View Full Version : Status and "To Do" List


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Amra
Dec 06, 2007, 07:31 PM
Hey Wyz,

Glad to see that CIV Gold is still chuggin' along. It looks like you've gotten a lot more help these days. I'm looking forward to 4.0 so I can see a few of those LH's I did for you in action. :D

Hope all is going well with you & yours.

Maasu
Dec 07, 2007, 04:33 PM
Spotted miss spelling in one Finnish city; Kirkkonnumi, it should be Kirkkonummi. And do you only add cities to civs that they currently have under control or could you add those that had been originally for example Finnish?

It would be great if that is taken under consideration and if you agree, then I suggest adding Viipuri, Käkisalmi, Sortavala and Petsamo or some town or city in Petsamo, that are shown here (http://fi.wikipedia.org/wiki/Kuva:Petsamo.png) (if it isn't possible to put ä in names, use a instead). Three first is shown on map here (http://fi.wikipedia.org/wiki/Kuva:Kartta_vanha_suomi.png)

And back to play some more!

Wyz_sub10
Dec 07, 2007, 11:01 PM
Spotted miss spelling in one Finnish city; Kirkkonnumi, it should be Kirkkonummi.

Fixed, thank you.

And do you only add cities to civs that they currently have under control or could you add those that had been originally for example Finnish?

I don't mind adding former Finnish cities, but I try not to make additions that will offend anyone. :)

Maasu
Dec 09, 2007, 01:16 PM
Yeah, but I think or at least hope it wouldn't offend anyone any more than any other civs cities that are former/original cities of another civ.

At the least I would hope, that people would at least respect history as it is and wouldn't get pissed from adding it like it is. Even though I know there are people like that, sadly :/ Not so sure if anyone has anything against adding those cities to Finland though, as it is a historical fact.

Wyz_sub10
Dec 09, 2007, 01:57 PM
Yeah, but I think or at least hope it wouldn't offend anyone any more than any other civs cities that are former/original cities of another civ.

At the least I would hope, that people would at least respect history as it is and wouldn't get pissed from adding it like it is. Even though I know there are people like that, sadly :/ Not so sure if anyone has anything against adding those cities to Finland though, as it is a historical fact.

No, I was only kidding. I don't think most people would mind...mainly because these cities aren't in the Balkans. :D If we were talking about Greece or Croatia or Romania or Albania or Macedonia, then putting a city on the "wrong" list would result in a 43-page thread about the origin of the word "butter" and the true lineage of someone's uncle's brother's cousin's nephew. :p

Fierabras
Dec 09, 2007, 02:18 PM
No, I was only kidding. I don't think most people would mind...mainly because these cities aren't in the Balkans. :D If we were talking about Greece or Croatia or Romania or Albania or Macedonia, then putting a city on the "wrong" list would result in a 43-page thread about the origin of the word "butter" and the true lineage of someone's uncle's brother's cousin's nephew. :p

Be careful Wyz, there are a lot more of these sensitive issues in Europe going on besides the ones in the Balkans. Personally I think it would be best to go with current names for cities. Mainly to avoid those threaded historical discussions.

Wyz_sub10
Dec 09, 2007, 04:51 PM
Be careful Wyz, there are a lot more of these sensitive issues in Europe going on besides the ones in the Balkans. Personally I think it would be best to go with current names for cities. Mainly to avoid those threaded historical discussions.

We've generally kept with current names for that reason. I think national sensitivity isn't something you can completely avoid in a game like this - not even at Firaxis' end. At the end of the day, though, people need to remember that it is, indeed, a game.

Good thing our modular approach gives people the ability to respond if we make any "bad" decision. :)

Wyz_sub10
Dec 10, 2007, 02:03 AM
Mini-progress report #3:

- added Phillip II to Greece
- added Hirohito to Japan
- added Cetshwayo to Zulu
- added Canute to Vikings
- added Sejong to Korea

Still a few things to clean up and add. I'll see what I can get done in two days, then release the Final version. Other additions will wait until 4.0

Vrenir
Dec 10, 2007, 07:39 AM
I thought those leaders were already a part of CivGold. Are these new revised versions?

Fierabras
Dec 10, 2007, 07:50 AM
I thought those leaders were already a part of CivGold. Are these new revised versions?

Most of them are the same ones you probably know from earlier Civ Gold versions. Some were removed with each version because Firaxis added new civilizations with Warlords and BTS and that led to overlap with Civ Gold. We decided to re-include them in BTS Civ Gold 3.0 in a modular fashion.

Corvex
Dec 10, 2007, 11:01 AM
Will Theodora and Basil also be included as alternative Byzantine leaders?

Wyz_sub10
Dec 10, 2007, 11:39 AM
Will Theodora and Basil also be included as alternative Byzantine leaders?

I was going to include Basil II but not Theodora (simply because I think Basil is the more unique of the two). We can consider Theodora in the future, though.

Wyz_sub10
Dec 10, 2007, 11:40 AM
I thought those leaders were already a part of CivGold. Are these new revised versions?

They have to be re-added to the BtS version because of the modular format (as Fierabras mentioned).

Amra
Dec 10, 2007, 11:44 AM
I was going to include Basil II but not Theodora (simply because I think Basil is the more unique of the two). We can consider Theodora in the future, though.
Yeah, Basil's in! :D Boohoo, Theodora's out. :cry:

Just havin' some fun. Keep up the good (and hard) work Wyz. :goodjob:

Wyz_sub10
Dec 10, 2007, 11:50 AM
Yeah, Basil's in! :D Boohoo, Theodora's out. :cry:

Just havin' some fun. Keep up the good (and hard) work Wyz. :goodjob:

Well...maybe I can put them both in, seeing as I'm stealing all your civs for version 4.0. :D

Amra
Dec 10, 2007, 11:57 AM
Well...maybe I can put them both in, seeing as I'm stealing all your civs for version 4.0. :D
As I seem to recall, I "lifted" a few civs from CIV Gold. :lol: I consider it all "community sharing" and I was just having a little fun, not pushing to include Theodora so please include her only if others request it or you want her in too.

Also note that I think someone else did a different version of her with Justinian's crown.

Corvex
Dec 10, 2007, 01:45 PM
Well I would like Theodora to be included, but at the same time:
a) She ruled at the same time as Justinian, and
b) I really don't think that Byzantium ought to have more leaderheads than Rome

Hiram
Dec 10, 2007, 04:19 PM
I'm all for it. The game needs more female leaders.

~Hiram.

Vrenir
Dec 10, 2007, 11:49 PM
I know it's too late for 3.0 BtS, but for 4.0, might you consider replacing Basil II's mitre with Justinian's crown? By also possibly retexturing the tunic, you could make it almost identical to the mosaic image of him. Theodora can come or go as far as I am concerned, though I do like her color scheme better than most Izzy retexes.

Wyz_sub10
Dec 11, 2007, 09:43 AM
I know it's too late for 3.0 BtS, but for 4.0, might you consider replacing Basil II's mitre with Justinian's crown? By also possibly retexturing the tunic, you could make it almost identical to the mosaic image of him. Theodora can come or go as far as I am concerned, though I do like her color scheme better than most Izzy retexes.

I'll give it a try, but yeah, it'll probably be for 4.0.

I also want to use Charlemagne's crown elsewhere, so I need to see how easy that is to do.

Wyz_sub10
Dec 18, 2007, 12:05 PM
See update on first page.

Wyz_sub10
Dec 19, 2007, 11:28 AM
[BtS] CIV Gold 3.0 Final is now available for download. See the opening post on page 1 for details.

NikNaks
Dec 19, 2007, 11:49 AM
So which leaders are without art for 4.0? Any that want revisiting?

Wyz_sub10
Dec 19, 2007, 12:18 PM
So which leaders are without art for 4.0? Any that want revisiting?

Yup. :) If you're offereing your service, there is certainly some work to be done. We've done quite a few already, but some need re-working and some still need to be done.

Are you in?

NikNaks
Dec 19, 2007, 12:21 PM
Sure, why not. Happy to help.

Wyz_sub10
Dec 19, 2007, 12:38 PM
Sure, why not. Happy to help.

Sweet. Okay, I'll send you some names and some pics, and you can see what you want to do from there.

I'll PM you in about 10 minutes.

mamba
Dec 19, 2007, 12:47 PM
[BtS] CIV Gold 3.0 Final is now available for download. See the opening post on page 1 for details.

The download doesn't work for me. It is about 120 mb (whereas the zip was 220 mb) and when executing it, I get the error message that it is corrupted or incomplete (I assume the latter).

Anyone got different results ? I doubt it as the server says it is 118 mb only, so my download did not simply fail as far as I can tell, but you never know.

Wyz_sub10
Dec 19, 2007, 01:39 PM
The size is correct (it's a packed exe so it's smaller). I'll try downloading to see.

Wyz_sub10
Dec 19, 2007, 01:58 PM
Okay, just downloaded it. The size is correct and I didn't receive an error message. Do you have something that interferes with downloading executable files?

mamba
Dec 19, 2007, 03:32 PM
No, worked on the second try (was some 40k short on the first as I found out now). Never had that happen for other downloads. I would have re-downloaded immediately but the 100 mb difference between the exe and the beta zip was just too unexpected, so I figured the upload was broken as it missed so much :)

Sorry about that ;)

strategyonly
Dec 19, 2007, 04:33 PM
"Many existing civs have been given a new leader, such as Selassie of Ethiopia, Philip II of Greece, Cetshwayo of the Zulu and Crazy Horse of the Sioux."

Could not find Crazy Horse anyplace??

Fierabras
Dec 19, 2007, 04:41 PM
His name is Tashunke Witko in CIV Gold. See: http://en.wikipedia.org/wiki/Crazy_Horse for more information.

Hiram
Dec 20, 2007, 06:35 AM
A problem. When I load the mod, none of the new civs are playable. They're in the modules folder but not in the game itself. What's going on here?

~Hiram.

Fierabras
Dec 20, 2007, 07:20 AM
A problem. When I load the mod, none of the new civs are playable. They're in the modules folder but not in the game itself. What's going on here?

I can only speculate on the possible causes:

- you have not loaded the mod
- you have installed it in CustomAssets
- you have changed the mod folder name "CIV Gold"

Wyz_sub10
Dec 20, 2007, 10:58 AM
A problem. When I load the mod, none of the new civs are playable. They're in the modules folder but not in the game itself. What's going on here?

~Hiram.

Also, make sure you set Enable Modular Loading = 1 in the CIV4Config.ini file in the BtS directory.

Fierabras
Dec 20, 2007, 11:03 AM
Also, make sure you set Enable Modular Loading = 1 in the CIV4Config.ini file in the BtS directory.

Since BTS 3.13 patch this is not needed anymore. You don't have to have Modular Loading enabled in your My Games folder. Just make sure that it is enabled in CIV Gold.ini in Mods/Civ Gold/ (which is part of the download).

For this reason I wondered if the mod folder name was renamed, because then a new ini gets generated on startup, which has modular loading on 0 by default.

C.Roland
Dec 22, 2007, 01:06 PM
Sweet. Okay, I'll send you some names and some pics, and you can see what you want to do from there.

I'll PM you in about 10 minutes.

You should post the list in the forum (with picture), so I can have a look when I'll have nothing to do (well, that unfrequent, but during chrstmas holyday period, it may happen) and that I am willing to do one leader (that is more frequent;) )

Wyz_sub10
Dec 22, 2007, 01:51 PM
You should post the list in the forum (with picture), so I can have a look when I'll have nothing to do (well, that unfrequent, but during chrstmas holyday period, it may happen) and that I am willing to do one leader (that is more frequent;) )

Good idea. I'll put a "to list" here and link in the graphics thread.

JEELEN
Jan 09, 2008, 08:47 AM
Not sure if this is the correct thread, but is there any prognosis on when a 1st version of CIV Gold 4.0 will be uploaded? (I'm asking as I plan updates on scenarios plus a CIV Gold BTS version of 1000 BC for BTS including several CIV Gold civs/leaders.):confused:

Fierabras
Jan 09, 2008, 09:14 AM
Originally we planned 4.0 release on 1 february.

CIV Gold does not have a good track record when it comes to setting release dates, so I would say before march, but don't hold me to it.

JEELEN
Jan 09, 2008, 12:05 PM
OK, I won't hold you. Thx for the update:)

C.Roland
Jan 09, 2008, 12:23 PM
The problem is as long as new LH is released, the team have to include them, so if we don't stop to release new LH, it won't be released :D

JEELEN
Jan 12, 2008, 05:40 AM
It seems to me the CIV Gold team has to decide which LH to include when. (Updated versions can include new LHs, can they not?)

Wyz_sub10
Jan 12, 2008, 02:25 PM
We're pretty set on what should be in for 4.0, and we also feel pretty good about Feb 1.

There will still be future add-ons of course.

Corvex
Jan 12, 2008, 07:33 PM
There will still be future add-ons of course.

Nothing major though, right? (You seem to have exhausted Human history's supply of civilizations:lol: )

Wyz_sub10
Jan 13, 2008, 02:39 AM
Nothing major though, right? (You seem to have exhausted Human history's supply of civilizations:lol: )

It seems that way right now, let me tell you! ;) I think future add-ons might include civ-specific content like great people or UU names. We have a lot of that info already but we're focusing on getting the civs right first.

JEELEN
Jan 20, 2008, 12:10 PM
@ Wyz_sub10:

Just tried clicking your link Various civs and leaderheads and it sent me to My files:confused: (I was trying to check the LHs available so far.)

Will there be updates of existing LHs in CIV Gold 4.0? I'm asking because I've been using several in my scenarios, but some are less than perfect (notably the eye-white of Mindaugas of Lithuania, Niall and Canute look a bit off).:cooool:

Just wondering,

JEELEN
Jan 23, 2008, 03:40 AM
(Getting no reply, posting again:) Will there be a Byzantine civ in CIV Gold BTS 4.0? (Main reason I'm asking is the Cataphract seems way overpowered when used in medieval historical scenarios, making Byzantium virtually unbeatable.);)

Fierabras
Jan 23, 2008, 07:32 AM
@Wyz_sub10:

Update your signature link for Various Civs and Leaderheads to http://forums.civfanatics.com/member.php?u=5996

@JLNijholt:

We try to update leaderheads when they are not perfect, although this does not have the highest priority.

Will there be a Byzantine civ in CIV Gold BTS 4.0? I guess you are asking if there will be a different Byzantine and the answer is no. All the default BTS civs remain unchanged (except Native America). We will only add some leaderheads for the default civs.

If you are looking for balance in your scenario, then perhaps you can weaken the Byzantine in another way (take away resources, less cities for less production, etc.)

JEELEN
Jan 23, 2008, 11:19 AM
@JLNijholt:

We try to update leaderheads when they are not perfect, although this does not have the highest priority.

Will there be a Byzantine civ in CIV Gold BTS 4.0? I guess you are asking if there will be a different Byzantine and the answer is no. All the default BTS civs remain unchanged (except Native America). We will only add some leaderheads for the default civs.

If you are looking for balance in your scenario, then perhaps you can weaken the Byzantine in another way (take away resources, less cities for less production, etc.)

Thx! (Though I sense some indifference in the approach to include LHs, but not ensuring they actually look good...):twitch:

I was asking about the Byzantines because I'm planning a new Crusades scenario, not a mod. (In my previous releases I already handicapped Byzantium precisely because of their overpowered UU.)

Wyz_sub10
Jan 23, 2008, 11:39 AM
@ Wyz_sub10:

Just tried clicking your link Various civs and leaderheads and it sent me to My files:confused: (I was trying to check the LHs available so far.)

That link was suppose to go to my civs and LHs available so far. I should have linked it to my profile as Fierabras suggests. There is an option on the main 'Downloads' screen to select new civs and new leaderheads, specifically.

Will there be updates of existing LHs in CIV Gold 4.0? I'm asking because I've been using several in my scenarios, but some are less than perfect (notably the eye-white of Mindaugas of Lithuania, Niall and Canute look a bit off).:cooool:

Just wondering,

I'll take a look at Mindaugas, but Niall and Canute may have to stay as is in the short term. We're just prepping and adding too much content to revisit a lot of existing content, but I wouldn't mind a new Niall myself. I'll see what we can do.

JEELEN
Jan 23, 2008, 01:33 PM
There is an option on the main 'Downloads' screen to select new civs and new leaderheads, specifically.

Thx, I know, but I want my scenarios to be as general as possible (I was just wondering about the "upgrade" status of v. 4.0.

I'll take a look at Mindaugas, but Niall and Canute may have to stay as is in the short term. We're just prepping and adding too much content to revisit a lot of existing content, but I wouldn't mind a new Niall myself. I'll see what we can do.

Thx again! (So... can we still expect something up around february?);)

BTW, will version 4.0 be just BTS or Warlords as well?

Wyz_sub10
Jan 23, 2008, 04:11 PM
Thx again! (So... can we still expect something up around february?);)

BTW, will version 4.0 be just BTS or Warlords as well?

Yes, around Feb 1 if all goes well. But there is still a lot to do. :)

It's will be BtS only. It's simply too hard to maintain multiple versions, especially for a mod of this size.

I'b be nice to have a vanilla and Warlords version that adds all of the new content, but it's not feasible.

Wyz_sub10
Feb 01, 2008, 11:30 AM
Well, Fierabras is fighting the flu and I'm fighting the clock. :)

But we are still working our butts off here. Obviously it's Feb 1 and we're not ready to go...but it's all coming together. Give us a few days to compile the "left to do list" (stuff like strategy text, remaining pedia entires, fixing some icons) and we'll be set.

There *is* a current build. We just need to finish the puzzle.

JEELEN
Feb 01, 2008, 11:52 AM
:eek: Well, a get-well-soon to Fierabras and success to you, Wyz_sub10!:thumbsup:

(I was wondering why there wasn't anything up all day...):(

Edward The Big
Feb 01, 2008, 12:01 PM
No worries...

Thank you for your work on this project.

Wyz_sub10
Feb 05, 2008, 05:29 PM
Status update + screenshots in the opening post, page 1.

JEELEN
Feb 05, 2008, 06:40 PM
Status - CIV Gold 4.0 - Feb 5, 2008
So when's it due?

Well, we're trying to coordinate with a few busy people, but it'll definitely be out in February. The sooner the better, of course, but when it is done we want it done well.

Confirmed for 4.0 (or sooner):

- add Hun Empire
- add Armenian Empire
- add Bolivian Empire
- add 2nd LHs for some existing civs
- explore new additions
- add additional Diplomacy music
- various bugs and fixes (see 'Bugs' thread)
- add proper names for Unique Units
- Moorish Cavalry edit (MAG)
- Granadero a Caballo edit (ARG)

Checked out the screenshots: looking good!:thumbsup:
Can't wait for the release!:mischief:

Edward The Big
Feb 06, 2008, 06:25 AM
Looks good...I'm really looking forward to this coming out.

:goodjob:

Wyz_sub10
Feb 19, 2008, 12:57 PM
Status update in first post.

Edward The Big
Feb 19, 2008, 01:01 PM
I hope your father feels better soon. :)

JEELEN
Feb 19, 2008, 02:32 PM
Status update in first post.

Checked it out: looking cool!:cooool:

PS Hope everything works out fine.

s.rwitt
Feb 20, 2008, 06:18 PM
Hey guys, I just downloaded CLV Gold, but for some reason none of the new civilizations show up on the list and when I begin a map I get a message that says this:

LEADER_HASSAN in info class was incorrect
Current XML file is: xml/GameInfo/Civ4DiplomacyInfos.xml

It then goes through every other absent leader and says the same thing except for a different name.

Any ideas? Thanks alot.

Fierabras
Feb 20, 2008, 06:28 PM
You have to enable 'Modular Loading'. The best way is just to install the BTS 3.13 patch, but you can also enable it by changing an ini-setting. Look in this thread (http://forums.civfanatics.com/showthread.php?t=255076) for details.

s.rwitt
Feb 20, 2008, 09:52 PM
Ah, alright I'll give it a try. Thanks alot!

Wyz_sub10
Feb 26, 2008, 11:43 AM
First post edited with a status update.

JEELEN
Feb 26, 2008, 12:34 PM
Good to hear your dad's okay!:)

Wyz_sub10
Feb 28, 2008, 03:49 AM
Toiling away to get it done this week.

A couple of screens for good measure.

Mohatma
Feb 28, 2008, 04:05 AM
These LH are great! I never thought that Justinian could be changed to an African!

TheLastOne36
Feb 28, 2008, 07:48 AM
These LH are great! I never thought that Justinian could be changed to an African!

Yah he doesn't look that bad to!

Vrenir
Feb 28, 2008, 07:59 AM
Indeed impressive. I really can't wait to see all of these.

Edward The Big
Feb 29, 2008, 06:52 AM
The Henry VIII alone makes this mod a must have. A quick well done to whoever did that leaderhead.

For future releases of Civ Gold, may I suggest Thomas More as a potential 5th English leader?

TheLastOne36
Mar 01, 2008, 03:49 PM
Hope i'm not to late since Civ Gold is being released soon..

But i'd like to bring you to this topic:
http://forums.civfanatics.com/showthread.php?t=256243

Yenemus has done amazing flags, and some flags should be replaced with his, such as Poland's. (The eagle is so much better then just a white-red flag)

Graystone
Mar 01, 2008, 11:27 PM
:sad: OK, now that February has come and gone....
When's the next anticipated release date for 4.0 BTS coming?:confused:

Trying to be patient but am anxious to see it. :crazyeye:

Thanks.......

Wyz_sub10
Mar 01, 2008, 11:56 PM
Monday, for sure.

Arrangements have been made. Last edits being done as I write this.

Wyz_sub10
Mar 01, 2008, 11:57 PM
Hope i'm not to late since Civ Gold is being released soon..

But i'd like to bring you to this topic:
http://forums.civfanatics.com/showthread.php?t=256243

Yenemus has done amazing flags, and some flags should be replaced with his, such as Poland's. (The eagle is so much better then just a white-red flag)

We've already replaced several flags with Yenemus' work. Not sure if Poland was among them, but I'll double-check.

ETA: Okay, switched Poland, as well as Austria, Magyars and Sweden.

JEELEN
Mar 02, 2008, 01:31 AM
Monday, for sure.

Arrangements have been made. Last edits being done as I write this.

Cool, dudes!:D (I know it took some time, but I expect it to be worth the wait.);)

Graystone
Mar 02, 2008, 02:28 AM
Monday, for sure.

Arrangements have been made. Last edits being done as I write this.


Great!!! Sounds like a lot of improvements have been made in 4.0.

I probably wouldn't have stuck to playing Civ4 for so long without the Gold mods to keep it interesting. Thanks to all the team and contributors for your hard work! Really looking forward to this version.

RPG
Mar 02, 2008, 06:38 AM
Is the "terrible pack" included in 4.0? Or will that be added in later?

Fierabras
Mar 03, 2008, 10:16 AM
Today is the day! Here are some numbers while my computer is running to create the installer:

- 90 custom civs, 24 custom leaderheads
- 10456 files
- 1.1 Gb; 530 Mb ZIP (size of exe will be less of course)
- startup loading time: +- 5 minutes

Edit: due to the sheer size of this mod, I had to change my windows temporary files path to create the installer, because I don't have enough space on my C: partition. The installer is done now with a cool compressed size of 261 Mb...

Edward The Big
Mar 03, 2008, 10:25 AM
This is exciting indeed!

Will this be out in the next 4 hours?

Wyz_sub10
Mar 03, 2008, 11:07 AM
As soon as the installer is done, I'll upload it and create the link.

I know some people hate Atomic Gamer, but it may be the best choice for size and expediency.

Fierabras
Mar 03, 2008, 11:09 AM
This is exciting indeed!

Will this be out in the next 4 hours?

That will depend on the speed of the download/upload process which has started now... but looks likely, yes.

JEELEN
Mar 03, 2008, 11:44 AM
- 90 custom civs, 24 custom leaderheads
- 10456 files
- 1.1 Gb; 530 Mb ZIP (size of exe will be less of course)

Jeez! I don't have room for this!:faint:

:rotfl:

Wyz_sub10
Mar 03, 2008, 11:52 AM
Is the "terrible pack" included in 4.0? Or will that be added in later?

It will be a later add-on. There is still lots of artwork yet to be developed for that (mainly leaderheads).

Fierabras
Mar 03, 2008, 12:00 PM
Jeez! I don't have room for this!:faint:

Maybe remove some scenario files to make room? :lol:

Amra
Mar 03, 2008, 12:05 PM
Hey Wyz,

Glad to see you are getting 4.0 out the door. Congratulations & thanks on a lot of hard work. If everyone here doesn't overload your download server today, I'll check it out this evening & get to work on those LH previews for you. :D

Thanks again for yours & Fierabras hard work. :goodjob:

RPG
Mar 03, 2008, 06:12 PM
Today is the day! Here are some numbers while my computer is running to create the installer:

- 90 custom civs, 24 custom leaderheads
- 10456 files
- 1.1 Gb; 530 Mb ZIP (size of exe will be less of course)
- startup loading time: +- 5 minutes

Edit: due to the sheer size of this mod, I had to change my windows temporary files path to create the installer, because I don't have enough space on my C: partition. The installer is done now with a cool compressed size of 267 Mb...


Impressive...& well done!! Looking forward to all the new faces in Civ Gold! :thumbsup:

5 min? :crazyeye:

Wyz_sub10
Mar 03, 2008, 06:14 PM
See opening post.

dmark312
Mar 03, 2008, 06:40 PM
Will this be available for vanilla?

TheLastOne36
Mar 03, 2008, 06:55 PM
And it is released!!!

:D

Graystone
Mar 04, 2008, 01:39 AM
Wow! That's a lot of Civs/Leaders.:eek: Very Cool!

Install worked great on both my PC and laptop. Played a short game and seems to work good. It was one long startup with all those XMLs loading. Also I'm glad to see that all the 3.0 Leaders/civs are still in place.

Excellent job to all involved...
:goodjob:

valve
Mar 04, 2008, 06:40 AM
I wish I could play this mod - this is not for the faint of RAM. Loading took 10 minutes at least. I started to scroll through the civs and when I got to the Polish Empire Civ crashed. It might have been an out of RAM issue or something. Oh well, I won't play this mod anyway.

Mohatma
Mar 04, 2008, 07:17 AM
Where can I post errors in 4.0?
EDIT: Sorry, I have read the 1st post again.

Edward The Big
Mar 04, 2008, 08:15 AM
This is awesome....That is all I can say.

Since I plan on spending the next two weeks playing Civ Gold, let me give you some ideas for the (possible) future release of 5.0:

Rome: It seems to me Rome should have 5 leaders...Trajan? Scipio Africanis? Constantine? If you are going to do a Terrible pack...Perhaps Nero or Caligula?

America: Teddy Roosevelt? Andrew Jackson? Thomas Jefferson? Benjamin Franklin? John Kennedy? I think America could have ONE more leader..

England: I'll keep banging on for Thomas More, but I wouldn't mind seeing a Richard the Lionheart...or Alfred the Great...or even Edward I.

Wyz_sub10
Mar 04, 2008, 09:58 AM
Where can I post errors in 4.0?
EDIT: Sorry, I have read the 1st post again.

This thread is fine to use:

http://forums.civfanatics.com/showthread.php?t=255076

No need to make a 4.0 specific on. I'll change that in the FAQ, thanks.

Wyz_sub10
Mar 04, 2008, 10:01 AM
I wish I could play this mod - this is not for the faint of RAM. Loading took 10 minutes at least. I started to scroll through the civs and when I got to the Polish Empire Civ crashed. It might have been an out of RAM issue or something. Oh well, I won't play this mod anyway.

Out of curiosity, what are your specs?

Also, what graphics card to you have? I'm just curious because someone else reported a Poland-related crash. It could be just a coincidence, but it could be something in the mod we overlooked.

Wyz_sub10
Mar 04, 2008, 10:04 AM
Rome: It seems to me Rome should have 5 leaders...Trajan? Scipio Africanis? Constantine? If you are going to do a Terrible pack...Perhaps Nero or Caligula?

If someone (*cough*C.Roland*cough*) can mod a violin, I'll happily add Nero. Constantine is a good choice, too.

America: Teddy Roosevelt? Andrew Jackson? Thomas Jefferson? Benjamin Franklin? John Kennedy? I think America could have ONE more leader..

There is a Teddy Roosevelt LH around, and it's not bad. But, IMO, it looks too much like the Lenin LH. Thomas Jefferson and John Kennedy are great choices, too.

England: I'll keep banging on for Thomas More, but I wouldn't mind seeing a Richard the Lionheart...or Alfred the Great...or even Edward I.

Richard the Lionheart was originally in, but I went with Henry VIII instead and decided to keep Richard for the terrible pack. *covers head*

JEELEN
Mar 04, 2008, 10:24 AM
Don't get ahead of yourselves: I got a crash trying to talk to the new Hiram in a test version of 1000 BC for CIV Gold, which I'm currently updating...:(

Wyz_sub10
Mar 04, 2008, 10:55 AM
Don't get ahead of yourselves: I got a crash trying to talk to the new Hiram in a test version of 1000 BC for CIV Gold, which I'm currently updating...:(

Try to replicate it if you can and add it to the bugs thread. Are you getting it on First Contact or during a diplomacy exchange?

Fierabras
Mar 04, 2008, 11:24 AM
I wish I could play this mod - this is not for the faint of RAM. Loading took 10 minutes at least. I started to scroll through the civs and when I got to the Polish Empire Civ crashed. It might have been an out of RAM issue or something. Oh well, I won't play this mod anyway.

Polish Empire, you say? In another thread someone was having similar problems with the Polish leaderheads. I would suggest to update your graphical card driver.

Although the loading of the mod is not for the RAM-challenged (like myself, I only have 1.5 Gb RAM), when CIV Gold is loaded there should not be any differences in performance when playing a game.

JEELEN
Mar 04, 2008, 11:49 AM
Try to replicate it if you can and add it to the bugs thread. Are you getting it on First Contact or during a diplomacy exchange?

The latter. (I'll check if I still have the file.)

JEELEN
Mar 04, 2008, 11:55 AM
Polish Empire, you say? In another thread someone was having similar problems with the Polish leaderheads. I would suggest to update your graphical card driver.

Although the loading of the mod is not for the RAM-challenged (like myself, I only have 1.5 Gb RAM), when CIV Gold is loaded there should not be any differences in performance when playing a game.

Yeah, I got the impression loading time's slightly longer, but I had that problem w/v. 3.0 Final, when trying to include any Polish leader from CIV Gold in my 1790 AD for CIV Gold scenario. It sounds like the exact same thing I ran into back then.:crazyeye:

Wyz_sub10
Mar 04, 2008, 12:11 PM
Okay, we'll have a look at Hiram and the Polish leaders tonight to see if we missed a connection somewhere.

TheLastOne36
Mar 04, 2008, 03:35 PM
Poland's always the problem :lol:

Also, why not include Pilsudski Wyz_sub?

Wyz_sub10
Mar 04, 2008, 04:46 PM
Poland's always the problem :lol:

Also, why not include Pilsudski Wyz_sub?

Certainly could. But 3 leaders is not bad for an added civ, no?

JEELEN
Mar 04, 2008, 05:33 PM
On the Terrible Pack: if Hitler & Stalin are included, does this mean there'll be Nazi-Germany and Soviet Russia civs?:mischief:

BTW, Richard the Lionhearted wasn't so terrible, was he?;)

Wyz_sub10
Mar 04, 2008, 07:24 PM
On the Terrible Pack: if Hitler & Stalin are included, does this mean there'll be Nazi-Germany and Soviet Russia civs?:mischief:

Stalin's in already, of course. I'm not keen on creating a separate Germany, especially since the Germany that exists now already has Panzers as the UU. I think we'll likely assign leaders to existing civs (not to say there won't be new ones, of course).

BTW, Richard the Lionhearted wasn't so terrible, was he?;)

Terrible enough. ;)

C.Roland
Mar 04, 2008, 09:23 PM
If someone (*cough*C.Roland*cough*) can mod a violin, I'll happily add Nero. Constantine is a good choice, too.



There is a Teddy Roosevelt LH around, and it's not bad. But, IMO, it looks too much like the Lenin LH. Thomas Jefferson and John Kennedy are great choices, too.



Richard the Lionheart was originally in, but I went with Henry VIII instead and decided to keep Richard for the terrible pack. *covers head*


Good Job on the release, didn't have time to test it yet (I am REALLY busy with school :mad: ), but I'll try it soon.

A Nero or Caligula LH for the terrible pack would be really great but unfortunatly, school is keeping me busy, to much busy :(

JEELEN
Mar 05, 2008, 01:56 AM
Stalin's in already, of course. I'm not keen on creating a separate Germany, especially since the Germany that exists now already has Panzers as the UU. I think we'll likely assign leaders to existing civs (not to say there won't be new ones, of course).

Hmmm... me being me, I was thinking scenariowise.:mischief:

On the Nero-Caligula LHs: if I was a Roman, I wouldn't know what to do with 'em: they really were terrible - just not Ivan the Terrible-terrible.;) ("Wink-wink, nod-nod, say no more, say no more")

PS: I'm sorry about my earlier outbreak of vocabulary; I sometimes get carried away (I think it might be the Wolfshanze bug)...

Wyz_sub10
Mar 05, 2008, 02:56 PM
Will this be available for vanilla?

Unfortunately, no. This is for a few reasons - one, this uses modular loading that is cumbersome to implement in Vanilla. Two, it's simply too difficult to maintain multiple versions.

Graystone
Mar 05, 2008, 10:01 PM
Have been playing the new 4.0 and it's great!

I'm sure the next version is probably a good time away but just a suggestion for your next version...

You now have at least one leader for 54 of the 55 possible character trait combinations. The one combination that still has no leaders assigned is Industrious-Philosophical.

I keep a spreadsheet of all the leaders and what traits they are assigned to make a quick leader selection for new campaigns. If you could find a leader that fit that mold for your next upgrade all combinations would then have at least one leader to play.

Thanks for 4.0...I'll bet you'll want to take a well deserved rest from Civ programming for a while...

Donkey Puncher
Mar 07, 2008, 06:13 PM
I beleive they stay away from that combo Its considered the "monster" combo
you would be able to build wonders and churn out GP'S like wild fire

Fierabras
Mar 08, 2008, 06:44 AM
The trait combination Industrious-Philosophical is indeed a bit of a no-no :nono: in CIV modding, although it should be fun to play this...

Graystone
Mar 09, 2008, 09:09 AM
The trait combination Industrious-Philosophical is indeed a bit of a no-no :nono: in CIV modding, although it should be fun to play this...


Yeah, I thought it would be fun to try and it's the only one of 55 trait combos not touched.

I don't have enough skill to create my own Civs, I have just done a few changes like how many guys are in a group and such simple modifications.

I haven't found anybody who has made this combo in the downloads. (Probably for the reasons stated above.) It'd just be nice to have a leader for every combo. If it proved too powerful and offset the balance of the others, it could be set to not be selected automatically for game play. I would guess someone must have tried it before as this trait combo seems to have a bad rep to it.

If anyone has made a Civ with Industrious-Philosophical let me know. I'd like to try it.

Thanks

TheLastOne36
Mar 09, 2008, 10:38 AM
Yeah, I thought it would be fun to try and it's the only one of 55 trait combos not touched.

I don't have enough skill to create my own Civs, I have just done a few changes like how many guys are in a group and such simple modifications.

I haven't found anybody who has made this combo in the downloads. (Probably for the reasons stated above.) It'd just be nice to have a leader for every combo. If it proved too powerful and offset the balance of the others, it could be set to not be selected automatically for game play. I would guess someone must have tried it before as this trait combo seems to have a bad rep to it.

If anyone has made a Civ with Industrious-Philosophical let me know. I'd like to try it.

Thanks

I'm sure if we make the UU and UB of a civ really bad it might work with uber traits.

Wyz_sub10
Mar 09, 2008, 11:45 PM
I'm sure if we make the UU and UB of a civ really bad it might work with uber traits.

You could make the UU a naval or air unit, and make the UB something of limited use, like a castle.

For single player games, it really wouldn't matter anyway.

TheLastOne36
Mar 10, 2008, 07:31 AM
How about an upgraded Scout or Explorer? Or a settler with Mobility or Sentry? Something bad like that might also work.

C.Roland
Mar 10, 2008, 11:41 AM
You could make the UU a naval or air unit, and make the UB something of limited use, like a castle.

For single player games, it really wouldn't matter anyway.

Or a higly used UB with negative effect.

Fierabras
Mar 10, 2008, 12:41 PM
If anybody wants to try out the monster-trait-combo, why not pick a civ from CIV Gold and change the traits of the leader you want to play. For example Aborigines/Yagan:

Open the file

CIV Gold\Assets\Modules\Custom Civilizations\Aborigines\Yagan\Yagan_CIV4LeaderHea dInfos.xml

Change:


<Traits>
<Trait>
<TraitType>TRAIT_AGGRESSIVE</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_SPIRITUAL</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>


to


<Traits>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>


Have fun!

Graystone
Mar 10, 2008, 12:59 PM
If anybody wants to try out the monster-trait-combo, why not pick a civ from CIV Gold and change the traits of the leader you want to play.
Have fun!

Thanks...I'll try to modify an existing one to try it out like you showed.

JEELEN
Mar 11, 2008, 04:36 PM
Not wanting to sound off topic, but when can we expect the patch that has been announced?

Wyz_sub10
Mar 11, 2008, 04:43 PM
Not wanting to sound off topic, but when can we expect the patch that has been announced?

There are a few more bugs turning up, and we want to get those before the patch. At this point, I'd say early next week - perhaps sooner. I'll provide an update when we know for certain.

JEELEN
Mar 12, 2008, 04:53 AM
OK, cool - and... what about the terrible pack?:mischief:

Mohatma
Mar 12, 2008, 07:49 AM
How about preview images?

JEELEN
Mar 12, 2008, 09:29 AM
Hey, they're working on that!;)

Wyz_sub10
Mar 12, 2008, 10:40 AM
How about preview images?

Coming in about 10 minutes.

We did have a few posted, but they've been eaten.

Wyz_sub10
Mar 12, 2008, 11:39 AM
Here are shots of all civs and leaders in Gold:

http://forums.civfanatics.com/showthread.php?p=6595552#post6595552

JEELEN
Mar 12, 2008, 11:50 AM
Just checked it out - looking good!:thumbsup: Errrm... so what's the ETA on the terrible pack?:confused:

Wyz_sub10
Mar 12, 2008, 12:04 PM
Just checked it out - looking good!:thumbsup: Errrm... so what's the ETA on the terrible pack?:confused:

I was thinking end of this month, but I need a few people to help with LHs. My talents are somewhat limited in this regard.

Titus001
Mar 12, 2008, 04:30 PM
How do I add LtBob's dll that allows 25 civs or more on every map to this mod?

Wyz_sub10
Mar 12, 2008, 05:09 PM
How do I add LtBob's dll that allows 25 civs or more on every map to this mod?

Can you link to this thread please?

Fierabras
Mar 12, 2008, 05:09 PM
How do I add LtBob's dll that allows 25 civs or more on every map to this mod?

Place it in CIV Gold/Assets

Titus001
Mar 12, 2008, 06:26 PM
Can you link to this thread please?

Sure http://forums.civfanatics.com/showthread.php?t=234779

Titus001
Mar 12, 2008, 06:35 PM
Place it in CIV Gold/Assets

Thats the problem, I don't have a folder for this mod like Ezra's mod and others. I know what to do, copy the dll from lt bobs from the asset folder and paste it to the asset folder for this mod. I don't have a folder like the other mods to do this. Is it because the other mods used win rar and not zip?

The mod does work...

Drtad
Mar 12, 2008, 09:13 PM
Great work Civ Gold team! :)

Makes me want to play some Civ IV... If only I could find my lost copy.:(

Titus001
Mar 12, 2008, 10:19 PM
Gold team, If you guys are planning on making a new version/5.0, can you add the LtBob dll that allows us to play against 20 civs or more?

Here is the link if you are interested.

Lt Bob's thread http://forums.civfanatics.com/showthread.php?t=234779

Latest Version download (V4.0): http://rapidshare.com/files/60370950/40CivsV40.rar.html

Fierabras
Mar 14, 2008, 12:33 PM
We won't add a custom dll to CIV Gold for the simple reason that anybody can choose a custom dll to add to CIV Gold (Bhruic, CIV Rev, LtBob).

Please try to find the CIV Gold folder yourself and drop the dll in Assets. You say the mod does work, so it's probably in this location (depends on which location you chose with the installer):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CIV Gold

ripple01
Mar 14, 2008, 03:45 PM
Great work on 4.0 guys... is there by any chance a changelist from 3.0 posted anywhere?

Thanks,
ripple01

Wyz_sub10
Mar 14, 2008, 04:30 PM
Great work on 4.0 guys... is there by any chance a changelist from 3.0 posted anywhere?

Thanks,
ripple01

Nothing official. I should try to get something together.

Obviously we added several new civs. And the changes to 3.0 civs were minor (mostly spelling fixes and some small balance tweaks).

RPG
Mar 15, 2008, 11:22 AM
How is the patch/"terrible pack" coming along?

BTW...I think the "terrible pack" needs a better name. :)

Fierabras
Mar 15, 2008, 12:05 PM
I'm working on the patch right now. Most of the fixes are included already and I moved on to the more 'mysterious' issues. I'm also doing some serious testing with a custom debug dll to resolve some more issues that have not been reported yet.

The patch will be released this month. If nothing new pops up, it might be released in a week.

Wyz is working on the "terrible pack" and he is thinking of another name. My suggestions:

- CIV Gold: Avarice
- CIV Gold: Root of Evil
- CIV Gold: Rogue Leaders

First two from Radix malorum est cupiditas, "the root of evil is avarice".

ewu.7waker
Mar 16, 2008, 05:22 PM
where's a pic of the Yar'adua LH(nigeria)

JEELEN
Mar 16, 2008, 11:23 PM
The patch will be released this month. If nothing new pops up, it might be released in a week.

Wyz is working on the "terrible pack" and he is thinking of another name. My suggestions:

- CIV Gold: Avarice
- CIV Gold: Root of Evil
- CIV Gold: Rogue Leaders

First two from Radix malorum est cupiditas, "the root of evil is avarice".

Good news indeed. (As avarice is not the root of things evil, I'd vote for Rogue Leaders - but I'm quite fine with The Terrible Pack.);)

Wyz_sub10
Mar 17, 2008, 12:22 PM
where's a pic of the Yar'adua LH(nigeria)

Unfortunately, he didn't make the cut. I can see adding another Nigerian leader at some point, but I didn't have the art work (or anyone able to do the art work) for Yar'adua at present. Also, he's still a new face for the time-being. Gold leaders tend to be more historically entrentched.


As for the "terrible pack"...

My choice was "The Nature of Man", which I quite like for a number of reasons.

Titus001
Mar 18, 2008, 06:55 AM
We won't add a custom dll to CIV Gold for the simple reason that anybody can choose a custom dll to add to CIV Gold (Bhruic, CIV Rev, LtBob).

Please try to find the CIV Gold folder yourself and drop the dll in Assets. You say the mod does work, so it's probably in this location (depends on which location you chose with the installer):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CIV Gold


I got it to work.

nothin_personal
Mar 20, 2008, 02:44 PM
I am a newbie, so this post is probably misplaced. If you could redirect me to a more suited place for my request.
I am an old player, and since the Civ II I was dreamiong about a realistic approach to the ancient Greek world. Now, with the colony status in the BTS, I think this is attainable. A new mod could be created, where you can onlycontrol one city and every other city you build, becomes a colony.
I have several ideas and a deep enough Knowledge of the ancient Greek history to help any such try, but I know nothing about moding. three scenario ideas that I came up with:
Greek Tribes: Dorieans, Ions, Aioleans, Myceneans, and Minoans (SP?). Add Pelasgians and Illyrians, and maybe Troy and Frygia and you got enough to work with. Core game, where your ultimate goal is to make everyone your vassal or colony. Lots of manipulation, treachery and diplomacy micromanagement, with major cities having multiple colonies and vassals. Razing of cities should be deactivated.
Doric Invasion: The Dorieans (the only tribe that posseses Iron working at the begining) start at the north of the map and find their way down to Peloponissos.. The catch? Cities they conquer become colonies after 10 turns and vassals after another 10. They also can't control more than one city at a time. Goal? Establish the city of Sparta at the preordained location (with the premade settler unit that they have to carry and protect for the whole ride). Secondary goal? Occupy the once legendary city of Mycenae!
Persian Wars: Important Greek Cities are on the map, some binded by Vassal or colonial ties (Athens with colonies Miletos and vassals Samos and Chios, Sparta with a couple of sattelite-colony cities (Messinia, Elis with the Zeus Statue Wonder), Korinth with colony Potidaia and vassal(?) Syracuse, Thiva (vassals Voiotiean league and Fokis with the Oracle Wonder), Plataiea, Argos, Rhodes with Colossus etc. Macedonians starting with Aegae get half the religion bonus, but can have more than just one city under control. All those cities are binded by Hllenic religion that acts as ethnicity (spread only when they are built, the Settlers carry it with them and assimilation after conquest). This should have a lot larger impact (double?) than regular religion, so that even though they fight and bicker between themselves, they unite before external danger (usually they do, there always "traitors" like Thiva and Alicarnassus in the Persian wars. This is why a substantial, religion implied, relations bonus works better than a single nation. Outside enemies are various and at all sizes. They can control any number of cities, but pay big maintenance costs. Persian empire with vassal Phoenicia, Egypt, Mesopotamia, has to face multiple mutinies from their vassals before turning west (or maybe Egypt, Mesopotamia starts independand but declining and Persia is at war with them). Former Phoenician colony of Carthagene (Now independant since Motherland iwas capitulated), looks at Sicily as the only expansion road (they hold a city on the Southeast of the island). They have desert (and the end of the map!) surrounding every other way). Upstart Rome breaks free from the Etrouscan league and they have to deal with the consequences before turning East). Finally, at the northern borders, various minor nations are posing a threat (Illyria, Scythia, and others). You can play any of the outside Nation and the 4 motherland cities of Greece (Athens, Sparta, Korinth and Thiva). Wonders already placed the three afformentioned and The hanging Gardens, Pyramids and others build in the area of the game until 750 BC when the game begins

Fierabras
Mar 20, 2008, 02:51 PM
I'm working on something that might interest you. I won't go into details right now, but it entails a more historical eventful scenario you describe above.

JEELEN
Mar 20, 2008, 03:52 PM
Cryptic as usual... leaving us none the wiser.:confused:

@nothin_personal: I see you've been busy!:crazyeye:

Fierabras
Mar 26, 2008, 01:09 PM
Cryptic as usual... leaving us none the wiser.:confused:

Ok then, here's a hint: http://forums.civfanatics.com/showthread.php?t=268759

JEELEN
Mar 26, 2008, 03:42 PM
...Only making my curiosity grow, that does!:mischief:

Vandal Thorne
Mar 26, 2008, 05:56 PM
Is there a list of the UU, UB, and starting techs for the civs in this mod pack? Basically like a readme/manual text file somewhere?

Wyz_sub10
Mar 27, 2008, 02:52 AM
No, but we really need one because we've had a few requests like yours. We have the info in various spreadsheets right now. We just need to actually put them together into something useful.

I'd be incredibly grateful if anyone volunteered to look through the pedia and put this together for us.

Vandal Thorne
Mar 27, 2008, 04:37 PM
I might be able to find time to do it. I'm downloading it partially for my civ experience and partially for my metadata/xml research as a library student.

RPG
Mar 29, 2008, 12:14 PM
How the add on patch coming along?

Wyz_sub10
Mar 29, 2008, 03:35 PM
Fierabras has done his part in addressing the technical issues. I have a few content things to adjust, and I'll probably get to that tonight.

M1K3YD
Apr 16, 2008, 08:04 AM
can you do some More Work on Scotland because robert and mary not really like that and maybe change The City list because Stirling has more History then Aberdeen. UU maybe something to do with a Pikes because Pikes played a large part in the battle of Stirling Brigde or The Thin Red . maybe A new leader head like Donald Dewar the first first Minister of Scotland Donald Dewar or Alex Salmond Who is trying to get Scottish freedom from England UB i like but Replace Dry dock with Shipyard as Scotland build ships in WW2 for England

http://en.wikipedia.org/wiki/The_Thin_Red_Line_%281854_battle%29 thin red line
http://en.wikipedia.org/wiki/History_of_Scotland history of scotland
http://en.wikipedia.org/wiki/Battle_of_Stirling_Bridge Stirling bridge
http://en.wikipedia.org/wiki/Alex_Salmond alex Salmond
http://en.wikipedia.org/wiki/Donald_Dewar Donald Dewar

But all in all What you done with scotland is ok :)

Wyz_sub10
Apr 16, 2008, 10:40 AM
can you do some More Work on Scotland because robert and mary not really like that and maybe change The City list because Stirling has more History then Aberdeen.

There is a new Mary around - not sure if I used it. As for Robert, I agree. I'll see what I can do.

UU maybe something to do with a Pikes because Pikes played a large part in the battle of Stirling Brigde or The Thin Red . maybe A new leader head like Donald Dewar the first first Minister of Scotland Donald Dewar or Alex Salmond Who is trying to get Scottish freedom from England UB i like but Replace Dry dock with Shipyard as Scotland build ships in WW2 for England

Hmmm...well, we've had positive feedback on the UU and UB from Scots before, so I'll probably keep those. But I can look into a modern leader like Dewar. No promises, though, because we have a big to do list already!

But I will look at the city list for you, and see what can be done with the leaderheads.

But all in all What you done with scotland is ok :)

Thanks!

JEELEN
May 03, 2008, 02:38 PM
It's been awfully quiet here the last two weeks...

Wyz_sub10
May 05, 2008, 04:18 PM
There's a lot of art work going on that will be needed for 5.0 and NoM.

But unfortunately I'm too busy with RL to make a lot of strides right now (no worries - as I have to wait on the art in any case).

RPG
May 05, 2008, 07:11 PM
CIV Gold is worth the wait :thumbsup:

Wyz_sub10
May 06, 2008, 10:56 AM
CIV Gold is worth the wait :thumbsup:

And with my 2,000th post, let me thank you, sir. :)

Krug
May 09, 2008, 05:32 PM
Wow, this is the sort of mod I've dreamed of sence I've first played Civ IV.

Well, this is by far the best mod I've ever played, but can someone explain the "Terrible Pack?" I sort of only skimmed the topic, is it an add on?

As for sugesstions, all I've seen so far is that Cardinal Richelieu for France needs for his face is very still and unnatural. Also Collin's mouth looks strange, however that could just be me. Maybe Prester John as an Ethiopian Leader? an Croatia's unique unit also just doesn't seem to fit them. Also, maybe in the future...a Ghana Civ? They were a great African nation and were the first major Salt and Gold trade nation.

AlexNW
May 24, 2008, 12:34 PM
Hello. Magnificent mod, people. :goodjob:

A little suggestion:

In Francisco Franco civpedia it says that only helped to Germany and Italy. That's not exact. He did a "double game". He also helped the allied forces by sending iron minerals, potassium, pyrite, and even provided the pass, through German controls, of precision instruments and other items urgently needed to England from Switzerland and from occupied Europe.

An USA ambassador report titled "Balance of war-Axis Allies in Spain" says that, despite appearances, the Franco's Spain had helped the allies more than the Axis forces, at least since the entry of U.S. in the war.
:crazyeye:
I'm not saying that Franco was a good man, of course not, he was a fascist dictator, but he wasn't bad neither.

*cough cough*I'm sorry, but i had to say it :p. Excuse the interruption and any offense. It's just a suggestion to add to the civpedia. I don't want to open a debate. "But he also helped the Allied.". Franco had a special ability to navigate between two seas.
Long live the democracy, the equality and the freedom. :)

JEELEN
May 24, 2008, 03:39 PM
An USA ambassador report titled "Balance of war-Axis Allies in Spain" says that, despite appearances, the Franco's Spain had helped the allies more than the Axis forces, at least since the entry of U.S. in the war.
:crazyeye:
I'm not saying that Franco was a good man, of course not, he was a fascist dictator, but he wasn't bad neither.

*cough cough*I'm sorry, but i had to say it :p. Excuse the interruption and any offense. It's just a suggestion to add to the civpedia. I don't want to open a debate. "But he also helped the Allied.". Franco had a special ability to navigate between two seas.
Long live the democracy, the equality and the freedom. :)

Let's just say he was a very opportunistic dictator (who knew which way the wind was blowing) - but I support your suggestion about the Civpedia addition.

AlexNW
May 24, 2008, 04:10 PM
Let's just say he was a very opportunistic dictator (who knew which way the wind was blowing)
yup.
First, our country razed (and our cultural heritage taken out), then a republic of some idiot corrupt dirigents (that led us to a war against a tecnologically superior enemy), later a civil war, and then a dictatorial and unfair regime... what a mess... i hope this is finished, and we can reborn from our ashes...:(

Circuit
Jul 17, 2008, 08:43 AM
I don't know if or where an appropriate place to make requests would be, but here's some civs and leaders I'd like:

Confederate American (CSA), General Lee
Texas, Sam Houston
Inuit, ?

Hitler leader
Patton leader from Amra's Modpack.

I'm amazed by how well polished this mod is! A whole gig of Civ goodness! and when merged with the Revolution mod... I can't stop!

Séamas
Jul 17, 2008, 10:29 AM
What about reskinning Niall Noigiallach so he isn't radioactive or doing strange things in a cemetary?

Maybe a Renaissance leader for Ireland?

Other than that, good job, I really like this.

Wyz_sub10
Jul 17, 2008, 10:31 AM
I don't know if or where an appropriate place to make requests would be, but here's some civs and leaders I'd like:

Confederate American (CSA), General Lee
Texas, Sam Houston
Inuit, ?

Hitler leader
Patton leader from Amra's Modpack.

I'm amazed by how well polished this mod is! A whole gig of Civ goodness! and when merged with the Revolution mod... I can't stop!

Thanks!

I have no current plans for the CSA, but that doesn't mean it won't happen at some point.

The Inuit are in, represented by the Upaajut. The native civs will likely all be retooled for clarity in the near future.

Hitler will be included in the forthcoming release: "CIV Gold: the Nature of Man", which will include Hitler, Mussolini, Pol Pot, Richard III, Pinochet, Idi Amin, Vercingetorix and a host of other pleasant fellows from history.

Wyz_sub10
Jul 17, 2008, 10:33 AM
What about reskinning Niall Noigiallach so he isn't radioactive or doing strange things in a cemetary?

Maybe a Renaissance leader for Ireland?

Other than that, good job, I really like this.

Thank you.

Niall was an early, early LH done before we learned how to really work with blender. He's a bit of a modern Irish caricature, rather than a true representation of Niall. I've been wanting to change it for some time, but I must admit it's a bit lower on the priority ladder. If you can petition a graphics guy to do a new one, I'll gladly replace him.

Who do you suggest as the Ren leader?

Séamas
Jul 18, 2008, 05:14 AM
For Niall, all he'd need is a new backround and recolour (he should be much older), and maybe a cloak or such (needs to lose the laurels).

Hugh O'Neill (c.1565 – 20 July 1616) for the Ren leader, Brennus would be a good starting point as they share the same hairstyle. And yes, he is descended from Niall Noigiallach.

http://en.wikipedia.org/wiki/Hugh_O%27Neill%2C_2nd_Earl_of_Tyrone
http://en.wikipedia.org/wiki/Nine_Years_War_%28Ireland%29
http://en.wikipedia.org/wiki/Flight_of_the_Earls
http://www.bbc.co.uk/history/british/plantation/planters/es02.shtml
http://www.bbc.co.uk/history/british/plantation/ireland_before/ib06.shtml (Not the best image of him)
http://www.bbc.co.uk/history/british/tudors/elizabeth_ireland_01.shtml
http://homepage.eircom.net/~earrings/hugh-o-neill.html
http://www.newadvent.org/cathen/11252a.htm
http://www.bbc.co.uk/radio4/history/empire/images/figures/3.jpg (Most famous image of him)
http://www.bbc.co.uk/radio4/history/empire/episodes/episode_03.shtml


Hope this helps. Thanks for the brilliant mod (second game in progress and I'm set for Domination).

The Capo
Jul 27, 2008, 12:22 AM
I am DLing the mod as we speak, but from the preview you guys put up of the leaders there is a much better Haile Selassie (sp?) out there, I'll try and find it real quick but its the one used in the Thomas' War scenario if anyone knows what I'm talking about.

I'll let you know my thoughts though, it sounds like everyone likes it so far.

The Capo
Jul 27, 2008, 11:26 PM
How about you use the Vercangetorix LH for Niall instead? Its right HERE (http://forums.civfanatics.com/downloads.php?do=file&id=9526), if you want you can change the hair color or skin to make him look older too. The cape you can change to green if you want but I think they were using blue and gold at that time so it fits pretty well.

Just an idea.

RPG
Aug 22, 2008, 07:29 PM
Is an add on pack or 5.0 still in the works?

Wyz_sub10
Aug 23, 2008, 12:45 AM
I am DLing the mod as we speak, but from the preview you guys put up of the leaders there is a much better Haile Selassie (sp?) out there, I'll try and find it real quick but its the one used in the Thomas' War scenario if anyone knows what I'm talking about.

I'll let you know my thoughts though, it sounds like everyone likes it so far.

Newer Selassie is being added. I'll see what I can do about Niall.

Wyz_sub10
Aug 23, 2008, 12:45 AM
Is an add on pack or 5.0 still in the works?

I hoped to have both done by end of August. Hopefully the add-on will be. 5.0 won't be far behind.

JEELEN
Aug 23, 2008, 11:02 PM
:cool: Cool! Can't wait.;)

Wyz_sub10
Sep 08, 2008, 12:14 PM
Just a quick update. The plan was to have everything out by the end of August, but life is life and with two kids at home, time to do things like modding is just not there like it was before.

But things *are* moving and we're not that far away from release (a couple of weeks, I reckon).

A few people have asked about the new civs, or whether we'd add suggestions. Here are the planned additions to 5.0:

Benin (West Africa)
Garamentes (North Africa)
Lebanon (Middle East)
Malaysia (Southeast Asia)
Nazca (South America)
Palmyra (Central Asia)
Parthia (Central Asia)
Philippines (Southeast Asia)
Timurid (Subcontinent)
Xiongnu (Far East)

In addition, the Nature of Man expansion, adding Hitler, Pol Pot, etc., will include two additional civs - the Kitara Empire (fronted by Idi Amin) and the Hunnic Empire with Attila.

That isn't to say that other suggestions (i.e. Vandals) are out of the question, but we need to complete what we've started first.

MadmanOfALeader
Sep 08, 2008, 12:40 PM
What are you going to do about the Native American civs (Iroquois, Apache, Navajo, Sioux, Inuit, etc.) ?

Wyz_sub10
Sep 08, 2008, 01:27 PM
What are you going to do about the Native American civs (Iroquois, Apache, Navajo, Sioux, Inuit, etc.) ?

I haven't forgotten about it, but I've only been toying with some ideas. You're familiar with the situation - if you could come up with a plan or some suggestions, it'd be appreciated.

cybrxkhan
Sep 08, 2008, 01:53 PM
Sounds smaller but comprehensive! I'll start archiving music files, even though you don't need them, for when they will be needed!

JEELEN
Sep 08, 2008, 02:50 PM
@Wyz_sub10: RL can be distracting. Keep it up!:thumbsup:

@cybryxkhan: Cool!:D

wjdygert
Sep 15, 2008, 04:48 PM
any chance that meiji will show up in this?

RPG
Sep 27, 2008, 08:34 PM
Are you going to add some of Colonization's leaderheads?

Wyz_sub10
Sep 29, 2008, 02:10 PM
Are you going to add some of Colonization's leaderheads?

If it's easy to do so, then probably.

millansoft
Oct 03, 2008, 12:22 AM
If it's possible to add colonization's leaderheads, San Martin should be added to Argentina.
I noticed a little typo error, the unique unit for Bolivarian is "Libertador" :)

Regards

MadmanOfALeader
Oct 03, 2008, 06:38 PM
As for the Native American issues:

I think the "Dinnehih" Empire should be split into the Apache Empire (with Mangas Coloradas and Geronimo as leaders) and the Navajo Empire (with Narbona as a leader.)

I think we'd have to find an UU and a UB for Apache, though.

I'd also reccommend looking for someone to lead the Inuit civ... Marten Jumping isn't Inuit enough.

Also add Logan to the Iroquois civ and change Ayenwatha's name to "Hiawatha"... there's a pretty good-looking (but controversially pudgy) Hiawatha LH. It still work better than a Huayna reskin.

Get rid of Deganawida, and instead use the LH for Ostenaco (Ekmek has an improved version). Add him along with Oconostota to a new Cherokee civ. We could probably put Osceola into a Seminole Civ.

I think we should make a Cheyenne Civ, as we already have the Dog Soldier. Have either Little Wolf or Morning Star as a leader. Likewise, we should assign the Totem Poles to the Haida Civ.

With Agueybana out there, somebody should make a Taino Empire. The UB could be the Batey. I need to find a good UU. (I should know this. I'm Puerto Rican.) Not exactly Native Americans, but still...

Colonization sure is great help.

JEELEN
Oct 04, 2008, 01:47 AM
Adding to this, pre-Columbian South America seems a bit underrepresented. Besides the Inca - and preceding these - were the Chibcha (Central Colombia), Chimu (Ecuador) and the Nazca (Peru). Especially the Chimu would be a nice addition, as they created the largest pre-Incan Andes empire.

MadmanOfALeader
Oct 10, 2008, 08:44 PM
What about the Mapuche? You can have Colo-Colo as a leader.

JEELEN
Oct 11, 2008, 01:35 AM
Mapuche? When and where?:confused:

Wyz_sub10
Oct 12, 2008, 06:02 PM
Hi guys,

Pardon my absence. Life is very busy right now and I haven't heard from Fierabras in a while, so I suspect he's quite busy as well.

Madman, I like a lot of your ideas. I'll comment on them separately when I get a moment, but I think we can work something out here.

JEELEN, the Nazca will be in 5.0. The Mapuche were going to be in as well, but I decided to cut them because of resources. Maybe we can squeak them in still. Remember, though, that in addition to the Inca, Gold also has the Yanomami and Tupi from South America.

JEELEN
Oct 12, 2008, 06:16 PM
Cool! (Forgot about the Yanomami, sorry.) And take your time.;)

MadmanOfALeader
Oct 13, 2008, 11:11 AM
Are there going to be new leaders in for existing Civs?

Say, Ahmadinejad and Khomeini for Persia?

Arwon
Nov 01, 2008, 06:17 AM
Is there any reason why Charles V can't be a Spanish leader as well as Holy Rome?

JEELEN
Nov 01, 2008, 01:26 PM
That's a good question actually.

Krug
Nov 02, 2008, 07:45 PM
As for the Native American issues:

I think the "Dinnehih" Empire should be split into the Apache Empire (with Mangas Coloradas and Geronimo as leaders) and the Navajo Empire (with Narbona as a leader.)

I think we'd have to find an UU and a UB for Apache, though.

A UU for the Apache could be the Dog Travois. Basically, a settler with added movement (considering the Nomadic Nature.). However I'm only suggesting this because there's really nothing out there I can think of for a unique Apache Warrior, which would be more fitting. Yet, considering there is no Unique Settler...

I'd also reccommend looking for someone to lead the Inuit civ... Marten Jumping isn't Inuit enough.

Maybe Paul Okalik, Premier of Nunavut?

Get rid of Deganawida, and instead use the LH for Ostenaco (Ekmek has an improved version). Add him along with Oconostota to a new Cherokee civ. We could probably put Osceola into a Seminole Civ.

I support a Seminole Civ. I think any Native American nation to go into a Specific war with the US should have it's own civilization, and not just be lumped in with others.

With Agueybana out there, somebody should make a Taino Empire. The UB could be the Batey. I need to find a good UU. (I should know this. I'm Puerto Rican.) Not exactly Native Americans, but still...

Colonization sure is great help.

I have an idea for a UU.

Blowgunner (Replaces Longbowman)
Strength 5
Movement 2
Build Cost: 40 Hammers
----------------------
They're a few ideas. Maybe I could make some Nations, I'm a bit new to making anything in Civ4, but, I've always wanted to try. As for other ideas, I suggested on an Earlier Page for Prester John as a new Ethiopian Leader. Despite being a myth, the man has quite a legacy around him.

MadmanOfALeader
Nov 02, 2008, 08:56 PM
The Blowgunner wouldn't be a good idea for the Taínos... we have no poisonous frogs in Puerto Rico, just noisy coquis.

What about a dugout canoe instead?

Krug
Nov 02, 2008, 09:20 PM
The Blowgunner wouldn't be a good idea for the Taínos... we have no poisonous frogs in Puerto Rico, just noisy coquis.

What about a dugout canoe instead?

Dugout Canoe, sounds cool, I don't know wether it would replace the Work Boat or Galley, but I'm leanining twards Work Boat. Basically, an even Cheaper Workboat is all it would be.

purplexus
Nov 04, 2008, 01:03 AM
Colonization Leaderheads are the exact same Leaderhead format as BTS. Tne opposite has been done in creating Leaderheads for Colonization.

It's a straight Transfer with no editing of the files.

After all they do use the Exact same Game Engine.

Kristaps513
Nov 07, 2008, 03:13 PM
You can add Latvia (http://forums.civfanatics.com/showthread.php?t=297671) to this mod. ;)

Krug
Nov 08, 2008, 05:48 PM
Well, I'm making a Seminole Tribe for Civ Gold right now, but I need a bit of help. Because the Seminole are a single tribe and not a Grouping of Tribes, I don't know what to Name the cities. I don't want to just call all the cities "Tribe" or "Seminole", so, any sugesstions?

JEELEN
Nov 08, 2008, 11:02 PM
Seminole tribes and languages/dialects:

- Yamasee
- Yuchi
- Yamasee
- Mvskoke'
- Mikasuki
- Muskogee
- Miccosukee
- Coweta
- Cussita
- Timucua
- Potano
- Tucururu
- Alachua
- Oconee
- Tallahassee
- Choctaw

Settlements proper:

- Guale
- Mocama
- Potano
- Cuscowilla
- Tallahassee
- Miccosukee
- Ocala
- Micanopy (named after Seminole chief)
- Paynes Town (dito)
- Paynes Prairie (dito)
- Payne's Landing
- Fowltown

Rivers, lakes:

- Apalachicola
- Oklawaha
- Miccosuki
- Suwannee
- Econfina
- Apalachicola
- Suwannee
- Okeechobee
- Caloosahatchee
- Wahoo (swamp)
- Loxahatchee
- Apopka Creek

Chiefs:

- Neamathla
- Tenskwatawa
- Homathlemico
- Emathla
- Coacooche
- Tuskegee
- Chakaika
- Chipco
- Echo Emathla
- Tiger Tail
- Coosa Tustenuggeev
- Halleck Hadjo
- Abiaca (or Ar-pi-uck-i, Opoica, Arpeika, Aripeka, Aripeika)
- Kapiktoosootse
- Ocsen Tustenuggee

Krug
Nov 09, 2008, 11:15 AM
Wow, Thanks!

I'll probably finish the XML files today, but the hard part will be Skinning the UU and UB, and I don't know when I'll get that done, either way, I expect my Seminole civ to be on the forums between Thursday and Next Monday.

JEELEN
Nov 09, 2008, 05:24 PM
You're welcome - hope you can make it!;)

Wyz_sub10
Nov 13, 2008, 05:37 PM
Is there any reason why Charles V can't be a Spanish leader as well as Holy Rome?

I believe he is available as both. If not, we'll make that change.

Wyz_sub10
Nov 13, 2008, 05:51 PM
MadmanOfALeader,

Are there going to be new leaders in for existing Civs?

Say, Ahmadinejad and Khomeini for Persia?

Both being added to the Nature of Man pack.


Kristaps513,

You can add Latvia to this mod.

I will look at it, for sure. Suppose I'd have to add Estonia too, now! ;)


Krug,

I'll probably finish the XML files today, but the hard part will be Skinning the UU and UB, and I don't know when I'll get that done, either way, I expect my Seminole civ to be on the forums between Thursday and Next Monday.

That sounds awesome. The Aniyonega leader Osceola is Seminole, FYI.

MadmanOfALeader
Nov 13, 2008, 05:57 PM
I got an idea for a Taíno unit... the Nitaíno. Basically it would be an axeman that doesn't need bronze.

Taíno weapons include a hatchet, so it goes well.

Krug
Nov 13, 2008, 10:32 PM
I believe he is available as both. If not, we'll make that change.

He isn't, the only Gold Spanish leaders are Franco and Isabella.


Krug,



That sounds awesome. The Aniyonega leader Osceola is Seminole, FYI.


I got a couple of new games, so Ive been delayed with this from playing those. Still, I'm having some road blocks, like How I've finished scripting, but the Seminole Nation won't appear when I load the mod, or how I can't seem to find a good guide on Re Skinning UUs and UBs.

Methyl Orange
Nov 20, 2008, 08:54 AM
Are you going to include my Carantania civ (I have link in my sig)?

Wyz_sub10
Nov 21, 2008, 01:30 PM
Hey Methyl,

Considering I'm months behind as it is, I may not be able to add it but I promise I will take a look at it before deciding. I just have had zero, zero, zero time lately to do this...but I will.

MadmanOfALeader
Nov 25, 2008, 04:27 PM
You know, I've been checking out Civ Gold...

Why is Pieter Willem Botha's favorite civic Bureaucracy? If anything it should be Caste System. I mean, what else is he known for but apartheid?