View Full Version : Rat 17 - AW for C3C scenarios
ThERat Oct 19, 2006, 10:07 PM Facing the CIV4 burnout, I would like to play another AW game in C3C. While I was actually pondering over playing another game like AG3 (huge map), since our computers are all faster now due to CIV requirements, I felt there might be too little interest for such an epic.Thus, I am proposing to play AW games for one of the scenarios, difficulty level I am think of is semigod
anyone would be interested in this?
Greebley Oct 20, 2006, 05:30 AM I will play
Actually, I would also play the AG3 type game too, but then I am crazy.
ThERat Oct 20, 2006, 06:58 AM :goodjob: Greebley, we would need handy to play...
actually I don't mind a monster map game as well. But I don't know whether we can find another 4-5 players to participate there
The original had an illustre team, the cream de la cream of C3C
Empiremaker Oct 20, 2006, 09:36 AM I would be happy to play something other than an ultra-huge map.
ThERat Oct 20, 2006, 09:41 AM ok, so we got 3 people now for AW scenarios games
anybody else interested? which scenario should we choose? I like the Romans actually
Doc Tsiolkovski Oct 20, 2006, 11:05 AM NOT a sign-up.
I'd not recommend the Middle Ages one; I played it in a SG (http://forums.civfanatics.com/showthread.php?t=97465) that pretty much turned into a sologame later.
Yes, it was fun - but IMHO, for a team like yours, it wouldn't prove any challenge at all...
D'Artagnan59 Oct 20, 2006, 01:29 PM How about Japan WW2 In The Pacific?
No work needed!
Empiremaker Oct 20, 2006, 04:28 PM I would prefer a longer(more turns), small sized map. How about Sengoku? It would prove a challenge due to the early diplo victory.
ThERat Oct 20, 2006, 08:16 PM D'Atragnan, is this a sign up?
I think WW2 is already a AW game as it is. Fixed alliances, so I prefer another scenario. Japan would be fine, though I am not sure whether demigod would be possible. Maybe emperor difficulty there
D'Artagnan59 Oct 20, 2006, 10:05 PM Ya. How 'bout Sengoku?
pindicator Oct 20, 2006, 11:52 PM Suffering a bit of Civ4 burnout myself, I have just reinstalled Civ3 and decided there was no better way to get my feet wet with it again than by finding a SG. It's about about a year since I played last, but if you want to give an old DG level player I'd love to be back.
Now I just need to get CivAssist to install... stupid .NET framework is installed already!
ThERat Oct 21, 2006, 12:45 AM ok, this sounds all very good...
how about we play the Sengoku scenario, AW, now which level shall we try? demigod or emperor?
I will start once we agree on the difficulty level, probably tomorrow
Roster
ThERat
Empiremaker
Greebley
D'Artagnan
pindicator
Ansar Oct 21, 2006, 10:37 AM Im not a fan of C3C Scenarios, so I'll lurk this one.
Good luck everyone! :)
Empiremaker Oct 21, 2006, 10:57 AM I would go with Demi-god and Random Civ.
Greebley Oct 21, 2006, 02:35 PM I agree with Empire Maker.
Is Senguko the settling of Japan scenario? I am unfamiliar with the scenarios.
Is that the one with the weird invisible units that the AI starts building exclusively (some odd bug I remember being discussed)? Or something like that. It has been a while.
ThERat Oct 21, 2006, 08:30 PM oh yes, it has that invisible Ninja unit, hope it won't be an issue later on. I think we should play this fair and not take the easy way out eliminating the key units only.
will roll a random DG start later today.
ThERat Oct 22, 2006, 12:54 AM save (http://forums.civfanatics.com/uploads/53368/rat17_1460AD.SAV)
played 20 turns, chose random Civ and demigod
we turn out to be Mori in the Japanese south, this will make it easier to defend
moved a unit on moutain, spotted the cattle and decided to settle on the spot
went for metal working and better units at max (and rax)
after that went for smithing, but it's very slow
got us another sword and then went for settler that is done in 3
popped a hut for barbs that promoted our sword
the situation
http://forums.civfanatics.com/uploads/53368/rat171460a.jpg
the tech screen
http://forums.civfanatics.com/uploads/53368/rat171460b.jpg
by the way, since this is DG, we should be allowed for initial tech trade
ThERat Oct 22, 2006, 12:57 AM decisions: where to settle next and which tech to go after next
smithing will enable iron to appear
settle either in the north close to furs or south on the jungle? (though not strictly CxxC, it gives us access to nice tiles
Roster
ThERat - just played
Empiremaker - up
Greebley - on deck
D'Artagnan
pindicator
Empiremaker Oct 22, 2006, 09:08 AM I got it.
Have we met anybody yet?
ThERat Oct 22, 2006, 11:31 AM we didn't meet anyone yet, they should be to the east. Do not explore much further for the time being. We know where to settle the next few spots
by the way, from now on I guess we play 10 turns each
Greebley Oct 23, 2006, 11:50 AM How about settling NE of the fish? It gets the fish, the furs, and the blue thingy that I don't remember. That isn't distance 3 but we could put in a city later that is 3 away along the coast.
Empiremaker Oct 23, 2006, 03:15 PM The Rat- Can you please zip the save for me? If I try to open the link you sent me, IE opens it up as a text file. I'm using a mac, and this could cause problems.
Greebley Oct 23, 2006, 07:34 PM I have uploaded the zipped version of the save in this post.
I looked at the save and think the location that gets the Sake, Furs, Whale and Fish is best. That is E of the Fish.
Heading for the wheel fairly early seems best to me. We won't need temples as much as we can see 3 that are easy to get (sake, furs, gems). The alphabet line will be more useful later on when we have more cities to produce science so I think it can wait.
I would finish sword smithing and then go for Pottery, Masonry (walls), Invention, Wheel I think. Maybe Alphabet somewhere if we start to get big before we have wheel.
ThERat Oct 23, 2006, 08:04 PM Greebley, your tech choices are mine too. With smithing we get a 3/2/1 unit which is so much better than that current 1/1/1 sword.
Then we should follow the path you laid out.
I also agree on the 2nd spot, sake is considered a lux as well and we have 3 of them within our sight already.
Empiremaker, how come you can't use my save link? Just right mouseclick and 'save as'
ThERat Oct 24, 2006, 06:01 PM Empiremaker, are you going to play this? I usually stick to 24/48, but this is a mere 10 turns with nothing much going on. Simply tell us whether you need skip...
Empiremaker Oct 24, 2006, 06:11 PM I should be able to play in a few hours. I just got a error File not Found: Conquests game data/Text/ICON_BLDG_GESHIA. I'm troubleshooting right now, and if I don't get it worked out soon, I'll have to take a skip. I'm very sorry about taking so long.
Greebly- FYI - I tried what I did for my SG.
Empiremaker Oct 24, 2006, 09:44 PM I'll have to skip this round. I'm still looking into what is causing the issues. I'll try to give an update when I get the issue fixed.
Greebley Oct 25, 2006, 12:10 AM oK I got it.
Greebley Oct 25, 2006, 12:40 AM We met only 2 Barbs killing 1 of them.
Got the settler and settled.
Built two more swordsmen for defense (one in each town) and started building the Barracks in the capitol.
We Sword-Smithing is 20 turns away now.
I made a potential dot map. The brown lines are roads to connect up cities that are distance 3 from one another. We should discuss it.
http://i13.photobucket.com/albums/a251/Greebley/Rat17_1465AD.jpg
ThERat Oct 25, 2006, 12:59 AM the dot map looks fine with me, maybe we need to finetune it to connect iron once we know where it is.
I would settle yellow or blue next. We should try and have 4 cities up fast. I would also think that the west is rather safe as it is the end of Japan. Thus, I would avoid exploring the east at all cost, we do not need enemies right now.
Roster
ThERat
Empiremaker - skipped
Greebley - just played
D'Artagnan - up
pindicator
@Empiremaker: I think you need to completely uninstall all Civ3 versions including vanilla and make sure everything is removed so you can have a clean install. I did that (and really make sure CIV3 components all completely removed) and it solved quite a few issues I had.
ThERat Oct 26, 2006, 02:11 AM seems this game is moving pretty slow.
D'Artagnan, can you take it? Else, I suggest pindicator to take 10 turns, shouldn't take long during the first round.
Greebley Oct 27, 2006, 12:50 PM ThERat,
Try sending PM's. I have had ppl forget they signed up for an SG.
ThERat Oct 27, 2006, 07:22 PM ok, will do that, but it seems only 2 of us are active here :(
Any others are interested in this game?
pindicator Oct 27, 2006, 07:39 PM well, I'm here! (been reluctant to offer suggestions considering my rust, but maybe I need to be as pushy as I am in my other SG)
ThERat Oct 27, 2006, 07:53 PM well, pindicator, why don't you take the save and play 10 turns
pindicator Oct 27, 2006, 09:08 PM okay, i'll grab it and have it played by tomorrow
pindicator Oct 28, 2006, 11:33 AM Turns played. (http://forums.civfanatics.com/uploads/45336/rat17_1470AD.zip)
I turned on Emphasize Production in all of our cities.
Hiroshima completed its barracks and is almost finished with a settler. I timed the settler to be completed with growth to size 6 rather than working max shields to get him out ASAP. Okayama finished its worker and is now on a barracks; it currently has 10 shields invested.
Workers hooked up the sake and I moved them to connect the other two luxuries in our borders. Right now Lux slider is at 10%. Science is at 50%. I'm willing to bet there was a better choice for worker actions.
http://forums.civfanatics.com/uploads/45336/Rat17_1470_Map.jpg
No contacts yet.
Sir Bugsy Oct 28, 2006, 03:49 PM Hey if you guys need another player in the future due to whatever, send me a PM.
ThERat Oct 28, 2006, 08:25 PM Sir Bugsy, you are more than welcome. In fact if D'Artagnan doesn't post a got it today, you can grab the save and play 10.
Looking good so far, we should settle more and watch out for the iron that will pop up soon.
Empiremaker Oct 28, 2006, 09:15 PM What's the current roster? I'm good to play.
ThERat Oct 28, 2006, 09:18 PM ok, Empire, go ahead and play
Roster
ThERat
Greebley
pindicator - just played
Empiremaker - up
Sir Bugsy - on deck
D'Artagnan status???
Empiremaker Oct 28, 2006, 09:24 PM I'll play in about 10-15 hours.
Sir Bugsy Oct 28, 2006, 09:40 PM :salute: Commander Bugs reporting for duty.
Hey you guys. I have been playing very sporatically since April. If you see something I've done that looks crazy, you guys need to call me on it and get me fixed. But I'm back for a while now. CD is finished. I just have two more practices and one more gig a month. :band:
Bring on the CIV!
Ansar Oct 29, 2006, 08:09 AM I have a bad lingering cold.
From CBob01 - AWM Training Day Game, post #210 (http://forums.civfanatics.com/showpost.php?p=4683224&postcount=210).
Empiremaker Oct 29, 2006, 08:59 PM Nothing much. Swordsmithing comes in. Found a city.
I have a settler on a spot that should be immediatly settled on. No contacts yet.
We're researching pottery for granaries.
Lets hook up iron, build 3-5 swords, and go on a 3/2/1 vs 1/1/1 rampage :hammer:
The Save (http://forums.civfanatics.com/uploads/58832/rat17_1475AD.SAV.zip)
Sir Bugsy Oct 29, 2006, 09:04 PM I have it.
Sir Bugsy Oct 29, 2006, 09:57 PM Rat 17 Log
Pre-flight – OK, need to get into an AW frame of mind. Put on the Ramones’ “Rocket to Russia.”
Rock-rock-rockaway beach!
On with the game. I would have put Tokuyama within three tiles of Hiroshima. Why is this new city so far from everything. I go back an look at the Greeb-meister’s dot map. OK that makes sense when everything is settled.
We have plenty of happy people with three luxes and another within sight. Drop science 20% to gain 1gpt.
Jul 1475 – Found Ube. Get 25G from popping a hut. Start a barracks.
IBT – An Orange boarder appears to the SE. Pottery comes in. Go for invention (crossbows) at full burn (-1gpt) good thing we popped that hut.
Hiroshima: Ashi=>Ashi
Okayama: Barracks=>ashi
Jan 1476 – No contact with the orange people.
Jul 1476
IBT – Hiroshima: Ashi=>Settler
Tokuyama: worker=>Barracks
Jan 1477 – Whack a barb.
Jul 1477
IBT – Okayama: ashi=>settler
Jan 1478 – Whack another barb for 25G this time.
Jan 1479
IBT – Hiroshima: settler=>worker
Jul 1479
Jan 1480 Found Shimonoseki. Start barracks.
IBT – Hiroshima: worker=>granary (we may want to change this one.)
Jan 82
IBT – A purple boarder appears to the NW.
Jul 82
After Action – I played 15 turns since they were completely boring. We have absolutely no corruption. Did we get the right patch set when we created the game? The barbs don’t seem very active either. I can’t remember where I need to check for the barbs activity setting=1
Here is our fiefdom:
http://img183.imageshack.us/img183/4397/rat171480fb4.jpg
Note the purple and orange boarders. We need to hook up the iron so we can have something other than Ashis. We also need to upgrade our daimyo when we have the cash.
SAVE: http://forums.civfanatics.com/uploads/32851/RAT17_Jul._1482_AD.SAV
ThERat Oct 29, 2006, 10:43 PM After Action – I played 15 turns since they were completely boring:confused: this was meant to be exciting, it's AW after all.
I think in order to spice things up, I will get some 3/2/1 figthers out and attack that purple Civ.
Contacts will drop our research time as well.
Roster
ThERat - up
Greebley
pindicator
Empiremaker
Sir Bugsy - just played
D'Artagnan status???
Bucephalus Oct 30, 2006, 01:24 AM D'Artagnan status???
This was posted in Bad01, today:
......Swamped in a sea of RL and back from vacation.
ThERat Oct 30, 2006, 05:05 AM save (http://forums.civfanatics.com/uploads/53368/RAT17_Jul._1487_AD.SAV)
Pre-Turn
crank up science to 100%, invention down to 9 turns
1. 1/1483AD
we get another settler, whom I send to the hills southeast of our capital
2. 6/1483AD
zzz
IT a settler pair comes into our view claiming the same tile we want
3. 1/1484AD
declare war against Myoshi and the fun can start
move the settler pair on hill and run into another pair
war against Urukami now, this will be fun
meeting them reduces research on invention
I move 2 swords towards the front
IT both settler pair keep moving
4. 6/1484AD
defeat one of the settler pairs and we got 2 slaves :dance:
settle Matsue on the hill
5. 1/1485AD
the settler pair moves on hill, a chance for 2 more slaves
lose one sword, but gain 2 slaves, well worth it
6. 6/1485AD
lower science to 50%
7. 1/1486AD
go for masonry in 4 on the way to wheel
iron is connected, no money to upgrade
8.6/1486AD
capital finished granary, now going for bushi's, take 5 turns for 1
9.1/1487AD
another settler pair is next to our cities, but Myoshi, which we fight already
defeat it for 2 slaves, but spot 2 stone throwers approaching
10. 1655AD
2 more enemy unit come into view. We will start to get better troops in 3 turns
the next turnset will be crucial already, masonry in 5
http://forums.civfanatics.com/uploads/53368/rat171487.jpg
ThERat Oct 30, 2006, 05:11 AM Roster
ThERat
Greebley - up
pindicator
Empiremaker
Sir Bugsy
looking at it, we might want to stop research for a while, it takes 60gold to upgrade a sword however
Sir Bugsy Oct 30, 2006, 08:28 PM We do have some serious cashflow if we lower research. Remember, those guys that look like swords (Ashi) are really only warriors (1.1.1)
Greebley Oct 30, 2006, 09:07 PM Ok, I got it. I have two games to play now past GR13 which I have nearly finished.
ThERat Oct 30, 2006, 10:28 PM Greebley, I would stop research for a while. We do face at least 4 units and more to come. To bridge the gap until we can get some bushi's up, we need to upgrade 2-3 units I think.
OT: @Bugs, who of the musicians are you?
Sir Bugsy Oct 30, 2006, 10:39 PM I have the guitar.
Greebley Oct 31, 2006, 02:40 AM Preturn: I see we have 3 civs near enough for us to see now though we have met only 2.
Lower science for an upgrade or two.
July 1489: Win an attack on the IBT. We have upgraded one Bushi and built one. Kill two Xbow on attack with Bushi. Lose an Ash vs Ash fight and then getting 2 worker from a settler. Kill one more Xbow losing an Ash in the process.
IBT: Last XBow (of the first wave) attacks our Ash and we win. It is now a Grandmaster (elite).
Jul 1490 AD: Kill 3 XBow and lose 1 Ash doing no damage and it promotes - Matsue is at risk as I can only move in a Bushi to defend.
Rather than risk our capitol on attack 2 vs defense 1, I use our leader to kill the final one. Our leader promotes to Vet.
IBT: Matsue barely holds. Ube is seriously threatened by Barbarians
Jan 1491 AD: Upgrade a 3 hp Ash to a Bushi for Barbarian Defense. 2 hp vs 3 hp didn't seem good enough odds. We will probably be pillaged.
Turn research back on. We have a 3 HP and a Grandmaster Ash left.
IBT: We get pillaged and the other Barbarian steps on the Iron.
Jul 1491 AD: Kill the Barb on the Iron and Reg Bushi is now Vet.. Kill the other with our leader to try to get it to Grandmaster ( attack 2 4 hp vs def 1 2 hp).
Pop a Hut for Barbs.
IBT: A XBow and Ash are coming, but we build 2 more Bushi. We now have 7 and are feeling safe. Building settlers to grow fast.
Jul 1492 AD: Our leader goes for another Barb and is now a Grandmaster. Attack with our GM Ash (leader try) but lose doing no damage. A Bushi kills it and is now a GM (grandmaster).
Some good land to the SW. Game crashed.
Start work on Wheel.
Jan 1494 AD: Now light blue is showing up with units. We appear to be Surrounded as there are civs to the SW of us. Kill 3 XBow and leave an Ash still alive.
IBT: XBow attacks us on hill and we promote to GM.
Jul 1494 AD: Get another GM Bushi killing Ash.
Jan 1495 AD: Turn divisible by 10 so I end here. We have enemies to the South and I started setting up for that.
We need more settlers as well.
Notes:
It was touch and go for a while with the possibility of a lost town, but we did ok in the end.
We have 3 settlers for blue, purple dot and NW of Tokuyama. I would like to see 3 more pretty quickly to fill out our
space. More towns sooner means higher production and more unit support. We are going to need it being surrounded. Attacking is the other way to get cities, but the cities will be too far away to defend easily. The map not is wrong in that it says we need 4 more.
Not sure if promoting our leader was a good idea, but it worked. He is a GM.
http://i13.photobucket.com/albums/a251/Greebley/Rat17_1495AD.jpg
Link to the picture above because I am not always seeing images. (http://i13.photobucket.com/albums/a251/Greebley/Rat17_1495AD.jpg)
ThERat Oct 31, 2006, 02:54 AM good to keep all cities with tat amount of enemies coming at us. I was a bit worried about our leader. Just that you all know, once the leader is dead, we lost the game!!! (same for the enemy as well)
Keep expanding, I thought there won't be anyone in the south as I thought Honshu won't extend there. I guess one of the other Civ is occupying Kyushu while the orange Civ is at Shikoku.
Roster
ThERat
Greebley
pindicator - up
Empiremaker
Sir Bugsy
ThERat Oct 31, 2006, 02:56 AM I have the guitar.so you're the E-Guitarist, nice picture there.
pindicator Oct 31, 2006, 08:36 AM I can grab it now, but it will be at least 36 hours before I can play and then I'm up in Sooo4 first.
Greebley Oct 31, 2006, 11:37 AM I was a bit worried about our leader. Just that you all know, once the leader is dead, we lost the game!!! (same for the enemy as well)
I don't think we should use our leader ever again for that reason. He is a GM and we now have the troops to defend rather than use him.
Note that we can now build walls. The blue town in the south should start them right away when built. Other towns could use them too.
ThERat Oct 31, 2006, 05:03 PM Empiremaker, if you can jump in today, you can play 10 turns, else we wait for pindicator.
I looked at the save and think we are still a bit short of troops. I would get more bushi's. Once we have the wheel, which tech are we going to research?
Also, I didn't state, but what does he team think of initial trading? Do we forbid it or is it allowed? We still have some Civs to meet and there might be tech trading oppurtunities before declaring war.
Sir Bugsy Oct 31, 2006, 06:42 PM so you're the E-Guitarist, nice picture there.
I guess I need to introduce the rest of the band.
......Commando Bob
.......................I
.......................V
Daghie=> :band: <=Bugs
We're the Celtic Idiots
I think we need to try and get control of the south. That way we will only have one front.
I say no to initial trading.
ThERat Oct 31, 2006, 06:48 PM no tech trading is fine with me, so shall we stick to that?
I think we need to try and get control of the south. That way we will only have one front. I am sure we have no southern AI on Honshu, as I said earlier, Japan has 2 bigger Islands to the south and both are occupied by the AI. That's why we can spot borders. Until they develop boats, they can't reach us.
Sir Bugsy Oct 31, 2006, 07:11 PM I only played this scenario once and I was up at the northern end of Honshu, close to modern day Misawa. IIRC, Hokkaido isn't on this map, but Kyushu and Shikoku are. I agree with rat that the orange civ is probably on Shikoku and the light purple civ is on Kyushu.
I think this map also has Tsushima as a one or two tile island.
Greebley Nov 01, 2006, 01:45 AM I would go for Alphabet after Wheel.
Right now all we can build of note is troops and Settlers. I would like to see us build the final 3 settlers (or at least start them) in the next 10 turns. Other than that we build all bushi and Catapults.
Once we have all towns settled the ones without barracks can really crank out the Catapults and I think we end up ahead in troops as compared to building only troops. Now seems the time to do it while the AI is only throwing XBow and Ash at us.
Note that we have 3 Bushi heading south on the assumption purple can reach us. If not true then turn one back and head it north where it is needed more.
Empiremaker Nov 01, 2006, 09:38 AM I can't play until Friday. I can trade with who is aftetr me, or I can play on Friday.
pindicator Nov 02, 2006, 10:08 PM Good news first
Kill ratio: 15 - 0
Planted 4 cities; 2 settlers in the field at or near future city locations
Learned the Wheel; popped Mysticism from a hut; Alphabet due next turn
My favorite of the turnset:
http://img136.imageshack.us/img136/1818/rat171500leadervs1.jpg
So our military situation is doing a little better.
Bad news next, but there isn't much of that:
We weren't able to grab those city sites quick enough, so I saw a lot of settler pairs. We are now at war with Tokugawa, Matsunaga, and Ryuzoji. There is a silver lining; we have about six more slaves now.
So far we haven't seen anything worse than a crossbow. The AI was targeting Hiroshima, but they seem to be heading more for Matsue.
Our lands:
http://img136.imageshack.us/img136/2678/rat171500landskq1.jpg
The save (http://forums.civfanatics.com/uploads/45336/rat17_1500AD.zip)
Empiremaker Nov 02, 2006, 10:41 PM Am I up? If so, consider this a 'got it'.
ThERat Nov 02, 2006, 11:24 PM looking good, a bushi army will surely help us. We can still fill 3 spots with towns as far as I can see.
Roster
ThERat
Greebley
pindicator
Empiremaker - up
Sir Bugsy
pindicator Nov 03, 2006, 01:07 AM Oh yes, settlers: I forgot to detail that part. There is a settler SE of Hiroshima that is in place to settle. There is another settler in the west that needs to move NW for the city spot.
Greebley Nov 03, 2006, 02:53 PM Good turn. I don't think we could have settled faster to stop the contacts. As it was we settled very quickly. We have grabbed the town spots we wanted and have a reasonably short front line for the number of cities. The bushi army will help us expand. As a demi-god game we have to be fairly agressive on expansion and should start grabbing cities right away and capturing them not razing. At least I would keep ones in decent spots. The civs right next to us will never have good culture with us attacking their cities. I don't think we can afford the cost of large numbers of settlers to win this. In other words, we shouldn't raze cities just because we are afraid of flips if they belong to the light blue or purple civs. We will want to raze cities we have minimal contact with (the rest) unless they are small. Starving to size 1 works pretty well for small cities.
Empiremaker Nov 03, 2006, 05:31 PM Pindicator- Missed your message on city spots. Still I think they're in good locations.
1- Alpha-> Math
6- Math -> Map Making
7- Leader, made another Bushi army
10- 6 Matasunaga x-bows and 1 ashigaru come into view in a stack on E side of continent. Use the army to deal with them.
Notes:
I didn't capture any cities, and played defensivly, but I killed many x-bows, and lost about 3 bushi.
GALLEYS: There is a galley on the E side of our territory. I think its loaded. Watch for landings.
Our situation didn't change much, so I don't feel the need for a screen.
EDIT: ThERat, I'm not surprised you can't see the save, I forgot to upload it. Here is the save (http://forums.civfanatics.com/uploads/58832/rat17_1505AD.SAV.zip).
ThERat Nov 03, 2006, 05:35 PM Roster
ThERat
Greebley
pindicator
Empiremaker
Sir Bugsy - up
however, I can't see the save :scan:
Sir Bugsy Nov 03, 2006, 09:56 PM I have it.
*climbs on soapbox*
Hey guys, a very important part of being a good SG teammate is taking the time to write up a good turn report. Provide some screenshots. Give the team a feel for what's going on. If you don't have the time to do that, then hold off playing so you can. It is also very important for lurkers. Go back and read some SGs that you learned stuff from or enjoyed. That was because some took a little extra time to provide a good report. The exception to this is a first turn set (ending screenshot is a nice courtesy) or a really boring turnset (not common in AW, ending screenshot is again a nice courtesy)
*steps off soapbox*
Sir Bugsy Nov 03, 2006, 10:54 PM Pre-flight – Check F4 and we know Chosokabe but we’re not at war. Declare on them. Well I’m not sure what the overall strategy is here. It has been a long time since I played this scenario, but IIRC the map is pretty accurate. Therefore we are at the southern end of the Japanese Alps. We could probably work our way up either coast for a way.
IBT – Dark green and Purple guys pour forward. A few boats head southward.
Apr 1505 – Take out four Dark Greenies at Matsue. Gain control of the southern end of the Alps.
Here is the situation:
http://img300.imageshack.us/img300/2584/rat171505tg4.jpg
The red tracks are where the bad guys are coming from the blue tracks are my intended attack routes. I will try and control the high ground.
Oh, units on go-to. Not exactly going where I want them to go. Putting units on go-to is not very cool in an SG. If you want to play my turns as well, then play a solo game.
Take out two more dark green guys and a purple. (5-0)
IBT – We have this pop up:
http://img211.imageshack.us/img211/1205/rat17odadg1.jpg
I declare immediately.
Jul 1505 – Lose a bushi to a green ashi on flat ground. Kill four green guys and attack the purple city (Fukuchiyama) with an army. Kill one defender. (10-1)
Science comes down two notches.
IBT - We have a steady stream of bogies headed our way now. Light blue dudes have joined the march.
Oct 1505 – At Fukuchiyama – Our army kills the defending Ashi and…
http://img236.imageshack.us/img236/8307/rat17fukuchiyamans3.jpg
There are some dyes up that way. We could use the extra lux.
IBT – There’s a red boat off the northern coast. Targets flow southward.
Jan 1506 – Dial up the red guys and declare (Saito).
Send our marauding army further up the northern coast to the next purple city.
The plains east of Hiroshima are full of targets now. We take out five. I think another city further up the central valley would make a lot of sense, so I switch Shimonoseki to a settler.
Here is the situation:
http://img179.imageshack.us/img179/5452/rat171506bo5.jpg
I think the pink dots are good tactical locations for cities.
To be continued…
Sir Bugsy Nov 03, 2006, 11:42 PM IBT – Map Making =>CoL. Science back up to get it in four.
Apr 1506 – Lose a bushi taking out a purple dude. Attack twice at the next purple city (Miyazu) killing two defenders. Since I am using our other army in zone defense of the central valley (killed two blue guys) I send a force of three bushi towards the light blue city on the southern coast.
Start getting the irrigation system towards our southern cities.
IBT – A green guy is dropped off next to Shimonoseki.
Jul 1506 – Take out the invader. March next to Nara (blue city)
At Miyazu kill the two defenders and…
http://img221.imageshack.us/img221/7809/rat17miyazuiv9.jpg
We’ll have two settlers next turn to start filling in. Science down a notch.
IBT – Two settler pairs show up. One under a SoD of purple units.
Oct 1506 – Clean up the central valley and start a settler force eastward into it.
At Nara, lose two vet bushi then attack with my remaining grandmaster and…
http://img292.imageshack.us/img292/3527/rat171506leaderzc0.jpg
Bugsy’s Bushi are formed and immediately march on Nara.
IBT – The second settler pair separates from the SoD.
Jan 1507 – Collect two slaves from the second settler pair.
At Nara, kill three defenders and…
http://img300.imageshack.us/img300/9148/rat17naradc4.jpg
Science comes down another notch. We could use some more settlers, but I already have two on order and two on the march.
Edit: Apr 1507 was played in here somewhere. :hmm:
IBT – Another settler pair is dropped off on the dyes on the north coast. Lose two bushi, one on the ruins of Nara. :wallbash:
To be continued…
ThERat Nov 03, 2006, 11:55 PM Bugs, nice progress and nice report. I am not too sure how many Civs there are, but there are plenty for sure. I hope we don't face too many enemies.
We should try and keep on expanding as long as we can without the pressure that will come.
and automoves are a big :nono: in SG's for sure. Please avoid that
Sir Bugsy Nov 04, 2006, 12:04 AM Well I lost count of a turn in there somewhere.
COL comes in. Ancestor Worship next. Science goes up to get it in four.
Jul 1507 – Found Atsugi in the Central Valley. Kill a few invaders.
Here is the situation:
http://img171.imageshack.us/img171/3757/rat171507vd5.jpg
We can found pink dot next turn. Here is a suggested dot map for expanding down the valley. The ruins of Miyazu (blue dot) and Nara (red dot) fit in well and we can provide some good support. We may want to get some workers north once the irrigation project is completed to road across the Alps.
Keep an eye on the galleys plying the water off our coasts. We’ll probably have a landing or two soon. I only had one (at Shimonoseki.)
I have been going for the cheapest tech. We’re essentially following the rest of Japan up the tech ladder. By working the slider we can get four turn science at slightly positive cash flow over four turns.
We’ll probably need to keep at least one city, preferably two, building settlers for a while. We should be able to continue pushing forward with our armies. We just have to be careful not to over extend.
Save: http://forums.civfanatics.com/uploads/32851/Rat17_Jul._1507_AD.SAV
ThERat Nov 04, 2006, 01:29 AM save (http://forums.civfanatics.com/uploads/53368/Rat17_Jul._1510_AD.SAV)
Pre-Turn
MM a little, but nothing much really
we have 8 enemies currently
1. Oct 1507
found Masuda and defeat one purple unit
IT still no landings happening
2. Jan 1508
move one of the armies forward and find 5 advancing troops from Toku, so he will start approaching us as well
lower science
3. Apr 1508
we know a new Civ and have enemy #9 :eek:
defeat 2 units and move settler forward
our front army reaches purple city
reduce science to 30%
IT more purple troops are advancing, we get ancenstor worship
go for the military tech sojutsu in 13 at -11gpt
4.Jul 1508
defeat 6 units and move settler in position to found city next turn
IT an exposed 1hp bushi defeats a sword and promotes to grandmaster :)
5. Oct 1508
found Hagi
defeat 2 more units in Toyooka, but there are still troops inside
6. Jan 1509
lose a bushi taking out 3 troops in front of Atsugi
2 more tropps defeated in Toyooka, that is a total of 6, but there are still troops inside
approach Kurayoshi
IT army defends against 2 units at Masuda, then spot a stack of 8 Oda units
7. Apr 1509
defeat 2 units inside Kurayoshi
defeat 2 more units in Toyooka, finally
http://forums.civfanatics.com/uploads/53368/rat171509a.jpg
keep city for now, but that big stack nearby is a worry
IT 6 Oda units step next to Toyooka
Ube is hit by desease
8.Jul 1509
decide to abandon Toyooka, too risky, sell the rax there first for 10 gold
9.Oct 1509
maybe we can try and keep this city
http://forums.civfanatics.com/uploads/53368/rat171509b.jpg
it comes with a rax, 2 slaves and 1 cat
10. Jan 1510
defeat 1 unit at Kurayoshi, 2nd army there is healing, do not attack before next turn
attack Nishikawa, city should fall next turn, if we can keep it, do so
we do have 2 settlers , but we need to clear the area first, remember the 8 Oda units are still around
looking at the culture we don't have, we must raze any city other than purple. In case we hit the capital, and their shogun, the Civ will be autorazed anyway
http://forums.civfanatics.com/uploads/53368/rat171510a.jpg
ThERat Nov 04, 2006, 01:34 AM Roster
ThERat
Greebley - up
pindicator
Empiremaker
Sir Bugsy
Sir Bugsy Nov 04, 2006, 11:07 AM The purple guys have got to be running out of cities soon. IIRC, the AI heavily defends their capitol and their Daimyo in this scenario. Expect a slugfest at each capitol.
And yes, that's right. Once the Daimyo is dead, the civ disappears. all cities become rumble.
Empiremaker Nov 04, 2006, 11:23 AM Sorry about units on auto move. I didn't think I had any on it. Good turns.
I'll try to do better turn reports in the future :blush:.
Sir Bugsy Nov 04, 2006, 01:56 PM hey, don't worry about it.
Just tell the story of your turns so we all are on the same page.
Greebley Nov 05, 2006, 03:02 AM Ok. I got it.
Greebley Nov 05, 2006, 04:03 PM Preturn: Things look good.
April 1510 AD: Nishiwaki is destroyed. Looks like we have several initial rushes coming at us. I see at least two civs with substantial stacks. Lose a Bushi vs an injured Ash.
Togugawa is sending a Bushi at us. Is that the first?
Jul 1510 AD: The mountain range in the middle of our lands is a royal pain. I am trying to block off units from simply running along the mountains and force them into the open. Otherwise units losses will be too high.
Killed a big stack of Dark green units that looked like an initial rush.
Oct 1510 AD: Big yellow stack landed next to our city Atsugi and we were able to kill it.
We get another leader which I make an Army.
Jan 1511 AD: Lose an Elite* Bushi to an Ash. Our first loss though a LOT of units have redlined. We will likely lose another IBT. A Bushi was red-lined and I suspect an Ash will attack.
Togugawa has 4 visible Bushi now. They still a bit away from our towns though.
I am trying to get a line of towns up corresponding to our leading town, but it is a bit rough going. 4 Armies will help. We have survived the rushes and will
April 1511 AD: Some Mountain roads completed for more flexible defense.
July 1511 AD: Kuravoshi is finally connected to our empire.
We get another leader and cannot build another army due to city count so I rush the Hero's Epic in Kurayoshi . That town will be easier to defend with a border expansion.
Oct 1511 AD: Drove back the AI and plant a new city NW of Kuravoshi.
Jan 1512 AD: Move an army next to the Purple Capitol. Attacked Ako but will need to rest to attack again.
Apr 1512 AD: Kill two units in Capitol.
Jul 1512 AD: Kill one unit in Capitol. Capture Ako. Not sure if we will be able to keep it.
Spot the first red units I have seen. It is not an initial rush units so I suspect they have had a war.
Notes:
Yonoga needs a magistrate as corruption is high. I set it up to start one next turn.
BTW, the Teal civ seems to be able to send large numbers of units at us. I am guessing they are one of the strongest.
This game is going to be very tough especially at Demigod. Looking at the tech tree and the fact the AI have finished the first age we are going to be facing attack 7 defense 7 Samari warriors. I think we need to go for the GLib and try to get it before that occurs. Looks hard to do, but if we don't we will be likely overrun. Another option actually is pillaging Iron to stop them.
The picture below shows the situation fairly well. We havae a nice wall of towns excepting the Ako capture. Clearly we need to take the Purple capitol next - that will clear up room for expansion.
Our front line is a rare break in the mountains so we don't have to fight units in mountain terrain. I would build roads in the mountains nearest the front line so we can move units to block. If we had to deal with units with defense more than 1 my progress would have been much less. Bushi are starting to come and we don't want to have to dislodge a stack of them from the mountains. They can walk freely all the way into our core along the mountains and are quite annoying.
We have two settlers for when the Capitol falls.
http://i13.photobucket.com/albums/a251/Greebley/Rat17_1512AD.jpg
ThERat Nov 05, 2006, 05:06 PM wow, this looks far more intense than a turnset ago. If we face 7/7 units, we have to be extremely good to survive.
I don't know whether we can get the GL.
Attack and take out Kobe and purple will be gone entirely, which will get rid of some towns. This will spur the AI to pump settlers again I guess.
By the way, can we build the pentagon wonder in this game. Obviously it wouldn't be the pentagon, but something comparable? It might help a lot.
Another question I had, which governments are suitable for us? Feudalism didn't mention WW. Anyone has a clue?
Roster
ThERat
Greebley
pindicator - up
Empiremaker
Sir Bugsy
ThERat Nov 05, 2006, 05:08 PM I agree with Greebley, that we might want to send out 1 pillager army to disconnect iron and that green resource.
Empiremaker Nov 05, 2006, 06:15 PM Feudalism has low WW (Republic), but still might be worth it since Geshia house gives +50 lux and production. If we don't switch we will have the tile penalty the whole game.
Wow. That's alot of AI units.
Sir Bugsy Nov 05, 2006, 07:14 PM IIRC, Feudalism is the only government available. We'll need to go for it.
Some iron pillaging would probably be a good idea. I would go for teal's iron. They seem to be the strongest.
The land mass is going to widen a bit past the purple capitol. That is going to make for a wide front.
We may need to set up some stationary defenses on one side then move forward over asmaller front. Then switch.
Greebley Nov 05, 2006, 07:45 PM Despotism has WW I was noticing it in our cities in this scenario. Staying in it is not an option to avoid WW.
Greebley Nov 05, 2006, 08:12 PM By the way, can we build the pentagon wonder in this game. Obviously it wouldn't be the pentagon, but something comparable? It might help a lot.
Another question I had, which governments are suitable for us? Feudalism didn't mention WW. Anyone has a clue?
From the civopedia I got the impression the the Mil Academy acted both as Pentagon and as the Standard civ Mil Acad. It says it can make armies, increase chance of Gen appearance and build larger armies. Sounds like it also works like the Heroic Epic - but we have already rushed that so I don't think it will increase the chance any further (could be wrong though).
I also think getting the GLib will be hard and pillaging will be our best/only option. At least the GLib never expires. We just have to make sure we capture it before we destroy the civ.
Actually that is true in general. Destroy a civ with a good wonder before capturing the city and it is gone forever.
pindicator Nov 07, 2006, 12:57 AM I was planning on playing tonight and posting tomorrow, but when ~20 units showed up in our south and our armies out of place (why out of place? see teaser image), I decided to think this over before playing the last bit. So the report will come tomorrow after I've pondered how best to save our southern cities.
But because I hate to leave you with nothing at all:
http://img301.imageshack.us/img301/1998/rat171514teaseriw1.jpg
P.S. I've decided that this was a bad move on my part.
ThERat Nov 07, 2006, 02:22 AM but when ~20 units showed up in our south :eek: how did that happen.
Empiremaker Nov 07, 2006, 08:39 AM 20 units = 10 galleys. How did 10 Galleys get past you? Good job destroying the Urakami.
Sir Bugsy Nov 07, 2006, 09:29 AM I don't think any of us planned on beating back an invasion of that magnitude. What civs were they? The two offshore civs? I've rarely seen a coordinated amphibious landing by the AI.
I would hold the front and then try and get as many units southward as possible. Expect some loss of cities and hope they aren't razed.
PS - That wasn't a bad move.
pindicator Nov 07, 2006, 10:41 PM First off, when I said "southern cities" I meant southern along our front. With all the talks of amphibious landings, I realized I had miscommunicated there.
Initial IT - Stone archer outside of Ako attacks the city (with army inside) and the army goes down to 5/13 HP. Ten more units move outside of Ako, and I have no reinforcements.
http://img150.imageshack.us/img150/2182/rat171515abandonakohj3.jpg
1) Oct 1512
Sell barracks and disband Ako. It was surrounded by 10 units and only a wounded army for defense. Mistakenly move our worker instead of deleting him: we can't get him to safety. Kill 3 stone & 1 Ashi. Don't know where to put settlers. [4-0]
IT - We lose the worker. The stack that was heading for Ako is now heading to Kurosawa.
2) Jan 1513
Science to 70%, Currency in next turn.
Kill 5 Ashi, 2 crossbow.
Pull the armies back from Kobe and block off the hills, trying to create a killing zone by Kurayoshi. [11-0]
IT - Orange lands an Ashi
Currency comes in. Horseback Riding is next.
3) April 1513
Good news: we are up Currency in the Ryuzoji.
Oranging landing is crushed: one Ashi dead. Follow that up with 1 more Ashi and 2 more Crossbows. Move two armies to Kobe.
http://img150.imageshack.us/img150/6633/rat171515leader1nc5.jpg
Then we attack another Ashi and get another leader. Looks like the best he can do is rush a magistrate somewhere. [16-0]
IT-
Myoshi lands an Ashi
4) July 1513
Start a marketplace in Hiroshima. Then I decide to swap any city over 6 uncorrupted commerce (we only have three) to markets as well.
Myoshi ashi redlines and then kills our Bushi. A spear mops up and promotes. Our two armies outside Kobe attack and kill 3 ashi & 1 crossbow. Kill an ashi and 2 crossbow in the open.
My Civ4 habits are preceeding me: I thought I needed to mine an iron to hook it up. [24-1]
IT-
Forgot that I left a Bushi exposed and I lose it in the north.
In the middle another crossbow attacks but we win that battle. [25-2]
A Matsunaga stack moves to Kurayoshi.
5) Oct 1513
In the open, kill 1 ashi & 7 crossbows. Still 4 units outside of Kurayoshi but we have a spear and a bushi for defense.
At Kobe, our armies kill 4 more Ashi.
Use our leader to rush the magistrate in Yonago. [37-2]
IT - Kill a crossbow on defense [38-2]
6) Jan 1514
Kill 2 more Ashi at Kobe, and another in the open. [41-2]
IT - There are a scary amount of Bushi moving around behind Kobe
7) Apr 1514
Kill an Ashi in the open.
Kill 2 more Ashi in Kobe and then see the Damayo!
Purple is dead!
And then I realize that I made a big mistake. All those red bushi can move freely up to our borders in 2 or 3 turns instead of 5 or 6. (That's why I called it a bad move to kill purple.)
Kill the last 3 crossbows and ashi by Kurayoshi and build a town more situated for defense than a prime city spot.
I believe killing the civ has dropped war weariness. [49-2]
IT - Bushi Bonanza!
Thankfully only 4 bushis went north, the rest are doubling around back south.
8) Jul 1514
I give up the mountiain by Mine, but I need to in order to pillage the road to prevent reinforcements to the BUshis by Yamai.
Kill all 4 northern Bushis, no losses!
Kill 3 ashis, crossbow, a bushi in the open. [58-2]
IT - our spear kills a crossbow [59-2]
A Saito (red) stack of 4 Ashi, 3 Bushi, & 5 Crossbow move towards Kurayoshi.
Matsunaga was 7 crossbows and 1 Ashi nearby Hikari, heading towards Kurayoshi as well.
9) Oct 1514
I need to rest and look at this with fresh eyes tomorrow.
The situation:
http://img150.imageshack.us/img150/6459/rat171515postpurpleyw6.jpg
In the north -
A) Myoshi (3 ashi, 1 xbow)
B) Saito (3 bushi)
In the south -
C) Saito (4 ashi, 3 bushi, 5 xbow)
D) 2nd Saito (1 ashi, 2 bushi)
E) Matsunaga (3 xbow)
F) 2nd Matsunaga (1 ashi, 4 xbow)
G) 3rd Matsunaga (3 ashi, 1 xbow)
In between, in the back, could go either way:
H) Oda (4 ashi, 1 xbow)
and the lone Myoshi xbow that doesn't get a letter.
That's 39 units in view right now, 27 of which are in the southern theatre.
Northern army (13/13) moves SE, cuts the road, and then heads west onto the road network.
Middle armies (11/13 & 4/13) are the tough choice. Attack now and take out the Bushis? Decide to attack with the 11/13 and he drops to 7/13, 2 Bushis dead. Second army fortifies to heal.
Bomb the western-most Matsunaga stack. Kill 2 xbows, leaving the last red-lined.
Southern army attacks out of Hikari, killing an ashi and an xbow from the Matsunaga middle stack. So we're giving up the highground in an effort to kill units now.
[65-2]
IT- more units move into the area than I killed last turn, but thankfully the Saito super-stack splits, half towards Hikari and half towards Kurayoshi. There are only 7 units at Kurayoshi to deal with now. Stacks of 5,4 & 3 directly outside Hikari. I'm ignoring the rest for all purposes until i can deal with those. The northern units appear to be taking the middle mountain range to come into our territory.
10) Jan 1515
Cats bombard both Saito stacks (bushi = bad)
I stick with my naming convention:
He's waiting in Mine for orders: rush another big building?
Kill 2 ashi and an xbow of the Kurayoshi stack, but lose a Bushi who decided to fall on his own sword.
Out of Hikari kill 2 Saito ashi and 2 Matsunaga xbows.
The last two armies are left fortified. I would either leave them fortified to heal, or move them to the west mountain top to prevent the Miyoshi troops from taking that ridge. You could also split them. A lot of troops are left fortified for defensive flexibility, but I've left it in a position where we won't lose anything. The only thing I'm worried about is a shift in enemy troops back north; our troops are now tied down in the south.
Horsebackriding is due next turn.
Final kill tally: [72-3]
In the end, did I over-react by abandoning Ako? I built Hiraku with the same intent: to have a southern town we could defend. I like Hiraku's placement because all the "outer" tiles are all grassland and easier to kill the enemy from. It'd be nice to move up with more cities, but that will have to wait a little bit first.
Here's a current image, as well as the latest AI movements:
http://img150.imageshack.us/img150/5223/rat171515troopmovementsyw1.jpg
Sir Bugsy Nov 07, 2006, 11:32 PM That was a hellava great set!
I think we need to plant a settler on that rubble on the northern coast (the one with the saki). I would also settle on the hill east of the rubble in the center of the map north of Hikari.
That will shrink the front a bit. We have a salient that is making life harder than it needs to be.
ThERat Nov 07, 2006, 11:54 PM :clap: nice kill ratio, what a turnset...yes, you did scare us thinking the AI landed 20 odd units behind our lines.
Things are looking tough, but hey, this is AW at DG, it's meant to be that way
Remember, we need to expand, that is very important for AW games.
Roster
ThERat
Greebley
pindicator
Empiremaker - up
Sir Bugsy
Greebley Nov 08, 2006, 03:43 AM I figured there was a good chance Ako would get abandoned. I grabbed it before starting the capitol attack so we would have the option of keeping it. it was a bit exposed, so I am not suprised you had to retreat.
I think you did the right thing there. Trying to hold on to it at the cost of an army would have been the mistake. Armies are more precious than cities IMO.
Empiremaker Nov 08, 2006, 09:19 AM Wonderful turns Pindicator. I got it.
Sir Bugsy Nov 08, 2006, 10:29 AM I agree with Greebs, that was an excellent decision to abandon and save the army.
ThERat Nov 08, 2006, 06:50 PM I agree with the army, it's more important to keep that
ThERat Nov 10, 2006, 06:20 AM Empire, any news?
Empiremaker Nov 10, 2006, 10:50 AM 0- Use Leader for army- Will fill with horses
Switch Yonago to rax.
IBT- Pllaging
2 Galleys appear. about 10 new units come into view.
HBR comes in start on Shinto Precepts(5 turns, -2 GPT)
Tokugawa starts Sun Tzu
1- See horse in back of territory near Yonago.
Set up trap for army ZOC
Notice archives being built in some places that have 2 sci/turn.
IBT- More enemy units.
Galley unloads Ashi
2- Not much.
Kill Ashi dropped off
Ube to Settler
3- Capture enemy settler, use one of the workers as bait for army ZOC.
4- Use the Daimyo to kill an Ashigaru, and get a leader, will use for Izumo Shrine.
IBT Meet Ichijo
Oda completes Sun Tzu
5- Kill stuff.
Move leader to Okayama for Izumo Shrine.
IBT- Matasunaga found city to N of the front.
Start on Construction.
6- Horses hook up.
Found Kudamastu
Hurry Izumo Shrine in Okayama
Switch a number of builds to horsemen. Horsemen are extra powerful in Sengoku 3/1/2 and Blitz.
7- Izumo Shrine completes
8- Hiroshima completes marketplace
Capture 2 settlers
First horseman rolls off the production line
Dyes hook up with city expansion
9- Use army to attack Sumoto, but there are lots of ashi in there.
IBT 4 units are landed by Ube in the middle of the empire. Ouch. 2 Bushi, 1 xbow and 1 spear.
10- Renforce Ube
Notes:
The AI likes to try to pillage the Iron, so the army ZOC can be used.
See Pindicator's map for invasion routes
The army in the NE near the enemy city should retreat
Watch for the invasion near Ube.
Settler in Mine needs protection so it can settle
Horseman army needs filling
The save (http://forums.civfanatics.com/uploads/58832/rat17_Jul_1517AD.SAV.zip)
Empiremaker Nov 10, 2006, 10:54 AM And a screen
http://forums.civfanatics.com/uploads/58832/RaT17_July1517.png
Sir Bugsy Nov 10, 2006, 11:07 AM OK, I got it. Looks like the game is getting interesting.
Greebley Nov 10, 2006, 02:05 PM I think we have to have at least two armies our razing and pillaging. Bugsy, if you possibly can, send two off to find real cities to raze. I think stacked together they do better.
Our horse army is defense 1. Never leave it undefended. An attack 3 shouldn't attack it, but any strength over that will and they will also attack if partially injured with strength 3.
Sir Bugsy Nov 10, 2006, 03:08 PM Two armies for pillaging. Sounds like a plan.
ThERat Nov 10, 2006, 07:06 PM had a look at the save, our defenses are pretty thin, sending out 2 armies would only be viable after we have more units for defense.
I looked at the research, I suggest to go for Bojutsu after feudalism for a 2/5 unit, better for defense.
Greebley Nov 10, 2006, 09:43 PM My worry is that if we don't slow the AI then we will be seeing large number of 7 Att 7 Def units that we can't kill them all. If by thin you mean the line will collapse if we send out two armies then I wouldn't do it of course. If you mean there might be a risk of losing a town and we may not be able to kill all the units we would like in a turn - well then send out the army.
I think it will be fairly obvious which it is. Basically it is possible the army is so vital every turn you never get the armies out. But if they are just being used to mop up injured units - I would say out they go.
Sir Bugsy Nov 11, 2006, 12:09 AM Playing now.
Sir Bugsy Nov 11, 2006, 02:11 AM Pre-flight - Jul 1517 – we have four invaders behind the lines. Bring a bushi down from Tokoyama to kill one of them. Check F4, yes we’re at war with the world.
IBT – We lose a bushi and a horse to the invaders, killing one.
Construction=>Feudalism (6 turns)
Oct 1517 – Martin Luther completes the 95 theses. Oh, wrong game. We kill the two invaders. Kill five others at the front. Mostly healing up. (9-2)
IBT – Kill one attacker.
Jan 1518 – Kill three. Found Omygoshi on the front. Fill the Horse Army and send it to the front. (12-2)
IBT – Takada and Hojo show up looking to trade TMs. Here is your messenger’s heads back with our compliments. The Brown guys (UPS?) drop off an invader next to Ube. That looks like their spot. We’ll need to keep a force back there.
Apr 1518 – Dispatch the landing. Kill 13 at the front. (26-2) Send an army on a pillaging mission. I don’t feel like I can send two a the moment.
Jul 1518 – Kill eight at the front. Get some armies on the high mountains. Start moving forward. We need some settlers. Swap two cities. (34-2)
IBT – Date shows up and we declare war. Is there anyone else?
Oct 1518 – Kill five. Start setting up for the next city on the north coast. (39-2)
IBT – Some settlers are headed our way. Another brown amphibious landing.
Feudalism=>Bojutsu (16 turns) This will get us monks. Those guys are great.
I revolt. We get six turns of anarchy.
Sir Bugsy Nov 11, 2006, 03:04 AM Jan 1519 – Kill the invader. Kill five other assorted units. March on Sumoto (Dark Green) and kill one defender. Our pillaging army comes to Kyoto, the light blue capitol. There are only ashi as defenders. Manybe we can get rid of another civ. I attack and kill one defender. We know 13 civs. There are three left to meet. (47-2)
IBT – A dark Green amphibious landing in the same spot.
Apr 1519 – Light blue have Yamabushi monks. Kill one in a new light blue city on the north coast. Kill two more defenders in Kyoto. Kill the invader.
Attack Sumoto and kill the lose defender…
http://img294.imageshack.us/img294/1737/rt17sumotosa1.jpg
You can also see the location of the new light blue city. (52-2)
IBT – Two more amphibious landings.
Jul 1519 – Kill one landing, lose a horse on the other. Kill two defenders at Kyoto.
Kill seven at the front. At Obama, kill one defender and…
http://img299.imageshack.us/img299/4185/rt17obamagy1.jpg
(63-3)
IBT – Two landings. We meet Uesugi. Lop off his messenger’s head also.
Oct 1519 – so we have three sets of invaders to deal with. Dispatch the one left over from last time. Then get the two new ones. Kyoto now has a yamabushi monk defending so that’s the end of that siege. Continue on pillaging. Get eight kills on the front. (75-3)
Jan 1520 – Found Takahashi. Kill eight at the front. I’m going to play through the anarchy, essentially one more turn. (83-3)
Apr 1520 – Kill eight more. Can’t get the landing. (91-3)
Sir Bugsy Nov 11, 2006, 03:20 AM After Action:
First here are the landing zones:
http://img296.imageshack.us/img296/9499/rt17landings1ao6.jpg
For the first part of my turns #1 was the place. The last four landings have been at 2 and 3 at this location.
Here is the other location:
http://img205.imageshack.us/img205/4219/rt17landings2od9.jpg
Obviously, that’s our present problem.
We are really due for a leader. I think we should have enough cities for another army. I must have had 20 elite wins without a baton.
Here is the front:
http://img292.imageshack.us/img292/1073/rt17frontrx7.jpg
The red lines are the enemy tracks. I have started building roads in the mountains. They make for nice forts. I think roads on the pink line would make for a nice front line.
We should be out of anarchy after the next IBT. We need to start turning up the research. Yamabushi will greatly help defense. Especially since they can see ninjas. They will free up our armies.
Expect the initial onslaughts of the new civs I met. There should be three or four of them. Expect some advanced troops.
Save: http://forums.civfanatics.com/uploads/32851/Rat_17-_Apr._1520_AD.SAV
ThERat Nov 11, 2006, 03:32 AM nice getting us feudalism, let's hope we can recover fast and get Yamabushis. We got so many enemies, we surely need more units.
This game turns out much tougher than I though. :D
got it, playing now.
ThERat Nov 11, 2006, 05:33 AM save (http://forums.civfanatics.com/uploads/53368/Rat_17Oct_1520_AD.SAV)
Pre-Turn
well, there is another Civ that we didn't declare war, do so and we have 13 enemies
IT defeat the one unit in the hinterland on defense 1-0
we become feudals and some Civs start the Great Library
1. Jul 1520AD
defeat 6 units including a landing at Hagi 7-0
MM and Bojutsu is due in 4 at 80% science and +28gpt
IT no attacks, but 2 landings
2. Oct 1520AD
defeat 7 units, decide to send out another army for cover 14-0
3. Jan1521AD
the 4th victory this round gives us another MGL
decide to make another horse army for now, just to find out we are short of 1 city for that 19-0
4. Apr1521AD
Okayama gets it's aqueduct
waiting for the settler to come forward defeat 7 units 26-0
IT Bojutsu is in, select Bujutsu on the way to Kyujutsu for samurai archers
it's done in 6 at 90% science
5. Jul1521AD
defeat only 4 units 30-0
IT we get our first yamabushi
the AI lands units next to matsui in the hills rather inconvenient
6. Oct1521AD
lose a bushi defeating both landed units, kill 3 more at the front, get settler in position [31-1]
IT it's getting ugly as 2 Yamabushi enter our borders
7. Jan1522AD
our cats are badly needed to wound these monsters (remember they treat any terrain as roads)
redline one of them and take it out
remember to found Kibitsu first to get another army
decide that the Yamabushi army is the super-pillager army, fill it with one
use horse army to take out 2nd yama, defeat another 5 units [38-1]
pillage around Nagoya, that is size 17 :eek: :eek:
IT first time a town gets attacked during my turns and we immediately get another MGL taking out a horse while the
other retreats
a bushi actually attacks our 1Yama army inside Kibitus, thanks for the loss :)
8. Apr1522AD
decide to use the MGL to rush a library in our capital, thus switch it to bushi
go 7-1 defeating 3 units in the hinterland [45-2]
IT Persia lands 6 units in our hinterland
9.Jul1522AD
rush the archives in Hiroshima
defeat 8 units and move another settler to front [53-2]
IT some enemy units climb the hill I wanted to settle next turn
lose an expsoed bushi :( [53-3]
Imagawa city of Fuji finishes the GL
10. Oct1522AD
defeat 7 units, continue to oillage around Nagoya
reduce science to 70% as Bujutsu is due next turn
continue for Kyutjutsu, we badly need better attackers
final unit tally [60-3]
ThERat Nov 11, 2006, 05:39 AM http://forums.civfanatics.com/uploads/53368/rat17oct1522.jpg
In order to take out the Yamagushi towns, I think we need to rbing along cats, no choice. As stated Samurai archers might help in the future
Please do not forget to fill the Yama army with 2 more units
IMPORTANT: looking at the screenshot, I realise I did forget to cover thos workers, please do so
ThERat Nov 11, 2006, 05:42 AM Roster
ThERat
Greebley - up
pindicator
Empiremaker
Sir Bugsy
this game is pretty good fun, I'd say. Slow start but now we have a real scary game here
vmxa Nov 11, 2006, 07:09 AM Lurker question:
Do you guys have two sepearate install of civ? One for normal and one for RaR?
ThERat Nov 11, 2006, 07:12 AM Do you guys have two sepearate install of civ? One for normal and one for RaR?this scenario is a standard scenario delivered with C3C.
As for RaR, you need to find the dowload for 1.04, not so easy, but Greebley might be able to tell you
Sir Bugsy Nov 11, 2006, 10:59 AM I don't play RaR so I can't help.
I forgot about the Yamabushi's no terrain limits. It is really important to occupy the high ground. At attack 2, they won't try an attack.
Also position them so that we can see invisible units. I think there is a chance ninjas might arrive in the next 50 turns or so.
Greebley Nov 12, 2006, 02:15 AM I believe I (or some one at least) mention how to get RaR in the Emp1 thread (a current game).
No seperate install. Just a scenario you can play.
I got it.
Greebley Nov 13, 2006, 01:18 AM Preturn: Yambushi Armies will be incredibly powerful pillagers. With their high defense, they will not ever be attacked and they can pillage 9 squares a turn. I am suddenly feeling a lot better about our winning chances. Of course it also means defense will be much harder with (essentially) a move 6 unit.
IBT: We win a fight. The red AI already has the Samari Archer with a 6 attack strength back in its homelands.
Jan 1523: We get the tech. Start researching Kyujutsu - This will also give us the Samuri Archer. Research at 100% gets them in 5 turns.
IBT: A Horse attacks and retreats. Two minor landings behind our lines (spots indicated by ThERat)
Apr 1523: Kill the landed units. I lose a GM Bushi attacking a 1 HP Spear.
BTW Heihojutsu is an absolutely TERRIBLE tech for us. Instead of a bombard strength of 4 at 20 shields we get a bombard strength of 5 (no other benefit) at 50!!! shields. I've got to say that is the worst upgrade I have ever seen. Unfortunately the tech is required for Samari Warriors and a Defense 7 Spear type unit.
The solution to my mind is to spam out Catapults and try to avoid the tech for now at least. As such I switch some builds to Catapults and will build more when the Yambushi finish. Note that the defense 7 spear is cheaper than the Yambushi so worth pursuing - but not if we can't bombard incoming units. For the rest of my turn I will go after other techs and then we can see our Cat count and decide if it is time to pursue it (my guess is that at that point we will want to in the next players turn).
IBT: Lose a Bushi vs Bushi fight on a hill. Some more landings.
Jul 1523: Yambushi army is now out and pillaging. It encounters and kills a Samari Archer. Kill other units but movement is constrained. We do need more units on the front. More Cats would be nice too. We have too few.
I did not kill the landings. Instead I brought our Cats up. A spear on a hill is too costly and only guards a single Bushi which we can handle an attack from.
IBT: Bushi from landing attacks our Bushi in a town on a Hill. Unforunately, the enemy wins. Still better odds than attacking the spear.
Another Bushi lands on the same stack.
Oct 1523: Bombard and kill the Spear. Lose a horse attacking the Bushi. Another Bushi attacks the 2 HP Bushi on top and loses. Argh! We now have 2 very injured attackers but have lost 3 units due to bad RNG. We may need more Cats here.
Our troops really are thin. I will be glad when we get the attack 6 units in 2 turns.
I settle a town on the North side of our front advancing our lines a little bit.
Jan 1524: Yama's are coming on line. They will be a big boon.
Capture Otsu. I will probably replace. Light blue has culture only slightly greater than ours, so we could keep if we could get it starved down. It controls a new lux which leads to riots so I usually replace such cities even if were ahead in culture.
IBT: Very bad IBT. Our town is attacked by Horsemen and we lose our Spearman, an Elite Bushi, and We lose our Horse Army.
Just as a general comment, I would have not made the Horseman army. Defense 1 armies are too easily killed. 1 more point of defense is much better than the extra movement point vs a Bushi Army. I just find it too difficult to keep them alive.
Apr 1524: Got the tech for the attack 6 archers. Now going for the tech for Harbors. It will take 4 turns so I will end there and we can discuss tech.
IBT: We survive some attacks by Horsemen (moved in 2 Spears).
Jul 1524: RNG just hasn't been with me today. An Elite full health Bushi loses to a 1 HP Stone XBow. Thats Attack 3 vs Def 1 - odds about 1/1000 of a loss.
Yama army finds some Iron and pillages it. Replaced Otsa with a town of our own.
IBT: A Yama becomes GM on Defense. Will lose some Cats for a round (can take them back). Build first Samari Archer.
Oct 1524: Samari Archer attacks a boat[b]
IBT: Yama's move behind the lines.
Jan 1525: Needed to concentrate on the Yama's. Did kill a few other exposed units.
Found and Pillaged another Iron with the Yama Army.
Upgraded our king unit to a 5 attack 5 defense.
[b]Yama's are really nasty. If one gets behind the lines far enough to be out of Catapult range, then it can be very hard to dislodge. We could have had a speed 6 unit amongst unguarded cities.
IBT: Another Yama ugh! One killed and one within striking range.
Apr 1525: Anti-Yama wall built.
To discuss:
What do you want to do about tech? There are two techs that lead to Samari Warriors that we can research first. We can research them first - that would mean we lose the abilty to build Catapults at 16+ turns rather than the 50 shield monstrosity. This puts off having a defense 7 unit about 6+ more than that - so 22+ turns. Samari warriors come in at the same time. The defense 5 Yama's seem reasonable to me for defense
Enemy Yama's could be a real problem. Imagine one dropped off on a hill behind our lines. It is Defense 5 and no way will our back units be able to stop it in one turn unless we move a large number off the front line. It can move 6 so any town without a guard is easy pickings for it. I propose we start building spears for every single city that we own and that we keep that unit in them at all times. I didn't set up for this, but it makes sense to build the cheaper defense 3 spears that can probably hold off a Yama from our towns. The next player would have to build a goodly number of Spears. I realized this too late to do anything about this on my turn.
We have 3 armies pillaging. After the loss of the Horse Army we have only 2 behind. We really need another leader or we could choose to bring the Bushi armies back. I had no leader luck with a lot of elite attacks. My thought is to bring the Bushi Armies back(this will take a while) since the Yama army by itself pillages over twice what both the Bushi armies can do together. Our next leader goes for a Samari Archer army, but after that we try to slip in another Yama Army for more pillaging. Japan is very large so we probably need 2 Yama's to stop Ninja's and Samari Warriors (jade and iron) from the civs. There is a lot of land to cover.
Notes:
There are attack 6 units out there. From past experience a yellow lined defense 2 army can be killed by attack 6 units in flat terrain. We really need to keep armies healthy (green) or keep them in Hills or mountainous terrain.
The mass of units in the middle of our civ is where the landings were occuring. So far nothing worse than spears and bushi.
Added a comment about a city in possible danger. I think it is ok only because the Yama will be blocked by other civs.
I didn't like my play tonight. Made some little mistakes that cost us. Too much going on with units I am unfamiliar with I think.
Really not sure we can win this or not. Will the AI overrun us? So far we are ok, but the number of units that could come at us is scary. Once we get the bad tech increasing our bombard power will be prohibitively expensive too. The Yamas are both pillaging gods and a real thorn in our sides.
It appears zip files cannot be over 300kb, but sav files can (for attachments). This means I may have to stop zipping save files if I want to use attachments.
I will end with a picture.
http://i13.photobucket.com/albums/a251/Greebley/Rat17_1525AD.jpg
ThERat Nov 13, 2006, 03:55 AM It's hard to say which techs first, but maybe you are right, go for the 2 techs we need anyway and avoid the more expensive cats for now
The game is surely tough, I hope pillaging wil get the AI back to stone age
Roster
ThERat
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Sir Bugsy
pindicator Nov 13, 2006, 08:45 AM Got it and will start on it tonight, but we'll see how far I get.
pindicator Nov 13, 2006, 09:43 PM In the span of 2 turns, we've had a city flip, an army born, a new enemy met, and killed 14 units while losing 2.
I'll get more in tomorrow. But I have a plan.
Sir Bugsy Nov 13, 2006, 10:57 PM The Yamabushi are scary. I like Greebs yama-wall idea.
The good news is that I don't think there is any one left to meet.
Greebley Nov 14, 2006, 01:48 PM There are two civs I could have bought contact with if we were playing a normal game. So two more to meet. [Edit: Er... one more to meet of course]
We need another Yama army pillaging to have a real effect. Maybe we should use our next leader for that - though an attack 6 army is also high on our list of wanted items. We just need to get 2 leaders :)
BTW, if we get two leaders, the need for an Attack 6 on our front line + need for a Yama army is high enough that disbanding a Bushi army out pillaging would be worth it if we don't have the cities (building more cities, even stuffing cities into the cracks would be better though - we do have places we can settle - there was a peninsula that should have a city.
Greebley Nov 15, 2006, 03:40 PM I will be travelling for Thanksgiving. It is a long drive off to TX to see my wifes family. I will leave this Friday Nov 18. and suspect to be back around Nov 30. I hope to be able to comment to the forum, but won't be able to play.
pindicator Nov 15, 2006, 09:37 PM Stopped after 5 turns. Things are looking better. The stacks are coming, but our troops quality is about to increase immensely. We could use more catapults, more settlers, more everything, but I was starting to look towards expansion in the end of the turnset rather than plugging the holes.
One thing I realized towards the end of my turnset: Spears (1.3.1) cost 40 shields. Samurai Archers (6(3).3.1) cost 40 shields. Soon after I realized that, all spear builds were canceled for other more favorable builds.
One more thing that is going to start hurting in the future: War Weariness is at 41%. Geisha houses (200 shields) reduce WW. At some point we will have no choice but to build them.
Inherited Turn --
Move a spear out of Kibitsu per the picture; now the Yamabushi has no possible route to our undefended core. I just hope this doesn't hurt Kibitsu.
MM a bit, but I don't have a good enough grasp of the game to spend an hour figuring out the best MM.
I take a look at the recommended builds, and spears and catapults seem to be the order of the day, with catapults getting a nod due to their imminent extinction. So after a round of cats we'll work on getting at least 1 spear in every city... and pumping out front line military... and expanding via settlers.
I'm build us some armies, too, just for kicks, k? ;)
IBT-
A ridiculous number of units move forward, some ships move towards our core (one obviuosly is transporting units) and the Yama moves onto the Gem tile just outside of Takahashi. Oh yeah, this is cake.
1) July 1525AD
Six full cities will riot... I think WW is starting to hurt. Yeah, it's at 37%, up from 28% last turn. Many of these cities are core cities, so I'm raising luxuries to 10%.
It takes 9 cats, but I redline the Yamabushi... but what do I try to kill it with? Well, I'll try our elite* horse.
Nope.
Decide I better do it with the army; it's the only sure way from losing another unit and promoting him (and making me use up more cats on him). This, though, leaves Sakaiminato undefended; thankfully we have 2 spears in range. One should do.
Kill 2 stone-archers that landed by Hagi, a Bushi by Kibitsu, and a spear outside of Fucho. Oh, and our Yama army killed an xbow that was in its way. [7-1]
IBT-
As if we need more units coming at us, we meet the Otomo
We didn't have a landing, but we got worse:
http://img218.imageshack.us/img218/2704/rat171525deposenl9.jpg
And yes, I had just moved that Samurai archer in last turn.
And why are the Oda troops running away from us?
[7-2]
2) Oct, 1525AD
2 of our Yamas we had for landings are needed to recapture Nimi. One promoted to GM, too.
Bomb and kill a Yama.
Get a leader out of Kibitsu. Decide that a Samurai Archer army is better than another pillaging Yama army. Why? Sam army will help us push the line forward, gain more cities, thus enabling us to build more armies.
[14-2]
IBT-
For some reason a Horseman attacks our elite Yama in Kibitsu
http://img218.imageshack.us/img218/3381/rat171525leaderax2.jpg
So I will have to make a Yama army now!
Well, we need 3 more cities before we can build it.
Disease strikes Ube [15-2]
3) Jan, 1526AD
Bombard a Yama and kill him with the army
Settled Mihara to help defend the front.
Kill in the open: Bushi, Spear, Xbow, Horse [20-2]
IBT-
Why are Saito units retreating? To get on ships and come at me; thankfully an army is in range of the city they leave from, so I will know to move some cats north to bomb those boats.
2 Horseman land near Hagi.
4) Apr, 1526AD
I just noticed that Spears (1.3.1) cost the same as Sam Archers (6.3.1). I swap all builds from one to the other... that's right, lots of spears a-comin'!
Tally this turn: 2 horsemen, 1 yama, 1 xbow, 1 ashi [25-2]
IBT-
Learn Kenjutsu
5) Jul, 1526
Tally this turn: yama, 4 xbow, and 2 spears.
Lose a GM* to a stupid attack. :(
Here is the battlefront:
http://img218.imageshack.us/img218/9175/rat171526frontwf7.jpg
Here is the plan:
http://img218.imageshack.us/img218/7197/rat171526theplanwp2.jpg
The 2 Bushi armies we had pillaging I was bringing back to join in an offensive so we can push out to the narrow front. It narrows again to the south of there, so we can hold a very narrow line while we take care of everything else south of there.
No beakers have been put into the Hiehojutsu research. Feel free to change that one if we want to keep building cheap catapults.
There is a leader sitting in Mine, just salavating for us to build him two more cities. Or we can disband one of the Bushi armies and make a second Yama army right now.
Final Tally: [32-3]
Sir Bugsy Nov 15, 2006, 11:58 PM Push the research. There are some great units we can build.
Disband a horse army or a bushi army to build a yama army. A yama army on pillaging duty will change the course of the wars.
I like the plan. Focus on light blue. Be ready with some settlers.
ThERat Nov 16, 2006, 01:04 AM I like your plan too. And yes, push research while we can. WW is a nuisance and I hope by eliminating Civs it might go down.
Roster
ThERat
Greebley - holidays until 30th Nov
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Empiremaker - up
Sir Bugsy
Empiremaker Nov 17, 2006, 04:45 PM I got it. Sorry I took so long- my e-mail been down, and I haven't had a lot of time to browse the forum. I'll play tomorrow morning.
EDIT: Geisha Houses coming up. It's not metioned the civilopedia, but Geisha houses give 50% production.
pindicator Nov 17, 2006, 07:30 PM If I remember from the save we already have Geisha Houses, an if Geisha houses give 50% AND decrease war weariness then they certainly shoot up in importance for core cities.
Just an FYI for the team, I probably won't be able to play again until the 24th, but I doubt it will swing around to me again by then.
Empiremaker Nov 18, 2006, 11:16 PM 0- Switch Okayama to Harbor
IBT- Lose a Galley
1- Kill a yama, promote horse to GM.
See Takeda have Samurai Spears (4/7/1)
Capture and disband 2 enemy workers
IBT- 4 Takeda Caravels come into viewing range
Ichijo unloads troops near Hagi
2- Kill Enemies
3- Found New Hiroshima
IBT- Chokosae unload troops
Lose a Bushi to a Ichijo Samurai Archer Ambhibious attack.
WW goes up a notch, Hiroshima riots
4- Found New Okayama on spices, netting the last (7th) luxury.
Build Army- Will fill with Yamabushi
Get a leader, will rush Geisha House in Masuda
5- Start working on a stack of Sam Archers.
IBT- Road to spices Pillaged
Start on Naginatajutsu (9 turns at -45 gpt)
6- Start filling another Yama army
Start moving about 20 cats towards New Hiroshima
Capture 2 Usegui Workers and see... Samurai Warriors (7/7/1, +1HP) OUCH. I expect to see them on the front in about 5 turns as the closer civs get the tech.
Lux to 20%
IBT Chokosabe Unload troops near Hagi
7- Okayama completes Harbor, and is growing at an extreme rate.
8- Reconnect spices. There is just one road connecting them, so protect that road.
Prepare to move workers to connect New Hiroshima. The workers should be in a protectet zone that Yamabushi can't get through.
9- Pillage Saito Iron
Kill multiple Yamabushi. I HATE Yamabushi
NOTES:
I played 9 turns because at some point we went a turn over, so I'm ending on turn 205.
Enemies have Samurai Warriors.
Workers are in Hikari to improve terrian around New Hiroshima.
Protect the road to the spices.
Watch for Yamabushi.
Continue to watch for landings
The Save (http://forums.civfanatics.com/uploads/58832/rat17_Oct_1528AD.SAV)
http://forums.civfanatics.com/uploads/58832/u.png
ThERat Nov 19, 2006, 01:08 AM I tried to load the save to have a look at the situation, but get an error. Empire, can you check whether the save is corrupted.
Empiremaker Nov 19, 2006, 08:49 AM My bad. Try this (http://forums.civfanatics.com/uploads/58832/rat17_Oct_1528AD.SAV.zip)
Sir Bugsy Nov 19, 2006, 02:31 PM OK, I have it. I'll play later this afternoon. I need to take a nap first. We had a gig this morning and I'm bushed.
ThERat Nov 19, 2006, 04:57 PM I had a look at the save yesterday. I would say we should send out that 2nd yamabushi army for pillaging as well and get those bushi armies back or simply disband them once we can form samurai archer armies. Those armies should be able to take out the light blue Civ first.
Simply take some cats along and raze the capital. samurai archers are also good to take out yamabushi i think.
Sir Bugsy Nov 19, 2006, 08:52 PM Pre-flight – Oct 1528 – We have a bit of a salient, but that is workable. We have two settlers. I think we need to work towards Kyoto and perhaps eliminate light blue. Dark Green looks like an easy target… if we can get to them. We’re at 50% WW. Eliminating light blue would help that as well. Although we’re only at 10% lux.
The cities look good. I gain a grand total of 1 gpt for my MM efforts.
IBT – We have two landings and one yamabushi running loose.
Jan 129 – We repel one landing. That Yama is going to be tough. Also the new city has a serious threat. We are able to dislodge one yama from the mountain, but that’s all. Since no one has a clue what I’m talking about, why don’ I give everyone a tactical update.
http://img398.imageshack.us/img398/1563/rt17updateat2.jpg
When I got it, the yamabushi wall was down at the purple line. This didn’t prevent an end around (red arc). I have moved the yama wall up to the green line and hopefully next turn I can consolidate it and close the gap. As you can see the red arc is still open for yamabushi invasion.
I hope to move the wall up to the blue line along with two new ciies to help close the gap.
The red circle is a serious threat to our new city. There are two sam archers in that stack.
Science comes down a notch.
IBT – We lose a Sam archer to the landing party. A second landing is right behind them. On the yama line we lose a sam archer after taking out two crossbows. A second yama runs around the end. We lose a yamabushi at the new city, but it holds.
Apr 1529 – We complete the new yamabushi line running NE from Kibitsu. We also bombard and kill the two invading yamas.
The Date are headed north in great numbers. I hope they have a feud going on elsewhere.
Jul 1529 – The landing is removed. The yama army on a pillaging mission is amazing. Great tracts of land are wiped clean in a single turn.
Oct 1929 - At Katsuga, we use our Sam archer army to kill the two yamas defending and…
http://img453.imageshack.us/img453/4422/rt17kasugamb1.jpg
That army is red lined. You can also see our yama wall in place.
We’ll cover the wounded army with a yama and get a settler headed in that direction.
The Salient city (New Okayama) is being threatened by two forces (red and orange) Our catapults suck against yamas. We have about a 7% hit rate. We are a long way away from fire cannon and rocket carts. This is going to be rough.
To be continued...
Sir Bugsy Nov 19, 2006, 09:35 PM IBT - :eek: Did you know that there are amphibious units in this game! A coastal city was just taken by a red amphibious attack. Hagi was just taken by a brown amphibious attack!
Naginatajutsu =>Iajutsu
Jan 1530 – I have to say, just when I thought we had this game under control, it throws us a major curve. Our coastal cities are in a major hurt locker and are lightly defended with only spears or bushi. These two cities being captured means that the Red and brown yamas had an open right of way into our interior. I set up a secondary yama wall for the red civ, but I can’t stop the brown at the moment. I move some units towards that city.
Here is the situation in the east:
http://img213.imageshack.us/img213/1871/rt17eastsituationzk0.jpg
I scramble and cover the cities that I can with at least two defenders. I cash rush some units near Hagi.
Here is the situation around Hagi:
http://img183.imageshack.us/img183/5168/rt17hagisituationys7.jpg
The red circled cities could be hit by a yama next turn.
I find a bunch of cats in new Hiroshima and send them towards the two sticken cities.
To be continued…
Sir Bugsy Nov 19, 2006, 11:43 PM I bump lux up by two and drop science a notch to get our cities under control.
IBT – There are two amphibious attacks on our Hagi Yama wall. We repel both of them. There are also two landing just west of the wall. We get our production back and several timely units arrive.
Apr 1530 – Still scrambling to cover our coastal cities. We are also almost in position to attack Hagi. Hagi now has a yamabushi, so we close off the northeastern portion of the city. We kill three of the four units that were landed behind the lines.
IBT – We have a landing on the north coast (four horses and a crossbow.)
I also have a riot. WW is really getting bad.
Jul 1530 – March on Fucho (city captured by red) and Hagi. We are still playing very fast and loose with our defenses.
IBT – The game locks up. :gripe: It is too late. I’ll start again tomorrow.
ThERat Nov 19, 2006, 11:49 PM :eek: the game looked as if we can handle that when you set up the Yama wall nicely.
I didn't know that there are amphibious attack units. This scenario is anything but easy. Also, the fact that there is WW makes the game tough. :( We need to get rid of some enemies I guess.
Hope you can stabilize the situation for the time being. It sounds really like a mountain to climb.
Sir Bugsy Nov 20, 2006, 11:56 PM I agree Rat. I thought we had it handled. Here asre he latest dispatches. It looks like it will get tighter.
Jul 1530 – Here is the landing so everyone knows where it is. Note the Yama in Hagi.
http://img180.imageshack.us/img180/6720/rat171530landingpp4.jpg
Found Sagamihara (named after a cool place we used to go when I lived in Japan.)
Try and duplicate my moves from the first time around and save at the end in case it locks up again.
IBT – The landing at Nagato is repulsed but at the cost of a yama. Two additional landings occur west of Hagi. We also lose a yama in the wall around Hagi to an amphibious assault. I also know there are at least six defenders at Hagi.
Oct 1530 – Clean up the two redlined attackers at Nagato.
At Fucho – We bombard and kill the two defenders and…
http://img296.imageshack.us/img296/3407/rat17fuchovr6.jpg
I also noted the track the red guys have been taking. I bombard them and eventually kill them.
We repel one Hagi landing.
At Hagi, we go zero for everything on the bombardment. That one will have to wait.
IBT – At Hagi, the yama wall is broken in two locations, but no yamas break out. They could have had two cities if they were smart. There is a major SOD of at least 30 Takeda (dark green) headed our way. Our yama army at New Okayama barely holds.
I have two more turns. I got a late start tonight. I should finish tomorrow evening.
To be continued…
Sir Bugsy Nov 21, 2006, 11:55 PM Jan 1531 – On the first fight of the day:
http://img227.imageshack.us/img227/826/rat17leadercy4.jpg
Here’s that SOD that ran past:
http://img209.imageshack.us/img209/921/rat171531sodfi2.jpg
I miscounted. There are 32 units. I start cutting roads to slow it down.
We repel the yellow landing at Hagi. Again our cats stink at hagi, although I know there are now two yamabushi in there. We reestablish the Hagi Yama Wall.
Getting the lux back and the city back have improved our citizens’ demeanor quite a bit.
IBT – We repel one amphibious landing. We need to have at least two units defending in each coastal town.
We watch that huge SOD run back to the east. :hmm:
Well we lose three yamas here and we get this bad news:
http://img242.imageshack.us/img242/3918/rat17samagiharavf5.jpg
The Hagi Yama Wall is broken in two places as the Brown guys break out a bit.
Apr 1531 - We close part of the yama wall around Hagi and cover where we can’t.
I decide going slower on moving forward is better. Here is the present situation in the east:
http://img297.imageshack.us/img297/6947/rat17yamawallqk9.jpg
I have been trying to build roads so we can respond quicker. I still have the leader unused. The Bushi armies are almost back. We can disband them for some shields. I didn’t do that right away, because I don’t have any units to fill the army with at the moment.
Here is the situation around Hagi:
http://img297.imageshack.us/img297/646/rat17hagiareawe4.jpg
The landings have been on the red X’s. I’ll place a wager that the teal guys drop off a landing as indicated.
Here is where the last amphibious assault took place:
http://img215.imageshack.us/img215/8788/rat17landingareacq0.jpg
The attack was as indicated. We lost a bushi. There is a yellow lined archer in there. You can also see where I fat finger the button and pillaged instead of bombarded.
Best of luck Rat. This is very tough.
Save: http://forums.civfanatics.com/uploads/32851/Rat_17_Apr._1531_AD.SAV
ThERat Nov 22, 2006, 12:13 AM Best of luck Rat. This is very toughI hope we get some lucky break somewhere. Maybe we can succeed to take out Kyoto...
Seeing that stack is scary. If only the AI's would fight each other a little.
Roster
ThERat - up and got it
Greebley - holidays until 30th Nov
pindicator - away until 24th Nov
Empiremaker
Sir Bugsy
ThERat Nov 22, 2006, 08:56 AM save (http://forums.civfanatics.com/uploads/53368/Rat_17_Oct._1533_AD.SAV)
Pre-Turn
I use 2 samurai archers to attack Hagi
http://forums.civfanatics.com/uploads/53368/rat171531a.jpg
fill city with a yama and take out the redlined unit next to the city
MM so our capital makes 27spt to get 2 turn samurai spears (defense 7)
increase science to 60%
IT lots of movement, but only 1 unit lands, we repel 1 attack at the front
1. Jul1531AD
trying to re-inforce the front, our front with for example a bushi will not hold and yamas will flood the area
defeat a total of 3 units at the front and the landed unit
hope that the wall will hold
IT we lose a spear one the iron mountain, but go 1:1 and hold the thin line
with every unit we get additional I feel better, this round we get 5 of them
one yama lands next to Kurayoshi
2. Oct1531AD
our yama army pillages and catches 2 workers, disbanded
our bushi armies are pretty stranded, disband one of them, form samurai archer army and take the yama out with it
defeat 4 units at the front yet again, armies are healing before we can advance
IT we get no attacks and only 1 landing, everyone is building the war council (now I realize that this is the same as the UN and we might just lose the game that way) :cry:
3. Jan1532AD
bomb with not much success and shift units, no real moves this turn
IT we get amphibious attack at hagi, but lucky our sam spear holds, get 2 more landings
4. Apr1532AD
http://forums.civfanatics.com/uploads/53368/rat171532a.jpg
move sam archer army out to advance towards Kyoto
play it a little more aggressive at the front and take out 3 yamas and 3 sam archers
IT defeat 2 units on defense, no landings
5. Apr1532AD
move our wall a little forward, army is next to Kyoto
defeat 1 units
IT we defeat 4 units and get 3 landings
Iajutsu is finally in, Bushido for the amphibious 7/7 unit next in 11
6. Oct1532AD
take out the landings and 2 yamas in kyoto
IT defeat 2 units, we get 4 landings this time, our wall seems stable for the time being
7. Jan1533AD
easily repell the 4 landings
our cats work well and we redline a stack of 3 yamas and 3 sam archers
2 bushis then take out 2 of the yamas
our bushi army cannot get back, disband it to form another army, take out 3rd yama in Kyoto
IT get landings of 5+3 units next to Matsue and Hagi :eek:
8. Apr1533AD
manage to take out 5/8 units, but lose a sam archer in the process
at the front bomb and take out 4 units
IT a wounded bushi manages to take out a sam archer and the enemy lands 5 more units at Matsue
9.Jul1533AD
clear 3 more landings, but need to leave 5 units alone, we do not have enough warm bodies there
4 more of Tokugawa's yamabushis perish
yama #4 in kyoto taken out
IT we defeat 2 units, 4 more units land and we face now 9 units in the back
10. Oct1522AD
manage to take out all but 1 unit in the backyard
at the front, bomb sufficiently, defeat 3 units there
yama #5+6 in Kyoto taken out
we will get bushido in 6-7 turns
defense seems stable, we only got 1 amphibious attack during my turns
all coastal cities filled with defenders
we still have 1 yama army out for pillaging
this is where the AI used to land during my turns
http://forums.civfanatics.com/uploads/53368/rat171533b.jpg
our front:
the purple line is the defense line, blue spots suggest to settle once light blue is gone. We could attempt to shift the defense. We have currently 2 settlers, maybe we can build a few more once light blue is out
http://forums.civfanatics.com/uploads/53368/rat171533a.jpg
Empiremaker Nov 22, 2006, 09:32 AM Nice turns.
The only strategy I think we can do is to capture the city that builds WC, or destroy the wonder if it is in a capital.
Greebley Nov 22, 2006, 10:02 AM Looks rough.
I believe Samuri Archers can also bombard at range. That might be useful for damaging boats if an Archer is otherwise not used,or we need to bombard a bit more before an attack is viable.
Good luck guys.
ThERat Nov 22, 2006, 05:00 PM yes, sam archers can be used as bombard units, but with limited usefullness. I found that now our line stands pretty solid and bombards where quite successful. I got rid of quite a few yama's and sam archers at the front.
The backlines are more stable now that we filled all coastal towns. My worry is the War council. We can only hope it is build by someone who is not on good terms with the rest.
We might just have to send a few armies to that city which build it.
As for now, try and take out light blue, then maybe dark green to the south. We need 3 more cities for yet another army, but we might want to disband another bushi army when we get another MGL. Bushi armies are pretty useless, sam archer armies are much better. By the way, there are 2 armies next to Kyoto, but one of them is yellow and might need to heal before attacking again.
Roster
ThERat
Greebley - holidays until 30th Nov
pindicator - up once back (away until 24th Nov)
Empiremaker
Sir Bugsy
Sir Bugsy Nov 22, 2006, 09:38 PM We can build some cities along the front.
When we get the 7-defense units, let's move those archers forward.
pindicator Nov 25, 2006, 12:33 PM Started us off with the usual MM tricks. Noticed some big units. Took some pictures of enemy Samurai Warriors (7.7.1), Mounted Samurai (7.7.2), and another unit I can't recall that was (5.4.3). Laughed humorously as 2 ashis turned away all the other enemy troops, and made a note to start writing down the enemy's turn order so I could use that to tactical advantage.
Then the bastards had to go and tell me it was time to vote again. I hate elections.
http://img165.imageshack.us/img165/6223/rat171534warcouncilda5.jpg
Apparently, democracy has flourished to our lands. And to the lands of our enemies. People say that we have to vote, that voting will make us a free and liberated people, and they say that after sending waves and waves of soldiers at us for hundreds of turns.
Then they go and give us a "choice" of who to vote for.
http://img329.imageshack.us/img329/1595/rat1715342badchoicesfm3.jpg
I naturally thought long and hard and voted for the candidate that I felt represented my values the best. Some people may say I "wasted" my vote, and others may argue that my complacency to the system is symptomatic of a trend among younger votes. I just say that I was exercising my option not to vote. Don't vote: it only encourages them.
But that didn't seem to matter, because this was a landslide! Or a rigged election. Think about it: the candidate that was the CEO of the company who built the voting machines just happens to win in a landslide.
http://img135.imageshack.us/img135/8414/rat171534riggedqf0.jpg
My conspiracy theories fell on deaf ears. They called us poor losers. No wait, they just called us losers:
http://img205.imageshack.us/img205/16/rat171534loserspv1.jpg
I can post an auto-save from the turn before, or you can just play two turns from Rat's last save.
Empiremaker Nov 25, 2006, 02:24 PM Oh well. It was a good game, and the War Council couldn't be avoided forever.
Sir Bugsy Nov 25, 2006, 02:33 PM That stinks! :gripe:
Now what?
pindicator Nov 25, 2006, 03:21 PM DG may just have been 1 level too much for us. Even without the WC coming in, we were about to face stacks of 7.7 units in ~20 turns. It would have been another hold-on-for-dear-life moment.
Do we want to go for a different scenerio? Or maybe this one at Emp?
Empiremaker Nov 25, 2006, 05:43 PM Depends on what ThERat wants. The conquests are fun to play as AW. If I were to play another, Age of Discovery would be interesting. Napolenonic Europe would be interesting as well, but might be too difficutlt on any respectable level.
Just my thoughts.
ThERat Nov 25, 2006, 07:49 PM that stinks, I obviously didn't know some things about this scenario. I personally felt it is a great scenario for AW, but one must be aware of amphibious attacks. DG is too high for this amount of enemies.
I would be game for another try on emperor, maybe disabling the UN if that is possible as it is almost impossible to prevent that.
Are you guys keen on that?
Greebley Nov 26, 2006, 09:52 AM Since it is possible to choose the victory conditions at the start, it will be easy to disable it.
I agree emperor level seems better. Several advantages of normal civ (such as the high likelyhood of getting the GLib are not avail here. Plus the need to defend all coastal cities due to the Yama's and amphibious attacks.
I am willing to try again.
Ansar Nov 26, 2006, 11:04 AM Are you going to randomly assign yourself a different civ? :)
Sir Bugsy Nov 26, 2006, 03:57 PM I'm in. Let's go for a different civ.
vmxa Nov 26, 2006, 04:31 PM Lurker:
Having to defend coastal towns carries a big burden.
ThERat Nov 26, 2006, 05:10 PM it seems you guys are up to another try.
I will roll a start on emperor (and War council disabled) tonight. random Civ, but if we are smack in the middle, it might get painful as well.
ThERat Nov 27, 2006, 12:38 AM I discovered that diplo win condition can not be switched off as scientific leaders. Is it possible to disbale that in the editor and save as another scenario?
plarq Nov 27, 2006, 02:40 AM With your wonderful SG, I tried to remove the map from the Scenerio and I got Random Sengoku outside Japan, with set rules. Maybe you'd like to change your flavor and play the Shogunate on another planet.
ThERat Nov 27, 2006, 07:38 AM we could do that, what plarq suggestd.
I actually edited the rules and we now would have a random map without war council. If we decide for that, which map do you repfer? Continents or pangaea?
Greebley Nov 27, 2006, 10:43 AM I like continents since it requires some use of boats, but only if the Japanese Scenario has ocean travel. Otherwise pangea - Trying to get across ocean with sinking boats wouldn't work well.
I assume we will start a new thread for the new game once we decide what we are doing?
ThERat Nov 27, 2006, 05:12 PM I also like continents, with amphibious attacks possible that should be interesting. It will be a crowded map with 18 opponents on a standard map...
If everyone is fine, I roll a start tonight and start rat18...
Sir Bugsy Nov 28, 2006, 12:32 AM Go for it Rat. It sounds very interesting.
ThERat Nov 28, 2006, 05:33 AM I wanted to run the scenario, but I got a problem, when I clear the map in the editor, then select standard size, the production is like this :confused:
http://forums.civfanatics.com/uploads/53368/rat18jan1450.jpg
how to get it back to normal as the played is not supposed to enjoy this kind of bonus...
Sir Bugsy Nov 29, 2006, 11:49 PM :eek: That is huge!
ThERat Nov 30, 2006, 01:11 AM not only is it huge, it's a bug...but unless someone can actually tell me how to get rid of this bug, I can't start a new game...maybe plarq knows since he said he played with a random map
Gyathaar Nov 30, 2006, 01:47 AM its just that accelerated production is on by default in this game.. just turn it off in the scenario properties in the sceranio (the box below where you turned off diplomatic victory)
Also when in that screen make sure it says that it is 18 players available in the game when you are on that screen, as I think it may reset to 8 when you turn off the custom map or something
ThERat Nov 30, 2006, 02:38 AM thanks for the help :goodjob: will try it out tonight
ThERat Nov 30, 2006, 05:42 AM I started the new thread
Rat18 (http://forums.civfanatics.com/showthread.php?p=4821920#post4821920)
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