View Full Version : Double Your Pleasure


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tjedge1
May 03, 2004, 04:25 AM
Originally posted by Duddha
Is the idea of RoR officially dead yet? nope. It's very much alive.

Kal-el
May 03, 2004, 06:59 AM
We are, in fact, very close to finishing it. Just a few more balance issues, and the hope that Firaxis releases one more patch to clean up some of C3C's broken bits.

Turner
May 03, 2004, 07:05 AM
Hey, Kal-el, why don't you just release it now and patch it later? ;) You have a public that VERY MUCH WANTS THIS MOD! I mean, some people are anxious to play it.

Kal-el
May 03, 2004, 07:14 AM
:) I hate patches. And i think the general public does too. But I could be wrong there.

Turner
May 03, 2004, 07:22 AM
:lol: Yeah, but consider this: it's the industry standard now!

Sigh....I've waited this long,I guess a bit longer isn't too bad.

RobO
May 03, 2004, 09:24 AM
There's good and there's perfect. I haven't followed the progress too closely, but my guess is that RaR is quite good now, though not perfect. Waiting for a Firaxis patch that might be released seems - well - indefinite. It's a question of the nature of the patch, of course.

There is no final version of RaR - but you know that already, I'm being presumptuous. :)

Kal-el
May 03, 2004, 10:51 AM
there are a couple of issues that are definitely still broken with C3C and need to be fixed. I am still hoping they fix them. the most glaring in my mind is the inability to have SGL's if the scenario properties are changed.

gael
May 03, 2004, 05:04 PM
Theres nothing worse than playing an unfinished mod and waiting for patches.
Wait until its done and polished, makes the wait a lot more worth while.

Duddha
May 03, 2004, 06:05 PM
does anyone even know if a new patch will be put out?

Harrier
May 03, 2004, 06:37 PM
Originally posted by Duddha
does anyone even know if a new patch will be put out?

Yes - Atari/Firaxis stated last year (2003) that the final patch would be at end of Quarter two (company terminollogy for - end of June), in the USA. That is quarter 2 is {Apr - Jun} etc.

They are still saying there will be another patch - but only they know what it will contain.

Here is hoping - :D .

lhc1971
May 03, 2004, 07:22 PM
Am I right then in assuming this will not be available till "end of June"?

And your hoping this will fix a problem that breaks the mod or Conquest itself?

And incase the patch doesn't fix the 'problem', did you have a plan for this, and did your alternative seem at all fun?

#*(@!!!!!!!!!!!!!!

I have been checking for this on a daily basis, on the edge of my seat, and it's just sickening! And now even though your saying End of June (maybe), and it seems I(or some us maybe) "might be able too pry some early release off your hands, 60 more day's of daily anticipation and I'll go nuts.

Lionel

Kal-el
May 03, 2004, 08:53 PM
The mod is "workable" now but it could be better if they fix a couple of issues.

nzrock
May 03, 2004, 09:36 PM
I would rather play workable now, than wait till some time in the future for the next c3c patch.
It was how we played dyp for c3 & ptw

Turner
May 03, 2004, 09:41 PM
First off let me just state that I agree with Kal-El and Gael...I'd rather see a finished product than one that needs to be patched.

I'm just going through withdrawl right now....it's been since December I played DyP. So I'm just a little bit ansy....

But I know that the DyP team won't release a product until it's playworthy.... I can wait.

So sorry for causing such a commotion. I'll go back to my corner now. :D

RobO
May 03, 2004, 10:33 PM
Well, if it's workable and you don't know when the patch comes out, then I think you should publish it and update it later. FWIW. If Isak has the time.

These guys have been with us for months and - in some cases - years. For some people there is no Civ3 without DyP / RaR.

Drift
May 03, 2004, 11:15 PM
I don't think the general public hates patches. They have to patch their games so much that patching a mod with (in this example probably) one patch shouldn't be a big deal. I vote for releasing it now.

NateDawgNY
May 04, 2004, 12:18 AM
I vote to wait. I've already waited this long. Another month won't be that big of a deal.

Drift
May 04, 2004, 12:46 AM
Originally posted by NateDawgNY
I vote to wait. I've already waited this long. Another month won't be that big of a deal.

It's almost two months to the deadline and there are no guarantees of the patch making it before the promised late Q2.

It could be earlier too, but if the patch is really all the RaR-team is waiting for, I can't support the idea of delaying the mod's release just because of it. There are also no guarantees any of the problems will be fixed in the patch.

Kal-el
May 04, 2004, 07:15 AM
it's not all we are waiting for, we still have some unit balance issues that NEED to be worked out.

We will release the mod when we feel it is most ready for the public.

Drift
May 04, 2004, 07:25 AM
Originally posted by Kal-el
it's not all we are waiting for, we still have some unit balance issues that NEED to be worked out.

We will release the mod when we feel it is most ready for the public.

Ok. Good to hear it's that close to being completed. :)

voleur
May 04, 2004, 08:22 AM
Originally posted by Harrier
Yes - Atari/Firaxis stated last year (2003) that the final patch would be at end of Quarter two (company terminollogy for - end of June), in the USA. That is quarter 2 is {Apr - Jun} etc.

They are still saying there will be another patch - but only they know what it will contain.

Here is hoping - :D .


End of June for US and for the rest of the world !!!!!!!!!! :confused:

I'm stupid Yankees don't care about them.

And "They are still saying there will be another patch" so if i'm lucky i could play R&R for Christmas. :eek: :wallbash: :spank:

Sad ! :cry:

But wait :o

Isak
May 04, 2004, 01:01 PM
All other C3C patches have been released for the entire world at the same time, and I don't think that's going to change with the last patch :)

lhc1971
May 04, 2004, 02:56 PM
I'm curious, because I haven't played DyP since Xmas either, and since it's not on Conquest yet, I barely touch Conquest. Does anyone know of another mod, that comes very close too DyP that they are playing now, that is for Conquest? I need a fix, but I get bored with vanilla, and those mods with hardly any 'depth' too them.

I know I could just play DyP for PTW, but.. I don't know.. something is wrong with me, and I have too play it on Conquest. Wow, just thinking about that makes me wonder if I should seek professional help.

Scared and Confused

Lionel

Birdjaguar
May 04, 2004, 05:47 PM
Originally posted by lhc1971
Does anyone know of another mod, that comes very close too DyP that they are playing now, that is for Conquest? I need a fix, but I get bored with vanilla, and those mods with hardly any 'depth' too them.

Lionel

Have you played the Ancient Mediterranean Mod? It is rich in detail and has lots of new units and a new tech tree. I play it more than epic conquests now and I never play vanilla civ 3 or PTW at all.

I have never played DYP so I cannot compare. I'm waiting, like you, for the conquests version.

EvilCommieMan
May 05, 2004, 05:45 AM
Originally posted by lhc1971
I'm curious, because I haven't played DyP since Xmas either, and since it's not on Conquest yet, I barely touch Conquest. Does anyone know of another mod, that comes very close too DyP that they are playing now, that is for Conquest? I need a fix, but I get bored with vanilla, and those mods with hardly any 'depth' too them.

I know I could just play DyP for PTW, but.. I don't know.. something is wrong with me, and I have too play it on Conquest. Wow, just thinking about that makes me wonder if I should seek professional help.

Scared and Confused

Lionel

I hear ya, I just can't bring myself to play PTW DyP either with the prospects of a Conquests version coming out.

I wonder what's going to be featured with the new version? Kal! HELP! Please give us a peek, we're dying here ;-;!

Kal-el
May 05, 2004, 07:03 AM
More techs, more units, more improvements, more pleasure.

MarineCorps
May 05, 2004, 07:19 AM
Originally posted by Kal-el
More techs, more units, more improvements, more pleasure.

:lol:

Bombur
May 05, 2004, 08:09 AM
Originally posted by Kal-el
More techs, more units, more improvements, more pleasure.

-And will we (who have C3C but no PTW) need to download separated files for WWII fighters and tanks?

Kal-el
May 05, 2004, 12:22 PM
you will need to download the PtW extras.

Kal-el
May 05, 2004, 12:22 PM
darn the triple post.

Kal-el
May 05, 2004, 12:22 PM
spam, spam, spam, spam, spam, spam, spam, spam, spammity spam, spammity spam!

RobO
May 05, 2004, 01:30 PM
Be careful with that!
You're starting to sound like Isak :D

MSpencer1313
May 11, 2004, 02:31 PM
If anyone is waiting for a progress update, I'll give a quick one that's less general.

Basically the mod is pretty much done. Balance issues need to be addressed and the Civlopedia updated. My guess is a release at some point in the future (Could you guess that I can't give a release date?) as work is perfected.

And the mod is looking great.

calinator
May 11, 2004, 09:06 PM
Will this be on kal el's world map? If so, will this be a new version of the world map or the old version? By the way, I'm a huge fan of this mod and can't wait for Rise and Rule. Keep up the good work guys.

NateDawgNY
May 12, 2004, 11:07 AM
Sounds Good. :goodjob: Can't wait for the release!

Lord_all_Mighty
May 12, 2004, 07:42 PM
Hey guys, when you finally do release R&R could you do a seperate file with only the differences from the PTW files (art files, rules, etc.) and the conquests version? That way, people like me who's computer takes 8 hours just to download the scenario don't have to go through the long tedious process again.

tjedge1
May 13, 2004, 04:50 AM
I believe R&R was built from scratch. Don't quote me, just thought I'd not let you get your hopes up since nobody else has responded yet. The way I understood it, they rebuilt the entire mod from scratch. That's one of the reasons it's taking so long to be released.

Turner
May 13, 2004, 04:57 AM
That's what I understand too. There were too many differences between PTW and C3C to just import it, so they rebuilt it.

RobO
May 13, 2004, 09:40 AM
RaR is in fact built from scratch, but usign the experienced gained from DyP. So it has to be a separate download.

Harrier
May 13, 2004, 06:09 PM
Robo is right and he should know. :D

The differances between vanilla civ3 and PtW involved lots of complex work arounds to get things to work the way the DyP team (Robo was in that team) wanted.

C3C resolved some of those problems, so the decision was made to start from scratch with R&R. :)

To much patching and to many work arounds made the PtW version a nightmare to alter for C3C. :eek:

Unit balancing is still taking place, also some new C3C features do not work to well in mods. (Do not ask which, as some may be corrected in the final patch from Atari/Firaxis. :) ) If not they will not be in the mod.

But it is probable that a version will be made available for you all to enjoy by the end of the month. :)

Do not quote me though or Isak ( :king: ) may delay it just for the fun of it. :D


Then when the final patch comes from Atari/Firaxis - well lets just wait and see. :cool:

Gogf
May 13, 2004, 06:11 PM
I thought 1.22 was the final patch.

voleur
May 14, 2004, 06:47 AM
Atari/Firaxis stated last year (2003) that the final patch would be at end of Quarter two.


I thought 1.22 was the final patch. and the 1.22 is here since : 04/05/2004 after the 1.20 already in 2004

http://www.firaxis.com/downloads_product.cfm?product=10,12,13

So Firaxis working on 3 patch at the same time, a first bugged a second left for debugged the first and a mysterious third ?

If the third patch is similar at the first :eek: :eek: :eek: :cry: :cry:

Oh my head !:sleep: :sad:

LordGek
May 15, 2004, 12:04 PM
Is the DyP site down today (May 15th 2004) or am I just having problems?

Isak
May 15, 2004, 12:19 PM
It shows up ok for me. What error message are you getting? :confused:

EvilCommieMan
May 22, 2004, 08:21 PM
Just thought I do a bump, and beg Kal to release it ;-;

Kal-el
May 22, 2004, 08:40 PM
It's out of my hands now. Look to Isak, the release manager, for a possible release date.

(like how I passed the buck there, Isak? ;))

darkmage99
May 26, 2004, 12:03 PM
I finally decided to download the mod for PTW. Got 1 hour realtime into the game and either I am doing something wrong or it is nearly impossible to not go bankrupt!!! I have started two games with the exact same results!!!!!

Is this supposed to be harder than the regular game?? BTW, I am still somewhat of a newbie, so maybe that is what it is:) I tried the Romans and am now trying the Greeks. Also, I have not played either of these two Civilizations, so maybe those two are harder than most!?

Thanks,
Mike

RobO
May 26, 2004, 12:11 PM
Yes, it is supposed to be harder than the original. And more interesting. Perhaps you should change the difficulty level.

troyc2004
May 26, 2004, 03:01 PM
When is Rise and RUle coming? Just wrong idea like 1 Month or 2 or so?

Later

troyc2004

Doc Tsiolkovski
May 27, 2004, 08:35 AM
@darkmage99:
Well, not exactly much harder, but different. Several early strategies don't work; 4-turn Settler farms, Archer rushes, Swordsman SoDs are pretty much impossible.
So if you usually built your empire by overrrunning your neighbors very early, DyP will force you to change something here. And, economy needs to be set-up carefully; some Markets won't suffice.

@troyc2004:
Not month, weeks. Though Isak has the last word here, I don't think it will need more then a few weeks.

troyc2004
May 27, 2004, 03:18 PM
Thanks very much! That is awesome!

Later

troyc2004

NateDawgNY
May 28, 2004, 02:11 AM
I don't think it will need more then a few weeks.
Now that is music to my ears!

Major Dragovich
Jun 01, 2004, 02:57 PM
Can someone please explain me how to play DyP with Snoopy's Graphic's? What files and where do I need to transfer? (PTW, DyP 2.02x)

Thx.

Kingshaggy
Jun 01, 2004, 06:59 PM
just put the Snoopy's Graphic's into Civ3PTW\Scenarios\DyP2\Art\terrain folder

Major Dragovich
Jun 02, 2004, 09:14 AM
just put the Snoopy's Graphic's into Civ3PTW\Scenarios\DyP2\Art\terrain folder
Thank you.
But this won't mess the resources? Or are they in different files?

Kal-el
Jun 02, 2004, 09:22 AM
those are a different file

Ronnoc
Jun 04, 2004, 11:01 AM
Been a while since I have on this thread or played civ, always DyP. I downloaded the full 2.02 version. I am unable to build basilicas. I will go through several turns but they will not build or complete, ever.

I am also being constantly attacked by spies/secret agents, hordes, but only few troops. It is now 1976 AD in my game and have only seen two other AI ships.

Playing on a standard world with eight civs. Are these known issues? Thanks.

TopGun
Jun 05, 2004, 08:53 AM
Ronnoc... that''s funny that you mention the strange lack of AI ships (other than Merchant ships) throughout a DyP game. The same happened in my mod, which is CLOSELY modeled on the DyP tech tree and unit stats.
Anybody out there who can shed some light on this?

Major Dragovich
Jun 07, 2004, 12:17 PM
[QUOTE=Ronnoc]I am also being constantly attacked by spies/secret agents, hordes, but only few troops. .QUOTE]
Iīm seeing too many of these. Isnīt there someway to escape this? The AI seems to love these units...
I thought this was solved in 2.02x.

Anyone??? DyP testers? :)

Biggles
Jun 08, 2004, 06:46 PM
Is there anyone living in Australia, who would be kind enough to post me a Cd with the latest DYP for Play the World and Rise and Rule.

I would pay for the CD and postage and packing.

I have a dial up connection so down loading either file is out of the Question.

t3h_m013
Jun 11, 2004, 01:14 PM
sorry bout this i am a COMPLETE mod etc. newb, i only recently patched my game and i dont want to read through oooooh 178 pages of posts to find the answers (just post a link if theres somewhere simple that says it all).

a) can you mad you game but still be able to play normal civ without mucking around with laods of files?

b) am i likely to ruin my civ, and have to reinstall if i install this mod?

c) are there instalation instructions in the downloads?

i ask these as this mod seems just about perfect for what i want from civ, but i dont wanna have to reinstall for the second time in about a month (my patching went wrong :P) if it goes wrong.

denyd
Jun 11, 2004, 01:28 PM
I'm by no means the expert on this mod, but I've been following it's progress for over a year so I'll post a couple of answers here that can be corrected if wrong:

a) can you mod you game but still be able to play normal civ without mucking around with loads of files?

Yes, if you are using PTW, it's pretty easy. Just download the mod pack (this is a big task because of the size, but it's a single click event).

b) am i likely to ruin my civ, and have to reinstall if i install this mod?

No to run the mod just use load scenario instead of start new game, Once you've established a game use load game to continue after rest periods.

c) are there instalation instructions in the downloads?

Yes, check the first post of this thread for a link to the DYP site and you'll find links to the download page and instructions on how to perform the install.

FYI: There is a new release of this (Rise & Rule) on the horizon, for the Conquests expansion pack.

t3h_m013
Jun 11, 2004, 01:41 PM
sounds very good, will probably be downloading when i get the time (Y).... or as i use conquests i will probably wait till the rise and rule mod comes out. is it likely to be very different?

thank you very much for the info (Y)

t3h_m013
Jun 15, 2004, 02:58 PM
does this mod have assasins like in the MA conquest? or will the conquest version have them?

Turner
Jun 15, 2004, 10:53 PM
It's been a while since I've played, but as I recall the last game I played I had to escort units because they kept getting captured by the invisible/HN units.

Not sure about RnR....

EvilCommieMan
Jun 22, 2004, 10:53 PM
So any estimates on when it's going to be released yet??

HahnHolio
Jun 24, 2004, 04:39 PM
lo ... don't wanna look at all posts, so:

is C3C version on the way ?

wanna c that1 !!!! :)

greetz HahnHolio

denyd
Jun 24, 2004, 04:42 PM
HahnHolio: The version RnR (Rise and Rule, I think) is for C3C. The current released version is for PTW.

On May 27th, a reliable source said:

Not month, weeks. Though Isak has the last word here, I don't think it will need more then a few weeks.

HahnHolio
Jun 24, 2004, 04:46 PM
thx denyd ... just saw something like that on the DYP page !:)

hope theīll do it fast, as Conquests got lots of new features to include on DYP, like ratain culture on capture etc.

regards HahnHolio

The Great Apple
Jun 25, 2004, 03:41 PM
With the latest news of the final patch being on hold:
(http://forums.civfanatics.com/showthread.php?t=92090) will the relase date the RnR change? I was under the impression it was being delayed until the final patch so everything wouldn't have to be updated... but now it looks like the final patch will either be months at least away, or not coming out at all, does anything change?

FirebIade
Jun 29, 2004, 09:07 AM
yeah .. please release it .. i can't wait any longer ;>

t3h_m013
Jun 29, 2004, 09:38 AM
yea, i really wanna play it... i cant believe they left bugs like the scientific leader and sub bug in 1.22

Isak
Jun 29, 2004, 12:56 PM
The delay of the patch, means that we're no longer holding up the release. We just need to finalize the things that have been left open and waiting for fixes from Firaxis. :)

FirebIade
Jun 29, 2004, 02:21 PM
are you talking of an release in days or in weeks ?
this weekend perhaps ?

t3h_m013
Jun 29, 2004, 02:31 PM
The delay of the patch, means that we're no longer holding up the release. We just need to finalize the things that have been left open and waiting for fixes from Firaxis. :)

good, im glad

Sword_Of_Geddon
Jul 02, 2004, 10:27 PM
The patch is out I believe...I can't wait to see this mod in action.....

NateDawgNY
Jul 02, 2004, 11:35 PM
The patch is out I believe
Really? Where is it posted?

Sword_Of_Geddon
Jul 03, 2004, 12:51 AM
I believe on the Firaxis Civ3 website. Its been out for awile now. I wonder how long till Rise and Rule appears?

NateDawgNY
Jul 03, 2004, 01:12 AM
Oh you mean v1.22. Yeah, that one has been out for a while. I thought you were referring to the new patch that was supposed to come out at the end of last month.

Sword_Of_Geddon
Jul 03, 2004, 01:36 AM
Another new patch? :rolleyes:

Turner
Jul 03, 2004, 01:39 AM
There was supposed to be a patch in Feburary, and another at the end of June. Obviously, things didn't go that way.

tjedge1
Jul 03, 2004, 06:29 AM
Do they ever? Not to worry though. If there's another it will be out before long I hope.

Sword_Of_Geddon
Jul 03, 2004, 01:48 PM
And then another....and another...and Rise and Rule will never be realised... :cry:

gael
Jul 04, 2004, 10:29 AM
Whats left to do?

Duddha
Jul 05, 2004, 12:43 AM
Is the patch all you RoR creators are waiting for?

t3h_m013
Jul 05, 2004, 04:11 AM
"The delay of the patch, means that we're no longer holding up the release. We just need to finalize the things that have been left open and waiting for fixes from Firaxis."

the new patch (not 1.22) is going to be a while so they're just going to release ror

Chunky Kong
Jul 05, 2004, 02:18 PM
Where's the patch for the artwork?

Harrier
Jul 05, 2004, 07:14 PM
We know you are all waiting for the R&R mod. :goodjob:

As mentioned earlier - now we know the final C3C patch has been put on indefinite hold. The R&R mod will soon be made available. :D

We (well Isak really :king: :goodjob: ) have to tie up all the loose ends, left over from the problematic gameplay issues (bugs), we thought the postponed patch would fix. This will take some time - as we left the mod in an incomplete state waiting for the final patch. :mad:

Barring any unforseen incidences (we have real lives to contend with :) ) you can expect the release of R&R in a few weeks.

But please remember quoted release dates are always wrong. :sad: :lol:

Chunky Kong
Jul 05, 2004, 07:58 PM
I'm talking about the patch that gets you all the artwork in DyP PTW, not R&R...

Harrier
Jul 06, 2004, 05:18 AM
Chunky Kong - you can get the artwork from:

civ3.bernskov.com

Go the Play the World download section and look for the Extras Patch.

Chunky Kong
Jul 06, 2004, 08:27 AM
EDIT: The Dyp 2.02x for PTW is strange. Half the buildings you build look like another building in Arial View, and some don't even show up in Arial View!

nzrock
Jul 06, 2004, 02:04 PM
EDIT: The Dyp 2.02x for PTW is strange. Half the buildings you build look like another building in Arial View, and some don't even show up in Arial View!

Arial view has never worked, somthing about the way it was hard coded.

Sword_Of_Geddon
Jul 06, 2004, 05:06 PM
Hopefully if they make a Civ4 they'll fix that so Aerial view actually works....That would be great!

So....when can we expect the first signs in the heavens that R&R is coming?

Harrier
Jul 06, 2004, 05:26 PM
Hopefully if they make a Civ4 they'll fix that so Aerial view actually works....That would be great!

So....when can we expect the first signs in the heavens that R&R is coming?

Err - :(

Look at post 3588. :D

Sword_Of_Geddon
Jul 06, 2004, 10:33 PM
Well this way people can play Far Horizons while they wait for Rise and Rule, starting tommorow that is.... :mischief:

voleur
Jul 07, 2004, 06:37 AM
i'm agree with you

R&R is now just a dream :cry: not a reality :thumbdown

FIRAXIS has started to work on CIV 4 they don't care about a new patch for C3C but some people continious to say us WAIT :confused:

Kal-el
Jul 07, 2004, 08:50 AM
:lol: silly rabbit, Trix are for kids. Don't worry folks, R&R will be released. We are but four lost circus performers and we have other things on our plates. As Harrier said, and as you all know, we had been waiting for the Firaxis patch. That isn't coming so we are no longer waiting for it. That does not mean we can release the mod immediately since the things that we were waiting for the patch to fix are still broken. Now we have to figure out how to "fix" them ourselves without the patch. This means coming up with workarounds or dropping certain elements of the mod all together.

I have always said from the beginning of the development of RaR that I didn't want ti to be a patchwork quilt like DyP turned out to be. That means we are going to try and get it as close to perfect as we can before we release it. Sorry if that means you have to wait longer, this isn't what we do for a living and we do need to put bread on the table to feed our families.

If you want to play what we have so far you can always sign up for the test team.

Thanks for your patience, we are trying to get this thing done as soon as possible.

Kal

nzrock
Jul 07, 2004, 02:02 PM
:

If you want to play what we have so far you can always sign up for the test team.

Thanks for your patience, we are trying to get this thing done as soon as possible.

Kal


How do you join the test team ?

t3h_m013
Jul 07, 2004, 05:33 PM
yea, id be interested in doing that as long as its not to intensive (dont have much time on my hands)

Harrier
Jul 07, 2004, 07:01 PM
To join the test team - click on 'CDGgroup Forums' in Kal-els signature.

Then click on 'DYP-Feedback.......'

and you will then see a 'Sticky' Wanna ... sign-on thread.

Read the first post.

t3h_m013
Jul 08, 2004, 06:13 AM
forum isnt working??

Isak
Jul 11, 2004, 12:39 PM
forum isnt working??

That's such a depressing end to a thread, I just had to post something. :)

Forum is working again, and so am I. :crazyeye:

stgelven
Jul 11, 2004, 01:03 PM
When can we hope DYP for C3C?

t3h_m013
Jul 11, 2004, 01:26 PM
i meant the dyp forum

Isak
Jul 11, 2004, 01:44 PM
I'm posting like heck in the DYP forum at the moment, so I can assure you it's working :)

Kal-el
Jul 11, 2004, 02:18 PM
ok everybody,

I am off. this will be my last day here for several months. Isak is officially in charge, so send all your emails, comments, suggestions, complaints, etc. to him. :p

see you when I get back,

Kal

Isak
Jul 11, 2004, 02:36 PM
Before you leave Kal-el, you promised I could borrow that blonde, long-legged secretary of yours - you weren't planning on taking her with you, were you? :scan: ;)



See you soon, take care

Isak

Kal-el
Jul 11, 2004, 02:47 PM
I let the air out of her and put her back in her box, but I can ship her to you if you'd like. :)

Isak
Jul 11, 2004, 03:23 PM
:rotfl:

Nah, she is nice and good conversation, no doubt about that, but she types way too slow to be of any real use as a secretary, so nevermind. :cool:

We'll be waiting here for you boss,

:worship: :salute:

Harrier
Jul 11, 2004, 06:19 PM
Goodbye for now boss. :)

Enjoy what you are doing if you can. ;)

Guess we will hear from you again near Xmas time. :king:


:worship: :clap:

RobO
Jul 11, 2004, 10:44 PM
Have a great time, Kal-el, and thanks for carrying DyP and RaR this far. They're your babies, after all.

t3h_m013
Jul 12, 2004, 04:46 AM
I'm posting like heck in the DYP forum at the moment, so I can assure you it's working :)
oh, ok. if i get time i may sign up for the testers...

Sword_Of_Geddon
Jul 12, 2004, 10:29 PM
Ya know, there was a mod for the game Halflife that was so popular that the company that orginal made Halflife started selling the mod!

Could DyP/R&R share a similiar fate?

Doc Tsiolkovski
Jul 13, 2004, 05:14 AM
You mean...we'll get paid for our work? :shakehead:

:hatsoff: to the Boss. :worship:

citizen001
Jul 13, 2004, 03:31 PM
hey nice mod Kal-el, just played DyP without the graphics and it still looks great. Keep up the good work, can't wait for rise and rule.

Dragonlord
Jul 19, 2004, 01:39 AM
Hi, just wanted to ask what's the status on R&R? Couldn't find anything on the DYP-Forum, just an announcement dating from last November! And I quail at looking through 181 pages here... :-(
Loved DYP on Vanilla and PTW but haven't played since getting C3C - chomping at the bit! :-)

Xink
Jul 19, 2004, 07:42 AM
Hi, just wanted to ask what's the status on R&R? Couldn't find anything on the DYP-Forum, just an announcement dating from last November! And I quail at looking through 181 pages here... :-(



You only needed to go back 1 page to find....

http://forums.civfanatics.com/showpost.php?p=1985694&postcount=3597

Hope that helps :)

denyd
Jul 22, 2004, 02:07 PM
I really want to try the next release out, but I'm going to be really busy the next two weeks with COTM2 & GOT33 + a couple of SG's , so could you delay releasing this until after August 1st. Thanks

:joke: :rolleyes:

Harrier
Jul 22, 2004, 04:59 PM
I really want to try the next release out, but I'm going to be really busy the next two weeks with COTM2 & GOT33 + a couple of SG's , so could you delay releasing this until after August 1st. Thanks

:joke: :rolleyes:

We were just about to release it - when we read your post. :D

So we will delay it just for you. :mischief:

The final beta test, before general release is in progress now. It will not be long so hang in there. :)

You guys and gals have been so patience. :goodjob:

tjedge1
Jul 23, 2004, 03:56 PM
Your Welcome. I'm sure it'll be worth the wait.

Sarevok
Jul 24, 2004, 08:32 PM
Who is in charge here now that Kal-El is gone? Please PM me.

Xink
Jul 25, 2004, 03:56 AM
Who is in charge here now that Kal-El is gone? Please PM me.

Your answer was on the very last page of this epic thread....

http://forums.civfanatics.com/showpost.php?p=1997769&postcount=3606

Time for me to unsubscribe from this thread. I get too excited to read that someone else has posted, to hope that it is an announcement of the release of R&R, to find that it isn't :(

Isak
Jul 29, 2004, 05:07 AM
Noooo, don't give up yet - all is not lost. :)

Sorry, I would have released the mod last week, but some family issues came in the way of that. Just finishing the last few critical issues, and then we will release the mod, even though it's not going to be with all the extras that were originally planned right away. Instead, we will give you a working version, and then the full-blown version will be released some time after september.

NDCSPURS
Jul 29, 2004, 05:26 AM
what are the extras?

Isak
Jul 29, 2004, 05:33 AM
Heaps and truckloads of unit animations, artwork ... and a completely finished and final documentation of course :mischief:

troopper5
Jul 29, 2004, 02:22 PM
Are we talking about releasing DyP for C3C?

denyd
Jul 29, 2004, 02:26 PM
Thanks for waiting until I had available time, you can release it now: :rockon:

Blackbird_SR-71
Jul 29, 2004, 03:06 PM
Isak,
i'm going to put full effort in getting Conquest just for this mod. so don't disappoint me please..............

troopper5
Jul 29, 2004, 03:12 PM
September?!?!
Well, this is anyway high-rated mod for Civ3, so we can wait. :D

calinator
Jul 30, 2004, 11:59 PM
Will this mod be paired up with Kal Els World Map in the same file?

tjedge1
Aug 01, 2004, 06:15 PM
Are we talking about releasing DyP for C3C?
They are talking about Rise and Rule for C3C. It is the sequel to DyP. Well sort of.

zappara
Aug 04, 2004, 02:52 AM
I found the hard way some time ago that DYP didn't work with Conquests. I didn't want to install everything again so that I could play DYP with PTW so while I was "a little angry" I started modding and today I finally changed DYP to be compatible with Conquests.. There was that problem dyp crashing every time I built my first city but that bug went away once I edited pediaicons.txt (Conquests adds some icon numbers there). Don't know yet if there are any other bugs that cause similar crash problems since in my first test game the Aztecs destroyed my cities 2000BC (I play DYP on emperor difficulty). :lol:

Next I'm going to add the new conquests units (Flak, SAM..) and some other units I felt were missing (mortars, coastal combat boats, more artillery units, near future combat units..) to dyp so that I can enjoy more of this mod while I'm waiting Rise and Rule to be released.

Anyway, my point is that anyone can make the required changes and convert DYP to Conquests... ;)

Turner
Aug 04, 2004, 02:59 AM
One hopes Rise and Rule will come out soon. Isak said *cough cough* that they'd be releasing it soon, with a patch coming out in September.

vilenaga
Aug 04, 2004, 11:05 PM
im having problems on the links to download, whenever i click on DyP for PTW it takes me to civ3.bernscov.com, then i click on the link to download it, but after that it takes me here again!! i have tried too many times please help
thanks

Turner
Aug 04, 2004, 11:12 PM
Try this (http://civ3.bernskov.com/ptw/download.asp). :)

vilenaga
Aug 04, 2004, 11:25 PM
thanks for the help but now it takes me to a new window without nothing, and it doesn't work!i keep waiting and waiting, but nothing happens. how frustraiting :(

Turner
Aug 04, 2004, 11:29 PM
Weird, it popped right up for me. Go back to the civ3.bernscov site, and go into the forums. It's on a different server, and they have links to the files from there.

vilenaga
Aug 04, 2004, 11:43 PM
sorry for the trouble but its just going back and forwards, i click in the link in the forums, it takes me to the same site, i click on DyP PTW, it takes me to the forums, i click in the link in the forum, it takes me back, and then again and again.
do i have to be registired on the DyP site??or do i need erlier versions?

Turner
Aug 04, 2004, 11:48 PM
No, you don't. I just tried it from a computer that I don't use to go to that site, and got in with no problem. I was also able to get to the d/l site with no problems.

Sorry, don't know what's going on with your session.

vilenaga
Aug 04, 2004, 11:53 PM
well thanks for the help anyways

vilenaga
Aug 05, 2004, 12:30 AM
FINALLY GOT IT!!! for some reason the links didn't work, i got no idea why, i just typed out the link and got it!!i should of seen that 2 hours ago, now i have to wait for the full download. is there anything i need to do after i downloaded it??
thanks :rotfl:

Turner
Aug 05, 2004, 12:32 AM
You need to run the program. It will ask you for your installation directory, make sure you put in the right one. There will be prompts on the screen, so make sure you read them carefully and put in the right info.

85MB is a big download....hope you're on broadband.

vilenaga
Aug 05, 2004, 03:51 PM
after 2 hours of download, i get bad news.The installation was done, but almost at the end, a message pops up its say- Error some files were corrupt, get a new fresh copy and retry.Then i copied down the 3 senteces in red-it said:
CRC failed in DyP2/Art/Units/Cataphract
/CatapfractFidget.flc
Unexpected end of archieve

sorry im no modder but does this need fixing??if so is there another way to fix it than spending another hour downloading it again?

thanks in advance

lhc1971
Aug 09, 2004, 10:44 AM
Rise and Rule please :crazyeye:

cyberstrong
Aug 09, 2004, 11:03 AM
Is there any conquest version of this mod? :rolleyes:

Ville
Aug 09, 2004, 11:29 AM
Yes, there is, if you're beta tester of this mod ;)

tacfun
Aug 09, 2004, 09:33 PM
I don't think it will ever be released...Stop waiting for it....I wish it was coming but I guess not!?

tacfun

zeph2k
Aug 09, 2004, 10:28 PM
it will 100% be released i would say soon

zappara
Aug 10, 2004, 04:53 AM
Yes, there is, if you're beta tester of this mod ;)
...or if you convert it by yourself from PTW version to Conquests... I've been playing DYP couple of days with Conquests and so far I haven't found any glitches.

lhc1971
Aug 11, 2004, 09:02 PM
Release it or kill me.

tacfun
Aug 12, 2004, 02:03 AM
Death..Get ready for death then...lol!

tacfun

EvilCommieMan
Aug 12, 2004, 06:20 AM
No exact date on when R&R is going to be released though, huh?

denyd
Aug 12, 2004, 09:33 AM
From Isak: Sorry, I would have released the mod last week, but some family issues came in the way of that. Just finishing the last few critical issues, and then we will release the mod, even though it's not going to be with all the extras that were originally planned right away. Instead, we will give you a working version, and then the full-blown version will be released some time after september.

That's the release information that we've been informed about. I would guess that we should see something in the next week or so.

Cube4
Aug 12, 2004, 06:20 PM
...or if you convert it by yourself from PTW version to Conquests... I've been playing DYP couple of days with Conquests and so far I haven't found any glitches.

How Exactly!!!!

zappara
Aug 13, 2004, 02:38 AM
How Exactly!!!!
You'll need to add some numbers to DYP's PediaIcons.txt, make changes to Script.txt and Civilopedia.txt (lot's of changes), copy "science_industrial.pcx" and rename it to "science_industrial_new.pcx" and then edit the dyp scenario file and add the missing Conquests features to DYP... All this might seem to be an easy task but it's not. It took a couple of weeks to figure out how to convert it to Conquests and if you're not a modder I wouldn't suggest trying this.

Here a short list of changes I've done to my DYP game so far:

Added: Build Barricade worker job
Added: Enslavement of units in the Ancient Ages, all foot Offense units can enslave now at that time period and Conquistadors later too
Added: Stealth attacks for spy units, radar artillery, turrets and submarines
Added: Great Wonders (buildings) can now become tourist attraction
Added: Agricultural and Seafaring traits for many civilizations
Added: Volcano and Marsh Terrain
Added: Turret, TOW Infantry, Flak, Mobile SAM, Enslaved Worker, City Gun, Defensive Turret, Patria AMV
Krupps Howitzer, Howitzer
Added: Policeman and Civil Engineer citizens
Added: Enslaved Worker can be sacrified to increase city's culture
Added: Ceremonial Burial enables sacrifices
Added: Slavery enables to build Enslaved Workers but they work at half speed
Added: Plague and Volcano eruptions
Added: music.txt which should enable all the game musics
Edit: Build Fortress and Barricades available with Construction
Edit: Clear Pollution renamed Clear Damage
Edit: Clear Jungle renamed Clear Wetlands
Edit: Colosseums, Circus Maximus, Chichen Itza double the effect of sacrifice
Edit: Lowered the costs of industrial buildings (Forge, Mill and so on)
Edit: upgrade changes in artillery units
Edit: Spy units cost more and are weaker
Edit: Difficulty levels as they are in Conquests
Edit: Pottery needs now The Wheel
Edit: Terrain changed to use graphics that were made by Rhye
Edit: Civil Defense, Secret Police HQ and Pentagon work now as a Stealth Attack Barrier
Modified: many Civilopedia entries
Edit: changes to Pediaicons.txt, Script.txt to be more compatible with Conquests
Fixed: Bell's Lab now Doubles research output
Fixed: Cure for Cancer Wonder Splash crash
Fixed: Industrial age science advisor background (renamed the file to "science_industrial_new.pcx")

I'm not releasing this but you can use this list as a "guide" what you might have to do to make DYP compatible with Conquests. In this list there are a few things that weren't originally in DYP or in Conquests (some units, terrain...) and those aren't needed for the conversion.

[edit] Forgot to mention one thing: I moved the "extras" folder from CIV3PTW to under Conquests. Don't know if this is really necessary but DYP uses those "extras".

tacfun
Aug 20, 2004, 01:52 PM
AS STATED ABOVE....Death will come before RISE & RULE DOES..LOL!

tacfun

Owain
Aug 20, 2004, 02:15 PM
zappara,

why not release you mods? I would very much like to play with your changes, but I'm not terribly familiar witht he editor outside of map making.

navman74
Aug 21, 2004, 02:11 PM
I read the post above with the quote from Isak. However on their (DYP) website it says "not for some time". I also am anxious to sample this as the PTW version was great.

Turner
Aug 21, 2004, 04:51 PM
Yes, but it's also said 'Not for some time" for quite a while now, since before C3C came out.

navman74
Aug 21, 2004, 09:06 PM
Yes, but it's also said 'Not for some time" for quite a while now, since before C3C came out.

Ahhh, I hadn't known that.. that is good then, thx :)

tacfun
Aug 24, 2004, 01:32 PM
Can we please get an update if Rise and Rule is still coming out?

tacfun

Isak
Aug 24, 2004, 01:41 PM
It is!

Don't worry, we haven't worked damned well nearly a year on it, only to cancel it's release. Right now, we're just too busy with real life to be able to finish it, and we still need to put in at least a good handful of days labor before it's in a state where we would consider releasing it. I know it's a drag to go on waiting for it, but the situation should clear up soon, promise. :)

EvilCommieMan
Aug 25, 2004, 12:46 AM
ARRRRRRRGH!! NOOOOOOO

Ah well >/

zappara
Aug 25, 2004, 03:37 AM
zappara,

why not release you mods? I would very much like to play with your changes, but I'm not terribly familiar witht he editor outside of map making.
Well, I don't "want to step on anybody's toes" like they say here in Finland but if it's OK for makers of DYP that I release this Conquests version then I'll might do so?

It doesn't change PTW version as I copied dyp folder to Conquests\Scenarios so PTW version is still as playable as it was before. My dyp folder is currently a big mess as I have been converting it to Conquests but I tried to get all the changes from it and now the new DYPC3C zip file is about 7 megs. I'll have to double check everything before I can be certain that I've included everything to the zip file.

Isak
Aug 25, 2004, 05:05 AM
You're very welcome to do that zappara. :)

Just to avoid confusion (especially my own confusion ;) ) please post it in a new thread, and post a link to that thread here. I guess you could call it something like "DYP 2.02x for C3C" or similar. Whatever gets you through the night.. :cool:

zappara
Aug 25, 2004, 08:48 AM
Thanks Isak. :) I've now uploaded DYP for Conquests to my website and started a thread about it:

DYP 2.02x for C3C -thread (http://forums.civfanatics.com/showthread.php?t=97979)

rubixd
Aug 26, 2004, 09:33 PM
great mod and everything - but i have just one problem
the writing is really messed up...like when you right click on a city, instead of 'change production' it says 'luxuries'
if anyone knows how to take a screenshot ill show you what exactly i mean.

how do i fix this?

Turner
Aug 26, 2004, 10:26 PM
You've got a corrupted installation. You might want to delete all the DyP folders and try again. If it happens again, redownload it and try again. It might have been that your d/l was corrupted.

Isak, Robo, et. al. - does DyP have/need an uninstaller? Or is deleting the folders enough?

RobO
Aug 26, 2004, 10:41 PM
Actually, that one is - I think - connected to a change in Labels.txt in the latest PtW patch (1.27f?)). rubixd may be missing out on that patch.

There is no uninstaller and there is no need for one IIRC. Everything (for PtW) is installed in a separate directory and separate files. Isak, pls correct me if I'm wrong but I don't think I am. The only problem you can have is installing one Dyp version on top of another, but it simply overwrites files and ignores the ones that are no longer used.

Turner
Aug 26, 2004, 10:46 PM
I thought so. I seem to remember that all you needed to do was delete the DyP directory, but didn't remember if that was enough.

rubixd
Aug 28, 2004, 12:22 PM
ok thanks guys
First ill try to update my ptw, i have like version 1.01

tacfun
Sep 02, 2004, 02:22 PM
How soon does it look Isak that you guys will get those few days to update?

tacfun

navman74
Sep 02, 2004, 10:06 PM
Anxiously awaiting RaR as well.

Magma
Sep 06, 2004, 06:06 AM
nice mod:)

rivithead
Sep 08, 2004, 05:02 PM
I am new to moding so there is probably an easy soultion to this however I was not able to find an answer by searching through the forum

I installed dyp from the website and am unable to get it to load. I get the following error

Missing entry in "text\PediaIcons.txt" : ICON_BLDG_Palace_Garden

the game will now exit

the following is what i have in my PediaIcons.txt file
#ICON_BLDG_Palace_Garden
SINGLE
art\civilopedia\icons\buildings\palaceamerlarge.pc x
art\civilopedia\icons\buildings\palaceamersmall.pc x

I checked and thoes files are in the right place.

what do I do to fix this?
[fixed typo]

Turner
Sep 08, 2004, 09:40 PM
Well, if it says #ICON_BLDG_Palace_Garden
SINGLE
art\civilopedia\icons\buildings\palaceamerlarge.pc x
art\civilopedia\icons\buildings\palaceamersmall.pc x

it should say
#ICON_BLDG_Palace_Garden
SINGLE
art\civilopedia\icons\buildings\palaceamerlarge.pc x
art\civilopedia\icons\buildings\palaceamersmall.pc x

rivithead
Sep 08, 2004, 10:45 PM
sorry I didn't see that I added a space there. In the file it is .pcx

KingOfCiv
Sep 09, 2004, 01:53 PM
I was wondering if they have cancelled the Conquest version?

KOC

EvilCommieMan
Sep 09, 2004, 07:28 PM
Not cancelled, still in production...

Supposedly they're polishing it off, meaning it supposedly is going to be released sometime maybe near the soon/distant future, God willing.

rivithead
Sep 09, 2004, 07:33 PM
I am running an unpatched civ3 gold v 1.27f, Has anyone else had this problem. I would like to avoid patching it unless I absolutely have to.

Ronnoc
Sep 09, 2004, 09:57 PM
In my last few games while playing I get this Civ3x.exe error and the game crashes. It happens at the exact same point no matter what I do differently and regardless of how many times I restart the game. Can anyone help or have an idea? Thanks.

There is an attachment showing the actual error at this location:
http://forums.civfanatics.com/showthread.php?t=99408

Turner
Sep 09, 2004, 11:32 PM
If you're running 1.27f, that's the final patch. No other patch is necessary.

From what I understand, there were small, slight problems with the Single-Disc US Civ3:Gold release. If that's the one you have, that might be the problem. But you're already fully patched, no reason to apply another patch.

Delete you DyP directory in the PTW\Scenario folder, and try reinstalling it. If you're on broadband, or don't mind a 80mb d/l, re-d/l it and try again. That's about the only thing I can say.

If you're trying to run DyP that came with PTW, than that's your problem. They (Atari) had to take a bunch of stuff out from the mods because of some copyright issue. D/Ling and reinstalling the mod will correct it.

menwia
Sep 11, 2004, 12:39 PM
Hi everyone,

I'm pretty new to this, first time at this website - but i've been an avid player of Civ since I was a kid.

What you guys are doing is great - I've had a look at your website and read up on the Mod. I'm worried about downloading cause I think there's gonna be alot of buys in it. I don't know if you've done it already - but it would be musch better if there was one zip or exe file that you could just install everything in one go - and mess about with things. If there's bugs in there, hten they would be easier to fix - if everything is one place.

Next thing I just want to mention is that I've had a look at your units and the game settings and races of the Mod. What I"m thinking is that the game ends to soon. That if it is possible to have an option of not putting an end or final year when the game stops - cause in real world there is no cut of year that we cannot pass - so to should it reflect in the game - that is one thing which has annoyed me constantly toughtout Civ's creation.

If you manage to gain a victory by spaceship or diplomatic or domination or conquest fine - but if your pitted against very good players and none can achieve dominion over the other - then the game shouldn't arificailly end - if you know what I mean.

So could we see the possiblity of having no cut - of - year, when you win - you win and that's that.

Another point is - for some reason - you've left out one of the greatest and most powerful and most influntial Races the world has ever seen. What about he Assyrians? I think they - more then anyone should have been included within the races - Babylonians don't cut it - they are different from the actual assyrians where their captial city was Ninevh - forgive my spelling.

Finally - I have had a look at the units - and to be honest - its to jumbled - you might disagree - but too many units can build a city - there is a bit too much overlap of differing tasks that each unit can do. I think that the task they can do should be much more narrow and more streamlined - don't get me wrong, i'm all for expanding and inuvating, but it should be streamlined. Better playability and less confustion.

One more thought - I was thinking - is it possible to actually stop units from crossing certain wide rivers, and for them to cross they must either build rafts or build bridges. Like in the roman times they used the River as a natural border and built bridges to cross it. Adding Bridge Building abilities to the units could be a very interesting development in the gameplay. But then we come across the problem of Mountain's and Swamps and other things, they to must then reflect their true nature. The only way I can think of getting around these other such terrains is that some units can not cross them at all - and others if trying to move thorugh them like boat who steer away from teh coastline run a chance of dieing within the terrain. For example - you send a legion through a swamp or jungle - runs 10& chance of dieing or at least suffering some damage when passing through the terrain. And if they reamin at the terrain they keep running the same risk.

Of course you can make certain units immune to such terrain's like the Arab units naturally will be able to cross deserts and such. This is just an example and each race and each unit will have their own natural habitat.

This is a pretty long e-mail, and I ask your forgiveness for my any spelling errors. I look forward to hearing your remarks. If I had the technical know how I would have a go at trying these ideas myself - however, that is unfortunalty not the case.

I have always wanted to develop games and such and I applaud you for your efforts. I know things arn't perfect yet with the Mod - but you've made a damn good effort.


regards,

menwia

EvilCommieMan
Sep 11, 2004, 03:56 PM
Every day, I check the DyP thread...

And weep, for RnR has not been released yet.

Still waiting for it patiently though!

Pfeffersack
Sep 12, 2004, 03:32 AM
@ menwia

You mean bugs in DyP? I don't think there are much in DyP, it has reached a very stable form.Definitly worth the large download (except you having Conquests, then you are perhaps better of with waiting for the arrival of RaR) Ok, a few things don't work as intended originally, but this isn't related to the mod - CivIII self is here a problem, because it still contains bugs, weaknesses and AI problems.Most of those issues are behind modding and what could be done by modding against it has be done.

About end of the game...you get always the choice to get on with the game after retirement or a victory/loss (except the case you ar eliminated completly).Only difference: no more scoring and no more possibility to win (so I think thats exactly what you are looking for if I understand you correctly)

About missing civs...surely there are missing some and its debatable whether the most important ones are in.But it is the game engine, which restricts the number of civs to 31 with an additional barbarian civ.And another thing to consider is placement on a world map; if some parts are toocrowded and other parts are empty it is difficult to maintain balance on a world map scenario.

About the number of units...this is one of the main strengths of the DyP.A lot of the units are flavour units, so they don't have differnet stats, they just look different for the civs.This adds a lot of graphical pleasure to the game and makes it sometimes even easier to see to which civ a unit belongs.Settlers...yes there are two differnt types for most of the game...but it adds game depth, because there is a standard settler and one for difficlut terrain or lack of food.It has the nice side effect of strenghtening the AI too, which don't waste turns (delaying of production) if it chooses the hardy settler.

About brigdes...most of what you describe is beyond the abilities of modding CivIII.There is no way to stop land units from passing the normal rivers.Except you make all the tiles beside a river floodplains , which are unpassable without presence of a road.Problem here would be still that on random maps most of the rivers don't have floodplains around.Brigde building is not a unit ability in CIV III, just a tech flag which has influence on the movement points a river crossing costs.There are units which aren't able to cross mountains or have higher movement points if they do and of course there are some which ignore the movement penalty.%-chance-of-dieing-every-turn isn't possible for land tiles too, only for see and ocean tiles and naval units.Ok, there is disease, too...but it rarely kills military units (from what the civilopedia says I believe it is restricted to fortyfing them in jungle/floodplains)
I saw another approach concerning rivers in the Barbarossa mod - rivers being one-tile-stripes of sea terrain.This prevents units from passing, but the problem with it is that there are no really brigdes in CivIII, so you have insert some fix landsquares (or make the stripe contain more than 21 tiles of water to make it possible to build transportships, but I doubt the AI is able to deal with it).And of course it is again no solution for random maps.

Nevertheless, thank you for your input - suggestions are always welcome.

Ronnoc
Sep 17, 2004, 11:05 PM
Anything happening with this? The thread seems to have been dead for several days, just curious.

Turner
Sep 17, 2004, 11:07 PM
Ah, it comes and goes.

I'm sure the RnR team is hard at work on this.

Right, guys?

Sword_Of_Geddon
Sep 18, 2004, 12:23 PM
silence......

Isak
Sep 18, 2004, 05:41 PM
I've got some good news and some bad news.

Bad news is that this thread is probably going to start dropping back into the black hole that is the forum has-been threads hideout.

The good news is that this thread (http://forums.civfanatics.com/showthread.php?t=100144) just opened.

;)

RobO
Sep 19, 2004, 06:50 AM
Well, 185 pages and almost 3700 posts puts DyP in a category of it's own. And I still remember when I hit post number 2000 on page 100 (http://forums.civfanatics.com/showpost.php?p=502427&postcount=2000) :D

Isak
Sep 19, 2004, 01:04 PM
Yes, there are some good times in this thread. :)

And, as a matter of fact, this shouldn't be the end of the thread. Any DYP questions and feedback should still go here, and it's not like there isn't an update planned for the PtW version of DYP. :scan:

RobO
Sep 19, 2004, 01:20 PM
Oh, there is - cool :scan:
I haven't got Conquests yet - been looking for a bargain bin version, but no luck yet, and I've been busy elsewhere (http://www.roqc.cdgroup.org/)

Sword_Of_Geddon
Sep 19, 2004, 09:01 PM
I got my Conquests(NEW, not Used) for 9 bucks on Amazon.com.... :p

Hookah
Oct 02, 2004, 07:30 AM
is there anywhere else with a faster server to get DYP from?

Turner
Oct 02, 2004, 05:43 PM
You could try fileplanet.

Kal-el
Oct 28, 2004, 06:22 AM
It's sad to think that soon this thread will be overtaken for the most posts. :(

Well, it was a good run while it lasted.

Sword_Of_Geddon
Oct 29, 2004, 12:26 PM
End of an era....but it continues with Rise and Rule does it not? :)

Kal-el
Oct 29, 2004, 12:36 PM
It does indeed!

ltccone
Nov 19, 2004, 06:54 AM
I just read about this in PC Gamer. My question is, do this load as a scenario or does it modify the entire game? I play Civ3 PBEM so I can't afford to have the game itself modified.

Thanks!

Doc Tsiolkovski
Nov 19, 2004, 07:25 AM
In c3c and ptw, installing a mod/scenario doesn't alter anything. You only get a new option under "Civ Content" (or "Scenarios" IIRC in ptw).

But better go to the RaR thread, and also get the 1.01 patch (it is buried somewhere in that 38 pages, but you find a link on the main page when you search for "This weeks downloads" some time back).

ltccone
Nov 19, 2004, 07:45 AM
In c3c and ptw, installing a mod/scenario doesn't alter anything. You only get a new option under "Civ Content" (or "Scenarios" IIRC in ptw).

But better go to the RaR thread, and also get the 1.01 patch (it is buried somewhere in that 38 pages, but you find a link on the main page when you search for "This weeks downloads" some time back).

Thanks! That's what I thought. Now all I have to do is find the RaR thread...

Turner
Nov 19, 2004, 08:18 AM
Just click on the link in Doc's sig, and go to the website. You'll end up there eventually anyways.

Emperor C
Dec 27, 2004, 09:50 AM
ok, thought i keep the thread alive alittle longer and ask a question about an error message i got. it read as follows,
Art\Units\UH1\..\Helicopter\Helicopter Run.wav
i was upgrading all my cavalry when it popped up. i checked the unit file and didn't see any wav files. so my question is where'd they go or is there even supposed to be a wav file?

Doc Tsiolkovski
Dec 27, 2004, 12:28 PM
That is a known, odd problem. The .ini file wants a "Helicopter Run.wav", but originally they game seems to be distributed with a "HelicopterRun.wav" (without the space). This was changed with one of the patches.
The solution to your problem is: Go to the Helicopter folder, make a copy of the one without space, and rename it including the space.

Emperor C
Dec 29, 2004, 11:57 AM
thanks for the help doc, :goodjob:

The Fjonis
Jan 17, 2005, 03:03 AM
EDIT: ignore, problem solved. I'm lovin' this mod! :cool:

wit>trope
Feb 02, 2005, 05:39 AM
This mod is too good to be true! Thank you for making such an awesome mod. I have a question though.

Sometimes when I attack or get attacked there's a battle animation but the enemy unit is invisible -- I mean that you can't see it during the battle even though you can see your own unit fighting. Is this normal? I realize that some units are invisible but I would have thought that they would become visible during the battle animation. Please help :)

Isak
Feb 03, 2005, 03:11 PM
Sometimes when I attack or get attacked there's a battle animation but the enemy unit is invisible -- I mean that you can't see it during the battle even though you can see your own unit fighting. Is this normal? I realize that some units are invisible but I would have thought that they would become visible during the battle animation. Please help :)

It's normal, I'm afraid. Invisible units were never fully implemented in Civ3 (not even in the Conquest expansion). The flag to give units invisibility was only meant to be used for Naval units, so all sorts of odd things happen with invisible land units, including occasionally freezing the game when they approach automated workers. :crazyeye:

Hopefully that's gonna improve with Civ4. :)

sausnebb
Feb 13, 2005, 09:49 AM
Does this thread include latest RaR?

Pfeffersack
Feb 16, 2005, 05:19 AM
No, the thread for RaR can be found here:

http://forums.civfanatics.com/showthread.php?t=100144&page=1&pp=40

Dlanor
Jul 10, 2005, 04:23 PM
Have a question.

Has any one been having problems with DYP. I find that a lot of the text seems to not make sence, like when you clik on a tile the wording is wrong.

Also the game after I get to the date 500BC runs slower. And the auto save only saves the last move, I thought it would save more likc CIv 3 it give you the last 5 moves.Last night it was taking 15min for a turn.

Do you have these problem also?

Other than that It seems to be great.
Dlanor

Isak
Jul 10, 2005, 04:51 PM
The first problem is because you must update your version of Civ3 (or PtW or C3C, whichever you have) to the latest version. The patches are available here on Civfanatics or on Civ3.com for example. :)

The second problem I can not explain. There is nothing we can do to change how the game autosaves, that's part of the code which is not alterable. I guess it's probably using the same name for all autosaves, instead of saving with different names, and that causes your autosave to be overwritten each time. But why that is happening, I can't explain, i'm afraid.

Gopal
Aug 15, 2005, 08:32 PM
This makes Civ Vannila worth buying you should be paid for saving the game from certain doom
-------------------
some problems ive had
Too many hyperlinks error... I got it after playing for like 4 hours str8 makes game sorta freeze...
Balancing... Religious strength im not sure if religion is that good of a choice anymore being that you need to have insence to build everything
War Camels... Im totaly owning these Tibetans with my war camels... but these camels arent very animated... and move silently

Turner
Aug 15, 2005, 08:37 PM
The hyperlinks error is hard coded into Civ3. There are only so many that can be linked too, and it's a problem with the civilopedia...nothing can be done, other than editing out some of the stuff in the pediaicons.txt file.

Gopal
Sep 08, 2005, 09:46 PM
it appears that theres some problems with the Incas they do not build Inti Warriors or Serfs
there is no info on Constitutional Monarchy, Panzer is "not in this version" but they are...

Gopal
Sep 09, 2005, 01:00 AM
Ooops I was editing scenario rules and it mixed up the units... I guess the only problems that I know of are with Civpedia

Donkey Puncher
Sep 19, 2005, 09:48 AM
I have the double your pleasure on the civ3 complete game and and the end of the tech tree when I get the manhattan project the game say cannot find file and boots off is there a patch I cant download to fix it

Turner
Sep 19, 2005, 08:29 PM
I believe there were copyright issues with the versions that came with the game.

You can download the full version for PTW here (http://civ3.bernskov.com/ptw/download.asp), Vanilla Civ 3 here (http://civ3.bernskov.com/civ3/download.asp). And if you're playing conquests, I suggest you check out the C3C version, RnR. Thread is here (http://forums.civfanatics.com/showthread.php?t=100144), download here (http://civ3.bernskov.com/RaR/download.asp).

AvG
Sep 22, 2005, 11:31 AM
Discovered RaR just by accident.
Downloaded 1.02 and upgraded tot 1.22.
GREAT mod!!!
Problem: Playing Persians, discovered advanced flight and want to build fighters.
Games halts. Message: No file ..ART/Units/P-38 Lightning/P-38 Lightning.ini.
I checked and indeed no file and even no P-38 folder exists.
Please help me. Where to get those files?

AvG.

Spacer One
Sep 22, 2005, 12:22 PM
P-38 Lightning
http://www.civfanatics.net/uploads8/P38.zip
thread here : http://forums.civfanatics.com/showthread.php?t=108029

AvG
Sep 23, 2005, 03:22 AM
P-38 Lightning
http://www.civfanatics.net/uploads8/P38.zip
thread here : http://forums.civfanatics.com/showthread.php?t=108029

Downloaded P38.zip. Put the unzipped files in the right place and renamed to P-38 Lightning. However, the program asks for a .ini file, which is NOT there.
Am I the only one with this problem? I think I have the latest version(1.02).
It spoils the fun.

AvG

Turner
Sep 23, 2005, 03:23 AM
Are you playing Double Your Pleasure, or Rise And Rule?

Spacer One
Sep 23, 2005, 06:52 AM
there was no ini file?...my bad, I didnt check, I assume if the unit is "comlete" then it has one...guess thats wishful thinking...you need me to make you one?

Turner
Sep 23, 2005, 08:07 AM
There is a P38.ini file in the zip. I just checked.

Spacer One
Sep 23, 2005, 10:06 AM
check the tutorials on "adding a unit" and go backward, making sure all entries match the ones you used...

the ini file must match the file name ie:
p38.ini must be in a folder called p38 exactly...

look in your pediaicons for the entry(way at the bottom) and make sure the folder name matches
the entry should be similar to this

#ANIMNAME_P38
P38

if your looks different, change it and it should work...
as this is not the place for this, if you have anymore problems you can PM me

AvG
Sep 24, 2005, 02:47 AM
Sorry, there is indeed a "ini"-file. I was looking for a file with the ini-extension.
I renamed the text-file and can now build my P-38.
Thanks to you all.
AvG

Spacer One
Sep 24, 2005, 03:01 AM
whoo hoo...success...

AbuIbuMujahid
Sep 29, 2005, 07:04 PM
I'm not sure if this has been encountered but here are two screen caps of the errors I've encountered on my first launch of the DYP Mod.

http://img197.imageshack.us/img197/9198/error10oq.th.jpg (http://img197.imageshack.us/my.php?image=error10oq.jpg)
This is the Setup Screen (look at all the text)

http://img225.imageshack.us/img225/3635/error22wz.th.jpg (http://img225.imageshack.us/my.php?image=error22wz.jpg)
This is the Menu Screen After Exiting the Mod

I reinstalled the mod twice then patched my PTW and now am suffering from the 'no cd' bug (which is an entirely diffrent issue)

My question though; is this a problem with the mod, my version or perhaps a corupted d/l?

Ginger_Ale
Sep 29, 2005, 07:17 PM
Have you got the correct patch for your language version? Try again here (http://www.civfanatics.com/civ3/patches/). I think it is a patch problem, but I'm not sure. You might also want to see if anyone else in the DyP thread had a similar problem.

Spacer One
Sep 29, 2005, 09:04 PM
I had that problem as well...try deleting everything involved with DyP, and go to the DYP site... http://civ3.bernskov.com/ and get it, and all the patches...worked for me...

also find the 31 civ diplomacy.txt (I tried, I cant...good luck) these two things made it playable for me...I dont know what the prob was, but I feel it was the diplo, or script txt files

Turner
Sep 29, 2005, 09:29 PM
DyP technical question thread merged.

AbuIbuMujahid
Sep 30, 2005, 02:35 PM
Thanks.

I've uninstalled C3 and PTW and will reinstall everything today. I got DYP from their site, and d/l the PTW patch from there as well. In rerto I think there may have been some pathing issues, as I had my Civ Games (as well as other games) on my F Drive and did not used the default pathing (i.e C:\Program Files\Infogrames Interactive\Civilization III\ ... ) *shrug*

I'll try to default install to see if that makes a diffrence.

Citrus
Sep 30, 2005, 03:33 PM
Nice one Kal-el!

AbuIbuMujahid
Sep 30, 2005, 09:54 PM
After complete reinstall I now can't get DYP to open It stops loading at 30% with the following error msg. Missing Entry In "text\PediaIcons.txt" ICON_BLDG_Palace_Garden

Is this a problem with just one CivPedia Entry or likely all/most? Always stops at 30% w/ the same error. Should I re-re install, d/l again, try to edit the file?

Gopal
Oct 21, 2005, 08:31 PM
I have just Completed a game and Won as Mali under Domination Victory it was suprisingly easy under Warlord So I chose the Civ that seems most difficult and Played on Kal- els map on Monarch mode then Wow all these other Civs began pumping out wonders as early as 1050 BC and now its 350 AD and countrys are working on Coprenticuses observitory well because theres not really any other wonder out thats not bein completed yet
Somehow my Score is Competative due to my number of Cities and Land Area in Australia But All the other countrys are much more advanced I just recently learned Democracy but everyone else is already in the middle ages

Any tips explanations ect?
oh and im playing as Suix because they apear most difficult to play as
Is it a good Idea for me to Continue my Strategy for rapid Growth until I have atleast all of Oceana?

AvG
Oct 27, 2005, 10:04 AM
Is it possible to change in some way the difficulty-setting in a saved-game of a custom map? If yes how?
I played RaR now for many hours and come to the conclusion that:
- I really like RaR.
- In RaR the starting location is a lot more important than in Civ3. In a custommap situation I would like to increase difficulty settings if the situation is very prosperous. If you leave it to easy the whole game is getting a little boring because there is no pressure anymore. I see no way to restart in a normal way and coming up in exactly the environment with a heavier diff setting.
Anybody a solution?

AvG

TheRyk
Nov 10, 2005, 07:47 AM
After a day of Downloading(with my 56k Modem), Installing and Re-Installing DyP 1.01r, I had the idea that my Problems were due to the fact that I use the German Version of Civ 3 1.29. Since the DyP-Forum is not available and I did not find any help here, I found the solution rather by fortune in a German Civ-Form, which should not be a problem, since only German-speaking Players are concerned.

To help other desperated Civ3-German Players in finding the solution a little easier and quicker, I thought it was a good idea to post it here:

Reason: Hardly any English Mod will work in German Civ3 because the German version contains translated names for Archives and Files.

Solution: Either you have to rename every File and Archive manually (if you're bored have nothing else to do...) Or you check out the following Link

http://www.civforum.de/showthread.php?t=14827&page=1&highlight=Ordner+umbenennen

There you'll find a tool named "civ3d2us" developed by a guy named Goethe. The really small DOS-Proggy (only 4 Kb) does the afore-mentioned Work for you: after launching it in your Civ3-Archive, a DOS-Window opens, an your Files are copied and renamed.

The right order for the procedute should be:
1. Install Civ3,
2.Copy civ3d2us in Civ3-Folder and launch it (visit the Link above)
3. Install DyP or any other English Mod.

I haven't checked too other Mods by now, but at least DyP seems to run error-free.

Bye, bye, have Fun
TheRyk

Donkey Puncher
Dec 06, 2005, 11:45 PM
I have civ3 complete (atari) I have tried to download many mods and can not get them to work some need winrar I do not know where to put the program when I down loadit any help will be greatly appreciated thanks

Turner
Dec 06, 2005, 11:49 PM
If you've got complete I would go with Rise and Rule (http://civ3.bernskov.com/), as opposed to DyP. It's the same basic mod, same creators, but specifically designed for Conquests, which is what most complete users play.

If you need a program to extract a .rar file, I would suggest trying Snapfiles (http://www.snapfiles.com/downloadfind.php?st=rar&search=Search&lc=1&action=s). That link will take you directly to the rar search. There are both shareware and freeware links there.

Hope this helps.

Morfos
Dec 14, 2005, 11:59 PM
Can you make a world map with this? In fact is there anyway to import rules with civ3? I would like to use this mod with a world map.

Morfos
Dec 15, 2005, 12:08 AM
I am going to make Princess Wu Tibeten leader head and replace Sioux with Inuit. That makes 2 less repeats in leaderheads. I do not know what to do about Siam though. Not like it hurts to have two Ghandis. =)

EDIT: There was no Maya! So, I moved Sioux leaderhead to become Siam leaderhead. Sioux becomes the Inuit. No repeats in leaderheads now.

EDIT2: I actually combined Inuit and Sioux!

supaguruzebidy
Dec 18, 2005, 07:55 PM
how come i cant build marketplaces?

Turner
Dec 19, 2005, 08:20 PM
I seem to remember that you need gold in your strategic resource box in order to build marketplaces.

Isak
Jan 31, 2006, 02:36 PM
The RAR for CIV4 discussion has opened (http://forums.civfanatics.com/showthread.php?t=157024)

vanguard587
Jul 26, 2006, 08:52 AM
oops wrong thread

Fiend777Fits
Sep 28, 2006, 11:21 PM
i got vanilla civ. its all installed and it shows up in the bottom left hand corner as the version. but it tells me the 4.01 bic files are not compatible with this version or something. wtf? now i gotta reinstall everything

Blue Monkey
Sep 28, 2006, 11:41 PM
Since you already said in another thread you're working with a bootleg copy of the game (http://forums.civfanatics.com/showpost.php?p=4581728&postcount=1356) maybe you should admit that's the problem.

T.A JONES
Sep 29, 2006, 01:30 AM
Wow thats hurtin. Good work Blue Monkey!

jaseclimb7
Jun 27, 2007, 10:59 PM
this thing is 94 pages long, could we maybe get a link to the final download so ppl who want to play it (i.e. me) could download it?

RobO
Jun 27, 2007, 11:03 PM
http://civ3.bernskov.com/