View Full Version : SOON TAM Warlords v1.0
Laurino Oct 12, 2006, 12:27 PM As work is going well, I decided to ask about the features you'd want to be in v1.0 of TAM Warlords. Of course, all that will be in TAM 1.97 will be in there too. The new religion system, revamped civics, etc.
Keep it to "adjustments" in here, as other threads will be open for "bigger" changes in TAM (ie.: Civics).
As for now, I'll try to have TAM Warlords ready next week, unless there's some major problem.
Sisonpyh Oct 13, 2006, 08:05 PM As work is going well, I decided to ask about the features you'd want to be in v1.0 of TAM Warlords. Of course, all that will be in TAM 1.97 will be in there too. The new religion system, revamped civics, etc.
Will vassals and great generals be in?
Drtad Oct 13, 2006, 09:12 PM Of course they'l be in! Vassals and Great Generals were very important in the Ancient Mediterranean.
Quantumf8 Oct 13, 2006, 10:59 PM great news laurino! good work getting tam to warlords!!
whoop, talk about embarrasing, i had rembered drtad saying that he was working on getting TAM to warlords, my greatest apologies Laurino, I did not mean to offend!
Hypnotoad Oct 14, 2006, 01:32 PM I noticed that 1.97 has a couple of changes with the Javalineers. Probably best to play test those. But I thought I would note that there were a number of ideas posted in the Javalineer rush thread a while ago. For example:
Palaces provide +25% defensive bonus
Avahz Darkwood Oct 14, 2006, 07:11 PM Could y ou tweak the vassle code? For example the issues being raised about vasslization bringing you into a war with a friendly nation without the option to make a cease fire first, etc.
Drtad Oct 14, 2006, 10:22 PM whoop, talk about embarrasing, i had rembered drtad saying that he was working on getting TAM to warlords, my greatest apologies Laurino, I did not mean to offend!
I did say that I was going to help, but Laurino finished with the XML even before he released 1.97! I'll have to wait for the next version to help out.
Laurino Oct 15, 2006, 01:16 AM great news laurino! good work getting tam to warlords!!
whoop, talk about embarrasing, i had rembered drtad saying that he was working on getting TAM to warlords, my greatest apologies Laurino, I did not mean to offend!
It's good, no problem;)
Chode Oct 15, 2006, 01:50 AM Since you are going to use great generals, have you removed the dumb and gimmicky hero units?
SrWilliam Oct 15, 2006, 09:17 AM I think Heroes and Great Generals are going to get along very well together. Heroes are great flavor units, one of many that help differentiate TAM from the boxed Warlords scenarios.
Chode Oct 15, 2006, 09:55 PM Its just stupid using one supertough guy for over a thousand years.
Hypnotoad Oct 16, 2006, 12:07 AM Its just stupid using one supertough guy for over a thousand years.
It's stupid that it takes a thousand years for a warrior to explore from Egypt to Persia, but just this can happen in the early game. And why do lions pose such a problem to what must be a fairly large band of warriors? There are lots of things in Civ that don't make sense like that.
I like the heros -- the give more flavor. However, I don't think their special abilities are good enough. I generally end up not attacking with them so I can use their healing -- that doesn't feel right. The heroes in Fall from Heaven are great, but more evokative of fantasy than history (they gain one XP a turn for the first hundred turns).
Perhaps they should heal just the square they are in and gain XP twice as fast as everyone else?
ambrox62 Oct 16, 2006, 02:18 AM I like the idea behind Army promotion for military units.
If possible, I suggest to implement a similar idea ("determination" promotion?) for civs having gems/gold/silver in their resources pool.
In ancient times, soldiers fought better if they were well payed and motivated, and several wars started to control rich mines, more then iron/copper/tin ones.
It should add more intrigue to gameplay.
loseth Oct 17, 2006, 11:58 AM There are lots of things in Civ that don't make sense like that.
QFT. Civ simply doesn't have the capacity to be a realistic sim, and probably wouldn't be as fun if it did. Keep the heroes! In fact, add more!
Laurino Oct 17, 2006, 01:06 PM Heroes are there to stay;)
But the way they are now, they don't have hero stats... They merely look as field marshals, as it was written in previous posts. They will "stand out" in next versions.
Jet Oct 17, 2006, 04:13 PM If possible, I suggest to implement a similar idea ("determination" promotion?) for civs having gems/gold/silver in their resources pool. In ancient times, soldiers fought better if they were well payed and motivated, and several wars started to control rich mines, more then iron/copper/tin ones. IIRC one thing like that is in the Chinese Unification scenario in Warlords, the Standing Army civic which is something like +2 EXP for all new units, but cost 2 per military unit.
schlappi Oct 19, 2006, 01:43 PM Short question:
Is it possible to have Civ Warlord installed and still play TAM Non-Warlord version?
Since i only play TAM when it comes for Civ4 i did not test Warlords yet, i will when TAM Warlord will be released though :P
Laurino Oct 19, 2006, 03:18 PM Yes it's possible, when TAM is loaded, Civ4 will start instead of Warlords.
Shqype Oct 20, 2006, 12:07 AM Laurino, let me know if you need help with the next version of TAM. I have some Python code to convert to WL, and I should also fix the Merchant Vessel issue once and for all.
PM me, or email me, and let me know your plans and how I can help out.
Sisonpyh Oct 21, 2006, 05:07 PM Any update?
Drtad Oct 21, 2006, 05:17 PM Laurino said that he just had to finish some python and SDK stuff, and then it will be released.
davbenbak Nov 22, 2006, 08:16 PM OK...30 days later. Hate to sound impatient but as soon as TAM is released for Warlords I'm sure I won't be playing anything else. Atleast that's how it was for Civ3
ohcrapitsnico Nov 22, 2006, 08:21 PM OK...30 days later. Hate to sound impatient but as soon as TAM is released for Warlords I'm sure I won't be playing anything else. Atleast that's how it was for Civ3
The main reason its been delayed, unfortunately and sadly, is that the source code hasd been lost and can't be made compatible with warlords without it.
Laurino Nov 22, 2006, 11:10 PM I'm gonna release Vanilla 1.98 first, hopefully next week... Big big version;). Then the work will start on WL, basic stuff has been done, but Python is still needed, and as posted, all SDK work will have to be redone from scratch...
ambrox62 Nov 23, 2006, 03:10 AM I'm gonna release Vanilla 1.98 first
:goodjob:
Remember fixes and translation here (post #43)
http://forums.civfanatics.com/showthread.php?t=178649&page=3
Drogear Nov 28, 2006, 04:02 AM Did everyone move or is the mod dead since TAM left..?
richieelias Nov 28, 2006, 05:36 PM Look two posts up from yours.
Drogear Nov 29, 2006, 01:46 AM yes , I hope that the new version will come out as said (just wanted to be provocativ)
But the forum activity seems all dead.
Fiend777Fits Dec 06, 2006, 09:14 PM The forum needs a thread specifically for the chit chat. Everyone decided to start posting in here instead of the modpack thread and now its all disorganized with everybody posting their own threads. Nobody wants to look throught all those new threads.
|
|