View Full Version : Always War PBEM
Oct 27, 2006, 04:12 PM
Game is full.
The settings are:
All victory conditions are enabled.
The button "always war" is clicked which means the AI will always be at war with the human, but not necessarily with the other AIs. Additionally, all humans must declare war on the other humans as soon as they meet them and never offer nor accept peace with them.
3 AI all random
Oct 28, 2006, 01:29 AM
I'm up for it.
Civ Choice : Napoleon of the French, 2nd preference : Lizzie of the English.
Is there only going to be three humans then ? Should be fast turnaround :)
Oct 28, 2006, 04:55 AM
Yes, only three humans. I find we have a pretty good turnaround with only three of them. I will go four if we have enough interest and the group wants to. Also, only having three makes for some interesting choices I think. I have been involved in two of these in C3C, one panagea and one water map and both of been lots of fun.
Oct 28, 2006, 07:34 AM
I will participate. Although I'm new to the PBEM-gaming I think I meet your claim.
Prefered Civ is Huayna Capac with the inkas.
Oct 28, 2006, 10:03 AM
I forgot to mention, this is for Warlords. Let me know if both you guys still want to play. I know Klammi has Warlords but not sure if Dazz_G does or not. Also let me know if you want to keep your civ choices.
Oct 28, 2006, 11:35 AM
I will keep my civ choice.
Oct 28, 2006, 11:44 AM
Ok, just waiting on a response from Dazz_G.
Oct 28, 2006, 01:41 PM
Sorry ... just back from work.
Alas, I don't at present have Warlords so I shall have to withdraw.
Oct 28, 2006, 03:19 PM
I'm glad to join, if a spot is still available
Civ choice: Mali - Mansa Musa
email: you got it already :)
Oct 28, 2006, 04:48 PM
Ok, game is closed. It will be me, Klammi, and Portuga. I will set it up in about 4 hours. I'm right in the middle of a program and it won't run Civ4 at the same time. I will send out a welcome e-mail when I start the game. Thanks for stepping out Dazz_G, but Warlords is so much fun.
Oct 28, 2006, 05:04 PM
No worries ... seeing as how I won't get a second chance here, I shall just have to make sure I kick your ass in NITF ;)
Oct 28, 2006, 05:23 PM
No worries ... seeing as how I won't get a second chance here, I shall just have to make sure I kick your ass in NITF ;)
Sounds good :)
Nov 02, 2006, 02:00 PM
New game with the patch has started. Same settings. I sent you both an e-mail.
Nov 08, 2006, 08:47 PM
For some reason my e-mails can't make it to Klammi now. I'm going to post the save here until it starts working again.
Nov 09, 2006, 05:38 AM
I'm having technical difficulties with my e-mail provider right now. For some very strange reason I cannot send nor receive any Warlords saves. I can send all other types of Civ games. Please put the save here until I get the problem fixed. Thanks.
Nov 11, 2006, 04:13 PM
Congrats to Klammi on the founding of his religion. May it soon be mine. :devil:
Dec 23, 2006, 09:54 PM
I'm going to bump this to the top for any of the lurkers. Shortly after the game started Portuga was eliminated. The game put us very close together and fortunately for me, I found him almost immediately when I stepped on a hill. I was in a position to see his boundaries but he wasn't able to see me, therefore technically we never met each other. The first thing I built was a warrior followed by another warrior. As soon as my second warrior (first thing I built) met up with my starting warrior I moved towards him. As soon as we "met" I saw that his scouting warrior was nearing my lands. My two warriors would not make it back to my capital in time to beat his warrior so I pressed on to his capital. Fortunately for me he only had one warrior defending. I attacked and lost one warrior but wounded his quite a bit. My second warrior killed his warrior but just barely. After I killed him we chatted over 3-mail a little bit and he told me his next warrior would have been built on the next turn. If I had waited one more turn this game would have turned out much differently. Now it's just between Klammi and me, along with several AI.
Dec 23, 2006, 10:08 PM
The game is going quickly with just two players. There are times where we get in 1 turn a day, but other times we have gotten about 10 turns in a day. Both of us have now discovered 3 religions. I got Hinduism, Judaism, and Christianity. Klammi got Buddhism, Confucianism, and Taoism. I don't know if Klammi has gotten any great priests yet, but seeing as how I built both Stonehenge and the Oracle I am able to build priests quite well and make money off my religions. I definately need the money because the game put the Ottomans and China right on my doorstep while Klammi has only had to deal with one AI civ. Klammi just destroyed the AI near him while I'm still spending gold on my huge army to keep my two enemies at bay.
It will be interesting to see how this game turns out once we finally meet and have to fight each other. I think I have the upper hand militarily because of the (not saying how many here) great generals I have generated, while Klammi has the upper hand in technology because he probably doesn't have to spend a lot of money on a big military (I'm just guessing here). I know where he stands on technology because the game tells you when stuff is built and great leaders are born.
Jan 03, 2007, 04:16 PM
We finally meet. Klammi has caravels out scouting and found one of my triemes on my eastern coast which he easily sank. Then he offloaded an explorer on my island which I ran off. I'm assuming it got back on the caravel. Then his caravel sank another trieme but was very wounded in the process. I easily sank his caravel a few turns later with my own caravel. Now he has a galleon parked off my western coast. I don't have the technology to build galleons yet which he knows. The game is about to get even more interesting.
Jan 07, 2007, 03:33 PM
Klammi owns the seas. He has galleons and frigates out patrolling while I lack the technology to build either of these. I attempted to scout him out with approximately six caravels but these were easily sunk.
Jan 08, 2007, 03:06 AM
So, its time to make a statement from the view of the other continent, not only in game, even in real life ;)
DogBoy made a catapult start in destroying purtuga after a couple of turns. He fooled the AI and became the leading civ on his continent.
My start was not bad at all. I was put on a continent with only one AI, named Saladin. I was lucky in destroying his second city one turn after he built it. I moved to his capital and saw 3 archers behind big walls. Soon they were four and finally five. My Quechas had no chance so I had to wait until I could build swordsman and catapults. I started a big siege so that his production was neer zero.
I finally captured Mekka and feeled the freedom of building up a glorious empire. While Dogboy was fighting and fighting and fighting and I got a chain of news about born generals I concentrated on commerce and science. I have on metropolis for only science, one for only commerce containing for about 5 great merchants that gain so much money that this allows me to run with a science rate of 90!!! percent.
The worst thing that could happen was that Dogboy comes with his troops over the sea and destroy everything I built up. My defense was near zero as I knew that he lacks in technology and cannot build Galleons the next 50 turns. I had to get the lead on the seas otherwise I have no chance against his high experienced troops.
Some time went by and I finally made a expedition round the globe. When I build my first Galleons Dogboy build his first Caravel. I hope I found and killed all of them. I suppose DogBoy scouted out only 30% of my coast. Everything else is declared as 'Top Secret'
After controling the sea I felt a big boredom. What can you do when you feel bored? Have some fun! I build and upgraded some units put them in two Galleons and surprised my friend. With zero loss I razed Utica, which was one of his 4 seaport cities. As I estimate Dogboy will never get the chance to cross the ocean. My sea forces will dominate the rest of the game while I can poke here and there in his empire.
I'm looking forward the future turns. The battle on the ground finally began. I hope that Dogboy hold some aces so that this game don't get boring.
Jan 11, 2007, 02:22 PM
Well, the game has not gotten boring! Klammi was successful in razing Utica because it was defended by two archers. I think he had 1 knight, 1 cannon, 1 grenadier, and 2 musketmen. He was certainly more advanced than I thought. My land is narrow and tall and Utica is located towards the middle of my continent on the east side. Klammi then proceeded to move directly inland towards my capital. I don't know if he knew it was my capital at the time or if he was just scouting. At any rate I didn't have the forces to stop him. Thankfully I had a very high culture in my cities and my borders expanded so much that he could only move one space at a time towards my capital. This allowed me to reposition a lot of my forces towards my capital. Every turn I moved more forces towards my capital. My force consisted of macemen, a few hawachas, quite a few war elephants, and my brand new musketmen. I kept all my forces out of sight of Klammi hoping he could not see them. I waited until Klammi got one square from my capital and then sacraficied two hawachas hurting his units. I then attacked him and killed almost all his forces but lost some myself. The next turn I finished the rest of his main invasion force with some reinforcements and a brand new grenadier.
Right at the end of this fight I got Engineering (finally) which allowed me to move 3 spaces which saved me from losing another city. Klammi landed a smaller force of one knight, one cannon, and one grenadier on my western shore and headed for another city. I had to rest my army and then move them towards my city just in time to kill his force. He did pillage one mine but I killed his force losing my hawacha.
The next force of his was larger and landed next to Beijing up at the northeast corner of my island with a smaller force at the city just south of it. I made a stupid mistake (VERY STUPID) and reinforced my crummier city leaving Beijing lightly defended. Two turns later he razed a wonderful city. I lost the city, but two turns later I moved forces up there and killed the rest of his invasion force. I also got a great general (my 4th one this game) but Klammi doesn't know how I used this one :)
It's quiet now but with Klammi's better tech rate and strong production capability I expect his next invasion force any time soon. If I don't see it soon, then I expect his next invasion force to be much stronger than the last.
At any rate, it isn't boring.
Jan 19, 2007, 01:19 AM
The game became quit since we met the last time. DogBoys tech rate is getting better and better. He now has the ability to build Galleons and Frigates. He tried to break through with three Frigates but was trapped mortally after two turns.
I know a lot of him, and hope he don't know so much of me ;) You can be tense to see what is going to happen.
Jan 19, 2007, 03:27 PM
Ya, I got some unlucky combat rolls on that naval battle. I was very surprised to see my +30 strength, my +10 strength, and my +1 first strike frigates disappear so easily.
I already had a feeling you knew a lot about me, now I'm almost convinced you know a lot about me. I'm trying to build to counter it. I just hope I can do it in time.
Jan 24, 2007, 05:30 AM
The game is getting very exciting. Klammi still rules the seas. My frigates can't break out on the east side of my contintent so they hide in a city while Klammi anchors off my coast at a safe distance. I have quit building frigates on my west coast. Klammi landed troops on both sides of my contintent at the same time. His troops were machine guns, grenadiers, and knights. The mistake (in my opinion) was to not land enough offensive units. He than began a campaign of pillaing my lands. On the west side of my lands, I just put units in a line in front of his units and he couldn't attack me with machine guns. I lured him in 3 spaces into my land and then attacked him with cavalry with over a 50% retreat chance. I was able to wound him and save most of my cavalries. My grenadiers killed most of his units until he was able to retreat back to his galleons. A few turns later he landed a huge force in the southern part of my lands which I expected because I saw a galleon moving south. I tried to move troops down there in time but I was not able to save a city. He captured a city and thank goodness did not raze it. I was able to attack and recapture my city on the next turn due to moving a lot of hwachas, cavalry, grenadiers, and musketmen. In a bloody fight the city was mine. On the east side of my lands he stacked his two machine guns, 1 grenadier, and 1 knight and moved 5 spaces into my lands pillaging the roads and 1 mine. I was not able to stop him because all my cavalry were resting from the western fight. I tried to put units in his path to stop him but he was able to kill several grenadiers and a longbowmen. When he realized he could no longer advance he began a retreat back to his boat. I positioned 2 grenadiers on each spot of land to prevent him from attacking and I "guided" him to desert land to get rid of any defense modifiers. I then attacked with cavalry to wound him and then finished off his units with no losses to myself getting another great general (my 5th) in this game.
He has vowed to come back with tanks which worries me.
Jan 24, 2007, 06:28 AM
Some turns ago I have thought this game will be over, soon. Due to my scientific advantage and big armada controling the sea nothing could happen to me. Now I know that this game will last much longer.
I don't have the capacities too destroy DogBoy and made several mistakes in the last turns. I tried to pillage him with my machine gunners but then he got Cavalries which lead my offense in a masacre. :ar15:
The galleon DogBoy saw on the way to the south was a missclick of myself :badcomp: He shouldn't have seen it. I was pretty sure that I could hold the town I easily captured and establish a first support point in the south from which I could enter his empire step by step. The town swaped after one turn and nearly my whole army get destroyed. From this point of view I should have razed it and try to escape.
Now the game is complete open again. I will need some time to build up a new army to get a second chance. The only thing I won until now is some more experience fighting those battles.
Jan 24, 2007, 03:06 PM
Oh ya, I forgot to mention. I was 3 turns away from building The Statue of Liberty when Klammi got it. I really wanted that wonder because it would benefit me a lot. But, I was glad to get the 1000+ gold I got when Klammi built it. That allowed me to turn my research to 100% and upgrade the last of my war elephants to cavalry. This game is getting good but I still feel Klammi has the upper hand with his strong navy and superior tech lead.
Feb 14, 2007, 03:10 PM
This game has ended. Klammi overran me with tanks mixed with cannons and marines. This was a fun game. I made some a serious mistake in the early game. Instead of razing the enemy AI cities I elected to capture them instead. These were very good city sites so I thought it was a good choice, but it turned out not to be. I ran a tech rate of 60% for most of the game which I thought was pretty good, until Klammi told me he was running 90%, sometimes 100%. This allowed him to get a tech advantage over me which he never lost. He controlled the seas which allowed him to attack me from the east side, then the west side, then the south side. He wore me down like that until he was able to start capturing/razing my cities.
*soapbox time* I don't want to take anything away from Klammi because he played a great game. He was nice enough to give me his password at the end so I can see how he built his cities. He made very few mistakes from what I can see. I on the other hand made some mistakes. The first and biggest mistake I made was capturing cities instead of razing them. I know why Firaxis put in the maintenance cost but I think they overdid it. To give you an example, towards the end of the game when Klammi razed my biggest science city, I was able to run a higher tech rate and make more gold. Then when he razed my second best gold city, I was able to move my science slider higher and get techs faster, and make more gold. That just doesn't make sense to me. I had courthouses in all my cities. I think my other problem was making too many productive cities instead of gold making cities. Oh well, it was a great game