View Full Version : Android (Sci-Fi)


C.Roland
Nov 30, 2006, 04:14 PM
Sci-Fi mods are pretty quiet these times, but here a little android that may be usefull for someone

http://forums.civfanatics.com/downloads//android_V13.jpg

http://forums.civfanatics.com/downloads.php?do=file&id=3720

strategyonly
Nov 30, 2006, 05:34 PM
Looks good , i put it in my game (already), would have really been neat if it had, something coming out of the hands area towards the enemy, flames, bullets, something, but cool anyways, thx.

woodelf
Nov 30, 2006, 06:07 PM
Nice work Roland. :thumbsup:

GarretSidzaka
Nov 30, 2006, 06:19 PM
very cool. and i bet i can think of some reskins of this too.

Dubmetender
Dec 01, 2006, 06:40 PM
Yes !!! greatjob !!!

we'll use it, sure.

Eusebius
Feb 11, 2007, 05:15 PM
Hi Roland,

I really love the looks of this unit and would like to use it in a StarCraft mod I am working on. But when I look at the unit in civopedia I get a redcoat animation instead of the android. Below is what I created for the UnitArtInfo entry. Could you look at it and tell me what I did wrong, or just post a valid entry for this graphic?

(Yes, I unzipped the files into an 'android' folder of my art/units folder.)

Thanks so much,
Eusebius


</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ANDROID</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Android/Android.nif</NIF>
<KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
<SHADERNIF>Art/Units/Unique/England/Redcoat/RedCoat_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

strategyonly
Feb 11, 2007, 07:26 PM
I might be wrong, but mine has this:

<SHADERNIF>Art/Units/Android/android.nif</SHADERNIF>

I dont get any fire animation though.

woodelf
Feb 11, 2007, 07:33 PM
Yeah, I would try to have the 2 nif files have the same, new name.

C.Roland
Feb 12, 2007, 03:41 PM
I might be wrong, but mine has this:

<SHADERNIF>Art/Units/Android/android.nif</SHADERNIF>

I dont get any fire animation though.

Yeah, that is the problem.

At this time I didn't know how to readd his fire animation but now I can if you want.

strategyonly
Feb 12, 2007, 03:51 PM
Yeah, that is the problem.

At this time I didn't know how to readd his fire animation but now I can if you want.

You bet, its kind of dull without anything coming out of his hands?? LOL:p

C.Roland
Feb 13, 2007, 10:48 AM
You bet, its kind of dull without anything coming out of his hands?? LOL:p

Ok, I'll uptdate it soon. I'M pretty busy theese time so maybe this weeend or next week.

strategyonly
Feb 13, 2007, 11:24 AM
Ok, I'll uptdate it soon. I'M pretty busy theese time so maybe this weeend or next week.

No hurry, i'd rather have a good product, than just a product, and again THX.:goodjob:

Eusebius
Feb 16, 2007, 01:31 PM
Yeah, that is the problem.

At this time I didn't know how to readd his fire animation but now I can if you want.


Thanks so much for the help everyone. My androids look great, and the fire animation isn't a big deal for me because I am using this skin for a worker unit.

Eusebius