View Full Version : Taliban
BeastMaster Oct 17, 2006, 01:00 PM I'm working on a WWIII mod with all the major players over the last decade. I just finished the Taliban with Mohammed Omar as the leader. His unique unit is the Jihadist. If any one wants his civ as a single mod just pm or email me and I'll upload it. Here are some pics.
I will have WWIII mod up at some point with G.W. Bush, Sadam, N. Korea, Osama, Hezbola, Taliban, etc. Will also have new tech tree and survival is really the only victory. With advanced weapons, nukes, terrorist, and suicide bombers; its just chaos! The only wonder to be built is the Civil Defense Shelter. All civs can build them and will allow a second chance after all citys are blasted by nukes -incorporated MAD Nukes Mod into this mod in progress.
The pics are from a playable test mod, the final mod will start circa 1999.
Download Unit:http://forums.civfanatics.com/attachment.php?attachmentid=141206&d=1161990233
Aranor Oct 17, 2006, 01:16 PM thats a pretty good looking unit. but shouldnt this be in the custom civs sectoin or the main c&c section if you are advertising a custom civ :-/
BeastMaster Oct 17, 2006, 01:20 PM probably, I guess I was just thinking about the unit and not so much the civ. I have been focusing most of my attention on unit development these last few weeks.
One track mind I guess!
cybrxkhan Oct 17, 2006, 02:05 PM now THAT is an awesome unit.
Splinter13 Oct 17, 2006, 04:30 PM Very nice unit.. Why is Mohammed Omar winking ;) in the picture?
white rabbit Oct 17, 2006, 05:10 PM looks great! cant wait for the finished mod - what other countries will be playable? it would be really interesting to make this as realsitic as possible in terms of population sizes of cities, culture, religion etc - perhaps with good diplomatic options too?
sounds great
Shqype Oct 17, 2006, 05:29 PM LOL! :lol:
asioasioasio Oct 18, 2006, 12:44 AM awesome unit :) - looks like real fanatic :)
hrochland Oct 18, 2006, 01:19 AM unit is :goodjob:
boneys26 Oct 18, 2006, 05:47 AM This unit is ace could you release it so as i can try and set it as a barb unit?
MartinhoMukanga Oct 18, 2006, 01:24 PM lol :p nice unit. Using it as a barb can be very pleasing
Drtad Oct 19, 2006, 10:54 PM Yes, please upload this fantastic unit:goodjob: so I can use it in my Nagorno-Karabakh War scenario.
BeastMaster Oct 27, 2006, 06:04 PM Glad to see some of you like this unit! If you don't know how to incorporate this unit, there are some tutorials on adding custom units. Happy Hunting!:sniper:
Cheers!
P.S.
I like to give this unit free Guerrilla I,II,III. It makes for one ferocious Barbarian! In late game, this unit can have a real impact on a Civ with an under developed war machine.
s.c.dude Oct 27, 2006, 10:41 PM commando would be good too. off topic i know but wat is the text for omar
Dom Pedro II Oct 27, 2006, 11:57 PM BeastMaster, you might want to edit your first post to include the link to the download... good job, btw.
Duke176 Nov 08, 2006, 09:18 AM great work for sure! :goodjob: :king:
As a new modder I would like to ask a question:
I followed this easy clear guide to add a new unit
http://forums.civfanatics.com/showthread.php?t=139721
and here is the resoult I recive ingame.
The XML goes good.
The prb is the graphic:
in spite of your Taliban units (I took it to make experiments if you agree) it appears to me a red globe without any skin and no buttons to take actions.
Here are my questions:
1) I used marine image file of all the ones downloaded from here but no skin appear
2) why there's no action button, even defoult, at unit creation? I used SPY kind of unitclass and so on (I wanted them similar to spies)
Thx very much.
help really appreciated. :D
asioasioasio Nov 08, 2006, 09:25 AM check the paths to your files
red blob units - mean you have wrong path to model and pink skin or pink button means you have wrong path to texture
Duke176 Nov 08, 2006, 09:29 AM thx for super fast answer !!!!!!!!!!!! :scan:
I'll check on going back home. :D
Duke176 Nov 08, 2006, 09:39 AM just a specification:
of all the files in the list which one I should choose?
and why basic button doesn't appear? I mean should I add them to in xml? (sorry for not directly related second question)
asioasioasio Nov 08, 2006, 10:13 AM i don't understand that question :)
check the paths in
CIV4ArtDefines_Unit.xml
it's a sample code
<UnitArtInfo>
<Type>ART_DEF_UNIT_STUG_III</Type>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/Sturmgeschutz_III_Ausf_E/Sturmgeschutz_III_Ausf_E.nif</NIF>
<KFM>Art/Units/Sturmgeschutz_III_Ausf_E/Sturmgeschutz_III_Ausf_E.kfm</KFM>
<SHADERNIF>Art/Units/Sturmgeschutz_III_Ausf_E/Sturmgeschutz_III_Ausf_E.nif</SHADERNIF>
and in CIV4UnitInfos.xml
<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
Duke176 Nov 08, 2006, 11:11 AM Sorry for last bad English post :mischief:
The question was:
1) from the taliban zip file I've downloaded I've abtained a lot of .nif and .kfm files and I was asking myself which one to use.
2) this question maybe find its meaning in a wrong idea I have: I've created this new unit using all the xml of unit_spy. than when I checked if it was working, I've noticed that my unit hadn't the "buttons" that would allow it to, for ex., freeze or fortify - no buttons and no actions.
So the question is: what did I miss on inserting xml code that left my unit without any "actionbutton/action"?
There was a missing part of the guide I mantioned that exaplined how to get the new unit functional?
Thx again for answering.
asioasioasio Nov 08, 2006, 01:45 PM with no buttons for actions - you have probably wrong path to .kfm file
look on this example
<NIF>Art/Units/Afrika_Korps_Infantry/Afrika.nif</NIF>
<KFM>Art/Units/Marine/Marines.kfm</KFM>
<SHADERNIF>Art/Units/Afrika_Korps_Infantry/Afrika.nif</SHADERNIF>
it posts to marines units
put all the obtained files - all are important
and check one ot tuts about adding units maybe it would help
Duke176 Nov 08, 2006, 06:03 PM here it is an explain shot
which should I choose for the 3 paths?
these are all from zip file.
Duke176 Nov 08, 2006, 06:53 PM Abstract from my ArtDefines_unit.xml
<!-- // ART DEFINES FOR TERRORIST CELLS -->
<UnitArtInfo>
<Type>ART_DEF_UNIT_TERRORISTCELL</Type>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<NIF>Art/Units/jhadist/marines.nif</NIF>
<KFM>Art/Units/jhadist/marines.kfm</KFM>
<SHADERNIF>Art/Units/jhadist/marines_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
</UnitArtInfo>
<!-- // FINISH -->
It was jihadist ******ing name :@
IT WORKED!!! KEEP WORKING ON! sorry for time delay
asioasioasio Nov 09, 2006, 01:47 AM Put all of those files
C:/Program Files/..../Mods/'Your mods name'/Assets/Art/Units/Jihadist
and in ArtDefines_unit.xml
<!-- // ART DEFINES FOR TERRORIST CELLS -->
<UnitArtInfo>
<Type>ART_DEF_UNIT_TERRORISTCELL</Type>
<fScale>0.46</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<NIF>Art/Units/jhadist/marines.nif</NIF>
<KFM>Art/Units/jhadist/marines.kfm</KFM>
<SHADERNIF>Art/Units/jhadist/marines_fx.nif</SHADERNIF>
<!-- Everything seems ok You can eventually try <SHADERNIF>Art/Units/jhadist/marines.nif</SHADERNIF> -->
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
</UnitArtInfo>
<!-- // FINISH -->
and in CIV4UnitInfos.xml
make sure you have
<EarlyArtDefineTag>ART_DEF_UNIT_TERRORISTCELL</EarlyArtDefineTag>
<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
for unit button - probably you must create one - i don't see it on screenshot
and
and it's also setup in CIV4UnitInfos.xml - it's just example of marine button
<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
ach ok you fixed it :D
Duke176 Nov 09, 2006, 02:52 AM yes, sorry for time loss.
I missed the correct spelling of "jihad" and I missed the "i" :p
Anyway thx very much for help.
asioasioasio Nov 09, 2006, 03:43 AM np
hehe - yeah i see it know too :D - as i said it was something wrong with paths :)
Duke176 Nov 09, 2006, 06:02 PM I've verified a possible problem.
I've modified the new addiction of unit for Warlord (little changes of files) but now when I "click" to produce the unit, the game jumps me out to desktop any reason anyone know?
ANSWER:
http://forums.civfanatics.com/showthread.php?p=4744022#post4744022
My 20th post.
urututail123 May 06, 2007, 11:15 PM I followed all the instructions from tutorials to add this unit, however, it doesn't quite work. I can get the unit to show up with worldbuilder, but whenever I try to build the unit in a city, the game crashes. Please help. this is my first time
lazy urutu
asioasioasio May 07, 2007, 12:59 AM you need to fix button link -it's just example:
<Button>,Art/Interface/Buttons/Units/Marine.dds</Button>
to
<Button>Art/Interface/Buttons/Units/Marine.dds</Button>
you need to delete coma before Art
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