View Full Version : Specialist Economy Micromanagement


frob2900
Dec 16, 2006, 07:42 PM
Just a quick question: Does anyone think that the SE is more micromanagement heavy than the CE? I've noticed that under caste system the city governor is very unreliable on making the same choices as I would make with specialists...

Added to this is the silly fact that (at least on my computer) the city screen is very slow to respond to removing/adding specialists, especially later in the game with large cities with lots of specialists..

IMHO this sluggishness adds a certain amount of tedium to the specialist economy...

Mr. Civtastic
Dec 16, 2006, 10:17 PM
I would say not really, simply because even with a CE the city governor still changes up stuff that you obviously wouldnt do. Im still constantly going in and changing it around when the cpu moves off my cottages for different tiles or adds specialists.

What would be great is if you could set an option for one city (or your entire civ) to set what tile gets worked when the pop goes up. Something like no specialists added when pop turns, and add specialist when pop turns with a foldup menu to pick what kind of specialist...and maybe even add specialist unless it makes city growth stagnant.

frob2900
Dec 16, 2006, 10:31 PM
Yeah, I agree with you, the CE can be bad that way too.. however my play style is generally to cottage my commerce cities very heavily, giving the governor little chance to mess things up by bad tile assignments..

Likewise in a CE my production cities are basically a bunch of mines/farms. I guess if one had a lot of multipurpose cities the CE would be just as bad..

However in a Specialist Economy I sometimes get quite annoyed by silly things such as a governor assigning artists to cities that dont really need culture and assigning priests pretty much at random (the only times I really want priests are when popping a prophet or when I for some reason have got my hands on angkor wat). I generally have to do a city cycle every other turn or so when I'm running caste system in order to sort things out...

What would be really great would be an option to run only scientists/run only merchants/run no specialists etc. for each city.. That way I think the whole SE thing be much easier to handle, especially with a 10+ city empire..

Mr. Civtastic
Dec 17, 2006, 06:33 AM
I generally have to do a city cycle every other turn or so when I'm running caste system in order to sort things out...


Yeah, that gets old too.

What would be really great would be an option to run only scientists/run only merchants/run no specialists etc. for each city.. That way I think the whole SE thing be much easier to handle, especially with a 10+ city empire..

That would be beautiful. Sounds like you got a couple solid ideas for the next patch

Winston Hughes
Dec 17, 2006, 07:08 AM
Excellent ideas. I couldn't agree more about the specialist micromanagement tedium.

futurehermit
Dec 17, 2006, 09:50 AM
The city governer is just bad. That being said, I think the SE is a bit more micro-intensive than the CE, at least in the games I play. Because if I cottage spam a city and click the "emphasize commerce button", the governer tends to add a cottage tile on growth more often than not.

The governer may pick a specialist when clicking emphasize food and emphasize great people, but it tends to prefer priests and engineers when I primarily will want to add scientists...

karr1255
Dec 17, 2006, 02:59 PM
I hate the governer and try to micro every city after growth myself. So it doesn't really matter what kind of economy I run.

JackOfClubs
Dec 18, 2006, 07:46 PM
In the few SE games I have attempted, I clicked the "emphasize research" button (or whatever that little beaker is called in the bottom left of the governor panel). I haven't noticed problems with it, but I do tend to cycle through my cities on a regular basis anyway. Has anyone tried this? Does it help?