 09:53 AM Sevo, would you please consider adding The Lopes route pillage mod?
Sevo Oct 22, 2006, 02:04 PM And a question to Sevo: Are you going to develop the vanilla version mod anymore after the Warlords mod is completed? (I was thinking that maybe the vanilla should be discarded to save your time and effort in the future.) Of course it would be bad news for those without the Warlords-expansion, though...
I'll probably release a "final" vanilla version and then continue forward with Warlords only. It'll help me focus on the warlords mod, and it'll give the other "offshoot" modders a stable vanilla platform if they want to keep working on their stuff.
mmmmm sevomod... warlords... sevo...war...lords.....sevolords... mmmmmmmm
I like it. :goodjob: Sevolords it is.
Impaler[WrG] Oct 27, 2006, 02:34 AM Or perhaps "LordSevo Mod" or "SevoWar Mod", well in any case I'm just here to offer the many modifications I've collected into the CCCP Dll, I'm working on a large project right now afterwhich I'll focus on getting some of AussieLurkers Civics tags in as well. Might I enquire as to your planned Dll mods, I see for one theirs the expanded City radius (I've looked at the code and it might be tricky to make that optional) and I'm shure Mastery Victory is going to be in their, do any of Lord Olleus's 4.5 Modifications apeal to you?
Sevo Oct 29, 2006, 10:21 AM ']Or perhaps "LordSevo Mod" or "SevoWar Mod", well in any case I'm just here to offer the many modifications I've collected into the CCCP Dll, I'm working on a large project right now afterwhich I'll focus on getting some of AussieLurkers Civics tags in as well. Might I enquire as to your planned Dll mods, I see for one theirs the expanded City radius (I've looked at the code and it might be tricky to make that optional) and I'm shure Mastery Victory is going to be in their, do any of Lord Olleus's 4.5 Modifications apeal to you?
I'm not sure I'm as familiar with those. I'll have to check them out.
I'm working on the Warlords stuff, but I think I'm going to wait for the Firaxis patch before trying to release. They're apparently going to make a lot of fixes.
rabber Oct 30, 2006, 09:47 AM Sevo - I am curious to know if there is anything that you can do to make your mod work on the Mac version of Warlords coming out soon.
Vipervic Nov 01, 2006, 03:58 AM I'm not sure I'm as familiar with those. I'll have to check them out.
I'm working on the Warlords stuff, but I think I'm going to wait for the Firaxis patch before trying to release. They're apparently going to make a lot of fixes.
Hi Sevo,
The Warlords patch is finally out (31st October), designated v2.08 and available for downloading on the Firaxis website
Happy Days !!!!!!
Vic
Arlborn Nov 05, 2006, 04:32 AM http://forums.civfanatics.com/showthread.php?t=191685
Please dont forget to add this is your sevomod version for warlords!!!!!!!!!! This is the updated version of Blake's Better AI that Firaxis included in the vanilla warlords, but Blake already updated that version to a better version, so please put this version in your warlords mod and always check Blake for updates! Ca you do it?? This rocks! My god look his list of changes in the AI! Even Firaxis added his things in the update(but the older version of his mod)!
So in your mod, can you use his last version?
Donkey Puncher Nov 10, 2006, 07:29 PM how is Sevolords coming along just curious
Arlborn Nov 15, 2006, 05:10 AM So..Any news about Sevolords? :P
Donkey Puncher Nov 15, 2006, 03:10 PM :p oh dear God Pleeeeease!!!!!!!!!!!!!!!!!! give us some info Sevo anything will do even toenail clippings,used snotrags just some info please:confused:
pay-t Nov 19, 2006, 03:09 AM I had a few sleepless nights the past week, because I didn't have enough sevolords progress info, please give us some :sleep:
Donkey Puncher Nov 19, 2006, 06:16 PM please lord sevo any crumbs of info will do
Andrewicus Nov 19, 2006, 07:13 PM iirc i saw in another thread (can't find it now) that sevo is busy with work atm, so patience ppl :P
Sevo Nov 25, 2006, 01:47 PM Update: My new project (http://forums.civfanatics.com/showpost.php?p=4630769&postcount=1)
Arlborn Nov 26, 2006, 03:04 AM Update: My new project (http://forums.civfanatics.com/showpost.php?p=4630769&postcount=1)
The problem, is that your mod is the most balanced out there! That really a pitty :(
Well, good luck out there! Hope you get some money :p
I I wll try to convince Keldath to convert your mod to warlords without any change :P Visa mod is good, but its too much I think hehe.
Good luck again!
Wipperwill Nov 26, 2006, 06:47 AM I want you to know that your work on this mod is very much appreciated. It has really enchanced my enjoyment of the game. While I'm sad that you won't be completeing Sevolords, I understand real world commitments.
Does anyone know if anyone else is will finish the mod?
Good luck Sevo.
-Wip
TAfirehawk Nov 26, 2006, 10:16 AM ;4688877']Or perhaps "LordSevo Mod" or "SevoWar Mod", well in any case I'm just here to offer the many modifications I've collected into the CCCP Dll, I'm working on a large project right now afterwhich I'll focus on getting some of AussieLurkers Civics tags in as well. Might I enquire as to your planned Dll mods, I see for one theirs the expanded City radius (I've looked at the code and it might be tricky to make that optional) and I'm shure Mastery Victory is going to be in their, do any of Lord Olleus's 4.5 Modifications apeal to you?
BTW, the 3 City Radius as an option is a real pain....but we got it working in ViSa after much work by mrgenie.
The problem, is that your mod is the most balanced out there! That really a pitty :(
Well, good luck out there! Hope you get some money :p
I I wll try to convince Keldath to convert your mod to warlords without any change :P Visa mod is good, but its too much I think hehe.
Good luck again!
keldath is swamped with RL but he might be interested...we have copied most of Sevomod in ViSa and hope to add the ability to turn off any/all modpacks we have put in ViSa for those that think it is too much or those still getting the MAF since Firaxis isn't fixing their EXE.
pay-t Nov 27, 2006, 08:25 AM Thanks alot Sevo for all your mods, you even made me modding. I still hope to hear more of you in the futur, and finally: Good luck
Putchuco Nov 27, 2006, 07:57 PM Update: My new project (http://forums.civfanatics.com/showpost.php?p=4630769&postcount=1)
Sevo, we will all really, really miss you!!
Great, EXCELLENT work on the SevoMod and thx for sticking with it for so long.
Sneerk Nov 27, 2006, 08:30 PM Good luck on your new project Sevo! :hatsoff:
Bringa Nov 28, 2006, 07:52 AM Good luck Sevo, and thanks for what I considered the best vanilla-like mod for vinalla ;)
So I guess it's time to stop waiting for Sevolords and check out Visa instead.
Prestidigitator Nov 28, 2006, 10:40 AM Aww man I've just read that!
Good luck Sevo, and thanks to all the talented work and devotion you've presented all the Civ4 members of the forum with :) :D :thumbsup: :goodjob:.
Although it saddens me that you're leaving the civ community for the time being, I really hope to see you on the forum back some day... Maybe when Civ5 gets released ;).
Good Luck Buddy.
Swanage Nov 29, 2006, 01:03 AM Can I just add my disappointment that you're leaving us with my thanks for your great mod. It was the only one that worked for me. Good luck.
NateDawgNY Nov 29, 2006, 09:24 PM Well, I might as well add my 2 cents. Sevo, yours was the 1st mod I played and I've loved it ever since. You will be sorely missed. I wish you the best!
Sneerk Nov 30, 2006, 04:26 PM Just to clear things up. Has anyone signed up for making a warlords compatable sevomod version without ANY changes?
Ben E Gas Dec 01, 2006, 06:51 AM Oh, man, just when I started getting into the MOD. Oh well. I'll be getting Warlords soon, was hoping for Sevolords too. But good luck on the new project.
Isod Dec 01, 2006, 03:30 PM You were my first! good luck.
Isod
Total_War Dec 03, 2006, 02:43 PM Sevomod is absolutely brilliant, definately one of the best mods out there. Good luck Sevo, and I'm looking forward to seeing you back for Civilization V.
Grave Dec 08, 2006, 05:37 PM Just to clear things up. Has anyone signed up for making a warlords compatable sevomod version without ANY changes?
I'm sure somebody on here will. I've always loved Sevomod. So much so I made an add-on mod to it several months ago, that a few of you may remember.
In the mean time I'm working on a new Warlords project that will incorporate alot of Sevomod into it. Shameless plug, I know... :lol:
But thought some of you may be interested none-the-less...
(see sig for link)
Shigga Dec 13, 2006, 09:31 AM Sev, THANK YOUR FOR YOUR OUTSTANDING WORK and your invaluable contribution to the community. I wish you all the best and lots of luck with your new project. Hope to see you back for Civ 5! :salute:
benedictlimcw Dec 27, 2006, 06:30 AM All the best. Guess I need to find a new mod now.
keldath Jan 04, 2007, 01:28 PM wow just saw that sevo retired...
caought up with life you know...
anyway,
wanted to say, that sevo you made civ 4 worth playing. gave hours of enjoyment - you got me into modding with you brilliant ideas for civ.
wish you all the best in life and project.
well....
we will meet again i hope in civ5 forums and who knowes what can we do together :)
best wishes,
your friend sagi.
Stalin5 Jan 15, 2007, 08:53 PM What you should really proud of is that people who have neverplayed your work are already getting severe depression over thet fact you're leaving.:cry:
It would have been fitting for your last project to be a warlords version.
Black Rose Feb 04, 2007, 04:05 AM Yes, this is very sad. I love sevomod, and had hoped to see this mod reach the milestone it deserves. Is there no interest left to make this mod available to Warlords? Last I heard was that Keldath had taken up sevo's work.
What remains to be done, and is there something I can do to help finish the project? I have little to no modding skills, but I'll be darned not to see this mod go into Warlords.
Here's a list of some important changes/additions I would hope for when/if sevomod reaches Warlords (I have more, but they are too numerous to mention here):
- 2nd UU for all civs (Among others, the Vikings have longboats that replaces galleys, they can travel on ocean squares -see my justification of this below)
- The following is removed from sevomod/kept from warlords: Great General, Great Wall wonder.
- Keep all civs and leaders from sevomod, just add leaders from warlords.
- Ideas for new Viking leaders: Canute ("Knud" in correct terms) who is Aggressive and Expansionist, Harald Hårfagre ("Harald Hair-beautiful" translated) who is Nationalistic and Charismatic, Olav I or "Olav the Holy" (the first Christian viking king who converted Norway and most of scandinavia) who is Spiritual and Financial, Harald Harråde ("Harald the Ruthless" translated), and Halvdan Svarte ("Halvdan the Black" translated).
- Add mountains as new terrain (keep peaks for really high mountains).
- Add mountain pass as terrain feature in mountains/peaks (as oasis for deserts).
- Add canals as an improvement -can come in addition to roads and other improvements such as farms and cottages.
- More resources, including tobacco and tea.
- Change some of the traits in sevomod to make them better, and replace some traits for leaders from warlords.
Vikings should be able to traverse ocean squares, for how else would they settle Iceland, Greenland, Northern America, Northern Britain, and several remote islands so early, including raiding Northern Britain? But what would be even better is to have not only two -but three types of sea-based terrain; coast, sea, and ocean (or "ocean" and "Deep ocean"), where they could travel only on sea (not the deepest ocean-tiles) -and this way reach the historical destinations. The North Sea and North Atlantic should have these sea tiles to allow the Viking longboats.
I just mention these, mostly to show I'm still motivated and hopeful, but also as an inspiration for those who might consider continuing the work of converting the mod. But I wonder, what is the progress for those involved, what remains, and is it going to be continued?
On my account, I'm making a 240x140 world map for the time being, and I'm working on placing resources at the moment now that all shorelines and most of (but not all) topography in the world is adjusted to look like our world. I have gametested the map with England and come to about 1000 AD with no problems -it hasn't crashed yet. I'm hoping to include 24 civs in the map as well. This map is going out there with or without sevomod, but it would be fun to combine them.
blackknight0000 Mar 01, 2007, 08:37 AM How do...
Thanks to Sevomod for making my time gaming great..!
I'v got the latest sevomod and titi's patch, but was wondering if there were any more to add to it. I did have Gir's add-ons on the last patch and various others, but cant seem to find them now, and wouldn't be sure if they'd work with the latest Sevomod. Im wondering if there is going to be a warlord compatible version too, as I'm not playing Warlords yet until Sevomod is compatible....?(Bought the expansion but not installed it yet).
Cheers....
Donkey Puncher Mar 02, 2007, 10:46 PM :sad: I doubt it gets done as sevo no longer mods
Vercalos Mar 03, 2007, 12:24 AM *sighs*
Damn it.. I'm missing out.. I can't find my CD for the vanilla Civ 4..
MusX Mar 18, 2007, 05:23 PM really would like to play Sevo on Civ4warlords :(
Titi Mar 19, 2007, 08:59 AM How do...
Thanks to Sevomod for making my time gaming great..!
I'v got the latest sevomod and titi's patch, but was wondering if there were any more to add to it. I did have Gir's add-ons on the last patch and various others, but cant seem to find them now, and wouldn't be sure if they'd work with the latest Sevomod. Im wondering if there is going to be a warlord compatible version too, as I'm not playing Warlords yet until Sevomod is compatible....?(Bought the expansion but not installed it yet).
Cheers....
According to the tests I made, Gir's add-on doesn't work with the latest version of Sevomod. That's something I started to fix - but things are really busy at the office and I can't find any spare time (I'm even working on Saturdays and Sundays to stay afloat!)
So I'm afraid I can't give any release date for a "fixed" Gir+Sevomod version... Sorry!
Titi Mar 19, 2007, 09:07 AM really would like to play Sevo on Civ4warlords :(
I believe this will unfortunately never happen, as Sevo has left to other projects...
shawne3386 Mar 20, 2007, 06:47 PM This is twice that I've started playing a mod right before the creator decides to do something else. First Rhye and now this.
On that note, I will accept donations from anyone who wants me to stay away from their mod of choice.
Ben E Gas Apr 21, 2007, 09:27 AM I just saw this response now. Try the Total Realism mod for War Lords. It is awesome.
NikNaks Sep 08, 2007, 03:10 PM Is anyone actually working on an update or anything remotely similar for BtS?
Maatissi Sep 09, 2007, 04:44 AM I proposed implementing several Sevomod key features to Snafusmith in his Modern Warfare Mod. Though he hasn't replied on any posts in his mod thread about combining the Modern Warfare and Sevomod in BtS, that's probably because he has (or had) his hands full in bringing out the first beta of Modern Warfare on BtS. (Probably already published by this time.)
Perhpas, if many people encouraged him and offered help with xml:s and stuff, there could be a fantastic Sevo-Modern Warfare-combined mod for BtS.
That would be a dream given form. :worship:
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