nzcamel
Dec 18, 2006, 12:36 AM
A beef I have when talking with other leaders is in negotiating for tradeable items.
If Victoria wants -for instance- dye off me and I'm unwilling to trade it, Victoria gets to express her dissapointment with me refusing, which can be strong enough to make me rethink my answer. At the very least I oftan give them a small amount of gold to keep them happy when I've turned them down.
But if I want something off Victoria that she's unwilling to trade, I can't show my dissapointment to her because I can't evan get the item onto the trade table - like she can with anything I have.
I think this gives the AI civs an unfair advantage. I'm always dissapointing them, and when it's visa versa they are never much aware of my dissapointment in them not wanting to trade. The human players should beable to guilt the AI like the AI can us. The AI's should know not take my support for granted.
If Victoria wants -for instance- dye off me and I'm unwilling to trade it, Victoria gets to express her dissapointment with me refusing, which can be strong enough to make me rethink my answer. At the very least I oftan give them a small amount of gold to keep them happy when I've turned them down.
But if I want something off Victoria that she's unwilling to trade, I can't show my dissapointment to her because I can't evan get the item onto the trade table - like she can with anything I have.
I think this gives the AI civs an unfair advantage. I'm always dissapointing them, and when it's visa versa they are never much aware of my dissapointment in them not wanting to trade. The human players should beable to guilt the AI like the AI can us. The AI's should know not take my support for granted.