View Full Version : Has anyone ever played a game without building any wonders?


Bast
Dec 12, 2006, 07:52 AM
Just wondering and is it a good strategy?

Elandal
Dec 12, 2006, 08:06 AM
I've tried, but didn't work well for me. Maybe I should try a few more times in case I just had bad luck in the two tries I did.
General reasoning seems to be "how many <unit type>s can you build for the same hammers?" which indicates that I should be building units then, and take cities from other civs with those units. I'm just not a big warmonger, so I probably didn't go aggressivelly enough in that.

futurehermit
Dec 12, 2006, 08:37 AM
I do it all the time. Works great for conquest/domination victories. Not so good for cultural victories :lol:

Bast
Dec 12, 2006, 08:42 AM
I'm thinking about trying it with Victoria.

VoiceOfUnreason
Dec 12, 2006, 08:58 AM
Just wondering and is it a good strategy?

A One City Challenge (http://realmsbeyond.net/forums/showthread.php?t=1489), with the variant rule that no Great Wonders may be built. (Of course, in a 1CC, you aren't going to capture very many wonders, so they are pretty much taken completely out of play).

By itself, it's not a good strategy. Styling the rest of your game to that approach can redeem it, though. What is your civ doing instead of building wonders? The hammers can go to military, which is useful if you use the military for something. Or you can trade some of your production capacity for more commerce. Or....

aelf
Dec 12, 2006, 09:03 AM
I think it's the wrong question to ask. Ask the reverse, or have a poll. You might be surprised.

futurehermit
Dec 12, 2006, 09:06 AM
What is the reverse? Have you ever played a game where you built a wonder? Or have you ever played a game where you built every wonder?

It depends on a number of factors imo. Victory condition? Cultural will have far more than conquest. Starting conditions. Low production? Not gonna be building early wonders at least. Leader. Industrious? Gotta be building them wonders. etc.

cabert
Dec 12, 2006, 10:23 AM
I did it (more than once) with great success. Domination is easier with a bunch of axes than with an oracle.

weimingshi
Dec 12, 2006, 10:41 AM
I had games like that. Its not something I choose though, I was forced into it. Playing deity on huge map with 18 civs, I pretty much needs a stone or marble right beside to have any chance of building any wonder. when I don't have them, no wonder. I never finished those games though, abandoned them around renaissance. its kind tough to play without any wonder.

Paeanblack
Dec 12, 2006, 10:50 AM
Great Wonders can frequently end up as a crutch, to the detriment of your gameplay. If you find yourself always trying for the Oracle or the Pyramids and end up in trouble when you don't win the race, your Civ-fu has definitely plateaued.

The best way to clear this hurdle is by playing games where you bar yourself from constructing any Great Wonders. Doing so will highlight the areas of the game in which you may be weak and force you to find alternative strategies.

BCLG100
Dec 12, 2006, 11:12 AM
I generally capture most wonders as i focus on military :)

manu-fan
Dec 12, 2006, 11:25 AM
I need to try it on my next game.

I currently try to build Stonhenge and get other wonders for Great Person city etc., but I always want to win on domination, so I think I'll try no Wonders, and just get them by capturing cities.

Cheers.

popejubal
Dec 12, 2006, 08:25 PM
I generally build a few wonders, but there have certainly been games where I built no great wonders (some of the national wonders are too good to ignore in pretty much any game). I did poorly in those games, but I'd say that I built no great wonders because I was doing poorly, not that I was doing poorly because I built no great wonders.

In fact, I think long and hard before I try to build a wonder. Oracle is nice. Stonehenge is nice if I need the culture and/or great person points. Pyramids are lovely for a spiritual philosophical leader, but can be very difficult to build even with stone. The Great Library is delightful and the Great Lighthouse and Colossus can be nice for a civilization that has lots of cities and is largely coastal.

Other than those wonders, there aren't too many that I actually try to build. The only other wonders I try to build are a (very) occasional Temple of Artemis if I start with Marble or a Statue of Liberty if I have a bunch of cities (and here I mean an absolute ton) and I'm about to go on a conquoring spree and want the free artists for my new cities.

Most of the wonders are great if you capture them, but not at all worth the enormous investment that they require.

ArneHD
Dec 13, 2006, 06:10 AM
Depends on speed and era. I did a quick game, on a duel map, in modern age. Pretty wild at the end.

Edit: Wait, just rememberd, I built the Manhatten project.

carl corey
Dec 13, 2006, 06:31 AM
I've done it once in Warlords, pre-patch, with Cyrus on Prince difficulty. It was pretty hard to live up to the self-imposed restriction when my Ironworks city would build the Eiffel Tower in 5 turns. :D There are times when I build wonders just for the cash to fuel my attacks, I'm not sure that counts as really building a wonder. Anyway, I'm playing Monarch now and still managing to build wonders. I just try to restrict myself to those I can get more easily, or to which I arrive earlier than others.

aelf
Dec 13, 2006, 06:57 AM
I'm under the impression that a lot of experienced players don't like to build wonders. I've nothing against that perception - play any way you like - but I think the "wonders are a crutch" camp is actually quite big.

carl corey
Dec 13, 2006, 07:31 AM
Well, I may not be that experienced, but I really don't think of wonders like that. Playing an Industrial civ gives you clear incentives for building wonders. If in addition you have the resource that speeds up the wonder then it just begs to be built. I've built the Pyramids while being Industrious and having stone connected, and it was pretty fast and didn't influence my unit building and early expansion. Also, for a Philosophical leader I'm pretty much inclinde to build either the Pyramids or the Parthenon, depending on what resource I have nearby. Or beeline for the Great Library if I don't have any resource. Playing to maximize the use of your traits doesn't seem like a bad thing to do... :D

cabert
Dec 14, 2006, 02:33 AM
Well, I may not be that experienced, but I really don't think of wonders like that. Playing an Industrial civ gives you clear incentives for building wonders. If in addition you have the resource that speeds up the wonder then it just begs to be built. I've built the Pyramids while being Industrious and having stone connected, and it was pretty fast and didn't influence my unit building and early expansion. Also, for a Philosophical leader I'm pretty much inclinde to build either the Pyramids or the Parthenon, depending on what resource I have nearby. Or beeline for the Great Library if I don't have any resource. Playing to maximize the use of your traits doesn't seem like a bad thing to do... :D

right!
I don't like to build wonders that I'm not likely to get.
I hate it when I built my strat around a specific one and I get beaten to it.
But if I'm at ease, i'll build a few amongst the most usefull for my situation.
Some are always good, but hard to get:
- Oracle
- Great Library
- Pyramids
- Great Lighthouse
- Taj Mahal
- Statue of Liberty

In some games, I just decide to build no wonders, so even those aren't considered.
But in "normal" games, I usualy go for one of the earlies, by teching hard and fast to the required tech, and possibly settling near or on the required resource + teching to masonry.
Taj and SoL come later, I'll consider them if I'm first or among the first to the tech.

The Engineer
Dec 15, 2006, 06:31 PM
I like waging war, so I should at least always have the pentagon and westpoint. ^_^ and perhaps the red cross.

carl corey
Dec 15, 2006, 06:41 PM
Well, West Point and Red Cross are both National Wonders. You're not competing with anybody to get them. It's the World Wonders you can be beaten to, so that's where you have to think before you start building one.

The Engineer
Dec 15, 2006, 06:58 PM
Well, it is still a wonder though, it just has no movie when you build it. ^_^

futurehermit
Dec 16, 2006, 09:36 AM
In my non-SE-focused games, I try and approach wonders like this:

-If I have stone, I will decide which stone-based wonders I want to build
-If I have marble, I will decide which marble-based wonders I want to build
-If I have copper, ...
-etc.

In other words, avoid going into the game with a preset strategy and then judging from the map and resources available, plan your wonders accordingly. For example, if you have the availability to start with 3 coastal cities (including capital) and have copper available, go for collossus. Stone too? Lucky devil, go for great lighthouse as well.

drkodos
Dec 16, 2006, 09:49 AM
I rarely build any Wonders anymore.

The-Hawk
Dec 16, 2006, 10:08 AM
"Has anyone ever played a game without building any wonders?"

Absolutely. Some of my deity and immortal games are without world wonders, they are too hard to build. I think it hinges three things: level, victory condition, and your victory style (speed vs. milking score).

- RE: Levels. At higher levels, wonders are very hard. If I'm going to try for one, it needs to be crucial to success.

- RE: Victory Condition. I may try for Pyramids in a culture attempt (to allow me to switch to Univ Suffrage without teching all the way to Democracy). For Space, I'll try for Great Lib. Military attempts, maybe none (well, certainly Oracle at lower levels).

- RE: Milking vs. speed. If you are playing for high score, then wonders are great. They directly increase your score, and you have time to putz around and build them while you build population. However, if you want to go for fast finishes, I think wonders can seriously slow you down. They take lots of time to build. More important, those hammers could be spent building other things. E.g. if you want a fast conquest, the time you are spending building Pyramids would be better spent churning out some early axemen and having at your nearest neighbor. Let the AI's build the wonders for you!

Don't get me wrong, I have way more games with a wonder or two than not. Even for conquest wins. But my gut feel is people build way more wonders than they should (when going for fast finishes).

futurehermit
Dec 16, 2006, 01:03 PM
Yeah, wonders certainly slow you down, especially when going for military victories. I think the problem most newer players have (I did it as well when I started) is just going for wonders kinda haphazardly. If you're going to build some, you should have a strategy in mind (e.g., pyramids + GL + SoL when going for SE spacerace) and then go for them. But, yes, when going military victory, it is usually best to let the AI build your wonders for you :D

p.s., it's kinda too bad that in higher levels it is so hard/disadvantageous to build wonders

Mr. Civtastic
Dec 16, 2006, 02:15 PM
In my non-SE-focused games, I try and approach wonders like this:

-If I have stone, I will decide which stone-based wonders I want to build
-If I have marble, I will decide which marble-based wonders I want to build
-If I have copper, ...
-etc.

In other words, avoid going into the game with a preset strategy and then judging from the map and resources available, plan your wonders accordingly. For example, if you have the availability to start with 3 coastal cities (including capital) and have copper available, go for collossus. Stone too? Lucky devil, go for great lighthouse as well.

This is great advice.

With the nerf to chopping, I only go for wonders that I have the resource to half the hammer cost. Exceptions being stonehenge and maybe Oracle because they dont cost that much (120 and 150) and chopping at that stage of the game can still be effective for the small wonders.

Otherwise, Ive had not good success trying to build wonders on Monarch and up, and even sometimes on Prince. Building wonders, I think in most cases, you assume that someone else is building that wonder...exception being if you are the first to the tech and you went around looking at other civs and no one has it. And even then...the ai will use great engineers as far as I can tell, and Industrious civs are always a threat.

sylvanllewelyn
Dec 16, 2006, 07:22 PM
I'm not a fan of wonders, but I build stonehenge if I start with stone, oracle and/or great library if I start with marble. Pyramids are for capturing.

I sometimes feel that stonehenge is very underrated: when you go aggressive and capture large cities, you want to whip most of the population for that courthouse, because even if you have the calendar resources to make all those superior AI cities happy, the maintenance cost will drag down your research anyway. Nothing else is more important than courthouses.

Uncle E
Dec 17, 2006, 03:13 PM
Aloha Guys,

Just signed up after spending a few weeks reading all of the helpful threads and articles ... I have to say that it really helps alot!

I took some advice about not building so many wonders as I'm quite guilty of it normally. I started a noble (warlords) game w/ the incas and noticed that stonehenge went completely unbuilt by the AI until I could build it in 6 turns (which I did) ... other wonders like the Great Wall were promptly built by the AI ... I was just curious if anyone knew what wonders the AI prioritizes at this level?