View Full Version : The old world - a cutdown of Giant Earth Map


Genghis_Kai
Dec 09, 2006, 10:20 AM
Hi,

I realise there are a lot of people having trouble with the speed performance when playing the Giant Earth Map, so I decided to cutdown the map remaining Eurasia and Northern Africa (basically the old world) and post it here.

This map contains only 18 civs for the warlords version and 15 civs for the vanilla civ4 version. DO NOT use the Giant Earth Map mod but the unmoded Warlord or Civ4 to play them. This map can be a very good map for multi-player games too.

FOR WARLORDS CIV4
The 18 civs are:
Egyptian
Indian
Chinese
Greece
Roman
Persian
Japanese
German
French
Arabian
Mongolian
Russian
English
Spainish
Mali
Carthaginian
Korean
Turk

The download - http://forums.civfanatics.com/downloads.php?do=file&id=3757


FOR VANILLA CIV4
The 15 civs are:
Egyptian
Indian
Chinese
Greece
Roman
Persian
Japanese
German
French
Arabian
Mongolian
Russian
English
Spainish
Mali
The download - http://forums.civfanatics.com/downloads.php?do=file&id=3763

Head Serf
Dec 09, 2006, 02:18 PM
Finally you've taken pity on the souls of us not fortunate enough to have supercomputers! Thank you so much, I've wanted to play your other map for forever but it took about 10 minutes between turns in the ancient age!

knigh+
Dec 10, 2006, 01:09 PM
X-ellent !

This was exactly what I was going to do after trying the whole map.

Head Serf
Dec 10, 2006, 03:07 PM
Just started a game as China, and the Chinese starting area at least seems very overpowered. Every single square is flood plains, and one square with wheat is producing 9 food, and the lowest food producing square I could find was 4 food!

Genghis_Kai
Dec 10, 2006, 07:33 PM
Just started a game as China, and the Chinese starting area at least seems very overpowered. Every single square is flood plains, and one square with wheat is producing 9 food, and the lowest food producing square I could find was 4 food!

Most civ's starting locations are like that in this map.

555
Dec 11, 2006, 06:53 AM
What program you used to cut the part of the BIG map ?

Genghis_Kai
Dec 12, 2006, 01:47 AM
What program you used to cut the part of the BIG map ?

Kswoll's MapEditor.
http://forums.civfanatics.com/showthread.php?t=144414

Bastian-Bux
Dec 12, 2006, 02:12 AM
Would it be ok for you if I used part of your giant map for a Visa scenario? I'm thinking about cutting the "Ring of Fire" (Pacific and surroundings) and add the Visa resources. As soon as Visa incorporated Genetic Era this will make a incredible map. ^^

sco
Dec 12, 2006, 02:49 AM
I have to report a bug. I wanted to play as a viking and I started deep down in Afrika:confused:

But the map is great anyway...

Genghis_Kai
Dec 12, 2006, 03:24 AM
I have to report a bug. I wanted to play as a viking and I started deep down in Afrika:confused:

But the map is great anyway...

How did you start as Viking?? I did not include it in the 18 civs.

Genghis_Kai
Dec 12, 2006, 03:38 AM
Would it be ok for you if I used part of your giant map for a Visa scenario? I'm thinking about cutting the "Ring of Fire" (Pacific and surroundings) and add the Visa resources. As soon as Visa incorporated Genetic Era this will make a incredible map. ^^

I don't mind at all. But to edit the map, it is not as simple as just cut and paste. kswoll's editor handled 99% of the work but rivers, units and cities are problematic during the cut and paste process. It took me two night to do this one and I know the tool quite well already and hence I can fix those problems without any trouble shooting time. So, it is not that instant :p

Bastian-Bux
Dec 12, 2006, 04:33 AM
Actually it isn't as difficult if you use the right tools ^^.

The attached map frex is your map, just moved 80 tiles to the right, thus following the european standards for earth projections (with America to the left).

sco
Dec 12, 2006, 05:12 AM
I don't know how, I just did it...Now it isn't workin' anymore, so I guess I started a different map or something like that...I'm soory, my mistake.

But the Turks aren't in Turkey, true? They are somewhere in middle asia.

Genghis_Kai
Dec 13, 2006, 04:24 AM
Actually it isn't as difficult if you use the right tools ^^.

The attached map frex is your map, just moved 80 tiles to the right, thus following the european standards for earth projections (with America to the left).

OH, what tools did you use?

fishhead
Dec 13, 2006, 07:45 AM
too bad its still far too big to play it online :(

Bastian-Bux
Dec 13, 2006, 08:47 AM
I did use planetshifter to move the coords, Civ4Eduitor for most other stuff.

And here is a first very early playable version (124*82), with "only" half the size ofthe original map. Remember it requires ViSa!

It includes the 13 old east-asian and american civilisations. There is enough space left for Vietnamese, Australians, Canadians, Americans, Brazilians, but I didn't add them due to aesthetic reasons.

It also includes those 13 of the 15 ViSA resources that are native to that area plus (for now) Barley as it was spread to east asia prior to 4000 BC. I excluded Coffee (native to Ethiopia, spread to Arabia in the 14th century AD), though if someone can come up with a good reason why to add it (and importantly where), I might do so.

All 14 resources are used sparsely by me, and are far away from final. What I need is input about playability, and suggestions where to place them better.

The oceans are rather empty for now, more will follow here once Genetic Era is added to ViSa.

So if you play this, please give me information whats lacking with that map (especialy about the 57 non vanilla civs).

EDIT: some errors, pls replace the team info with those corrected ones:


BeginTeam
TeamID=0
Tech=TECH_MYSTICISM
Tech=TECH_HUNTING
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
TeamID=1
Tech=TECH_MYSTICISM
Tech=TECH_Tech=TECH_HUNTING
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
TeamID=2
Tech=TECH_HUNTING
Tech=TECH_MINING
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
TeamID=3
Tech=TECH_AGRICULTURE
Tech=TECH_MINING
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
TeamID=4
Tech=TECH_MYSTICISM
Tech=TECH_AGRICULTURE
ContactWithTeam=4
RevealMap=0
EndTeam
BeginTeam
TeamID=5
Tech=TECH_AGRICULTURE
Tech=TECH_BOATING
ContactWithTeam=5
RevealMap=0
EndTeam
BeginTeam
TeamID=6
Tech=TECH_THE_WHEEL
Tech=TECH_BOATING
ContactWithTeam=6
RevealMap=0
EndTeam
BeginTeam
TeamID=7
Tech=TECH_MYSTICISM
Tech=TECH_MINING
ContactWithTeam=7
RevealMap=0
EndTeam
BeginTeam
TeamID=8
Tech=TECH_MYSTICISM
Tech=TECH_AGRICULTURE
ContactWithTeam=8
RevealMap=0
EndTeam
BeginTeam
TeamID=9
Tech=TECH_THE_WHEEL
Tech=TECH_HUNTING
ContactWithTeam=9
RevealMap=0
EndTeam
BeginTeam
TeamID=10
Tech=TECH_AGRICULTURE
Tech=TECH_BOATING
ContactWithTeam=10
RevealMap=0
EndTeam
BeginTeam
TeamID=11
Tech=TECH_MYSTICISM
Tech=TECH_AGRICULTURE
ContactWithTeam=11
RevealMap=0
EndTeam
BeginTeam
TeamID=12
Tech=TECH_MYSTICISM
Tech=TECH_MINING
ContactWithTeam=12
RevealMap=0
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam

Lachlan
Dec 14, 2006, 11:53 AM
@ Genghis Kai : can you make a special version for Visa 2.10 thant you can see in Completed Civ4 Mods forum ?

Vise 2.10 with old world should be very nice !

phoenix_sprite
Dec 14, 2006, 12:15 PM
As I could see rom the pic, South Western Africa starts too late in the curb, it starts at the same where Corsica and Sardinia are.

Bastian-Bux
Dec 15, 2006, 02:42 AM
I'll do two ViSa maps based on this: one basically the same map as this though with other civs and ViSa resurces.

The other a closer cut to the mediterranean theater.

Look out for the appropriate threads.

marioflag
Jan 14, 2007, 03:59 PM
Gengis Khai what are the measures of this map?Will it function on my pc:
amd 3500+
x800xt
2gb of ram

i had troubles running your giant earth map

marioflag
Jan 14, 2007, 04:55 PM
I have noticed one weird thing.Playing as Saladin i get extremely high food production tiles.I have one tile not yet worked which produce 5 food!a wheat tile not yet worked 6 food!Does this map use modified rules or it is a bug?this is the screenshot.

http://forums.civfanatics.com/uploads/63726/Civ4Warlords_2007-01-15_00-43-55-39.jpg


About Makkah or anyway the first Arab city it should be located a lot farther in south Arabian Peninsula as it is now, first Arabian city is located in Jordan.


http://forums.civfanatics.com/uploads/63726/Civ4Warlords_2007-01-15_00-44-19-34.jpg

Genghis_Kai
Jan 15, 2007, 06:44 AM
Like the Giant Earth Map, I placed many flood plain tiles near the world population centres. For Arabia/Israel, I gave them some as well just to give them some boost.

Check wiki for Arabs starting location. They actually start out in Jordan. The thing about this cutout map is that it doesn't use my mod and so will use the default city list to name cities. Therefore the first city is still called Mecca, not Petra as is in the Giant Earth Map.

Conqueror Worm
Jan 20, 2007, 05:22 AM
I love this map. I played it with the Regiments and Formations Mod in vanilla Warlords. But then I patched Warlords with 2.08, and the Regiments and Formations Mod no longer loaded. So I tried the new Look and Feel Mod as I like unaltered gameplay with flaver type mods, but your Eurasia 18 map doesnt load with this mod. The Pantastic maps work just fine with Look and Feel Mod, but your Eurasia doesn't, which is a shame!

Do you have any suggestions.

I really wish I could play your 24 civ giant earth, but even with my AMD 3200, 2 Gig RAM, it falls to load after a while.

Anyway, great work.

Thanks

Ghandi Khan
Mar 26, 2007, 06:00 AM
I love your original Giant Earth Map, except for a few minor complaints, including the Americas seems a little resource-sparse, and although it's great having that level of realism, sometimes it can be a bit TOO big... for instance, playing as China the Egyptians declared war on me and it took me something like 1,000 years to get my army over to their territory. 50 turns or so.

Aside from that my only SERIOUS gripe was that for whatever reason, I would also encounter those memory allocation errors that would crash the game starting around 900 or 1000 AD or so. I have a brand new Intel Core Duo 2 processor, 256 MB nVidia GeForce graphics card, 2.0 GHz processor speed, 2.0 GB of RAM... seems like that would be enough, and I never had any significant slowdown, but I still ran into that issue of the game crashing and ultimately this ruins the map if you can't even finish a game. =[

Hopefully the problem has been rectified on this version of the map. Any plans on doing a modded version with all the old world civilizations? I preferred your Giant Map with the Thai civilization over the one with the Celts. It just seemed so much more balanced having them there to fill in that huge gap between India and China. India and China already have good land, they don't need that much extra room to expand freely.

Also, can anyone explain to me how to change what CIVs are on a map to create a custom scenario? I'd like to maybe use this map in a big WWIII scenario... but I would change the Civs around. For instance I would definitely like to have the Americans in there, even if you couldn't see the New World on the map. But you could still make some cities American controlled (Baghdad, Jerusalem, The Phillipines) and put US units in several different places where we actually have military bases (Korea, Turkey, Germany, Saudi Arabia, etc.)
Other than that you could have the Persians representing Iran, the Koreans representing North Korea, the Arabs representing the Islamic/Arabic countries in Asia other than Iran and the Egyptians representing those in North and East Africa, maybe the Zulu representing Sub-Saharan Africa, the Greeks representing the Balkans and southeast Europe, and the Chinese, English, Germans, French, Spanish, Turks, Italians, Indians all representing themselves and the peripheral nations within their respective spheres of influence. I think those would most likely be all the major players anyway. Scandanavians could be thrown in as the Vikings, Celts could be Ireland and a vassal of the English, or the Thai Civ could represent moust of Southeast Asia. Mongols could perhaps represent former Soviet republics and be vassal to Russia. Lots of possibilities if I only knew how to MOD... right now I've only used the in-game map editor, which does not allow for changing Civs, leader names, or anything of that nature as far as I can tell.

Genghis_Kai
Mar 28, 2007, 12:00 PM
I love your original Giant Earth Map, except for a few minor complaints, including the Americas seems a little resource-sparse, and although it's great having that level of realism, sometimes it can be a bit TOO big... for instance, playing as China the Egyptians declared war on me and it took me something like 1,000 years to get my army over to their territory. 50 turns or so.

Aside from that my only SERIOUS gripe was that for whatever reason, I would also encounter those memory allocation errors that would crash the game starting around 900 or 1000 AD or so. I have a brand new Intel Core Duo 2 processor, 256 MB nVidia GeForce graphics card, 2.0 GHz processor speed, 2.0 GB of RAM... seems like that would be enough, and I never had any significant slowdown, but I still ran into that issue of the game crashing and ultimately this ruins the map if you can't even finish a game. =[

Hopefully the problem has been rectified on this version of the map. Any plans on doing a modded version with all the old world civilizations? I preferred your Giant Map with the Thai civilization over the one with the Celts. It just seemed so much more balanced having them there to fill in that huge gap between India and China. India and China already have good land, they don't need that much extra room to expand freely.

Also, can anyone explain to me how to change what CIVs are on a map to create a custom scenario? I'd like to maybe use this map in a big WWIII scenario... but I would change the Civs around. For instance I would definitely like to have the Americans in there, even if you couldn't see the New World on the map. But you could still make some cities American controlled (Baghdad, Jerusalem, The Phillipines) and put US units in several different places where we actually have military bases (Korea, Turkey, Germany, Saudi Arabia, etc.)
Other than that you could have the Persians representing Iran, the Koreans representing North Korea, the Arabs representing the Islamic/Arabic countries in Asia other than Iran and the Egyptians representing those in North and East Africa, maybe the Zulu representing Sub-Saharan Africa, the Greeks representing the Balkans and southeast Europe, and the Chinese, English, Germans, French, Spanish, Turks, Italians, Indians all representing themselves and the peripheral nations within their respective spheres of influence. I think those would most likely be all the major players anyway. Scandanavians could be thrown in as the Vikings, Celts could be Ireland and a vassal of the English, or the Thai Civ could represent moust of Southeast Asia. Mongols could perhaps represent former Soviet republics and be vassal to Russia. Lots of possibilities if I only knew how to MOD... right now I've only used the in-game map editor, which does not allow for changing Civs, leader names, or anything of that nature as far as I can tell.

Thanks for loving my maps. I think this cutout version performs about the same as Rhye's huge earth map.

Bastian-Bux
Mar 31, 2007, 03:46 PM
About the MAF:

the MAF is a bug in the Firaxis code. It has nothing to do with any maps or mods. Well, let me say this more precise:

The Firaxis team coded rather sloppily. As long as you stay inside the Firaxis limits (vanilla Civ4 or Warlords, maximum huge map, using the suggested computer setup) you'll probably "never" face a MAF.

BUT: whenever the save game gets too large (2 MB seems to be the point of no return for most people), a MAF is coming your way sooner or later.

What makes a MAF more likely?

- Mods with a lot of changes which increase save game size
- huge or gigantic maps -> increases save game size
- a computer that is at the minimum requirements for Civ4

What does help against the MAF?

- a patch from Firaxis (nope, they won't make one for this bug)
- a workaround designed by a community person (on its way, though not yet out)
- limiting the size of the save game. The larger the mods you use, the smaller the map has to be (and vice versa)
- saving and restarting often delays the MAF for some turns
- more memory / better CPU (nope, this doesn't get rid of the MAF either)
- lowering settings (while this doesn't reduce save game size, it allows your comp to cope better with the bug)

So as it stands, there is no real solution to MAF issues for now. The workaround will probably be published "soon" (TM), but even that workaround will not be perfect.

Try out which limitation you are most comfortable with (map size, settings, mod vs unmodded).

Try playing Genghis Kais Giant Earth map with ViSa 3 ^^. I got a MAF at turn 4 :D. Oh, 10 secs for the first turn btw. And thats using a Athlon XP 64 3200+ with 2 GB RAM.

Genghis_Kai
Apr 03, 2007, 05:09 AM
About the MAF:

the MAF is a bug in the Firaxis code. It has nothing to do with any maps or mods. Well, let me say this more precise:

The Firaxis team coded rather sloppily. As long as you stay inside the Firaxis limits (vanilla Civ4 or Warlords, maximum huge map, using the suggested computer setup) you'll probably "never" face a MAF.

BUT: whenever the save game gets too large (2 MB seems to be the point of no return for most people), a MAF is coming your way sooner or later.

What makes a MAF more likely?

- Mods with a lot of changes which increase save game size
- huge or gigantic maps -> increases save game size
- a computer that is at the minimum requirements for Civ4

What does help against the MAF?

- a patch from Firaxis (nope, they won't make one for this bug)
- a workaround designed by a community person (on its way, though not yet out)
- limiting the size of the save game. The larger the mods you use, the smaller the map has to be (and vice versa)
- saving and restarting often delays the MAF for some turns
- more memory / better CPU (nope, this doesn't get rid of the MAF either)
- lowering settings (while this doesn't reduce save game size, it allows your comp to cope better with the bug)

So as it stands, there is no real solution to MAF issues for now. The workaround will probably be published "soon" (TM), but even that workaround will not be perfect.

Try out which limitation you are most comfortable with (map size, settings, mod vs unmodded).

Try playing Genghis Kais Giant Earth map with ViSa 3 ^^. I got a MAF at turn 4 :D. Oh, 10 secs for the first turn btw. And thats using a Athlon XP 64 3200+ with 2 GB RAM.

Thanks for letting us know about the workaround coming soon. Is there a thread for this fix that you could point me to find out more info?

Giant Earth Map + ViSa 3 ... Thats asking for trouble :crazyeye:

Bastian-Bux
Apr 04, 2007, 02:50 AM
Just as info: I played a modified version of your giant Earth (600 less flood plains, but 700 more resources) to turn 140, without MAF. It seems the fix is working. I don't know how long it will work though, as it is only a workaround.

my suggestion to anyone that wants to play those great maps on a regular base:

Nag Firaxis. Send them emails. Nag them in every Civ4 forum you know. Get your friends to do so as well. Just get them to understand, that fixing this MAF bug is the #1 priority if they won't be known as liars concerning the "oh so great modability" of Civ4. Because this one bug is what holds back the development of all big mods and maps.

Mind you, it will not be easy to repair this bug, or better, its easy but means a lot of work. But it will be worth it, because Firaxis can get sooo many ideas from the Civ4 modding community that can be used for Civ5.

Or as we say here: "a computer game company shouldn't beat the community that feeds it / buys their games".

Genghis_Kai
Apr 06, 2007, 03:28 AM
Just as info: I played a modified version of your giant Earth (600 less flood plains, but 700 more resources) to turn 140, without MAF. It seems the fix is working. I don't know how long it will work though, as it is only a workaround.

my suggestion to anyone that wants to play those great maps on a regular base:

Nag Firaxis. Send them emails. Nag them in every Civ4 forum you know. Get your friends to do so as well. Just get them to understand, that fixing this MAF bug is the #1 priority if they won't be known as liars concerning the "oh so great modability" of Civ4. Because this one bug is what holds back the development of all big mods and maps.

Mind you, it will not be easy to repair this bug, or better, its easy but means a lot of work. But it will be worth it, because Firaxis can get sooo many ideas from the Civ4 modding community that can be used for Civ5.

Or as we say here: "a computer game company shouldn't beat the community that feeds it / buys their games".

Well, can you let us know where can we find this fix :)

Treviss
Apr 07, 2007, 06:27 AM
its fantasic!!

Scott Alexander
Apr 07, 2007, 08:28 PM
I love this map. Not only is it really accurate, but all of the resources make the gameplay more intense and interesting.

I especially playing as one of the European civs. Is there any way to just cut out this map's Europe and make a map out of that? That would be a lot easier on my computer.

Ghandi Khan
Apr 08, 2007, 06:46 AM
I started a game on this map as Asoka, all standard settings, as mentioned previously... my machine is a brand new PC with an Intel Core 2 Duo processor, 2.0 GHz, 2.0 GB of RAM, 80 GB hard drive, 256 MB nVidia GeForce graphics cards, Windows Vista operating system.
Everything went smoothly up until I tried to save the game circa 1600 A.D., which was much further than I ever got on the full size map. At this point I got the same memory allocation error, the game crashed and the save file won't load. =( I was almost done with the game by 1600 already, thanks to the super overabundance of food and resources on this map, but still... wasn't able to finish. Very disappointing. I guess I'll wait on the fix before trying again. :(

MusX
Jun 24, 2007, 03:07 PM
when i started mongolian I have unfoged terrian in the place of france starting location

Genghis_Kai
Jun 24, 2007, 10:03 PM
when i started mongolian I have unfoged terrian in the place of france starting location

Oh? How come no one else has reported this? I can have a check on this.

MusX
Jun 24, 2007, 11:24 PM
now I think it's maybe because I've enter worldbuilder in a map before yours, it shoudn't have any affect but it's possible

MusX
Jan 26, 2008, 03:40 AM
what about BtS version of this? :)

Bastian-Bux
Jan 26, 2008, 03:55 AM
Look in the BtS Version thread of the full Giant earth, I did post a file (GEM-parts) that includes one old world and one Eurafrica cut.

milanma
Oct 06, 2008, 05:09 AM
Bastian-Bux,
Can you please be more specific regarding the location of that file (GEM-parts) that includes one old world and one Eurafrica cut.

I have trouble finding it.:blush:
Thanks

Clonefusion
Dec 13, 2008, 07:44 AM
Hi ,

where can I find this Scenario ???

Jeff1787
Dec 14, 2008, 11:23 AM
what about BtS version of this? :)

Isn't there an easy way to convert the Warlords version to BtS?

Jeff1787
Dec 14, 2008, 11:42 AM
Bastian-Bux,
Can you please be more specific regarding the location of that file (GEM-parts) that includes one old world and one Eurafrica cut.

I have trouble finding it.:blush:
Thanks

I can't find it!

Clonefusion
Dec 14, 2008, 12:11 PM
Isn't there an easy way to convert the Warlords version to BtS?

No !!!
Itīs not easy .

BakingTheArt
Dec 18, 2008, 09:27 PM
I would've liked a little less of Siberia and a little more of Africa, but hey, I'm not complaining. My computer crashes before the BCs every time I try to play the Giant Earth mod (Damn macs!), so this is a blessing. I'd also prefer if the Sahara was just a little downsized, but it's still amazing.

Downloading now.

EDIT: This is just a map, so it's incredibly simple: change the wb file name from xxx.CivWarlordsWBSave to xxx.CivBeyondSwordWBSave

Jeff1787
Dec 19, 2008, 02:08 PM
I found the thread, but the maps are no longer attached to it.

http://forums.civfanatics.com/showthread.php?p=6382453#post6382453

Clonefusion
Dec 22, 2008, 11:17 AM
I would've liked a little less of Siberia and a little more of Africa, but hey, I'm not complaining. My computer crashes before the BCs every time I try to play the Giant Earth mod (Damn macs!), so this is a blessing. I'd also prefer if the Sahara was just a little downsized, but it's still amazing.

Downloading now.

EDIT: This is just a map, so it's incredibly simple: change the wb file name from xxx.CivWarlordsWBSave to xxx.CivBeyondSwordWBSave

I make that and the Card donīt start.
Send your file in this Thread !

wormwode
Oct 13, 2009, 08:55 AM
Thanks for great map, been having fun with this for guite a while!

I was just wondering the same thing as Jeff1787, namely, the possibility of converting this to BTS. I would really love to play this with different leaders, for example. Is there any way to do this?

thx.

none
Oct 17, 2009, 06:52 AM
I would really love to play this with different leaders, for example. Is there any way to do this?

Open the map with the notepad and change the leaders, civilizations and starting techs but keep the coordinates so you'll only switch civilizations and not starting points.

Check the xml files to see the right name for each of these items.

For instance for America:

"CIVILIZATION_AMERICA"

"LEADER_WASHINGTON"

"LEADER_FRANKLIN_ROOSEVELT"

"LEADER_LINCOLN"

-just pick the one you want in the game.

"TECH_FISHING"

"TECH_AGRICULTURE"

-check the team number and replace accordingly so the civilization starts with the correct technologies.

Sephirox0
Aug 17, 2010, 05:22 PM
is there a version of this with all the other cities in their place?