View Full Version : Beta Testing
GarretSidzaka Oct 30, 2006, 03:03 AM Big Update!!Download in Main discussion thread!
I also plan on sending PM's out to people who i think would like to beta test, so if you want me to send some out to your friends, list their civfanatics name here. :goodjob:
Edit:
Current testing Team
Fabrysse
Dale
asioasioasio
Jaythekiller
Leif
Hadrean
ArneHD
EDIT: OKAY I UPDATED THE DOWNLOAD LINK! THIS ONE SHOULD BE PLAYABLE, but only in 1.00 warlords :rolleyes:
Jaythekiller Oct 30, 2006, 04:20 AM Thanks for this good news!!:)
I can't wait to download!!!
I could not believe i gonna be the first one to download it!
THANK YOU VERY MUCH !!!:) :) :)
Leif Oct 30, 2006, 12:55 PM Pleaaaaaase
GarretSidzaka Oct 30, 2006, 02:51 PM ok guys, i'm uploading it now, to a temporary host. so get it quick.
TO DO's:
all of the flavor and civiliopaedia texts (if you have already submitted some, they havent been added yet :( ) if you want to submit, just post here
also need to add strategy texts (http://forums.civfanatics.com/showthread.php?t=185948)
and please, tell me if something glitches, right here in this thread!
Dale Oct 30, 2006, 03:05 PM Looking forward to seeing this in action! :)
GarretSidzaka Oct 30, 2006, 03:52 PM ok added the download. Im using Quicksharing, but eventually i will be using 3d downloads and probly civ4files.com for the mirrors (after the beta)
GarretSidzaka Oct 30, 2006, 04:16 PM im already having bugs, reinstalling Warlords/civ4 and retry
GarretSidzaka Oct 30, 2006, 04:49 PM the first error is this: the load time on the map when the scenario is initialized does not end (ive waited maybe 5-7 minutes). it normally loads way before this time.
my GUESS is that there are some conflicts with the new python that was implemented before i uploaded. i hope that Dale and Fabrysse can work this out
GarretSidzaka Oct 30, 2006, 05:33 PM Ok, i reverted to an older python, and it loads again, so i will have an updated download real real soon!
GarretSidzaka Oct 31, 2006, 02:03 AM Huge Update
I sucessfuly played about 20 turns multiplayer. It started to get a little unstable. I think it might have crashed on click an arty, but it could have also just randomly crashed. It crashed for my wife a couple times too.
Fixed Two Banks thing.
Added Mount rushmore (world wonder)
Fixed "Fallout cleaning glitch"
Fixed a buncha crap
uploading newer version now.
asioasioasio Oct 31, 2006, 03:15 AM Ok add me to the beta testing team
Hadrean Oct 31, 2006, 08:35 AM You sent me a PM and the download link. The first thing I noticed was it was 109MB, do you think it is possible to cut that down? Maybe make two seperate downloads, one for what is needed generaly, Graphics, units, leaderheads, but put the Music files in another file for those who don't have a fast computer and is not nessesary to have the music files but can download them if nessesary.
GarretSidzaka Oct 31, 2006, 02:35 PM this is a good idea. i think this will have to be addressed in the next release. I also think we should discuss this more...
I just finished making the bugs go away for the soundtrack. But please pay attention for the load fail if a song has an error.
anyone who has a wireless network, or a LAN in their house, or even just two computers, might want to try multiplayer out and see what kind of things crash it out.
GarretSidzaka Oct 31, 2006, 03:27 PM we are gonna have to back up civ4 before we patch so that we can stil beta until the SDK and python are worked out. Im getting crash before loading.
dale were you gettin that too coz of the patch against AoD mod?
Dale Nov 01, 2006, 04:41 AM Nah, AoD is vanilla 1.61 civ4 only, not warlords. :)
ArneHD Nov 01, 2006, 06:35 AM I'll be downloading now.
Edit: Ok, bug. Failed to load file CvAbInterface error whenever I select a unit. It states that it's a python error.
Dale Nov 01, 2006, 12:04 PM Just so everyone knows, you won't be able to play this mod if you've upgraded to 2.08 warlords.
Well, not till next week when the sdk is released anyways. :)
Dale
GarretSidzaka Nov 01, 2006, 02:54 PM I'll be downloading now.
Edit: Ok, bug. Failed to load file CvAbInterface error whenever I select a unit. It states that it's a python error.
Did you patch before playing. the beta was release the night before the 2.0.8.0 patch was, and it wont play when patched.
fix: reinstall civ4/warlords, then copy the entire civ4 folder to you desktop and run it from there for second rev. then install the 2.0.8.0 patch in the normal installation folder.
Dale Nov 01, 2006, 03:42 PM Also, if anyone wishes to test this mod AND play 2.08 at the same time you can. :)
Before upgrading to 2.08 make a copy of your ENTIRE "\Sid Meiers Civilization IV\" folder. Upgrade one to 2.08 and voila you have both version. :)
This will need to be done until we get the new SDK to upgrade the DLL file. The python will also need to be revisited, but that can be done now.
Dale
GarretSidzaka Nov 01, 2006, 03:44 PM This will need to be done until we get the new SDK to upgrade the DLL file. The python will also need to be revisited, but that can be done now.
yeah, dale, let me know anything you can think of that i can do to help with this
Hadrean Nov 01, 2006, 05:16 PM I already upgraded to 2.08 is there a possible way to take off the patch?
Dale Nov 01, 2006, 05:26 PM Sorry, not without uninstalling then re-installing again. Once you get back to warlords 2.00 then copy the folder and install the patch onto your normal "gaming" version, leaving the second copy at 2.00 for mod compatibility till they start getting converted.
GS:
There isn't really much that can be done from my side till Firaxis release the 2.08 SDK. However, I posted something for you on the other forum. :)
Dale
GarretSidzaka Nov 01, 2006, 06:52 PM cool, i saw it, thanks :goodjob:
@Everyone
This mod works well enough to consistantly play on single player. So follow Dale's advice on reverting to 2.00 warlords
We can still debug the game rules and make more text submissions to the mod!!
Dale Nov 01, 2006, 08:11 PM ^^^ He means 2.00 (Retail Release) Warlords. ;)
GarretSidzaka Nov 01, 2006, 09:15 PM ^^^ He means 2.00 (Retail Release) Warlords. ;) :p lol thanks
ArneHD Nov 02, 2006, 12:14 AM Did you patch before playing. the beta was release the night before the 2.0.8.0 patch was, and it wont play when patched.
I did infact patch, but I reinstalled Warlords afterwards.
Fabrysse Nov 02, 2006, 02:46 AM I'm back !!!!!
Well. I'm now downloading. I'll try the mod this evening.
Hope that python work to make the mod running with the new Warlord version won't be too hard...
GarretSidzaka Nov 02, 2006, 01:03 PM I'm back !!!!!
Well. I'm now downloading. I'll try the mod this evening.
Hope that python work to make the mod running with the new Warlord version won't be too hard...
there is a problem. we are going to need to redo the Python and SDK...when the 2.0.8.0 SDK comes out :(
Hadrean Nov 02, 2006, 08:02 PM Garret: I know why the stadium shadow is pink. you need to copy the rest of the coloseum files from it's default location to the mod's stadium folder
GarretSidzaka Nov 02, 2006, 08:40 PM ok will do! was that in the readme?
Hadrean Nov 02, 2006, 09:32 PM ok will do! was that in the readme?
It should of have had been...
GarretSidzaka Nov 02, 2006, 11:00 PM well, it figures, i have the attention span for readme's like a eleven year old kid with ADD.
Fabrysse Nov 03, 2006, 12:58 AM there is a problem. we are going to need to redo the Python and SDK...when the 2.0.8.0 SDK comes out :(
OK. It's not a problem. I haven't yet installed the patch to be able to test the game without installing a new version of Civ. I'll do it soon, and so, I'll see what have to be changed.
Here is a list of "problems" I listed while playing yesterday evening/night (no crash of game for me) :
There is no "Dawn of man TITLE". In French this title will be something like "Birth of humans". It should be modified for exemple just by "Second Revolution"...
We should replace the butons "Religion" (joined hands) by something else representing ideology...
Rebel coalition and Zapatistas doesn't know each other at the beginning of the game. Normal ?...
We should change the "religion advisor" to "ideology advisor"...
Playing as rebel coalition, we have to convert (revolution) to become Anarchist (the religion). So it's 1 turn of anarchy. I think this should be already done when game begins... And we should change the word "anarchy" to "chaos" or "civil desorder" everywhere it is...
When you open the game, rebels are not able to train "guerillas", and zapatistas are not able to train "zapatistas"... Is it logical ? Not sure. (I tried only these 2 civs, it might be the same for the others).
Turn 2: Calderon became vassal of Bush :( Testing an alpha version with the old map (V1.6), it was Canada that became vassal of Bush... If think you can modify that in the map.
A Great General was born in one of my cities. But the small icon appearing in the city, was the one of Great Ingenier.
Castro wanted me (zapatista) to become communist (he is mad !!). In each text about that he talked about religions. We should modify these texts to make them talking about ideology...
That's all for now.
GarretSidzaka Nov 03, 2006, 04:56 AM cool, we'll get this one done!!
There is no "Dawn of man TITLE". In French this title will be something like "Birth of humans". It should be modified for exemple just by "Second Revolution"..
fixing..."The heartbeat of Revolution beats again..."
We should replace the butons "Religion" (joined hands) by something else representing ideology...
Yeah, been working on that.... lemme see... ok i believe i have fixed it. changed 4 more instances of praying hands
Rebel coalition and Zapatistas doesn't know each other at the beginning of the game. Normal ?...
those are just some quirks of the game. the first one was like that, and im fine with it.
We should change the "religion advisor" to "ideology advisor"...
what would you recommend?
Playing as rebel coalition, we have to convert (revolution) to become Anarchist (the religion). So it's 1 turn of anarchy. I think this should be already done when game begins... And we should change the word "anarchy" to "chaos" or "civil desorder" everywhere it is...
ok im checking...cant find the text entry for anarchy....will have to update the map to set state religion. maybe civilizationinfos too
When you open the game, rebels are not able to train "guerillas", and zapatistas are not able to train "zapatistas"... Is it logical ? Not sure. (I tried only these 2 civs, it might be the same for the others).
i will have to fix this, too when i get into the map file.
Turn 2: Calderon became vassal of Bush :( Testing an alpha version with the old map (V1.6), it was Canada that became vassal of Bush... If think you can modify that in the map.
make them more pissed at each other?
A Great General was born in one of my cities. But the small icon appearing in the city, was the one of Great Ingenier.
that will probly be addressed in the official patch.
Castro wanted me (zapatista) to become communist (he is mad !!). In each text about that he talked about religions. We should modify these texts to make them talking about ideology...
That's all for now.[/quote]
that will be the final beta phase. completing the flavor texts!! not an easy task.
Thanks fabrysse, im glad i could get to some of those things!
Fabrysse Nov 03, 2006, 05:19 AM what would you recommend?
I think that just adding and modifying that should run :
<TEXT>
<Tag>TXT_KEY_RELIGION_SCREEN_TITLE</Tag>
<English>Religion Advisor</English>
<French>Conseiller religieux</French>
<German>Religionsberater</German>
<Italian>Consigliere religioso</Italian>
<Spanish>Consejero religioso</Spanish>
</TEXT>
EDIT : I'll add it (look at next next "edit")
cant find the text entry for anarchy....
Do you want me to have a look and purpose something ?
EDIT : Don't know if you are still there, so I do it.
make them more pissed at each other?
I don't know...
Fabrysse Nov 03, 2006, 07:06 AM I changed :
"Religion" to "Ideology"
"Revolution" to "Trouble"
"Anarchy" to "Chaos"
"Holy City" to "Emblem City"
"Convert" (to a religion) to "Adopt" (an ideology)
"Faith" to "Ideology"
For each one, you can search/replace with what ever you prefer...
This file (download at bottom) should be placed in "Assets\XML\Text". Then, it should run (not tested).
Something else to do in this same file :
search "TXT_KEY_VOTE". You'll find texts for UNO resolutions (with the best civics). It would be better if the resolutions talk about the best civics of Second Revolution...
and search ancient civics too (I saw "religious freedom", but there is probably the others too) and replace with your best civics.
Not enough time now to do it...
GarretSidzaka Nov 03, 2006, 12:38 PM thanks. i'll have to open game. having crappy morning
Dale Nov 03, 2006, 04:17 PM those are just some quirks of the game. the first one was like that, and im fine with it.
In the WBS in the team section you can set what teams have contact with each other.
Dale
GarretSidzaka Nov 03, 2006, 04:45 PM In the WBS in the team section you can set what teams have contact with each other.
Dale
Yeah, i know in the first version i only learned about that late in my creation of it. But when i played it made sense because of the great distance that the civ's would have of enemy territory and no satellite networks. You will probly get in touch with them in 2-5 turns, depending on naval situations in the carribean.
So, after that, should we give them contact automatically?
Gyathaar Nov 03, 2006, 05:27 PM Just so everyone knows, you won't be able to play this mod if you've upgraded to 2.08 warlords.
Well, not till next week when the sdk is released anyways. :)
Dale
The 2.08 patch I downloaded from the links here at civfanatics contained the SDK..
GarretSidzaka Nov 03, 2006, 06:12 PM just emailed dale bout this
ArneHD Nov 04, 2006, 12:28 PM Ok, I fond a bug, try this:
1. Enter the second revolution mod
2. Open and close the python console
3. Click any unit (I think, try any of your units)
4. There will be a small number of error messages now. They DO end.
I have only tried this with the Zapatista, but I doubt that it changes in another player.
Also, I am not using the update for warlords.
Dale Nov 04, 2006, 02:06 PM lol. What are ya going into the python console for? To load one of your own cheat python scripts? :D
GarretSidzaka Nov 04, 2006, 03:02 PM LOL also remember that the current python is not updated for the lack of snipers!
Jaythekiller Nov 05, 2006, 06:35 AM Any ETA on when it would be updated to work under 2.08???
GarretSidzaka Nov 05, 2006, 11:56 AM Soon. my friend dale is finishing up his own mod, for an australian modding competition. when that gets settled, an new beta release will come out, with new python and SDK.
GarretSidzaka Nov 09, 2006, 10:42 AM We are still waiting on this. Dale has been really busy. I hope we can get the version finished within a few weeks, so the general release can go out.
Dale Nov 09, 2006, 02:47 PM Yeah sorry guys, I only just upgraded to 2.08 yesterday morning and found my patch dl actually had the SDK files in it (I know some dl's didn't).
I'll be working on this on the weekend, so hopefully sometimes during the weekend the DLL will be updated and then it's onto the python.
Dale
GarretSidzaka Nov 09, 2006, 05:46 PM Yeah sorry guys, I only just upgraded to 2.08 yesterday morning and found my patch dl actually had the SDK files in it (I know some dl's didn't).
I'll be working on this on the weekend, so hopefully sometimes during the weekend the DLL will be updated and then it's onto the python.
Dale
Thanks Dale. You are really making this an interesting and unique mod. I think its a great home for your custom DLL's. I cant wait to see what you got for us.
ps: ill try to get you on yahoo :p
Fabrysse Nov 10, 2006, 01:17 AM OK Dale.
When the DLL is ok (on monday...), I'll get it and work on python if necessary.
GarretSidzaka Nov 15, 2006, 05:57 PM Updated beta is out!
http://s18.quicksharing.com/d/7459421/1163641844/1Second_Revolution_2.0_beta.6.7z
ArneHD Nov 18, 2006, 07:19 AM Updated beta is out!
http://s18.quicksharing.com/d/7459421/1163641844/1Second_Revolution_2.0_beta.6.7z
Er... is the music included again? It's just that after downloading the first one, I don't feel like downloading that whole thing again.
GarretSidzaka Nov 18, 2006, 01:08 PM LOL i forgot all about it.
.
.
.
you know i just checked. the mod itself is 54 megabytes!!!! So the music is only half the download. this should be the last beta release. Then i make a presentation of the game, and link it in the file database.
all i can say is at least you didnt have to upload it. that took over an hour to do last night!
GarretSidzaka Nov 18, 2006, 01:43 PM http://s18.quicksharing.com/d/6123499/1163885800/Second_Revolution_2.0_beta.81.7z
newest version.
coders we need your help for the final release. there are some bugs that cause hanging lockup of the map load, and some crashes to desktop 7-15 turns into the game.
GarretSidzaka Nov 18, 2006, 02:16 PM I just eliminated a major bug (after i turn on logging)
there are three icon (buttons) that are offsize. Guerilla, T-80, and Fusion power.
Hadrean Nov 18, 2006, 07:01 PM I have ben playing it for a few days, all i feel lacking is pedia entries.
GarretSidzaka Nov 18, 2006, 09:32 PM I have ben playing it for a few days, all i feel lacking is pedia entries.
have you had any issues with crashes or lock ups?
Dale Nov 19, 2006, 05:12 PM DL'ing latest version.
Will take a look when it gets down. :)
GarretSidzaka Nov 19, 2006, 11:22 PM thanks dale :goodjob:
Hadrean Nov 20, 2006, 10:43 AM have you had any issues with crashes or lock ups?
Nope, 10 char
GarretSidzaka Nov 20, 2006, 02:35 PM Nope, 10 char
?
what do you mean
Dale Nov 20, 2006, 03:11 PM Lol.
What he means is "Nope, no crashes. Damn, I gotta make this post meet the 10 character minimum so threw '10 char' to make it more than 10." :)
Played about 10 turns last night, no errors. Tonight I'll give another go but I'll have the python debugging turned on to see if anything's giving problems but not reporting in logs.
Dale
GarretSidzaka Nov 20, 2006, 07:56 PM Lol.
What he means is "Nope, no crashes. Damn, I gotta make this post meet the 10 character minimum so threw '10 char' to make it more than 10." :)
Played about 10 turns last night, no errors. Tonight I'll give another go but I'll have the python debugging turned on to see if anything's giving problems but not reporting in logs.
Dale
yeah, it seems as though my frenzied last minute crap actually nabbed a bunch of bugs. like there was sound bugs from the activists (fixed) and the weird canadain order and select sounds (fixed) i also made the support wonders have the UN movie so they dont crash it either.
Dale Nov 23, 2006, 03:46 PM Hey buddy, is there anything you need looked at in the code? I got time this weekend.
Dale
GarretSidzaka Nov 23, 2006, 03:50 PM well, i think it is okay. i just released an xml patch that changes some AI values and some Victory/Balance issues.
just go ahead and play it for some great fun with the patch, and then tell me if you think any things need some major changes :D
its alot of fun, but the mod is very very difficult at times
ArneHD Dec 02, 2006, 03:56 PM One thing, when an ideology spread to a city, a squat/brach should automatacly appear. The sience bonus can be counter acted by only giving it if you have the relevant state ideology. It simply dosen't make any sence that Zapatista can gain sience from a neocon office.
GarretSidzaka Dec 02, 2006, 04:30 PM do you know how to make that happen? i can't do c++ can you?
ArneHD Dec 03, 2006, 09:28 AM Well, the add buildings on religion spread can be done in python. I actually use a similar mod for that right now. That isn't difficult.
The only give bonus if state religion can perhaps be done by a using a spiral minaret like building. However, if I remember correctly, it can only add amounts of commerce (+2 beakers). So that might be a problem. I am however, working on it right now.
GarretSidzaka Dec 03, 2006, 10:25 AM you can usually change the yield type in the xml
ArneHD Dec 03, 2006, 03:15 PM you can usually change the yield type in the xml
Yeah, but it's not the type that's the problem, it's the fact that the squatts/offices give precentages, not amounts. So I have to make a new schema option that is similar to the spiral minaret thing, but gives a percent increase.
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