View Full Version : How to PBEM


Whomp
Dec 01, 2006, 09:55 PM
Let me start by saying that people should be free to post threads, open a pub, be a knucklehead but most important is to keep discussions wide open. There will eventually be some threads that will be "read only threads but that's more for organizational purposes.

I know Greebley asked for a discussion on how to pbem so here it is a tutorial and discussion thread on how to pbem.

There are a few things that are different with a pbem vs. SP. For instance, when a worker finishes a task like a chop it actually hits on the IT and applies towards the build the next turn. The worker is locked and can't move the next turn though.

Battle logs are taken because you can't see the actual battle unless you're initiating the action. IE if we attack with a 4/4 knight and take a 4/4 pike it would read something like:
4/4 knight to 2/4 taking out 4/4 pike

Here's what you need to know on playing saves which is slightly different from SP, as well.
Getting-Playing-Posting
1. The save comes in our gmail-box. It is from one of other teams and it is called "MTDG052_teamsaber.sav" or something like that. "052" is the number of the turn as it progresses, e.g. 053, 054, 055. Check gmail-box at www.gmail.com. [
Team(dot)BABE(at)gmail(dot)com
pw = combover

password for save is nuts

Click on the mail from Saber which usually has the subject line "Turn XX". Then d-load the file attached to your usual conquests saves folder, just like a SG. The .sav is yours and ready to play.
2. Copy Tubby's Todo into a workpad document .
IMPORTANT! When posting in BABE forum do not upload files on CFC server, just attach in post. Otherwise others may stumble over secret intel.

If you find something strange or plain stupid, then please (if possible) hold your play, ask for advice and go back finish. It could be about the process of getting, playing, posting or maybe in the actual gameplay.
First time it may be a good thing to keep an IM open just in case. Wait for someone who has done it before to be online for instant Q's and A's.

Doing Basic Diplo


Say Saber has:
Wheel
Math
Philo

We have:
Warrior Code
Cerm. Burial

First deal: We have agreed to swap WC+CB for Saber's Math. Our task is to send WC + CB this turn and then we will play MIA and send Math same turn.

1. When the save is opened go to diplo screen. Click WC and CB and then Accept. This means we are not sending a proposal, but accepting to just pass the techs over. Then you click Send. End turn.

2. Now when it's Saber's turn to play, the first thing that pops is the diplo screen saying "Team 2 offers WC and CB". Just click Accept and then Exit. Saber has now said "Thank you very much, we accept that you don't want to have anything for WC and CB". Leave diplo screen. Then open it again and repeat the drill: Now you want to gift Math back so you click Math and then Accept followed by Send, just like previous turn. End turn.

3. When playing as BABE again you get the pop up saying Math is coming your way. Click Accept and exit.

Finito, deal is done. Saber now has our WC + CB and we have their Math. This is prolly the deals we will mostly do.

Second deal: Saber will offer us some wines as soon as they're connected. They want us to swap one of our luxes for that.
1. Let Saber roads the wines. The turn it's finished go to diplo and offer Abe them wines. Click Wines and then Accept and Send, as in the first trade. End turn.
2. When we start our turn we see that Saber is passing the wines. Try clicking Ivory and Send instead of Accept and Send. What happens is that we don't get the wines (look at a city screen). We have basically said "We don't accept your gift of Wines. We propose a trade with Wines-Ivory". That means the deal is not closed. End turn.
3. Saber sees now that we want to trade Ivory for their Wines and that neither of us has accepted anything because this is a brand new proposal. Click Accept and Send saying "Oh, you didn't want the Wines right away but instead chip in some Ivory....OK". End turn.
4. Now we see that MIA has accepted out proposal to trade Ivory for Wines. Now we can accept their "....OK" by clicking Accept. Then we click Exit and the deal is in effect as you can see on city screen.

Note: If you misclick when adding things to offer, just click on them again (as usual).

If a team is offering something you don't want then just hit exit out to cancel their offer. This will happen when someone wants to offer peace and we do not want to accept.
Happy trading folks!

ThERat
Dec 02, 2006, 12:12 AM
thanks whomp for this help...useful for people like myself.

I did figure out our mailbox at gmail, so at least I passed that hurdle

Tubby Rower
Dec 02, 2006, 02:47 PM
Team(dot)BABE(at)gmail(dot)com
pw = combover

password for save is nuts



Whomp, did you copy the thread from KISS about how to PBEM?

It might be useful to at least provide a link (http://forums.civfanatics.com/showthread.php?t=132772)

Whomp
Dec 02, 2006, 03:23 PM
I did so thanks for the link. Let's add stuff that we can come up with that's different between SP and PBEM.

DaveShack
Dec 02, 2006, 06:50 PM
Another thing for people who may not have played any PBEM at all... The one thing that tripped me up on playing the D'nut turns was that I thought that the right way to load the save was via the multiplayer menu. Once someone pointed out that you do it via the main menu load, it was smooth sailing.

Greebley
Dec 07, 2006, 01:31 PM
I was thinking about the turn player and had the following idea:

What if we had multiple turn players. There would be a "turn Thread" where a turn player would post something like:

"Turn 1 - I got it" , double check there is no crosspost (wait a min or two before starting) then go play.

Any player could post "Hold game for discussion" if there is some issue of import that some player felt needed to work out. If something major had changed the turn player that got it might also hold the game (declaration of war from another team for example).

This has several advantages:

Fast turn around. If we have a single player assigned to play it might be a while until he can get to the game. For example, I happen to know that ThERat is in the time zone aproximately opposite mine and could grab it if everyone in the US is asleep. Add Europe and we have all times multiply covered.

The ability to "hold" the game solves the major disadvantage which is someone playing too quickly (in fact if there is a single place to post it will work better than an assigned player who might miss a post for discussion.

If a specific player wanted strongly to play then that could be posted as well.

Additionally, we could have a second thread where the turnplayer posts what happened in his turn. So the first post would be turn 1, the next would be turn 2, etc. This puts the turn details in a single thread.

I would suggest we have a collection of turnplayers who can grab the save. Others could do so by special request. Furthermore if noone has grabbed the save after say 12 hours, then anyone can grab it.

Tubby Rower
Dec 07, 2006, 01:45 PM
Greebley, that's almost exactly the way that KISS played. It worked well. Occassionally people who normally don't play would step in for a turn. So it worked out well

Whomp
Dec 07, 2006, 01:55 PM
As Tubby said that worked well for us last game. The biggest problem last game was when we lost one of our turnplayers (Grahamiam) at a crucial time and lost some continuity. Remember when BCLG (the enemy at the time) whacked a stack with buchets that were then used against us.

The good thing is many of our solid players are in different geographic zones.
ThERat and Robi are Asian zone, BCLG, Wotan and Ynnek are Euro zone and Greebley and the rest of us are North American zone.

PS there's nothing wrong with recruiting more players you'd like to join us. I've pm'd Wackenopenair and Klarius without a response. Feel free to invite them if you think they should join us. Saber and Gong have been pretty active on the recruiting front.

BCLG100
Dec 07, 2006, 02:24 PM
cough cough me=europe

Butterball
Dec 07, 2006, 02:27 PM
... PS there's nothing wrong with recruiting more players you'd like to join us. I've pm'd Wackenopenair and Klarius without a response. Feel free to invite them if you think they should join us. Saber and Gong have been pretty active on the recruiting front.
Whomp, what about scout? Is he available?:nuke:
BB

Whomp
Dec 07, 2006, 02:33 PM
I fixed it "Mr. Boy who is Catapulting Little Guys like me 100's of times from our pitboss game".

@Pops Butterball...Scoutsout has been MIA lately with job and other RL issues. I'm sure he'll join us if he has time with Gram Harriet on the team!

gmaharriet
Dec 07, 2006, 02:58 PM
@Pops Butterball...Scoutsout has been MIA lately with job and other RL issues. I'm sure he'll join us if he has time with Gram Harriet on the team!

Oh, I DO hope so! I'm very fond of him and some of the other idiots on this team. :p

ThERat
Dec 07, 2006, 04:21 PM
I am still a little uncertain how trading deals work out but I guess once I have gone through that, I would know (obviously).

So, do we have players that negotiate with other teams? Is that done via email or pm's?

Whomp
Dec 07, 2006, 04:23 PM
I am still a little uncertain how trading deals work out but I guess once I have gone through that, I would know (obviously).

So, do we have players that negotiate with other teams? Is that done via email or pm's?Negotiating with other teams is done by email, pm and IM (MSN or AIM). This is what complicates, in a good way, how trades are done. Humans are a little more difficult to work with. :D

The good news is we have some experienced diplomats (manipulators) from the last game.

gmaharriet
Dec 07, 2006, 05:28 PM
The good news is we have some experienced diplomats (manipulators) from the last game.

Whomp is too modest to mention that he was the master manipu...um, negotiator...for team KISS last time. He was soooo smooth and had the other teams eating out of his hand. Seems like I also heard something about Bede opening his kimono in one diplo session, but I never quite figured out what that was about. :hmm:

Seriously ThERat, if you get a chance, do make it a point to at least sit in on one more more diplo chats. We found it worked best for only 1 or 2 designated members to do the talking and prevent confustion, but more of us could be there quietly to listen. I found it fascinating, and I also had the opportunity to meet members of other teams that I'd never have gotten to know otherwise. It can be loads of fun.

Whomp
Dec 07, 2006, 05:38 PM
Robi D was quite masterful in diplo, as well. The silver tongued Fe3333au is the one we need to be wary of. :D

Robi D
Dec 08, 2006, 05:10 AM
I had a chance to get a bit of experience in the area. Must say i found it fun meeting people from other teams and trying to pull the wool over their eyes. I would agree that if anyone gets a chance to even sit in on a diplo session to do so.

Tubby Rower
Dec 08, 2006, 05:56 AM
Whomp, I sent all lowercase nuts to Rik as the password. one less thing to press with my fingers. could you update the first post?

ThERat
Dec 08, 2006, 05:59 PM
so your sessions with more members are then done via msn...will try and attend one of these (remember I live in a different time zone, so that might be a little difficult)

gmaharriet
Dec 09, 2006, 06:48 AM
so your sessions with more members are then done via msn...will try and attend one of these (remember I live in a different time zone, so that might be a little difficult)

Members of several teams are in Australia and we've always been able to work out the time differences for diplo...I'm thinking of Robi D and fe3333au specifically. Do Azzaman or Classical Hero do diplo? We'd work out the scheduling to allow for it. What is your GMT?

Robi D
Dec 09, 2006, 08:05 AM
Classic Hero was there for a couple of my talks with fe. A lot of the chats happen around the weekend anyway and there will be plenty of them since there are 4 other teams to talk to.

Greebley
Dec 09, 2006, 03:17 PM
Will we know the map type before we start? Starting on our own island plays very differently from pangea

Whomp
Dec 09, 2006, 03:18 PM
We don't. The teams voted to let Rik Meleet the mapmaker have complete authority to make what he likes. The starts and such will be balanced but we don't know what kind of terrain we're going to look at.

BCLG100
Dec 09, 2006, 03:49 PM
expect some wales...

Robi D
Dec 09, 2006, 04:30 PM
whales too :p

BCLG100
Dec 10, 2006, 06:30 AM
dammit with your spelling robi! :p

gmaharriet
Dec 10, 2006, 11:03 AM
Maybe even some wails from the Welsh. ;)

Robi D
Dec 10, 2006, 06:00 PM
Wailing Whales from Wales:D

gmaharriet
Dec 11, 2006, 12:46 AM
Wailing Whales from Wales:D

Just TRY saying that fast 5 times. :lol:

ThERat
Dec 11, 2006, 04:53 AM
you people are clearly bored and can't wait to start the game, am I right? :D

gmaharriet
Dec 11, 2006, 08:28 AM
you people are clearly bored and can't wait to start the game, am I right? :D

You're absolutely right! :p

Just so you understand the whole joke here, in the last game Rik Meleet hand made the map and, way out in the middle of the ocean, there were a group of whales arranged in the shape of a letter M. ;)

DaveShack
Dec 12, 2006, 11:31 PM
Rik is very partial to Orcas. (commonly known as killer whales) He made the map for Cage Match II as an almost totally symmetric map, and gave all 4 of the players about 10 whales each as bonus resources. :)

Greebley
Dec 14, 2006, 11:58 AM
2.8 - Build Sequence
Teams cannot break into the build sequence to change anything, including actions such as hurrying production of a building/unit, changing prebuilds to the desired build, changing city laborers around to prevent a riot, and changing any build to another build (say, from a factory to a rifleman due to nearby enemy units). Instead of taking these actions during the build sequence before your turn, please make these changes during your turn. If a team is wondering whether something would be considered breaking into the build sequence, please contact the administrators.


This rule about not breaking into the build order means we have to be very careful about Luxury resources.

If any unique resource is threatened we need to remember to bump up the lux rate or we will get all our cities rioting.

Same is true when a GA ends I often have to cycle through to prevent riots if I don't keep an exact count or pay attention to this.

Not sure how ending deals works If another player declares war on us do we then lose all the traded luxuries? In that case a suprise declaration of war could also cause all cities to riot at exactly the wrong time.

You all who have played with this rule before may be used to it, but it is new to me. Did it effect the previous game?

Tubby Rower
Dec 14, 2006, 12:33 PM
no breaking into the build order was ok for riots last time. So it didn't really effect anyone. But you are right. Once we start trading and when we are near the end of our GA, we have to run some numbers and be a little cautious.

Whomp
Dec 14, 2006, 12:37 PM
In hindsight, it did impact us at the end of the last game and it's why I've been so adamant about "renegotiate all deals" and barb fixes. I went into the big picture a few times and cycled because "renegotiate all deals" was on during that game because Donut would send a lux that ended its 20 turns but the unhappiness hit before the lux was sent in pbem.

ThERat
Dec 14, 2006, 04:21 PM
I am surprised the rule left the 'to prevent riot' inside. This will be tricky really. Might end up with plenty of riots, if e.g. the supplier of a lux gets his resource pillaged (which we wouldn't even be able to anticipate). GA end is of course an issue too.
These days, I break into the building sequence a lot, but not to exploit this commerce/shield issue. I would get the big picture once I research a new tech and change from palace prebuild to finish the wonder the same turn. Or change builds as well...well, must relearn the habits

ThERat
Mar 28, 2007, 09:38 PM
guys, I tried to access our team gmail and got the error message about our password:

has it been changed, I thought it's 'combover'

Wotan
Mar 28, 2007, 11:06 PM
nope, I still use it.

Tubby Rower
Mar 29, 2007, 05:07 AM
@ThERat... make sure you use team.babe@gmail.com don't forget the .

BCLG100
Mar 29, 2007, 04:37 PM
sure there wasnt a spelling error sometimes i confuse BABE and BCLG :)

Tubby Rower
Mar 30, 2007, 04:32 AM
yeah because apparently in England, they are synonyms. ;)

ThERat
Mar 30, 2007, 05:48 AM
:blush: ok I found out instead of @ I used a dot....that was what my stupid computer suggested :blush:

BCLG100
Mar 31, 2007, 06:31 AM
yeah because apparently in England, they are synonyms. ;)

its called English for a reason...

Tubby Rower
Mar 31, 2007, 12:55 PM
well there is the Queen's english and then there is ours :p