View Full Version : No fights


Skyer2
Nov 30, 2006, 07:32 PM
C3c 1.22

Replace 0F84A50000008B4D on 9090909090908B4D in Civ3Conquests.exe and fights in the game will be impossible:) Units will skip their turs instead of fight:) Both yours and AI's. Empty cities capturing will be possible.

Skyer2
Nov 30, 2006, 07:36 PM
Hitties are trying, but

Skyer2
Nov 30, 2006, 07:38 PM
They know, ammount decides

NavyDawg
Nov 30, 2006, 07:39 PM
Why would you mess with the exe to do this?

Skyer2
Nov 30, 2006, 07:49 PM
It is simplier

T.A JONES
Nov 30, 2006, 07:55 PM
keep going man! you may hit something useful on of these times Im not joking (no sarcasm)You no how hard it is to make a breakthrough this late right? SO best of luck keep reporting any info. WE apprecaiate your research commitment to improving Civ3 Conquests

Red Door
Nov 30, 2006, 08:04 PM
I don't see why this is worth it, no fighting, what's the point then?

Civinator
Nov 30, 2006, 10:59 PM
Why would you mess with the exe to do this?

I don't see why this is worth it, no fighting, what's the point then?

Because this could be a first step to do the fixes for Civ 3 ,Firaxis never did so they should have done them. :)

Blue Monkey
Nov 30, 2006, 11:31 PM
I don't see why this is worth it, no fighting, what's the point then?Society of Friends, Jains, Vajrayana Buddhists, Bahais, etc. contend for hegemony via culture.:cool:

BadKharma
Dec 01, 2006, 12:01 AM
Because this could be a first step to do the fixes for Civ 3 ,Firaxis never did so they should have done them. :)

The Civinator is correct. All the lines of code that control every aspect of the game are in the executable file. I dont know how firaxis will respond to these posts though.
If you can find the lines to change the code to make the AI return ships to the nearest base to heal them please let me know.
Or if you can isolate the lines of code that control how the ai loads carriers and transports and change it so the AI always loads the max number that would be helpfull also.
The biggest one is if you can isolate the code that makes the AI raze a city and how to change it so no more city razing is possible I and many others would be in your debt.

T.A JONES
Dec 01, 2006, 01:47 AM
YA Im with you guys this member needs a pat on the back. The challenge ahead is daunting enough without any support. What with all that script and chances for error you must have one headache right now.

Please rough it out for the alliance! (Civinator likes that one) Your will be are newest most powerful weapon of War in the Jihad that is coming in the shape of another X-Pak (ok this is stupid) :sad: ....seriously now, knowing we got a guy working on a cure for what still ails us makes me sleep better tonight.

For the alliance has brought glory to the almight BIC, raised is MOd Factory to highest light, Greater then CIv4 !!!!!! Now you come? On the Day of Attila the Hun. Glory be to the coded Son :king: and thou be done."

:bowdown: "book of the great a lamod" *Prophat G-ham* :bowdown:
:please: :please:

Virote_Considon
Dec 01, 2006, 06:54 AM
Interesting.

How do you go about confguring this? And how do you edit the .exe file in the first place?

Mirc
Dec 01, 2006, 06:59 AM
Wonderful! Please continue doing this! Really! You might find something useful. I still don't know how to edit the .exe either, but you might hit something useful!!!

This thing with no fights has no use, but just think of the possibilities if the .exe could be edited so that to satisfy the needs of the Civ3 C&C community.

Civinator
Dec 01, 2006, 07:58 AM
May be, the civ 3-community should reply to the other post of Skyer2:http://forums.civfanatics.com/showthread.php?p=4826423#post4826423

Here Skyer2 asked: "but may be there is something useful or interesting, that can be changed in Civilization3.exe?"

BadKharma
Dec 01, 2006, 01:48 PM
Interesting.

How do you go about confguring this? And how do you edit the .exe file in the first place?
You need a program that will open and allow you to edit an executable file. One such freeware program is reshacker. Of course if you dont know the code doing things like that can be very dangerous and you would need to back up your original exe if you ever wanted to go back to the original.

Skyer2
Dec 01, 2006, 02:04 PM
No razing patch is very easy to create(patch, where cities size 1 are not destroyed is already created), but I need circumstances, where AI is willing to raze those cities:)

Virote_Considon
Dec 02, 2006, 06:29 AM
@Skyer2: The most important thing would be to stop the auto-razing of cities that are size1.

Skyer2
Dec 02, 2006, 06:31 AM
Virote_Considon

already.

Virote_Considon
Dec 02, 2006, 06:46 AM
I just found it :)


EDIT: Are you using reshacker?