View Full Version : Double Your Pleasure


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Kal-el
Dec 14, 2003, 10:03 PM
Originally posted by Grey Fox
Btw, Having a bonus resource near your capital can mean you can build Clan's instead of Hardy Clans.

The expansion is very limited and slow if you don't have a bonus-food resource. I'm almost thinking that starts with bonus food is a whole lot more unbalancing then it is in Civ3.
This is one of the major advantages of being Expansionist.

Isak
Dec 15, 2003, 02:40 AM
Originally posted by Kal-el
Communism has been such a smashing success in the real world I think it definitely merrits having at least two governments in any mod.:rolleyes: Heck, why don't we all just become socialists and sit on our butts and collect government subsidies.:nuke: :scan: :nuke:
Hehe, if we're gonna get political, I've always said that Communism would be the greatest political system, if only we didn't need to have human beings administering it. ;)

looks like you must have hit a touchy subject :beer: [/B]
Nostrovia! :D

Turner
Dec 15, 2003, 04:27 AM
Quick Question - What happened to Blitzing units? The civilpedia makes reference to several blitzing units, but every unit I've tried, save Armies, doesn't have the blitz flag active that I think probably should.

@Morgan - Yes, it's frustrating seeing your workers take off and know that an enemy civ grabbed them. Think of them as being kidnapped. . . and the political climate is such that getting them back means an act of war. And that act of war may or may not be in your civ's best interest.

So I always try and keep a few spy type units around, and capture them back. Or make sure they're escorted. Most military units that can be built at the same time as a spy type unit are a lot more powerful than the spy-type unit. So one escort is usually enough.

Xink
Dec 15, 2003, 04:38 AM
Turner_727 thanks for that. I must admit it was my fault I suppose as I did check within the Civlopoedia (sp) and the listings on the spy has not been written so I ignored creating the unit and as I often keep my finger on the shift button between turns I failed to notice for ages that my own (German) workers were being transformed into Celt / Viking / Spanish and American ones. I wondered just how the mentioned civs managed to get their workers within my cities without me seeing them travel :D

Now that I know I can create a response that is appropriate the only issue that I now see is that the AI can 'see' and react to my spies first.

I suppose if you had a stack of spies and then took a city. The city would then become yours. Does the other civ not become suspicious at all that its inhabitants of Washington are now all speaking German...?

Turner
Dec 15, 2003, 04:45 AM
No, it's the same as capturing workers. Which is too bad the VC3/PTW editor is so limited. It would be nice to set up a script when an enemy city gets captured by spies. In my current game, there's a city that bounced back and forth because of spies. No formal war was declared. So build a great big ol' huge SoD of Spies and go take some cities!

Really, I think this gives the game an interesting dynamic. Right now it doesn't bother me. But ask me again after a few more games. . . .;)

Grey Fox
Dec 15, 2003, 06:52 PM
Just wanted to tell you that I've updated the TechCalc to version 2.0. And it can now load textfiles with the tech names and costs. So you could make a text file for DyP if you want. I could even make a button for it in the app if you want!

It's easy but a little tedious to make the techlist file. Download the program and check it out for yourself. :)

http://forums.civfanatics.com/showthread.php?s=&threadid=38631

Turner
Dec 19, 2003, 04:02 AM
Originally posted by Turner_727
Quick Question - What happened to Blitzing units? The civilpedia makes reference to several blitzing units, but every unit I've tried, save Armies, doesn't have the blitz flag active that I think probably should.

Anyone?

tjedge1
Dec 19, 2003, 04:41 AM
Isak had mentioned to me in another thread that I should post my experience with this mod in multi-player. The civs are balanced enough on a random map and the game has played fine for me. I don't get too far in the tech tree, usually the 3rd age and then somebody wins. Other than that, it is challenging and fun. I didn't find any bugs, and I played with civ-specific traits clicked on.

Sorry guys that's off-topic, but more on topic here than in my mods thread. Great mod :thumbsup::thumbsup:

Kal-el
Dec 20, 2003, 07:48 AM
Originally posted by Turner_727


Anyone?
we removed the blitz from a lot of units, specifically anything with a move over three. the only way to get a blitzing armor is to make an army out of them. they would be too powerful otherwise.

Sword_Of_Geddon
Dec 22, 2003, 02:49 PM
HI Kal-El, I have a small question. Before I select the mod in the scenario menu, there is a note saying that "This version of the mod has had most graphics removed, go to Civ.com or the DYP website and download the graphics patch" I looked around at both sites, and I could not find this graphics patch.

Its really annoying seeing "Sorry, no Pic yet" or the wheel for almost every tech in the ancient age.

Sorry to bother you.

You should really think about giving additional power to Navies, and I'm talking sailing ship navies here, not Ironclads and later vessels. Many countries controled the world de-facto by having a strong navy, like Britain or Spain.

I love the Ship of the Line unit you created by the way. The Grenadeer is pretty darn cool to.

Isak
Dec 22, 2003, 02:53 PM
The note saying that you need a Graphics patch is about a year old. Lots of things have changed since then :)

If you've never downloaded the DYP mod, but only have the version that came with PtW, you should get the full version 2.01x from the DYP PtW downloads page (http://civ3.bernskov.com/ptw/download.asp).

It's the one that's 85 mb.

Sword_Of_Geddon
Dec 22, 2003, 03:51 PM
Actually thats the mod I downloaded.

Isak
Dec 22, 2003, 04:00 PM
Then you're loading the wrong scenario file. You can safely delete the one called 'Double Your Pleasure.bix' and should use one of the 'DYP 2.01x....bix' files.

Sword_Of_Geddon
Dec 22, 2003, 04:06 PM
Is it in the scenario folder where "Double Your Pleasure.biq" is?

Oh, thanks for the help, this looks like a great mod, and with my 56k slow-a$$ modem, it took me all last night to download! So please excuse me if I seem rather eager to play it!

Youve been a big help thanks!

Isak
Dec 22, 2003, 04:11 PM
There should actually be several scenario files that start with 'DYP 2.01x'. There should be a basic version (540 turns), extended version (915 turns), and also 2 earth maps each with a basic and an extended version.

Always glad to help - please don't hesitate to ask :)

Xink
Dec 22, 2003, 04:31 PM
Just a quick point why 915 turns...? What is significant about that number of turns and would there be a problem to extend that further to 1000...?

Thanks :)

Turner
Dec 22, 2003, 09:25 PM
That's the expanded turn set. I started one of those, and it does weird things with the turns and save files. Confused me, really! :crazyeye:

Xavier Von Erck
Dec 22, 2003, 09:51 PM
Hey there, just wanted to drop a note to you guys thanking you for releasing the final version of DyP for Vanilla Civ3. What a game! What a glorious game! So much improvement from the previous release of DyP for Vanilla Civ3. The timeframe for development is so much more realistic. It's just perfect.

You guys rule, and need to be hired for Civ4.

Kal-el
Dec 23, 2003, 08:18 AM
thanks, XVE, we are always happy to hear of another satisfied customer. And believe me, we are working as many angles as possible to be included in the Civ4 development. :)

Anglophile
Dec 23, 2003, 01:32 PM
Kal-el, as a user of your mod since it was 0.7 or so, I have watched it grow and improve over the past year or two. I have also enjoyed it immensely and very much doubt that I could enjoy vanilla civ3 at this point - although I have enjoyed some of the scenarios in Conquest (after some modding to reduce the unplayably horrible corruption level, so reminiscent of the one shield suckland (not my line, sadly) of the original release). Congratulations and thanks for all your work on DyP and I look forward eagerly to RaR.

By the way, one of my - and others - concerns from a while back was the lack of AI navy building. Not sure what you tweaked in going to 1.50, but the AI sure does build navies now.

Sword_Of_Geddon
Dec 23, 2003, 03:38 PM
Thanks! I started a game last night and so far I love it!

I have some suggestions for Rise and Rule, the Conquests version of DyP.

1. Keep the unique unit(The Inti Warrior) for the incans in DyP, and add it to the Conquests Incans as a second unique unit, in fact, if possible, add 1-2 unique units for each civ(If it makes sense of coarse). If your gonna remove any civs, take out the Sumerians(Give the Enkidi warrior to Babylon) the Mesopatamian region must be overlapped at least five times by now with empires of different ages!(Babylon, Persia, Arabia, Ottomans, Hittites etc)

2. Try to find leaderheads for any additional civs you wish to add. Not a must, but it would help ;)

Isak
Dec 23, 2003, 03:53 PM
Originally posted by Sword_Of_Geddon
Thanks! I started a game last night and so far I love it!

I have some suggestions for Rise and Rule, the Conquests version of DyP.

1. Keep the unique unit(The Inti Warrior) for the incans in DyP, and add it to the Conquests Incans as a second unique unit, in fact, if possible, add 1-2 unique units for each civ(If it makes sense of coarse). If your gonna remove any civs, take out the Sumerians(Give the Enkidi warrior to Babylon) the Mesopatamian region must be overlapped at least five times by now with empires of different ages!(Babylon, Persia, Arabia, Ottomans, Hittites etc)
The current plan is to keep the civs that are in the PtW version of DYP, and not implement the C3C civs. Main considerations are the World Maps. There might eventually be a version with the C3C civs, but it's definitely not a high priority right now :)

2. Try to find leaderheads for any additional civs you wish to add. Not a must, but it would help ;)
I think we have them all (almost anyway), they just add 20 mb per leaderhead to the file size :eek:

Sword_Of_Geddon
Dec 23, 2003, 04:28 PM
Well, some of the leaderheads are already done for you(Incans). I could see Smoke Jaguar(Of the Mayans) being used for the Sioux leader.

As for Leaderhead download size problems, that is a problem. Maybe a patch for each could be created as optional downloads?

On that issue, is there a patch for some of the leaderheads already availible?

Mr. Dictator
Dec 23, 2003, 06:19 PM
for Rise and Rule i have only 1 request

the Assassin lineage is starting to get to be a pain. I cant have workers in my own country bcause of them, maybe you could up the sheild cost or take away the capture flag.

gael
Dec 23, 2003, 06:45 PM
Seems like upgrading to DYP is a must for me now.
I just got conquests and its boring to play after playing all my previous games with DYP.:)

I'm looking foward to playing your version.:goodjob:

Isak
Dec 24, 2003, 02:33 AM
@Sword_of_Geddon: Don't worry, we are going to use the leaderheads from C3C even if we don't use the Civs. There is no modpack currently I'm afraid. The problem is that some of the animations still have to be set in the scenario file, so we would essentially need a new BIX/BIQ file for each leaderhead, or alternatively just make one patch with all the extra leaderheads. I think we will choose the last option eventually.

@Mr Dictator: The current plan is to let the Assassin/Spy line be unbuildable, and instead have improvements or wonders create them at different turn intervals. Hopefully that will take the brunt of the annoying way the AI chooses to use them.

@Gael: Thanks, we're looking forward to seeing it 'in the air' too :)

Sword_Of_Geddon
Dec 24, 2003, 01:34 PM
Good, I was worried I be seeing multiple Montezumas and Shakas running around again.

Hey, if Im correct, the Beta version of the Korean leaderhead looked like a Tibetian monk, maybe you could use that as the Tibetian leader?

Thanks for answering all my questions and feedback by the way.

Kal-el
Dec 24, 2003, 02:54 PM
unfortunately we can't distribute the beta leaderhead.

Isak
Dec 25, 2003, 02:37 AM
Besides, it looked more like a Nosferatu, than a monk, IMHO :D

Sword_Of_Geddon
Dec 25, 2003, 04:51 AM
So, in Rise of Rule, what in Conquests exactly are you going to keep?

I know you don't intend on using the Conquests civs(Except for the Incans, since they are in both Conquests and DyP)

But what exactly will you do then, will the Incan's unique unit? Are you going to scrap it, or give them the Inti Warrior in addition to it?

I just wanted to remark that I think it would be really cool if you added an addition unique unit to each civ. I know I wouldn't complain if you guys were to impliment that.

Revolutionary
Dec 25, 2003, 05:43 AM
I love DyP its my favorite mod :goodjob:

but if you are going to replace the new C3C civs in R&R, can you guys also make a version with the standard C3C civs.

Sword_Of_Geddon
Dec 25, 2003, 12:32 PM
I think they said earlier that a future version of Rise and Rule will eventually appear that includes the Conquests Civs.

However, they did say that the Incans would be included in Rise of Rule, as for the other civs, I don't know

Nineliveslost
Dec 27, 2003, 02:11 PM
I need someone to tell me in detail how in the world do I down load and install the ''double your pleasure '' mod for civ 3. I have spent the 3+ hours down loading it, but it stops at the end of the installation and says I have some corrupted/interupted files and to down load again and aborts the final installment. I have uninstalled and reinstalled all 3 games (Civ 3 , Play the world, Conquest) and attempted to down load again-same result though. I am barely computer literate, so please be detailed with any help.

Thanks in advance

just some added info.

Inside the installation ''window'' it reads this on the last line:

CRC failed in DyP2\art\unit\BTR80\Death.Flcunexpected end of archive

after that window comes up the following prompt reads:

some installation files are corrupt. Please download a fresh copy and retry installation


Can anyone help?...anyone at all

Isak
Dec 27, 2003, 02:18 PM
I'm afraid that if the file has been downloaded as corrupt, there's probably not much to do about it other than download it again. :(

Try installing a Download manager like the one found at www.getright.com - it will help your internet connection keep better track of the download, and if you need to 'hang up' the connection in the middle of the download, it will let you resume the download from where you left off. It really is a big help if you have a modem connection, or if you're behind a nasty proxy server of some kind.

Nineliveslost
Dec 27, 2003, 02:27 PM
It wont let me down load it again. It just keeps on trying to install. If I click on download at the DYP website, it takes me directly to installation and starts doing it's thing. I have deleted the mod out of PTW and it still doesnt want to download and just starts the installation. I am sure I am doing something stupid , but just cant figure it out. Please help a brotha out here

Isak
Dec 27, 2003, 02:39 PM
Try right-clicking on the download link, and select "Save Target As" on the menu that pops up.

Nineliveslost
Dec 27, 2003, 02:41 PM
Thanks for the help. I will try it

Nineliveslost
Dec 27, 2003, 04:08 PM
I tried right clicking and "save target as" where it needs to go and still have no luck. It does exactly what I stated before and stops at the same place. Do you have any other advice?

Isak
Dec 27, 2003, 04:14 PM
I have a feeling that you're using Windows XP and it's messing up it's temporary folders. You probably have to find the folder where it stored the extracted files, and delete the files in there.

I'm not a WinXP user, so I'm not much good at giving directions for that, but I believe you need to go to the Program Files/Installshield Information folder, and that the folder is hidden, so you'll have to turn on 'Show Hidden Files and Folders' somewhere.

Nineliveslost
Dec 27, 2003, 04:16 PM
I will hunt now for it. Thanks for the help and your patience

Nineliveslost
Dec 27, 2003, 04:20 PM
Yes I am running XP. I have found and revealed "Program Files/Installshield Information folder". Do I delete everything in it?

Isak
Dec 27, 2003, 04:27 PM
Not sure - I use Win2000 and it doesn't have this 'built-in' unzipping utility (thank god :) ) so I can't say for sure.

But if you make a copy of everything in it and place that somewhere else on your hardrive, you can always put it back in, if removing it messes something up.

I assume there are several folders inside the Installshield info folder, right? Maybe you can just look through all of them and try to find something that looks like the DYP mod. Alternatively try searching the folder for the word 'biq' and see if anything comes up.

Any XP users around to provide better guidance?

Nineliveslost
Dec 27, 2003, 04:32 PM
none of the files contain "biq". All the folders look like this:
{F31BC49F-AB7B-4A53-A399-EB7331B585BC}


Several have todays date

Isak
Dec 27, 2003, 04:51 PM
Each of those folders contain the files of something that was installed today then. I guess it's just a matter of finding the right one. What about the contents of the folders, don't they have regular filenames?

Nineliveslost
Dec 27, 2003, 05:01 PM
Several of the new ones have files named "setup". The setup names are for civilization, PTW, and Conquest because I re-installed them today I think.

ok, another stupid question- I just searched the entire hard-drive for "dyp". I have 32 files - should I delete them and start over?

Isak
Dec 27, 2003, 05:19 PM
You would only need to delete the 'DYP' files if they were located in any of the Installshield folders, but then you'd be better off deleting the entire sub-folder they're located in, I think.

Nineliveslost
Dec 27, 2003, 05:34 PM
Alright- I bit the bullet and deleted everything I could find. I will attempt to down load it all over again. ...Thanks again for all the help

Isak
Dec 27, 2003, 05:38 PM
No problem - good luck with it :)

Nineliveslost
Dec 27, 2003, 05:41 PM
Oh well...I give up. It did the same thing again. It starts to extract the files and stops at the exact same location. I will fool around with it after a couple of beers and let you know if I am successful. Once again- thanks

Yoda Power
Dec 27, 2003, 05:45 PM
I havent been following the thread or the forum so please forgive me asking this probably already answered question, but whats the status on a C3C version?

Nineliveslost
Dec 28, 2003, 09:53 AM
Still no luck. I will lurk around here for future replies and also wait for the DYP Conquest comes out. Hopefully it will cause me less grief. Please post a message if there are any posters out there using XP and have had similar problems with better results.

Thanks again for the help Isak

Kal-el
Dec 28, 2003, 11:02 AM
Yoda, we have released the first beta, but it is still very rough. (mainly the tech tree, but Isak is workign diligently as always.) :)

Isak
Dec 28, 2003, 11:20 AM
@Nineliveslost: Have you tried installing GetRight or a similar program yet?

Nineliveslost
Dec 28, 2003, 11:54 AM
down loading GetRight right now. I will give it a try....

Yoda Power
Dec 28, 2003, 01:37 PM
Originally posted by Kal-el
Yoda, we have released the first beta, but it is still very rough. (mainly the tech tree, but Isak is workign diligently as always.) :) ok, thanks:)

Rufus T. Firefly
Jan 01, 2004, 07:35 AM
Some new titles 4 government: (there are also the old)

1) Anarchy:
revolutionary
leader
liberator

2) Dispotism:
mr/Madame
supreme lord/lady
master/mistress
great one
tyrant

3) Republic:
prime minister
honourable
lord/madame

4) Democracy:
the old

5) Monarchy: idem

6) Theocracy:
High priest/priestess
Mullah
Pontifex maximus/Mater magna
Your holiness
Holy father/holy mother

7) Communism:
comrade
leader maximo/leader maxima (Fidel)
(party) secretary

8) Fascism:
lord/madame
Dux (Mussolini)
Generalissimo/Generalissima (Franco)
Führer
Your excellency

9) Fed. rep:
lord/lady
honourable
canchellor
president

10) Socialdemocracy:
comrade
secretary
president

The other are the old.

Nineliveslost
Jan 01, 2004, 09:10 AM
Isak, Thanks for everything!!!! After two days of downloading (literally) I have finally successfully got it and after a couple of hours of trying to figure out how to get the game to work (stupid me had the Conquest disk in instead of PTW)

Great modification. No, change that- AWESOME modification. I wish there was a file to explain all the modification, but that is only a very small complaint.

One more thing....during my down load escapades I used "snoopy" terrain mod. Any chance the two can be used together?

Thanks again for all the help,

NLL

Turner
Jan 01, 2004, 09:27 AM
This site (http://civ3.bernskov.com), the official DyP website, has an Add Ons (http://civ3.bernskov.com/ptw/addon.asp) page for Extra's. It looks like they took it offline, probably to update the Excel file. If you really want on, I have an old one on my HD somewhere. PM me your Email addy, and I'll send it to you.

And if you don't have Excel, there is a nice, free Office clone at www.openoffice.org that does the trick quite nicely.

virtual
Jan 03, 2004, 10:17 PM
Hello All

I got two questions :

1°) i Played extended version of DYP, 915 turns version, because i didn't want it to end shortly, but it end in 1850 ! IS that normal?
After he said i can still play, no further score will be added...

2°) BTW about those high score, DYP doesn't add any high score to your civ? i'm currently playing civ Ptw.

Thks for help

Turner
Jan 03, 2004, 11:01 PM
Originally posted by virtual
Hello All
Hi! Welcome to CFC! :thumbsup:
Originally posted by virtual
I got two questions :

1°) i Played extended version of DYP, 915 turns version, because i didn't want it to end shortly, but it end in 1850 ! IS that normal?
After he said i can still play, no further score will be added...
Just because the game is scheduled for 915 turns, doesn't mean it will last that long. I'm guessing you got another victory condition met before the histograph one (which would happen after 915 turns). So unless you had all winning conditions off, your game ends when one of them is met.
Originally posted by virtual
2°) BTW about those high score, DYP doesn't add any high score to your civ? i'm currently playing civ Ptw.
DyP is a mod (as you know) and the Hall of Fame doesn't record high scores for Mods. Well, it can, but it takes two different methods. One is to manually edit the hall of fame text file, and the other is to change the default rules to match the mod rules. To do this, you must first make a backup of the civ3x.bix file. This is the default rules file. Once a backup is made, copy the .bix file you want to be the default rules to civ3x.bix in your PTW directory. Now, PTW will take these rules (no matter what they are) as the default, and will keep track of the Hall of Fame, based on those rules. Remember, if you change it, you must recopy it if you want to keep track of your scores via the Hall of Fame.
Originally posted by virtual
Thks for help

You're welcome! It's what we're here for.

virtual
Jan 04, 2004, 02:04 AM
Hey, first of all thks for the quick reply, i didn't expected it so quick :cool:
Just because the game is scheduled for 915 turns, doesn't mean it will last that long. I'm guessing you got another victory condition met before the histograph one (which would happen after 915 turns). So unless you had all winning conditions off, your game ends when one of them is met.

To reply to this, it end like if it was programmed to end, just said that i lose because of points, no other victory was mentionned, btw i'm still able to play that game, but no records will be added...


Well for the Hall of fame, i try to figure out what you say, i'm didn't understand it well yet, but i think i will
:goodjob:

Another strange think that happend to me, is i wasn't able to irrigate until very late ( i hadn't any rivers on my island ) , but i don't know what makes it possible to irrigate, maybe you could help and tell me what gave the ability to irrigate without rivers?

I love than mode, it's really cool:cool:

Turner
Jan 04, 2004, 10:06 AM
Irrigation comes with Crop Rotation. The idea behind it was that in the very early days of civilization (historically) cities were small, and expansion wasn't like it is in a standard game. Mining also comes with Construction, much later than in a normal game. This is simply to slow down the ancient age, to more accurately reflect city growth 4 to 6 thousand years ago.

As for the victory condition, well. . . I don't know. It's really hard to say. Not easy to pull the victory conditions from the save. I think Gramphos Multi-Tool, in the Utility programs subforum will do it. But I'm not sure.

Anglophile
Jan 04, 2004, 06:45 PM
Crop rotation allows irrigation with rivers/lakes; irrigation without rivers/lakes comes much later (electricity(?)).

virtual
Jan 05, 2004, 04:51 AM
Well dunno, irrigation without rivers might come with electricity...
it's quite important so i would like to know :crazyeye:

I wasn't able to add any score to the hall of fame from DYP, well i didn't understand what's that civ3.bix file, where to put it , and where it comes from?

Strange stuff i've notice is u need rubber to upgrade all your riflemans to Infantry, that is really bad if u don't spot Rubber then.

It is as bad as if in the original version u did not have oil/iron/coal, but at least u could allways made infantry, there it's not the case.:eek:

virtual
Jan 05, 2004, 05:09 AM
Just a thing about gouvernment, imagine you are in democracy and u have build like 5 or 10 philosopher's school, after it's hard to change gouvernement, that means u will lose all your schools.
Couldn't it be something that will automatically transform them into the other governement flavored edifice ?

Turner
Jan 05, 2004, 06:28 AM
In regular Civ3, you have always needed rubber for Infantry. PTW Introduced us to Guerillas, 6/6/1 that upgrade from Medieval Infantry, and require no resources to build.

Currently, however, the code doesn't allow buildings to morph. Maybe it could be done, but as buildings don't have upgrade paths. . . plus it's a little hard to get around the anarchy. It might be possible, tho, but I've never tried it.

As for losing the buildings when you change gov'ts, well. . . you'll just have to decide if the new gov't is better suited for your civ than the old one. That really goes for all gov'ts, not just changing out of Democracy. And keep in mind that the democracy in DyP is not the Democracy in PTW. It is more along the lines of an 'ancient' democracy, not a 'modern' one.

And I'm pretty sure it's still electricity that allows irrigation without fresh water.

Anglophile
Jan 05, 2004, 08:35 AM
Well, it is Electricity in the DyP game I have going but then I have made some changes to the DyP mod (sorry Kal-El et al, DyP is miles better than vanilla Civ3 but still doesn't work very well in some respects (movement and corruption especially) on really big worlds). To find out for sure, just go into the research screen and click on the advance which will bring up the screen with all the gains that advance brings. Or go into the Civilopedia, although since I rarely use it, I don't know whether the overworked/ underappreciated DyP Team has completed the Civilopedia to that extent.

Turner
Jan 05, 2004, 09:58 AM
Just checked the rules, and it is Steam Engine that allows Irrigation without Fresh Water.

slc193
Jan 08, 2004, 07:55 PM
Has there been any thought or attempt made towards recieving leaders for elite naval units winning battles? It would be really nice if a Naval Leader (Admiral maybe?) rose out of a naval battle, sailed back to a port, and then was able to build a "Fleet" (the equivalent of an Army but for naval units). If you think about it, carriers usually have a few escort vessels.

And perhaps it's expansion (like what an Army gets when one build the Pentagon) would happen w/ the advent of radio or something. Or just have the Pentagon effect both Armies and Navies.

For some reason I wasnt quite able to get it to work when I tried to create it myself. If anyone else has been able to accomplish this, please let me know how.

TIA.

Turner
Jan 08, 2004, 10:28 PM
This is something that has been debated in Civ3 - General Discussions quite a bit. The code just doesn't allow for it.

You can, in PTW (And maybe Civ3 1.29f, I haven't played that in years, tho) create a psuedo-fleet, by group moving the ships you want together. They can still move on their own, and ships can be retasked in and out of the fleet, but it's not like the Army concept. But as with armys, when you move them this way, the slowest unit dictates the movment.

slc193
Jan 09, 2004, 04:55 PM
Yeah, I've done that. I was actually hoping more to get leaders from victorious elite naval units to use towards rush production, and be able to take out a battleship w/ a wolfpack of subs w/o losing any of the subs. Oh well. Maybe in Civ4....

--------------snip------------------------
You can, in PTW (And maybe Civ3 1.29f, I haven't played that in years, tho) create a psuedo-fleet, by group moving the ships you want together. They can still move on their own, and ships can be retasked in and out of the fleet, but it's not like the Army concept. But as with armys, when you move them this way, the slowest unit dictates the movment.
---------------end snip-------------------------

Fujisan
Jan 10, 2004, 03:36 AM
Hello! First of all, thanks to the creators of the mod. Great work!

I have some questions and notes.

I like to play modern era the most and have an impression that defending/offending units are not quite balanced. There are too few defending units in the modern era or it is implied that I should use tanks for that? (Mech Inf is too late). It is too easy to conquer the opponents because there are no strong units in theis cities. And in my opinion, upgrading to the grunt is almost useless, because there are a lot of tanks already. The same thing with the artillery. It is very strong and I like it. I want to have aims for bombing, but I almost haven't, because most AI units can be easily destroyed without any bombing. Maybe there is some idea behind all of this? :confused:

And some notes.

1) Early naval units cannot travel through the ocean even after magnetism. They should be upgraded first.

2) Colonists and Settlers don't seem to be able clear jungles or build roads. Is it bug?

Thanks.

Oberst_Wurst
Jan 12, 2004, 10:39 AM
Hi,
is there a possibility to play longer than 915 turns (latest DyP, extended) in multiplayer???
Its quite embarassing when u get ready for nukes and the game is over.

Thx and greetings.

Turner
Jan 12, 2004, 01:23 PM
For any PTW game, you can click on "Game Limits" and set the turns anywhere from 1 to 1000. 915 is the standard ending turn for the extended game, and you can get another 85 turns out of it.

it sounds like you're still on chieftan, right? No biggie, we all start somewhere. As you progress through the levels, techs come sooner and sooner, as the AI is pretty crippled in the lower levels.

Welcome to CFC! :thumbsup:

Oberst_Wurst
Jan 12, 2004, 02:08 PM
thanks for answering, for some reason i think ptw forced dyp to 540 turns...i was playing on monarch btw:scan: played civ1 first time on amiga back in `92, best game ever! :D
is there a way to edit the savegame so that it doesnt stop after 540 turns? i could not find anything in the forum...

Grey Fox
Jan 12, 2004, 02:10 PM
You can continue playing after 540 turns, although you won't get any more score from that point onward.

Oberst_Wurst
Jan 12, 2004, 02:25 PM
yeah, you can continue playing in sp, but in mp you will be kicked back to the main menue...i am not even asked to continue...

Turner
Jan 12, 2004, 09:41 PM
It's not that PTW 'forced' DyP to be 540 turns, that's just what it always was. In Vanilla Civ3, there was no choice. You might have been able to do an .ini tweak, but I never tried that.

Sucks about not being able to continue in mp. . .

There's a guy here, hbdragon88, who has gotten his year up to about 2800ad, if I recall correctly. And that's from one turn/year after 2050. . . he's got a bunch that way. :crazyeye:

Emperor C
Jan 17, 2004, 04:56 PM
i know this has probably been asked before but, how do you play DYP with the Earth map?

wanwei
Jan 19, 2004, 07:02 PM
Does anyone when dyp is c3c compitable??? :)

Isak
Jan 20, 2004, 01:52 AM
@Oberst Wurst: The problem with the extended game ending in 1850 AD (after 540 turns) will be solved in version 2.02x which we're currently testing. We just want to make sure we take care of the annoying spies at the same time. Hopefully we will release the patch at the end of this week.

@Emperor C: If you have a specific map you want to use, you need to import the map into a DYP BIX file, and then place all the resources (since the DYP-added resources won't be automatically placed on the map).
I think we will be able to update Kal-El's world maps for 2.02x, and there will probably also be an alternate Earth Map made by another DYP user, Pkmink, so that should give you a bit to choose from.

@Wanwei: We're also testing the first versions of Rise And Rule (which is DYP's new name for the Conquests expansion). But I don't think you should expect that until some time after the next Firaxis patch, as there are a few C3C things we want to get fixed before making the final version. But if you're dying to try, you can always sign up to be a tester in the DYP forums (follow the link from our site).

wanwei
Jan 20, 2004, 05:57 PM
Thks, willing and ready to try... :)

gael
Jan 21, 2004, 05:34 PM
Originally posted by wanwei
Does anyone when dyp is c3c compitable??? :)

I bought C3C and played it once after playing DYP PTW for ages.
I played it once and threw into the corner to gather dust until these lads come up with the goods.

Good things come to those who wait.:)

wanwei
Jan 21, 2004, 07:10 PM
Isak: Can you put it me in the testers' list??? Thanks!

HeartOfTroy
Jan 22, 2004, 03:42 AM
Yes, PLEASE...PLEASE for the LOVE OF GOD tell me your developing a Conquest version and are the design team for Civ 4?? I just tried your DYP 2.01 and you guys rock!

Later

HOT!

Mallipeep
Jan 22, 2004, 07:21 AM
Argh... i never paid attention to the spies earlier version, but now when computer has learned how to use them... arrghh... i have lost most my workers and even a city in middle of my kingdom that i left unguarded (and i cant attack it without declaring war).

Is there any way to defend against those pesky bastards? I mean except lining 50 of your own to your border? Real pain of the arse considering i'm a builder and dont wanna kill everyone surrounding my civ.

Turner
Jan 22, 2004, 07:36 AM
Send a spy and an offensive unit out with your workers. Keep a spy in each town, this way you'll know if one comes around. Unfortunately, the AI loves to build spys, so this means you need a lot of them too. With the offensive unit, you can take out the spy you see with your spy, and the other civ will not declare war on you.

I've lost cities to spies, too. Just use spies to take it back. It would be nice if once a city was taken you could delcare war on the civ that took it, and have it be like a sneak attack. (Not sure if the code would see it that way.)

Mallipeep
Jan 22, 2004, 08:29 AM
Thanks for the tips, i'll try them sometimes... Meanwhile i'll erase the invisible flag from these units and (in case AI still chooses to build them) make them cheaper and maybe more strong and consider them as 'paid mercenaries who can attack without declaring war'...
Cheater as i am :)

PS. I dont suggest they should be erased from the real game, they add some new dimensions to gameplay, just i am not i mood for those dimensions at the moment..

Aragorn7
Jan 22, 2004, 11:32 AM
Hi Kal-El.

Your Mod is great but I have had a little problem with the 2.01x version!

When I try to play it this message appears: Missing entry in "text\PediaIcons.txt": ICON_BLDG_PALACE_GARDEN

The game will now exit.....

Can you put an end to my misery and give me a good hint?

Aragorn7


__________________
Aragorn7

connor
Jan 25, 2004, 10:18 PM
Maybe I missed it, I have taken a break from Civ for a while. I just got Conquests, installed DyP2.01 got the patches, etc. Now when I open a Dyp file in Conquests the wording in the opening screens is all screwed up. What do I need to fix? thanks.

Turner
Jan 25, 2004, 11:22 PM
DyP is not really C3C compatible. I can be, but I don't recall what needs to be done.

Don't worry. They're working on a new mod for C3C, Rise and Rule. RnR will be the DyP of C3C.

Don't know when it's coming out, tho. (hint hint nudge nudge)

connor
Jan 26, 2004, 09:41 PM
I always mod the mod. While working on the units section, I noticed that each unit was set to upgrade to the unit right after it. For example the Mig-29 is set to upgrade to a Harrier. Can anyone explain this? Can you actually upgrade them? Do I need to manually go in and reset the upgrades to the next appropriate one? Thanks.

RobO
Jan 26, 2004, 11:54 PM
The upgrade chain goes through units that may be unavailable to your civ (but is available to some others). An upgrade simply skips unavailable units and proceeds to look for a unit in the chain that you can build. So, be careful when editing that, it can be tricky.

Isak
Jan 27, 2004, 02:57 AM
I've gotten a bit behind - sorry for the lack of response lately but there's just too much going on in my life at the moment (and don't worry, it's all Civ3 related :D )

@Wanwei: Sorry, I can't add you manually - if you sign up as a user at the forum, and then go to the DYP: Feedback, Error Reporting and Suggestions forum, one of the 'stickied' threads will tell you how to sign up. :)

@HeartOfTroy: Don't worry, we are developing a C3C version of DYP - estimated release time is some time after the next Firaxis patch (as there are a few things in the game engine we need to have fixed for us :) )

@Mallipeep: Try removing the Hidden Nationality flag - it's causing more trouble than the Invisible flag, I think. In any case, I'm hoping that we can release version 2.02x for PtW this week. We're currently testing that, and to the best of my knowledge it has taken care of the AI's abuse of the Spy units.

@Aragorn7: It sounds like you're either missing a patch or using the wrong BIX file to start the game. Make sure you have installed at least one of the 'Full' versions of the mod, preferably the Full 2.01x version, and that it is located in the Civ3PTW/Scenarios folder. And make sure you only use 'Scenario' files that start with 'DYP 2.01x'.

@connor: Just to add to RobO's comments - editing the Upgrade paths can be very tricky :)

HeartOfTroy
Jan 27, 2004, 07:27 AM
Just making sure of something? In 2.02 can I import the rule changes into my edit .BIX file. I have edit the map and colors and starting locations only. So I don't want to have to do this all over again?

Later

HOT

Barbecue
Jan 27, 2004, 03:02 PM
This mod is so superior to C3C that it almost makes me cry that Firaxis didn't hire you to do their dirty work for them.

I got a wee problem though:

I just bought C3C and installed it, I did of course download DYP PTW version 2.01 and apply it to the PTW scenarios folder, but whenever I start PTW now the game tells me I don't have the PTW CD in the CD drive, even though the C3C CD it came on is in.

Am I doing something wrong or is DYP PTW just not compatible with the version of PTW found on C3C?

EDIT: I got it. For some really stupid reason, applying the latest patch to PTW as instructed on the DYP website makes it impossible to run with the C3C CD :mad:

Anybody know of any way to work around this? I really wanna play the PTW DYP mod.

EDIT AGAIN: Nevermind, I figured it out by trial and error. Anybody else got a similar problem with the patched version of PTW on the C3C CD, send me a PM and I'll explain.

connor
Jan 27, 2004, 03:51 PM
How can you eliminate a particular unit from the mod, such as the assassin? I don't particularly care for the unit and would like to remove it as a production item. Will it affect gameplay on removal as well? Thanks.

Isak
Jan 27, 2004, 04:39 PM
@HeartOfTroy: There should be no problems importing the rules from 2.02x. The only thing that would make that impossible (or at least problematic) was if we had added or changed resources and/or Civilizations, and we haven't done that. :)

@Barbecue: Yes, it is a bit silly that the C3C cd doesn't allow you to play PtW once you patch PtW. Actually, the version of PtW that comes off the disc should already be updated to 1.27f, so patching shouldn't be necessary.

@Connor: You can remove it from the BIX file (using the Editor) without problems. We will, as stated before change it in the next version so it becomes more of a recon unit.

wanwei
Jan 28, 2004, 05:42 PM
Isak: thanks.... will try when free... :)

wanwei
Jan 28, 2004, 06:58 PM
Isak:: Joined the tester group, waiting for approval now....

slc193
Jan 29, 2004, 10:22 AM
How does one request to sign up for beta testing again?:D

Turner
Jan 29, 2004, 10:28 AM
Originally posted by slc193
How does one request to sign up for beta testing again?:D

Originally posted by Isak
@Wanwei: Sorry, I can't add you manually - if you sign up as a user at the forum, and then go to the DYP: Feedback, Error Reporting and Suggestions forum, one of the 'stickied' threads will tell you how to sign up. :)


Click Here (http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=244)

Barbecue
Feb 02, 2004, 09:06 AM
A request: This mod is brilliant, but one thing really annoys me: The stealth units such as the spy, ninja, secret agent, assassin etc.

I'm minding my own business when my workers suddenly get captured by an invisible unit from an enemy civ, and I then have NO WAY OF RECAPTURING THEM WITHOUT DECLARING WAR!

I also tend to leave my core cities unguarded, because who needs military troops in the center of a huge empire? Then some pansy spy comes along and conquers and ENTIRE CITY all by himself. What the hell?...

How can a single unit take over an entire city or capture a whole band of labourers/workers? I would prefer it if you made the spy units non-combattant and gave them back their bombard ability, to illustrate their ability to sabotage enemy units and cities.

That's my only gripe about this otherwise great mod.

Akhran
Feb 02, 2004, 11:54 AM
Isak,

Question for you. I have been trying to download the DyP 2.01 mod from the bernskov site. I can never get the download to commence. It just sits and trys to initiate the download. Would you have any ideas as to why I cannot download any files from your site?

Thanks,

Akhran

Isak
Feb 02, 2004, 12:15 PM
@Akhran: Internet Explorer (and other browsers) are very unrealiable for downloading large files, especially if you're on a modem connection, or behind a proxy server. Try using a download manager like GetRight (www.getright.com) to help with the download.

@Barbecue: Don't worry - it's only the most reported problem in v. 2.01x, so we will indeed fix it in 2.02x ;)

CivGeneral
Feb 02, 2004, 02:23 PM
Are there any patches to upgrade from the 1.05 DYP of PTW to 2.01 DYP of PTW?

Emperor C
Feb 03, 2004, 01:47 AM
@Emperor C: If you have a specific map you want to use, you need to import the map into a DYP BIX file, and then place all the resources (since the DYP-added resources won't be automatically placed on the map).
I think we will be able to update Kal-El's world maps for 2.02x, and there will probably also be an alternate Earth Map made by another DYP user, Pkmink, so that should give you a bit to choose from.


i was planning on using kal-el's earth map because i'm still using dyp v1.05. do i still need to do the same procedure and import it?

Starchild6
Feb 03, 2004, 12:42 PM
Help! I finally got a game going really well, and all of a sudden I got the following error message and it dumped me!

ART\UNITS\TigerII\TigerII.INI

I was just starting to build tanks and transports, and just starting the unionization advance.

Any suggestions for the computer illiterate?

NightStorm
Feb 04, 2004, 05:42 AM
My my my...been quite some time...

Went to the mod web site today and was quite surprised to see that you guys are still using my building graphis...

Thanks...may have to try to find that CD and play the game a little more...in between my new baby, college, family, etc... :)

Great job Kal-el...keep up the great work!

Isak
Feb 04, 2004, 02:12 PM
@Starchild6: Please let me know what version of PtW you are using and which version of the mod you're playing with. The file should be in your Civ3PTW\Extras\World War II\ folder, unless you're using the version of PtW that comes with the Conquests expansion, in which case you'll need to download the 'Extras Patch' from the DYP website (in the PtW downloads). You can continue your savegame after that without problems. :)

@Nightstorm: WHOAH! It really is you :cool: :cool: :cool:

Welcome back man, it's been a loooong time since we've seen you around. Congratulations with becoming a father - I can definitely forgive you for not checking in, if that's the reason :D

Glad to see you're still alive and well, and I hope you'll drop in occasionally - check out the latest version of the mod, if you haven't already. I'm sure you'll be surprised to see all the changes that have happened.

... and since it's been such a long time, I'll just grab the opportunity to pull out the good old :whipped: for no reason whatsoever..... dang, that was good ;)

Starchild6
Feb 04, 2004, 02:59 PM
I have Play the World installed, and it had the extras folder so I didn't download that. I am playing from the Conquests disk. I downloaded v. 2.01x using GetRight, but when I try to play that, the words are all a jumbled mess! It is kind of funny, and I can remember what a lot of the buttons stand for from memory, but it gets too confusing after awhile. So I went back to playing the DYP that came with Conquests. Shall I reload the Extras patch?
Or should I just play from the Play the World CD?

NightStorm
Feb 04, 2004, 03:05 PM
Well Isak, I may have to stop in now and then...just to see what is happening...not much time to help out anymore, but I believe I made a pretty large contribution during my tenure in the early stages... :D

gael
Feb 05, 2004, 04:02 PM
Originally posted by Starchild6
I have Play the World installed, and it had the extras folder so I didn't download that. I am playing from the Conquests disk. I downloaded v. 2.01x using GetRight, but when I try to play that, the words are all a jumbled mess! It is kind of funny, and I can remember what a lot of the buttons stand for from memory, but it gets too confusing after awhile. So I went back to playing the DYP that came with Conquests. Shall I reload the Extras patch?
Or should I just play from the Play the World CD?

I'm not too sure, but have you downloaded the latest patches for PTW from the Civ3 site?
The problem you have sounds like it might have somthing to do with that.

To whom it may concern: Any word when the Conquests mod is due?

Weeks, months,....years.;)

NightStorm
Feb 05, 2004, 05:00 PM
Originally posted by gael
To whom it may concern: Any word when the Conquests mod is due?

Weeks, months,....years.;)

Gael...these guys are not good with projected time frames...jk guys...

Isak...:spank:...take that!! :D

Harrier
Feb 05, 2004, 07:00 PM
Originally posted by NightStorm


Gael...these guys are not good with projected time frames...jk guys...

Isak...:spank:...take that!! :D

Yes NightStorm is correct. If Isak says days - it will be months. :D

Then again if he says Months - it may be weeks. :D

But do nor worry it is being tested right now.

I may be wrong here (and Isak will be the first to correct me - I am begining to enjoy the beatings I get :eek: ) but I believe we are waiting for the next patch from Atari/Firaxis to correct a few ingame problems. :)

gael
Feb 06, 2004, 01:31 PM
Cool, I'm not rushing them, just wondering.

I can't play the stardard C3C game, its just a second rate DYP.

I'm really looking foward to seeing what these guys come up with,...and my GF, 'have those boys made that mod yet'.:)

Kal-el
Feb 07, 2004, 03:15 PM
Originally posted by gael
... and my GF, 'have those boys made that mod yet'.:)
LOL, it is in the works. We don't want to release anything with too many bugs in it, and like Harrier said, some of the bugs need the heavy foot of Firaxis to squash.

Phoenix
Feb 09, 2004, 09:41 AM
What new feutures will be in the C3C version as opposed to the PTW version? Could you add futuristic techs and units (perhaps even a government). I am aware that you already have a mech in it though. Also could you make civs such as the Zulu, Iroquis, etc to lag behind in tech (similar to how Snoopy has in his Earth scenario). You can simply specify that to research the first techs on the tree they must have an advance that is unresearchable and just give it to certain civs.

SpaceCowboy_MA
Feb 09, 2004, 01:46 PM
Just my 2¢s, but I couldn't resist breaking out of my usual lurker mode when I saw the previous post. I love(d) DYP, but I haven't been playing to much since Conquests shiped. I see many positive additions that could be made to DYP from the Conquests expansion and I am anxiously awaiting the CSC version of DYP. Now that the editor makes available an enslavement option, I am looking forward to some sort of slave trader unit available upon researching slavery which would seem more realistic to me than the slave market building. I always agreed with the production bonus, but I usually didn't build this improvement it for the happiness hit it caused. I can see the point when one looks at the rift created in the USA when people really got divided over slavery-- *civil war*, but that took a few hundred years to come to a head. From my point of view in a civ practicing slavery, it is the slaves that are the unhappy ones, while the citizens would be pretty pleased to have someone else to do all their work ;) Look at all of the ancient civs like the Romans, the Sumerians, the Persians, and the Egyptians :egypt:, and the... Most all of them practiced slavery to no ill effect on their civs. It is really only a relatively modern moral objection. Anyhow I just want to say again that I am really looking forward to what Kal-El and crew come up with. Thanks guys!

thestonesfan
Feb 10, 2004, 06:18 AM
Can we have some teasers? ;)

taltho
Feb 15, 2004, 01:51 PM
Hellow DYP people, I love this mod it's among my favorit.
My problem here is that I need to find a way to play this mod on a macintosh. Since my PC's keep crashing I'v switched to Mac, anyways I'm wondering if there is a mac version for this mod, I do hope so cause I'm jonesing to play this mod again.
This switch is hard, no PTW no Conquests wow it's not the same.
I really really really want to play this mod really really really want to.
I thank you for this mod all praises to the DYP people

haegint
Feb 17, 2004, 01:03 AM
Isak and others,

have you got a timeline on when v2.02 for PTW will be released? I read your post from late January where you thought it could be this month. Really just asking.

I'm new to playing DYP for PTW, in fact right now playing my very first game (as the Germans). So I cannot say all that much about the mod yet besides the fact that it is huge and interesting :-)

One thing I am desperately missing is something like the not-yet-updated Excel reference file as there are so many different units etc. to get to know. Likewise I wish there was a list to print out with all the many different buildings and wonders and what they do.

It seems there is no entry in the Civilopedia for the Emissary unit(but for his upgrades there are though).

I'm quite overwhelmed at this moment :-)

slc193
Feb 17, 2004, 07:40 PM
I recently got a new computer and so had to reinstall everything. I installed from the Conquests CD and everything is running fine. But my question is about some missing command buttons at the bottom of the screen.

Before, I remember that there were commands to "automatically clear jungle," and "Automatically clean pollution." Where did they go? They are no longer there and cleaning pollution is very annoying.

tjedge1
Feb 18, 2004, 04:58 AM
They should be called Automatically Clean Damage and Automatically Clean Wetlands. Damage includes Pollution and Craters I believe, and Wetlands includes Jungle and Marsh. I haven't played a game in a couple of months, but I think that's right.

xraptorx
Feb 18, 2004, 06:28 AM
I need some advice or tips fro the DYP mod.

When I play as Regent level, I am ranking at the bottom of the civ lists throughout the early stages. I never get to complete a wonder, my army is the smallest, my population and number of cities I have is the smallest, my science is several technologies behind the others. WHY and how should I fix this?

When I play 1 level easier than Regent (but not the easiest), I dominate the other civs. I have all wonders, I have an incredible army, I have 5+ cities more than they do and I have many technologies more than they all do. Almost as if I was playing on the easiest level.

Was the game modded so that regent is harder than normal and I am at a disadvantage to others?:eek:

I guess I could use some advice for playing the Regent level with DYP mod. I love the mod and the challenge, but losing my cities, fighting wars on 2 fronts, etc. is tougher than I am currently. Seems all the civs hate me when I play regent but not the case in an easier level.


FYI, I usually play Aztec or Japan for the religious and miliary skills. I usually begin researching farming and then pottery so I can build granery and spit out settlers. Then I go to learn Dynacism for monarch and then vassalage for the improvements in military (medieval infantrary, crossbow - seem these are dying too easily to spearmen and warriors though). By the time I get vassalge, Im fighing to stay alive in keeping my cities and economically as the miliary is draining the budget. So I start to learn trade and currency.

Thanks for the advice! Maybe a build order and research order would be helpful.

Harrier
Feb 18, 2004, 08:27 AM
Originally posted by slc193
I recently got a new computer and so had to reinstall everything. I installed from the Conquests CD and everything is running fine. But my question is about some missing command buttons at the bottom of the screen.

Before, I remember that there were commands to "automatically clear jungle," and "Automatically clean pollution." Where did they go? They are no longer there and cleaning pollution is very annoying.


Go to the Preferences Menu and select "Show Advanced Unit Action Buttons".

You can get to preferences either from the start menu or by clicking on the top left of screen - menu icon when in the map. :)

Isak
Feb 19, 2004, 05:33 AM
Wow, I knew I'd gotten behind on the answers in this thread, but I didn't think I'd gotten that far behind. Sorry about that.

@Phoenix: No further futuristic techs, I'm afraid. We wanted to have some, but since we're still limited to 4 Eras in C3C, there's just no room for it anywhere. :(
As for the 'under-developed' cultures staying under-developed, I think it's something that would be great in a DYP Scenario, but in the standard 'Epic' game of DYP, all civilizations should get an equal chance. Try out Kal-el's world Map for DYP - it sort of tries to emulate this, at least for the American Indians and the African civilizations. I'm not sure if the current version of the map is compatible with the current version of DYP though. Checking that is on my todo-list :)

@SpaceCowboy_MA: We will definitely be using the 'enslave' option from C3C in Rise and Rule. As for the moral objections, they've always been around, but 'slavery' back in those days isn't slavery like we think of it today, and for that reason there wasn't as much to oppose really. Many societies held slaves in high regard, and in some societies slaves could even own property or other slaves. The early happiness hit just signifies that you've got a group of people living in your city but not of their own free will. Should the situation arise where tension builds up, they'll join any other fraction in an attempt to become freemen. That has never changed, no matter how well slaves were treated. :)

Posted by thestonesfan
Can we have some teasers? ;)
Yep, just join the betatest group in our forums :D

@Taltho: I know that someone managed to succesfully install and run the regular Civ3 version of DYP on a Mac some months ago. But I guess the main problem is that you can't use files with the 'EXE' extension, so you can't install the mod right?

@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise :)

@xraptorx: All difficulty levels have been slightly tweaked, but only very slightly. There shouldn't be any major gaps between Warlord and Regent - the biggest gap is between Regent and Monarchy, where the AI gets 'free' unit support in the latter, but that is exactly like in the regular PtW game. :confused:
As for strategies, there are a few threads in our own forums on how to play the 'early' game of DYP.

xraptorx
Feb 19, 2004, 07:20 AM
Thanks for the reply Isak.

Hmm not sure why I keep getting attacked so much as Regent. All civ's seem to dislike me immediately and they sign agreements to destroy me by the time I get vassalage (about same time I have 7-9 cities).

I just can't keep producing enough defenders to keep the city and they seem to have 20+ medeval infantry hitting me.

haegint
Feb 19, 2004, 04:12 PM
Isak said:
<<@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise.>>

Thanks! That's great! Really looking forward to it. :thumbsup:

tjedge1
Feb 19, 2004, 05:30 PM
Originally posted by Isak
Wow, I knew I'd gotten behind on the answers in this thread, but I didn't think I'd gotten that far behind. Sorry about that.

@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise :)


This is what I have been waiting for. This is also why I haven't bugged about the city lists for my mod. I figured the approach of the release of this mod had you tied up. Why dad and I are eagerly awaiting it's release. Goodluck with the tests. ;)

wolf55
Feb 19, 2004, 10:22 PM
In response to Isak's post - Mac users can use stuffit delux to decompress .exe files, but for some reason, CIV 3 chrashes (at least for me) when a game starts.

Isak
Feb 20, 2004, 05:26 PM
@tjedge1: Yeah, you're right, thanks for being so patient. :)

@wolf55: What error message comes up? Oh and btw, I guess I can look it up but wasn't there something about the Mac-version only being updated to 1.21f, not 1.27f :confused:

@Everybody:

Patch 2.02x is out - so now there's no excuse for not forgetting your wives/husbands/kids/dinner dates/tv-gameshows this weekend.

Have fun :cool:

And in case you're interested, here's the list of changes.

2.02x
---------------
Edit: Hidden Nationality removed from Emissaries, Assassins, Spies, Secret Agents, Special Agents, Secret Service and Covert Operatives.These units also had their stats lowered considerably
Edit: Emissaries, Assassins and Ninjas no longer treat all terrain as roads.
Edit: Spies -> Covert Operatives now treat all terrain as grassland.
Edit: Emissaries -> Covert Operatives can now pillage improvements.
Fixed: Statue of Liberty now gives +1 trade in all trade-producing tiles.
Fixed: Sipahi should now be correctly set as a Dragoon replacement (so Ottomans can build Cuirassiers but not Dragoons).
Fixed: Colonial Marines are now Amphibious.
Edit: Privateers now only have defensive bombardment.
Fixed: Cossack given an extra HP.
Fixed: Laborers can now be airlifted.
Fixed: Rifleman (and flavors) can now be airlifted.
Edit: Invisibility flag given back to Emissaries.
Edit: Elephant Riders are no longer Wheeled.
Edit: Inti Warrior had Blitz and Amphibious ability removed, but gained ability to ignore move cost in mountains.
Edit: Impi set to 3/2/2 and had Amphibious ability removed,
Edit: Rangers no longer treat all terrain as roads, but instead treat all terrain as grassland and move 2
Edit: Clear Pollution base cost reduced from 32 to 24
Edit: Fighters now also require Aluminum.
Edit: Gunships can now bombard actively
Fixed: Added Civilopedia entries for Emissaries, Assassins and brushed up the Spy line of units in general.
Fixed: Added Motorcycle Scout civilopedia entry
Fixed: Civilopedia no longer says the War Galley can enter the ocean.
Fixed: The Extended version no longer ends in 1850 AD (after completing only 540 turns). It should go on for the entire 915 turns, (all things being equal, of course :-) )
Removed: All civilopedia mentions of the Shaman unit.
Fixed: Civilopedia Entry for Game Concepts/Transports
Fixed: Civilopedia Entry for Cavalry no longer states you require Horses to build them.
Fixed: Civilopedia Entry for Transport had mentions of Bombardment and being the fastest unit removed (the latter as a result of a virtual siege by Landing Craft die-hards ;-) )
Fixed: Civilopedia Entry for Balloon and Air Ship: Bombard effect removed, Detect Invisible effect added.
Fixed: Civilopedia Entry for Bi-Plane: Oil Requirement removed.
Fixed: Manhattan Project now uses correct wonder splash.
Fixed: World News Network now has correct wonder splash info.
Fixed: Civil Rights Movement now has correct wonder splash info
Fixed: Cure for Cancer wonder splash now has correct info.
Fixed: Echelon now uses correct wonder splash
Fixed: War Memorial now has correct wonder splash info
Fixed: Wonderland now uses correct wonder splash
Fixed: African Ranger now correctly set to move 2 and treat all terrain as Grassland.
Fixed: Magna Carta now requires 4 courthouses instead of 4 manors.
Fixed: New Deal now requires 3 Granaries instead of just 1.
Added: Magna Carta artwork
Added: Five Year Plan artwork
Added: Arena artwork
Added: Holy Relic artwork
Added: Manor artwork
Added: Temple of Zeus icons
Added: Triumph of the People artwork
Added: Tomb of the Unknown Soldier artwork
Added: Ministry of Truth artwork


There is also an update to the patch that allows users of the French version of Civ3 to play DYP. Check it out at the DYP Website (http://civ3.bernskov.com)

taltho
Feb 20, 2004, 08:55 PM
Isak, thank you for talking the time to respond.

I will try out the beta test group, if I can find it.
I'm willing to try any-thing for this mod, I like it that much.

I guess my original question, is if there was a beta download, I guess not huh.
Well I'll keep trying, I need to learn alot more about Mac's.

Kal-el, I did'nt know you where the one respnsable for the DYP mod untill now, that rock's killer mod. Thank's to all the DYP people (every-one involved in making this mod) I do love it. Your time is worth gold!! Keep it up.

NateDawgNY
Feb 22, 2004, 01:49 AM
Kal-el-
I have enjoyed the DYP mod, but when I downloaded v2.02, it ended up being a Windows .exe file. When I tried to run it, it flashed for a second and then quit. Do I need a particular program to extract the files?

Isak
Feb 22, 2004, 01:59 AM
Something seems to have happened with the file on the server. It seems to have become damaged, so I'll replace it a.s.a.p. - Shouldn't take more than an hour.

NateDawgNY
Feb 22, 2004, 02:12 AM
Ok cool. Thought there was something I wasn't doing right.

Isak
Feb 22, 2004, 03:29 AM
Ok, the new file is up now. Since I still can't delete or modify the old file, please make sure you go to the website and use the new link. The file should be called "DYP2.02x_Full_PTW.exe" to be correct. Sorry for any inconvenience.

NateDawgNY
Feb 23, 2004, 04:43 PM
Got it...thanks for fixing it.

widdowmaker
Feb 24, 2004, 11:12 PM
Holly hellaza. This is huge. Does it work with COnquests though??? And if it does can somone give me the run down of how this will change my game? I mean. IS this like a well done thing or does it just "function"? I mean to say that asthticaly do the civilpidea icons look good and are there descriptions for each thing. Do links inthe civilpedia go to the right spot?


Does it seem like it was somthing the devs couldve done? Or is it obvius that it is user made?

tjedge1
Feb 25, 2004, 04:49 AM
They are working on a new version for Conquests still. I haven't checked, but you can look on the website, just check Isak's sig. It does work with PtW though.

As far as is it worth it? :eek: It expands and develops areas of the game that the original designers never thought or dreamed. A great mod that is challenging and fun to play either long games or short. It is very user made. They leave nothing un-touched. Flavor beyond belief and the addition to techs is mind boggling. Trust me on this, it is worth the wait on the download. :thumbsup::thumbsup:

widdowmaker
Feb 25, 2004, 10:40 AM
Sounds great. But i only got C3C. And when you say "User Made" the first thing that pops to my mind is the early early days of counter strike. Or the current version of frag ops. Buggy, NOt pretty to look at, un used buttons, crashes every 3 min.

DOes it LOOK like somthing that if somone who never saw or played civ looked at would assume it was by the devs, and they did a good job? Or does it just "Function" without looking pretty?

tjedge1
Feb 25, 2004, 10:47 AM
It is a pro job. It looks better than what the original developers did with it.

BTW: Doesn't PtW come with Conquests?

I meant user-made as in it was developed by fans, but I see how that looked, so I will say it is very Pro looking.

RobO
Feb 25, 2004, 10:56 AM
Truth be told, this is voluntary work, so there may be glitches - like missing or incomplete civilopedia entries. But the original isn't bug free either.

It is quite well done, and definitely worth a try. I should know, as I helped make it :)
But I haven't helped out with the current version, so I can't tell you how complete it is. I expect it's quite complete, though. Playability is definitely way beyond the original, which I no longer find playable because I compare it to DyP all the time.

denyd
Feb 25, 2004, 12:53 PM
Take a look here, some very good players are playing a succession game with DYP

Here is a link to the thread (http://forums.civfanatics.com/showthread.php?s=&threadid=72082)

I've been following it. My #1 problem is unlearning what I know about PTW to understand DYP

AlanH
Feb 27, 2004, 03:15 PM
Originally posted by wolf55
In response to Isak's post - Mac users can use stuffit delux to decompress .exe files, but for some reason, CIV 3 chrashes (at least for me) when a game starts.

It looks like I came up with this independently. A Mac user asked if DyP could be installed on a Mac, and I downloaded it, ran the .exe on an old PC to milk the files and installed it in Civ3 1.29 on my Mac and it ran. I was blown awy by the changes and decided it needs more time than I have to investigate and play properly. I reported back to the original poster and left it at that. A couple of day ago someone else asked again in the Mac forum, and this time the challenge was thrown down to install it without the use of a PC. I looked at the .exe with a hex editor and decided it looked enough like a Zip file that it might work with Stuffit. It did, and now a couple of Mac players are running it. You don't need Stuffit Deluxe, which costs money. You can expand the file set using Stuffit Expander which has been installed with all Mac OS versions for many years.

If DyP crashing then you need to make sure you have the current version of DyP and that you are running version 1.29b2 of the Mac Civ3 application. Then you need to ensure that you have installed the DyP files correctly. To avoid error-prone hand installation I have a small Mod Installer (http://www.ahart.demon.co.uk/files/ModInstaller.dmg) for Mac OS X that will do the job for you. Details of how to use it are in the Mac GOTM installers thread linked in my sig. The version I've linked here is a general Mod Installer derived from the GOTM one. It can handle suitably packaged mods for Europa Universalis II and Hearts of Iron as well as for Civ3.

HTH

NightStorm
Feb 29, 2004, 07:32 AM
Isak and Kal-el

Got a slight problem...I just got my new Dell :goodjob:

Well, that isn't actually the problem, as I absolutely love this new computer...it isn't so super hyped up ultra upgraded machine or nothin, but it is much more than I've had recently!! :D

In the process of moving everything over to the new machine, my 16 month old son got ahold of my Civ 3 CD, played with it and then somehow put it under one of the legs on his rocking chair without me noticing...well, as you can imagine, my once playable Civ 3 CD is now 2 unplayable halves... :mad:

With the purchase of the new computer, I'm absolutely broke with no discretionary money...any way one of you guys can make an exact copy of the CD and send it to me? I know it has the security on it to make it uncopyable, but I know there are programs out there to allow these CD's to still be copied and I figure you guys would have it...

I haven't had a chance to really evaluate the updated MOD, so I am kind of disappointed...really wanted to see the changes (along with how my buildings look in the MOD :D )

I tried downloading the NO-CD crack, but it automatically reverts the game to v1.29f and won't recognize DYP as being installed...anyone out there able to install DYP and then crack that .exe file so I can run DYP without a CD??

AlanH
Feb 29, 2004, 07:39 AM
Try contacting Firaxis. If you still have the CD bits they'll probably replace it for an admin fee.

NightStorm
Feb 29, 2004, 07:44 AM
Admin fee, not quite...

Already contacted them and they said "Due to the age of your original CD, you would need to purchase a new copy from a local retailer"

So, I've already thrown away the 2 halves...

Isak
Mar 02, 2004, 11:42 AM
@AlanH: Brilliant info - I'll put up some instructions and the utility on the DYP website next time I get around to updating it, if that's ok. Thanks a lot.

@Nightstorm: Sorry, I can't do that. I think your best bet would be ebay or the bargain bins. :(

AlanH
Mar 02, 2004, 02:38 PM
Originally posted by Isak
@AlanH: Brilliant info - I'll put up some instructions and the utility on the DYP website next time I get around to updating it, if that's ok. Thanks a lot.
Sure, I'm happy to help. If you want any assistance with the Mac-specific instructions for the site please let me know. If you point Mac users at the local CFC Macintosh forum (http://forums.civfanatics.com/forumdisplay.php?s=&forumid=59) I can provide tech support there. I've already posted a message concerning this on the CDG feedback forum (http://cdgroup.org/forums/tbs/civ3/viewtopic.php?p=65160#65160) that's linked from the DyP home page. Is that a good place? I tried a search for "Mac" on CDG, and it seems like it's a Mac-free zone :(

Major Dragovich
Mar 04, 2004, 02:37 PM
@tjedge1: give a try to DyP. Itīs a piece of art, believe me. The game becomes more complex and rich. Donīt play it, however, if youīre not a fanatic, or just want fast games.

@Isak or Robo: I play your mod for a long time, itīs really great and big better than vanilla ptw. Iīve downloaded 2.02x and have some questions.
--1-- I tried to make some minor changes. So, I opened DyP2.02x basic and JUST altered some units stats. Then I renamed the file and saved it. When I try to load my modified version, howewer, the game just crash saying "pedia missing: palace_garden"; "ICON_BLDG_Palace_Garden".
This is strange, I didnīt change anything else than unit stats. Any comments?

--2-- Did you have deleted some entries in the civilopedia? In DyP 1.50 there were description to "Shadow Force" (mobile infantry then). Now, theyīre gone. Some other things donīt have it too. Just curious.

--3-- Why the "Gunship" canīt rebase? Is there any problem if I assign it?

BTW, perfect mod. Canīt wait for Rise and Rule.
Thanks.

tjedge1
Mar 04, 2004, 04:45 PM
:confused: I pump this mod as much as WH and my own these days. I love the DyP mod and I use it sometimes to show people what you can do in a mod. It sure shows me. ;)

I think you meant the guy I was talking to. Unless I kept mentioning the upcoming version for Conquests, in which case I should clarify that I've played this mod since I got PtW way back. :wavey:

Major Dragovich
Mar 05, 2004, 10:31 AM
Originally posted by tjedge1
:confused: I pump this mod as much as WH and my own these days. I love the DyP mod and I use it sometimes to show people what you can do in a mod. It sure shows me. ;)

I think you meant the guy I was talking to. Unless I kept mentioning the upcoming version for Conquests, in which case I should clarify that I've played this mod since I got PtW way back. :wavey:
Ooops, my fault! :crazyeye: Sorry, tjedge1. I was refering to widdowmaker, indeed. I think Iīm working too much these days! :D

EthanGilchrist
Mar 10, 2004, 08:41 PM
This is by far and above my favorite mod. I've literally played this as every civ at least once and still haven't gotten enough. Now that I've managed to get my hands on Conquests I can't wait to use the new features with it. I'm well aware a new version is being made specifically for C3C but in the mean time (and for my own personal use unless the DYP crew don't mind) I'm going through and updating my copy of it so that I can use it with Conquests.
Mostly I'm just replacing some of the new civs in DYP with the new ones from Conquests which will also entail making changes to the Tech tree, units, etc... Nothing too major as far as difficulty, just a lot of work making sure the file names are correct and what not. Near as I can tell the only hard part is going to be tweaking the Civilopedia and PediaIcons files.
Anyway, just mainly wanted to say that not only do I love this mod, I love it so much I'm putting myself through this much work just for the ability to play it even more!!!!! :D :D :love: :D :D

Harrier
Mar 11, 2004, 06:14 PM
Glad you like the Mod - EthanGilchrist.

Playing every civ shows real commitment - I have not done that myself (yet), Kal-el will be proud of you.

By all means alter the mod as you want - that has always been Kal-el's intention.

As far as DyP for Conquests - As you know it is called Rise and Rule, and we will be keeping the 31 civs used in PtW-DyP.

But we will be changing the mod to incorporate the new features, this will also mean changes to the Tech. Advances -etc.

So you may want to hold off making changes until R&R is released - otherwise you are just going to be changing the PtW version of DyP and not R&R.

EthanGilchrist
Mar 12, 2004, 10:07 PM
Dually noted. Mainly I wanted to update it just so that I could play around with the enslavement/sacrifice option and the ability to trigger disease, plague, and volcanoes. *evil grin* Now if I could just figure out how to actually put volcanoes in particular spots...

If nothing else I'm going to go ahead and at least do some of it. Figure it'll be a good way of finding out for myself just what needs to be done to actually make a full modpack. Heh. Now that I consider it I wonder if I could find some good splash page art to add as well... Maybe add on to the Civilopedia too. Just because. :) I may not be the greatest at graphics (though I try) but as far as putting all the pieces together and bugfixing stuff. Heh I love doing that. It's all one big puzzle to me. Anyway, that's enough out of me. Not enough sleep so I'm babbling at this point. lol

/me wanders off pondering code...

BobTheTerrible
Mar 16, 2004, 11:37 AM
After not having played civ in about 6 months, I downloaded the latest version for PTW and started up a game. I have to say it's great probably the best mod I've played so far. I come to you with a suggestion or two, forgive me if it's already been asked, I don't have time to sort through 3400 posts.

Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production. I don't know whether the editor will allow multiple free buildings with a wonder, but if it will, I think that this could be a great addition to the game.

Sword_Of_Geddon
Mar 16, 2004, 01:01 PM
Of the Conquests civs, the only one that will appear in Rise and Rule to my knowledge will be the Incans.(No problem there, they are after all, my favorite civ)

I for one can't wait for Rise and Rule's release.

Harrier
Mar 16, 2004, 06:49 PM
Originally posted by BobTheTerrible
Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production.

I see what you are saying for simpler game play reasons- (but that is not the point of DyP) you have to look at all aspects easy or hard.

A possibility - is to use your idea - but make the small wonder very expensive to build. It should not be cheap - because buildings etc can be built quicker today than in previous eras, but they cost a lot more. :)

DyP is aiming for realism - as appossed to easy game play - as far as the game engine allows it. :)

One important thing to remember about DyP is that you do not have to build everything in every city. Infact if you try too - you will lose the game.

DyP gives you lots of choices and gives you fall back options - just incase you do not have the necessary resources etc. needed to build.

Thanks for your comments - they are appreciated and noted. :)

Birdjaguar
Mar 16, 2004, 09:32 PM
Originally posted by Major Dragovich
@Isak or Robo: I play your mod for a long time, itīs really great and big better than vanilla ptw. Iīve downloaded 2.02x and have some questions.
--1-- I tried to make some minor changes. So, I opened DyP2.02x basic and JUST altered some units stats. Then I renamed the file and saved it. When I try to load my modified version, howewer, the game just crash saying "pedia missing: palace_garden"; "ICON_BLDG_Palace_Garden".
This is strange, I didnīt change anything else than unit stats. Any comments?


I've had similar problems. Any answers out there?

denyd
Mar 16, 2004, 10:31 PM
Just an idea to further the growth of this mod.

If someone (Doc T?) would be up to running a DYP SG training game (including installation), there would probably be a lot of interest. I'd very much enjoy joining one such venture.

Isak
Mar 17, 2004, 05:19 AM
Originally posted by Birdjaguar


I've had similar problems. Any answers out there?

I'm afraid I'd have to know which changes have been made to answer that. Feel free to send me the BIX file on the email adress listed at the DYP site.

@denyd: I think there's already one SG running, but I'm sure it's possible to trick ...erm... convince DocTs to start another one :)

@Everybody else: Thanks for the suggestions, and please keep them coming. There may be something in store for the RAR mod about making the early improvements obsolete, but don't expect that in the first version of it :)

Edit: Btw, for all German-speaking users, we now have the German translation of DYP 2.02x (for PtW) available at the DYP Website (civ3.bernskov.com). A big hand goes out to Magier, Goethe and Kroor from the Civilization Webring for this amazing feat. :goodjob:

Kal-el
Mar 17, 2004, 06:36 AM
Originally posted by BobTheTerrible
After not having played civ in about 6 months, I downloaded the latest version for PTW and started up a game. I have to say it's great probably the best mod I've played so far. I come to you with a suggestion or two, forgive me if it's already been asked, I don't have time to sort through 3400 posts.

Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production. I don't know whether the editor will allow multiple free buildings with a wonder, but if it will, I think that this could be a great addition to the game.
Thanks for the suggestion, as Harrier says the mod isn't about making things easier, but we also don't want to kill the gameplay. This idea has merit in that it could be used as various stages to allow the AI to catch up. The team will discuss a possible variant of your idea for future implementation.

RobO
Mar 17, 2004, 07:38 AM
If it was done as Small Wonders then the AI might be lured into building them.

Major Dragovich
Mar 17, 2004, 01:38 PM
Donīt you think itīs time to open a new thread just for "Rise and Rule" suggestions? The "DyP" thread is already too big, and it will be too difficult to follow both discussions...
:)
Once again, congrats for the mods!!!

Sword_Of_Geddon
Mar 17, 2004, 04:45 PM
By the way Kal-El, how goes those incredible Egyptian units you came up with like the Horus and Anubis Knights?

I'd really anxious to see those in the game in some way, along with every other unit you've come up with.

Kal-el
Mar 18, 2004, 07:31 AM
Since I don't actually make the units, all I can do is wait for someone else to pick them up. Believe me, I am anxious to see them in game myself.

Sword_Of_Geddon
Mar 18, 2004, 01:14 PM
Is someone working on them now? If not someone should be doing them!

Have you done concept art for Norse units?

Kal-el
Mar 19, 2004, 06:13 AM
I know that Kinboat is working on finishing off the Native American units, but other than that I don't know if any of the other units are under construction.

I haven't done any concept sketches in a while. RL has kept me busy, and the only artwork I have been able to do has been a couple of pieces for some family members.

Sword_Of_Geddon
Mar 19, 2004, 08:54 PM
Native American units eh? Hmmmmm.


I'm sure those Egyptian Units will appear in Civ3 unit form soon enough, but I wonder, how will they be used? For a new mod? Or just unit downloads on the Unit Graphics Forum?

Take your time Kal-El, I've found that the longer you refrain from doing something like Writing or Drawing, the more new ideas will be availible to you once you start back up again.

PS: I know you are a Freedom Force fan, looking forward to Freedom Force VS. the Third Reich?

Kal-el
Mar 20, 2004, 08:39 AM
Yes, definitely looking forward to the new Freedom Force! That and the Rome Total War.

tjedge1
Mar 20, 2004, 11:34 AM
Freedom Force! I haven't played that in a while. I had a ton of marvel heroes made for multiplayer battles!

Sword_Of_Geddon
Mar 21, 2004, 08:48 PM
Actually the site (Skinindex I believe it was called) which was Fan-central for Freedom Force lovers was sued and then shut-down by Marvel Comics for distrebuting Marvel Superheroe skins. I heard Marvel Comics had a Superheroe game of their own coming out, and they didn't want compitition from Freedom Force threw its fanbase, so they sued. The Skinindex people could have fought back, but decided it wasn't worth it and shut down their web page without a fight.

I just hope that the same doesn't befall any web pages that appear that are dedicated to Freedom Force 2.

It would be kind of like the company that made the James Bond films sueing you Kal-El(And Isak and all the rest of the DyP team) for including a James Bond-estue secret agent in the mod.


Theres few things in life that make me furious, but when big companies start throwing their weight around like that, I can't help but get angry about it. Especially when I LIKE Marvel Comics.

tjedge1
Mar 22, 2004, 04:12 AM
I didn't know they did that. Figures, I'm not surprised about MARVEL. They're getting too big to be nice anymore. Just like the other big business Blizzard. It all comes down to greed. There are many like myself that would have bought the MARVEL version anyway just to see how it plays out.

Turner
Mar 25, 2004, 12:12 AM
So, any ETA on when RnR is coming out? I'm getting kinda anxious here.

Isak
Mar 25, 2004, 05:13 PM
hmm.. at the moment it's hard to tell. We'd much rather answer that question once patch 1.20 is released. :)

Turner
Mar 25, 2004, 05:22 PM
Thanks, Isak. C3C is nice, but I keep comparing it to DyP. :sigh:

GIDustin
Mar 29, 2004, 11:04 AM
To the DyP staff:

I am working on a script for mods that will create a web based "teaser" of sorts. It is about 75% done, but basically I created the attached file in about 5 seconds. Since I didnt want to just delete it, i thought I would post it here.

When I finish the final version, I can do an update. There are a few things not displayed in this version. Also, if you have any suggestions, let me know.

- GIDustin

Kal-el
Mar 29, 2004, 11:47 AM
I am looking forward to checking it out when I get home.

Isak
Mar 29, 2004, 01:45 PM
:worship: :thanx:

That is absolutely brilliant GIDustin, a million thanks :goodjob:

Would it be alright with you if I provided this for 'online viewing' at the DYP site? Even if it isn't your final version of the script, the result is still miles ahead of what we have + what I'll be able to do in the next ... decade :D

And really glad to see you're still around, but I guess I should just venture more outside the DYP thread, and I would probably have found you long time ago.. :)

GIDustin
Mar 29, 2004, 03:10 PM
Go ahead and use it. That is kind of what it was made for :)

The only problem is that I wrote it in perl, which isnt a script that I can just send to anyone. The person would have to either:

a) Install ActivePerl on their system with the newest PerlMagick addon, and run winXP
- or -
b) Be running linux

Since I have "a" achieved, I can make the pages for people and all I need is their mod. I was kind of surprised to see that icons for all the units/buildings/races/etc came out to 600 k. That is really small.

Seeing as you may be using this in the future, I have a few questions. Certain units are only available to certain civs, and some units are only unavailable to certain civs. How should this be displayed on the page? " Available to <insert list of 30 civs here>" for every unit? or should there be a link on the Races page for each race like "Display units this civ can build", and the linked page would ONLY have the units that civ can build, etc?

Another thing is general settings, like golden age turn span, default/advanced barb unit, terrain, etc. I dont know how I will encorporate those. I do plan to make a governments one. That should be in the next version.

- GIDustin

Kal-el
Mar 29, 2004, 04:47 PM
truly impressive work there, Dustin. Awesome!

NightStorm
Mar 29, 2004, 05:56 PM
Can someone email me the pediaicons.txt file for PTW...I try to run the game and get an error message...

jason.malloy@myactv.net

Doc Tsiolkovski
Mar 30, 2004, 07:29 AM
@Denyd

Just an idea to further the growth of this mod.

If someone (Doc T?) would be up to running a DYP SG training game (including installation), there would probably be a lot of interest. I'd very much enjoy joining one such venture.



Didn't see that earlier...so yes, why not? Suggestions?

I do *not* have the time to review an infinite number of saves, so my idea would be:

I provide a map (mostly random, but I want to check the resources/ starting locations before). I will review indivually played saves for the opening moves, but after that (~1500BC), only one of those will be continued like a regular SG.

Version: DyP 2.02 seems to be stable
Level? Civ?

denyd
Mar 30, 2004, 10:03 AM
How about a simpler level (monarch or regent?)?

I'm more interested in learning DYP that winning, but if you start getting trounced, you'll never get to see how some of the later techs/wonders/units function.

Possibly on a larger world with less opponents to relieve the early expansion pressure.

Maybe a Space Race goal, so more techs get to be revealed.

I like the idea of individual games combining to an SG once the turns take longer (1500 BC seems a little early, maybe 1AD, but I the rookie here).

Would you like to set up the game in the SG forum as you're much more likely than me to get a full roster of players.

As for the race, I've played most of the PTW races in SG & GOTM games, so a different one would be nice.

I just re-installed Civ3/PTW/C3C a couple of weeks ago, but I added the GOTM mod packs, should I create a seperate DYP installation of PTW for this mod?

GIDustin
Mar 31, 2004, 10:19 PM
I have pretty much completed that script I was working on. Unless you guys see some problem or change you want made to the current version, then it is done.

Here is the updated DyP teaser. The new items are general settings and governments.

- GIDustin

Isak
Apr 01, 2004, 04:14 AM
Cool, thanks Dustin :goodjob:

I've integrated it into the DYP site and put it up at the site (http://civ3.bernskov.com/ptw/index.asp). I will announce it on the front page later today, I just wanted you to go through it first to make sure it was all ok with you :)

And I'll try to figure out a way to handle the units that are only available to some, and a few of the other oddities in the mod.

btw, since you've been messing around inside the BIX, do you have any explanation how the 'ghost units' have appeared in there? I'm talking about units PRTO 316 and forth. They are double entries, so to speak, and they don't show in the editor, but i've seen them before when hex-editing the file.
.. and this is not an april fools joke :)

GIDustin
Apr 01, 2004, 02:57 PM
Actually, I noticed this as well with the default rules (thread (http://forums.civfanatics.com/showthread.php?s=&threadid=83050)). When running the script on the default conquests.biq, there were about 20 units that were duplicated. It is not a problem with my script because the biq file in a hex editor shows those extra units. I was going to ask Gramphos about it since he does alot of editing of the files and such.

It looks good on your site. The different colors is a bonus (wouldnt want all the teasers I make to be the same color)

- GIDustin

Isak
Apr 01, 2004, 03:19 PM
Oh no, it's certainly not a problem with your script. Those ghost units have been there as long as I can remember hex-editing the BIC/BIX/BIQ files (to reorder improvements and techs, before the CM3T could do that). It's just that the list seems to grow, and well... I was hoping someone else who had been messing around with the inner mechanics of the file might have a good explanation, but yeah, I guess we should really ask Gramphos about it.
I had just forgotten all about these units until I saw them in the generated lists, sorry... :crazyeye:

I'm glad you don't mind the color change - it's sort of become the color synonymous with DYP, at least in my mind. I call it *Meaty Bronze* (or was it Bronze Meat, can't remember.. hmm ) :D

I'll announce the preview tomorrow, I'm afraid I'm getting too sleepy to type up anything else right now, but thanks a lot again, and if you get bored and don't have anything to do, please don't hesitate to do the same on the Vanilla Civ3 version either [Wanted: Beady-eyed puppy smiley] ;)

lhc1971
Apr 01, 2004, 07:09 PM
Just curious, but seeing how the patch is out, when is RnR coming ;) and.. is that patch gonna hurt or help.

GIDustin
Apr 04, 2004, 11:53 AM
Here is the most current version of the teaser. I removed all previous ones.

This one does not have ghosted units, and fixes a few things. You will notice that for each file, there is a second version. The first one (like units.html) has it to where you click the unit name, and the stats appear below. This doesnt work in all browsers. The second one (like units2.html) has all of the stats appearing off the start, and works in all browsers. take your pick.

- GIDustin

GIDustin
Apr 04, 2004, 01:14 PM
Another update:

There is now a link on the races page for each race. This like will show the units page as that civ sees it. Basically, it displays only the units that race can build. Here are the updated HTML files. You will still need the images from the post above.

- GIDustin

Edit: new File Below

GIDustin
Apr 04, 2004, 01:29 PM
double post

GIDustin
Apr 04, 2004, 01:38 PM
Had another problem with that last one. I made the file in debug mode, and then after re-doing the files I noticed a problem where every unit could be airlifted. Both problems fixed, and hopefully there will be no more

miral78uk
Apr 05, 2004, 09:09 AM
just looked up the dyp unit, resource, buildings list. gr8 work i was wondering if you guys could put in in as a pdf of word document for download on download section?
The xls ref is good but my lame buddie cant understand it to well and wants to maximize his forces for an assault on me!

Still whatever ref he has he will have no chance of wiping my forces out!

Gr8 mod guys and well updated.

cant wait for RnR!

Happy hunting.

ps checkout FARCRY it is wonderful im not one for adventuring out of civ too much but its well worth the buy.

:D

Turner
Apr 05, 2004, 09:58 AM
Go here (http://civ3.bernskov.com/ptw/addon.asp) and find the XLS format file, it is a list of the different addtions and what not. Its pretty useful. If you don't have excel, you can download open office (http://www.openoffice.org) and install it. It's office compatible, free, and not a bad set of programs.

Mithadan
Apr 06, 2004, 04:24 PM
Hey GIDustin, edit your posts! :rolleyes:

GIDustin
Apr 06, 2004, 08:17 PM
I was going to, but after you delete the attachment, you do NOT get the option to upload a new one.

- GIDustin

Mithadan
Apr 07, 2004, 01:57 AM
Good point! :o

Isak
Apr 07, 2004, 02:53 AM
Thanks again Dustin,

I'll just go over the 'incorporation routine' with the new files and hopefully have them online in a few days.

@lhc1971: The latest beta build seems pretty stable, playable, and actually (some say) enjoyable, so hopefully it won't be long. :)

EthanGilchrist
Apr 07, 2004, 02:05 PM
So I finished the first step of me porting DYP PTW version over to C3C (which in case you didn't see my earlier post I'm just doing... well because I can, heh) and have started changing stuff. I'm quickly realizing this is going to be a lot of work but I'm glad I'm doing it since once I'm done I'll have a much greater understanding of what all needs to be changed to make a successful modpack. After I finish this little excersize I'm going to start work on my own original mod.

Just wanted to give a heads up on my progress in case anyone was interested.

And I cannot wait for R&R!!! :) *bouncebouncebounce...*

I forgot to mention what the first step was. lol I made a spreadsheet with every value from the editor listed in it for every tab from the default C3C rules. Makes it much easier to c&P the various settings as I go through.

Birdjaguar
Apr 07, 2004, 05:03 PM
Hmmm... Could you post those spreadsheets?

Turner
Apr 07, 2004, 10:06 PM
Guys, hope you don't mind me linking it. If so, let me know and I'll edit it out.

DyP 2.02x spreadsheet (http://civ3.bernskov.com/ptw/..%5Cdyp.files%5CDYP2.02x_Reference.zip)

Birdjaguar
Apr 08, 2004, 12:19 AM
Pretty awesome. Thanks. How did you get all that into excel?

RobO
Apr 08, 2004, 12:31 AM
Originally posted by Birdjaguar
Pretty awesome. Thanks. How did you get all that into excel?
Using mouse and keyboard :)
Bit by bit over a great length of time :)

aaglo
Apr 08, 2004, 12:36 AM
That xls-file contains a macro.
Is it a virus :mischief: ?

RobO
Apr 08, 2004, 12:46 AM
Originally posted by aaglo
That xls-file contains a macro.
Is it a virus :mischief: ?
No. It is a set of macros I used to create a text file representation of the Imp & Won page contents. You can see the result on row 226 of that page and down from there. It isn't used any more and I'm pretty sure it isn't up to date.

Isak (or whoever is in charge of this now) you can safely remove those macros and the stuff on the Imp & Won page.

Isak
Apr 08, 2004, 02:07 AM
Yeah, you're right RobO. The spreadsheet needs to be cleaned out a bit :)

I'll do that to coincide with PtW DYP 2.03x a bit later this month.

EthanGilchrist
Apr 08, 2004, 08:59 AM
I posted mine over in the tutorials/reference forum. (although for some reason I'm having problems downloading it but that's probably because I'm using Mozilla).

Doc Tsiolkovski
Apr 08, 2004, 12:13 PM
Denyd, regarding the training game...I decided against it. It would propably run for month, and by that time, most people will play RaR already.

But: I will run a RaR training SG, not long after it is publically available!

Btw, if you're interested in a DyP SG, I'm pretty sure Cizzlewalk would be happy about more participants (follow my sig).

Turner
Apr 08, 2004, 09:37 PM
Doc, please PM me when you start the RnR training SG. If you don't mind. . .

Eddiit
Apr 09, 2004, 09:15 PM
When will a conquests version be released?

shirokuma
Apr 09, 2004, 11:07 PM
It is a long time since I visited here.

In Japan, We also have translated DyP2.02x in Japanese,
and Japanese players can play this mod with ease.

By the way,some Japanese players found a bug about Cure for
Cancer, which occured when the wonrder was accomplished.
At this time, our PC is freeezed.:nuke:

Today I found that the trouble was concerned with "Cure for Cancer.pcx" .
If a player want to avoid the bug, he(or she) have to
rewrite "Cure for Cancer.pcx" to the same one in the vanilla
Civ3.

If you don't know about this bug, please make the best use of
my information.;)

LouLong
Apr 10, 2004, 05:42 AM
Originally posted by Eddiit
When will a conquests version be released?

It is in beta testing at the moment. Beta 5 right now which seems to be quite OK so you can hope for a quite soon release. I am not an official part of the team so don't quote me on that though :D

One issue seems to be linked to the different patches and what the team expect from it (changes and corrections).

Rob (R8XFT)
Apr 10, 2004, 09:43 AM
I play mine as a Conquest - all I did was save the bic file as a biq file and edited the pediaicons file to contain the #ANIMNAME_PRTO stuff. It works ok. It was the 0.91 version of the game for Vanilla Civ I converted, I'd not updated it to the PTW version.

Beezer
Apr 13, 2004, 05:42 PM
I'm curious about what governments people are utilizing and what causes them to switch between them.

Switching to Monarchy as soon as possible is a no-brainer, but beyond that ...???

I'm sure it's been discussed, but I can't find it.

Turner
Apr 13, 2004, 10:01 PM
I like Constitutional Monarchy, myself. It's my 'goal' gov.

It's been a while since I've played, I don't recall all the govs off the top of my head. I'd switch out of Cheifdom into Despotism as quick as I could, I do remember that. And then on to democracy, I think it was.

Pfeffersack
Apr 14, 2004, 01:37 AM
If you stay peaceful democracy is the only choice until the late middle ages, because its the only government having trade bonus.
If you go warmongering, there are more alternatives-depending on how the war goes and how your empire looks like.Its definetly a good idea to switch from monarchy (former despotism) to republic; it is better in nearly every way.

sbporter
Apr 14, 2004, 06:27 AM
Conts. Monarcy is also my "goal" government; I allows me to be somewhat warmongering with a big empire...

Isak
Apr 14, 2004, 11:59 AM
@Shirokuma: Thanks for the info, but it's actually only a bug in the Japanese DYP translation, I believe. One player posted the error in our forums, and apparently the Japanese DYP 2.02x looks for the Cure for Cancer graphics in a folder that doesn't exist, which is:
C:\Program Files\Infogrames Interactive\CivilizationIII\CIV3PTW\Scenarios\DyP2 \Art\Wonder Splash\file\Cure for Cancer.pcx

This means that there must be a typo in the Pediaicons.txt for japanese DYP 2.02x - in the Won_Splash section the lines

#WON_SPLASH_BLDG_Cure_For_Cancer
Art\Wonder Splash\file\Cure for Cancer.pcx

should be changed to
#WON_SPLASH_BLDG_Cure_For_Cancer
Art\Wonder Splash\Cure for Cancer.pcx

That is as far as I can tell without having a Japanese Civ3 installed, and also without being able to actually locate the Mod download anywhere :)

Waldorf
Apr 14, 2004, 01:07 PM
Hello.
Love DYP. Great Stuff.
Just running up the score on a game when I hit an exception error.
The C++ Debugger says: "Symbol 'this' not found.
Have the SETI wonder and the Cure for Cancer one away.
Attaching a save file to help.

Thanks for this truly amazing ad-on.

Isak
Apr 14, 2004, 01:37 PM
Hi Waldorf,

Are you playing the Vanilla Civ3 version (1.01r) or the Play The World version (2.02x)?

Waldorf
Apr 15, 2004, 06:33 AM
Hi,
the Play The World version (2.02x).

Gogf
Apr 17, 2004, 09:50 AM
Edit: Never mind.

NateDawgNY
Apr 17, 2004, 09:21 PM
Has anyone tried to play 2.02 as a .biq?

lav
Apr 20, 2004, 12:14 PM
Originally posted by Isak
@Shirokuma: Thanks for the info, but it's actually only a bug in the Japanese DYP translation, I believe.

I'll confirm the bug in the English version.

Symptom:
Event causing the mod load Cure for Cancer-splash crashes the game (or jam or something, dont remember).

Fix:
Copy any other wonder splash over the CIV3PTW\Scenarios\DyP2\Art\Wonder Splash\Cure for Cancer.pcx

Environment:
Windows XP
PlayTheWorld 1.27f patch
DYP2.02x_Full_PTW.exe (85 464 985 bytes)
CIV3PTW\Scenarios\DyP2\Art\Wonder Splash\Cure for Cancer.pcx (239 164 bytes)

Wonder if size of the splash is hint: its considerable larger than vanilla PTW:s 93 835 bytes.

According to cygwin's 'file' command:

* Cure for Cancer_vanilla.pcx:
PCX ver. 3.0 image data bounding box [0, 0] - [319, 319], 8-bit image, 320 x 320 dpi, RLE compressed
* Cure for Cancer_crash.pcx:
PCX ver. 3.0 image data bounding box [0, 0] - [319, 319], 3 planes each of 8-bit colour, 320 x 320 dpi, RLE compressed

Of all PCX files in the mod/vanilla PTW, only DYP's CfC has '3 planes' thing..

- Lasse

Isak
Apr 20, 2004, 12:44 PM
Right, that is a bug alright - the file is using 16 million color palette instead of 256 color palette. Thanks.

I just got confused because of the other (??) bug being reported on our own forum the same day and from the error description there, I couldn't find anything wrong.

Let that be a reminder to always provide as detailed a bug description as possible, if you want the bug fixed :)

SSgtBaloo
Apr 20, 2004, 01:34 PM
I asked this in this other thread (http://forums.civfanatics.com/showthread.php?s=&threadid=85767) and someone told me to ask again here, so I'm askin'!

I just bought Civ III PTW (v. 1.27f) about a week and a half ago and discovered that a lot of the available mods are already included. Unfortunately, the most interesting one I've looked at (thus far), "Double Your Pleasure", seems to be missing a lot of graphics. I've looked at http://civ3.bernskov.com to see if the graphics were available there, but I can't seem to find them (or perhaps it's called by a name I am not expecting to see). It might helpful to know how to tell what version came with the game, but there doesn't seem to be any notation in the scenario screen to help on that account.

I have three questions:
[list=1]
What version of DYP comes with Civ III PTW v. 1.27f?
What file(s) do I need to download to get the missing graphics?
Where can I find these files?
How do I install them?
Are there any updated/alternate mods to this mod that I should be looking at?
What do you think of the DYP mod?
[/list=1]
Okay, maybe more than three questions. ;)

--SSgtBaloo

P.S.: Do I really have to download that huge 80+ meg file? That's around 7-10 hours at my connect speed when the lines aren't noisy (and they usually are). :eek:

RobO
Apr 20, 2004, 02:01 PM
SSgtBaloo, I may not e up to date with the latest news (Isak is, and probably others), but I can tell you that you do need to do the full download. The version on the CD is stripped to eliminate potential copyright problems. Sorry, but it's worth the wait. I recommend using a download manager that allows you to pause and resume. GetRight is a good choice IMO.

As for the details, I'd think you can find most of that on http://civ3.bernskov.com - Isak can certainly fill you in on the newest stuff.

I think DyP is the best Civ3 mod there is :D
But beware, you won't want to go back to the original ever after trying DyP. The original is simply too lame.

denyd
Apr 20, 2004, 02:04 PM
SSSgt Baloo

If you can get a copy of Play the World, you might want to check out the DYP mod pack for it. Here is a link to a current Succession Game being played with that mod pack for you to sample some of the new flavors being presented.


Link to the thread (http://forums.civfanatics.com/showthread.php?s=&threadid=72082)

SSgtBaloo
Apr 21, 2004, 10:18 AM
After multiple sessions, I finally got all of it downloaded. When I go to run it though, there's a missing something-or-other and an error message (image below).

--SSgtBaloo

Isak
Apr 21, 2004, 01:27 PM
Make sure you have installed the mod to Civilization III\Civ3PTW\Scenarios (there should be a 'DYP2' folder in there) and that you start the game with one of the scenario files that begin with "DYP 2.02x..."

Bilko
Apr 22, 2004, 03:35 AM
The Civilopedia Entry for Constitutional Monarchy seems to be missing. Can anyone tell me its stats?

SSgtBaloo
Apr 22, 2004, 06:01 PM
Originally posted by Isak
Make sure you have installed the mod to Civilization III\Civ3PTW\Scenarios (there should be a 'DYP2' folder in there) and that you start the game with one of the scenario files that begin with "DYP 2.02x..."

For those of us who aren't particularly savvy about this game (me, in particular), I'll explain how I installed the mod and what the results were prior to the above error message. Then possibly someone can tell me the file names I'm looking for and where I want to put them once they've been located.

After downloading DYP2.02x_Full_PTW.exe to my desktop (the final stage consisting of saying "heck with it!" and letting the download run overnight while I went to bed). When I got up the following morning, gloriosky! I hadn't been kicked offline by line noise before the file had finished loading. I ran it and installed it to D:\Program Files\Atari\Civilization III\Civ3PTW\Scenarios. I had to browse to find where it was supposed to go, since Drive D is where I install all my games.

It seemed to install properly (no error messages -- but then what do I know?) and then I fired up Civ III PTW (v. 1.27f). I went to the scenarios menu and the following new options were available:[list=1]
DYP 2.02x basic - Huge Earth.bix
DYP 2.02x basic - Large Earth.bix
DYP 2.02x basic.bix
DYP 2.02x extended - Huge Earth.bix
DYP 2.02x extended - Large Earth.bix
DYP 2.02x extended.bix
[/list=1]
I selected the last item (DYP 2.02x extended.bix -- I didn't want to waste time with any basic anything -- I wanted to see the whole ball of wax at once ;)). As soon as I had selected and clicked on the "okay" symbol, I promptly got the above error message and got kicked out of Civ III. I reloaded and did just the same, but took a screen cap so I wouldn't forget the exact wording ot the message (and there you see it above).

So there you have the long and the short of it (though not in that order). Is there something I am ignorant of that I should have done differently?

--SSgtBaloo

SSgtBaloo
Apr 22, 2004, 06:14 PM
Just what is the difference between the basic and extended versions?

--SSgtBaloo

Harrier
Apr 22, 2004, 06:51 PM
It is just the number of turns you are allowed to play before the game stops keeping a score, in PtW.

Basic (or Standard as I would call it.) is 540 turns.
Extended is about 960 turns in this mod, I am not sure of the exact number. PtW allows you to play up to 1000 turns before the final score is calculated in mods.

As to DyP, you get exactly the same choices in the game - but with the extended version the game time is increased.

As an aside even with the basic version you can still keep on playing after 540 turns, if you want too.

RobO
Apr 22, 2004, 10:34 PM
SSgtBaloo, it looks like a common error - but I dont remember the remedy. I'm sure Isak will know what to do.

The extended version also has the build and research costs scaled up to match the number of turns, except that the unit costs aren't scaled up quite as much as the others. It gives you more time to play around with units a bit more before they go obsolete. It does take a good deal longer to play than te basic version ofc.

SSgtBaloo
Apr 22, 2004, 11:58 PM
I figured it out!

You have to reboot after installing the files so it can integrate them properly into the game. Unfortunately, I only discovered this after attempting to re-install the mod (in case something got messed up during the initial install). This means I have a duplicate set of files. I would've thought they'd just overwrite the old ones -- who knew?

This doesn't seem to hurt the functionality of the mod any, but is there some way I can identify and delete the duplicate files without causing problems?

--SSgtBaloo

GIDustin
Apr 23, 2004, 09:42 PM
I was bored and checking to see how people are using my teasers and discovered a few problems with the DYP one. When the webmaster converted the HTMLs to APSs, they forgot to change all the links. On the Units page, if you click on a link, such as "Upgrades to UnitX", it goes to a 404 page. Same thing on the general settings page.

I have plans to fix this in the next version of the teaser maker, but that wont be ready for awhile

- GIDustin

MarkyParky
Apr 26, 2004, 02:30 AM
Hi.

I am trying to let DyP work under the Civ3 - Conquest. After selecting the game menu, everything has mixed - incorrect text messages apeared in incorect positions etc...
When I tried to start the game, it did start, even with wrong text messages, but it hangs immidietly after building of the first town.

Later a found out some solution. I deleted both labels-c3c.txt and labels.txt and all the text in the game is shown correctly now. But the game still hangs up after building any city.

I tried both running BIX version and converting into BIQ version - same result.
Any suggestion how to solve this problem?

Harrier
Apr 26, 2004, 07:39 AM
You can not play DyP from the Conquests opening menu screen.


If you have downloaded DyP for PtW you can load it by selecting the PtW opening menu screen.

You access this via the "Start menu"

Programs - Atari - Civ3 PtW.

I assume you do not have PtW, therefore you will also need to download the extras patch for PtW. This contains some late game units for PtW that were not included on the Conquests disk.

You can get a version for DyP from the DyP website.

Welcome to the club.

voleur
Apr 26, 2004, 09:30 AM
Originally posted by MarkyParky


Later a found out some solution. I deleted both labels-c3c.txt and labels.txt and all the text in the game is shown correctly now. But the game still hangs up after building any city.



Hi I'm exactly at the same point as you !

Nobody have found a solution to permit to play DYP2 mod on conquest ?????????????????????????????????????

:cry:

Harrier
Apr 26, 2004, 06:14 PM
Originally posted by voleur
Hi I'm exactly at the same point as you !

Nobody have found a solution to permit to play DYP2 mod on conquest ?????????????????????????????????????

:cry:

voleur - read the post above yours.

You can not play DyP from the conquests menu.

You can play it from the PtW menu. (again see above) :)

There will be a version that works with conquests only. :goodjob:
This is called R&R - Rise and Rule. At the moment it is under beta-testing. It has been delayed for public release, because some new features in C3C do not work as expected in mods.

So hang on in there - it will be available when the DyP team think it is stable and balanced enough for public release. :)

Before I finish this post - welcome to DyP - voleur. :D

OTROS
Apr 26, 2004, 08:42 PM
HELP PLEASE I have C3C but not the PTW disc i downloaded everything to play. Then tried to goto the PTW start screen via Programs - Atari - Civ3 PTW , I was then asked to insert the PTW disc, Ummmm, is there someway round this so i can play DYP without having the PTW disc

THANKYOU for any help Mark

voleur
Apr 27, 2004, 12:29 PM
You can not play DyP from the conquests menu.

You can play it from the PtW menu. (again see above) :)


Thanks for your wellcoming

When you say "You can not play DyP from the conquests menu"
it's wrong if U follow MarkyParky you can start a new game DYP2
on conquest but when U build your first town you have a bug

But if U make a scenario with a town already create you can after build town with a settler without this bug

So i say this problem is not unsolvable !!!!!!!!!!!!!!!
:goodjob:

Isak
Apr 28, 2004, 04:06 PM
@Voleur: I'm afraid that more bugs will appear as you progress through the game. One of our testers tried to convert the mod for Conquests, but in the end I think he ran up against the wall of doom that is - a new bug around every corner you turn. Sorry. :)

@GIDustin: Sorry, I haven't finished editing those files yet, and that's actually why I haven't posted an announcement on the site yet (though I guess people are starting to notice the 'Previews' link by now :o ) - I'll update them as soon as I can.

@Otros: I think I read about that bug in the technical forums - I'll just take a look.

Edit: Found something here (http://forums.civfanatics.com/showthread.php?s=&threadid=86288) but there may be more help in the Technical forums. Sorry, I don't have much time to search through it right now. :)

Horizon
Apr 28, 2004, 05:49 PM
Hello ,

I downloaded very recently (the last 2 days) DYP2.02x_Full_PTW.exe from the DyP website ( http://civ3.bernskov.com/ptw/download.asp ) , and after installing , a message is displayed about some file corruptions and asked another "fresh" download.

So i downloaded the file again for the DyP website , same problem.

The third time, today, it occured again but then i tried to find what are the "corrupted" files in the list of the extracted ones.

Here is the list i found, if it can be of any help (i can have missed some)

CRC failed in DYP 2.02x basic - Large Earth.bix
CRC failed in DyP2\Art\Civilopedia\Icons\Buildings\SewageLarge.p cx
CRC failed in DyP2\Art\Units\RenaultFT17\RenaultFT17Run.flc
CRC failed in DyP2\Art\Units\Germanic Spearman\EuroSpearmanDefault.flc
CRC failed in DyP2\Art\Units\Corvette\CorvetteRun.flc
CRC failed in DyP2\Art\Units\Ironclad Ram\IronramDeath.flc
CRC failed in DyP2\Art\Units\Ship of the Line\SoLDeath.flc
CRC failed in DyP2\Art\Units\Death Knight\KnightVictory.flc
CRC failed in DyP2\Art\Units\Leopard 2\LeopardDeath.flc
CRC failed in DyP2\Art\Units\Leopard 2\LeopardDefault.flc
CRC failed in DyP2\Art\Units\Leopard 2\LeopardDetail.pcx
CRC failed in DyP2\Art\Units\SpetsNaz\SpetsnazAttackA.flc
CRC failed in DyP2\Art\Units\Fallschirmjager\FallschirmjagerDrop .flc
CRC failed in DyP2\Art\Units\WW2 Carrier\CarrierRun.wav
CRC failed in DyP2\Art\Units\African Rifleman\AfricanRiflemanAttackA.flc
CRC failed in DyP2\Art\Units\Harrier\HarrierBOMB.wav
CRC failed in DyP2\Art\Units\F16 Falcon\F16FalconDeath.flc
CRC failed in DyP2\Art\Units\Euro Scout\EuroScoutDefault.flc

I just hope that i am just out of luck with the download.
But as there is the possiblity that my luck is for nothing in this case and that the file is in fact damaged now on your server, i prefer to report this,
If anyone other than me noticed this problem in the last 2 days (including today) after downloading DYP2.02x_Full_PTW.exe from the DyP website, the file is unfortunately corrupted.

OTROS
Apr 28, 2004, 05:50 PM
Thats fine isak, it seems that playing DYP with C3C is rather problematic at the moment so i think maybe i will wait with as much patience as possible for RnR.

thankyou Mark

voleur
Apr 29, 2004, 05:23 AM
Why waiting R&R ;)

We could make a brainstorming for resolve our problems !

:crazyeye:
:lol:

Duddha
May 02, 2004, 09:55 PM
Is the idea of RoR officially dead yet?