Aussie_Lurker
Dec 12, 2006, 05:46 AM
Hi guys. Now that I have the initial stages out of the way, I thought it might be a good idea to begin a new thread for Phase 4 of my Civics Expander Mod.
Now, this new phase retains the best elements of Phase 3, with either a 7x7 or 8x7 Civics Grid (i.e. 8 categories, 7 choices each). However, this will go in an entirely new direction by making Ideologies work more like Religions! Essentially, what will happen is that, like Religion, each Ideology will have its founding tech (Corporation=Capitalism; Communism=Socialism; Fascism=Fascism; Liberalism=Liberalism; Nationalism=Nationalism, Divine Right=Absolutism etc). Unlike religions, each Ideology will have very different effects on your nation-including banned civics options. However, like religions, you will be able to spread ideologies, build the equivalent of 'Shrines' for your ideology (will need help with this guys. I have the Comintern for Socialism, but thats it so far ;) ) and have similarities and differences in ideologies impact on diplomatic relations. By having these appear towards the Renaissance end of the game, the hope is to really spice up the latter half of the game, which tends to become a little dull once everyone settles into 'Free Religion' ;).
So the purpose of this thread is to keep you guys updated on my progress. My timeline is to have a rough-cut version done by the end of February 2007, and then put it out for a beta test. Hopefully the final version will be done by the end of March at the latest. It may go quicker because much of the underlying code is already in place thanks to religions AND because of all the great work already done by Impaler, Kael and TheLopez-from which I gain a great deal of inspiration. Anyway, keep your eyes peeled boys and girls :).
Now, this new phase retains the best elements of Phase 3, with either a 7x7 or 8x7 Civics Grid (i.e. 8 categories, 7 choices each). However, this will go in an entirely new direction by making Ideologies work more like Religions! Essentially, what will happen is that, like Religion, each Ideology will have its founding tech (Corporation=Capitalism; Communism=Socialism; Fascism=Fascism; Liberalism=Liberalism; Nationalism=Nationalism, Divine Right=Absolutism etc). Unlike religions, each Ideology will have very different effects on your nation-including banned civics options. However, like religions, you will be able to spread ideologies, build the equivalent of 'Shrines' for your ideology (will need help with this guys. I have the Comintern for Socialism, but thats it so far ;) ) and have similarities and differences in ideologies impact on diplomatic relations. By having these appear towards the Renaissance end of the game, the hope is to really spice up the latter half of the game, which tends to become a little dull once everyone settles into 'Free Religion' ;).
So the purpose of this thread is to keep you guys updated on my progress. My timeline is to have a rough-cut version done by the end of February 2007, and then put it out for a beta test. Hopefully the final version will be done by the end of March at the latest. It may go quicker because much of the underlying code is already in place thanks to religions AND because of all the great work already done by Impaler, Kael and TheLopez-from which I gain a great deal of inspiration. Anyway, keep your eyes peeled boys and girls :).