View Full Version : C-5 Galaxy Model


Raslin
Oct 12, 2006, 01:28 AM
In response to a request in the unit request thread, I have modeled a C-5 Galaxy. It is 1228 poly's, and all it is so far is the model. I don't know how to texture, nor get it into the game, so I offer it here, for anybody to finish up if they wish. All I ask is to recieve credit for the model.

Its not the most beautiful model ever, but luckily, the worst part is the engines, which are under the wings and small, so it should be pretty hard to see the details. Skinning should help alot.

http://img221.imageshack.us/img221/6982/c5ane7.jpg (http://imageshack.us)

Aranor
Oct 12, 2006, 01:49 AM
Ooooo wow, with this thing skinned its gonna look sweeeeeet! Nice work!:goodjob:


EDIT: First Post WooHoo!! :bounce: :bounce:

ArdRaeiss
Oct 12, 2006, 03:01 AM
Could't open MAX file(i use version 7.0). Please, export as 3DS.

asioasioasio
Oct 12, 2006, 03:23 AM
nice model :)

Raslin
Oct 12, 2006, 01:49 PM
Here is the .3ds for the model...

Grave
Oct 12, 2006, 01:53 PM
Nice... this game NEEDS transport planes!

ArdRaeiss
Oct 12, 2006, 03:18 PM
Well... Good for the first try. But not good for the game.
Bad:
1) Too many polys in the tail.
2) Too many polys in the wings.
3) Wrong model direction.
4) Too many unwelded vertices.
Good:
1) Hull.
2) Engines.
Learn how to use Mirror tool in Copy and Reference modes.
I will rework your model and post here later.

MaxRiga
Oct 12, 2006, 04:25 PM
if tis model will be done an textured i put i in my mod right away ( i already have nice il76 model in my mod, so this one could be transport for west )

Raslin
Oct 12, 2006, 04:48 PM
Well... Good for the first try. But not good for the game.
Bad:
1) Too many polys in the tail.
2) Too many polys in the wings.
3) Wrong model direction.
4) Too many unwelded vertices.
Good:
1) Hull.
2) Engines.
Learn how to use Mirror tool in Copy and Reference modes.
I will rework your model and post here later.

The thing is, I'm used to modeling for FPS's, mostly bf1942/bf2. So it seemed to me that the wings needed at least 8 sides, so they weren't completely flat. Maybe thats ok in civ 4 though, seeing with textures and a small model, it would be hard to tell?

Model direction, I don't really understand what you mean by that. I don't have it set up to be put in the gme, I don't know about any of that.

Unwelded verticies, defidentally. It was late, I was feeling a little burned out, and I figured that the poly count wasn't too bad, so I'd put it out for people. I realize thats a bit lazy though, and fully take criticism for it.

ArdRaeiss
Oct 14, 2006, 04:12 AM
I'm used to modeling for FPS's
My first models was made for RedAlert2 and C&C:Generals. :) Tanks and ships.

http://img168.imageshack.us/img168/582/c5modprevvm7.th.jpg (http://img168.imageshack.us/my.php?image=c5modprevvm7.jpg)
Modified C-5. 812 polys. Download attached .zip with 3ds and examine differences. This is "how i see" this model. Ready to unwrapping and texturing.

Additional teaser: upcoming WW2 torpedo-bomber TBF Avenger, 900 poly, texture made from scratch except glass parts(copied from Rise of Nations B-25 texture).
http://img151.imageshack.us/img151/3271/tbfavengerprevlh7.th.jpg (http://img151.imageshack.us/my.php?image=tbfavengerprevlh7.jpg)
Today - animating and finishing.

Raslin
Oct 14, 2006, 11:55 AM
My first models was made for RedAlert2 and C&C:Generals. :) Tanks and ships.

http://img168.imageshack.us/img168/582/c5modprevvm7.th.jpg (http://img168.imageshack.us/my.php?image=c5modprevvm7.jpg)
Modified C-5. 812 polys. Download attached .zip with 3ds and examine differences. This is "how i see" this model. Ready to unwrapping and texturing.

Additional teaser: upcoming WW2 torpedo-bomber TBF Avenger, 900 poly, texture made from scratch except glass parts(copied from Rise of Nations B-25 texture).
http://img151.imageshack.us/img151/3271/tbfavengerprevlh7.th.jpg (http://img151.imageshack.us/my.php?image=tbfavengerprevlh7.jpg)
Today - animating and finishing.

I think you've done a great service to this C-5 galaxy, and can only hope somebody will finish it up and get it ingame :P

Crighton
Oct 19, 2006, 03:58 PM
re: torpedo bomber

sweeeeeeeeeet muchas gracias

MaxRiga
Oct 19, 2006, 05:33 PM
My first models was made for RedAlert2 and C&C:Generals. :) Tanks and ships.

http://img168.imageshack.us/img168/582/c5modprevvm7.th.jpg (http://img168.imageshack.us/my.php?image=c5modprevvm7.jpg)
Modified C-5. 812 polys. Download attached .zip with 3ds and examine differences. This is "how i see" this model. Ready to unwrapping and texturing.


anyone ..anyone ..anyone ????

MaxRiga
Nov 11, 2006, 09:53 PM
guys, any1, plz, any good skin for it?

Healz
Dec 11, 2006, 07:47 AM
Could someone please make a skin for it so that it is useable?

C.Roland
Dec 11, 2006, 03:12 PM
If someone provide me the UV map I may try this one.

snafusmith
Dec 11, 2006, 06:05 PM
I would work on this one, if only I could open the file. It was made w/ 3ds Max 8, and I only have 7. For some reason files made in 8 can't be openned in 7.