View Full Version : Latest Versions
Mexico Oct 29, 2006, 12:08 PM Here will be posted info about latest version avaliable:
Latest Version for vanilla civ (needed patch 1.61) - no longer supported:
Total Realism 2.1.3
can be downloaded:
http://sourceforge.net/project/showfiles.php?group_id=163217&package_id=185640&release_id=443112
Install instructions:
1. Download both files (TotalRealism-Setup-2.1.exe and TotalRealism-patch-2.1.3.exe)
2. Run basic setup: TotalRealism-Setup-2.1.exe
3. Run patch setup: TotalRealism-patch-2.1.3.exe
installation is automatic (no need to specify installation folder)
Total Realism for Warlords 2.3 was released!!!
Latest version for Warlords:
Total Realism for Warlords 2.3 Gold
Incompatible with saved games from 2.2
Installer will detect proper Warlords patch version, but settings can be overwritten in custom mode install
Download link:
http://downloads.sourceforge.net/civ4mods/TotalRealism_for_Warlords-Gold-2.3a-Setup.exe
Install instructions:
1. Download installer (must click on link, right-click and save-as not working because link is pointing to download script!)
2. Run installer
3. Play and enjoy :)
Changelog:
Changes for 2.3 Release - 17.05.2008
- Too many new units to be listed here....
- Too many buildings to be listed here....
Graphical improvements:
- better look
- more realistic models
- reduced memory usage for graohics
Functionality update (in short):
- modified resource conversion system
- Siege units overhaul:
Catapults, Trebuchets and Bombards now have strength 1, but get large bonuses when attacking cities - boosting their strength to 5, 7 and 9 respectively. They should be now useless when attacking in field and defending (note that Korean Hwacha retains field combat capability).
Siege units now cannot capture cities.
- Inquisitor have more AI value now, especially if state religion is also favorite religion
- Assigned proper AIs to some religious units (like Dastur and Diaspora Merchant) - now AI will be much more likely to use them properly.
- Pyramids wonder now gives 2 happiness to pagan temples instead of civic choices, made cheaper. Still no expiration, as its only effect (pagan temples) has a naturally short life span in the game.
- New wonder: Karl Marx's Das Kapital. Requires Market Regulation, allows all Economy civics (in effect, only the last two, as all others should be known by then), generates Great Merchant.
- The other aztec guy (not Montezuma) is now Agricultural instead of Organized (re-read his biography - he's the "father" of aztec farming).
- Peace-loving leaders should be more peaceful towards their friends now, and some psychotic bastards can now backstab even their closest friends.
- All non-vanilla leaders have gotten unique first contact greetings (might do some other unique diplomatic quotes too, but as there are generic counterparts for everything else, this can wait).
- Slavic archer finally gets a button denoting that he IS an archer now, not a slinger.
- Crucible steel as pre-requisite to arquebus.
- Update Civics:
- Slavery moved to mining. +1 gold with mines, quarries and plantations.
- Serfdom: special building Windmill is now: +1 both health and happy face but no more gold.
- Caste System: also -10% research now.
- Lower religion spread rates by 20%.
- research a very bit fastest in classical era.
- Trait "equality" upgraded. (+25% GP instead of +25%)
- Slave Market moved to Mining (as Slavery is now available with Mining)
- Medieval techs made 10% more cheaper.
- obsoleted buildings are not displayed (but still can generate culture etc...)
- wonders (national or world) is still visible
- updated Holy shrine loose/respawn interval to 20/10 turns (was 75/20)
- Tribalism and Slavery gain +1 happiness from Storyteller and Pagan Temple, respectively (to compensate overall lower happiness early on).
- Guilds Economy civic now provides more yields from plantations, wineries (1 more commerce each) and workshops (+1 food).
- Some crucial techs now provide negative happiness (to combat happiness gain later in game) as people become more demanding. Code of Laws, City Rights, Critical Thought, Civil Liberties, Globalization. Happiness levels in all eras need to be tested for good balance now.
- Torpedoes promo is now more dangerous to capital ships (part of a moderate naval overhaul planned for the next few submissions).
- Escorts and destroyers now have a bonus vs light ships.
- AI should value some industrial buildings crucial to its defense (firearms, steel, artillery) more and try to build them earlier.
- Lowered by 5% the probability to build units for all leaders. Might ease burden AIs put on their economy with excessive militaries.
- Arenas no longer give extra happiness with dye.
- Potter Workshops will now be obsolete with arrival of Glassworks, which can be now built in every city with Market.
- Lowered gold bonus of Market and, especially, Grocer (Persian Apothecary is now +5% gold more than ordinary Grocer).
- Jeweller can now be built in every city, gives happiness from Gems, Gold, Silver, but no bonus gold (see below).
- Forge no longer gives the above happiness boni, production boni now tied to the appropriate resources (+10% from copper, +10% from iron), obsolete with Crucible Steel.
- New building: Blast Furnace, with Crucible Steel, production bonus +20% from iron, +10% from coal, obsolete with Mass-Produced Steel (replaced by Steel Mill, that now gives +25% production and +15% more with power). Some wonder prerequisites now updated due to Forge becoming obsolete so early.
- Mob Justice no longer limited to 15 turns, by popular demand.
- Universal Suffrage wonder now requires Social Justice civic.
- Gas Plant now requires Natural Gas to be built.
- Despotism now has distance maintenance penalty and no longer a manpower bonus.
- Medieval techs now 10% cheaper
- New promotion line: Patrols I, II and III. Makes up for an obvious lack of anti-light cavalry promos. Same logic as anti-cavalry promos, both now available with combat/drill I, like anti-melee and anti-archery.
- Removed withdrawal chances from scout aid both for game logic reasons (infantry with retreat chance) and to fix the reported levelup bug.
- Cost of strike fighter is now lower than that of stealth fighter (yet still higher than that of jet fighter)
- New resource, amber. Spawns in seas, most stats resemble these of pearls (except for latitudes); also solved a minor display bug with gamefont files that persisted since last version. Amber still needs to be added to the World Map
- Completely removed Informant
- Goody huts can now once more give a random cheap tech or (new) a militia unit (both chances relatively low).
- Three new wonders, each dependent on a particular civic for its benefits:
- Colosseum, requires Slavery, grants +1 happiness from Arenas and Slave Markets.
- Hanseatic League, requires Guild Monopoly, gives +2 gold per specialist.
- Big Ben, requires Parliamentarism, gives +1 happiness and +25% GPp nationwide.
- Rebalancing the game.
- Civic rebalance: happiness from military units moved from Monarchy to Dictatorship, Monarchy yields two happiness from Palaces and one from City Squares, no more additional commerce from mills.
- Plutocracy no longer increases unit cost by +1 gold, but decreases culture by 25%.
- Tribalism no longer gives +1 happiness with Storyteller.
- Pacifism once again increases gold cost per unit (as in vanilla civ)
- Warehouse provides 1 gold instead of 1 production, obsolete with Trade (for balancing early game economy), less cheap.
- All leaders will now be 2-3 times more reluctant to ask for help in wars and to stop trading with their enemies (as per popular demand).
- Military losses/successes will now be twice more valued by AI when deciding peace, should help wars end easier.
- All buildings made 25% more expensive.
- Unlimited national wonders per city (should have implemented simultaneously with ministries).
- Maximum number of trade routes per city raised from 8 to 12.
- Religions should generally spread slower, and distance should have twice the impact on spread chance (should result in more local religion spreads, as opposed to "quantum leaps").
- Vassals may now revolt if their master loses a war.
- Removed unhappiness from Code of Laws (to compensate for removed bonus with Tribalism).
- Nerfed up Oligarchy to be a viable option to Monarchy. +25% distance maintenance instead of +50%, and +50% Great General appearance.
- Rebalanced UBs of several civs:
- Mali Mint now unique market instead of forge (since forge goes obsolete); gives +1 happiness from gold and silver, and +5% gold compared to ordinary market.
- Persian Apothecary doesn't give health with wine, but lowers pandemic chance by 3%
- Korean Seowon gives +5% more research.
- Arabian Madrassa gives +1 happiness from state religion.
- Distilleries now output a new resource: alcohol. Three kinds of distilleries, with inputs of sugar, wine and wheat (should probably add one for rice)
- Axed printing shop (a kinda pointless wonder - if every civ gets to build it and get the resources it provides, it might as well not be there at all).
- Removed monetary costs from all military buildings; increased their construction costs by 50%.
- Arquebusiers more vulnerable to heavy cavalry attacks. All fusiliers and grenadiers now dependent on sulfur, instead of arsenal. Riflemen and later units now only require firearms.
- Total Realism specific hints will now be displayed at startup instead of vanilla ones.
- Dastur now produces 200 culture (forgot to increase while increasing overall culture thresholds a while ago).
- Some NUs nerfed up to be as intimidating as others (Mobile Guard +1 strength, Conquistador now has +50% vs archery and melee, Spartan Hoplite +5% vs melee).
- Kogge now carries 3 units.
- Religion spread from distance reduction half as severe as before (still 50% more than vanilla; last setting resulted in almost no spread at all).
- Warehouse now again gives +1 hammer instead of +1 gold, obsolete with Metal Casting.
- Slightly increased inflation.
- Gave Taoist temples +1 happiness, to compensate lack of happiness from many resources.
- Implemented the changes that allow a religion to negate the bonus from a specific resource.
- Implemented a code that gave each era -1 happiness (was previously handled by techs; appropriate techs reverted). BUGGED.
- Arsenal no longer requires Barracks (why was it so in the first place?)
- National Value: Power now displays its abilities correctly.
- Baths now obsolete with Medicine, their bonus was equally split between Clinics and Hospitals (with the exception of Hammam that doesn't go obsolete).
- Caste System no longer gives a free specialist and lowers research. Instead, it gives +1 happiness and +10% to all production (all with state religion, but Caste Societies cannot function without some religious basis) and -50% GPp.
- Pacifism toned down to provide "only" 150% GPp.
- Religion spread rate tweaks: Islam and Taoism somewhat faster, Hinduism slower (spread rates now more or less correspond to the time a particular religion becomes available).
Mexico Oct 29, 2006, 12:17 PM all versions have standardized numbering schema:
version number X.Y.Z (for vanilla it is 2.1.3):
X - major number (for now it is 2)
Y - minor number (actually 1)
Z - latest patch number (actually 3)
mod versions with same minor (Y) number have compatible saves, but different minor numer is not compatible
(so if you have version 2.1.2 and update game to 2.1.3, you can continue woth your games, but if you update from 2.0.2 to 2.1.3, you cannot continue, you must start new game)
this system is permanent and is used also for Warlords releases and for future expansions pack
testing versions (games in development) - currently Warlords version - is named with alpha/beta suffixes (actually Total realism for Warlords 2.0 beta2), saved games compatibility between beta versions is not guaranteed (incompatible in 99%)
ericos Oct 29, 2006, 08:06 PM very good idea that you put a sticky that you can edit with last version!! good job again!
Houman Oct 30, 2006, 04:27 AM Hey guys,
Just to let you know, we are working very very hard on beta 3. As some of you might have already known, we have lost some of our team members due inactivity. Over several weeks the team was down to Mexico and I. But fortunatelly we got now Hian the Frog officially in the team. We have made hundereds of new GPs for the diversity. In Beta 3 certain GPs are born only to certain civs; Rommel won't be born in Japan anymore :)
As you may see this is quite a boring but also interesting job at the same time. The job is boring making these huge amount of GPs for each civ. It needs research, picture/photo adding them into a template etc etc. It is also interesting because you learn a lot by doing it. We have done 60% of the Civs. but since Ankenathon is also joining us to give us a hand I hope we can nail it for this weekend.
Meanwhile Mexico has done loads of work on cleaning the XML files (no more bad text, no more problems with translations in foreign languages) and also adding new units and general bug fixing and performance improvement.
Beta 3 would be much different alone from the amount of work we have put into it. And it will be very very close to the Gold version, since we won't add more features until the gold version and do the last bug fixings and prepare the HTML site for presentation of the Mod. (if there is any HTML webdesigner who likes to help us, please join us)
Regards
Houman
Anaztazioch Oct 30, 2006, 07:54 AM Hmm
I might help you guys also, but unfortunatly its impossible till 2nd of the next month. Not only that im busy, but i have crossed my internet download limit for this month, so htmls are going like 5,6 kb/s max. And 1st is Champions League :)
And as for Great People... Those anonimous great persons born in middle ages in eaurope. How do we tell from where they are ? Will they be born only in Cristian state nations ?
Spartan117 Oct 30, 2006, 04:23 PM Maybe the beta three version should be delayed until the reprogramming involved from the expected warlords patch. But whatever its up to you guys.:thumbsup:
Uncle Anton Nov 03, 2006, 06:55 PM Hi guys.
Where would I find a changelog for fixes/changes up to 2.1.3? :)
Cheers... :goodjob:
Houman Nov 04, 2006, 02:51 AM WTR (Warlords Total Realism) Beta 3 will be 2.08 compatible. Changelog not available for publish at this time. Beta 3 should be coming this weekend...
Anaztazioch Nov 04, 2006, 07:37 PM Silly question.
Why is it allways Sunday when you (Houman) say that the release day is weekend ;)
Houman Nov 04, 2006, 07:39 PM lol, because we keep working on Friday and Saturday, so Sunday is logical. :D
Beta 3 is almost finished...
Anaztazioch Nov 05, 2006, 07:22 AM So stop posting/replying ! Get to work :lol:
crismac Nov 05, 2006, 12:47 PM I thought it was because my days off at work are Monday and Tuesday :D
Anaztazioch Nov 05, 2006, 12:56 PM Mexico is logged in... hope he is uploading
crismac Nov 05, 2006, 01:07 PM :woohoo: I hope your right!
Anaztazioch Nov 05, 2006, 02:55 PM Refreshing forums every 30 seconds... Need more coffe :p
Houman Nov 05, 2006, 04:56 PM I m so sorry guys. I worked Saturday night until 3:00 AM on it. Sunday, after only 6 hours of sleep, I had a meeting to go to, groceries shopping for the fridge and do my laundries. I didn't get more time than 2 hours to work on it. Derwin finished the Aztec GPs. The Frog gave me a hand with the last Persian GPs. Tomorrow I will review them and integrate them, Then the Release will be there. Promised.
Meanwhile watch the two videos in my signature what you might find very interesting.
Regards
Houman
Anaztazioch Nov 05, 2006, 05:09 PM Cyrus_the_great.wmv commentator is so quiet.
As for skiing... THERE IS SNOW IN THERE ?!? What kind of chemicals tyhey use to change weather :lol: Never know that snow exists in there.
Houman Nov 06, 2006, 02:07 AM Cyrus_the_great.wmv commentator is so quiet.
Really? It was ok for me. Are you sure you haven't accidentally set the volume for Windows Media Player down? Its going to be a great documentary. I am really looking forward to see the full movie.
As for skiing... THERE IS SNOW IN THERE ?!? What kind of chemicals tyhey use to change weather :lol: Never know that snow exists in there.
hehe I know the western people thing always in these clichees that Middle East = Desert. Thats why I think its important to watch this video.
Iran is actually more than 60% mountain area and the Ski areas are only in North Tehran.
Anaztazioch Nov 06, 2006, 02:27 AM Nope i did not turn my volume down. Under Secretary General of UN is about 50% louder than comentator.
As for Mid East is not = Desert. Its Mid East = Super rich sultans with ice pole dome, 10 wifes, 300 doughters and 2000+ young woman in harem.
You think that if Cyrus wouldnt make "human rights" he would be much more famous ? As Regular Conqueror ?
But to remain in TR topic. I just had -367 gold ! and 60% resarch. Try and beat me :) (WTR beta 2 on Warlords 2.08 with original exe)
Houman Nov 06, 2006, 03:33 AM Nope i did not turn my volume down. Under Secretary General of UN is about 50% louder than comentator.
As for Mid East is not = Desert. Its Mid East = Super rich sultans with ice pole dome, 10 wifes, 300 doughters and 2000+ young woman in harem.
Is that what you think? :rolleyes:
You think that if Cyrus wouldnt make "human rights" he would be much more famous ? As Regular Conqueror ?
Even Cyrus was a military genius. No. Everyone did conquered at some stage. This alone wouldnt have made him so special, as it has through his declaration of human rights.
But to remain in TR topic. I just had -367 gold ! and 60% resarch. Try and beat me :) (WTR beta 2 on Warlords 2.08 with original exe)
Hmmm. Thats good. In Beta 3 things look a bit different though. Did abuse the mercs again for making money?
Houman
Anaztazioch Nov 06, 2006, 09:00 AM I wouldnt call that "making money" lol. And yes it was Merceneries maintanance cost.
*edited*
As for Mid East, well its mostly Turkey, Israel, Iraq, Arabia, Katar and few other oil rich countries. Rest like Iran and more to the east are not much said about. Mostly what I heared of them was that Osama ben Laden hides there, Iran has chemical and bio weapons, loves war (i belive that TV news told us[me] that it was Iran that decleared war on Iraq, still odnt know the truth, never checked it), are in war with Russia, have very strong Islamic law (clan or caste wars, women lower than cattle, cant even eat them...) and such.
My knowlage is restricted, to what i was told, and what i read in internet. Thats why i put this super rich sultans. Never had time, or rather ambition, and are not as much interested in that region.
Spartan117 Nov 06, 2006, 12:55 PM Off topic. I was under the impression that Hussein invaded Iran for the opportunity present(Iran had little military at the time of invasion) and for fear of the Shia message spreading to Iraq, inciting a possible Shia rebellion.
I liked the Skiiing video seen it a couple of days ago.:goodjob:
How did you find what would seem to be a random skiiing video?
Houman Nov 06, 2006, 02:31 PM I wouldnt call that "making money" lol. And yes it was Merceneries maintanance cost.
*edited*
As for Mid East, well its mostly Turkey, Israel, Iraq, Arabia, Katar and few other oil rich countries. Rest like Iran and more to the east are not much said about. Mostly what I heared of them was that Osama ben Laden hides there, Iran has chemical and bio weapons, loves war (i belive that TV news told us[me] that it was Iran that decleared war on Iraq, still odnt know the truth, never checked it), are in war with Russia, have very strong Islamic law (clan or caste wars, women lower than cattle, cant even eat them...) and such.
My knowlage is restricted, to what i was told, and what i read in internet. Thats why i put this super rich sultans. Never had time, or rather ambition, and are not as much interested in that region.
Dude no offense, but you guys in Poland seem to have even less knowledge about Middle East than the Americans. And thats quite hard to do. ;) I assume rather that you are a very young person who actually couldn't have read so much as you pretend to have, otherwise you would have known that the stuff you are counting here are pure none sense and only a very uneducated person would believe things that Osama was hiding in Iran. (Iran hated Taliban and supported the North Alliance 6 years long fighting Taliban and holding the northern border of Afghanistan. How could possibly Osama hide in Iran? lol) Or that Iran invaded Iraq? lol Where did you read that? It was Saddam who invaded Iran after the Revolution of 1979, since he was afraid of a spread of Shia revolution in his country and he thought he could cut Khuzestaan province (ethnic arabs) from iran and gain more land to Persian Gulf.
Sultan is a Turkish term. Iran never had any Sultan. Even though according to Islamic Law, Iranians could have 4 wives, this is only in the theory. In my entire life I have never seen any Iranian with more than 1 wife.
Iran has no chemical or bio weapons. If Iran had it, it would have been used in Iran - Iraq War.
"Caste war" ?? lol Iranians are no hindus. Nor are there any Clans. (iran is not Afghanistan). So as you can see not 99% but 100% of your comments were bull dust. :lol:
@Spartan117
This is absolutely correct what you are saying. This bastard has invaded Iran and killed over 1.2 mio Iranians. I lost a cousin in war due chemical weapons. Do you guys like to see how it looks like when a Chemical weapon hits you? believe me its not nice to see. I am happy to see Saddam hanged.
Beta 3 is coming... ;)
Anaztazioch Nov 06, 2006, 03:26 PM Houman
No offence taken, exept thing that I was not told much if Mid East, exept terrorist, Al-Khaida and US in Iraq. I knew that Saddam invaded Iran, but never knew actually who deleared it, and thats what i meant.
We have less knowlage (atleast I and all that were in my class/school), becouse we are told how great Poland is. We werent told much of our defeats or lost battles. Exept such battles as Westerplate, as this one is "glorious" defeat. For instance, i have learned more about French history from Hian the Forgs posts/replies than from school (dont even remember year of their Revolution, as itw as mentioned only once).
My knowlage of Persia was like a guy said in Cyrus_the_great.wmv. History is written by victors. In my youth i was in awe if Alexander the Great. Well Persians were barbarians, offspring of Devil, sworn enemies of Democracy and Justice and Law. Like what I learned in school ? Was 10 or 11 yrs old. Also Cristian church had big infuance on me back than. It was bad that Muslims killed cristians, but it was good that cristians put heretics into small cells and starved them to death(to save their soul). That also made me less willing to read/learn about mid east.
As for my age im 20. 27th last month was my nameday (something simillar to b-day, but that depends on country customs). Im no longer on drugs/alcohol/ciggarets almost 3 years now. Today im trying to find motivation to do anything. I have ambition and abilities, but no "reason" to even try to do anything. So far best motivation is being bored :lol:
Any way, your last sentance is best ;)
Houman Nov 06, 2006, 05:14 PM @Anaztazioch
You brought up an interesting point about Greek Democracy. I will get back to this point, I think you would like that other point of view.
Beta 3 is finished. I am knackered. Poor Mexico was helping until late hours as well. He has still to finish 3 african units and I have to improve the map regarding the new civs abit. (give them a bit more starting resources).
Everything else is finished....Tomorrow evening we start to upload it then...
Good night
HOuman
Xanikk999 Nov 07, 2006, 04:10 PM Well i havent posted in your forum ever and i have reasons.
I have been dissapointed with ALL of the mods except for FFH.
And i think your mod may be the only one besides Fall from Heaven that has the quality other mods lack.
I really REALLY support your decision not to add TONS of other civs. I hated that in other mods with a passion.
And i hated the new traits that sevomod had. They were UNBALANCING. I dont like many new civics in Visa mod because they were unbalancing.
I am looking forward to the release tonight and i hope its coming because im bored. :thanx:
By the way keep in mind never put something realistic in if it ruins gameplay.
Hian the Frog Nov 07, 2006, 04:22 PM Well i havent posted in your forum ever and i have reasons.
I have been dissapointed with ALL of the mods except for FFH.
And i think your mod may be the only one besides Fall from Heaven that has the quality other mods lack.
I really REALLY support your decision not to add TONS of other civs. I hated that in other mods with a passion.
And i hated the new traits that sevomod had. They were UNBALANCING. I dont like many new civics in Visa mod because they were unbalancing.
I am looking forward to the release tonight and i hope its coming because im bored. :thanx:
By the way keep in mind never put something realistic in if it ruins gameplay.
Hi man,
Sure. You are right. Sometimes too much means too bad, too ugly, too unbalanced... :crazyeye:
Don't be afraid ! All that we add is clearly not unbalanced. Most of the new add-ons are linked to the history, background and famous people of each civs... But i shut up, you will test. ;)
I hope you will like, it took a long (too long) time to do but i'm happy (at that time) that it improves the mod.:)
PS: I know about FfH2. I had helped Kael few monthes. Good mod. :goodjob:
Hian the Frog.
Anaztazioch Nov 07, 2006, 04:26 PM Never put a loads of cool crap into a mod. ;)
Houman Nov 07, 2006, 04:32 PM @Xanikk999
Thank you for your nice comment. It is really coming encouraging. At the time I am writing this Beta 3 is being uploaded. It should be ther in 2 hours or so.
We have put so much work in Beta 3. I hope you guys will be satisfied. Like always there is a lack of good promotion. We won't implement anything new in this mod until the gold version. This is practically the gold version. BUt if there are some bugs we would like to kow about them and fix them for Gold. Have fun playing Beta 3.
You will be surprised by the Ethnically diverse Great people and Great Generals (872 great people)....the possibility of getting Generals by fighting against Barbarians and Animals...Barbarians get now Great generals too when fighting you....new units,....new unique units....religions completely reworked, new bonuses for temples....new inquisition that is also used by AI, adjusted promotions values, fixed trade screen CTD (favorite religion problem), added Flying mod, improved XML loading time and startup loading time, updated civpedia....
Gosh, just play it and figure out for yourselves. ;)
In this week we will be working on FAQ Website and promotion.
Good night
HOuman
Anaztazioch Nov 07, 2006, 04:36 PM Wonder if my 1st post after installing beta 3 will be in gub reports ;)
Mexico Nov 07, 2006, 04:41 PM Well i havent posted in your forum ever and i have reasons.
I have been dissapointed with ALL of the mods except for FFH.
And i think your mod may be the only one besides Fall from Heaven that has the quality other mods lack.
I really REALLY support your decision not to add TONS of other civs. I hated that in other mods with a passion.
And i hated the new traits that sevomod had. They were UNBALANCING. I dont like many new civics in Visa mod because they were unbalancing.
I am looking forward to the release tonight and i hope its coming because im bored. :thanx:
By the way keep in mind never put something realistic in if it ruins gameplay.
you are right - this is also reason why we don't have add every existing mod (as some peoples wants and request :) )
we know that there is still some not well balanced components (like demolition unit and assassin), but we are working on it
and for bored and inpatient peoples: right now i am uploading mod to SourceForge (installer has 122MB :) ), but upload is slower as i expect - estimated time about 2:30 hours - here is late midnight (0:40 AM) and i am so tired to wait next 2 hours
so beta3 will be available tomorrow morning (GMT) : about 8 hours from now
Wonder if my 1st post after installing beta 3 will be in gub reports
i think yes, you are very good bug finder :)
ericos Nov 07, 2006, 05:08 PM im waiting for it :D at about 2 am for me ;)
Uncle Anton Nov 07, 2006, 08:20 PM Silly question.
Why is it allways Sunday when you (Houman) say that the release day is weekend ;)
How is asking for a Patch Changelog which is not available or viewable on any other of the pages here a silly question?
If it's available, fine. If not, also fine. But the question itself is a sensible one. :p
About FFH and TR, I couldn't agree more. That mod's also pretty good. TR has a metric sh!tload of potential, and it's looking better all the time. Sevo's also not too bad.
ericos Nov 08, 2006, 01:30 AM im downloading right now version 3!!!but too late to try it lol 3:30 am here
Mexico Nov 08, 2006, 01:35 AM im downloading right now version 3!!!but too late to try it lol 3:30 am here
hehe...you found it quicker as i was able to write post ... so yes, beta 3 is out, info on first page
happy playing :)
ericos Nov 08, 2006, 02:53 AM hehe...you found it quicker as i was able to write post ... so yes, beta 3 is out, info on first page
happy playing :)
i was looking each hour :P
Vertatus Nov 08, 2006, 02:56 AM I want to thank you guys for this fast adaption on Warlords. I have waited for weeks to play this new TR version and i hope it reached at least the level of the vanilla version.
I loved this mod on first sight because i am one of these guys who are very interested in history.I think your mod includes more realistic historical mechanisms than any other mod and therefor makes the game more realistic.
For now i am satisfied and only hope my pc won't be to slow with 24 civs but it will be worth the waiting.
So thanks and good luck on future projects,
Lacaixa Nov 08, 2006, 05:37 AM Started a game as Carthage this morning. The mod is rock solid so far. The barbarian behaviour is very interesting. They seem more intelligent and instead of mindlessly pillaging stuff they come with several good units and take cities. Their level of tech seems to be more advanced as well.
Thanks guys for great mod. Will report back more later.
$ailor Nov 08, 2006, 06:01 AM would someone mind posting the link to beta 3 as I can't seem to find the upload.
Thanks
Never mind! I went to the beginning of the thread and found Mexico's edited note and link http://sourceforge.net/project/showf...ease_id=450367
Thanks
Anaztazioch Nov 08, 2006, 06:47 AM @ $ailor
No comments. Today after starting dowload i was finally able to sleep at ease ;)
$ailor Nov 08, 2006, 06:18 PM I can not get Beta 3 to load. I keep getting a windows message that it will shut down.
I installed the 2.08 patch. I uploaded and installed Beta 3. Crash....I deleted the cache file and deleted the contents in the custom assets folder. I rebooted and crash. I opened Warlords vanilla and that works fine. I then went to advanced and tried to load TR and CRASH.
What am I doing wrong? How can I get this thing to load? I never had a problem with Beta2 loading.
PLEASE HELP
Anaztazioch Nov 08, 2006, 08:00 PM Well i didnt do anything and it runs well here.
1. Do you use no-cd or no-dvd (with ever you like) crack ? Even if you have bought warlords, and you use old version of no-cd it is unable to run beta3.
Try and launch beta2 on 2.08, if it dont crash, this means your patch installation has failed or you use old crack/exe
2. Clearing cashe never worked for me...
3. If you bought Warlords from internet (downloaded) than you are f*. You cant use official patches, you must download patch from "shop" you bought(downloaded) game from. Problem is, that such shops, rerelly gives exact release dates and uses their own game/patch version (protection from piracy i think). I had such problem with Temple of Elemental Evil, patch 2.0 and 3.0 would not install (i didnt have temple.dll in game folder O_o), but game was running ok with no patch.
4. Send a save game ;)
But from what you describe i had exacly same "problems" with running beta2 on 2.08 and beta3 on 2.08 with 2.00 exe. (i updated warlords before beta3 release, so to play beta2 i had to simply change exe to 2.00, worked, but no 2.08 features/fixes worked eg. Stalin with Cathrines music)
$ailor Nov 08, 2006, 08:16 PM @Anaztazioch
I bought the Warlords from a store and have the CD and run the game from it. Beta1 and Beta2 worked fine except for the bugs we all have been talking about.
Today I uploaded the Beta3 and when I installed it said I needed 2.08. I then started the vanilla game and did the 2.08 install. After it installed I closed the game. I then ran the beta3 install. I tried to start the game from the start menu and it would not load and got the windows message. I cleaned the cache. I rebooted and tried it again and same thing. Then started the Vanilla and it loaded and tried to start the TR Mod from "advanced" and it crashed and I got the Windows message.
I really do not understand what you are trying to say or get me to do as I am not that technical with computers. I click on a program and it runs if it doesn't run I figure it is broken and needs to be fixed however I do not have the knowlege to fix any programming.
Yikes
Anaztazioch Nov 08, 2006, 11:20 PM then started the vanilla game and did the 2.08 install
You have game running and than ur installing ?!? If yes than some files used by game cannot be changed by patch, becouse they are in use. But installer would inform you about that...
But come to think of it i might know what seems to be the problem. Have you uninstalled Warlords Total Realism 2.0 beta2 before installing Warlords Total Realism 2.0 beta3 ?
I cant actually say what to do as i dont see this. But uninstalling all components in this order : mods, patches, Warlords, Civ IV should "eraze" that problem (after uninstall check if cashe and custom assets folers have "dissapeared", delate them if they exest). Now all you have to do is to install Civ IV (dont bother with 1.61 patch, maybe even better without it), install Warlords, patch Warlords 2.08 (do not use hotfix that has been shown up latelly, fixing Hotseat. It might change some SDK or Python therefore be incompatibile with beta3), and finally install Warlords Total Realism 2.0 beta3.
If that wont help, ckeck if you have successfully downloaded (upload is sending, english exercise ;) ) Warlords Total Realism 2.0 beta3. Normally cutting/breaking download makes file unreadable and Windows instantly informs you about it (CRC error).
If that also doesnt help it might be fact that file in sourceforge.net got somehow damaged, but that almost impossible. One becouse sourceforge would loose prestige, two becouse even so CRC error would appear.
Anyway try launching game in all possible ways. From main TR shortcut, Worldmap shortcut, via Warlords advanced, saves (but since you didnt play...), maps.
If one of them crashes i try another one.
And say when does it crash. Instant or when "XML uncashed" ?
Last thing possible is your PC.
Or its Fall From Heaven's unclean virus battle for players :lol:
Houman Nov 09, 2006, 02:14 AM @$ailor
- restart your computer
- Clear your cache only once and now
- Run Warlords Vanilla
- Run the Mod through Advanced menu
- if crashes - Run the Mod though direct shortcut from Desktop
- If crashes - double click on the Beta3-WorldrealismMap
Regards
Houman
Propunk Nov 09, 2006, 06:49 AM @Houman:
I've read this thread and now I understand why my humble requests to add Brazil haven't been answered. OK, it's boring to have a number of civs that don't attract us much. But Brazil is the third largest democracy in the world, has a role of leadership among the emergent countries and has a vast and rich culture. I think it's elegible, don't you think? Besides, tons of people here play civ4 and would love to see their country as an option of game play.
By the way, the off topic discussions in this thread are very interesting. Let's keep'em up! :D
Houman Nov 09, 2006, 07:10 AM @Houman:
I've read this thread and now I understand why my humble requests to add Brazil haven't been answered. OK, it's boring to have a number of civs that don't attract us much. But Brazil is the third largest democracy in the world, has a role of leadership among the emergent countries and has a vast and rich culture. I think it's elegible, don't you think? Besides, tons of people here play civ4 and would love to see their country as an option of game play.
By the way, the off topic discussions in this thread are very interesting. Let's keep'em up! :D
This is exactly the problem. If we had to add everyones civ to the game. ;)
There is simple no room anymore on the world map. Look where I had to put the Celts? In Ireland..
I think A civ should have existed at least 1000 years before we would consider to it. if you ask me, we should have removed USA in this mod. but its only there for th game balance. Otherwise we would have 2 civs in a whole contitent. Maybe one day we would replace USA by Iriquos.
Meanwhile play the Incans. They are awesome and my favorite after Persians. ;)
Spartan117 Nov 09, 2006, 09:33 AM This is exactly the problem. If we had to add everyones civ to the game. ;)
There is simple no room anymore on the world map. Look where I had to put the Celts? In Ireland..
I think A civ should have existed at least 1000 years before we would consider to it. if you ask me, we should have removed USA in this mod. but its only there for th game balance. Otherwise we would have 2 civs in a whole contitent. Maybe one day we would replace USA by Iriquos.
Meanwhile play the Incans. They are awesome and my favorite after Persians. ;)
With that line of thinking many more civs should be removed. Zulu, Aztec, Inca, Mali, Celts, Carthage, Vikings not only the US.
I figured the original makers of the game, decided on how much impact the particular civ had in the world (which the US has had a lot, the audience in which they are selling to (which civs are appealing to the audience- US is appealing because of the amount of US gamers). So I think it was only logical to originally add them. But placing the restricition of 1000 years, many civs would have to be removed.
Houman Nov 09, 2006, 11:22 AM With that line of thinking many more civs should be removed. Zulu, Aztec, Inca, Mali, Celts, Carthage, Vikings not only the US.
I figured the original makers of the game, decided on how much impact the particular civ had in the world (which the US has had a lot, the audience in which they are selling to (which civs are appealing to the audience- US is appealing because of the amount of US gamers). So I think it was only logical to originally add them. But placing the restricition of 1000 years, many civs would have to be removed.
Aztecs, Incans are ancient civilizations. The Europeans are only guessing about the beginning of thos civs. And often the mistake is made that once this empires became huge, they were counted. Aztecs and Incans weren't made in 1 day. Celts are belong to the most ancient civs in Europe. Carthge were in Roman times, is that not 1000 years? Vikings existed around the Roman times, they were just not united and powerful.
I agree with Zulus though. But again if you do a research on Zulus, the ZUlus or South African in particulaty do not identify themselves only with Zulus but also with another 2 big tribes in South Africa that were united under Zulus and became one nation.
However from all this Civs USA is definitely the youngest. But the impact may be also a good reason for having USA in the game. We will see about that. ;)
Spartan117 Nov 09, 2006, 11:49 AM Aztecs, Incans are ancient civilizations. The Europeans are only guessing about the beginning of thos civs. And often the mistake is made that once this empires became huge, they were counted. Aztecs and Incans weren't made in 1 day. Celts are belong to the most ancient civs in Europe. Carthge were in Roman times, is that not 1000 years? Vikings existed around the Roman times, they were just not united and powerful.
I agree with Zulus though. But again if you do a research on Zulus, the ZUlus or South African in particulaty do not identify themselves only with Zulus but also with another 2 big tribes in South Africa that were united under Zulus and became one nation.
However from all this Civs USA is definitely the youngest. But the impact may be also a good reason for having USA in the game. We will see about that. ;)
Carthage I do not think existed for 1000 years however they did exist once over 2000 years ago in the Roman Age.
The Aztec empire lasted for some 300-400 years. They were originally the mexica tribe but were not a nation before the 300-400 years time range. The Celts did not have a nation that lasted 1000 years, that is not the same as having celtic people who lived for thousands of years.
Jsut because the civs are ancient or existed a long time ago does not necessarily mean they lasted for 1000 years.
THe US has had a larger global impact then many civs included whether it be from the exploitation of Laitin AMerica or their presence and involvement in the largest wars known.
I just think removing any civ that is already in the game would be a mistake whether its the US or Aztec, or any other civ.;)
Houman Nov 09, 2006, 12:34 PM Sorry this is a misunderstanding. Don;t forget English is my third language. ;)
What i meant was NOT that a civ lasted for 1000 years. What I meant was that the roots of a civ or let say its birth is at least around 1000 AD.
But again don't worry I am not waiting with a sledgehammer in the corner waiting for the Americans. ;)
I thought Teturkan Mod (civ3) was quite relastic not having the Americans in the game but rather North Indians.
Carthage I do not think existed for 1000 years however they did exist once over 2000 years ago in the Roman Age.
The Aztec empire lasted for some 300-400 years. They were originally the mexica tribe but were not a nation before the 300-400 years time range. The Celts did not have a nation that lasted 1000 years, that is not the same as having celtic people who lived for thousands of years.
Jsut because the civs are ancient or existed a long time ago does not necessarily mean they lasted for 1000 years.
THe US has had a larger global impact then many civs included whether it be from the exploitation of Laitin AMerica or their presence and involvement in the largest wars known.
I just think removing any civ that is already in the game would be a mistake whether its the US or Aztec, or any other civ.;)
Spartan117 Nov 09, 2006, 12:56 PM Alright fair enough. I never played Civ 3 though. Although I disagree with it because this isnt a mod/scenario for 1000 C.E. or civs from before that era. Mayeb if you wanted to include the Iroqoius possibly and on the REalism world map replace America, but eliminating the US or any civ from the game entirely I dont think is the good idea.:)
Anaztazioch Nov 09, 2006, 08:28 PM Yes Iroquis instead for America only on World Map scenario.
$ailor Nov 10, 2006, 05:35 AM @$ailor
- restart your computer
- Clear your cache only once and now
- Run Warlords Vanilla
- Run the Mod through Advanced menu
- if crashes - Run the Mod though direct shortcut from Desktop
- If crashes - double click on the Beta3-WorldrealismMap
Regards
Houman
I did all of the above and I still could not load Beta3. So what I did was to uninstall Beta3 reboot, cleare cache and re-install Beta3. The game now loads fine.
I guess I had a bad install the first time around when I had to upload the 2.08 in the middle of the install.
Thanks
Houman Nov 10, 2006, 05:37 AM I guess I had a bad install the first time around when I had to upload the 2.08 in the middle of the install.
Oh yes, that would be it. ;)
have fun,
Houman
Anaztazioch Nov 10, 2006, 05:56 AM uhh come again ?
Were you installing mod to a non compatibile version and while install you were patching it ?
$ailor Nov 10, 2006, 06:04 AM uhh come again ?
Were you installing mod to a non compatibile version and while install you were patching it ?
I had not installed 2.08 and had been playing beta1 and beta2 and all was well. I downloaded beta3 and did the install and got message that I needed 2.08. It appeared that the install of beta3 stopped so I loaded the vanilla game and installed the 2.08. After the patch was loaded I closed the game and proceeded to install beta3. The install said it was finished and then I tried to load the TR from start menu and crash. Load it from desktop and crash. Load it from advanced in vanilla and crash. Cleared cache and still crash.
Lastnight I uninstalled Beta3 and re-installed and it loads fine. My guess is that installing Beta3 without having 2.08 does something to the files. Perhaps there should be a warning stating that to install Beta3 one must have installed 2.08. If there is a warning I missed it but I don't follow directions very well either:D
Mexico Nov 10, 2006, 06:08 AM I had not installed 2.08 and had been playing beta1 and beta2 and all was well. I downloaded beta3 and did the install and got message that I needed 2.08. It appeared that the install of beta3 stopped so I loaded the vanilla game and installed the 2.08. After the patch was loaded I closed the game and proceeded to install beta3. The install said it was finished and then I tried to load the TR from start menu and crash. Load it from desktop and crash. Load it from advanced in vanilla and crash. Cleared cache and still crash.
Lastnight I uninstalled Beta3 and re-installed and it loads fine. My guess is that installing Beta3 without having 2.08 does something to the files. Perhaps there should be a warning stating that to install Beta3 one must have installed 2.08. If there is a warning I missed it but I don't follow directions very well either:D
ehm - and what this?(selected text in quoted message): this is not a warning??? :)
@anaztazioch, $ailor
ok, now it is working, so pls stop discussion about this :) - just play and report bugs :)
Mexico Dec 13, 2006, 05:36 AM Pre-gold is already out, info on first page
mexico
Anaztazioch Dec 13, 2006, 09:51 AM The smell of fresh new WTR. (installing)
Anaztazioch Dec 16, 2006, 01:10 PM Can thou release the hot-patch with new AI ?
As it may be bugged and this need to be cought before Gold am i right ?
DarthCycle Dec 18, 2006, 10:45 AM Will there be new releases for the non-warlord version? Or is this mod only going to support warlord from now on?
Anaztazioch Dec 18, 2006, 06:27 PM Mexico is planing a Civ IV releases after Gold version.
Mexico Dec 24, 2006, 07:46 AM info and download link on first page
enjoy :)
and Happy Christmas
Mexico and TR team
Anaztazioch Dec 26, 2006, 04:43 AM Any idea when, or if the barbarian civ will be cut into two civs ? To make revolt slaves/peasants fight the normal barbarians.
Anaztazioch Dec 28, 2006, 06:32 AM Some of my observation by 1st time on World Map on Prince difficulaty.
1. Julious Cesar finally uses his advantage of starting possition. Now he has almost biggest Empire, containing Italy, Austria, Czech, Slovakia, Greece, Serbia y Monte(...), Yugoslavia, Croatia, Rumunia, Nacedonia, Ukraine.
In 600bc ! He has Cathrine, Hannibal, Mehmed II and 2 more vassals. Invaded Mali. A bit good, but inballancing.
2. Shaka finally is not conquering all of Africa by him self... Goood
3. Cyrus finally makes an Imperium ! Conquering Samraquand, All they way up in barbarian territory, and 60-70% of India real land (india was destroyed by him and Chineese). He has Ramses II as vassal.
4. Chineese nicelly expand (finally) and killed Choson in 3000bc... too fast.
5. America can finally withstand barbarians (or only this time) and lead a succesfull campaign against them.
6. Carthage can easilly kill off Rameses II.
7. Better AI defends cities less. Does not garrison more than 3-5 units, even if its capitol. Has problems building galleys, preffer Trireme. I saw Julious Cesar use stack containing 5 city raiders and 3 offence and 5 defence units as scouting army.
8. Looks like assassins are finally ballanced.
9. Judaism spreads slow. Only Mansa as its founder and 3 of my cities have Judaism. That 3 cities of mine are Rabat, Utica and Toledo, witch is build on lower island hill (im Spain).
10. Zoroastrianism spreads TOO fast. 3 times faster than Judaism when i was reporting it spread rate. In 850bc when Cristianity was founded (By Washington), Zoroastrianism was in 2 of 3 French cities, 2 British cities, 3 Ragnar cities, 3 of 4 bismark cities, All Julious Cesar cities, 2 cities of Rameses II, 3 of 4 of Hannibals cities, 2 of 5 Shaka cities, 5 Arabian Cities (including Tatar), 3 cities of Mehmet II, All cities of Cathrine (some were captured by Romans, Cathrine founded Zoroastrianism), 4 of 6 of Cyrus cities (before campaign vs Hinduistic India).
I have founded Islam, Buddism founded by Genghis has spread to Japan and China. Taoism founded in Gao, Mali, so didnt spread and was forgotten.
So i say that countries like Rome and Persia are a bit over powered. Now will play as Cyrus... Or Mansa Musa... or Mehmed II...
Fiend777Fits Feb 28, 2007, 05:17 PM the 2.1.3 patch is corrupt or incomplete or something. at least thats what it says when i try to run it.
Anaztazioch Feb 28, 2007, 06:56 PM 2.1.3 works fine for me. Maybe it got corrupted in time (doubt it). Try redownloading it.
Fiend777Fits Mar 01, 2007, 05:59 PM just started playing warlords version as the turks. jesus i'm surrounded on all sides by barbs. couldnt leave my city grid for 50+ turns. had to build a lot of warriors to protect my improvements which i finally got around to building (as i start with no techs and theyre damn expensive). am gunning for chariots now so i have a chance to plow through some barb ass. scouting is out of the question, but all the other civs dont seem to give a ****. theyre all a good bit ahead of me and i'm damn lucky i have horses in my city radius otherwise i might as well have given up as theres no chance of expanding without conquest.
Anaztazioch Mar 01, 2007, 09:16 PM We made it a bit better. Still its weaker, Truks never go above 200, when Europeans have 300 score.
Fiend777Fits Mar 02, 2007, 02:37 AM i like the challenge of having to conquer my way up the ladder. but as an ai civ theyre ****ed. might be a good idea to start the turks (and others maybe) with one or two techs. its just that theres nothing to do for the first 50-70 turns except build warriors that really cant even dent a marauding barb archer or huntsman.
Mexico Mar 13, 2007, 07:31 AM TR for Warlords 2.1 released, more info in first post
enjoy :-)
Mexico (on behalf TR Team)
Snake Pliskeen Mar 13, 2007, 12:07 PM the 2.1.3 patch is corrupt or incomplete or something. at least thats what it says when i try to run it.
I've downloaded the new version already twice, but when I try to install it says the file is corrupted, any help?
Walter Hawkwood Mar 13, 2007, 12:24 PM I've downloaded the new version already twice, but when I try to install it says the file is corrupted, any help?
Are you downloading this file (http://sourceforge.net/project/showfiles.php?group_id=163217&package_id=205324&release_id=493406)?
martin031 Mar 13, 2007, 07:11 PM Looks like sourceforge is down for maintenance, is this available anywhere else?
Walter Hawkwood Mar 14, 2007, 01:44 AM It's back up, and no, we don't have any mirrors yet. If any of you guys would be so good as to arrange us one, you're welcome. ;)
martin031 Mar 14, 2007, 02:45 PM It's back up, and no, we don't have any mirrors yet. If any of you guys would be so good as to arrange us one, you're welcome. ;)
I ended up not getting it to work using firefox, but could have downloaded any other file, (like the last version TR for vanilla) but it kept saying it was down for maintenence
So I tried it using Internet Explorer and it worked fine, so if any one else has the problem......
catcall73 Mar 17, 2007, 06:34 PM I have often thought canals as a terrain alteration would be neat. A land locked city could build boats and receive the trade benefits of being a coastal city. Or create a short cut on a narrow continent. Passage could be used as a trading asset when negotiating with other nations. Especially if your alliance is at war.
Another idea I have is to build 'National Parks' on jungle or forest. Eco-tourism seems pretty big these days. This upgrade could be looked at as a cash cow and make a few people happy. If one is smart enough to look ahead and save the trees they should receive some sort of benefit, and you can never have too much money!
Walter Hawkwood Mar 31, 2007, 11:05 AM The patch is up and running guys. Time to play! :D
Mexico Mar 31, 2007, 12:22 PM if you downloaded 2.1.1 patch, please redownload updated version 2.1.1a with small bug-fix
we are apologize for this
Mexico on behalf of TR Team
crismac Mar 31, 2007, 03:08 PM :woohoo: A patch downloading now :D
danno61au Apr 30, 2007, 06:34 PM Hello All,
This is the first mod I have downloaded for Civ4 or Warlords. Thank you to the authors for the mod and the ease of installation.
When I tried to run the mod through the Warlords or Total Realism icons, I would get a "Windows has reported an error ..." the game would then close and return me to the desktop. I had a look through this thread and saw nobody was reporting the same error.
I always play Civ4/Warlords in Single Player then 'Custom' to set the conditions I want. I started Total Realism again, this time selecting only Single Player and no Custom options. The mod loads and plays perfectly. Total Realism would probably have its own set of Custom options which I tried to negate causing the Windows error?
This is not a criticism of the mod, just a post for any other mod newbie that may encounter the same problem I did. Thanks again to the authors of the mod for their time and effort.
Anaztazioch May 02, 2007, 03:57 PM Hmm
Try reinstalling mod, and lauch Warlords 1st, than go to advanced, load mod and select TR there and then start a "quick" game. Than you should be able to play normally, if still you have any problems, you may have corrupted installation (not downloaded installer, do not mistake these) of eigther TR or Warlords, or you do not have required patch (2.08 for Warlords)
danno61au May 02, 2007, 06:47 PM Hmm
Try reinstalling mod, and lauch Warlords 1st, than go to advanced, load mod and select TR there and then start a "quick" game. Than you should be able to play normally, if still you have any problems, you may have corrupted installation (not downloaded installer, do not mistake these) of eigther TR or Warlords, or you do not have required patch (2.08 for Warlords)
Sorry, I probably did not explain myself very well.
The mod installs and plays fine performing the steps you described.
I was not starting a "quick" game, I was launching Warlords 1st, then Advance, then to "Custom" options where the victory & game conditions are. Thats when it would crash. Not seeing anybody report it & being new to mods, I gathered I was doing something wrong.
It's a great mod but after a few hours playing I have a question. I see the time and the number of turns up the top right. The only way I can see what year I am in is to save the game. Am I missing something?
Thanks for your reply.
Mexico May 03, 2007, 04:05 AM Sorry, I probably did not explain myself very well.
The mod installs and plays fine performing the steps you described.
I was not starting a "quick" game, I was launching Warlords 1st, then Advance, then to "Custom" options where the victory & game conditions are. Thats when it would crash. Not seeing anybody report it & being new to mods, I gathered I was doing something wrong.
It's a great mod but after a few hours playing I have a question. I see the time and the number of turns up the top right. The only way I can see what year I am in is to save the game. Am I missing something?
Thanks for your reply.
some peoples reported crash when using custom continent script (but i can't confirm this). i also get this crash, but second time with same options i can continue normaly (mostly this happend when you start TR mod after playing other mods)
regarding year: you are not missing, we removed year info from game, it is replaced with era info on left side
Anaztazioch May 03, 2007, 06:12 AM regarding year: you are not missing, we removed year info from game, it is replaced with era info on left side
Still "default" savegame name gives you the year info.
danno61au May 03, 2007, 04:06 PM some peoples reported crash when using custom continent script (but i can't confirm this). i also get this crash, but second time with same options i can continue normaly (mostly this happend when you start TR mod after playing other mods)
regarding year: you are not missing, we removed year info from game, it is replaced with era info on left side
Thanks for your reply and answering my question.
~Bamboo~ May 27, 2007, 03:24 PM Hi guys. Any luck getting the mercenaries working. I already miss them. :sad:
This game is still one of my "top 2" due to your mod:) . I havent played the unmodded version in a long time.
Thanks a lot guys,
Bam
Walter Hawkwood May 27, 2007, 10:52 PM No, they will be completely out in the next version, unfortunately.
julko Jun 14, 2007, 03:09 AM Hi TR team,
what are your plans? Will there be some new release before BTS?
Just curious, thanks for all your work on TR.
Mexico Jun 14, 2007, 03:12 AM Hi TR team,
what are your plans? Will there be some new release before BTS?
Just curious, thanks for all your work on TR.
yes, there will be another release for warlords
Houman Jun 14, 2007, 03:12 AM Hi TR team,
what are your plans? Will there be some new release before BTS?
Just curious, thanks for all your work on TR.
What a question my friend; does the bear sh*t in the wood? ;-D
Ofcourse! The next release will be coming in about 3-4 weeks. Definitely before BtS so that we have some time to convert everything to BtS for our TR 3.0 release. In the meanwhile you guys can enjoy the new Warlords TR version most likely branded as 2.2.
Cheers!
Houman
julko Jun 15, 2007, 04:12 AM This is what I call good news!!!
julko Jul 10, 2007, 06:23 AM What a question my friend; does the bear sh*t in the wood? ;-D
Ofcourse! The next release will be coming in about 3-4 weeks. Definitely before BtS so that we have some time to convert everything to BtS for our TR 3.0 release. In the meanwhile you guys can enjoy the new Warlords TR version most likely branded as 2.2.
Cheers!
Houman
OK, three weeks passed, so next release this week I hope!!!:crazyeye:
Walter Hawkwood Jul 10, 2007, 07:01 AM OK, three weeks passed, so next release this week I hope!!!:crazyeye:
Most likely early next week. We should finish several titanic efforts first. :D
Inverted Jul 10, 2007, 09:27 AM Titanic in the meaning that they will sink fast? :D
Walter Hawkwood Jul 10, 2007, 10:51 AM Titanic in the meaning that they will sink fast? :D
:D :ar15:
Titanic in the meaning of more than 100 workhours invested into each.
Vertico Jul 20, 2007, 08:43 AM just four words: when?
Walter Hawkwood Jul 20, 2007, 09:23 AM Most of the stuff is done, some SDK components were a pain to implement and might yet take some time. On the brighter side, each day it's delayed brings lots of small improvements.
Littlelisa Jul 20, 2007, 10:02 AM Not long before people bugging you all over Beyond the Sword version :lol:
Lucky its super easy to slow the game down yourself playing with XML GameInfo.
Just tried BTS myself, I had forgot what unmodded game was like, researching like 8 technologies before you build your first settler :crazyeye:
Cruel Jul 24, 2007, 07:36 PM I am anxious, I play the game since of the civ 1, and in civ4, I play only with this mod (I know others like rhye), congratulations! Very good work, I love the army personalized, the doctrines and the details of the modern army, civics and religion! Very good!
BLubmuz Jul 25, 2007, 02:32 AM Your much waited new version will be on the new patch?
I don't know if this question is stupid.
Walter Hawkwood Jul 25, 2007, 04:33 AM Your much waited new version will be on the new patch?
I don't know if this question is stupid.
Both. The compatibility with 2.13 is already achieved - the installer will check if you have 2.08 or 2.13 and use the appropriate dll.
darkedone02 Jul 29, 2007, 06:23 PM Anybody know the release date for the conversion of this mod to Beyond the Sword?
Anaztazioch Jul 30, 2007, 12:21 AM Unknow. We do not bother with BtS, atleast untill we release next version.
gegabitelord Aug 14, 2007, 12:49 AM This is probably also a stupid question but when will the 2.13 version be released if it hasn't been already:confused:
Anaztazioch Aug 14, 2007, 01:14 AM next release will be both 2.13 and 2.08 compatibile.
Installer will detect whitch version you have, and install "right" dlls etc.
Harrier Aug 21, 2007, 06:31 PM Just so people know: 2.2 has been released. See first post.
There is also a new thread in the modpacks section.
Goodjob guys. :goodjob: :goodjob:
Darkphoenix Oct 28, 2007, 01:11 PM wow... I have been playing now for months without knowing that there was new version... :eek: :( :cry:
A very belated thank you to the TR team. AWESOME JOB... oh, and take your time with getting the BTS version out. It's saving me $30s since I don't have to buy BTS! :lol:
Rosencavalier Nov 02, 2007, 07:27 PM Big Fan of Total Realism! Haven't played Vanilla in ages. Are planning on making an equally awesome release for BTS?
WarKirby Nov 03, 2007, 09:18 PM I#m only buying BTS when/if there's a TR version for it.It seems quite a few people are doing the same. Firaxis really ought to pay you guys. You must have sold a lot of copies of Warlords for them already.
Anaztazioch Nov 06, 2007, 08:10 AM Cmon dont buy BtS, were not Fraxis comertial tool. And it will propabilly be free with PCGamer before we release BtS compatibile version :D
PS: WarKirby, Final Fantasy VII is third worst Final Fantasy ever, only Mystic quest and tactics are worser, and i havent managed to play them long enough to say whitch is on "worsest". But Sepirioth was cool :thumbsup:
xbeanerx May 17, 2008, 01:33 PM Hi Where is 2.3 TR Warlords?
come on guys give us an update.
Houman May 17, 2008, 04:09 PM XBeanerx,
It is being uploaded. :)
Almost there...
Harrier May 17, 2008, 07:27 PM Hi Where is 2.3 TR Warlords?
come on guys give us an update.
xbeanerx - you are the most annoying and most persistant poster I have ever seen. :lol::lol::p
They keep on telling you that it will be soon. :goodjob:
So - just chill and relax - otherwise - you will have a heart attack before it arrives. (SAD). :cry:
You post and behave like a 13 year old, but your profile indicates you are in your 30s. ;)
Stop spamming all these threads - just be patient like everyone else, who are waiting for the final release of this excellent mod for Warlords. :goodjob:
It will come soon. :king:
Also stop asking about BTS -that to anybody with any sence of reality - will be at least (8 months) away. :eek:
Just because of all the code changes - and the more important fact the current BTS is flawed in many respects. :cry:
Just read the threads - if you do not believe me. :)
xbeanerx May 17, 2008, 07:57 PM XBeanerx,
It is being uploaded. :)
Almost there...
Cool thank you..... Houman!
This is going to be One Great Fu .. .. .. .n Mod!!!
Ignacio May 19, 2008, 06:55 PM Hello TR Team, I´ve been trrying to get in the web page, but it was impossible. Please, would you give some information about that problem? I wasn´t able to get into the forum either, I´m Ignacio a current member of the forum.
xbeanerx May 19, 2008, 09:26 PM Hello TR Team, I´ve been trrying to get in the web page, but it was impossible. Please, would you give some information about that problem? I wasn´t able to get into the forum either, I´m Ignacio a current member of the forum.
Do Not down Load yet dude this mod 2.3 has a bug and will CTD you wait till they fix it.
Houman May 20, 2008, 01:58 AM hey guys,
Sorry about the webpage. Yes there is a problem with 1&1 provider that doesnt support Frontpage extension anymore. It has messed up the website. i will fix it hopefully today. Have been very busy at work.
Forum should be not affected, however it doesn't work right now either. Thanks for reporting it.
http://civ4.houmie.com/forum
Darkphoenix May 20, 2008, 08:14 AM While I wanted to give you happy happy praise for finally getting it done... There is a MAJOR bug.:crazyeye:
If you can private message me your email I will send you my save game to show it to you.
But essentially- I only noticed this after I discovered Iron Working, so that might have been the trigger. - every city that has a bronze smith keeps telling me that the "Bronze smith has stoppedworking because there is a copper shotarge". Every turn. I hae about 4-5 copper reources. It appears that the bronze smith is still working.
I haven't built any units for awhile, was preservng my commerce, about 15 turns later as the Roman Legions turn south into carthage, I try to build one of my grand National Units Praetorian Guard. Nothing happens. This confuses me, and after 3 tries, I don't do ANYTHING on my turn, just tell my capital city Rome to build a Legionary instead of a guard, and I watch it.
It tells me:
http://i232.photobucket.com/albums/ee28/Rhys_Onasi/Civ4/TRM/BUGS.jpg
But.. why would a copper shortage bug affect a unit that needs Iron Working? :confused: GAH! My horseman woudn't build either. But I think I built an archer earlier. So maybe something is affecting resources?
I am using a windows XP computer, the latest version plus the hotfix, Earth Map, Monarch Difficulty, Romans.
Oh, andhurry up and get that website fixed!! :goodjob:
Walter Hawkwood May 20, 2008, 08:32 AM While I wanted to give you happy happy praise for finally getting it done... There is a MAJOR bug.:crazyeye:
If you can private message me your email I will send you my save game to show it to you.
I can't send you a pm, since apparently you've chosen to not recieve any. Anyway, you should just attach your savegame to a post, like other players did, it'll be more convenient.
OwieB2003 May 20, 2008, 08:54 AM Oh, and Darkphoenix, look at the list and make sure you can't keep building the thing? I ran into a similar problem, with two copper mines on my road network I would occasionally get a 'Berlin cannot continue work on Bronze Smith' message, happened least 3 times before being built. The smith was still on the list of things I could change production to so no time was lost. That was the first smith, the second was in Hamburg and the production halt message happened fewer times. Think the shortages went away after the second smith was built but got aggravated at the game with how many unhappy citizens I was dealing with, and decided to go see if I could do better with Shorty. Err... Napoleon.
Darkphoenix May 20, 2008, 09:26 AM The "copper shortage" isn't really bothering me, but what is cuasing the problem is. Resources are not connecting to the game. I can't build anything that requires resources, period. I just tried building a JEWELER, and it wouldn't let me. :eek:
Ah, sorry, guys. The other forums I go on don't let files more than 400kb be attatched!
Here it is:
Walter Hawkwood May 20, 2008, 09:45 AM The "copper shortage" isn't really bothering me, but what is cuasing the problem is. Resources are not connecting to the game. I can't build anything that requires resources, period. I just tried building a JEWELER, and it wouldn't let me. :eek:
Ah, sorry, guys. The other forums I go on don't let files more than 400kb be attatched!
Here it is:
I must say, I can't reproduce what you're telling with your save. All the resources there function properly. The only thing that is really there is the deactivation message spam, but it does nothing to the buildings.
I advise you to clean the game's cache - this could be the reason for this weird bug you're reporting, since nothing in the save is causing it (because I'm comfortably building jewelers and imperial legions when loading it).
Darkphoenix May 20, 2008, 10:06 AM I must say, I can't reproduce what you're telling with your save. All the resources there function properly. The only thing that is really there is the deactivation message spam, but it does nothing to the buildings.
I advise you to clean the game's cache - this could be the reason for this weird bug you're reporting, since nothing in the save is causing it (because I'm comfortably building jewelers and imperial legions when loading it).
Ugh. It's on my end? Thanks though for trying it.
(Sorry for being so cranky. I really like this game, but I have never been able to finish a single TRM game on earth map. And so I was a little miffed when the moment my vast legions were poised to strike at spain, france, and carthage and bring the word of Yaweh to their heathen hearts, a bunch of ASBs removed the ability of my empire to make any good units...)
I reloaded my save game several times thinking it was just a weird bug that was popping up from playing 9 hours straight. :mischief:
Ummm. Where's my cache? : I don't know where it is. :crazyeye:
(PS- what IS casuing that spam message? Is it because I have Iron Working copper isn't needed?)
Other than that, the military buildings not requiring gold is nice. The civics look very balanced, and the pyramid is no longer the god wonder. The units look really good, the French look... good... almost too good... like someone on the team is French or something and has ulterior motives for making them look good ;).
I also noticed there is a bug thread right below this one which I somehow missed. /me fails for trying to play TRM at 7am. Am I up early? or really late? YOU DECIDE! :D
Walter Hawkwood May 20, 2008, 10:18 AM Ugh. It's on my end? Thanks though for trying it.
(Sorry for being so cranky. I really like this game, but I have never been able to finish a single TRM game on earth map. And so I was a little miffed when the moment my vast legions were poised to strike at spain, france, and carthage and bring the word of Yaweh to their heathen hearts, a bunch of ASBs removed the ability of my empire to make any good units...)
I reloaded my save game several times thinking it was just a weird bug that was popping up from playing 9 hours straight. :mischief:
Ummm. Where's my cache? : I don't know where it is. :crazyeye:
(PS- what IS casuing that spam message? Is it because I have Iron Working copper isn't needed?)
Other than that, the military buildings not requiring gold is nice. The civics look very balanced, and the pyramid is no longer the god wonder. The units look really good, the French look... good... almost too good... like someone on the team is French or something and has ulterior motives for making them look good ;).
I also noticed there is a bug thread right below this one which I somehow missed. /me fails for trying to play TRM at 7am. Am I up early? or really late? YOU DECIDE! :D
You can find the cache in "Documents and Settings/Your Username/Application Data/My Games/Warlords/"
The spam message is a genuine bug with unknown reasons, but without any real destructive conseqences. We'll fix it eventually.
It is me who is responsible for how everyone looks, so I thank you for the praise, and gladly admit that I have a strong ulterior motive to make every civ look as good as I can get it to. :D
Darkphoenix May 20, 2008, 10:29 AM You can find the cache in "Documents and Settings/Your Username/Application Data/My Games/Warlords/"
*Cough* Is that vista? I have XP
I guess what I mean is, I go to my documents/my games/TBS/Civ/4/Warlords
And all I see is a bunch of .dll s, and these folders: Assets, CVGameCoredel, log, Mods, Public Maps, Resource, Shaders.
Then all the cvi4 shortcuts.
And a few other assorted file types.
What is my "Cache"? I guess it is one of these file or folders... But which one?
Walter Hawkwood May 20, 2008, 10:37 AM *Cough* Is that vista? I have XP
I guess what I mean is, I go to my documents/my games/TBS/Civ/4/Warlords
And all I see is a bunch of .dll s, and these folders: Assets, CVGameCoredel, log, Mods, Public Maps, Resource, Shaders.
Then all the cvi4 shortcuts.
And a few other assorted file types.
What is my "Cache"? I guess it is one of these file or folders... But which one?
It is written for XP (I never worked with Vista yet). "Documents and Settings" folder should normally be located on your system drive (most likely, its path will be C:\Documents and Settings).
http://forums.civfanatics.com/showthread.php?t=142894
Darkphoenix May 20, 2008, 10:43 AM *bangs head on wall for being an idiot and misreading your last post*
Thanks found it... though they all were showing up as windows media player files... :eek: Not what I would expect. Was expecting some weird file or a text file.
THANKS, I am going to reload my game now. :goodjob:
EDIT: Didn't work. Stil can't build anything that require resources. Obviousl something has gone wrong very badly. I will try playing an entiely new game on a random map, and if problem still persits, I will reinstall game.
Humakty May 24, 2008, 07:08 AM I also have buggy resources : I'm periodically said I can't build bronze smith, I have the popup asking me what building I want to build and, even stranger, I can select the BS with no production lost.
The big problem is I had a crash when ending a bronze smith. (not sur what caused it really, only a suppositon about bronze smith,i'm sure it wasn't a MAF)
Walter Hawkwood May 24, 2008, 07:37 AM I also have buggy resources : I'm periodically said I can't build bronze smith, I have the popup asking me what building I want to build and, even stranger, I can select the BS with no production lost.
The big problem is I had a crash when ending a bronze smith. (not sur what caused it really, only a suppositon about bronze smith,i'm sure it wasn't a MAF)
Have you applied the fixed dll? http://forums.civfanatics.com/showpost.php?p=6838363&postcount=643
Humakty May 26, 2008, 08:33 AM No, but I will and sorry for posting in the wrong thread. Great many lots of thanks.
BakingTheArt Jun 29, 2008, 06:21 PM Any plans for a Mac version?
Walter Hawkwood Jun 30, 2008, 12:38 AM Any plans for a Mac version?
Impossible.
rabber Jul 03, 2008, 10:48 AM Any plans for a Mac version?
Just to clarify what Walter said. It is impossible because this mod uses a custom .ddl file. At this time there is no way for a modder to translate this custom dll file into something that can be understood on the Mac. At one time Aspyr it was rumored that Aspyr would publish something to allow this translation, but it never happened.
Personally, I wish it was different. I have a Mac and would love to run Civ IV natively instead of using BootCamp. I think this would solve some of the MAF errors I get with larger maps. However, in addition to the modding problem, BTS has not been released for the Mac and it is unlikely to be released. From the comments I have read in the Mac forums it seems as if Aspyr has abandoned the game for the Mac.
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