View Full Version : Barbarians capture cities.


Skyer2
Dec 01, 2006, 06:47 PM
Replace 0F856A0400008B6C2440 on E96B040000908B6C2440

Keroro
Dec 01, 2006, 06:49 PM
Quick question, what actually happens when the barbarians capture a city? Do they start acting like a normal civilization? Very interesting work you're doing on this by the way. :cool:

Skyer2
Dec 01, 2006, 06:51 PM
City becomes their capital. What happens next - don't know. I don't know, whether they build units there or not. In fact, units arrive after city capturing. But whether they come from city or not I don't know.

Lord Malbeth
Dec 01, 2006, 07:27 PM
What does this do and how do you use it?

Partizanac
Dec 02, 2006, 06:09 AM
make this patch and and no city razing ONE!
And every new patch you make add to joining patch!

Civinator
Dec 02, 2006, 06:26 AM
Hi Skyer2,

unfortunately the Barbarian-patch didn´t work for Civ 3 Conquests (with the latest patch) and it didn´t work for Civ 3 Vanilla. I tested it in a scenario with some preplaced barbarians next to a city. The barbarians pillaged the city as normal and when all citizens in that city were taken down to 1, they ransacked the city as normal (taking gold). The Barbarians never captured that city.

Here are some observations I made, when setting a normal civ to culture group "none" (=Barbarian):
http://forums.civfanatics.com/showpost.php?p=4070441&postcount=41

Skyer2
Dec 02, 2006, 06:32 AM
Civinator

My patches are for C3C.

Civinator
Dec 02, 2006, 06:44 AM
Civinator

My patches are for C3C.

Yes, but with the patched C3C-exe the barbarians in the scenario didn´t behave as they now should. Must the scenario-biq be patched too? Or does this only work for scenarios, that are done after the C3C-exe was patched ?

I do now a second test with a new scenario drawn from the patched C3C-exe.

Skyer2
Dec 02, 2006, 06:45 AM
I replaced the file. Try now. Included AInoraze patch also.

Civinator
Dec 02, 2006, 07:02 AM
I replaced the file. Try now. Included AInoraze patch also.

I dlled the second file. When I tried to patch the backuped original C3C-exe with the old Barbcity-patch I got the message that nothing was patched. It was not the still patched old exe, but the backed up original exe.

Civinator
Dec 02, 2006, 07:11 AM
With the new file I got the same message for the barbs.exe that nothing was patched and with the new Patch-exe I got the message: Canīt find pattern, trying next one and than: nothing patched.

Partizanac
Dec 02, 2006, 07:27 AM
the patches doesn't work :(

Mirc
Dec 02, 2006, 07:31 AM
I think that they work for someone (but don't quote me on this) but they had to change the .exe manually. :)

Skyer2
Dec 02, 2006, 08:38 AM
Very strange. They do work in my variant.

Version should be 1.22 of course.

Both files: patch.exe and Civ3Conquests.exe should be in the same directory.

Partizanac
Dec 02, 2006, 08:40 AM
well I don't have version 1.22 cause wen I download it and it asks for crack so can't have one :( can you make those patches for regular versions too?

Civinator
Dec 02, 2006, 10:45 AM
Very strange. They do work in my variant.

Version should be 1.22 of course.

Both files: patch.exe and Civ3Conquests.exe should be in the same directory.

Skyer2, all steps were done like you said. C3C was patched with 1.22 and the patch.exe was in the same directory as the C3C.exe. As my Civilization 3 directory is directly installed in \C:, your patch didn´t find the target.exe. automatically. So I adjusted it manually. Both screenes were done after I did this manual adjustments and tried to unzip your patch in the C3C.exe.

Can there be a difference, if you play C3C with Civ3 complete or an individual upgrade from the Civ3 vanilla to each expansion set for Civ 3?

Heretic_Cata
Dec 02, 2006, 10:56 AM
Not to rain on everyone's parade, but wasn't this already made, and isn't it ilegal to post a mod that uses this ? I remember finding (through google) how to remove the number of buildings limit. Simple, a little hex editing just like that one. Anyone ever think how a NoCd crack works ? Same thing (more or less).
The code to civ3 has been cracked ages ago. Such things like no building limit/civ limit/barbarians taking cities are the kinds of things that we will have someday in the future. The things is, in order for us to use these things Firaxis has to officially give us the code.


Or at least that is what i thought ... :crazyeye:

I hope i'm wrong about this ...

Mirc
Dec 02, 2006, 11:32 AM
No, I think that it is legal. And I have the following reasons to think so:

- a NoCD crack is something that helps piracy. The game is made on purpose to search for the CD, and if you try to trick that mechanism, it means you are not respecting a license, thus doing piracy. NoCD crack is used only by someone who owns a pirated game. Of course some people would use a NoCD patch even if they own the game, but this is not the case that cause NoCD cracks to be forbidden. And those are very rare.
- we are not allowed to post original Civ3PTW/Civ3Conquests files, but if we are allowed to post modified graphic files, we should allowed to post modified exe files too!
- may not be considered an appropriate reason: many other games have mods that alter the .exe file, and it is legal to post them. And if the license does not restrict us from posting modified .exe files, why would it be illegal to do so?

So I think that it is legal! Especially as long as we can prove that this changes can not be used by pirates to pirate Civ3, nor can they help them do it, we are all right.

kairob
Dec 02, 2006, 11:58 AM
- a NoCD crack is something that helps piracy. The game is made on purpose to search for the CD, and if you try to trick that mechanism, it means you are not respecting a license, thus doing piracy. NoCD crack is used only by someone who owns a pirated game. Of course some people would use a NoCD patch even if they own the game, but this is not the case that cause NoCD cracks to be forbidden. And those are very rare.

I have one and dont own the game :)

Warned - piracy.

Edit - kairob I ment that I do own the game oops

Red Door
Dec 02, 2006, 12:00 PM
Can we please see a screenshot, I want to see what happens.

Civinator
Dec 02, 2006, 12:10 PM
Heretic Cata, may be formaljuristic you are right. But...Tot Nolimits was also a hack in the exe, that was tolerated by the publisher. Firaxis left Civ 3 with an unfinished Beta-patch and for a lot of years they did nothing to fix it. This is not the best service for long-year customers, especially if all these nice things are public for a lot of years, like you said Heretic Cata.

With the release of Civ Chronicles we contacted 2K_Jason (Take Two) about fixes for Civ 3. Until now, there was no response that this fixes will come anytime in the future. So I hope, that this will be tolerated, too. Firaxis officials often point out, that they read these forums. Here would be a good point to say something in the next time about the future of Civ 3. If Firaxis wants to do a modders edition for C3C, than it´s wonderful, I´will pay it. May be in that case they should hire Skyer2 to help them and let him participate on the sellings for his help.;)

Mirc
Dec 02, 2006, 12:20 PM
Civinator, I think you are right. But I also think that as it doesn't encourage piracy in any way and we respect the license of the game, we shouldn't worry about this not being legal. I don't think that affecting the .exe file is something to be considered piracy so against the law.

Just my thoughts.

Heretic_Cata
Dec 02, 2006, 01:36 PM
@Civinator: I hope you are right. :)

But then comes the question: why all the fuss with releasing the code for civ3 ?


But if they give us the tacit aproval to what we're doing here then it's all ok. :)

(sorry for the threadjack btw)

Mirc
Dec 02, 2006, 01:46 PM
Getting the source code allows much easier and more detailed changes in the game. It also implies that they won't be able to sell the game any more.

It would be wonderful. :D But for now we have to do with this. :)

Keroro
Dec 02, 2006, 03:22 PM
Getting the source code allows much easier and more detailed changes in the game. It also implies that they won't be able to sell the game any more.
When Activision released the source code for Call to Power 2 they kept it so that it was illegal to change it to not require the CD to play, other than that modders could pretty much do as they pleased. In this case the source code is still useless to anyone without an original CD, but very useful to the modders.

Red Door
Dec 02, 2006, 08:00 PM
Can we please see a screenshot, I want to see what happens.

Screenshot? :mischief:

Adler17
Dec 03, 2006, 07:04 AM
A law student's opinion:
At first Firaxis should tell us, if they won't tolerate this or not. Until then we do have enough hints they know about this and will tolerate this, too. As they did in the past with some mods and as they say, they visit us here.
Also most of you is told not to buy a CD with game and (propably) a guide, but a license. From German Civil Code this must be known to you by buying the software. With other words, either the seller must tell you or the package must contain such a hint. That is seldomly done. So all license agreements not on the box are really nothing worth, as they are conditions only known to you after buying the software. However you're not allowed to make pirate copies and sell them. Nevertheless own copies must be allowed. Laws, which atre against this, are against the civil right of ownership, at least as many companies do not have copies of software several years old. To use them you need the CD/ DVD. So copies of them, if they are broken or lost, of course you have to have bought the software, should have to be sent to you shortly with only limited costs (mail). As this is not common, a law forbidding own copies or No CD cracks, is against the constitution at least of Germany.
I know, this is only my personal opinion, but if I had trouble with that, I would argue in this way. Although the laws are different in other countries, the argumentation is not. If it will be successful I can not guarantee as on the high seas and off courts you're in God's hand.
Just a juristical remark.

Adler

Civinator
Dec 03, 2006, 07:54 AM
Please remember, that this is a thread about Barbarians capture cities and nothing else. If someone here want to discuss quite different themes, please open your own thread for it.

Skyer2, I can understand, if all these posts (including one from me) annoy you and you donīt want to post here in the next time. I want to say you a big thank you for all you did for us. You achieved such a lot very positive things for Civ 3 in such a short time. :worship: If there should be really some problems -what I donīt believe- please let me know. I will try to help. :)

Adler17
Dec 03, 2006, 08:15 AM
Okay, I appologize if I went too OT here. Please accept my apology here, Skyer2.

Adler

Skyer2
Dec 03, 2006, 01:58 PM
Men, go here www.hexworkshop.com

Download or buy this ****. Then edit your .exe file and replace strings I have you on strings I gave you:) That would make patches work 100%

Skyer2
Dec 03, 2006, 02:09 PM
Btw, I don't guarantee, that barbarian patch works properly. By the waym it works - but there are some strange crashes in the game - may be because of that. So, better try another patches:)

Skyer2
Dec 03, 2006, 02:14 PM
195421: 83 FE 20 - Shows the number of civs, listed in the start menu, 32 in this case.

odintheking
Dec 03, 2006, 02:15 PM
Cool, if I knew programming, that program would be great, :lol:. Tell me, would the same line of code being changed work in C3C?

Red Door
Dec 03, 2006, 03:03 PM
195421: 83 FE 20 - Shows the number of civs, listed in the start menu, 32 in this case.

Wait, wait, wait. So we can change this number?

Skyer2
Dec 03, 2006, 03:08 PM
Yes, but that will not add anycivilization in the game:) Just makes it close to solution.

Skyer2
Dec 04, 2006, 08:20 AM
Men, changes should me interesting for me also. >31 civs is not interesting, because it is useless and hard to make. What for do you need 50+ civilizations, if only 31 are available in the game(or 16, I don't know)

Virote_Considon
Dec 04, 2006, 08:29 AM
So you have more to choose from :)

Mirc
Dec 04, 2006, 11:59 AM
Men, changes should me interesting for me also. >31 civs is not interesting, because it is useless and hard to make. What for do you need 50+ civilizations, if only 31 are available in the game(or 16, I don't know)
It certainly is not useless! Ask anyone on this forum! :)

How about increasing the limit on buildings then? You can only have 255 and this limit has been reached by numerous mods/scenarios.

Plotinus
Dec 04, 2006, 12:03 PM
There are plenty of fan-made civs that you can download from here too. If it were possible to increase the number of civs that can participate in a game then people would certainly use them.

W.i.n.t.e.r
Dec 04, 2006, 12:06 PM
Men, changes should me interesting for me also. >31 civs is not interesting, because it is useless and hard to make. What for do you need 50+ civilizations, if only 31 are available in the game(or 16, I don't know)
Believe me- I have no trouble to find civilizations to place on a map :) 62 civs are a minimum :p

Lol- well, if you should ever feel like doing something like that, please make it large :)

WildWeazel
Dec 04, 2006, 02:07 PM
Skyer does have a point- what's the use of allowing 50 civs in a game, if the editor eats everything past 31 when you exit? :rolleyes:

Virote_Considon
Dec 04, 2006, 02:12 PM
How 'bout this? (http://forums.civfanatics.com/showthread.php?t=168344)

Imagine- 50 Shakas!

EDIT: Skyer, when looking through the Hex editor, how do you know what to look for?

Mirc
Dec 04, 2006, 03:20 PM
@Virote: What a nice SG!!! I played some sets there too! :D Too bad it died. Maybe I will revive it (by playing a save)! It was a wonderful idea. Oh, and sorry for Off-Topic posting. :blush:

Wolfhart
Dec 04, 2006, 06:01 PM
I think the things Skyer2 has been writing about is extremely interesting for all modders, but is any of this verified by another tester? Has anyone else seen a city captured by Barbarians?

W.i.n.t.e.r
Dec 04, 2006, 06:11 PM
Skyer does have a point- what's the use of allowing 50 civs in a game, if the editor eats everything past 31 when you exit? :rolleyes:
Certainly so- so the idea has to be to keep it from eating them ;)

Skyer2
Dec 24, 2006, 11:43 AM
Changed first post. Try now. May be will work now.

Skyer2
Dec 24, 2006, 12:03 PM
How barbarian city looks like

MarineCorps
Dec 24, 2006, 01:55 PM
How barbarian city looks like

Great to see you back. Hope you provide more of these little changes

Logitech
Aug 28, 2007, 01:16 PM
@Skylar2: Have you considered joining the Petition (http://forums.civfanatics.com/showthread.php?t=188128)? Alot of people will love your work! And I think you should make a "Skylar Libary" thread, so everyone can find your stuff better.

Mithadan
Aug 29, 2007, 11:47 AM
Good groceries, I read all three pages of this thread before I realised that it was 8 months old with nothing new added at the end by our necromancer. Argh!