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Xuenay
Dec 18, 2006, 11:24 AM
Here are some FfH-related forum games for those of you who haven't been keeping track. I thought that since several of these games are scattered on non-FfH sections of the site, a central list of them might be in order.

This list will be updated regularly to reflect the current status of the different games. (If I forget, poke me.)

Night of the Werewolves
Played in: Forum games section (http://forums.civfanatics.com/forumdisplay.php?f=154)

NotW games are reincarnations of the classic game Mafia (AKA Werewolf) (http://en.wikipedia.org/wiki/Mafia_(game)), played here on the forums with a Fall from Heaven flavor and a varying number of extra special rules thrown in to complicate matters. For those who don't know, Werewolf is a game where part of a village's inhabitants are turned into werewolves who come out at night to kill people. In retaliation, the villagers choose one person from among themselves to be lynched each day. Of course, since the villagers don't actually know who the werewolves are, there's plenty of paranoia and finger-pointing to go around. Once there is an equal amount of villagers and werewolves, the werewolves can come out in the open to slaughter the villagers - otherwise, the villagers win when they lynch the last werewolf. (At least, that's how it goes in theory... Night of the Werewolves III included plenty of "+1 to side X for purposes of endgame strength determination" special items.)

Night of the Werewolves I (http://forums.civfanatics.com/showthread.php?t=182343). Run by Kael. 15 villagers, 3 werewolves. Human victory with four survivors.
Night of the Werewolves II (http://forums.civfanatics.com/showthread.php?t=192142). Run by Bad Player. 12 villagers, 3 werewolves. Werewolf victory.
Night of the Werewolves III (http://forums.civfanatics.com/showthread.php?t=195257). Run by Unser Giftzwerg. 16 villagers, 3 werewolves. Human victory with eleven survivors.
Night of the Werewolves IV (http://forums.civfanatics.com/showthread.php?t=197449). Run by thomas.berubeg. 15 villagers, 3 werewolves. Werewolf victory.
Night of the Werewolves V - Fall of the Luchuirp (http://forums.civfanatics.com/showthread.php?t=201403). Run by Jono and Chandrasekhar. 27 villagers, 3 werewolves (with one convert later on). Werewolf victory.
Night of the Werewolves VI - Terror in the Khazad Fortress (http://forums.civfanatics.com/showthread.php?t=208217). Run by Xuenay. 20 villagers, 3 werewolves (with one convert later on), 1 Ashen Veil traitor. Werewolf victory.
Night of the Werewolves VII - Dark Side of the Sun. Part one (http://forums.civfanatics.com/showthread.php?t=211425), part two. (http://forums.civfanatics.com/showthread.php?t=214335) Run by Chandrasekhar. 4 evil werewolves (and one good one), 23 villagers. Human victory with eight honest survivors and four escapees.
Night of the Werewolves VIII. Run by Unser Giftzwerg. Under development.
Night of the Werewolves IX - Ride for Ruin (http://forums.civfanatics.com/showthread.php?t=216906). Run by Brisingamen. Human victory with eleven survivors.
Night of the Werewolves X - A Tab in the Ocean. Run by Jono.
Night of the Werewolves XI - Wolves Among Lost Sheep (http://forums.civfanatics.com/showthread.php?t=248136) Run by Nero's Fire.
NOTW XII - The Name of the Rose (http://forums.civfanatics.com/showthread.php?t=249899), run by thomas.berubeg
NOTW XIII - The Sound of Screaming (http://forums.civfanatics.com/showthread.php?t=251721), run by Kol7
NOTW XIV - The Court of the Crimson King (http://forums.civfanatics.com/showthread.php?t=253620), run by thomas.berubeg. Taking sign-ups.

Erebus
Played in: Forum games section (http://forums.civfanatics.com/forumdisplay.php?f=154). Home thread (http://forums.civfanatics.com/showthread.php?t=251470).

A forum-based role-playing game.

Erebus (http://forums.civfanatics.com/showthread.php?t=251712)
Erebus II: The Heart of Winter (http://forums.civfanatics.com/showthread.php?t=253383)

Succession Games
Played in: Main FfH forum, Civ 4 Succession Games (http://forums.civfanatics.com/forumdisplay.php?f=168) section

In a succession game, one player plays the game for a set amount of turns before saving and sending his saved game to the next player, who also plays the same amount of turns before sending it on. Simple, no?

Several succession games have been played so far. I have probably missed a couple - if so, do inform me.

FFH-01: Fall From Heaven Fantasy SG (http://forums.civfanatics.com/showthread.php?t=168160). Fall from Heaven 1, version 1.0. Initial players: Hamtastic, Sina, omni_paul, Xtream_Rockstar. Finished: Conquest Victory in the year 311.
FfH-02: Phase 2 Teaser (http://forums.civfanatics.com/showthread.php?t=170511). Fall from Heaven 2, version 110f (internal pre-release). Participating: Chalid, Corlindale, Loki, woodelf. Unfinished: supposedly due to technical troubles in 166, though the archives of this forum say otherwise.
FfH-03: FfH2 Latest Release Teaser (http://forums.civfanatics.com/showthread.php?t=170698). Fall from Heaven 2, version 110g (internal pre-release). Participating: Chalid, Corlindale, Loki, woodelf. Finished: Conquest Victory in 288.
FfH-04: Mad Culture (http://forums.civfanatics.com/showthread.php?t=170987). Fall from Heaven 2, version not mentioned. Participating: FfH Design Team. (Un)finished: CTD one turn before a Cultural Victory.
FfH-05: Religious cleansing, convert or die! (http://forums.civfanatics.com/showthread.php?t=171076) Fall from Heaven 1, version 1.0f. Participating: DarthCycle, Xtream Rockstar, Good Sauce. Unfinished: Technical trouble & players losing interest.
FfH2-05 : Warriors for Hire (http://forums.civfanatics.com/showthread.php?t=175256). Participating: Chalid, wilboman, loki, woodelf, Kael. Fall from Heaven 2, version 0.13. Unfinished: Reason unknown.
Succession Game (http://forums.civfanatics.com/showthread.php?t=192982). Never got off the ground.

thomas.berubeg
Dec 18, 2006, 03:56 PM
Night of the Werewolves
Played in: Forum games section (http://forums.civfanatics.com/forumdisplay.php?f=154)

NotW games are reincarnations of the classic game Mafia (AKA Werewolf) (http://en.wikipedia.org/wiki/Mafia_(game)), played here on the forums with a Fall from Heaven flavor and a varying number of extra special rules thrown in to complicate matters. For those who don't know, Werewolf is a game where part of a village's inhabitants are turned into werewolves who come out at night to kill people. In retaliation, the villagers choose one person from among themselves to be lynched each day. Of course, since the villagers don't actually know who the werewolves are, there's plenty of paranoia and finger-pointing to go around. Once there is an equal amount of villagers and werewolves, the werewolves can come out in the open to slaughter the villagers - otherwise, the villagers win when they lynch the last werewolf. (At least, that's how it goes in theory... Night of the Werewolves III included plenty of "+1 to side X for purposes of endgame strength determination" special items.)

come Sign up for th game, we only need to more, and i expect to start wednsday, if at all possible
sincerely
thomas.berubeg

Jono
Dec 18, 2006, 04:13 PM
Chandrasekhar will be co-hosting NotW5.

Xuenay
Dec 18, 2006, 04:29 PM
Chandrasekhar will be co-hosting NotW5.

Thanks, edited that in.

Chandrasekhar
Dec 18, 2006, 04:49 PM
At least I'lll be co-writing it. Should be good practice. I'd like to get in a game of my own for number VII. See, Duin actually has a reason to visit the Malakim. :groucho:

Xuenay
Dec 18, 2006, 06:55 PM
Done. Got a fancy title for it, a plain "Night of the Werewolves" is boring? :)

Chandrasekhar
Dec 18, 2006, 07:02 PM
If "Final Fantasy" can stay good up through 7 installments, so can NotW.

Kael
Dec 18, 2006, 07:31 PM
If "Final Fantasy" can stay good up through 7 installments, so can NotW.

hahahahahahahahaha

Jono
Dec 18, 2006, 08:12 PM
Kael, how about you? Up for a week of paranoia?

Jono
Dec 18, 2006, 08:38 PM
Well, either way, there's an empty slot in NotW4 if anyone wants to be a village idiot.
NotW5 is half full, so if you want to join, you can be: the butcher, the baker, the candlestick maker (yes, I did), the enchantress, the acolyte, the mayor, the mayor's wife, the page, the architect, the weaver, the midwife, the farm manager, the build instructor or the brewmaster.

Kael
Dec 18, 2006, 08:59 PM
Kael, how about you? Up for a week of paranoia?

No, thanks though. To busy to play unfortunatly. :(

MrManNo1
Dec 18, 2006, 10:43 PM
No, thanks though. To busy to play unfortunatly. :(

I hope it's busy with the Fire phase. :D

loki1232
Dec 19, 2006, 06:37 AM
Fire? Paugh.

Busy with the holidays.

I mean what?
yeah. We're working on fire nonstop...

Jono
Dec 19, 2006, 08:10 AM
Doesn't Kael keep you in some kind of cage, work monkey? :lol:

Nikis-Knight
Dec 19, 2006, 10:56 AM
He can't cage Loki, silly. There's not enough of us to surround him.

Unser Giftzwerg
Dec 19, 2006, 11:10 AM
Done. Got a fancy title for it, a plain "Night of the Werewolves" is boring? :)

All the good titles are taken anyway. :nya::crazyeye::yeah:

Jono
Dec 27, 2006, 11:44 AM
NotW5 is kicking it up a notch. With 30 characters, 3 of while are wolves and a guillotine (instead of a gallows), you can now live in fear and almost be certain you're massacring innocent people!

loki1232
Dec 27, 2006, 12:33 PM
Hopefully you change the voting to maek it so many more are massacred--if any villager is suspected by at lest 20% of teh village, they die.
Or something like that.

Jono
Dec 27, 2006, 03:01 PM
Meaning that 5 people could die a day? No thanks ^^. I'm going to be using the original voting system (unless I change my mind).

loki1232
Dec 27, 2006, 03:16 PM
Meaning that 5 people could die a day? No thanks ^^. I'm going to be using the original voting system (unless I change my mind).

Exactly. Anyone with a few friends can try to get rid of anyone they suspect. I mean if you're gonna be using a guillotine, then you mgiht as well use all of the French Revolution rules.

thomas.berubeg
Dec 28, 2006, 08:18 AM
You mean Just slaughter everyon, until there is noone left? would make for an interesting game.

loki1232
Dec 28, 2006, 09:33 AM
A I said-Anyone who gets 20% of the vote dies. Short and bloody.

Unser Giftzwerg
Dec 28, 2006, 09:31 PM
Exactly. Anyone with a few friends can try to get rid of anyone they suspect. I mean if you're gonna be using a guillotine, then you mgiht as well use all of the French Revolution rules.

:lol: ! Ahhhh - hahahahaha. French Revolution Rules. Good one.

Chandrasekhar
Jan 03, 2007, 04:11 AM
NotW 5 is coming up. Five villagers and two wolves remain. Either way it goes, things will be ending soon. Any last minute joiners for the upcoming game? We have a few slots open.

Jono
Jan 03, 2007, 07:31 AM
Just to clarify, Chand means five villagers and two wolves in NotW4.

Chandrasekhar
Jan 03, 2007, 03:03 PM
Erm, yes. Well, actually, it'll most likely be three villagers and two wolves by the next morning.

Jono
Jan 04, 2007, 01:14 AM
We won't start the game till the list fills up, though.

Unser Giftzwerg
Jan 04, 2007, 12:10 PM
I declare 'dibs' on NotW VIII!!! (post #5) [Edit: Sorry .. that is post #5 (http://forums.civfanatics.com/showpost.php?p=4942209&postcount=5).]

The thread is under development. I hope to have it in its final (v1.0) form today or Jan 5th latest.

NotW VIII will not occur for some time. So I am ginning up my efforts to spin off a few new variants. There seems to be enough players to support two games. And if I don't start doing it, I never will do it. I know how I work ... or shirk ... as the sase may be.

So drop by at the link above if you are interested in the form.

Chandrasekhar
Jan 04, 2007, 03:17 PM
Hehe, I'm afraid that having an UgLe game after my own will make it look bad...
Just kidding! I'll be waiting for it as eagerly as everyone else.

Unser Giftzwerg
Jan 04, 2007, 04:49 PM
Hehe, I'm afraid that having an UgLe game after my own will make it look bad...
Just kidding! I'll be waiting for it as eagerly as everyone else.

I doubt that. Everyone so far has come up with cool new angles and surprises people didn't see coming. Such as embedded white-colored text that appears only when quoted, to cite one example. ;)

Chandrasekhar
Jan 04, 2007, 09:27 PM
I do have a few... novel ideas to try out. For one thing, I've given each and every character role a unique mechanic, that's 28 of them. Yes, even the wolves differ from each other in subtle ways. And that's all I'm going to say on the matter.
(I told myself that I wasn't going to say anything at all, but a little something to whet the appetite can't be too bad...)

Xuenay
Jan 05, 2007, 01:56 AM
Added NotW VIII to the first post.

Jono
Jan 05, 2007, 03:27 PM
NotW4's over, sign up for NotW5 is still up.

Jono
Jan 05, 2007, 06:40 PM
Sign up for Night of the Werewolves V — Fall of Luchuirp is over, the roster's full.

Xuenay
Jan 06, 2007, 04:18 AM
Updated the first post with NotW IV, V and VI statuses. VI now in sign-up.

Unser Giftzwerg
Jan 09, 2007, 02:31 PM
The UgLe Game Homepage (http://forums.civfanatics.com/showthread.php?t=199841)is now up and finished (in it's first-draft needs-proofreading form) for your continued time wastage needs.

Chandrasekhar
Jan 09, 2007, 02:57 PM
I think I might tentatively subtitle NotW VII "Dark Side of the Sun"

It has a nice ring to it, don't you think?

Unser Giftzwerg
Jan 09, 2007, 03:10 PM
I think I might tentatively subtitle NotW VII "Dark Side of the Sun"

It has a nice ring to it, don't you think?

:thumbsup:

(Note to self: pack zinc oxide.)

thomas.berubeg
Jan 09, 2007, 03:11 PM
Still FFH universe? Malakim, i'll hazard a guess...

Chandrasekhar
Jan 09, 2007, 03:40 PM
:thumbsup:

(Note to self: pack zinc oxide.)
Congratulations. You made me go to wikipedia.:scan:
Still FFH universe? Malakim, i'll hazard a guess...
Yup. I had a really crazy idea involving the Balseraphs, but with what I was thinking, it might not even fall under the NotW label.

loki1232
Jan 09, 2007, 03:41 PM
Heh heh. My French revolution rules?

Chandrasekhar
Jan 09, 2007, 03:49 PM
Naw... I'll keep most of it secret for now, but there will be some changes in both the role playing and the rules.

Unser Giftzwerg
Jan 09, 2007, 04:03 PM
Congratulations. You made me go to wikipedia.:scan: Heh, I hoped I remebered the correct term. :crazyeye:

Jono
Jan 11, 2007, 02:37 PM
Night of the Werewolves V is up and running.

Chandrasekhar
Jan 11, 2007, 03:34 PM
[party] Interested spectators are encouraged to come down and see how it (http://forums.civfanatics.com/showthread.php?p=4973955#post4973955) plays out.

Unser Giftzwerg
Jan 13, 2007, 02:03 PM
Last call for the Doppleganger Dungeon is nearing. Players who've been in a Night of the Werewolves game are getting first crack until Sunday night. Afterwards all remaining slots are open to newbies. 7 slots remain of 16.

They put Creatures. In our Ears! is on schedule to start in February, perhaps sooner. Signups are open. 21 slots of 26 remain open.

See the signature below for hotlinks.

Jono
Jan 14, 2007, 11:43 PM
Tavern Owner can't play anymore if anyone wants to start playing leftovers (of day 2).

thomas.berubeg
Jan 16, 2007, 04:48 PM
Yay, me!, ME!

Xuenay
Jan 25, 2007, 05:37 PM
Added Brisingamen's NotW IX to the game list.

thomas.berubeg
Jan 25, 2007, 06:01 PM
Unser's Doppleganger dungeon might be worthy of this page... with some change of names, it coud fit extremely well with FFH2

Xuenay
Jan 25, 2007, 06:45 PM
DD is quite cool, but I wouldn't classify it as an FFH game. Sure, it shares a lot of elements, but that's just because those are generic fantasy elements that FFH shares with a kazillion other works.

thomas.berubeg
Jan 26, 2007, 12:09 PM
MAybe......

Unser Giftzwerg
Jan 26, 2007, 06:24 PM
DD is quite cool, but I wouldn't classify it as an FFH game. Sure, it shares a lot of elements, but that's just because those are generic fantasy elements that FFH shares with a kazillion other works.

It is definitely not a FfH game. It's not based on the FfH mythos in any manner. I don't want to mislead anyone.

That being said, I am accepting one, perhaps two replacement playtesters. :) Please do not respond unless you agree you will be an active participant. (See signaure for links.)

thomas.berubeg
Jan 26, 2007, 09:21 PM
Okay, forget i said anything...

Unser Giftzwerg
Jan 27, 2007, 01:09 PM
Okay, forget i said anything...

I appreceate the gesture, mind you. :goodjob:

Jono
Jan 27, 2007, 03:09 PM
You mean the advertisement...

Unser Giftzwerg
Jan 29, 2007, 12:56 PM
You mean the advertisement...

Indeedly do. :D

Jono
Jan 29, 2007, 01:16 PM
Well, it's not like you're going to have any problems with filling out games in the future. You've proven yourself quite the GM.

Unser Giftzwerg
Jan 29, 2007, 08:13 PM
Well, it's not like you're going to have any problems with filling out games in the future. You've proven yourself quite the GM.

Well, thanks very much Jono. :D

I have the time for it ATM and lotsa lotsa (player) experience in play-by-mail. Many rules of thumb apply, in terms of game management. I knew of a couple potential pitfalls before having to learn the "hard way". :wallbash:

Chandrasekhar
Feb 13, 2007, 12:21 AM
Night of the Werewolves V draws to a close... any last signups for reserve players for number six?

QES
Feb 13, 2007, 02:36 PM
Heh heh. My French revolution rules?

That is a horrible double entandre/pun and you should be beheaded.
-Qes

Chandrasekhar
Feb 14, 2007, 06:50 PM
Alright, I figure I might as well run sort of an informal poll on what I should prepare for NotW X.

Option 1:
The Republic
Civilization: Grigori
Players: ~24, +3 wolves
Description: The Grigori try to apply the same governmental structure to their towns as they do to their civilization as a whole. Three senators are chosen by a popular vote, as determined each evening. Citizens must try to determine which among the them will best serve the village in a leadership role. Senators must balance the competing needs of the village as a whole, the desires of their supporters, and their own hidden motives. Werewolves may try to make a grab for power, or they may just try to support senators that won't find them.

Option 2:
The Most Dangerous Game
Civilization: Balseraphs
Players: ~20, +4 wolves
Description: Perpentach's taskmasters search far and wide for participants in his latest gruesome amusement. This time he snaps up ~20 people from around Erebus and sets four werewolves among them. These people are divided into three groups. The prisoners choose freely for one among them to fall victim to Perpentach's latest method of execution, but the werewolves are forbidden from attacking anyone among the same group as the prisoner last executed.

Which one of these looks more interesting to you all? I'm having a real tough time deciding, myself. I know that both of the mechanics may run into trouble, but that's why I'm starting on them so early.

Unser Giftzwerg
Feb 14, 2007, 06:53 PM
They Put Creatures. In Our Ears! ia taking signups, for what its worth. The links in my signature will get you to description. Startup will be in about two weeks. Not a thing to do with FfH thugh. :)

Jono
Feb 14, 2007, 11:27 PM
Alright, I figure I might as well run sort of an informal poll on what I should prepare for NotW X.

Option 1:
The Republic
Civilization: Grigori
Players: ~24, +3 wolves
Description: The Grigori try to apply the same governmental structure to their towns as they do to their civilization as a whole. Three senators are chosen by a popular vote, as determined each evening. Citizens must try to determine which among the them will best serve the village in a leadership role. Senators must balance the competing needs of the village as a whole, the desires of their supporters, and their own hidden motives. Werewolves may try to make a grab for power, or they may just try to support senators that won't find them.

Option 2:
The Most Dangerous Game
Civilization: Balseraphs
Players: ~20, +4 wolves
Description: Perpentach's taskmasters search far and wide for participants in his latest gruesome amusement. This time he snaps up ~20 people from around Erebus and sets four werewolves among them. These people are divided into three groups. The prisoners choose freely for one among them to fall victim to Perpentach's latest method of execution, but the werewolves are forbidden from attacking anyone among the same group as the prisoner last executed.

Which one of these looks more interesting to you all? I'm having a real tough time deciding, myself. I know that both of the mechanics may run into trouble, but that's why I'm starting on them so early.

Option 2 IMO.

Chandrasekhar
Feb 15, 2007, 12:11 AM
Night of the Werewolves VI has been concluded, and Night of the Werewolves VII is taking signups (http://forums.civfanatics.com/showthread.php?p=5104869#post5104869)!

Jono
Feb 15, 2007, 01:10 AM
Isn't NotW7 "Dark Side of the Sun?"

Chandrasekhar
Feb 15, 2007, 12:02 PM
Isn't NotW7 "Dark Side of the Sun?"

Yeah, but "Game Signup Thread: Night of the Werewolves VII- Dark Side of the Sun" is too long a title.

Jono
Feb 15, 2007, 12:07 PM
I'd like to reserve Night of the Werewolves XI.

Xuenay
Feb 15, 2007, 02:33 PM
Added NotW X and XI to the list. The games are popular these days, ain't they?

Jono
Feb 15, 2007, 02:39 PM
Night of the Werewolves XI is going to be more like Day of the Werewolves I. Get ready for vampire werewolves!

Adrogans
Feb 15, 2007, 03:31 PM
I have to say I like option 2 chand.

thomas.berubeg
Feb 15, 2007, 03:32 PM
Number 2 looks good

Unser Giftzwerg
Feb 15, 2007, 04:49 PM
It seems that your ideas for #2 are more fully developed.

Love
Feb 21, 2007, 09:55 AM
2 is good and i are waiting for a game whith calabin vampires replacing werewolfes, man that should be cool too...

Jono
Feb 21, 2007, 10:30 AM
Vampires wouldn't survive the day part of the turn cycle...

Love
Feb 21, 2007, 10:48 AM
why????????

Silverkiss
Feb 21, 2007, 11:40 AM
Because in the "normal" vampire miths, they die with Sun's light. But, if they are FfH's Vampires, then they would survive it...

Jono
Feb 21, 2007, 11:58 AM
Actually, they wouldn't. Lugus cursed vampires cause their first kill was one of his followers.

Silverkiss
Feb 21, 2007, 02:02 PM
Actually, they would. =P

If I remenber correctly (well, maybe I don't remenber correcly...) the curse Lugus cast on them only weakens them, and not actually kills them... But I can be wrong.

Love
Feb 22, 2007, 07:57 AM
But logically thge werewolfes will just kill folks in full or bloodmoon and they will not renamber anything after the night...

Silverkiss
Feb 22, 2007, 09:01 AM
Hum ? In almost every werewolf mith I know of (and that includes FfH) the werewolfs do remenber what they did while in Crinus (transformed) form.

Jono
Feb 22, 2007, 10:21 AM
They don't remember their first night transformed.

Silverkiss
Feb 22, 2007, 10:33 AM
That´s a detail =X

Well, not MY werewolfs at least. ;D

Xuenay
Feb 23, 2007, 07:46 AM
Dibs on NotW XII.

Chandrasekhar
Feb 23, 2007, 03:28 PM
Dibs on NotW XII.

:lol: I find it so funny that you're not interested inplaying NotW, but you love to GM it!

So... care to give us a preview of what you're planning for XII?

Jono
Feb 23, 2007, 03:41 PM
I have 2 ideas for XI. Either werewolves in hell (lynching is just throwing people into a boiling pit of lava) or werewolves amongst vampires (lynching is throwing a guy into the sunshine, if he doesn't burn up he's shot with a harpoon)...

Xuenay
Feb 23, 2007, 05:03 PM
:lol: I find it so funny that you're not interested inplaying NotW, but you love to GM it!

So... care to give us a preview of what you're planning for XII?

:)

Nothing concrete yet, but I have vague ideas about taking a page off Burning Wheel (http://en.wikipedia.org/wiki/Burning_Wheel) and giving each character an interesting set of Beliefs and Instincts, as well as using its lifepaths to chronicle the stuff they've done earlier in their lives. Though that's not really a new mechanic, just a way to generate character backgrounds and motivations quickly.

I've also got thoughts about revamping/expanding the gold system a bit and do more with different factions. It might be that I'll change it into a spin-off game a la Unser, but it could also be that XII will just be Mafia with a couple of extra rules, as before. In any case, I'll observe how the gold and different families affect gameplay in NotW VI and only give XII more thought when I've seen how well the concepts worked out in this one.

Chandrasekhar
Feb 23, 2007, 05:35 PM
I have 2 ideas for XI. Either werewolves in hell (lynching is just throwing people into a boiling pit of lava) or werewolves amongst vampires (lynching is throwing a guy into the sunshine, if he doesn't burn up he's shot with a harpoon)...

Why exactly would they shoot someone with a harpoon if they turned out to not be a vampire? And why wouldn't they all just go stand in the sunshine? Seems like a simple impaling with a wooden stake would do the trick just as well...

Brisingamen
Feb 23, 2007, 06:05 PM
i'm trying to give special powers to everyone, but it gets a little hard after the 20th. does anybody have suggestions?

Jono
Feb 24, 2007, 06:59 AM
Why exactly would they shoot someone with a harpoon if they turned out to not be a vampire? And why wouldn't they all just go stand in the sunshine? Seems like a simple impaling with a wooden stake would do the trick just as well...

It's everyone that is a vampire. The werewolves don't burn up in the sun...

Silverkiss
Feb 24, 2007, 07:02 AM
lol, nice.

The name will be "Terror in the Calabim Court" ? XP

Jono
Feb 24, 2007, 07:49 AM
I was thinking more like "Day of the Werewolves."

Chandrasekhar
Feb 24, 2007, 09:16 PM
i'm trying to give special powers to everyone, but it gets a little hard after the 20th. does anybody have suggestions?

Items. .

Brisingamen
Feb 25, 2007, 09:03 AM
i have lots of amulets and things like that, but it'dbe nice to have items that aren't just protective.

Chandrasekhar
Feb 25, 2007, 02:59 PM
Well, number 7 is going to be run next, so I suppose you can look there for any ideas, if you want to.

Xuenay
Feb 25, 2007, 03:08 PM
I'll post a list of all the special abilities and items used in NotW VI once it ends.

Brisingamen
Feb 25, 2007, 04:48 PM
Xuenay, you should have called this the NOTW discussion thread

Brisingamen
Feb 26, 2007, 11:59 AM
xuenay, is it fine if i steal your money idea a little?

Xuenay
Feb 26, 2007, 12:11 PM
Sure, go ahead. :)

Brisingamen
Feb 26, 2007, 06:06 PM
of course with a few modifiacations, and proper annotation;)

Chandrasekhar
Mar 09, 2007, 11:50 PM
Bump. Number 6 is sure heating up, isn't it?

Xuenay
Mar 10, 2007, 06:03 AM
You could say that.

Xuenay
Mar 11, 2007, 04:52 PM
And now NotW VI has finished. The werewolves won.

thomas.berubeg
Mar 11, 2007, 05:25 PM
AAAAAAARGH!!!!!!!!


I was right.

Chandrasekhar
Mar 11, 2007, 10:40 PM
Oh, and number VII has started up here (http://forums.civfanatics.com/showthread.php?p=5193270#post5193270).

Splime
Mar 13, 2007, 03:18 PM
Can I take NotW XIII? I realise there's quite some time until it comes around, but I'd like to claim it now seeing that if I don't take it now, I'll have to wait even longer.

Also, hopefully my RfMK will be done by then.

thomas.berubeg
Mar 13, 2007, 03:24 PM
Can I take NotW XIII? I realise there's quite some time until it comes around, but I'd like to claim it now seeing that if I don't take it now, I'll have to wait even longer.

Also, hopefully my RfMK will be done by then.


That would be sad... till when do you plan on making it go?

Love
Mar 13, 2007, 03:52 PM
Can I take NotW XIII? I realise there's quite some time until it comes around, but I'd like to claim it now seeing that if I don't take it now, I'll have to wait even longer.

Also, hopefully my RfMK will be done by then.

Are you playing FFH much? I can help writing if other...

Splime
Mar 13, 2007, 04:31 PM
I haven't played FfH much, but hopefully by then, I'll have played a bit more.

BTW, thomas.berubeg, RfMK will probably go for a few more months, until I get a picture of whenever NotW XIII is due to begin.

Ghandi rules, you're welcome to help with the writing if you wish. If you want, you could be "Co-GM".

Xuenay
Mar 13, 2007, 05:52 PM
Assigned NotW XIII to Splime.

Unser Giftzwerg
Mar 13, 2007, 07:05 PM
Damn you Splime. The number Thirteen belongs to me. :aargh:

Well, sign me up for Game #14. The Theme:

Design Your Own Character.

You design your character. You send the description to the GM. The GM writes up the setting. The GM decides how the various characters will mesh (rivalries, freindships, etc.) You mail the GM $100. The GM starts the game.

We will figure out some charactrer creation guidelines when the time nears, but that is the concept, fairly stolen, and therefore, I call dibs!

Unser Giftzwerg
Mar 13, 2007, 07:07 PM
Assigned NotW XIII to Splime.

Oh no you didn't! Minutes before I steal an idea and sign up? You give away my number 13? Oooo! Oooo! This makes me so :gripe: :cry: :suicide:

Splime
Mar 13, 2007, 07:17 PM
Damn you Splime. The number Thirteen belongs to me. :aargh:

Well, sign me up for Game #14. The Theme:

Design Your Own Character.

You design your character. You send the description to the GM. The GM writes up the setting. The GM decides how the various characters will mesh (rivalries, freindships, etc.) You mail the GM $100. The GM starts the game.

We will figure out some charactrer creation guidelines when the time nears, but that is the concept, fairly stolen, and therefore, I call dibs!

You can't call dibs when I invented the idea... :rolleyes: :mischief: Of course, no one running NotW IX through XII can steal the idea before you.

Anyway, the NotW I'm designing has some minor elements of that, but still has a framework. Actually, it'll still be fairly rigid.

Oh, and a note to all -- I'm using the Ljosalfar elves in my story, so I ask those who have yet to think of stories to please avoid the Ljosalfar. Thanks! ;)

Heh, hadn't thought about the implications of 13... :evil:

Unser Giftzwerg
Mar 13, 2007, 07:35 PM
I'll let you use your own idea, Splime, if I can have #13. :D

Splime
Mar 13, 2007, 07:41 PM
You can have 13 -- but only if I move down the line to 12... hehehehehehehehehehehehe. :D

Seriously though, I'm only using the fact that you can name a type of person to be. Nothing else. I've always thought that the key to immersion in these things is having players create the world they play in.

And Unser, you get 13 only if there's a problem which requires my game to move down to #12. Otherwise, it's not happening.

Jono
Mar 14, 2007, 08:42 AM
[TAB]Night of the Werewolves XI — In Uniform
The game will be divided into 2 different bases at war (meaning 2 separate threads). Every cycle will contain 2 phases, the daytime and a skirmish. Battles will only have casualties on occasion. Each base will have spies in the opposing base, werewolves amongst themselves and an execution every day. There will be 40 roles (20 for each side) with ranks ranging from private to first sergeant and a choice between a magic adept character and a plain foot-soldier.

Tell me what you think.

cvlowe
Mar 14, 2007, 08:46 AM
Sounds complicated, but could be fun. Don't see where the werewolves would come into it though...

Jono
Mar 14, 2007, 12:47 PM
They'd kill you in the night... what's your problem?

Jono
Mar 14, 2007, 01:05 PM
A small correction, instead of 'In Uniform,' the name of NotW11 will be 'In Armour.' This was decision was based on the fact that plate armour isn't truly a uniform.

Love
Mar 14, 2007, 02:18 PM
Night of the Werewolves XI — In Uniform
The game will be divided into 2 different bases at war (meaning 2 separate threads). Every cycle will contain 2 phases, the daytime and a skirmish. Battles will only have casualties on occasion. Each base will have spies in the opposing base, werewolves amongst themselves and an execution every day. There will be 40 roles (20 for each side) with ranks ranging from private to first sergeant and a choice between a magic adept character and a plain foot-soldier.

Tell me what you think.


Cool, but it MUST to be the Bannor civ!

Jono
Mar 14, 2007, 02:24 PM
I was thinking more towards Kuriotates against barbarians.

merciary
Mar 14, 2007, 02:27 PM
Sounds like a great idea

Love
Mar 14, 2007, 02:29 PM
But mercurians WS Hyborem?

Jono
Mar 14, 2007, 03:10 PM
Not in this game, sorry.

Chandrasekhar
Mar 14, 2007, 03:15 PM
40 might be a bit much, though the size of our player pool may have expanded sufficiently by the time that XI starts.

Jono
Mar 14, 2007, 03:54 PM
Heh, 40 is just the minimum. I'm willing to take any even number of players over 40 really.

Unser Giftzwerg
Mar 16, 2007, 10:22 AM
*****Night of the Werewolves XI — In Uniform
The game will be divided into 2 different bases at war (meaning 2 separate threads). Every cycle will contain 2 phases, the daytime and a skirmish. Battles will only have casualties on occasion. Each base will have spies in the opposing base, werewolves amongst themselves and an execution every day. There will be 40 roles (20 for each side) with ranks ranging from private to first sergeant and a choice between a magic adept character and a plain foot-soldier.

Tell me what you think.



This might be a fun game, but if you ask me, it is not a mafia variant. I'd say you should run this one outside the NotW series.

This will, of course, drop Game #13 into my lap, where it rightfully belongs.

Jono
Mar 16, 2007, 11:08 AM
What makes it so? There are wolves, there are executions and all of the characters will be based on FfH. Why can't it be NotW11?

Love
Mar 16, 2007, 11:52 AM
Because Unser wants 13...

Jono
Mar 16, 2007, 01:16 PM
Well, Unser can go to hell! In fact, that's where you'll be playing out NotW11.

Catharsis
Mar 17, 2007, 10:48 AM
*****Night of the Werewolves XI — In Uniform
The game will be divided into 2 different bases at war (meaning 2 separate threads). Every cycle will contain 2 phases, the daytime and a skirmish. Battles will only have casualties on occasion. Each base will have spies in the opposing base, werewolves amongst themselves and an execution every day. There will be 40 roles (20 for each side) with ranks ranging from private to first sergeant and a choice between a magic adept character and a plain foot-soldier.

Tell me what you think.


*Catharsis strays into the Fall From Heaven forum*

Would the players be under the honour system not to look in the other team's thread? Because all it takes is one misclick and the whole thing's ruined...

An' I don't know much, if anything, about FfH, but I have decided I like the Kuriotates. So that's good. :goodjob:

*Catharsis blunders back out again*

Love
Mar 17, 2007, 11:23 AM
But to be on the barbarians side must suck...

Catharsis
Mar 17, 2007, 12:52 PM
But to be on the barbarians side must suck...

But rampaging and pillaging is fun too!

Love
Mar 17, 2007, 01:06 PM
Yes. but... Orc, orc, and orc, please, they are barbarians!!!

Chandrasekhar
Mar 17, 2007, 04:15 PM
*Catharsis strays into the Fall From Heaven forum*

Would the players be under the honour system not to look in the other team's thread? Because all it takes is one misclick and the whole thing's ruined...

An' I don't know much, if anything, about FfH, but I have decided I like the Kuriotates. So that's good. :goodjob:

*Catharsis blunders back out again*

I was chatting with Jono about this the other day, and he said that the teams would be able to freely look in each others' threads, so long as they don't post. Not sure if he'll change that or not.

Catharsis
Mar 17, 2007, 04:29 PM
I was chatting with Jono about this the other day, and he said that the teams would be able to freely look in each others' threads, so long as they don't post. Not sure if he'll change that or not.

I think there have been succession games with several teams, and they used such 'honour systems'. Not sure how this would work with the scheming Werewolves crowd though. :devil:

Brisingamen
Mar 18, 2007, 07:34 AM
For IX, i'm thinking of doing something based on "honor". such as the more honor you have, the more votes you get. the only way i can think of getting honor, though, is catching werewolves, which would evidently disadvadvantage the werewolves. any ideas.
i am so horribly behind on making the characters:cry: and the story, and the rules.anyway, what gods would the hippus have?

thomas.berubeg
Mar 18, 2007, 09:50 AM
I imagine them most as paganistic, totemic people...

Jono
Mar 18, 2007, 09:56 AM
They have Tali, the Goddess of Air.

Brisingamen
Mar 18, 2007, 07:15 PM
but would there be a "priest" of sorts

Splime
Mar 18, 2007, 09:45 PM
Maybe special abilities could grant honor too. Some items or abilities could give honor to the holder, and other abilities could grant honor to others. That's one idea anyway.

Brisingamen
Mar 19, 2007, 04:33 PM
yes, but you'd have to keep some of the abilities secret if you don't want to be killed...how do i give the honor so it doesn't show.

Catharsis
Mar 19, 2007, 05:43 PM
yes, but you'd have to keep some of the abilities secret if you don't want to be killed...how do i give the honor so it doesn't show.

Via PM? Would that work?

Brisingamen
Mar 19, 2007, 07:05 PM
yes, but i would stilll be showing how much honor everybody gets on the public thread...i guess i could just invent a reason (ha, ha, i'm past a quarter of a hundred posts:king:)

Xuenay
Mar 25, 2007, 04:40 PM
Jono's NotW XI (http://forums.civfanatics.com/showthread.php?t=213536) is taking sign-ups, though it probably won't start in a good while yet.

Brisingamen
Mar 25, 2007, 05:30 PM
Isn't it scary how many NOTW threads there are in the top of the forum games... anyway, the sign up for NOTW IX is up

Xuenay
Mar 25, 2007, 05:46 PM
Isn't it scary how many NOTW threads there are in the top of the forum games... anyway, the sign up for NOTW IX is up

Added link to the main page.

Catharsis
Mar 26, 2007, 01:26 PM
Isn't it scary how many NOTW threads there are in the top of the forum games... anyway, the sign up for NOTW IX is up

And we're still waiting for lazy Unser's signup sheet. :lol:

Brisingamen
Mar 26, 2007, 02:05 PM
i know, what's he doing??? he's angry about 13, but he still hasn't posted VIII...slacker ;)

Jono
Mar 26, 2007, 03:58 PM
Slacker? No. He made NotW3 in 4 days and I'm pretty sure it can be called the best so far.

Catharsis
Mar 26, 2007, 04:00 PM
To be fair, it was based largely around Bad Player's design for NotW II. Not to belittle Unser's AWESUM GMING SKILLZ though.

Brisingamen
Mar 26, 2007, 04:49 PM
i don't know, i didn't play NOTW 3:dunno:

Catharsis
Mar 26, 2007, 05:16 PM
Neither did I, but I was lurking. :shifty:

cvlowe
Mar 26, 2007, 05:34 PM
Slacker? No. He made NotW3 in 4 days and I'm pretty sure it can be called the best so far.

Night of the Werewolves III. Run by Unser Giftzwerg. 16 villagers, 3 werewolves. Human victory with eleven survivors.

Haha those wolves were not much good at hiding :lol: The villagers caught one every day!

cvlowe
Mar 26, 2007, 05:35 PM
Did anybody save a download of that NOTW3?

It should make for some good reading!

thomas.berubeg
Mar 26, 2007, 05:40 PM
Cvlowe, what you wish for, you receive

Game 3 (http://forums.civfanatics.com/showthread.php?t=195257)
Game 4 (http://forums.civfanatics.com/showthread.php?t=195257)

cvlowe
Mar 26, 2007, 05:48 PM
Cool- Thanks!

So the threads still exist when they aren't listed?

Jono
Mar 26, 2007, 06:15 PM
There's more than one page in the Forum Games board.

thomas.berubeg
Mar 26, 2007, 08:12 PM
For some reason, the forum game's limit is set at 1 month... you have to go to the top of the page and change the one month to whatever...

Brisingamen
Mar 30, 2007, 02:35 PM
there's still no update on when the signup for either/both NOTW VIII and NOTW X?

Splime
Apr 01, 2007, 09:01 AM
Well, Unser's just being slow on VIII, but XI only came up to get signups from 40 people, so X has an excuse for waiting.

Catharsis
Apr 01, 2007, 04:12 PM
Hehehe! We may never get to NotW VIII! :evil:

*sings* It's the end of the world as we know it, it's the end of the world as we know it, it's the end of CFC as we know it, and I feel fine...

Chandrasekhar
Apr 01, 2007, 04:14 PM
:mischief:

Jono
Apr 01, 2007, 04:17 PM
You know, Unser'll get his NotW13 if he drops out as the host of NotW8 (which might just happen).

Brisingamen
Apr 02, 2007, 02:27 PM
well he'd better do VIII as i don't have all the character things yet

Catharsis
Apr 03, 2007, 06:34 PM
And in case you don't realise it, NotW VII is finito, with a townspeople victory. Roll on VIII! :D

Chandrasekhar
Apr 03, 2007, 09:12 PM
I'll take 15. Or maybe 14 if Unser wants to share 13 with Splime. :lol:

Jono
Apr 03, 2007, 09:18 PM
God damn it, I was certain I had reserved 15...
Okay, I'm reserving NotW18 then.

Xuenay
Apr 04, 2007, 08:10 AM
God damn it, I was certain I had reserved 15...
Okay, I'm reserving NotW18 then.

If you posted your reservation in some other thread than this, I may have missed it. Haven't had the time to read all the threads.

And, uuh, you sure you want 18 and and not 16? :confused:

Unser Giftzwerg
Apr 04, 2007, 12:10 PM
And in case you don't realise it, NotW VII is finito, with a townspeople victory. Roll on VIII! :D

Sorry, didn't realize that. I figured I had another week. I've not been on CFC much the past week.

I'll get game 8 up soon then.

Jono
Apr 04, 2007, 04:13 PM
If you posted your reservation in some other thread than this, I may have missed it. Haven't had the time to read all the threads.

And, uuh, you sure you want 18 and and not 16? :confused:

I need some sort of pattern. I was going for 5/10/15/20/25, but Chand screwed that up (twice!!!). The pattern is now 5/11/18/26/35.

Chandrasekhar
Apr 04, 2007, 04:30 PM
I need some sort of pattern. I was going for 5/10/15/20/25, but Chand screwed that up (twice!!!). The pattern is now 5/11/18/26/35.

Xuenay, can I reserve 26? :D
Note: this is not a reservation.

Jono
Apr 04, 2007, 04:45 PM
I'd like to reserve all of those...

Xuenay
Apr 04, 2007, 04:54 PM
Xuenay, can I reserve 26? :D


If you really want to. :D

Brisingamen
Apr 04, 2007, 05:00 PM
I need some sort of pattern. I was going for 5/10/15/20/25, but Chand screwed that up (twice!!!). The pattern is now 5/11/18/26/35.

assuming there is a 36th...;)

Catharsis
Apr 04, 2007, 05:08 PM
assuming there is a 36th...;)

Burn her!

again

Chandrasekhar
Apr 04, 2007, 05:38 PM
Aha! I just had a veritable orgasm of inspiration! X is going to use a similar race-against-time mechanic like Unser's TPC.IOE!, though of course I'm going to put plenty of my own spin on it. Now I just need to think up a catchy meme that will work as a subtitle without making it too light-hearted.

Also, Night of the Werewolves 10 will, as of this post, be referred to as X.

Chandrasekhar
Apr 04, 2007, 06:49 PM
:hmm: Actually, I take that back. I might have another mechanic I'd like to try. Amurites, anyone?

Brisingamen
Apr 05, 2007, 08:15 AM
would that mean we'd all be mages:bounce: ...or at least magic resistant

Jono
Apr 05, 2007, 08:41 AM
Yeah... if we were all military units o.O

Chandrasekhar
Apr 05, 2007, 03:34 PM
Argh, brainstorming is so tough. I had many of VII's features planned even before I asked for the 7th slot, but now I'm having to innovate in a timeframe. Much more difficult.

cvlowe
Apr 05, 2007, 03:42 PM
Argh, brainstorming is so tough. I had many of VII's features planned even before I asked for the 7th slot, but now I'm having to innovate in a timeframe. Much more difficult.

What are you talking about you have at least 2 months.

Of course, it's always better to be prepared :)

Chandrasekhar
Apr 05, 2007, 03:49 PM
I had the signup thread for VII ready before V started. The game itself was in a playable state between V and VI. I feel like I just got shoved off an airplane with some silk worms and a sewing needle.

Oh, and I just realized that I got sig'd! :thumbsup:

Jono
Apr 06, 2007, 10:58 PM
List of titile:
Night of the Werewolves V — Fall of the Luchuirp
Night of the Werewolves XI — The Dragon at the Gates of Dawn
Night of the Werewolves XVIII — A Tab in the Ocean
Night of the Werewolves XXVI — In the Court of the Crimson King
Night of the Werewolves XXXV — A Classic

Jono
Apr 06, 2007, 11:19 PM
Actually, "In the Court of the Crimson King" will come before "A Tab in the Ocean."

thomas.berubeg
Apr 07, 2007, 10:17 AM
You gonna put a link to a dl of the song?

Jono
Apr 07, 2007, 11:24 AM
Nope, progressive rock (along with other stuff) is just really inspiring.

Xuenay
Apr 09, 2007, 09:53 AM
Updated the games listing on the first page. In addition to giving Jono the games he requested, I reserved NotW XVI for myself.

Also, NotW XII is now officially known as

Night of the Werewolves XII - The Madness of the Calabim Court

The balance of a Calabim court is a fragile one, numerous ancient blood feuds being kept in check by constantly shifting alliances and a balance of fear. Even as the overcrowded masses of slaves struggle for their daily survival in the city below, their inhuman lords and ladies are engaged in a struggle of their own - one of power and dominance, one of diplomacy and one of backstabbing. Each of the city's rulers is old beyond comprehension, and more powerful than any bare mortal could begin to understand.

Then one night, when the moon is full on the sky, one of the noble families making up the court begins their experiments intended to make them even stronger. To receive the power of the werewolves, mighty enough to tear apart anyone getting in their way.

Yet they are careless, and their plan is soon found out. When it is revealed, all the members of the family are sought out and slain, every part of their holdings burnt to the ground. All of their slaves are killed as well, burnt alive in the same fires that destroy the family holdings. The werewolf curse is too powerful, too unpredictable, to be allowed to anyone. It must be extinguished.

But it is too late. Even in the midst of all the destruction, a couple of other court members receive the curse themselves. It does not take long for this to become apparent - and when it does, the different factions of the court are just as likely to use the nightly lynchings to destroy their enemies than to get rid of the wolves.

Get ready for it... whenever it is that NotWs VIII - XI have finished.

Jono
Apr 09, 2007, 10:07 AM
Did I screw both Unser and you by taking 18?

Xuenay
Apr 09, 2007, 10:14 AM
Heh. Nah for my part, dunno about Unser. I don't really have a thing for regular patterns in the way of NotW games.

Jono
Apr 09, 2007, 11:32 AM
Well, either way, blame Chand ;).

Chandrasekhar
Apr 09, 2007, 02:09 PM
:hatsoff: .

Jono
Apr 09, 2007, 02:13 PM
I'm going to kill you...

Brisingamen
Apr 09, 2007, 02:26 PM
unser hasn't given any signs of life recently, has he? if he doesn't show up soon, i'll start IX - as soon as i finish the Characters. Probably Wed. or Thurs.

Jono
Apr 09, 2007, 03:02 PM
You mean, you'll start VII...

thomas.berubeg
Apr 09, 2007, 03:26 PM
I don't know what it is, Jono, but your posts have been confusing me recently :confused: sorry... wouldn't she be doing NOTWVIII, if she takes unser's spot?

Jono
Apr 09, 2007, 03:30 PM
That's what I meant... or was it? :crazyeye:

thomas.berubeg
Apr 09, 2007, 03:31 PM
I hope so... :D;)

Jono
Apr 09, 2007, 03:33 PM
Okay, yeah, that's what I meant. You're ruining all the fun, man.

thomas.berubeg
Apr 09, 2007, 04:22 PM
It's on purpose... i feel a need to kill anything beautiful... (expecially jokes)

Brisingamen
Apr 09, 2007, 04:57 PM
and spelling;)

Love
Apr 09, 2007, 11:27 PM
What about taking a NOTW break in the summer?

Jono
Apr 10, 2007, 02:26 AM
Don't think so...

Splime
Apr 10, 2007, 05:38 AM
gandhi_rules: NO! That's when I actually have some time to run NotW.

Love
Apr 10, 2007, 07:49 AM
Nah :sad: Don't count on me then... My summer is full whith training camps...

Chandrasekhar
Apr 11, 2007, 12:43 AM
I think my next one may be called...

Night of the Werewolves X - False Dawn

Jono
Apr 11, 2007, 12:54 AM
Now let's use some simple algebra to prove that X=11.

Catharsis
Apr 11, 2007, 09:23 AM
There is an algorithm that can prove that. (http://forums.civfanatics.com/showpost.php?p=5219657&postcount=6)

Jono
Apr 11, 2007, 10:23 AM
Greatest mathematician ever!

katika
Apr 12, 2007, 11:23 PM
I'd like to try hosting a game. I'll take NotW XVII for now, but that's a long ways down the line so it may change. We'll see.

Chandrasekhar
Apr 12, 2007, 11:51 PM
Oh, and the signup thread for X will be coming up soon. Maybe even tonight.

Jono
Apr 14, 2007, 12:02 PM
I don't think I can commit to running XI, I'll just host XV is that's okay with Chand. Night of the Werewolves XV — A Tab in the Ocean, will be divided into 2, but each side will be in the middle of sea, in battle.

Brisingamen
Apr 14, 2007, 07:25 PM
^^do you mean that NotW XI will become XV?

Jono
Apr 14, 2007, 11:35 PM
Not exactly. As much as I liked the idea of the battlefield and the dragons, I just think more could be done with ships.

Chandrasekhar
Apr 15, 2007, 01:36 AM
Then why not start up a new signup with naval-themed characters? There's plenty of time, and it doesn't have to have 40 players. If you start the signup by the time X starts, there should be plenty of time for the slots to get filled.

Jono
Apr 15, 2007, 07:56 AM
Starting Tuesday there's a long chain of strikes, I'll start writing then, signup'll be up by the 20th.

Xuenay
Apr 15, 2007, 07:57 AM
Marked XI as cancelled and adjusted the game numbers of the other NotWs accordingly.

Catharsis
Apr 15, 2007, 08:55 AM
'Tis a shame. I had a sig joke planned, too.

NotW XI: Archers do it from 300 yards

Brisingamen
Apr 15, 2007, 09:20 AM
does that mean unser won't get 13 - he would have if we'd just skipped over 8 :lol:

Splime
Apr 15, 2007, 09:46 AM
OK, so I guess I'm number XII. We'll have to see how the timing works out there... It's possible I may end up having to push it back a bit. But we'll have to wait until we get closer.

Jono
Apr 15, 2007, 02:34 PM
does that mean unser won't get 13 - he would have if we'd just skipped over 8 :lol:
Going to have to ask, what the hell made you mark the eighth game 'IX?'

Jono
Apr 17, 2007, 04:59 PM
Xuenay, what happened to my NotW15?

Brisingamen
Apr 17, 2007, 05:58 PM
Going to have to ask, what the hell made you mark the eighth game 'IX?'

i had signups for NOTWIX and it would have mixed people up if i'd put up VIII for the actual game

Xuenay
Apr 17, 2007, 06:02 PM
Xuenay, what happened to my NotW15?

Um. *looks back* Did Chandrasekhar say you could have it?

Jono
Apr 17, 2007, 06:19 PM
It no longer matter as Chandrasekhar went down to 14, but yes.

Chandrasekhar
Apr 17, 2007, 09:24 PM
i had signups for NOTWIX and it would have mixed people up if i'd put up VIII for the actual game

Yup, I'm still going to call the ninth game X if Unser doesn't show up. Also, IX as a name all by itself doesn't look as cool.

Xuenay
Apr 18, 2007, 04:19 AM
It no longer matter as Chandrasekhar went down to 14, but yes.

Yeah, 14 was what I was referring to, since (14/15) was the one I saw you having a claim on before the numbers got bumped down.

Jono
Apr 18, 2007, 07:42 AM
Updated list of games:
Night of the Werewolves V — Fall of the Luchuirp
Night of the Werewolves XV — A Tab in the Ocean
Night of the Werewolves XXV — In the Court of the Crimson King
Night of the Werewolves XXXV — The Dragon at the Gates of Dawn
Night of the Werewolves XLV — A Classic

Nero's fire
Apr 18, 2007, 11:42 AM
Hey, can I sign up to GM NOTW XVII?

Xuenay
Apr 18, 2007, 03:14 PM
Nero's fire's game added to the list.

And I better get this one cleared up before I edit the designation for either XIV or XV...

Night of the Werewolves XV — A Tab in the Ocean

So you don't really want Chandra's XIV, you want my XV? :p

Splime
Apr 18, 2007, 04:24 PM
OK, I have a name for NotW XII: Apocalypse in the Ljosalfar Village.

I'm setting up character types now...

Brisingamen
Apr 18, 2007, 05:14 PM
^^ when do you think will be the sign ups (ignoring the fact that half your game is already reserved :p)

Nero's fire
Apr 18, 2007, 05:27 PM
What?! When did this happen? I have been checking the UGLI forums now, and any threads that pop up, when did Splime pull together a sign up sheet?

thomas.berubeg
Apr 18, 2007, 05:29 PM
Most RFMK players reserved.

Catharsis
Apr 18, 2007, 05:33 PM
Splime's attempting to rope in new players by posting about it in the wrong thread. I call it 'pulling an AbNES'.

merciary
Apr 18, 2007, 06:00 PM
Wow splime that'll me interesting if you accept my character, a golem crafter among the elves :)

eerr
Apr 18, 2007, 07:15 PM
how about everyone puts thier name before the game, as well as a number starting at 1(to make it more identifiable)

Chandrasekhar
Apr 18, 2007, 07:37 PM
"Night of the Werewolves DCLXVI - Tonight, we dine in HELL! Run by Hyborem. Under development."

:hmm:

Splime
Apr 18, 2007, 08:26 PM
If there is popular enough demand, I'll add enough room for other players.

Sign-ups will come up by the end of NotW X.

Also, special sign-ups are now available to anyone who has previously hosted a NotW game. Basically, we are forest elves.

To sign-up, please PM the character you'd like to be (make it up please). Then, I may ask for a number for randomization purposes. I'm asking NotW GMs because they'd provide good ideas. Then, the next stage would be to open up full sign-ups soon.

Edit: That means that out of the regular NotW GMs and players who don't play RfMK, Unser, Chandrasekhar, and Xuenay can make up characters, reserving a slot.

cvlowe
Apr 18, 2007, 09:19 PM
I would like to be in your game, Splime, if you have room!

Jono
Apr 19, 2007, 03:24 AM
Nero's fire's game added to the list.

And I better get this one cleared up before I edit the designation for either XIV or XV...



So you don't really want Chandra's XIV, you want my XV? :p

What I really wanted is for you to understand that what you have is actually XIV.

EDIT1: Think about it like this, instead of cancelling NotW11 I let a few GMs drop ahead of me.
EDIT2: Or, you could consider skipping 11 as you did skip 8.

Splime
Apr 19, 2007, 05:30 AM
cvlowe: You can join now I guess. However, I'm not running the regular reserve sign-ups just yet, so keep quiet about it. Just PM me with the sort of character you'd like to be. Remember that we are the Ljosalfar, though outsiders are permitted.

Love
Apr 19, 2007, 07:56 AM
You got mine in ROTMK?

Chandrasekhar
Apr 19, 2007, 05:03 PM
Ah... I suppose I have plenty of time to decide what sort of character I'd like.

Splime
Apr 19, 2007, 06:07 PM
gandhi: Yes. You're the Ranger.

Soon, I'll set up the "Splime Games Homepage" for all NotW XII related things, along with RfMK.

Brisingamen
Apr 19, 2007, 06:20 PM
think you'll be hosting RfMK again soon, SPlime :p

Jono
Apr 19, 2007, 06:48 PM
Unofficial listing of NotW games:
Night of the Werewolves I (http://forums.civfanatics.com/showthread.php?t=182343). Run by Kael. 15 villagers, 3 werewolves. Human victory with four survivors.
Night of the Werewolves II (http://forums.civfanatics.com/showthread.php?t=192142). Run by Bad Player. 12 villagers, 3 werewolves. Werewolf victory.
Night of the Werewolves III (http://forums.civfanatics.com/showthread.php?t=195257). Run by Unser Giftzwerg. 16 villagers, 3 werewolves. Human victory with eleven survivors.
Night of the Werewolves IV (http://forums.civfanatics.com/showthread.php?t=197449). Run by thomas.berubeg. 15 villagers, 3 werewolves. Werewolf victory.
Night of the Werewolves V - Fall of the Luchuirp (http://forums.civfanatics.com/showthread.php?t=201403). Run by Jono and Chandrasekhar. 27 villages, 3 werewolves. Werewolf victory.
Night of the Werewolves VI - Terror in the Khazad Fortress (http://forums.civfanatics.com/showthread.php?t=208217). Run by Xuenay. 20 villagers, 3 werewolves (with one convert later on), 1 Ashen Veil traitor. Werewolf victory.
Night of the Werewolves VII - Dark Side of the Sun. Part one (http://forums.civfanatics.com/showthread.php?t=211425), part two. (http://forums.civfanatics.com/showthread.php?t=214335) Run by Chandrasekhar. 4 evil werewolves (and one good one), 23 villagers. Human victory with eight survivors.
Night of the Werewolves VIII - Ride for Ruin (http://forums.civfanatics.com/showthread.php?t=216906). Run by Brisingamen. Now running.
Night of the Werewolves IX - False Dawn (http://forums.civfanatics.com/showthread.php?t=216972). Run by Chandrasekhar. Taking sign-ups.
Night of the Werewolves X - The Madness of the Calabim Court. Run by Xuenay. Under development.
Night of the Werewolves XI. Run by Splime. Under development.
Night of the Werewolves XII. Run by Unser Giftzwerg. Under development.
Night of the Werewolves XIII. Run by Chandrasekhar. Under development.
Night of the Werewolves XIV. Run by Xuenay. Under development.
Night of the Werewolves XV - A Tab in the Ocean. Run by Jono. Under Development.
Night of the Werewolves XVI. Run by katika. Under development.
Night of the Werewolves XVII. Run by Nero's fire. Under development.
Night of the Werewolves XXV - In the Court of the Crimson King. Run by Jono. Under development.
Night of the Werewolves XXXV - When All Else Fails. Run by Jono. Under development.
Night of the Werewolves XLV - The Dragon at the Gates of Dawn. Run by Jono. Under development.


[TAB]Please keep in mind that there are no 'official' listings.

Chandrasekhar
Apr 19, 2007, 09:40 PM
You gave mine and Bris's the same number...

Jono
Apr 19, 2007, 11:12 PM
My bad, fixed.

Nero's fire
Apr 20, 2007, 06:44 AM
NOTW V had a werewolf convert also, and NOTW VII had 12 humans alive in the end (four escaped).