View Full Version : GAM-1 Med/Lar Mon/Emp Pangaea Cultural Victory


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glenmetz
Dec 15, 2006, 10:29 AM
Hey folks!!!

Just looking at some of these succession games and they look like a lot of fun, so I decided to try and start one up. I've never acheived a cultural victory so would like to play towards one. Lately, all of my single player games turn into Dom victories. I think it would be fun to get a mix of war and building going. Here is the info, and of course, any of this is up to debate:

Civ Version-I have Civ III Complete bought about a year ago
Difficulty-Monarch/Emperor
Land Mass-Pangaea (randon water amount)
Climate Conditions-Random
Victory Conditions-CULTURE, but would probably leave SS and Histograph open
Civs-I was thinking any of the Religious ones, but mostly Spain (I don't think I've ever played as them), Arabia, Egypt, or Babylon
Turns-I would start and play the 1st 10 turns, then each person would play the next 10

Players-5

nerovats
Ansar the King-Up
glenmetz-On Deck
Soul Warrior
Blaze Injun


I am EST (GMT -5) and would be able to play most nights from 6PM-11PM. If interested, I can be reached at glenmetz (at) gmail (dot) com

nerovats
Dec 15, 2006, 12:19 PM
I'd like to join in. Why not leave all VC's open for the AI, we could restrict ourselves to culture. Do you want 20K or 100K? Prefer to play conquests. Don't play Spain a lot either, so that should be interresting.

glenmetz
Dec 15, 2006, 12:30 PM
Alright, you've been added. In terms of the VCs, I guess when I start the game, I'll leave all VCs available but we'll try for Culture. I'm open to either 20k or 100k, I guess we can start it out and see how it goes. Can you let me know you're time zone and time of play so I can order it properly?

Ansar
Dec 15, 2006, 10:18 PM
I'd be interested. If possible, could you put me at the end of the roster?

I have finals this entire week, but then it's winter recess! [party]

choxorn
Dec 15, 2006, 10:32 PM
I'd also be interested, but my computer won't let me play the Conquests 1.22 patch due to won't read disc bug, so I can't join if it's C3C. If it's on PTW or vanilla, though, I'm in.

soul_warrior
Dec 16, 2006, 07:56 AM
if its C3C 1.22
and going for a 100K win,
id be interested.

(sorry bout that Choxorn :blush: )
but if its a choice between be and Chox, pick Chox...
level - no matter.

spain is very nice...
Egypt would be ok too.

no babylon please. it would be too easy.

glenmetz
Dec 16, 2006, 08:54 AM
Sorry Choxorn, I don't think I have a choice.

Ansar and soul warrior, you've been added. Just waiting for one more and I'll get it started.

Ansar
Dec 16, 2006, 09:22 AM
Also, Egypt sounds good.

I've actually been wanting to play with the Queen of Culture. :egypt:

choxorn
Dec 16, 2006, 10:12 AM
I figured. Curse this infernal bug (which doesn't have a solution that works for everybody)! Oh well, this still might be interesting to watch, so I'll lurk. :scan:

nerovats
Dec 16, 2006, 11:12 AM
I'm at GMT+1. Egypt is fine too.

glenmetz
Dec 16, 2006, 12:58 PM
I've updated the order and put nerovats at the beginning.

Egypt it is

Anyone objected to 15 or 20 turn rounds? Just thinking that 10 really isn't a long time. Perhaps towards the end of the game, it could be adjusted down to 10 as 20 turns takes for ever to play in the end game (as I'm discovering in the current Emporer Celtic game I'm playing).

If we could get another person here today that would be great. I'm headed out hopefully to finish my holiday shopping. If someone adds on today, I'll start it up tonight.

nerovats
Dec 16, 2006, 02:22 PM
Could play 20 first round then drop to 10, if this game would take long and enter industrial, or even modern age we could even drop to 5 as by then turns tend to take very long. Would like to urge people will stop and consult team in a major event like getting a leader.

glenmetz
Dec 16, 2006, 03:35 PM
I agree with you on the discovery of SGLs or MGLs. A team consult would be a good idea. I guess I'll start with the 1st 20 turns then once we get a 5th. We can discuss round length after the beginning moves have been made.

Blaze Injun
Dec 16, 2006, 04:18 PM
Hey,

I'll be the last one. Have full understanding of team concept and rules.

GMT-5 Maryland USA


Blaze Injun

glenmetz
Dec 16, 2006, 06:02 PM
Blaze, you've been added.

I'll get this going now.

Hopefully I'll have an update and save up tonight. If not, then tomorrow morning.

glenmetz
Dec 16, 2006, 06:19 PM
Just had to post this, this was the first start I was given. Think I'll go with this for a while.

glenmetz
Dec 16, 2006, 07:18 PM
So far so good. Heres the run down of what I've done:

4000BC(1)
Founded Thebes->Warrior
Worker->Cow
Science 100%->Pottery (Thinking of trying for a Republic sling shot on this after getting a Granary built in Thebes)

3950BC(2)
Worker-Build Mine

3900BC-3800BC(3-5)
Nothing

3750BC(6)
Thebes Warrior->Warrior
Worker-Build Road
Warrior->South

3500BC(7)
Nothing

3650BC(8)
Worker->Bonus Grassland NE

3600BC(9)
Thebes Warrior->Barracks (To be Granary once Pottery is known)
Warrior->East towards Wheat to investigate
Worker->Build Mine

3550BC(10)
Thebes Expands-Pops Hut and we get barbs, start bringing warriors back for defense

3500BC(11)
Nothing

3450BC(12)
Warrior 1 defeats Barb, promoted to Veteran

3400BC(13)
Warrior 1 defeats Barb, promoted again to Elite
Warrior 2 defeats (no such promotion for this slouch)
Worker-Build Road

3350BC(14)
Research moved to 70%, +1GPT

3300BC(15)
Research->10% +5GPT
Worker->Forest SW of Thebes for chop

3250BC(16)
Pottery learned Science->Alphabet 100%
Thebes is now 3 citizens, unhappy citizen set to Scientist
Production changed to Granary
Worker-Chops forest

3200BC(17)
Nothing

3150BC(18)
Thebes Granary Complete, production set to Settler
Warriors continue to explore area to the south and east

3100BC(19)
Worker-Build Road

3050BC(20)
Nothing

I'd like to put the 2nd city to the south near the Desert Oasis'. Kind of fitting for Egypt, and I think our nearest rival might be that way as well. Try to wall them in if we could. Plus, our loan worker is moving that way with roads, and perhaps we'll be lucky enough to find some incense down there.

I'd say in terms or priorities here, we'd want to get as many cities built. After that, we should be as many Libraries built as possible. Avoid Temples, you get more culture from the Library for the same upkeep cost. Also, we need to meet our neighbors, and a lux wouldn't hurt either. Enjoy.

nerovats
Dec 17, 2006, 01:39 AM
First thing now is, do we aim for 20 or 100K, capitol could do 20K I think.
Sugested city placement it a bit wide for my taste. Slingshot is always worth a shot.

nerovats
Dec 17, 2006, 02:34 AM
Looked at save now. We're up against several civ that already have alpha. Slingshot probably won't happen. Maybe if we do philo after writing, and hope for trade of CoL. By the way the game is monarch not emperor.
Don't use scientists/clowns this early, we need al food we can get. I would have irrigated the cow.
My suggestion on city placement:
1-West of hill on river to claim wheat
2-3SE of Thebes claim 2nd wheat
3-3NW of thebes for 3rd wheat
4-3NE of thebes to claim the BG's
5-on hill NE of oases.

soul_warrior
Dec 17, 2006, 07:25 AM
well.

lets please NOT use specialists anymore, anytime soon, ok?

id really like to go for a 100K win.

we will need to MM fairly early on.

city placement should be, imho, CxxxCxxCxxCxCxCxC
2 proper rings, followed by ICS...
we will need more temples than you believe.

following the 2nd ring lets go wide, grabbing land, filling it later very tightly.

soul_warrior
Dec 17, 2006, 07:31 AM
OH, and I GOT IT.

will play in an hour or two.

glenmetz
Dec 17, 2006, 09:09 AM
I kind of had to use the Scientist in Thebes because the city would have rioted if I didn't. I guess I could have whiped a temple or settler as an alternative. I guess I'm not that willing to go to the whip. Even with the one citizen set to as a Scientist, the city is still adding 2 food a turn.

soul_warrior
Dec 17, 2006, 09:23 AM
I kind of had to use the Scientist in Thebes because the city would have rioted if I didn't. I guess I could have whiped a temple or settler as an alternative. I guess I'm not that willing to go to the whip. Even with the one citizen set to as a Scientist, the city is still adding 2 food a turn.
please, USE the LUX SLIDER
every tile worked gives us more power.

i almost NEVER poprush.
especially this early. we need our pop up and producing, not being unhappy.
again, use the lux slider.

i am about to play.
will take a looksee and comment after that.

my view on 100K...

temples-
double culture after 1000 years. get on up asap.
ToA (Temple Of Artemis), gives us a FREE temple in EVERY city on the continent. it will expire, but till then we get loads of temples = culture.

we will need EVERY minor culture building out there, and a few of the bigger ones, but that is for the MAs.

WONDERS - we only need ToA (and can do without).
Pyramids would always look nice, but as this is pangea, id rather capture it.

nerovats
Dec 17, 2006, 09:41 AM
We could build ToA and not let it expire, thus not research uni's. ToA temples do not double culture though. Probably better not to build temples to early anyway, we need to expand and will probably need to do that by force as well. So settlers workers and military at first, then swich to culture.

glenmetz
Dec 17, 2006, 09:53 AM
I don't know what I was thinking not using the Lux slider. I think my brain may have been a little fried from the end of the Large Emporer game I'm playing right now.

Instead of using the shields on ToA, perhaps we should try for the GL as it gives 6 culture a turn, or maybe the SoZ for the military units.

soul_warrior
Dec 17, 2006, 10:52 AM
0- change the beaker, set for a settler.
1- Meet Hittites. They have BW and ALPHA. We have MAS and CB.
Give MAS get ALPHA + 10g.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_181.jpg head for writing,
Worker Mine BG.
2- nada. Warriors go south and east.
3- Nada
4- Spot DYES in the jungles of the south west.
5- Settler built. Warrior next. Settler will head down river for the wheat. Could not fix settler on growth, lost quite a few sci turns.
6- Start chopping wood for a quick temple. regain lost pop and sci.
7- Warrior > temple. Spot borders (English?)
8- Build WHEATUS > warrior.
9- Chop ends. Start road. Warrior continues NORTH. (we now have 3 way exploration) I was wrong. It wasn’t the English but the Ottomans. They have BW and WC, while we can offer Alpha and POTTS.
Since there is a Hittite scout heading that way, I give ALPHA for BW, WC and 10g.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_183.jpg
hitties have it all, so I was just in time.
10- Nada
11- to even up the turn count. Southern warrior spots Hittite lands.
13- Misclicked on the extra turn…. Temple in > archer. End turn, fix sci sliders.

pics are following this

close up look of the land, not too promising either way.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_184.jpg
wide angle view for bearings
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_185.jpg

soul_warrior
Dec 17, 2006, 11:02 AM
hope this is enough Blaze.

i would let Thebes grow. i believe we can make her a setter pump of sorts.

marked the next city site (we need boats out)

Blaze Injun
Dec 17, 2006, 11:17 AM
Hey,

Got it. Well play after chruch.

Blaze Injun

Blaze Injun
Dec 17, 2006, 12:28 PM
Hey,

Poped a settler.

nerovats all yours


I'm ending with this. The Turn is not over. It needs finished by the next person. Builds are subject to change before end of turn.

IBT Wheatus warrior > warrior.

Turn 1) Wheatus warrior > warrior.
Wheatus warrior goes north
North goes east
S.E.Warrior goes south
S.W.warrior goes east
IBT Nada

Turn 2) Road to Wheatus complete. Worker to road wheat.
Wheatus warrior goes north
S.E.Warrior goes south
North goes east
S.W.warrior goes east
IBT Nada

Turn 3) Thebes archer > archer
Wheatus warrior goes north.
North goes east spots GH
S.E.Warrior goes south spots GH. Hittie Scout will get first.
S.W.warrior goes east to coast of a bay?

IBT Hittie scout pops huts. Outcome unknow except no Barbs.

Turn 4) Worker starts road at Wheatus.
Wheatus warrior goes north spots GH.
North warrior goes east pops GH for 3 Barbs.
S.E.Warrior goes south
S.W.warrior goes east

IBT Nada

Turn 5 2310BC) Wheatus warrior goes north pops GH for settler.
S.E.Warrior goes west.
S.W.warrior goes east
North warrior needs moved
Thebes archer in one
Wheatus warrior in one. Can be changed before end of turn.

Blaze Injun

144438

glenmetz
Dec 17, 2006, 12:40 PM
Excellent work guys!!! Popping a Settler is a huge boon for Cleo.

Blaze, do you want someone to finish your turn? I'm sort of confused by your post.

IMHO-I don't think we should settle along the coast as this is a pangaea. I don't know how much we'll need the ships. I'd rather we settle either:

A-Towards the Ottomans and try to wall them off
B-Near the furs, we could use the Lux

Blaze Injun
Dec 17, 2006, 12:44 PM
Hey,

Yes nerovats can settle the town, battle the barbs with the North warrior, change builds if needed then press end turn. Then take his 10 turns.

5 turns is fine for this round for me. Have family from Texas in for a wedding.

I have left Thebes grow as requested. I also like the positon of the settler were he is. I also agree with a city toward the ottos. Between the gold and wheat.

Blaze Injun

nerovats
Dec 17, 2006, 03:16 PM
Seen this, play tomorrow.

glenmetz
Dec 17, 2006, 03:47 PM
I took a look at the save. I'm fine with the Settler building a town where he is. That should get the wheat and a couple BGs in its range. I think we should change Thebes from Archer to Settler to go out and settle to the East.

We need more workers.

Just my 2 cents.

choxorn
Dec 17, 2006, 03:54 PM
IMHO-I don't think we should settle along the coast as this is a pangaea. I don't know how much we'll need the ships.

Even so, curraghs can help with exploration, as warriors can explore inland as they explore the coastline, doubling the rate of exploration. Plus, Curragh's are faster than warriors, and sometimes, there will be civs on islands and other (usually Seafaring) civs with exploring curraghs that you can meet faster with them, but it's nerovats choice. Lurker out.

soul_warrior
Dec 17, 2006, 04:47 PM
Even so, curraghs can help with exploration, as warriors can explore inland as they explore the coastline, doubling the rate of exploration. Plus, Curragh's are faster than warriors, and sometimes, there will be civs on islands and other (usually Seafaring) civs with exploring curraghs that you can meet faster with them, but it's nerovats choice. Lurker out.
like i said.
i only want 2-3 boats out (1 in each direction, another one as spare)
that is a nice site (river, coast, etc)

this is a trading game.
we need to meet them all ASAP.
hence the need for boats.

havent looked at the save, but if we have 2 votes, plop it!

i would let thebes grow to size 6, pooping a settler when it reaches 7 (we lose the granary bonous when we are size 7)till then maybe make a RAX? VWarriors could become VSwords....

glenmetz
Dec 17, 2006, 06:18 PM
Excellent point on the Curraghs, I'd never thought of that. Go with it.

Whomp
Dec 17, 2006, 10:32 PM
Are you going to use feud as a govt. for the pop rushing? If so, I'd strongly recommend capturing the pyramids. Very powerful combo. Feud is pretty rough on warmongering though. The WW kicks in pretty hard when you're pop rushing so luxs are pretty important.

nerovats
Dec 18, 2006, 03:17 AM
pre-turn
lower lux, change builds to settler and worker
move settler to coast
give pottery to Ottomans for myst.
move settler to coast
kill 1 barb it promotes
MM Thebes
IBT
barb attacks and loses
2270BC
Wheatus worker->warrior
Settle Heliopolis->curagh
let warrior heal
2230BC
Thebes settler->settler
2190BC
moving
2150BC
there are gems in far SE
2110BC
settle Elephantine->worker
IBT
Hittities bot us, barb suicides against our warrior
2070BC
Thebes settler-archer
Wheatus warrior->settler
let warrior heal
drop science
2030BC
spot blue and green borders
1990BC
Settle Alexandria->worker
contact Sumeria they don't know alpha yet
drop science
1950BC
learn writing->CoL
get IW +10 gold from greece for myst and pottery
Hittities have the wheel but won't give up writing to get slingshot.
We got iron
1910BC
Thebes archer->settler

Sumeria has 39 gold we could sell alpha for that to keep science at 100%.
Suggest to build pyramids in Thebes, let Alexandria be SF for now.
maybe 1 more settler out of Thebes, that should go on coast 1S of worker, get another curagh.
The cow should be worked 2 turns by Thebes then 1 turn by Alexandria.
Irrigate the all wheats.
We already are the largest civ, so slingshot won't be a problem but don't trade writing to make sure.

144489

144490

soul_warrior
Dec 18, 2006, 04:17 AM
looking good.

agree, lets keep writing our monopoly for as long as possible.
building the Pyramids.... interesting. and we can always fall back to ToA.
i would really like to find a suitable city though.
id hate wasting those great food tiles of thebes on a wonder instead of a settler pump.

suggested dotmap
numbered the sites according to importance.
http://i10.photobucket.com/albums/a113/soul_warrior/1910bc.jpg

edit - also lets try to get workers and settler ON GROWTH.
if we dont we lose twice...

RFHolloway
Dec 18, 2006, 07:43 AM
Lurkers comment

Priorities for a 100k game should be
Expansion through (at least 1) settler factory
Pyramids (build or take it)
ToA - (if you don't get it you can at least build Uni's)

From the screenshots you look a little light on workers, (get those grains Irrigated!)


Alexandria is probably your wonder city if you want one (irrigate the wheat, mine the BG, and the iron and work wheat BG, Iron and then forrests and you should have 12 shields less corruption if I can count correctly) - if you don't it will run a 6 turn settler factory.

glenmetz
Dec 18, 2006, 07:51 AM
Ansar-You're up.

My order of preference for cities would be 3-2-1 according Souls Map. Just my preference of moving towards our rivals to the east and the south. I don't think the coast city is as important, as we already have one. But that dot labeled 1 would be nice. Also, lets get up to the furs or another lux. Our citizens need to be happy.

More workers as well.

choxorn
Dec 18, 2006, 11:46 AM
Yes, building the Pyramids is a great idea, especially if no one else is building it yet. If you do build it, great! Granary in every city on the continent (also, rename the city you build it in to "Giza" :D). If someone else builds it first, cascade to a different wonder, like ToA, GLH, or GLB. Hopefully, you can get one of them. ;)

glenmetz
Dec 19, 2006, 06:25 AM
I don't think Ansar has had a chance to pick this up because of his exams. If he doesn't get it by the time I get home tonight (around 5 PM EST) I'll play 10 turns and repost it. Assuming my road runner is fixed and I have internet again tonight. Freaking Time Warner.

glenmetz
Dec 19, 2006, 05:30 PM
Here goes

1870BC(1)

Warriors Still Scouting
Make a few trades for less then standard value for techs that are known by 3 or more civs
Iron Working->The Wheel with Ottomans (they only have 3 cities including thier capital)
The Wheel->40gp with Sumeria
IBT-Greeks are building the oracle

1830BC(2)

Fortify Archer in Wheatus
Warriors discover horsies east of Alexandria
Wheatus worker to make road and irrigate towards Elephantine
IBT-Heliopolis Curragh->Curragh
-Elephantine Worker->Worker

1790BC(3)

Elephantine Worker->Wheat for Road
Curragh heads south (north of continent not looking to promising)
Science 90 CoL still in 13 turns -1 GPT

IBT-Alexandria Worker->Archer

1750BC(4)

Workers exploring

IBTThebes Settler->Settler

1725BC(5)

Warriors discover wine!!! Send settler that way to secure.
Meet Maya-No techs or money

1700BC(6)

Meet Celts-No techs or money

1675BC(7)

Warriors scouting

1650BC(8)

Meet Korea-No techs or money

1625BC(9)

Warriors exploring

IBT-Thebes Settler (South to settle near Iron)->Settler
Wheatus Settler(SW to settle on Coast/River)->Archer
Elephantine Worker->Worker

1600BC(10)

Warriors exploring

Kind of at a crossroads here, we have 3 potentially huge settler producing cities, but maybe a good time to start a Wonder build for some Culture in one of those cities. Lots of open land to the East, South and North, and Otto may be a good target right now as his empire is small. Feel free to adjust the builds as you see fit Soul Warrior. I'm headed of to darts for the night, this ones on you guys.

Current Order
nerovats
Ansar the King
glenmetz
Soul Warrior-Playing
Blaze Injun-On Deck

choxorn
Dec 19, 2006, 05:52 PM
In case you're like me and want to know, I think these are the 8 civs:
The Egyptians (this you already know, of course)
The Hittites
The Ottomans
The Greeks
The Sumerians
The Mayans
The Celts
The Koreans

I'm correct, right?

Ansar
Dec 19, 2006, 06:50 PM
Sorry all for my dissapearance! :blush:

Recently me and my family moved to a new house and internet people wouldnt come for a couple days (damn Time Warner/Comcast :rolleyes: ). Anyways, we have internet now. Got 3 finals tomorrow, and one on thursday (yes, I know I'm a freshman, but with AP classes, passing exams is a big priority).

Seems like the turns have gone by pretty quick.
Seems like the top goal is expanding.

And well, Im back. Well, thursday evening I'll be completely free! :D

nerovats
Dec 19, 2006, 08:31 PM
I'd switch the archers to soemting else. We're experiencing no treath from the ai. Expand, improve. Wonders are very expensive just to give culture, but I still think piramids will be very usefull for our quest.

There's not just wine also furs to the north. Next city should be on coast south of improved grassland.

soul_warrior
Dec 20, 2006, 12:26 AM
i have it. will try and play tonite.

agree we need (want) a wonder (pyramids or ToA), and will examine save for a suitable prebuild.

weatus settler to go on river, 1 sw.
settler ASAP to IRON.

let thebes grow back. if it is not at full size we lose out on turns churning out settlers.

there is a cow, gold and IRON up north aswell. i think ill draw an accurate dotmap tonight too.

back to work for now.

soul_warrior
Dec 20, 2006, 11:03 AM
0- change builds.
alexandria > granary (with that wet wheat, its a shame)
thebes > warrior. it needs growth. we need troops.
ellephantine > warrior. worker later, so we wont lose pop.
wheatus > warrior.

find Hittites have writing. lets all pray they dont get philosophical on us...

1- Heliopolis curragh > curragh.
helio is mighty unhappy (will force me to up lux to 60), hire a geek, change to a worker.
it gains us a turn on CoL :dance:

2- thebes warrior > warrior.
build Giza > start a PALACE RUN (for a wonder)
worker roads north (furs) SE (wines), s (iron)

3- build Ironside > worker.

4- thebes warrior > worker (on growth too ;))
MAYANS have IVORY
some are aiming at THE ORACLE.
cut sci. CoL in 1.

5- CoL is IN > PHILO MAX @ 7 turns.
wheatus warrior > granary

6- thebes worker >
heliopolis worker > curragh.
elephantine warrior > warrior.
hire a beaker in Alexandria so we dont lose 2 turns on philo. philo in 6 now.

7- CONNECTED WINES.
fire beakerhead. still in 5.

8- thebes warrior > worker.
workers work.
warriors on perimeter guard, so we dont have any barb surprises.

9- road on horses. prepare for a town there.

10- thebes worker > settler.
elephantine warrior > rax.
PiRamses worker > spear.
road on furs complete and waiting for settler.
philoo in 2. continue..

11- nothing much. philo in 1.

12- we got republic for free :)
set sci for POLY (ToA)
heliopolis curragh > worker.


tech summary, we can sell to:
greece - writing (no cash)
ottomans - writing for math
maya - philo and CoL, for math, HBR, POLY, 76GP
sumer - IW, writing for POLY
Celts - philo and CoL, for math, HBR, POLY, 9GP
hittites - philo and CoL, for math, HBR, POLY
korea - philo and CoL, for math, HBR, POLY
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_345.jpg
mayas ofer the best deal. if we take it, we can run ahead.
personally, i dont think we need to.

we are second in POWER only to the MAYA.
top pop everywhere.

i say, finish that settler and worker and revolt.
scratch that.
plain revolt now, get into republic and lets start to really bring pain onto the AI.

settlers need to grab > HORSES. FURS.
others are just fillers.

GIZA seems to be too far to properly build a wonder.
i would change it to wheatus.
there do the following: MINE the plains. join as many workers as you can. shield output will sky rocket.
we have:
1 wheat (wet) = 3 food 1s
9 plains (keep mining till we pop out, the wet the others for more pop)
1 hill (mined) = 2s
3 grass (mined) = 6food 3s
thats a fair number of shields.

generic pic. no dotmap for you.
ansar, care to revolt and dot?
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_344.jpg
enjoy.

soul_warrior
Dec 20, 2006, 11:06 AM
lets also not forget that after the 3rd-4th ring,we need to start pack them towns in.
tight placement planing please.

choxorn
Dec 20, 2006, 11:59 AM
6- thebes worker >

Worker->what? ;)

GIZA seems to be too far to properly build a wonder.
i would change it to wheatus.

But then it's not a coastal city, which means you can't cascade to GLH or the Collosus, both of which could greatly help... (Also, it's kind of funny for the Pyramids because of the RW Great Pyramids of Giza...) But, it's your choice.

glenmetz
Dec 20, 2006, 12:05 PM
Nice work Soul. I agree about Giza, way to long of a prebuild for a Wonder. I think we should build The Pyramids in Wheatus. I like your plan as well for the city. Switch the build from Granary to either a settler, military unit, barracks, in Alexandria.

Perhaps we can sell off CoL or Phil and see if we can aquire the rest of the Techs and still have a monopoly if a Civ researchs a tech we don't have.

REVOLT!!!! We might as well do it now.

Next cities should go north by the Furs and to the East by the Horsies. It would be nice to get a few War Chariots built to trigger a GA once we can build the early MA wonders like Suns, Leos, or Sistine. I saw we take out the Ottos before they can build thier UU.

Attachment shows preposed city sites.

Blaze Injun
Dec 20, 2006, 12:09 PM
Hey,

Got it. Will play in a few hours. Lets hear you all plans for this 10turns.

1) Revolt for Republic.

2) I think the furs and horses come first in settling.

3) Switch the build from Granary to a settler in Alexandria for horses, city 1. Thebes settler to furs, city 2.

4) What should be built in Wheatus?
A. The Pyramids
B. Palace prebuild for ToA

Blaze Injun

soul_warrior
Dec 20, 2006, 01:35 PM
blaze,

1- revolt to republic
2- furs and horsies first. lets keep thebes on settler duty. still lots more sites to capture.
3- alexandria > rax? we might as well get some of those.

first settler out of thebes goes for ponies, second to furs (as those are farther away from the AI.

4- wheatus. switch a palace for now. Giza should get a court (too corrupt) then a rax,then focous on troops.
my belief is that if we have to choose, we want Pyramids over ToA (it never expires)
and if we go FEUD soon, we will need all the food we can get.

glenmetz
Dec 20, 2006, 02:27 PM
Not to beat a dead horse, but I totally agree with Soul Warrior, seems like a great plan of action for the next 10 turns or so.

Once we get Literature, we should start building Libraries as well to up the culture and research.

Ansar
Dec 20, 2006, 02:40 PM
Hmm...do we have SGLs on? (just curious, I doubt we'll get one)

I say let Alexandria pump out settlers. A rax wont help us unless we plan on attacking a AI soon.

nerovats
Dec 20, 2006, 03:04 PM
Coastal wonders won't help much, piramids will, ToA also if we don't research uni's. Revolt asap, also to get use of foodbonuses and irrigations. Also don't think rax's are neccesary yet. We must expand.

glenmetz
Dec 20, 2006, 04:47 PM
Just wanted to post the current order:

nerovats-On Deck
Ansar the King
glenmetz
Soul Warrior
Blaze Injun-Playing

Blaze Injun
Dec 20, 2006, 05:19 PM
Hey,

We are at War!!! MAYANS


Blaze Injun

soul_warrior
Dec 20, 2006, 05:50 PM
Hey,

We are at War!!! MAYANS


Blaze Injun
OI!
what happened to that groovy trade?
details my good man!
DETAILS>>>>>>>

Blaze Injun
Dec 20, 2006, 05:53 PM
Hey,

Fast reply. Didn't trade right away. When for republic first. Settled Narmer with Mayan on turf and they attacked.
I'm only taking 5 turns again save coming shortly.

Blaze Injun,

Blaze Injun
Dec 20, 2006, 06:03 PM
Hey,

Only played 5 turns again. nerovats for you. I only settle Narmer beside a mayan warroir. Very next turn Mayans declared and attacked Narmer.


Preturn 1300BC. Start the Revolt anarchy for 2 turns.
Change Wheatus to Pyramids.
Alexandria changed to settler. I thought it was needed.

Turn 1 1275BC. Alexandria settler > settler
Ironside worker > warrior
Elephantine changed to worker
Warriors exploring.

Turn 2 1250BC. We Are now the Republic of Egypt.
Iron is now ours.
Lowered science to 10% Poly in 50 turns.
Alexandria changed to swordsman
Elephantine worker > worker
Northern workers toward Wheatus.
Ironside worker to Wheatus > warrior

Note: A lot of Maya warriors are heading north.

Turn 3 1225BC. Thebes settler > swordsman Settler went toward furs.
Narmer founded in the east.
Narmer > spearman
Maya warrior west of Narmer.
Workers work Wheatus

IBT Mayans Declare on us. Battle of Narmer Warrior v. warrior (1-0)

Turn 4 1200BC. Southern Warrior running north parallel to Mayan troops.
Worker to horses.

Turn 5 1175BC. Egypt gets MATH for CoL from Korea
Celts give HBR, Pol and 10 gp for CoL. and Phi
South Western Elite Warrior 1 away from Mayan horse resourse.

Mayan forces will arrive at Pi-Ramesses in 5 turns.

Ok I'm ending here. 5 Turns. I have never used a Republician government. I feel lost and for the good of our Queen I must pass along the realm to nerovats.

Builds are changeable. We can now build Chariots.
Science is 20% for LIT in 23turns. Lux at 10%.

nerovats all yours.

Blaze Injun

144665

Ansar
Dec 20, 2006, 08:12 PM
Pictures because Blaze didnt post any ;) :

Egyptian Empire 1175BC
http://forums.civfanatics.com/uploads/59067/Egyptian_Empire.JPG

Mayan Territory 1175BC
http://forums.civfanatics.com/uploads/59067/Mayan_Territory.JPG

glenmetz
Dec 20, 2006, 08:20 PM
Aren't the Maya pretty far off to our South and East? I saw screw them. See if you can get a Leader out of the Elite warrior, or at least disconnect thier horsies. Perhaps we'll get lucky and take one of thier towns, then we can immediately sue for peace, sell it back, and get any techs/gold they might have.

Ansar
Dec 20, 2006, 08:25 PM
I say if anything, just defend and keep the war happiness going.
If we need peace for the sake of not being paranoid about defense, then peace it shall be. Hopefully that elite warrior can kill something. :)

Blaze Injun
Dec 20, 2006, 08:47 PM
Hey,

Mayan forces will arrive at Pi-Ramesses in 5 turns. They are south in the Korean lands. Our warrior there is east of a group of 2 warriors but I had seen as many as 5 moving north. A few swordsmen to keep Mayans inline and back to settlers.

Thanks for the pictures.:goodjob:

Blaze Injun

glenmetz
Dec 20, 2006, 09:08 PM
Ansar-I agree, lets be defensive here. Send some troops towards Pi-Ramesses for defense. They will be willing to negotiate in a few turns.

soul_warrior
Dec 20, 2006, 10:49 PM
defence is what we need now.
get a few swords (which are good anyway) to our side of the border and wait fo rthe mayans to impale on us.

nerovats
Dec 21, 2006, 03:38 AM
Got it, play later today.

nerovats
Dec 21, 2006, 05:42 AM
pre-turn
drop lux to 0%, science to 30%
we pay 38gpt unit support, need more cities or less units.
move units south to meet the mayas and defend horses
change elephantine to settler
Pi-Ramesses, Narmer, Ironside and Heliopolis to temple
change sword to war-chariots (will need less units for defence if we use fast units)
1150BC
decide to disband 1 curagh, 3 shield to Heliopolis
1125BC
Thebes WC->settler
Alexandria WC->granary (need second SF to expand fast)
get elite warrior on the horses hope to pillage
1100BC
2 mayan warriors come from south
settle Hieraconpolis to claim furs
pillage horse
now also decide to change Elephantine to granary
1075BC
we can build FP
up science to 50%
will delay settler production in Thebes to let it grow and give more commerse
disband warrior near ottomans, another in Ironside
1050BC
kill warrior with archer, kill onther with WC, hit golden age (2-0)
science to 60%, lit in 3
MM a lot, piramids now in 30.
1025BC
kill warrior retreat on another (3-0)
IBT
lose warrior in defence (3-1)
1000BC
Thebes settler->rax (as prebuild lib)
Heliopolis temple-> court (as pre-build)
kill warior (4-1)
science to 40%
975BC
literature->currency 100%
Pi-Ramesses, Ironside temple->lib
lose vet warrior on conscript warrior
kill 2 warriors (5-2)
Maya will make peace for 1 city, but won't give map making yet
IBT
elite defends against JT (6-2)
950BC
Settle Abydos->temple
Mayas now will give 2 cities: Lagartero and Tikal

Don't want to make this decission alone 1 turn for end of turnset so stop here. I say take the cities, when we get currency trade it for MM and sell it for as much gold as possible to buy the temples in Tikal and Lagartero. Then they'll be save. From there we can expand again, and maybe even flip cities of both Maya and Sumeria. We could attack another civ to try and get leader to get FP in Legartero, then it can be a SF as well. But that might be pushing our luck.
Make sure the SF's will take 4 turn during GA, not less, we need to keep our pop up. Build culture everywhere now, if a city has completed all culture buildings it can build workers/settlers. Elephantine and Alexandria should first get a settler after the granary to reduce military support cost.

144684

glenmetz
Dec 21, 2006, 06:52 AM
I say make peace with them and take the 2 cities. I agree with your ideas for builds in the cities and sci research. Now that lit is up, lets get some Libs built, good culture and research boost.

Talking of leader farming, how many elite units do we have presently? I can't check the save now as I'm headed out to work. A second core would be nice this early in the game.

ANSAR-YOU'RE UP

Ansar
Dec 21, 2006, 02:15 PM
So, during my turns I should:
Build settlers after Temple builds.
Get Lagartero and Tikal in a peace deal.
Expand

Short-Term Goals
Expand (but where? - is there a current dotmap I should follow?)

Medium-Term Goals
Have a second core. Possibly down south at Lagartero.

Long-Term Goals
Win with a 100k Culture Victory.

This is NOT a got it. :scan:

glenmetz
Dec 21, 2006, 02:57 PM
Short Term
-Take Mayan cities in peace deal
-Change any Granary or Temple builds to Libraries (extra Culture and Science)
-Sell our techs to purchase temples in Mayan cites

Mid-Range
-Get defensive units down to Mayan cities
-Continue to Settle our lands, there is still plenty of open space, your discretion on any juicy spots or resources/luxs if around
-Once Currency is known and Libraries built, build Marketplaces
-Complete Pyramids in Wheatus

Long Range
-Culture, Culture, Culture
-Get into Middle Ages, work towards the big culture wonders, possibly get Leo's along the way (I'm not a big fan of Sistine, unless Caths are a necessity in 100K games)
-Get 2nd core setup with hopefully a GL

If our military is strong enough (and I'd say it is), I say we slam the door in the face of other tribes looking for tribute. I'm a mean bastard. We could also try and get a leader out of it as well.

Ansar
Dec 21, 2006, 09:19 PM
Ok then.

Got it.

nerovats
Dec 22, 2006, 03:40 AM
First complete both temples and libs, in that order, as we are religious temples are better value for culture. Don't build markets, build settlers. We don't need big cities, we just need a lot of them. Getting a leader might be difficult for now as there's just 1 elite warrior. I also played games in which I had hunderds of elite wins but never got a leader, so there's a risk. Maybe better to just expand like crazy, with just enough military to scare of AI. Keep science as high as possible hope for SGL, maybe turn of science later to cash rush culture. Dp we want ToA then we shouldn't build temples now.

soul_warrior
Dec 22, 2006, 03:54 AM
i think we can be sure to get one of both wonders.
if i had to choose, id take Pyramids.
free granary = more people = more of everything.

hence, id keep building those temples.
they are cheap, and soon our new towns will be corrupt, with nothing really to build there.
except workers - always good to have more of these.

agree with Nero, no markets.
we will have plenty of smallvilles, but no real need for cities (which is where you need markets)
i would build them at the core, where we will have bigger cities.

we cannot rely on getting any leaders.
we must plan on building.
if we get a leader, fine, otherwise lets assume no leaders?

Ansar
Dec 22, 2006, 06:58 AM
Preturn
Pillage Mayan Ivory (1 left, though).
Declare Peace Treaty with Mayans (Get Lagartero, Tikal, and 4 gold).
Tikal (Temple). Lagartero (Temple). Switch entertainer in Tikal to beancounter (taxman).
Have to switch a citizen in Wheatus to specialist to prevent riot.

IBT
Temple of Artemis (Greeks, Ottomans, Maya, Sumerians) Pyramids (Ottomans) Colossus (Korea).

Turn 1 - 930 BC
Elephantine Granary -> Settler. Alexandria Granary -> Settler.
Disband Curragh. Disband warrior at the Horses Colony.
Switch a citizen in Thebes to a beancouter to prevent riot.

IBT
Heliopolis cultural borderes expand (culture 10).

Turn 2 - 900 BC
Lower Science rate to 90% to lower expenses paid for Currency (instead of -18, it went to -6).

IBT
Learn Currency. Currency -> Construction (5 turns at 0.10.0, -18 gpt).
Colossus (Greeks - Korea is also building it).

Turn 3 - 875 BC
Thebes Library -> Marketplace. Elephantine riots (hire a beancounter). Alexandria riots (hire a beancounter).
Pi-Ramesses borders expanded (10 culture). Ironside borders expanded (10 culture).
Disband the archer at Ironside and successfully lower the library build by one turn.
Trade Currency to Hitties for Map Making + 51 gold (Korea and Celts already had Currency).

IBT
Maya are building Statue of Zeus.

Turn 4 - 850 BC
Order restored in Alexandria and Elephantine.
Hieraconpolis Temple -> Library.
Narmer's borders expanded (10 culture).

Turn 5 - 825 BC
Nothing. Workers moving around.

IBT
Brennus threatens.
http://forums.civfanatics.com/uploads/59067/Celts.JPG
And declares war..., which means War Happiness! :)

Turn 6 - 800 BC
Elephantine Settler -> Settler. Alexandria Settler -> Settler.
Giza Courthouse -> Temple. Take out the beancounter in Wheatus and bring back the citizen.

Turn 7 - 775 BC
Lower Construction to 20% (8.2.0) (+77 gpt and Construction still in 1 turn).

IBT
We enter the Middle Ages! [party]
Construction -> Feudalism (7 turns) - Probably should have taken Monotheism though...

Turn 8 - 750 BC
Settle Asyut. Asyut (Temple in 15 turns).

Turn 9 - 725 BC
Thebes Marketplace -> War Chariot. Elephantine Settler -> Temple.
Send a War Chariot to defend Giza.

IBT
Maya are building the Pyramids.

Turn 10 - 700 BC
Thebes War Chariot -> Temple of Artemis. Heliopolis Library -> Courthouse (didnt know what to build).
Alexandria Settler -> Temple. Abydos Temple -> Library.

Ansar
Dec 22, 2006, 07:06 AM
Reflections
I realized that maybe I played too fast without waiting until the next day to play, so that's something I should do next time.
I noticed at Turn 3, I started a Marketplace in Thebes (I think it was a reflex after seeing that Thebes would soon riot).
Thebes is currently building the Temple of Artemis (there are no shields in the box though), but you can change it to whatever you think is necessary.
We need a dotmap. Or did I miss the current one?

New City Spot - 710 BC
http://forums.civfanatics.com/uploads/59067/NE_Egypt.JPG
Settle at red circle?

Southwest Egypt - 710 BC
http://forums.civfanatics.com/uploads/59067/SW_Egypt.JPG
Just a picture of our Southwestern Area. Next player should kill the Celtic warrior roaming around. Lure him into a empty city. Also, maybe try and take Richborough.

And finally, the save:
http://forums.civfanatics.com/uploads/59067/Gam-1_710bc.SAV

I played my full 10 turns and pressed enter, so you are at your first turn. No Preturn for next player. Guess I'm too used to Single-Player games. :p :blush:

glenmetz
Dec 22, 2006, 07:44 AM
GOT IT, and will play tonight. Looks like we'll be fine for now. The celts will be begging for mercy once a group of War Chariots show up at thier door. I will try and take Richborough and make peace for whatever techs/gold they may have.

Ansar
Dec 22, 2006, 07:53 AM
GOT IT, and will play tonight. Looks like we'll be fine for now. The celts will be begging for mercy once a group of War Chariots show up at thier door. I will try and take Richborough and make peace for whatever techs/gold they may have.
Just noticed, Richborough is on a hill, which means extra defense.

I'd say raze Richborough cause that makes more of an impact on the AI. Good luck! :hammer:

nerovats
Dec 22, 2006, 08:57 AM
I'd like to keep all cities that don't have a flip risk as it saves us a settler. Don't need a dotmap, create 2 rings of cities that can grow, beyond that go ISC. War could be defensive, but let it last 20 turns for hapiness. Make sure the ai doesn't team up on us though.

soul_warrior
Dec 22, 2006, 08:59 AM
nice going frog!

i would like to settle the IRON,not the hill for now.
denial goes a long way...

will draw a dot map....
EDIT - yeah, ICS :rockon:

glenmetz
Dec 22, 2006, 11:21 AM
Soul, if you can get a dot map out today by around 10PM GMT that would be great. I should be home from work around 5 or so and looking to play my set.

soul_warrior
Dec 22, 2006, 12:03 PM
dotmap just in.
went ICS.

SQUARE MARKED THE MOST IMPORTANT TOWNS.
those should get plopped first.
dont negelect defenders there.
those are resource towns.

south
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_348.jpg

north east - lots immediate towns here. mostly denials.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_349.jpg

south - DYES. MOST URGENT OF THEM ALL.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_347.jpg

far north. nothing much except furs.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_350.jpg

choxorn
Dec 22, 2006, 01:15 PM
It looks as if you need to take down the Ottomans to get some of those cities... :mischief:

glenmetz
Dec 22, 2006, 03:11 PM
Why oh why must I be still stuck at work the day before the holiday. I could be home kicking Celtic behind.

I will work at spreading our empire to the south and also to the northeast to wall off Otto and try and secure the Iron. Dyes here we come.

glenmetz
Dec 22, 2006, 08:17 PM
http://forums.civfanatics.com/uploads/84973/VICTORY.JPG

Finally got one, and the unit was promoted the turn before. Gotta love it when the RNG helps you out here. I'll have an update and full save up in a bit.

glenmetz
Dec 22, 2006, 09:37 PM
I ran 15 turns instead of 10. Here's the breakdown.

710BC
Some MM in Cities
Thebes Switch from ToA->Barracks
Abydos Switch from Temple->Barracks
Elephantine Temple->Barracks
Lux 10% Sci 90% Feudalism in 4 turns
Avaris founded on hills NE by Cow along River

IBT
Pi-Ramsses Library->Settler
Giza Temp->Library

690BC
War Chariot defeats Warrior (1-0)

IBT
Celt Warrior defeats Warrior (1-1)
Thebes Barracks->War Chariot
Ironside Library->Marketplace

670BC
Research 10/80/10 Feudalism in 2 -6gpt

IBT
Thebes War Chariot->War Chariot
Celtic Warrior gets a holey intervention care of our Archer (2-1)

650BC
Research 10/70/10 Feudalism in 1 +9gpt
War Chariots moving towards Richborough, workers choping in remote cities to get Temples/Libraries done

IBT
Celtic Warrior loses to WC (3-1)
Feudalism discovered->Engineering
Thebes War Chariot->War Chariot
Elephantine Barracks->War Chariot
Narmer Library->Marketplace

630BC
Settlers in place, new cities next turn

IBT
Celtic Warrior defeats War Chariot (3-2)
Thebes War Chariot->War Chariot
Pi-Ramsses Settler->Settler

610BC
Lisht founded near Iron SW of Asyut->Temple
Buto founded near SW of Pi-Ramsses->Temple

IBT
Thebes War Chariot->War Chariot
Alexandria Barracks->War Chariot

590BC
War Chariot defeats Celtic warrior (4-2)

IBT
Celtic Warrior downs War Chariot (4-3)
GOLDEN AGE ENDS
Elephantine War Chariot->War Chariot
Abydos Barracks->War Chariot

570BC
War Chariot downs Celtic Warrior promoted to Elite (5-3)
Science 10/60/30 Engineering 7+10gpt

IBT
Thebes War Chariot->War Chariot

550BC
Edfu Settled on Iron Hill right next to Ottomans->Temple
Elephantine Wasting Food, 1 citizen turned to Taxman, production to Duct
Science 10/50/40 Engineering 6+23gpt
Buy Temple in Tikal

IBT
Tikal Temple->Worker
Asyut Temple->Library

530BC
Scient 10/70/20 Engineering 4+4gpt

IBT
Thebes War Chariot->War Chariot
Alex War Chariot->War Chariot

510BC
War Chariot defeats Celtic Warrior (6-3) and tada, we have Ramses
http://forums.civfanatics.com/uploads/84973/VICTORY.JPG
Just had to show it again, ya know, a pride thing. Name the Victorius unit D-MANS Tractor in honor of my roommate Darren who has been on the road for 5 weeks and just got back today (he drives a truck for a living).
War Chariot retreats from Celtic Warrior (6-4)
War Chariot defeats Celtic Warrior (7-4)
War Chariot falls to Celtic Archer (7-5)
War Chariot defeats Celtic Archer (8-5)
Science 10/60/30 Engineering 3+15gpt

IBT
Heliopolis Courthouse->Harbor
Celtics complete MoM in Entremont

490BC
Still moving WCs towards Richborough

IBT
Celtic Archer makes War Chariot withdraw (8-6)
Thebes War Chariot->War Chariot
Pi-Ramsses Settler(North to Iron towards Otto)->Settler
Abydos War Chariot->War Chariot
The people love me, expand my Palace

470BC
War Chariot defeats Celtic Archer and is promoted to Elite
Ramses is fortified in Thebes
Science 10/50/40 Engineering 1+19gpt

IBT
Celtic Archer defeats War Chariot (8-7)
Engineering discovered, research set to Invention in 12+8gpt
Alexandria War Chariot->Aquaduct

450BC
But temple in Legartaro
Still massing troops near Richborough

IBT
Thebes War Chariot->Sun Tzu's
Legartaro Temple->Worker

430BC
War Chariot defeats Celtic Archer (9-7)
Science 10/60/30 Invention in 11+2gpt


This is where we stand currently
http://forums.civfanatics.com/uploads/84973/430BC.JPG

I think I did alright. Thinking back, maybe I shouldn't have built so many barracks. There is currently a stack of 9 War Chariots and 1 Archer near Richborough, with 3 more on the way and 1 to be completed in 2 turns. Lets take it, sue for peace (it's been 20 turns now). I don't think we'll get anything from them, we are far in front of the pack. We have a monopoly on Feudalism and Engineering, and no one has above 61 gold, so I say we hold on and continue to research.

Also, Ramses is parked in Thebes. Anyone objected to capturing Richborough, rushing the FP and setting up a second core there?

Immediate Goals
-Capture Richborough
-Figure out what to do with Ramses
-Close out our Borders (Settlers, Settlers, Settlers)
-We Need workers
-Get Libraries/Temples complete in all cities, and Marketplaces in core cities

Here is the save:
http://forums.civfanatics.com/uploads/84973/.GAM-01_430BC.SAV

Current Order
nerovats
Ansar the King
glenmetz
Soul Warrior-Playing
Blaze Injun-On Deck

Ansar
Dec 22, 2006, 09:51 PM
Nice going glenmetz!

Comments
We should buy a Temple in Edfu so we can guarantee more culture than Uskudar and possibly flip it.
Turn that leader into a army and fill the army with Swordsmen (if possible, Vet Swords).
I think we should make war on Korea or Ottomans after making peace with Brennus. Both of them are starting to expand toward our land.
Is Sun Tzu a pre-build for something? Maybe Sistine's Chapel? :religion:
Nice job on getting the leader. :thumbsup:

Looks like now we need to expand more. :D
Btw, has anyone built the Temple of Artemis yet? I cant wait to capture it. :devil:

choxorn
Dec 22, 2006, 10:38 PM
(Why isn't there a "Lurker comment wrap" button) glenmetz, you did a little better than it looks- retreats don't count as losses, so you have -2 losses, and you missed a victory, so you have +1 win, so the final score should be (10-5).
Ansar, why fill them with Swords when you can make Mdvl Infantry? :p

glenmetz
Dec 22, 2006, 11:47 PM
Thats a good idea for the Leader Ansar. There really isn't much room to build a 2nd core with a FP right now, why not get an Army. I agree. Instead of Swords/Med Inf., I say we wait until we can trade for Chivalry and build a Knight army. I do quite like fast units. Plus, getting it built and filled we can build Heroic Epic.

If I had to pick whom to go after, I say Osman as we can pretty much control the northern part of the continent. Lets get some units built and start telling him to leave once when he brings units into our territory.

Sun Tzu's was sort of a toss up. It's great for Pangaea maps, but I wouldn't be opposed to switching it to Leos as well. Our people will be damn happy with all of the cultural improvements. I think Sistine may be a bit of a waste depending on whether we build Caths or not. I say no, build Uni's for the Science boost and culture.

Buy the temple in Edfu, alright by me.

ToA is still available from what I'm aware of.

nerovats
Dec 23, 2006, 05:19 AM
Elephantine and Alexandria are supposed to be settler farms, they should not build anything accept settlers, so especially no expensive ducts. Great getting a leader, will help enormously. I think we sould focus more on culture and less on waring. Keep science on max run on deficit, get to MT and thus be able to keep small but very powerfull army. Get Ramses south, don't use elites until he is used (can't have 2 mgl's at same time).

glenmetz
Dec 23, 2006, 08:48 AM
Change production in Elephantine and Alexandria to Settlers. No need for Ducts if they are pumping out Settlers. Thanks for the reminder Nero.

soul_warrior
Dec 23, 2006, 09:15 AM
i have it, but might not be able to play till monday.

plan
- more culture, less war. temple > libs everywhere
- Elephantine and Alexandria = Settler pumps
- buy a Temple in Edfu
- leader into a army (MDI? PIKE?). a pike army would cause havoc anywhere we put it.

Blaze Injun
Dec 23, 2006, 10:00 AM
Hey,

Great job. :)

I haven't looked at the save but is there a city near the dyes? If its a Celtic city take it before Peace. Take Richborough and use it as a base for the expansion. Push southwest toward dyes. Make Peace and multiple like rabbits.

Culture not war.

Blaze Injun

glenmetz
Dec 23, 2006, 11:01 AM
There is a Sumerian city claiming on of them currently, the other one is still open.

nerovats
Dec 23, 2006, 12:17 PM
Could use leader for FP in south. Otherwise create an empty army and fill it lateron with cavs or knights, depending how long it will take to get them.

Blaze Injun
Dec 24, 2006, 11:56 PM
Hey,

Just looked at the save and have a weird question.

Have any of you had a settler pair capture a city?

There is a Mayan thrower & settler pair just north of Lagartero. Thought I'd ask.


Blaze Injun

glenmetz
Dec 25, 2006, 09:03 AM
That settler pair passed right by the city on thier way to settle a new one I'd suppose.

soul_warrior
Dec 25, 2006, 04:48 PM
0 -
change elephantine to a settler.
same goes for Alexandria
up science a notch, cutting off 2 turns. losing money though...

1-
elephantine settler > settler.
attack Richsboro, keep it, no loss (3-0)
peace would seem nice, and our chariots cant go over the bogs anyways. get 10g too ;)
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_353.jpg
chariots block south from errant settlers.

2- alexandria settler > temple.
Abydos chariot > MDI

UR (a SUMERIAN city) has just got TEMPLE OF ARTEMIS :scan: :borg:
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_toa.jpg
Ramses is made into an army. empty for now.

3-
Giza lib > settler.

we be busted onboth sides!
MAYAN just got the pyramids.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_pyr-loss.jpg

switch thebesinto the GLIB.
wheatus > sun tsu's.
that way it can land us SISTINES (ia a leos prebuild)

build Python > temple.
ironside market > settler

ATHENS gets hanging gardens.

4-
alexandria temple > settler.
buto temple > worker.
build ChokDer > temple
heliopolis harbor > pike

lower sci, saving some cash. good thing as we have 1 in the bag.

5-
elephantine settler > worker
PiRamses settler > pike
heriacnopolis lib > worker.

6-
oSAMA demands we give him philo. we are in no way to deal with a war now. cave.

tikal worker > harbour

7-
elephantine worker > settler.
alexandria settler > settler.
ironside settler > MDI
abydos MDI > MDI
edfu temple > lib

lower more sci. INV next turn.

8- INVENTION in > monotheism (cathedrals and sistines)

giza settler > LB
narmer > market > settler.
legartero worker > harbor
buto worker > worker

build Iceberg (north furs) > temple
build Sewage (floods and fish) > granary

9-
heliopolis pike > worker
forced to lower sci (now at 40.) lose 3 turns, but gain 21gpt. will up it later.
build Mendes > temple
build El-Almain > temple.

10-
heliopolis worker > settler
alexandria settler > worker
Python temple (chopped) > library
up sci a notch, cut 4 turns off.

11- to even out the turn count AND finish blocking the south.
build Dye another day > temple.

-----

military: we are average. id like more troops though.
science: we are cool. hitties have feud, as do greeks.

legartero - if we want to can be a great jumping off point to destroy sumer.
id start planning something


lux: 20.
we will have dyes hooked up quicktime, AND
we can trade a spare iron we have to KOREA.
they have spare wines and incense!
we should plan on getting them out ASAP. (koreans ;))


wonders:
we have GLIB in 13 (thebes), Sun Tsu's in 11 (Weatus)
we can get:
sistines (6 turns + 12? on theology) if need be, we can change weatus to a palace build.
thebes > leos (in 27turns, allows for time for thought)

notice we lost both wonders.
we can do without.

settling:
south is almost done. we have reached the jungle borders
north needs some more attention, but not immediately
east - grab more ASAP. lots left there.

soon we will have to start filling in the ICS. and lower sci.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_s.jpg
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_360.jpg

Ansar
Dec 25, 2006, 05:31 PM
Looking at the minimap, attacking the Maya first looks like a good idea to me. They are smaller than Korea, which mean something (they're really tiny! :D ).

choxorn
Dec 25, 2006, 06:28 PM
oSAMA demands we give him philo. we are in no way to deal with a war now. cave.

The Al Qaeda (or however you spell that) are in the game? :lol:

notice we lost both wonders.
we can do without.

Yes, Judging from the notes on turns two and three, Maya, Sumeria, and Greece were all building the ToA in their respective capitals- Chichen Itza, Ur, and Athens- then Ur got the Temple, so Chichen Itza cascaded to Pyramids and Athens cascaded to the Hanging Gardens.

Blaze Injun
Dec 25, 2006, 07:45 PM
Hey,

Got save. Will play with in 24 hours. :xmascheers:

Is that kool?

Blaze Injun

soul_warrior
Dec 26, 2006, 12:43 AM
very kool, blaze.

please cycle through towns,
i beieve we need some more MMing for optimal results.

we have a strong army :lol: on the koreans!

trade - hook up lux!
we really need the juice.

Blaze Injun
Dec 26, 2006, 04:04 AM
Hey,

Korea will give incense + 50gp for Iron.

Blaze Injun

soul_warrior
Dec 26, 2006, 04:29 AM
Hey,

Korea will give incense + 50gp for Iron.

Blaze Injun
when we hook up the dyes, that and korea will save us loads of lux.
from 20 (now) to zero.

BUT,
if we want to get rid of korea soon (next few sets) we would like to face spears and archers, not pikes and MDIs.

i think we should discuss this prior to game play?

Blaze Injun
Dec 26, 2006, 05:00 AM
Hey,

I agree. Talk first. War or Culture

If culture. I can continue the push towards east coast. This would also give us a wedge between Ottomans and pressure The greeks. I must also say I have never tried for a culture victory before. So please advise.

If war I'd like to MM a few cities to MDI in the south.

My view is connect the dyes. Drop LUX to 10%. Build up a few MDIs and push south. Plus we have some elite Chariots that might come in handy.

The Army is another thing. Do we make a MDI army and push right through Korea. Keeping Cheju and Wosan. With the help of some combat settlers we could also get close to the Mayans and perhaps the Pyramids at Chichen Itza


Blaze Injun
The world 's oldest Hockey stick sold for 1.9 million. :eek:

nerovats
Dec 26, 2006, 06:20 AM
Without looking at save, but piramids and ToA will help a lot so I tend to go war to claim both, after that try to maintain peace.

soul_warrior
Dec 26, 2006, 06:49 AM
Without looking at save, but piramids and ToA will help a lot so I tend to go war to claim both, after that try to maintain peace.
they would indeed help, but both civs are far away.
too far for my liking.

my position is to keep building our culture builds, while aiming for the pyramids.
when we get that (IIRC, we have to get through 2 civs to get those)
no.
UR has pyramids. we can use our town there as a base, then do a quick wipe of them.
please someone check save.

immediate war = korea.
close by with 2 tradeable lux's.
small, even to us.

so - war later for pyramids,
and keep expanding for 20 then hit korea,
or hit them now (in the 10 turns or so) we can build some more hardened troops. easy victory. if so = dont give them iron.

Blaze Injun
Dec 26, 2006, 07:11 AM
Hey,

UR has the TOA. Hence the Korean Run to Mayan lands. I believe that Chichen Itza is located under the fog near the Korean border.

I'd like to wait for at least 7 turns to set the attack in motion.
That gives time for MMing at least 4 MDI on the Border for the attack.
Plus elite chariots moved for push south.

I vote for The Korean Campaign.


Blaze Injun

Ansar
Dec 26, 2006, 07:15 AM
Facts concerning Korea:
"Compared to these guys, we have a strong military!"
We have 13 War Chariots who are dying to have some fun.
We have a empty Army, which we could really use to pound Korea.
Korea has 2 luxuries that we dont have (silks and incense). We could really use those... :mischief:
Korea has horses.

Things we need to do:
Organize our troops. If we go to war, we need to have them at the gates ready to bring death among Korea.
No more workers. I think we have enough workers, just not in the right spots.
Do something about our low treasury.
Build infrastructure (?). Some defense units just in case (?).

Egyptian-Korean Border 150BC
http://forums.civfanatics.com/uploads/59067/Egyptian-Korean_Border_150BC_second_try_.JPG
The towns in red circles mean the ones we need to at least raze/capture during the war, especially Wonsan because of the horses. Also, in Buto and Sewage, we need defense. We cant go to war without defense on the towns surrounded by Koreans.

That's my $0.02.

glenmetz
Dec 26, 2006, 10:36 AM
I'm fine with waring with Korea. I don't think we should do it right away though, our people need time to cool off after the last conflict. The 2 luxs would be huge, then we can kind of chill out for a while. Plus, we can probably get them to declare by telling them to leave every time they bring someone into our territory (guaranteed to happen with our territory running down the middle of thiers). With a Knight or MDI army we could roll through them.

I think we should stop granaries build in outer towns. Save the shields for Tem/Lib/Caths/Court.

We still need to get culture up, has anyone ran CivAssist on the save and seen what the Estimated cultural victory date is? I'm sure its ugly, but it is early.


Current order:

nerovats-On Deck
Ansar the King
glenmetz
Soul Warrior
Blaze Injun-Playing

choxorn
Dec 26, 2006, 10:44 AM
Yes, Temple of Artemis is in Ur, the Sumerian capital, Pyramids are in Chichen Itza, the Mayan capital, and the Hanging Gardens (not important, just wanted to mention this) are in Athens, the Greek capital.

Blaze Injun
Dec 26, 2006, 04:34 PM
Hey,
I'll play my turns in a few.
Need input Question. What do we want to study next.

Here is the plan.
1. Move troops into position for war with Korea in 10 turn. nerovats will have to general.
2. I agree that tem/libs on border towns.
3. Some homeland defense in the border towns.
4. Organize workers.
5. MMing for MDIs. 4 or so.
6. Cities to northeast and east.
7. Dyes for LUX to 10 %

Anything else?

Blaze Injun

Ansar
Dec 26, 2006, 04:47 PM
What do we want to study next.
I believe we should study Theology next. :religion:
Here is the plan.
1. Move troops into position for war with Korea in 10 turn. nerovats will have to general.
2. I agree that tem/libs on border towns.
3. Some homeland defense in the border towns.
4. Organize workers.
5. MMing for MDIs. 4 or so.
6. Cities to northeast and east.
7. Dyes for LUX to 10 %

Anything else?

Looks good to me. Just make sure to take a screenshot. :)

Blaze Injun
Dec 26, 2006, 04:49 PM
Hey,

Went and learned the screenshot process. Which would you like a before or after screenshot. :)

Blaze Injun

Ansar
Dec 26, 2006, 05:07 PM
Hey,

Went and learned the screenshot process. Which would you like a before or after screenshot. :)

Blaze Injun
Screenshot at the end of your turnset would be nice to see how the Egyptian Empire progressed. :)

Blaze Injun
Dec 26, 2006, 05:12 PM
Hey,

I was just kidding. :lol: But I did download the fabluloso ScreenShot Assistant from the Utility Programs. A must have for newbies to screenshots and no photoshop.

Blaze injun

glenmetz
Dec 26, 2006, 05:53 PM
Looks good, once we get Theology, switch the wonder builds around and see if we can get both Sistine and either Leo's or Sun Tzu's. Sistine and Chapels and we'd never have to worry about happiness.

Blaze Injun
Dec 26, 2006, 06:37 PM
Hey,

We have Hitties, Mayan and Sumerian pairs in our lands. Do I boot.
I don't think we can because no troops to use in the jungle.

Blaze Injun

glenmetz
Dec 26, 2006, 08:01 PM
I say no, because our goal is to get the Koreans. Can we wall them off with sets of Chariots and prevent them from moving forward?

Ansar
Dec 26, 2006, 08:25 PM
Dont force them to leave. There is not much land to settle except up north and we dont want any wars for now. Just ignore them, cause they wont attack while they are a settler pair.

Blaze Injun
Dec 26, 2006, 08:48 PM
Hey,

Turn 7 We can change the Sun Tzu 5 turns to get the GLB. Thebes would then have 21 turns for Sun Tzu or Leo.

Blaze Injun

Ansar
Dec 26, 2006, 09:36 PM
Well, does anyone else have literature?
If no other civ has literature, I say finish building Sun Tzu. Sun Tzu requires more shields than The Great Library, so it is worth it finishing it.

But lets wait for feedback from the rest of the team. :)

Blaze Injun
Dec 26, 2006, 09:39 PM
Hey,

I'll wait. But everybody is Building the Great Library. Sorry the greeks are not building.

The Colossus and SoZ have been finished.

Blaze Injun

Ansar
Dec 26, 2006, 09:41 PM
Hey,

I'll wait. But every body is Building the Great Library.

The Colossus and SoZ have been finished.

Blaze Injun
Are we backwards? :scan:

Blaze Injun
Dec 26, 2006, 10:00 PM
Hey,

4 turns ago Ottomans, Celts & Hitties all start The Great Library.
3 turns ago Greeks build Statue of Zeus. Mayans start GLB and Sun Tzu. Possible switch from SoZ.
2 turns ago Celts complete Colossus. Koreans start GLB and Sun Tzu.

We have 4 turns for Sun Tzu, 2 cpt and 6 turns, 6 cpt for Great library.

I just don't want to be caught again on the short end of the wonders.

Blaze Injun

soul_warrior
Dec 27, 2006, 12:35 AM
GLib is of no value to us.
tech-wise we have very little to gain (we are the leaders)
* we can stop sci, waiting, and cash rushing everything.
possible plan.

6 cpt is nice, but that is just 3 doubled temples...

sun tzu is a far better investment, not to mention sistines.

Blaze Injun
Dec 27, 2006, 02:56 AM
Hey,

Preturn 150BC. Sewage change to temple.
Alexandria changed to MDI in 6. Growth in 1 to 4.
Pi-Ramesses to Pike

IBT Mayans start Sun Tzu in Copan

Turn 1 130BC. Elephantine settler > Temple
Narmer settler > settler
Abydos MDI > MDI
Avaris Lib > settler added a beakker 3 see below
Buto worker > Lib 80 turns needs change later.

Sci down to 40% MONO. in 6 turns + 22gpt. Sci. beakker saves a turn.

Turn 2 110BC. Found Buhen > Temple
Found Opel > Temple

Sci to 50 % MONO in 4 turns -6 gpt. Treasury 33gp.

Turn 3 90BC. Hieraconpolis worker > settler
Pi - Ramesses change Pike to MDI
1 Elite Chariot arrives in Sewage.
2 Chariots move to keep settler pairs on the Dye - Lisht Mountian Range.

Sci to 50 % MONO in 3 turns -7 gpt. Treasury 27gp.

IBT Ottomans, Celts & Hitties all start The Great Library.

Turn 4 70BC. Heliopolis settler > settler 1st being sent south
Ironside MDI > settler MDI sent south

Sci to 50 % MONO in 2 turns -9 gpt. Treasury 20gp.

IBT Greeks build Statue of Zeus. Mayans start GLB and Sun Tzu.

Turn 5 50BC. Lagartero riots Change Harbor to spearman, citizen to beaker 3
Alexandria MDI > settler MDI south
Asyut Lib > Pike
Found Pixie > Temple in the north.
Found Smokehorse > Temple in the east taking horses from Ottosmans

Sci dropped to 20% for Mono in 1 turn +71 gpt. Treasury 11
Sumerians have 4 settler pairs are working along Dye-Lisht M. Range

IBT Celts complete Colossus
Koreans start GLB and Sun Tzu.

Turn 6 30BC. Monotheism in. Theology 9 turns at -6 gpt. Treas. 83 gp.
Pi - Ramesses MDI > Pike
Abydos MDI > Lib.
DYES in 1

Sci up to 40% LUX up to 30% Wheatus was in trouble.

IBT Sumerians building the Great Lighthouse
Mayans building Great Lighthouse

Turn 7 10BC. Dyes are linked!!
Lagartero spearman > harbor Leave beaker 3
Lisht Temple > Lib 80 changeable
Elephantine Temple > settler
Narmer settler > Pike

Sci up to 40% LUX down to 20%
Theology 12 turns at +21 gpt. Treas. 83 gp.

IBT Nothing

Turn 8 10AD. Giza MDI > Cath in 20
Avaris settler > MDI

Theology 11 turns at +17 gpt. Treas. 110 gp.

IBT Nothing really. Settler pairs still roaming the mountian range.

Turn 9 30AD. Heilopolis settler > Cath 16
Alexandria settler > Cath 10
Ironside Settler > Cath 16

Theology 11 turns at +5 gpt. Treas. 127 gp.

IBT Sumerians headed home

Turn 10 50AD. Found Sebennytus

Wheatus Sun Tzu in 1 turn, Thebes GLIB in 3 turns

Theology 10 turns at +10 gpt. Treas. 132 gp.
Sci at 40%. LUX at 20%.

Settler in and east of Pi-Ramesses
MDI north of Buto
Settler southeast of Hieraconpolis is for east of Elephantine.

Southern_Front_Korea
http://forums.civfanatics.com/uploads/55672/Southern_Front_Korea.jpg
I've setup the men for the push into Korea. I waited for ruling on the army, still open and in Thebes.

Our little world
http://forums.civfanatics.com/uploads/55672/Egyptian_Empire.jpg

Ofcourse any build is changable.

http://forums.civfanatics.com/uploads/55672/GAM-1_Korean_Eve_50_AD.SAV

Blaze Injun

glenmetz
Dec 27, 2006, 07:36 AM
Good job. Lets complete Suns in Wheatus, and is there anyway we can maybe fudge the production in Thebes? I'm hoping we can get Theology in 9 turns, slow production on the GLib and switch it to Sistine as soon as its available. GLib isn't going to help us, we are ahead of everyone in terms of tech. Sistines would be nice for the cultural and happiness boost.

Korean Campaign plan
1-Capture Ulsan, it should pose no flip risk
2-Capture Cheju, once again, minimal flip risk
3-Wonsan and inward towards the Korean capital

Lets see if in the next turn set they'll be foolish enough to send a unit into our territory.

Hopefully we can get a Leader out of it and build a FP down in former Korean territory and setup as our 2nd core.

Ansar
Dec 27, 2006, 09:03 AM
You cant slow down a wonder that many turns. Trust me, I tried in my last solo game. I only got it to slow down 3 turns. Just finish The Great Library, it'll be a nice culture boost. Also, remember to not pack many wonders into one city, we dont want a 20k victory.

Btw, nice setup Blaze!

glenmetz
Dec 27, 2006, 09:27 AM
I know, its tough to slow it down that much without starving the city.

Lets put some MIs in an army, or research Chiv and use Knights. The Army is there, we are going to war, lets use it.

Once we get Theo, drop Science down to 0, rake in the cash, buy cultural improvements. Once its expired, we can up Science again and race back out in front.

Ansar
Dec 27, 2006, 09:53 AM
Lets put some MIs in an army, or research Chiv and use Knights. The Army is there, we are going to war, lets use it.
I think MI army is good enough.
Once we get Theo, drop Science down to 0, rake in the cash, buy cultural improvements. Once its expired, we can up Science again and race back out in front.
What's its? :scan:

Blaze Injun
Dec 27, 2006, 11:00 AM
Hey,

Here is a rundown of what we have in the way of troop assets on the eve of the Korean Campaign.

Cities: 31
Settlers: 5 1 with each of the combat group.
Workers: 18
Warriors:3
Archers: 1
Spearman: 1
Pike: 1
Chariots: 13
MDI: 7
Curragh: 1

The curragh has found what appears as a small Island chain north of the Greeks.

Soul warrior beware the Korean settler pair SE of Pi-Ramesses. We have a settler in the area.

Did anyone try to download the save yet? Now if I can work the screenshot alittle. ;)

Blaze Injun

soul_warrior
Dec 27, 2006, 11:27 AM
quickly,

we have 31 cities to 18 workers. wrong ratio. it should be the opposite.

7 MDI + 7 chariots should do nicely.

my 2 p on battle plans:

finish roading Ulsan road.
place all troops between Ulsan and Cheju.
fast movers attack Ulsan. its isolated, so i expect 2 spears.
capture it, leaving winner as garrison.
rest (including slowones) take down Cheju.
then Wonsan

nerovats
Dec 27, 2006, 12:08 PM
Worker ratio is ok as we're gona ISC anyway. Not sure what we want with the wonders though. Both sun tzu and sistine are rather useless in by book. Sun tzu give 6 culture but at what prize?

Got it, will take care of Koreans and fill in gaps.

glenmetz
Dec 27, 2006, 02:03 PM
What's its? :scan:

The Great Library

nerovats
Dec 28, 2006, 06:59 AM
Pre-turn
Predicted end dat is now 2376AD
lower lux, increase science change some citizens, GLib and Theology due in 6.
Change Lagartero and Tikal to settlers, let's steal some ivory
Make some demands at Korean until they are furious then boot them, they declare. Thanx for the happiness.
Lux down to 0% science down to 5 turns, also adjust Thebes to get GLib in 5.
Attack Ulsan redline the 2 spears kill a warrior (1-2)
Kill warrior SE of El-Almain (2-2)
Send more WC's from western front
Move in on Cheju and Wonsan capture 3 workers, leave 1 in open sea if AI will bite.
Change pikes to WC's

70AD
complete Sun Tzu->temple
get 2 more WC's
kill 2 spears and 1 archer and destroy Uslan (5-2) get another elite.
Kill 2 spears in Cheju (7-2)
Kill 1 spear and capture Wonsan (8-2)
Now use horses on Cheju first retreats second kills last spear, raze it to fit more cities. (9-2)
Settle Cairo
IBT
Celts finish GLIB

90BC
stupid me should have changed Thebes to Leo's earlier and keep shields high, now Leo in 14, drop science to get cash for rushing. Change mind Kep science to 40% theology in 5.
Settle Byblos
kill Korean archer (9-2)

110AD
Settle El-Amarna, Pithom
Move military towards Seoul
buy settler in Tikal

130AD
Wheatus temple->lib
Tikal Settler->harbor
Settle Busiris, we have ivory
Try to kill settler pair, but WC retreats
Settle Kahun

150AD
Take Seoul just lose 1 WC (12-3)
Take another shot at settler pair, now lose WC (12-4)
Can get 2 cities for peace but want incense
up science a bit Theology next turn

170AD
Theology in set science towards MT at 70% gunpowder in 7
Kill spear in Nampo (13-4)
Stack outside of Pyongyang take it next turn
Rush temple in Seoul to claim silks

190AD
get last archer from Nampo (14-4)
lose 2 MI and an elite WC on Pyongyang (15-7)
settle Athribis

IBT
kill archer and lose a warrior on defence (16-8)

210AD
capture PyongYang (17-8)
Haven't gotten a leader yet so will regroup and go after last Korean cities.
Up science to 80% to get gunpowder in 5.
Try and make peace we can get alle cities accept Ichon.

Change mind would like to make peace but let team decide so stop here.
Haven't used army yet as I didn't want to send an empty army acros our lands with lot of settler pair in it. There's an MI heading for Thebes and another will be completed next turn in the vicinity.

We should irrigate everything beyond the second ring as those cities will be corrupted anyway. Chop all trees. Place cities to fit maximum number of them.
Estimated win date in now 2296AD.

145012

145013

glenmetz
Dec 28, 2006, 07:18 AM
Good work. I say lets finish off the Koreans except for 1 city. Perhaps we'll get another GL to rush a FP down in former occupied territory. Lets get that army filled and down to Korea, we might as well use it, I hate leaving it sitting around when we could have held onto the MGL for an FP rush.

Lets continue to pump out some settlers to fill in former Korean territory. I can't look at the save, I'm at work. Can someone post up the following:

-Size of remaining military
-A full screenshot

Lets continue to get culture built in inner core cities.

Do we continue to research techs, or drop science to nada and buy them all? If those outer cities are going to be specialist farms, we should be able to get science way up and continue to bring in extra cash to support military units and rushing cultural improvements in outer cities. Anything we can get build before around 750AD would give a huge boost after 1750AD when the culture doubles.

So we missed the GLib, no big deal. We should still be ahead on tech. Those shields can now go to Sistines. I'd love to get Leos as well, but you can't win them all. This is a culture game after all, and Sistine is huge.

Current order
Ansar the King-Playing
glenmetz-On Deck
Soul Warrior
Blaze Injun
Nerovats

soul_warrior
Dec 28, 2006, 07:33 AM
looking exci=eedingly good!

did we snag both luxes off korea?
i say, sign peace.
then lets rush some culture there to avoid any flips.
we can kill them off in another 20 if we desire.

Ansar
Dec 28, 2006, 08:11 AM
I need a skip if it's possible.

I'm gonna be busy for a couple of days.

soul_warrior
Dec 28, 2006, 08:13 AM
comments on save.

we need to rush the TIKAL harbour (ivory)

we have 7 effectives "near" korea, for the dubious reward of Hyangsan (will autoraze and PUSAN - capitol)
not nearly enough to guarentee a win.
it will also take 5 turns or so.


Weatus is rioting. fix it ;)

military stats:
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_postkorea_195.jpg

big view
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_postkorea_193.jpg
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_postkorea_192.jpg

former korea
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_postkorea_196.jpg

glenmetz
Dec 28, 2006, 08:50 AM
Ansar, we can skip you no problem. I'm up, and I've got it. Will play when I get home from work, which is hopefully sooner then later.

I will:
-Rush the Harbor in Tikal for the Ivory
-Get the Army online
-Work on getting the rest of Korea
-Culture, roads, irrigation, general MM stuff.

I hope to blow out of work around 3PM est today, so I'll be watching the thread. If anyone has any suggestions, shoot.

nerovats
Dec 28, 2006, 08:58 AM
Wheatus is already fixed. Tend to neglect everything alse when going to war. Could drop science to get more cash, not enough cash yet to rush harbor. We also have slaves working for us. We're not working lot of unimproved tiles so should be ok. Keep an eye on unit support we're at 2gpt now, so can get some more workers after settling some more cities. Our army is still avergae to strong compared to several civs so enough to start another war when we want. There is still room for another 20 cities or so. move settlers neer AI borders to claim land, fill in gaps lateron. Do mind to settle at CxxxC not CxxC where possible.

Blaze Injun
Dec 28, 2006, 09:15 AM
Hey,

I like the peace for cities thing. Then we can wait 20 and take whats left. But it would be nice to have another leader fr the FP. We must get the south settled.

nerovats quote: Do mind to settle at CxxxC not CxxC where possible.

Glad you cleared that up for me. I was CxxCing it. I was following the dot map of soul warrior.

Blaze Injun

nerovats
Dec 28, 2006, 01:18 PM
No, dotmap was correct. Get 2 rings with CxxC to get some productive cities. The rest of cities will be highly corrupted so place them CxC, as the dotmap shows. For now to grab land before the AI does we should do CxxxC then fill in the gaps at CxC. When capturing cities look al city layout will it block more cities then raze otherwise keep.

glenmetz
Dec 28, 2006, 04:01 PM
Just played my turn set, here we go.....

Preturn
Just some general MM stuff
Wheatus change production to Cathedral to help with happiness issue
Thebes is wasting food, work the 2 mountains for extra shields
Seoul change from Library->Wealth
Wonson Buy Temple
Buto change from Library to settler (to corrupt)
Phyton Library to Settler (same)
ChokDer change from Library to Harbor

IBT
Wonson Temple->Wealth
Alexandria Cath->Settler
Pi-Ramsses War Chariot->Duct
Abydos MI->Duct
Lisht Worker->Wealth
Palace Expansion

230AD (1)
Decide screw Korea, get the Army online take them down again, and then sue. Move MI towards Thebes to load army. Start pulling all troops towards Korean front

IBT
Wong wants peace, I tell him to bug off
Narmer WC->WC
Buto Settler->Wealth
Mayans complete the Great Lighthouse

250AD (2)
Army is loaded, troops headed towards Korea still
Richborough change production to Wealth (lose 2 shields)

IBT
Korean Archer defeats WC (0-1)
Palace Expansion

260AD (3)
Change productoin in Heirocanpolis from WC to Worker
Science 70 Gunpowder in 2+15GPT

IBT
Alexandria Settler->Settler
Ironside MI->Duct
Opel Temple->Cath

270AD (4)
Horseman defeats Archer (1-1)
El-Ashmunien Founded->Temple
Science 60 Gunpowder in 1+37GPT

IBT
Archer kills WC (1-2)
WC kills Archer (2-2)
Science to 70 Chem in 9+20GPT
Wheatus Cath->Lib
Cairo Temple->Wealth
Hierocanpolis Worker->Harbor
El-Amarna Temple->Wealth
Ottos people aren't happy, Iznik is now Egyptian->Temple

280AD (5)
MI->Archer (3-2)
Final Korean push almost ready

IBT
Elephantine Settler->Settler
Legartaro Settler->Wealth
Byblos Temple->Library

290AD (6)
Stack in place, Korea going to feel pain in a turn

IBT
Thebes completes Sistine Chapel->Cath
Heliopolis Cath->Duct
Ciza Cath->Market
Smokehouse Temple->Wealth

300AD (7)
WC->Archer (4-2)
Army->Spear (5-2)
MI->Spear (6-2)
WC->Spear and Pusan is Ours->Temple

IBT
Archer falls to WC (7-2)
Alexandria Settler->Settler
Edfu Library->Courthouse
Iceburg Temple->Harbor
Sewage Temple->Wealth

310AD (8)
Tanis is founded->Temple
Bubastis is founded->Temple
MI falls to Spear (7-3)
Army->Spear (8-3)
Army->Spear (9-3)
Hyongsan is burned to the ground
Sue Korea for peace and get the following:
-Pyongsong
-Teajon
-Monarchy
-1 Gold
Korea is left with 1 city :goodjob:

IBT
Narmer WC->Duct
Otto is going to be pissed. Konya defects over to the righteous and glorious Egyptian empire and starts building a Temple

320AD (9)
Chemistry in 4+6GPT

IBT
Abydos Duct->Cath
Mendes Temple->Wealth
El-Almain Temple->Wealth
Busiris Temple->Wealth

330AD (10)
Harbor bought in Tikal (waiting for chop to finish)
Chem in 3+6GPT

Here is the current empire:
http://forums.civfanatics.com/uploads/84973/330AD.JPG


And the old Korean territory
http://forums.civfanatics.com/uploads/84973/330AD-KOREA.JPG


And the SAVE (http://forums.civfanatics.com/uploads/84973/GAM01_330_AD.SAV)

All of the towns on Wealth are extremely corrupt. Might as well farm some specialists. Continue to fill in the former Korean lands.

We can also build the Heroic Epic. We should also work towards Newtons or Shakies.

More workers would be great, perhaps some of the corrupt towns can build them (they only take 10 turns).

Cultural victory in 2085 and dropping fast.

Post away!!!!

Soul Warrior, you're up.

choxorn
Dec 28, 2006, 04:18 PM
Ottos people aren't happy, Iznik is now Egyptian->Temple

Otto is going to be pissed. Konya defects over to the righteous and glorious Egyptian empire and starts building a Temple

At this rate, you can defeat the Ottomans with culture flips! :lol:


Sue Korea for peace and get the following:
-Pyongsong
-Teajon
-Monarchy
-1 Gold
Korea is left with 1 city :goodjob:

What is "Teajon"? A city on an island? Could you show it to us?

Blaze Injun
Dec 28, 2006, 04:22 PM
Hey,
The Headlines read...

The Korean War Over!! declares General glenmetz!!

Ottoman Cities Rebel!! See great Anubis in Sky!!

Go, Man, Go!!! :run: :hammer: :groucho:

Great work.

Blaze Injun

Blaze Injun
Dec 28, 2006, 05:00 PM
Hey,

I was looking at the Demographic and we are 1st in all but 4. Two of which suprized me.

1. Literacy 14% ranked 4th
2. Military Service 1 year ranked 8th

Teajon and Greek Pharalos.

145037

Blaze Injun

Blaze Injun
Dec 28, 2006, 05:33 PM
Hey,

Our new Egyptian-Mayan Border could use some exploring.
Maybe a galley or 2 on Gam Sea. Would like to see few more units in Lagartero, Tikal and Busiris.


Blaze Injun

nerovats
Dec 28, 2006, 06:36 PM
Sugest only to put cities on wealth if they have temple, lib and cathedral completed. Otherwise it'll come to complictaed for a SG. Cities will be corrupted, buy stuff then go to wealth. Do we need MT? Could settle for civalry and go single scientist towards MT? This being just moarch level it should be ok.

soul_warrior
Dec 29, 2006, 03:58 AM
Sugest only to put cities on wealth if they have temple, lib and cathedral completed. Otherwise it'll come to complictaed for a SG.
Cities will be corrupted, buy stuff then go to wealth.
agreed!


Do we need MT? Could settle for chivalry and go single scientist towards MT? This being just moarch level it should be ok.
agreed again. i will drop science, but will see if loads of beakerheads will help.

i have it.
playing now.

soul_warrior
Dec 29, 2006, 05:51 AM
0-
wait for chemistry to come in, then will drop sci to minimal crawl.
change builds to get a few galleys out (transports and explorers)
change Asyut to court. its got 4/8 shields. court will help.
rush temple in Buhen (16g) to avoid riots and starvation)
MM all townships. get lots of beakerheads.
all wealth towns now on max specialist output.
cut sci a turn, more cash in.
go back and FIRE beakers, getting taxmen instead till i reach that golden line.
+41gpt now - chemistry in 3.

IBT - osama of otto demands horses. we aint in kansas anymore, toto! he agrees.
darn, that war happiness would be nice!

1-
thebes cath > Heroic Epic.
elephantine setter > settler.
Tikal harbor > musket.
Avaris court > cath.
Buhen temple > galley.

move troops towards ottoman borders.
we need better border guards.

MM again.
changed 4 tax > beakers, cut sci, get 23 more gpt.

2-
weatus lib > FORBIDDEN PALACE (in 17)
dye another day temple > settler.
fire all beakers, get taxmen = +53gpt

3-
alexandria settler > settler.
drop sci to 10%, chem in 1. +200g.
pyongang gets a quick temple (68g)
as does Nampo (16g)

4-
drop sci to 0. sciencehead in 1 town (BUTO), all else taxmen.
pyongang temple > lib.
nampo temple > lib.

build: this is Korea, Oryx > temples
rush pusan temple (52g)

5-
pusan temple > settler.
Ironside aqua > musket.

we get a double palace expansion.
upgrade 2 warriors to MDI, moved to front. (180g)
build NEW thebes > temple.
build Memphis Slim > temple (managing to snag the Mayans HORSES) somebody will soon get frisky :devil:
lucky thing is - he only got 5 towns. and NO iron!!!!
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_362.jpg

rushed a galley inside the lake. changed to a settler :blush: twice :smug:

6-
Al-almain settler > lib
Buhen settler > lib.
change alexandria to a lib.

7-
elephantine settler > settler.
Pixe temple > lib.

build New memphis> temple.
rush Kahun temple (30g?)
rush Memphis slim temple (200g)

8-
abydos cath > market.
Asyut court > MDI
Kahun temple > lib.
Memphis slim temple > lib.

rush pusan settler (108g)
rush konya temple (72g)
rush ChokDEr lib (184g)
rush Bubatis temple (80g)

IBT-booted by maya. an MDI makes it quicker to our stronghold.

9-
PiRamses aqua > cath.
pusan settler > worker.
konya temple > settler.
ChokDer lib > settler.
Bubastis temple > lib.

rush seol settler (116g)
rush Lisht settler (84g)

build Celtic Belle > temple

10-
we get booted by hittites.
we get the heroic epic.

thebes H.Epic > colloseum
seol settler > library
lisht settler> worker.

auto moved a settler to squeeze between celts and hittites. sorry.

build Knossos Heights> temple
build Knossos Meadows > temple

rush pyongsong temple (78g)
rush oryx temple (96g)
cant remember if i actually saved the last 2 actions. please check.

detailed view of "front lines"
use settlers liberally!
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_363.jpg
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_364.jpg

overview of the empire
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_365.jpg

---
things to do:
markets. in the big core towns. it would help a lot.
even more settlers. dont be shy about the cash.
rush lots of culture.
we can support MORE troops. lets make some.

do we want LEOS? if so, thebes can get it done in 25?

its time we start settling inwards soon, we're running out of free space.

soul_warrior
Dec 29, 2006, 05:58 AM
Oh, and someone please check the win date?
i have a sneaking suspicion its gone down a bit.

mapstat'd the save:

Edfu and Sebennytus are a flip risk. esp, edfu!
rush culture ASAP.

trades: sumer - greece have luxes for trade.
we dont really need, but maybe we want to?

we have 5933 culture making 186/turn

Blaze Injun
Dec 29, 2006, 07:55 AM
Hey,

Got save. I'll have my son today, that will give the group some time to give me counsel. But he'll know that its my turn and he'll want to watch the progress of my turn. :)

Have noted soul warrior's words.


Blaze Injun

nerovats
Dec 29, 2006, 08:48 AM
I don't think we need markets, maybe just 1 in the city with the most shields to get wonders. The rest should build settlers/military, after finishing culture, so they won't grow that fast. We can also build militray in core to be disbanded in corropted cities to help culture builds.

soul_warrior
Dec 29, 2006, 09:00 AM
I don't think we need markets, maybe just 1 in the city with the most shields to get wonders. The rest should build settlers/military, after finishing culture, so they won't grow that fast. We can also build militray in core to be disbanded in corropted cities to help culture builds.
yeah.

i meant only 5-8 markets or so.
in the big production/pop cities.

military builds to be disbanded seems an OK idea.
whats the cheapest-quickest unit we can make? trebs? maybe galleys for coastal towns?
id still rather keep our units.

maybe start retiring our glorious War Chariots?
but id wait till we buy chiv or get MT (thats the upgrade path)
form 2-3 central unit depots?
focous on muskets and LBs for now?
we can disband the LBs later on for shields.

nerovats
Dec 29, 2006, 09:46 AM
I litterly ment just 1 city. Don't like longbows, better keep WC's until knights. Could build the Knight templar, get some culture and templars. I usually use something fast to disband, want to minimize the time the shields are in the units.

soul_warrior
Dec 29, 2006, 10:37 AM
nero,
i dont like LBs either but,
we wont have knights anytime soon (as we are running for MT)
its just that i think our WCs are getting a bit outdated.
LBs are powerful units, that can last us a while.
they are also cheap.
we can dump those later.

Knights Templar - would be very nice to have, and we can time it to when the AI gets chivalry (i dont expect this to happen too soon. 30-40 turns at the least)

markets.
they grant a very nice happy boost, not to mention loads of cash, if a city makes enough of it.
it is cash we can use elsewhere.
i do believe some markets (only in the core) are needed.

choxorn
Dec 29, 2006, 11:52 AM
Detailed pictures? They are too small! :p

glenmetz
Dec 29, 2006, 01:08 PM
I say avoid Chivalry and Knights all together. We are beelining towards MT, once we get that, we'll have Calvary and we'll be all set in terms of Offensive units. I think it would be a good idea to stay peaceful for a while. Continue to build up the core (Temples, Libraries, Cathedrals, Marketplaces, Universities and Banks once we get Education/Banking). I think Colusseums are a bit of a waste (I think they are only 2 culture and cost 2 gold, but I could be wrong). We also need to fortify our borders. I'm kind of at a crossroads about building Leo's or not. I really don't think we'll be doing a ton of unit upgrades. We might be better off disbanding units in corrupt cities for culture and building new.

I'd say for the next 50 turns or so we get boring, bland, and vanilla with the following:
-Complete all improvements listed above in core cities
-Get the Heroic Epic complete (its 4 culture for 200 shields!!!!!!)
-Continue to fill in our territory with more cities
-Rush culture (at least a temple) in corrupt cities, then farm specialists
-More workers to road and irrigate the corrupt cities, and the core could use some work as well
-Fortify our borders, get maybe 2 muskies per city on the outskirts of our territory. If someone was to attack us with fast units right now, it could get ugly (like 4 or 5 cities falling in a turn without a fight)
-Cash in some of the WCs for culture or defensive units in corrupt cities, but keep all elite units for the possibility of getting an MGL

Long terms goals
-Military Tradition and Calvary for a fighting force
-Build Shakespeares Theatre (6 culture) and Bachs Cathedral (5 culture). Newtons would be great (6 culture) but the science bonus expires once Metallurgy is learned, and we'll already know it by the time we build Calvary

nerovats
Dec 29, 2006, 02:32 PM
I think we should not research to long, chivalry or MT then stop. Get maximum cash to rush stuff. Thats way more powerfull then some culture from a couple of wonders. Don't think we need taht many muskets. AI is not that likely to attack, especially if we hav a strong i.e. offensive army.

choxorn
Dec 29, 2006, 02:33 PM
What are you talking about? Only AA Wonders and the Knights Templar ever expire. :hmm:

Blaze Injun
Dec 29, 2006, 07:12 PM
Hey,

Looking over whats been wrote and took to writing some questions.

Warning: I just played 7 hoiurs of Call of Duty, in Stalingard. So wrotes might be misspelled. :lol: :lol:

1. Do we want LEOS. Do we want the FP so close to Thebes?

Study or no study?
GPT & Rush?
Military? ;) Disband or increase?


Pick one of the above.

Trade

Looking around:
1) Mayans 15 gpt & 90gp = Iron
20 gpt & 90gp = Iron + silk
21 gpt & 90gp = Iron and one of the following, Furs ,Dyes or Incense. This one for GPT & Rush

2) Greece Gems = Furs, Horses & Feudalism

3) Sumeria Spices = Dyes, Furs & Theology


Can get chivalry in 4 turn + 4gpt or Metal in 7 + 4gpt


My Plan...
1. The Markplace I like so core cities are going to get then.
2. To a point I'll cover are borders Core cities can build Muskets for the Frontiers.
3. I like the Mayan trade. Would help in Border defense and rushes.

Blaze Injun

glenmetz
Dec 29, 2006, 10:23 PM
Hey,

Looking over whats been wrote and took to writing some questions.

Warning: I just played 7 hoiurs of Call of Duty, in Stalingard. So wrotes might be misspelled. :lol: :lol:

1. Do we want LEOS. Do we want the FP so close to Thebes?

Study or no study?
GPT & Rush?
Military? ;) Disband or increase?


Pick one of the above.

Trade

Looking around:
1) Mayans 15 gpt & 90gp = Iron
20 gpt & 90gp = Iron + silk
21 gpt & 90gp = Iron and one of the following, Furs ,Dyes or Incense. This one for GPT & Rush

2) Greece Gems = Furs, Horses & Feudalism

3) Sumeria Spices = Dyes, Furs & Theology


Can get chivalry in 4 turn + 4gpt or Metal in 7 + 4gpt


My Plan...
1. The Markplace I like so core cities are going to get then.
2. To a point I'll cover are borders Core cities can build Muskets for the Frontiers.
3. I like the Mayan trade. Would help in Border defense and rushes.

Blaze Injun


Leos-No, I'd rather have Shakies or Bachs (or both)
FP proximity-Sure it would be great further away, but you can't win them all. I wish we could have gotten another MGL from the Korean campaign. I would have used him to rush the FP in one of thier former cities
Science-I say once we get MT, we lay off until the IA. We can buy the rest until that point with the gold we'll have stockpiled
Military-Disband WCs, Warriors, and other AA units in border towns for shields for culture or defensive units. KEEP ALL ELITES. Don't build any offense until we can build Cavs.

Skip Chivalry, go for Metallurgy then MT. Why research it when we are 2 techs away from a far more powerful unit.

About the trade, on one hand, I think we'd be cutting our throats trading iron to a rival. On the other hand, they only have 5 cities or something. How many units can they get out in the 20 turns of the trade. I say go for it, we can re-evaluate at the end of the 20 turns. Gold is good.

nerovats
Dec 30, 2006, 03:29 AM
Can sell luxes to gain gold, no selling iron. If we want to capture ToA we should not research education. I wouldn't research education anyway. Uni's are expensive, it's better to rush the 3 cheep culture buildings, since we are religious. Better to have FP close then not at all. Also would like to get Knights templer, as we may not need it but it sure would help if the AI didn't get it. So I vote research chivalry, metalury and MT, then stop and get cash.

soul_warrior
Dec 30, 2006, 04:51 AM
FP has NO secondary core effect. this is C3C, not vannila.
doesnt matter where its built.

i say - trade for chiv if it comes along. otherwise ignore it.

short term iron trade for cash is ok.
just make sure that border is safe.

Blaze Injun
Dec 30, 2006, 02:07 PM
Hey,

First I played 6 turn to get Metal. I'm passing it along. I believe this will help our group. And this will help me in learning this techinque. I'm better with turns were I'm confident in my plan. I have never played for a culture win. But I'm trying. Anyway here is my turnlog.

Preturn 430AD MMing in various cities.
Going to reseach Metal the MT.
Sci to 80% in 7 turns -23gpt. Treasury gp.336
TRADE Mayan 90gp and +5gpt for Furs & Incense

Turn 1 440AD. Avaris Cath > Musk
Found Mayanhorse Temple

Sci 80% Metal in 6 turns -25 gpt. Treasury gp 313

Turn 2 450AD. Sebennytus Temple > Lib
Palace expansion

Sci 80% Metal in 4 turns -24 gpt. Treasury gp. 288

IBT Celts building Leo.

Turn 3 460AD. Elephantine settler > Lib
Ironside Musk > Cath 9

Sci 80% Metal in 3 turns -25 gpt. Treasury gp. 264

IBT Hitties building Leo

Turn 4 470AD. Giza MID > Harbor
This is Korea temple > Lib
Found Narsilk temple
Rush MDI in Busiris. The Mayans make me jumpy for some reason.

Sci 80% Metal in 2 turns -26gpt. Treasury gp. 96

IBT Mayans building Leo.

Turn 5 480AD. Heliopolis Aqua > musk
Alexandria Lib > musk
Asyut MDI > Cath 12 turn
Pithon Temple > Lib
Busiris MDI > Lib

Sci 80% Metal in 1 turns -29gpt. Treasury gp. 69

Turn 6 490AD. Metal in. Go Mil Trad. Sci at 70 % in 7 at +10gpt
Thebes Col > musk
Abydos Market > musk

Notes: Settler in Alexandria and New Memphis
Building musks to cover border. Then Wc for culture disbandment when MT is brought in.
Please look over the cities and change what you will. Of course the research has not started for MT yet.

One Last thing the borders didn't change so no picture.

http://forums.civfanatics.com/uploads/55672/GAM-1_490_AD.SAV

Blaze injun

glenmetz
Jan 01, 2007, 02:10 PM
Hey Nerovats, you are up.

I understand this hasn't been updated in a few days. The holidays and all probably kept folks away from here. Nero, if you don't pick this up by the 2nd, I'll send it along to Ansar.

nerovats
Jan 01, 2007, 04:02 PM
Sorry, thought someone else was up. Will play tomorrow.

nerovats
Jan 02, 2007, 07:23 AM
Pre-turn
Change Thebes to Leo's as pre-build for Knights Templar
Alexandria to settler
Change all builds to culture except some settlers. Cities done with culture build settlers or muskets.
End date is now 1978AD
500AD
Avaris musket->horse, when MT in could go after Ur to capture ToA
510AD
ai learned chivalry can get gold and lux for gunpowder, looks like ai doesn't have powder so deicde to sell.
Get chivalry + spices from Sumeria
get 243 and 38gpt from Celts
Thebes to Knight Templar
Buy Lib in Elephantine
Science to 80% MT in 4
send worker into Sumeria territory to scout
520AD
Wheatus FP->granary (would like another SF)
530AD
Science down to 50%
IBT
Celts boot our scout
540AD
Spot UR, will try to find their iron as well.
Change remaining muskets to knights
550AD
MT in set science to Printing press single scientist (could sell it later on)
Now making 301 gpt.
Start upgrading vet horsies, keep elite to hope and get lucky
560AD
send our army south, we can finish the mayans then go after Sumeria when trade ends
590AD
There are now 6 vet cavalry 3 elite WC's and our army on Mayan border, should be enough to take them in a couple of turns. Just 4 more turn to end lux deal.
Also send couple of cavs to other borders
There are still 3 WC's to upgrade but we could also disband the regular one.
Then use all gold to rush culture.
After Knight Templar (in 5) it should become a SF as well. Then we'll have 4. Other core cities can build military and settlers to reduce pop when neccesary.
After taking the Mayans go after Sumeria we should be ok keeping the cities as our culture is massive, and war should just take 10 turns or less.
Don't build ducts we got enough cities for unit support, build a settler if city stops growing.
End date is now 1928AD

145291

145292

soul_warrior
Jan 02, 2007, 08:00 AM
looking very nice, nero! :goodjob:

im betting on an early 1800s win here...

agree on mayan dismemberment.

who's up?

glenmetz
Jan 02, 2007, 09:00 AM
Good work.

Lets get rid of Maya after the lux deal. Even better if we can get them to come into our borders and boot them and get them to declare.

Ansar the King is Up

I'm on Deck

nerovats
Jan 02, 2007, 09:25 AM
im betting on an early 1800s win here...



That would leave me very disappointed.

Happiness is no issue so won't have to wait until the Maya's enter our lands, but would be great if they where a bit foolish.

soul_warrior
Jan 02, 2007, 10:52 AM
hi, im a revisionist!
That would leave me very disappointed.
by 1800s i actually meant 1450ad :mischief:

Blaze Injun
Jan 02, 2007, 02:01 PM
Hey,

Wow. Way to go nerovats. I can see how a few turns can mean big gains in the culture department.

Are you all using the Civassist I or II for the future culture predictions?

Egypt-Mayan War II.
This should be a cake walk. I would have liked a 2 prong attack one from east of Palenque and one from west at Busiris. Can't have it all.


Blaze Injun

nerovats
Jan 02, 2007, 02:08 PM
Now the culture should really start to add up. The cavs where expensive, but now we can use gold for our final goal. End date will become earlier fast now, also because 1 turn wil be 2 years from now on.

Ansar
Jan 02, 2007, 03:23 PM
So...I will just:

Kill the Mayans.
Prepare the attack on Sumeria

Is that correct?

glenmetz
Jan 02, 2007, 03:38 PM
If you think you can take them, go for it now. Just wait until our lux trade with them expires. If not, I'll get them on my turn.

Blaze Injun
Jan 02, 2007, 05:54 PM
Hey,

I thought I put up a list of our assets on the Mayan Eve.

Cities: 67
Settlers: 1
Workers: 36
Archers: 1
Spearman: 1
Pike: 2
Horseman: 1
Chariots: 6
MDI: 11
Musket: 5
Cavalry: 11
Army: 1 (MDI army)
Curragh: 0
Galleys: 0


Blaze Injun

Ansar
Jan 02, 2007, 07:47 PM
If you think you can take them, go for it now. Just wait until our lux trade with them expires. If not, I'll get them on my turn.
Well, I'll attack the Mayans and probably kill them off.
I'll also probably set up the units at the Sumerian Gates.

Got it! :)

Edit: Thanks for the list, Blaze.

Blaze Injun
Jan 02, 2007, 07:51 PM
Hey,

Why is the King died?

Blaze Injun

Ansar
Jan 02, 2007, 08:06 PM
Hey,

Why is the King died?

Blaze Injun
My name changed. Nothing special.

Btw, I have a question:

Should I wait until our deal with the Mayans expire or cancel it and attack?

Blaze Injun
Jan 02, 2007, 08:18 PM
Hey,

Quick rundown of the thoughts of war

soul warrior: Agree on mayan dismemberment.

glenmetz: Lets get rid of Maya after the lux deal. Even better if we can get
them to come into our borders and boot them and get them to declare.

nerovats: Happiness is no issue so won't have to wait until the Maya's enter our lands, but would be great if they where a bit foolish.

Blaze Injun: Go. Mayan under our Hooves. I agree with nerovats look on WW.


Blaze Injun

Ansar
Jan 02, 2007, 08:20 PM
Ok, so it seems the Mayan war will begin on turn 4 since we still have three turns on the Mayan lux deal.

Ansar
Jan 03, 2007, 08:23 AM
I have a problem...what should I do in this situation?
http://forums.civfanatics.com/uploads/59067/Busiris_Situation.JPG
The Mayans decided to send all their offensive forces (Longbows) to come attack thier once former town of Tikal. Unfortunately, they are outnumbering me 8 Longbows to a mere 3 Med. Infantry. Should I abandon the towns or should I fortify the units (all in Busiris, of course) and hope for the best? Is there a chance that they may be attracted by an empty Yaxchilan or Palenque and turn around? :scan:

----> SAVE <---- (http://forums.civfanatics.com/uploads/59067/Gam-1_660ad.SAV)

glenmetz
Jan 03, 2007, 09:31 AM
If they sent all of thier offensive units south, we should be able to take them pretty easily. If the cities fall, they fall, we will get them back.

nerovats
Jan 03, 2007, 11:06 AM
Attack, then hope for best. Cav's are probably close, so no problem taking cities back. Or give Busiris to Sumeria, withdraw to Tikal. Then Take Busiris back when we take on Sumeria. When going for UR we should change all temple builds to libs (hadn't done that yet).

soul_warrior
Jan 03, 2007, 11:22 AM
i would attack them all.

abandon Tikal, and charge up that hill.
better to attack with A4 value than defend with a D2 value.

if we are lucky, we kill 3 LB, leaving 5, to fight our 3 MDIs.
long shots but possible.

on second thought, keep Tikal UP and undefended.
LBs will not reach it in 1 turn, and might go for the bait.
*** could be wrong here. correct me if i am****
from within BUSIRIS, attck the AI SoD, making sure your troops dont run, staying inside the town.
:religion: for the best.

Ansar
Jan 03, 2007, 12:33 PM
00 Preflight

Rush Library in Taejon for 8 gold.


Wheatus Settler -> Settler (6 turns).
Alexandria Settler -> Settler (4 turns).
Taejon Temple -> Cathedral (80 turns).

[I]01 600 AD
Rush Temple in Knossos Meadows for 12 gold.
Rush Temple in Knossos Heights for 12 gold.
Rush Temple in Oryx for 28 gold.
Rush Temple in New Memphis for 40 gold.
Rush Temple in New Thebes for 32 gold.



Pyongsong Temple -> Cathedral (80 turns).
Tanis Temple -> Cathedral (80 turns).
Oryx Temple -> Cathedral (80 turns).
New Thebes Temple -> Cathedral (80 turns).
New Memphis Temple -> Cathedral (80 turns).
Knossos Heights Temple -> Library (80 turns).
Knossos Meadows Temple -> Library (80 turns).

[i]01 610 AD
Rush Temple in Celtic Belle for 44 gold.


Elephantine Settler -> Settler (5 turns).
Edfu Settler -> Settler (6 turns).
Celtic Belle Temple -> Cathedral (80 turns).
Greeks are building Leonardo's Workshop in Athens.

[I]02 620 AD
Settle New El-Armarna. Temple in 30 turns.
Rush Temple at Mayanhorse for 48 gold.


Wheatus Settler -> Settler (5 turns).
Ironside Cavalry -> Cavalry (8 turns).
Hieraconopolis Harbor -> Settler (30 turns).
Asyut Settler -> Settler (6 turns).
Mayanhorse Temple -> Library (80 turns).

[I]03 630 AD
Rush Settler in Dye another day for 8 gold.


Thebes Knights Templar -> Settler (2 turns).
Alexandria Settler -> Settler (5 turns).
Dye another day Settler -> Library (80 turns).
Byblos Cathedral -> Settler (4 turns).
Sumerians are building Leonardo's Workshop in Lagash.

[I]04 640 AD
Rush Temple in New Elephantine for 80 gold.
Rush Temple in New Alexandria for 40 gold.
Rush Temple in This for 72 gold.
Rush Temple in New Heliopolis for 78 gold.
Rush Library in Mendes for 68 gold.


Pi-Ramesses Cavalry -> Cavalry (9 turns).
Abydos Cavalry -> Cavalry (8 turns).
Mendes Library -> Cathedral (20 turns).
New Heliopolis Temple -> Library (80 turns).
This Temple -> Library (80 turns).
New Elephantine Temple -> Library (80 turns).
New Alexandria Temple -> Library (80 turns).

[I]05 650 AD
Settle New Hieraconpolis. Temple in 30 turns.
Declare War on Smoke Jaguar of the Mayans.
Forces move into action.
Rush Medieval Infantry in Busiris for 92 gold.


10 (!) Mayan Longbows come at the doorstep of Busiris.
Thebes Settler -> Settler (2 turns).
Heliopolis Cavalry -> Cavalry (20 turns).
Avaris Cavalry -> Cavalry (8 turns).
Busiris Med. Infantry -> Library (80 turns).

[I]06 660 AD
Settle New Abydos. Temple in 30 turns.
We capture Yaxchilan - Keep It.
http://forums.civfanatics.com/uploads/59067/Yaxchilan_Capture.JPG
We also capture Palenque - Keep It.
http://forums.civfanatics.com/uploads/59067/Palenque_Capture.JPG
Take out three longbows with our Med. Infantry at Busiris.
Rush Library in Python for 88 gold.
Rush Temple in New Pi-Ramesses for 84 gold.


Our MI kill 3 longbows, but we lose Busiris.
http://forums.civfanatics.com/uploads/59067/Busiris_Capture.JPG
Wheatus Settler -> Settler (5 turns).
Elephantine Settler -> Settler (5 turns).
Python Library -> Cathedral (27 turns).
New Pi-Ramesses Temple -> Library (80 turns).

[I]07 670 AD
Rush Temple in New Abydos for 116 gold.


We lose Tikal and they raze it! :gripe:
http://forums.civfanatics.com/uploads/59067/Tikal_Capture.JPG
Thebes Settler -> Settler (2 turns).
Alexandria Settler -> Settler (8 turns).
Byblos Settler -> Settler (6 turns).
New Abydos Temple -> Library (80 turns).
Richborough riots.

[I]08 680 AD
Settle New Asyut. Temple in 30 turns.
War Weariness is definetily starting to hit us.


Asyut Settler -> Settler (8 turns).

[I]09 690 AD
Settle New Avaris. Temple in 30 turns.
Settle New Lisht. Temple in 30 turns.
Capture Chichen Itza, which has The Pyramids!! :dance:
http://forums.civfanatics.com/uploads/59067/Chicken_itza_capture.JPG
-------------------------------------------------------
I decided to stop here at Turn 9 because unfortunately, I dont know how to handle these situations and I have to get ready for a trip to Chicago tomorrow. Sorry I couldn't finish off the Mayans, but they seem to be defending well with their Longbows and Spearmen. Settlers are on their way to Mayan lands to CxC the land.

Mayan Lands
http://forums.civfanatics.com/uploads/59067/690ad_Mayan_lands.JPG
The last three Mayan Cities. I think with what we have we can get rid of the Mayans. Their longbows seem to be all gone, but in case of any, make sure to attack them with the War Chariots for some leader-fishing.
Southwest Egypt
http://forums.civfanatics.com/uploads/59067/SW_lands_690_ad.JPG
A possible idea in the southwest area. Settle both Pink and Blue dot after New Abydos's borders expand so you can tile-steal. Then rush a temple in both towns so a quick expansion and more tile-stealing. The only downside I see to this idea is that it may provoke the Hitties into attacking.

The Save
http://forums.civfanatics.com/uploads/59067/Gam-1_690ad.SAV

soul_warrior
Jan 03, 2007, 01:37 PM
looked at the save.

we have 3 WCs, 3 Cavs, a MDI army in chicken itches.
we also have 2 cavs resting a bit back.
lets move them into a town?

we have 2002g in the bag.
it costs 300~g to rush one cav with 4 shields in.
that means we can rush 6 cavs, in the immediate area.
test rushing -
pyongang 192g.
mayanhorse 296g.
seol 88g
new heriacoolis 304g.
wonsan 192g
nampo 192g
-----
thats an immediate 6 more cavs.

with THAT we can be SURE to take out the mayans.
and they will be on hand for an extended tour in Sumer.

oopsie, ansar!
who forgot this?
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_366.jpg

soul_warrior
Jan 03, 2007, 01:39 PM
otherwise ansar,a very well played set.

those 10 LBs were baddddd.
no worries, they are toasted.

Ansar
Jan 03, 2007, 01:55 PM
Well, doesent matter much. The main goal is taking Chichen Itza and making sure they (the Mayans) arent going to bother us anymore, isn't it? :p

The money can also be used to rush Temples. They are very cheap when it comes to buying (rushing) them. :)

nerovats
Jan 03, 2007, 02:14 PM
If we're gona take Ur in 10 turns or so we shoul'd not rush temples. As mentioned earlier we should change temple builds to libs/caths. If we got 2000 gold now we could rush 2-3 more cavs in south, there are 5 more in the north could send some down as well. After my turnset there where still a couple of WC's to upgrade, have you done so yet, it's probably cheeper (180 a piece). Don't worry about their last city, it's quite far away and we have massive culture, just don't keep lot of units in cities, could send some mdi south to fight resistors, don't want to risk cav's.

Blaze Injun
Jan 03, 2007, 04:12 PM
Hey,

I told you all about the Mayans and Busiris. :hatsoff: Tikal was a :eek: :confused:

Now
1. 5 WCs and 1 Horse still out there.
2. Mayan workers in Chichen Itza need to road Yaxchilan to New Lisht.
3. soul warrior's Cav rush plan works for me.

Theory on Settle/claiming Hitties Lands near Hattusas.

ansar quote: A possible idea in the southwest area. Settle both Pink and Blue dot after New Abydos's borders expand so you can tile-steal. Then rush a temple in both towns so a quick expansion and more tile-stealing. The only downside I see to this idea is that it may provoke the Hitties into attacking. See photo#7

This would most likely cause a war. The border of Hattusas is now 2 or so tiles. Hattusas is also the home of the wonder, The Great Wall. I don't see the Hitties not fighting to keep it.

Blaze Injun

glenmetz
Jan 04, 2007, 10:16 AM
Good work, I've got it. Will play this tonight. Looks like the Hittites aren't going to be happy with us. Quirigia can stay where it is. The Mayans will be a City-State.

glenmetz
Jan 06, 2007, 09:50 AM
Sorry I haven't gotten to this until today. Been kind of busy the past couple of nights. Well, I've played on turn and its time for some discussion again. I'm gonna throw this up, let you folks discuss, and hopefully finish this up later in the day. Here goes.....

IBT
Rush 7 Calvary and upgrade 2 WCs and 1 Horsie

700BC (1)
-A Mayan Curragh shows up near Taejon. Change production to LB and rush it.
-Elite WC defeats Mayan LB (1-0)
-Elite Cav defeats Mayan LB (2-0) and PRESTO!!!!!!!!!!!!!!
http://forums.civfanatics.com/uploads/84973/700AD_leader.JPG

I think we just want to fill this with Cav and finish of the Maya. Is everyone in agreeance? I just wanted to get some input before I continued along. Let me know.

Blaze Injun
Jan 06, 2007, 10:01 AM
Hey,

Cav army all the way. The Mayans are our oldest foe. Lets show them what a Cav army looks like from under its hooves. :mwaha:



Blaze Injun

nerovats
Jan 06, 2007, 10:35 AM
Agreed, a cav army will do serious damage.

soul_warrior
Jan 06, 2007, 12:06 PM
cav, will make them cave....

choxorn
Jan 06, 2007, 01:36 PM
My name changed. Nothing special.

Btw, I have a question:

Should I wait until our deal with the Mayans expire or cancel it and attack?

Who's the new King of da Frogs? :D

glenmetz
Jan 06, 2007, 01:54 PM
Alright, Cav army it is. I'm hitting into this now, hopefully can finish it up by the time football comes on.

glenmetz
Jan 07, 2007, 09:12 AM
Alright, sorry it took so long to get this up. Here is the update.

IBT
Opel Cath->Worker
Smokehorse Settler->Library
Taejon LB->Library

710 AD (2)
LB in Taejon kills Jav Thrower (3-0)
Elite WC kills LB (4-0)
MDI kills Spear (5-0)
Cavs moving towards Chichen Itza for Army

IBT
Konya Library->Cath
Byblos Settler->Settler

720 AD (3)
New Buto Founded->Temple
Rush Temple in Chichen Itza

IBT
Thebes Settler->Military Academy (This can be changed)
Chichen Itza Temple->Library
Alexandria Settler->Marketplace
Buto Library->Duct

730 AD (4)
War Chariot kills LB (6-0)
New Pithom Founded->Temple
Cav Army is loaded, kills Spear in Bonampak (7-0)
War Chariot kills Spear (8-0)
Spear defends against WC (8-1)
Cav Army kills Spear (9-1) and........
http://forums.civfanatics.com/uploads/84973/730_AD.JPG
Cav kills Warrior (10-1)
Cav kills LB (11-1)
New Busiris Founded->Temple
New Kahun Founded->Temple

IBT
zzzzzzzzzzzz

740 AD (5)
Cav Army kills Spear (12-1)
Cav Army kills Spear (13-1) and..........
http://forums.civfanatics.com/uploads/84973/740_AD.JPG

IBT
LB defeats our Elite MDI (13-2)
Augustodorum falls to our cultural onslaught and begins work on a temple

750 AD (6)
MDI Army kills Spear (14-2)
MDI Army kills Spear (15-2)
Cav kills Spear (16-2)
WC kills Spear (17-2) and.........
http://forums.civfanatics.com/uploads/84973/750_AD.JPG
Sue the Maya for peace. I cannot get thier random city of Education from them at all, so the deal goes down even up.
New Arthibis founded->Temple
We have a lot of cash, I rush temples in all cities currently building them (about 12 of them I think)

IBT
All Temple builds->Libraries

760 AD (7)
zzzzzzzzzzz

IBT
Asyut Settler->Duct
Pithom Lib->Cath
Ottomans are building Leos

770 AD (8)
zzzzzzzzzzz

IBT
Ironside Cav->Col
Abydos Cav->Col

780 AD (9)
New Mendes Founded->Temple

IBT
Seoul Lib->Cath
Giza Cav->Col
Edfu Settler->Col
Byblos Settler->Marketplace

790 AD (10)
New El-Ashmunien founded->Temple
New Tanis Founded->Temple
New Buhen founded->Temple

IBT
Pi-Ramsesses Cav->Marketplace
Avaris Cav->Marketplace

800 AD (11)
New Bubastis founded->Temple

A lot of MM needs to be done to this. Most of the workers are roading and irrigating the distant corrupt cities. Once they all get Temples, Libraries, and Cathedrals, we should probably farm specialists.

I think we should work on fortifying our borders as well. We are still open to attack along our edges, and I imagine our rivals are starting to feel a little pressure from our culture.

Current cultural victory date is 1822. We should rush as many Libraries and Cathedrals as possible. Building Colusseums would help a small bit, as would Universities if we can get Education.

I'd like to finish the MA in Thebes and pump out armies filled with Cavs. If we can get that complete, if anyone attacked us we'd be able to run through them in no time.

Once any of the big culture wonders are available, we'll need to acquire the techs for them. We should have plenty of cash, or we could go back to researching as well.

Heres the save (http://forums.civfanatics.com/uploads/84973/GAM-01_800AD.SAV)

choxorn
Jan 07, 2007, 10:57 AM
Want screenshot of new territory!

soul_warrior
Jan 07, 2007, 11:45 AM
followed 3 pages back and seems im up.
will play tomorrow morning.

choxorn, dont worry about pix.
ill provide plenty.
and larger this time around ;)

Blaze Injun
Jan 07, 2007, 11:57 AM
Hey,

Being new to the Culture victory game. Shouldn't we build Cathedrals not Libraries? :confused: Both cost the same amount of spt.


Blaze Injun

nerovats
Jan 07, 2007, 12:00 PM
We still must decide to go for education or not. It will cancel effects of ToA, but will ofcourse let us build uni's. I prefer to use ToA and then claim 1 side of the land totally so all ai will be on the same border. Best option to me is take the west as we will need to take on Sumeria anyway to get To. After taking west we can reduce Ottomans until well under domination limit, as our borders will grow because of culture. But if team wants research it's fine by me.

nerovats
Jan 07, 2007, 12:01 PM
Hey,

Being new to the Culture victory game. Shouldn't we build Cathedrals not Libraries? :confused: Both cost the same amount of spt.


Blaze Injun

Libaries require 1 gpt cathedrals 2 gpt. So first rushing libs will leave us more cash to rush caths lateron.

glenmetz
Jan 07, 2007, 12:29 PM
Following up on what Nero said....

Of the improvements that generate culture, they rank the following in terms of shields per culture point:

Library (80 shields/3 culture)=26.6SPC
Temple 60/2=30SPC
University 200/4=50SPC
Cathedral 160/3=53.3SPC
Colesseum 120/2=60SPC

I've been sending the Crusaders to our border towns for defense.

Blaze Injun
Jan 07, 2007, 12:56 PM
Hey,

Thanks for the lesson.

soul_warrior Nice Youtube thread. Glad you have it in your sig. Thanks

Blaze Injun

nerovats
Jan 07, 2007, 01:22 PM
But since we are religeous temples are 30 and cathedrals 80 shields.
So libs and caths cost the same shield/culture but libs are cheaper for maintenance.

soul_warrior
Jan 08, 2007, 05:47 AM
0- 800ad.
we are at peace with everyone. go about MMing for growth, water, money, etc.
rush a lib (124g) in iceberg.
change elephantine to Cath, rush for 220g, next a settler (to fit on growth)
New PiRameses gets a quick lib (268g), for border pressure.
as does Kahun (124g)
Bubastis lib (168g) follows suit.
decide to leave myself some spare change (300+g) just in case.
rush 3 more nearly ready libs. (250g)

i find lots of specialists, not working wet tiles. fix most.
in towns that have pop 6, or no immediate potential hire more taxmentill workers arrive.

ibt - ZZZZzzzz

1- 810ad
Wheatus settler > settler.
elephantine cath > aqua (loads of food here. i mean obese, FAT food!)
Narmer cav > settler (not enough ready food for an aqua)
ChikDer cath > harbor (we want to work water here)
Iceberg lib > harbor (same as above)
Sewage lib > harbor (already working 4 water)
Opel worker > worker.
Sebyntius lib > cath.
El-Amarna lib > harbor
Kahun lib > cath
Bubastis lib > cath
New PiRamses lib > cath

can anyone say EXODUS? i see a gazzlion settlers leaving the land of oppression in search of new lands in the south!
praise the lord!

ibt - ZZzzz. cavs till running south, workers work, every one is trying for Coperinucus'

2- 820ad
build New This > temple
rush 2 libs (250g) in legartno and Memphis slim.

ibt - de nada

3- 830ad
legarterno lib > settler.
memphis slimlib > settler.
build New Oryx > temple
build New Sebennytus > temple
build New Cairo > temple

rush New This temple (116g)

ibt - nada. remember Pyongsong?

4- 840ad
New This temple > lib.

build Memphis > temple
build Thebes 2 >temple.
rush temples in - New Sebennytus, New Cairo, New Oryx (116g each)
rush in New Mendestemple (96g)
nad New Buhen for (100g)

IBT - not so nada! OTTOMANS DECLARE ON US.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_990ad_otto_DOW.jpg
a musket kills an MDI being funny (1-0)

5- 850ad
Narmer settler > cav.
Mendes cath > cav.
opel worker > musket (i want it to grow a bit to become areal worker pump)
New mendes temple > lib.
same in New Buhen, New Oryx, New Sebennytus, New Cairo

HITTITES COMPLETE LEO's IN HARRAN.

build Memphis2 > temple.

take 10 cavs and the cav army from the sumerian side and run north (3 turns)
play defensive and rush some cavup there.
we have vitually NO real troopsin the north.
i just hope we dont lose any till the cavalry arrives to save us.

IBT - no lost towns yet. no contact either. ottomans are using warriors?

6- 860ad

CELTs GET COPERNICUS in ENTREMONT

kill a MDI with a cav. juggle troops, waiting. (2-0)
change 2 builds (market and cath) for cavs and rush (200g)in the north.

IBT - not good. cav loses, we lose New PiRamses. (2-1)
a musket dies to a LB, but i manged to get another one in, so no lost town. (2-2)

7- 870ad
Avaris cav > cav.
Python cav > cav.

cav kils a warrior, goes to defend New Giza. (3-2)
cav kills that LB, advances towards ottoman main body. (4-2)

main forces arrive just in time.
E* kills a VERY threatening spear. (5-2)
cav army kills 1 musket and 2 pears, taking Adyin (8-2)

build heliopolis2 > temple.
rush another cav (in Opel, for 304g)

IBT- nada. greeks are freaking me out though...

8- 880ad
Abydos Col > musket.
Opel cav > musket.

Kahun is under attack (3+mdi)
kill one with E*cav, fort up there (9-2)
attack Uskundar with cav stack. kill 1 musket, 2 pike, 3 spear. keep (15-2)
kill 2 more MDIs with reminder of cavs, (17-2)
kill LB. (18-2)
retake New PiRamses by deftly juggling cav, kill MDI and warrior (20-2)

finally Pyongsong gets its library (212g)

IBT - hittites want to teach us Edu for metals. nope!
defend,killing a MDI (21-2)

9- 890ad
wheatus settler > settler.
Pyongsong lib > cath.

cav attacks Sinop (in the upper ice area) kill spear. more remain. (22-2)

move settlers from deep south to ottomans. we are quite solid down under, and war will free up land.

rush temple in Memphis2 (?g)
and in Memphis (100g)

IBT - hiitities move a pike inland.

10- 900ad.

heliopolis cav > cav.
Ironside Col > musket.
Memphis 1 + 2 temple > lib.

Edrine offensive.
cav army kills 2 muskets, 1 Ecav retreats, Ecav kills said musket. we keep the town > settler. (24-2)
Sinop cav kills another spear. (25-2)

ISTANBUL - Ecav kills a pike. (26-2)
we have 11 cavs ready to take ISTANBUL down next turn.
Edrine have 2 cavs and cav army, with 3 more cav available north, suggest we get the north busy too.

MM the new ottoman towns. rush settlers out, to lower native pop.

otherwise,
now making 289gpt (220gpt 10 turns ago)
we have 19577 culture. making 407CPT.

********

ISTANBUL stack consists of 11 cavs.
a bit north is the cav army and scattered cavs. combine and stir fry the turks!

short term plans:
- ottomans have an island retreat. we can take them out, or if we want to, just grab the southern part (better lands)
- watch out for the greeks. i dont trust them.
- when its easier, send more troops down south.

PICTURES
ottomaia, as of 900ad.
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_900ad_ottoman.jpg
our southern flanks, circa 900ad
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_990ad_south.jpg

Blaze Injun
Jan 08, 2007, 08:04 AM
Hey,

Got the save. Will play later to day.



Lance

glenmetz
Jan 08, 2007, 08:12 AM
Bad move Osman, bad move. Nothing like ordering the utter destruction of your puny civilization. The Ottoman people will be begging the kind Cleo to enlighten them with religion, reading, and recreation.

Can anyone take a look at this and let me know how close we are to the Dom limit on tiles? I think we might be getting close, especially after we take over the Ottoman lands.

soul_warrior
Jan 08, 2007, 08:15 AM
we are now at 43%.
we are safe for now.

choxorn
Jan 08, 2007, 09:16 AM
Nothing like ordering the utter destruction of your puny civilization. The Ottoman people will be begging the kind Cleo to enlighten them with religion, reading, and recreation.

Not the utter destruction. They have a city on an island- which might be left alone... :mischief:


Can anyone take a look at this and let me know how close we are to the Dom limit on tiles? I think we might be getting close, especially after we take over the Ottoman lands.
You have a point. Be careful, or you will win by domination!

glenmetz
Jan 08, 2007, 10:57 AM
we are now at 43%.
we are safe for now.

Really, thats it. :eek: I'm kind of shocked. Looking at the Minimap you would think it would be at least 50% or higher.

Let Osman keep his island. That'll be fine by me.

Blaze Injun
Jan 08, 2007, 12:05 PM
Hey,

An overview.
1. Push east through the Ottoman Southern Front (Land below tundra). Istanbul, Kafa and Ankara will be targeted first. This will keep troops toward the Greek border.

2. Swing north. Targets Izmit, Bursa, Mugal and Salonika.
Izmit and Bursa will be targeted for the iron supply.

That lay'd out for you. I have a few questions.
1. City placement is CxC for new land gains?
2. Keep Ottoman Capital or Destory?


Blaze injun

glenmetz
Jan 08, 2007, 12:09 PM
Looks good Blaze.

Yes, CxC city placement, temples, libraries, caths in all new cities.

If there is a wonder in the Capital keep it. I would just rush a Temple, Library, Cath asap to get our culture up.

Blaze Injun
Jan 08, 2007, 12:11 PM
Hey,

Got ya. Death to the Turks.


Blaze injun

soul_warrior
Jan 08, 2007, 01:18 PM
Mapstat is your friend :smug: (i just love this simile)
http://i10.photobucket.com/albums/a113/soul_warrior/gam1_900ad-territory.jpg

Blaze Injun
Jan 08, 2007, 02:21 PM
Hey,

The Ottoman Campiagn will start in 3 hours. 6:19 EST or 11:19GMT.

Sorry but my son has had some school trouble and I must deal with that first then the Ottomans. :gripe:


Blaze Injun

Blaze Injun
Jan 08, 2007, 10:56 PM
Hey,
Getting ready for turn 7

I wrote a pm to soul because he was here. This is what I wrote:

We have a new leader.
Celts and Sumuria are builing JS Bach
Sumeria is building Magellan Voyage
Ottoman has Edu
otto has 3 cities left. 2 on mainland
Printing in 10 +324 gpt

Any words of wisdom

Ottoman is a island nation now.
Celts, Hitties, Sumerians are building SJ Bach
Sumerians are building Magellans Voyage
We have a leader.
I can get PP in 2 turns +46 gpt Treasury

I have Cav Army and 5 Elite Cav from the Ottoman Campaign headed toward west.

Any Question. Council time again.

Blaze Injun

Blaze Injun
Jan 08, 2007, 11:41 PM
Hey,

Preturn: Moved 2 Cav from sumerian border Army toward Greek border. (Don't like thosse Riders on our border)


IBT E Cav vs MDI 4/4 (1-0) north of Istanbul

Turn 1 910AD. Battle of Istanbul
E Cav vs Pike 4/4 Cav relined retreat,
Cav 4/4 vs Pike 3/3 (2-0)
Cav 4/4 vs Pike 3/3 (3-0)
Istanbul Falls 6 resisters, 2 workers > settler

Battle of Kafa
Cav 4/4 vs Pike 3/3 (3-0) Cav redlines retreats
Cav 4/4 vs Pike 3/3 (3-1)
Cav 4/4 vs Spear 3/3 (4-1) Cav redlines
Cav 4/4 vs Pike 2/3 (5-1) Cav redlines
Cav 4/4 vs Pike 2/3 (6-1) Cav to Elite
Kafa Falls 3 resisters (Man I wanted to destory this town so bad)
Cav captures 2 workers south of Bursa (New Capital)

Battle of Sinop
Cav 4/4 vs Spear 3/3 (7-1)
Cav 4/4 vs Spear 3/3 (8-1) Cav to Elite
Sinop falls > Temple

IBT. Ottoman request Audiance. After the beating we took at Kafa I kill the Messenger.

Turn 2 920AD. Abydos musk > settler
Cleo's Garden founded near Edrine > Temple
Edrine rush settler (112 gp)
Libraries are rushed in
El Ashmunein (60 gp)
Buhen (108 gp)
Oryx (196 gp)
Knossos Meadows (196 gp)
Knossos Hieghts (196 gp)

Battle of Bursa
Cav 4/4 vs Musk 3/3 (9-1) Cav redlines
E Cav vs Pike 3/3 (10-1)
E Cav vs Pike 3/3 (11-1)
Bursa Falls 3 resisters > settler, Cav Army moved to Bursa

Salonika
Cav 4/4 vs Spear 3/3 (12-1) Cav to Elite

Bolu (Northern Territory)
E Cav vs Pike 3/3 (13-1) Elite cav named Turk's Nightmare
Leader Khufu to Smokehorse.

145646

IBT CELTS building JS Bach Cathedral
Ottoman LB vs Cav 1/4 (13-2)

Turn 3 930AD. Edrine settler > Temple
El Ashmunein Lib > Cath
Buhen Lib > Cath
Oryx Lib > Cath
Knossos Meadows Lib > Cath
Knossos Hieghts Lib > Cath
Elephantine Aqua > market
Giza settler > harbor
Hieraconpolis settler > Cath
Siena Found > Temple
Kahun rush settler (72 gp)
Kafa rush Temple (112)
New Pi-Ramesses rush temple (100 gp)
Leader to Thebes

Border attacks.
E Cav 4/5 vs LB 3/3 (14-2)
Cav 4/4 vs LB 3/4 (15-2)

Bolu Falls > Temple 1 resister
E Cav vs Spear (16-2)

Battle Of Ankara
Cav 4/4 vs Musket 4/4 (17-2)
E Cav vs Pike 4/4 (18-2)
E Cav vs LB 4/4 (19-2)
Ankara Falls >Temple no resisters

Battle Of Mugla Cav 4/4 vs Pike 3/3 (20-2)
Cav 4/4 vs Spear 3/3 (21-2)
Mugla Falls > settler 3 resisters Trebuchet upgaded to cannon(otto).
Sorry I gave the cannon as a gift to me. After Kafa I needed a trophy.

Battle of Salonika
E Cav 4/5 vs Spear 3/3 (22-2)
Cav Army 8/13 vs Spear (23-2)
Salonika Falls > Temple


IBT Sumarian Building SJ Bach Cathedral

Turn 4 940AD. Gatoropolis Found > Temple
Kahun settler > worker
Kafa Temple > Lib
New Pi-Ramesses Temple > Lib
Alexandria Cav > Col
Abydos settler > Cav
Rush Temples in
New Tanis (60 gp)
New El Ashmunein (20 gp)
New Bubastis (64 gp)
Ankara (112 gp)



IBT Sumarians building Magellan's voyage

Turn 5 950AD. Narmer Cav > Aqua
Avaris settler > market
New Tanis Tem > Lib
New El Ashmunein Tem > Lib
New Bubastis Tem > Lib
Ankara Tem > Lib
Edrine rush settler
Knossos Meadows rush Cath (312 gp)
Changed Buto from Duct to Cath


Battle of Izmit
Cav 4/4 vs Pike 3/3 (24-2)
E Cav vs spear 3/3 (25-2)
E Cav vs spear 3/3 (26-2)
Izmit Falls > Temple 23 turns 2 resisters. Another Trebuchet is used for shields (7)

Korean Smoke found > Temple Named for the tobacco we aquired.
Cav Army moves to Antalya
Cav Army 13/13 vs spear (27-2)

IBT Hitties building JS Bach

Turn 6 960AD. Edrine settler > temple
Wheatus settler > Cav
Ironside musk > Cav
Bursa rush settler
Knossos Meadows Cath > worker
Korean Smoke rush Temple (118 gp)
New Thebes rush temple

Battle of Denizli
E Cav vs Pike 3/3 (28-2)
E Cav vs spear 3/3 (29-2)
Denizli Falls > Temple

Battle of Antalya
Cav 4/4 vs spear 3/3 (30-2)
E Cav vs spear 3/3 (31-2)
Antalya Falls > Temple


Man I can't get a Picture to post. So here is the save. I have 4 turns left.
145648

Take a look we need to figure if we go research or what. There are 4 or 5 settler in the northeast ready to settle.

Population 67
World Area 53

We now have 33 cav at least 7 are Elite

Blaze injun

glenmetz
Jan 09, 2007, 07:18 AM
Excellent work, sue the Ottomans for peace, acquire any techs you can.
Are you going to finish out your turn set, or are you passing this along?

Leader->Cav Army???

I'm at work and don't have CivAssist or anything, whats the cultural end date now?

Blaze Injun
Jan 09, 2007, 09:17 AM
Hey,

I'll finish 2 turns todayand pass it to nerovats

Culture per turn: 444
Cuilture gathered: 22139
End Date; 1778 AD

The army can be a Elite Cav army if we want.

1. So get PP in asap.
2. Get all the techs I can get in trade.

Blaze Injun

glenmetz
Jan 09, 2007, 09:50 AM
Yeah, throw the 2 elite units that generated leaders into the new Army (I forgot the one earlier that I got) and then finish it with a Vet. Cav.

Yes, get as many techs as possible, see if we can get to work on Shakies or Bachs.

Blaze Injun
Jan 09, 2007, 11:19 AM
Hey,

Set sci to 50% Printing Press in 1 turn.

IBT Nada

Turn 7 970AD. Printing Press in.
Trades:
Hitties > Music theory for Incense, wine, Contect Ottoman & PP
Celts > Education, W.Map, 4 gpt plus 40gp for PP
Maya > Astronomy for Iron Saltpeter & Metal.

Buto Cath > Col
Thebes 2 Temple > Lib
Korean Smoke Temple > Lib
Elephantine 2 Founded > Temple
* Hattusha Overthows Hitties > Temple

IBT Not a thang

Turn 8 980AD. Asyut Duct > Cav
Alexandria 2 found > Temple
Turkish Dance founded > Temple

Here I'll pass it along to Nerovats.

Still at war with Ottoman Island.

Mil Acat in 2 turns in Thebes
We can now build JS Bach.
Can build Pentagon
Banking in 4 turns at 50%, +44 gpt Treasury 196gp

Celts will do the following trades.
1. Nav for Iron
2. Banking W.Map, 6 gpt plus 140gp for Iron & Saltpeter

Settlers are in northeast ready to settle. Need more I believe.

3 Elite Cav located in This is Korea
2 Elite & Cav Army 2/3 cav located in Ironside.
Cav Army located outside of Nampo.

Sumeria has a Military equal to ours.

State of Egypt
Culture total: 23045
Culture pt: 455

Cities: 117
Settlers: 9
Workers: 59
Spearman: 1
Pike: 2
MDI: 8
Musket: 8
Cavalry : 33
Army: 3 ( 1 MDI army & 2 Cav)
Curragh: 0
Galleys: 0

Gam-1_980_AD.SAV (http://forums.civfanatics.com/uploads/55672/Gam-1_980_AD.SAV)

Blaze Injun

nerovats
Jan 09, 2007, 12:56 PM
Link doesn't seem to work.

TimBentley
Jan 09, 2007, 01:35 PM
Try this one.
Gam-1_980_AD.SAV (http://forums.civfanatics.com/uploads/55672/Gam-1_980_AD.SAV)

choxorn
Jan 09, 2007, 06:43 PM
IBT. Ottoman request Audiance. After the beating we took at Kafa I kill the Messenger.

Beating??? You lost one Cav!!!!!


Population 67
World Area 53


Uh-oh. I sense a domination victory in the near future.

Blaze Injun
Jan 10, 2007, 02:23 AM
Try this one.
Gam-1_980_AD.SAV (http://forums.civfanatics.com/uploads/55672/Gam-1_980_AD.SAV)


Thanks TimBentley. :salute:

Blaze Injun
I fixed the link in my post.

Blaze Injun
Jan 10, 2007, 02:51 AM
Hey,

Beating??? You lost one Cav!!!!!

Hell Ya!! 5 Cav, 2 being elite vs 2 pike 3/3, 1 spear 3/3 = 1 Cav died, 4 Cav redlined.
This slowed the invasion by 2 turns. I had hoped to use 2 against Salonika during the first push. :wallbash:

Plus I take pride in the taking of Turkish cannons.
Quoting from the Civ conquests booklet: Ottomans Build Preferences: Artillery


Blaze Injun

nerovats
Jan 10, 2007, 07:28 AM
Pre-turn
end date now 1774
Change some builds to prioritize culture
Since we get education now, switch coloseums to unis, also switch military to culture.
Will research banking, then stop science to get cash.
find several fortified settlers
since we're starting to approach domination position cavs in defensive posture among borders.
make peace
Trade banking and WM from celts for Iron Furs and WM
set science to 0%
change scientists to taxmen now making 350gpt (3 temples)
990AD
Boot Hittities, they leave
rush stuf
irrigate everywhere
1000AD
Military academy->bank
will build banks in core
1010AD
1020AD
rush some settler this time to crop pop.
1030AD
rush settlers again, now biggest and currupt cities have been cropped.
..
1080AD
cavs are in place for defence
Are just finishing current settlers as there's not that much room left (lot of cities are place wrong allowing fewer inbetween).
domination is 56 so could get some more territory though.
end date is now 1730AD

145704

glenmetz
Jan 10, 2007, 07:41 AM
Are you passing this along? Looks like we are in the duldrums off micromanaging and rushing culture again. Thats alright though. Anyone think we can get this under 1600AD? I think that would be quite an accomplishment.

soul_warrior
Jan 10, 2007, 08:17 AM
under 1600? phhh!
didnt i state earlier i expect a 1450 win ;)

who is up?

nerovats
Jan 10, 2007, 01:53 PM
If we can stay peaceful we might get it down below 1600, but the cities should be placed right in the room we got left. Could go for war without taking to many cities and hope for leaders, they can rush buildings as well, if we reduce all other civs so they pose no treath what so ever we could also disband our armies, which give 100 shields! I do that all the time but some people tend to get cracky if I even suggest disbanding an army, so maybe we should discus that first.

btw I played 10 so it's for next player (Ansar?). Turns we're bit boring so didn't write that much down.

Ansar
Jan 10, 2007, 01:54 PM
I'll see if I can get this.

So...just 10 peaceful turns? :)

glenmetz
Jan 10, 2007, 02:40 PM
No disbanding of Armies, unless of course we build them with the MA and then burn them. I'd like to keep the Armies we've aquired through hard fought battle. A symbol of our superiority.

Ansar
Jan 12, 2007, 04:18 PM
Um..you guys need to skip me.

I got transferred into Anatomy/Physiology and I am swamped with homework because I have to catch up with the class. I'm very sorry. :cry:

glenmetz
Jan 12, 2007, 04:54 PM
No problem Ansar. I guess I'm up.

I'VE GOT IT.

I just got a new machine and am trying to transfer everything over. I'll get to this sometime over the weekend.

soul_warrior
Jan 12, 2007, 07:49 PM
ANSAR, if you need help with your homework , just ask.
otherwise, we will wait....
and wait....
and wait some more....

choxorn
Jan 12, 2007, 10:32 PM
Real life... :mad:

Ansar
Jan 12, 2007, 10:35 PM
ANSAR, if you need help with your homework , just ask.
otherwise, we will wait....
and wait....
and wait some more....
It's not that I need help, it's that I got transfered after one week, so I have to make up the work for the week that I wasnt there. :scan:

Blaze Injun
Jan 13, 2007, 05:01 AM
Hey,

Since we are slowwwwwing down maybe it time to rethink our plan. Well not rethink, maybe just update.

What needs to be done to reach a 1450AD or 1600AD cultural win?
Can it be done?

Blaze Injun

nerovats
Jan 13, 2007, 05:17 AM
Only way to improve time is getting more culture. Build few more cities and rush culture. Could play 20 turns in a set as turns go fast in peace time. Wonders won't help much, better to use big cities to just get cash or build settlers/military to disband in corrupt cities.

glenmetz
Jan 13, 2007, 11:03 AM
I'm playing now, will post an update ASAP

glenmetz
Jan 13, 2007, 01:09 PM
IBT

Change 1 tax man to beaker, demo in 50
Hieraconpolis 2 Temple->Library
Abydos 2 Temple->Library
Asyut 2 Temple->Library
Lisht 2 Temple->Library

1090AD (1)

This 2 Founded->Temple
Oryx 2 Founded->Temple
A sumerian Caravel Shows up near Namp'o, move a couple Cavs that way
Rush Library in Memphis 2

IBT

Thebes Bank->University
Memphis 2 Library->Cathedral

1100AD (2)
Still moving Cavs to cover area if Sumeria lands on Egyptian soil
Rush Library in New Sebennytus (220)

IBT
New Sebennytus Library->Cathedral
Celts are Building Magellans

1110AD (3)
Rush Library in Copan (192)
Rush Library in New Oryx (216)
Rush Library in New Cairo (216)

IBT
Copan Library->Cathedral
Wheatus Marketplace->University
Ironside University->Bank
New Oryx Library->Cathedral
New Cairo Library->Cathedral

1120AD (4)
Micromanaged cities that were wasting food, put some more IRS agents to work
Rush Library in Busiris (176)
Rush Library in New This (212)

IBT
Pi-Ramesses University->Colusseum
Busiris Library->Cathedral
New This Library->Cathedral

1130AD (5)
Rush Library in Bonampak (92)
Rush Library in New Tanin (248)

IBT
Bonampak Library->Cathedral
New Tanin Library->Cathedral
Lisht Settler->Cathedral

1140AD (6)
Rush Library in Memphis (224)
Rush Library in Chichen Itza (152)
Rush Library in New Kahun (156)

IBT
Memphis Library->Cathedral
Chichen Itza Library->Cathedral
New Kahun Library->Cathedral
Heliopolis Marketplace->Bank
Avaris University->Marketplace
Hittites are building Smiths

1150AD (7)
Rush Library in Yaxchilan (164)
Rush Library in New El-Ashmunien (240)

IBT
Yaxchilan Library->Cathedral
New El-Ashmunien Library->Cathedral
Konya Settler->University
Byblos University->Marketplace

1160AD (8)
Rush Library in New Bubastis (236)
Rush Library in New Buhen (196)

IBT
New Bubastic Library->Cathedral
New Buhen Library->Cathedral
Elephantine Bank->University

1170AD (9)
Rush Library in Palenque (156)
Rush Library in New Mendes (192)
Rush Library in Heliopolis 2 (204)

IBT
Palenque Library->Cathedral
New Mendes Library->Cathedral
Heliopolis Library->Cathedral
Giza Bank->University

1180AD (10)
Rush Library in New Buto (152)
Rush Library in Hierocanpolis 2 (284)
Rush Library in Mayan Horse (100)

IBT
New Buto Library->Cathedral
Hierocanpolis 2->Cathedral
Mayan Horse Library->Cathedral
Palace Expansion

1190AD (11)
Rush Library in New Lisht (152)
Rush Library in New Edfu (148)
Rush Library in New Asyut (140)
Rush Library in This 2 (52)

IBT
New Lisht Library->Cathedral
New Edfu Library->Cathedral
New Asyut Library->Cathedral
This 2 Temple->Library
Abydos University->Bachs (Can be used as a holder for Shakies as well)
Sumerians and Celts are building Smiths

1200AD (12)
Rush Library in New Pithom (148)
Rush Library in New Hieracanpolis (144)
Rush Temple in Busiris 2 (56)
Rush Library in Narsilk (44)
Rush Temple in Buto 2 (32)
Rush Temple in Kahun 2 (60)

IBT
New Pithom Library->Cathedral
New Hieracanpolis Library->Cathedral
Busiris 2 Temple->Library
Narsilk Library->Cathedral
Buto 2 Temple->Library
Kahun 2 Temple->Library

1210AD (13)
Sebennytus 2 Founded->Temple
Cairo 2 Founded->Temple
Rush Library in Lisht 2 (276)
Rush Library in Avaris 2 (264)

IBT
Lisht 2 Library->Cathedral
Avaris 2 Library->Cathedral
Thebes University->Calvary
The Sumerians complete Magellans in Kish
Celts, Hittites building Smiths

1220AD (14)
Rush Library in New Aviris (136)
Rush Library in New Busiris (136)
Rush Library in Korean Smoke (76)
Rush Temple in Tanis 2 (60)
Rush Library in Tanis (76)
Rush Library in Arthribis (40)

IBT
New Avaris Library->Cathedral
New Busiris Library->Cathedral
Korean Smoke Library->Cathedral
Tanis 2 Temple->Library
Tanis Library->Cathedral
Arthribis Library->Cathedral
Ironside Bank->Calvary
Edfu University->Colusseum

1230AD (15)
Rush Library in Busiris 2 (312)
Rush Library in New Elephantine (88)
Rush Library in New Alexandria (20)
Rush Temple in Mendes 2 (48)
Rush Library in Buhen 2 (56)

IBT
Busiris 2 Library->Cathedral
New Elephantine Library->Cathedral
New Alexandria Library->Cathedral
Mendes 2 Temple->Library
Buhen 2 Library->Cathedral

1240AD (16)
Rush Temple in Pithom 2 (40)
Rush Library in Aydin (80)
Rush Temple in Oryx 2 (60)
Rush Library in Kafa (160)
Rush Temple in Cairo 2 (108)
Rush Temple in El-Ashmunien 2 (48)

IBT
Pithom 2 Temple->Library
Aydin Library->Cathedral
Oryx 2 Temple->Library
Kafa Library->Cathedral
Cairo 2 Temple->Library
El-Ashmunien 2 Temple->Library
Avaris Marketplace->Bank

1250AD (17)
Rush Temple in Sebennytus 2 (44)
Rush Library in Solanika (236)
Rush Library in Giza 2 (252)

I'm going to leave it here. Its a nice round number. Feel free to play 15 or 20 turns. Our lands haven't changed much, just borders expanding.

Here is the save file (http://forums.civfanatics.com/uploads/84973/GAM_01_1250_AD.SAV)

We are 157 tiles from the Domination limit

Culture:
Total-38967
743/Turn
Estimated Win Date-1630AD

Blaze Injun
Jan 13, 2007, 01:24 PM
Hey,

Great job glenmetz. Well on toward 1600AD. Can I see 1400AD?


Blaze Injun