View Full Version : Defensive Positions


DaveShack
Nov 11, 2006, 10:12 AM
I'm quite alarmed that we don't have key defensive positions manned. Maybe I'm overreacting, but I've been in several team and solo MP games where unprotected workers have been captured. We have a city which stands empty, and our copper is not guarded and actually doesn't have any defender within 3 turns, other than the new axe which is due to come out. On top of that we have an undefended worker, also within striking range. If Loco and Aloha decided to cooperate on their turns, they could get into position to make us choose the city, the worker, or the copper. Only 1 defender in position for 3 things to defend is a losing proposition every time.

Let's try not to lose this thing by letting our guard down. I propose that all cities and strategic resources must have a garrison at all times.

dutchfire
Nov 11, 2006, 10:18 AM
I agree, we should defend them as soon as possible.

DaveShack
Nov 11, 2006, 10:21 AM
Before anyone asks if I'm blind, the worker isn't at risk right now... :blush: But the principle remains.

dutchfire
Nov 11, 2006, 10:32 AM
Our priorities should be sinsburg, ploughland and the copper (And later on the south once the others start getting galleys.)

Sir Bugsy
Nov 11, 2006, 12:30 PM
So we need to build our military.

Lord Parkin
Nov 11, 2006, 06:41 PM
Indeed. Axes all the way.

1889
Nov 12, 2006, 05:28 PM
Agreed but rather than mandate that all these things must be defended at all times how about we have to have defensive units closer to these things than any foriegn units.

Lord Parkin
Nov 12, 2006, 10:06 PM
Problem is you don't always know where the foreign units are if they're hidden out in the fog, but yes, I get your point and agree with it (mostly). ;)

Theoden
Nov 13, 2006, 06:18 AM
On the subject of foreign hidden units, we also need to have units scouting outside our territory, to warn of enemies coming our way, as soon as we can afford it.