View Full Version : make the UN shut up!


kazapp
Nov 09, 2006, 06:37 AM
I would like a checkbox in the UN proposals dialog "remember my answer and don't bother me again".

So I can always vote yes, always vote no or always abstain. Without having the popup dialog every now and again!

As it is now it is incredibly annoying to be pestered by the same proposals over and over again! :mad: It makes you hesitate build it yourself, and nuke the civs that try back to the stone age!

Much like the real world, I know... ;) I know the UN is a big pain in the butt for some of our world leaders ;) but they can at least appoint an advisor to not have to deal with the constant pestering! :)

Lockesdonkey
Nov 09, 2006, 03:36 PM
You have a short attention span.

Get over it.

johnny42strom
Nov 09, 2006, 09:24 PM
Um, the UN comes so late and only every so often. Usually, in my games, by the time the UN comes, even if it does bother you every 6 turns or so, those turns are very long and involved, so I don't get annoyed at it. I mostly hate the UN for ruining my State Property.

caramac
Nov 11, 2006, 11:45 AM
Origionally Posted by johnny42strom
I mostly hate the UN for ruining my State Property.

State Property is the BEST CIVIC IN THE GAME! I just hate it when the U.N forces me to change as well.

Were the U.N in previous Civ games? I think it's an addition that is just in to make the end game more interesting - which it doesn't!! It only gets me frustrated, whether I'm SG or not.

The Swede
Nov 11, 2006, 11:50 AM
Why don't you guys uncheck the Diplomatic Victory box...

flamingzaroc121
Nov 12, 2006, 12:34 AM
yeah, The Swede is right, if you turn it off, there is no UN

deanjack
Nov 12, 2006, 07:44 AM
I know the U.N can be annoying sometimes but i think it is a good feature to the game and i also think instead of only having the last civic options that they should include all civic options so you can make State property compulsary.But I don't really agree with this as you as a leader of a nation in civ 4 have the right to choose and not the U.N.

Lockesdonkey
Nov 12, 2006, 11:13 AM
State Property is the BEST CIVIC IN THE GAME!

If and only if you are a conquering murderer with a ridiculously large empire.

Revolutionary
Nov 12, 2006, 11:25 AM
If and only if you are a conquering murderer with a ridiculously large empire.

you make it sound like thats such a bad thing :mischief:

caramac
Nov 13, 2006, 01:07 PM
Origionally Posted by Lockesdonkey
If and only if you are a conquering murderer with a ridiculously large empire.
Sometimes I start games with a peaceful mind but I always end up with a large empire and a few of my neighbours on 0pts.

State Property is simply the best civic to keep your finances under control!

It's definately harder to win with a small empire anyway.

Lockesdonkey
Nov 13, 2006, 04:42 PM
Sometimes I start games with a peaceful mind but I always end up with a large empire and a few of my neighbours on 0pts.

Never happened to me.

State Property is simply the best civic to keep your finances under control!
Wrong. Only if you have a big empire.

It's definately harder to win with a small empire anyway.

That's why I do it. You should try it sometime.

orinsul
Nov 13, 2006, 05:53 PM
Were the U.N in previous Civ games? I think it's an addition that is just in to make the end game more interesting - which it doesn't!! It only gets me frustrated, whether I'm SG or not.

the U.N. hasnt been in Civs in the same manner as it as it in civ 4, but its very similar to the planetary council in SMAC

gpshaw
Nov 19, 2006, 02:21 AM
i think a good addition in the next expansion would be to decline the invitation to join the UN at a -1-10 points for diplomatic realationships (You Refused to Join the UN) and the added danger of sactions (no trade with UN nations.) If you refuse to join the UN then the other member will have to vote you in should you decide to do so later.

Fuzzz
Nov 26, 2006, 07:18 AM
Much like the real world, I know... ;) I know the UN is a big pain in the butt for some of our world leaders ;)

I bet you're American:rolleyes:

Kushluk
Dec 01, 2006, 10:11 PM
The whole State Property/Democracy thing should go both ways.

Forellenfilet
Dec 09, 2006, 09:51 AM
Well, you could be like me and raze the city housing the UN. :strength:

tonyf12
Dec 09, 2006, 11:20 AM
State Property is the BEST CIVIC IN THE GAME! I just hate it when the U.N forces me to change as well.

Were the U.N in previous Civ games? I think it's an addition that is just in to make the end game more interesting - which it doesn't!! It only gets me frustrated, whether I'm SG or not.
It was in civIII but it was only a diplo victory once every 10 turns betwwen the two biggest countrys and whoever built and you didn't have to call an election

Titus
Dec 09, 2006, 11:52 AM
I think the resolutions are rather interesting. :)

tonyf12
Dec 09, 2006, 12:37 PM
Some of them are but i hate having to lose serfdom as it is the best and emancipation is no good if everyone has it.

Titus
Dec 09, 2006, 12:42 PM
Yeah, I think you should be allowed to defy a resolution, but with a permanent negative modifier from every civ that adopted it (i.e. -3 "You refused to adopt emancipation!"), that would gradually fade once you DID adopt it yourself. The modifier would be different depending on the leader, and also signify how likely the leader is to break a resolution (Gandhi might take U.N. resolutions more seriously than, say, Tokugawa).

tonyf12
Dec 09, 2006, 12:48 PM
i usually use Hereditary rule, serfdom, Free speech, state property and theocracy/organised religion(50/50) and only 11 of them is in the top row which the un votes are for.

SkyknightXi
Dec 09, 2006, 06:39 PM
If I'm interpreting the idea correctly, the U.N. can be ordered to impel, on pain of ostracism, all the players to adopt the most advanced civic in a certain subset. But, it seems odd that Representation is inherently outmoded, in this scheme...Is there something I'm missing? I'd think it and Democracy to be parallel...

tonyf12
Dec 10, 2006, 08:20 AM
The UN hgas more power in the game than in real life. e.g. America attacking Iraq

Isileo
Dec 28, 2006, 12:36 PM
The UN annoying? No say it isn't so. Some things about this game are so realistic. :D

ZB2
Dec 30, 2006, 02:43 PM
the civics i use are not in the UN only option. thankfully a mod exists were you get to choose any civic. yet that isnt without its faults.

and we dont really get all 25 civics, the default 5, do absolute nothing, we should atleast have some advantage to using barbarism or despotism to the empire.

Ravellion
Jan 06, 2007, 07:14 PM
If I'm interpreting the idea correctly, the U.N. can be ordered to impel, on pain of ostracism, all the players to adopt the most advanced civic in a certain subset. But, it seems odd that Representation is inherently outmoded, in this scheme...Is there something I'm missing? I'd think it and Democracy to be parallel...Think of represensation as the Roman or Dutch republics, or the Parliaments in early 18th century England, or late 19th century Germany. The representation was not at all democratic, but was based on landownership, aristocracy, wealth, or other kinds of influence. Sometimes the positions were for life as well, meaning if you didn't agree with how you were being represented... tough luck.

That's why Universal Suffrage is the top step: not some groups of people being represented, but all people actually voting for who gets to call the shots.

Salah-Al-Din
Jan 06, 2007, 07:27 PM
i think a good addition in the next expansion would be to decline the invitation to join the UN at a -1-10 points for diplomatic realationships (You Refused to Join the UN) and the added danger of sactions (no trade with UN nations.) If you refuse to join the UN then the other member will have to vote you in should you decide to do so later.

Word to Big Bird. I concur 100%.

I think that the UN concept should be expanded further. There should be a UN peacekeeping force, and they can vote on attacking a country in violation of whatever (say building nukes, weapons of mass destruction, persecuting religious/ethnic minorites, attacking a UN nation without justification, etc). And any UN country who refuses to dedicate troops to that war will have economic/diplomatic sanctions against him (more negative points in diplo: You Flouted UN Resolution 241).

Of course, I think the reality is that the UN is actually an extension of whatever country is the current super-power...if history is any indication.

ZB2
Jan 07, 2007, 08:21 AM
who says democracy is the best form of government anyway?

like in Civ3, which was totally bias to democracy, like why would it have the lowest corruption rate?! grr.

Arkatakor
Feb 02, 2007, 12:40 AM
Yeah, I think you should be allowed to defy a resolution, but with a permanent negative modifier from every civ that adopted it (i.e. -3 "You refused to adopt emancipation!"), that would gradually fade once you DID adopt it yourself. The modifier would be different depending on the leader, and also signify how likely the leader is to break a resolution (Gandhi might take U.N. resolutions more seriously than, say, Tokugawa).

Could not agree more - just look at the US and its unilateral foreign policy in Iraq / Guantanamo. Giving a player no option to defy a resolution is simply unrealistic as recent history has proven. Hello, Firaxis, you following the news??

Bagpuss
Feb 02, 2007, 05:37 AM
Realism in games is very overrated imo. Anything that makes the game an interesting and enjoyable experience is good, whether its realistic or not. That said, 'interesting and enjoyable' is subjective, but I like the UN in the game. I like the way that it forces you to consider the consequences of diplomacy. And the civics thing works both ways; you can force the AIs to run civics that are inconvenient for them if you have control of it.
Going back to the original point, I can't see that a couple of clicks for a vote every few turns is that great an inconvenience considering the amount of clicking you'll be doing during an average turn at that stage in the game.

Spyder1
Feb 02, 2007, 08:38 AM
The UN in reality has no capacity to require/enforce its decisions on its members -- so the UN cannot say, hey, we hate State Property, you MUST switch now because we say so. The UN in Civ4 is completely unrealistic. Changes should be made to make it what the UN is: a voluntary association of states. Votes should take place, but you should have the option (as all states do now) to reject the results or step out of the UN. Mandatory involvement and mandatory "do as we say" is utterly ridiculous and one of the chief things I don't like about Civ4.

Bagpuss
Feb 02, 2007, 08:47 AM
Doesn't this retread the same ground as the 'Why should The Pyramids give you more civics choices?' threads? I mean, they were just big tombs so it's totally unrealistic. Also, Scotland Yard does not produce spies, jails don't make populations support wars and the Globe Theatre didn't eradicate unhappiness.

You could make it 'realistic' and and up with a game that would never work. Why does it need to be realistic?

Sir-Skogheim
Feb 02, 2007, 06:49 PM
The U.P (united planets) in Galactic Civilizations 2 is the best U.N in any game i've seen. It has proposals like penalize all nations at war with charge of _ gold per day until war is over, sometimes you vote on the nation that holds the galactic olympics which gives the hoster a + _ happiness rate on all planets. Those who have played it thouroghly probably know what i mean. The Civ 4 U.N should be more like it.

searcheagle
Feb 04, 2007, 11:36 AM
Yeah, I think you should be allowed to defy a resolution, but with a permanent negative modifier from every civ that adopted it (i.e. -3 "You refused to adopt emancipation!"), that would gradually fade once you DID adopt it yourself. The modifier would be different depending on the leader, and also signify how likely the leader is to break a resolution (Gandhi might take U.N. resolutions more seriously than, say, Tokugawa).

I think this addition. It could lead to a war.

feldmarshall
Feb 05, 2007, 11:28 PM
instead of forcing civics, why can't UN send peacekeeper, or give sanction to warring countries? and the builder of UN may have veto right as well, or superpower countries can deny UN resolution (like US did in Iraq)

aronnax
Feb 09, 2007, 08:40 AM
The UN is very stupid. I just find it pointless that I can build the UN and go on invading Russia cause Germany asked me too. The UN is suppose to maitain peace and harmony around the world and have human rights and all. I think that there should be an option to show your Neutality without angering the AI after the UN is built and you get Penalties for going to war.

ZB2
Feb 10, 2007, 01:34 PM
-all the civics should be chooseable, instead of it being baised to democrappy
-you should be able to vote embargos against AI, in which all ai stop trades with that civ.
-going to war gives -3 you declared war on our friend (instead of initial -1) after the UN is built, anywhere, by anyone.
-vote the UN to go to war. it 'gifts' units to its member nations to fight the selected civ. the units action script is to attack. not mill about and stay in cities.
-more UN bonuses, (like the +1 trade route); happiness bonus, health bonus (WFP), more gold produced by towns... etc use your imagination. (gameplay, not realism)

when the UN elects its first secretary general, you decide if you want your civilization to join this 'one world governemnt' by joining, you get all the said, and above bonuses and are eligable for diplomatic victory. by not accepting you get a negitive happy face for refusing to join and/or diplomatic penalties. ontop of not being elligable for diplomatic victory, and all said bonuses.

that make the UN good enough?

kristopherb
Feb 10, 2007, 05:10 PM
who says democracy is the best form of government anyway?

.

"democacy is worst type goverment except all the others that have been tried"winston churchill

ZB2
Feb 10, 2007, 05:39 PM
Cry me a river liberal.

Sebiche
Feb 11, 2007, 08:54 PM
If and only if you are a conquering murderer with a ridiculously large empire.

we've got a pacifist eh?

I try to NEVER EVER delete a civ by conquering all of it. I simply leave it with its one city, surround it with mine and CAPITULATE AWAY.

This can be VERY VERY expensive without STATE PROPERTY. Technically, I'm using to avoid total civ obliteration, therefore its good.

Besides, all me buddies I usually end up with in civ (aka Alexander, Mao, Catherine or Stalin) all likes the State Property. If you don't, thats great, but come ON its a game. Where not conquering murderers, were just players doing something we could never do outside of civ.

I always end up with my civics like this:
-Hereditary Rule (Hell YEAH!)
-Nationhood (free AND happiness? ALRIGHT)
-Emmancipation (HA! losers who dont have it SUFFER!)
-State Property (Finally, I can stop bankrupting with me LARGE EMPIRE)
-Free Religion (Uhh... how I hate religious turmoil and wars. "Adopt my religion!" NO, YOU ADOPT MY RELIGION MORON!!)

...besides, who doesnt like the ocational civ bowing down and kissing ones feet?

jkp1187
Feb 12, 2007, 10:26 AM
I would like a checkbox in the UN proposals dialog "remember my answer and don't bother me again".

So I can always vote yes, always vote no or always abstain. Without having the popup dialog every now and again!

As it is now it is incredibly annoying to be pestered by the same proposals over and over again! :mad: It makes you hesitate build it yourself, and nuke the civs that try back to the stone age!

Much like the real world, I know... ;) I know the UN is a big pain in the butt for some of our world leaders ;) but they can at least appoint an advisor to not have to deal with the constant pestering! :)

Ah, but one of the tools of diplomacy is jaw-boning the other side into fatigue so that, by accident or design, they acquiesce to your proposals. And sometimes you just get lucky, as the USSR learned when it was boycotting the UN back at the start of the Korean War....

kazapp
Mar 01, 2007, 11:29 AM
No thoughts, short of removing the wonder from the game?

bardolph
Mar 01, 2007, 02:03 PM
Doesn't this retread the same ground as the 'Why should The Pyramids give you more civics choices?' threads? I mean, they were just big tombs so it's totally unrealistic. Also, Scotland Yard does not produce spies, jails don't make populations support wars and the Globe Theatre didn't eradicate unhappiness.

You could make it 'realistic' and and up with a game that would never work. Why does it need to be realistic?
But it IS realistic. Those crazy Egyptians were able to run Hereditary Rule before anyone else had kings or emporers, and the Greeks and Romans who conquered the Pyramids were able to run Representation LONG before anyone had a Constitution! Maybe they were something more than "just big tombs"...

Sebiche
Mar 01, 2007, 03:49 PM
um...

i dont think they're advancedness is due to their triangular shaped tombs.

Greeks ran direct-democracies. ALL CHOSE ALL

if you ask me, Democracy the research shouldn't allow universal suffrage, for at the craddle of democracy (athens) there wasn't any. i think democracy should come directly after hereditary rule, and that enables representation: THEN comes constitution that runs universal suffrage

you don't need constitutions to say: ok, who likes the idea?

bardolph
Mar 01, 2007, 06:32 PM
um...

i dont think they're advancedness is due to their triangular shaped tombs.

Greeks ran direct-democracies. ALL CHOSE ALL

if you ask me, Democracy the research shouldn't allow universal suffrage, for at the craddle of democracy (athens) there wasn't any. i think democracy should come directly after hereditary rule, and that enables representation: THEN comes constitution that runs universal suffrage

you don't need constitutions to say: ok, who likes the idea?

Are you SURE it wasn't the triangle-shaped tombs..?

:p

Strato
Mar 01, 2007, 07:09 PM
um...

i dont think they're advancedness is due to their triangular shaped tombs.

Greeks ran direct-democracies. ALL CHOSE ALL

if you ask me, Democracy the research shouldn't allow universal suffrage, for at the craddle of democracy (athens) there wasn't any. i think democracy should come directly after hereditary rule, and that enables representation: THEN comes constitution that runs universal suffrage

you don't need constitutions to say: ok, who likes the idea?

Good point, and in a sense I do agree, however because this is a game, and everyone is, in effect, on a level playing field, the game needs a way of creating and maintaining balance. Sometimes a few unrealistic factors come into play.

I do enjoy the Gal Civ II united planets, frankly Civ IV should allow more resolutions. Personally, I just go for the idea of beating the game pre UN these days.

kazapp
May 08, 2007, 06:17 AM
Now that the UN will be buildable earlier thanks to Beyond the Sword, I really need the interface to be made less intrusive.