View Full Version : Scandinavian Civ + Govt mod


slightlymarxist
Apr 06, 2002, 07:57 AM
Version 1.01

Oops, seems I failed to include the Icon art... If you already downloaded v 1.0, you only have to download the Civmod1.zip archive in this thread (you'll see an "art" folder that wasn't there before).

==========================

Version 1.0

Here is an excerpt from the Readme, the "Comments" are not part of it but added here, by me :D


* New Tribe: Scandinavia (replace Babylon)
* Four new governments
* Complete with modified Civilopedia and Pedia Icons


Scandinavia

Leader: King Canute
Traits: Expansionist and Commercial
Unique Unit: Longboat (Galley that may safely traverse sea squares)

Comment: This is an attempt to make a cohesive Norse civ also playable for those who only want to "encounter" the Vikings. It encompasses old Vikings (Norwegian, Danish and Swedish expolrers, tradesmen and warriors) and stretches forward to this days Sweden, Denmark and Norway (assumingly in alliance).


Governments, new

* Tyranny
Replaces old Despotism, same effects (default government)

* Despotism
Same as old Monarchy, but only available when discovered Gunpowder.

Comment: "Enlightened Despots" such as Louis XIV, Gustav II Adolf, Elisabeth I, etc. etc. appeared only when society became able to sustain big armies and arm the better portion of the (male) population, leading to single lords powerful enough to claim absolute power and keep a standing army. Before the 15th century, european monarchies were Feudal (below) which is quite different from absolutist rule.

* Theocracy
- Intermediate government "between" Tyranny and Republic.
- Nuisance Corruption
- Basic Unit Support (1/2/4)
- Paid Labor
- 50 % Science Cap

Comment: Most ancient City States were in fact Theocracies, led by a High Priest or, more often, a Priest-King. Examples include the Pharaos of Egypt, Hammurabi of Babylon and most Chinese and Japanese Emperors. Available when discovered "Theocracy" which has replaced Monarchy on the tech tree.

* Feudalism
- "Poor mans Communism"; good for widespread, expansionist empires.
- Communal Corruption
- Standard Unit Support (2/4/8)
- Forced Labor
- Standard Tile Penalty (all squares producing more than two of
Food, Trade or Shields produce one less)

Comment: Feudal societies were not at all absolutist. Rather, the King had very little real power but were completely dependant on the loyalty of his vassals (dukes, barons, etc.). Feudalism is great for early expansion since you don't have to rely as heavily on the production of your Capital. The Standard Tile Penalty makes sure it's not viable for great big glorious City building, though. Available when discovered Feudalism (duh...).

* Fascism
- Smaller, aggressive nations may desire a quick switch to Fascism to reclaim lost territory (and maybe add some more)
- Problematic Corruption
- Excellent Unit Support (3/6/12)
- Forced Labor
- Massive Conscription (Draft Limit 3)
- Brutal government (Military Police Limit 5)
- 150 % Worker Efficency
- Very negative Propaganda and Resistance modifiers (underground resistance movements tend to pop up)

Comment: Lost one too many cities? Try going Fascist... Amass huge armies, reclaim your territory and switch back before you're brought down by internal opinion (and strenious Corruption). Fascism is NOT viable for larger empires due to the Corruption problems and low Propaganda resistance, but it's still better than Despotism. Available when discovered Nationalism.

* Socialism
- Utopian society, very fragile but good for CivScore leeching
- Minimal Corruption
- Abysmal Unit Support; all units cost 3 gold each!
- Cannot Hurry Production!
- High war weariness
- Standard Trade Bonus (+1 trade in all squares that produce at least 1)
- 150 % Worker Efficency
- Very positive Assimilation, Propaganda and Resistance modifiers
- No City Improvement Maintenance whatsoever!
- Science Cap 50 % (The people want you to spend it on luxuries...)
- Immune to Propaganda
- All Diplomats are Veterans

Comment: This one is experimental on my part. All City improvements are free, propaganda campaigns are more likely to succeed, you are immune to propaganda (same as Democracy), all Diplomats are Veterans and you get the Standard Trade Bonus. The downside is absurd Military costs (3 g per unit), the INABILITY to hurry production (after all, YOU are not in control of the economy), high war weariness and a Science Cap at 50 %. Available when discovered Communism.

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Use and abuse as Thou Will! :)

Feedback is welcomed, especially on Socialism. I'm still not entirely sure if it's unbalanced but I don't really think it is - it's only really useful if you've reached way above the other civs and want to lay back letting the Civ Score pummel in by shifting Income to Luxuries.

slightlymarxist
Apr 06, 2002, 07:58 AM
Here's the second part...

slightlymarxist
Apr 06, 2002, 08:00 AM
...and here's the third part. Remember, full path extraction in your Civilization III folder. Always back up your .bic and .txt files.

Enjoy!

rapid
Apr 08, 2002, 09:22 AM
Jea, downloaded seven times.
That´s a new record.

slightlymarxist
Apr 08, 2002, 09:52 AM
What's that supposed to mean? I only posted it two days ago.

NightTimeNiggha
Apr 08, 2002, 08:24 PM
lol:ar15:

Zerzes
Apr 11, 2002, 06:15 AM
Hehe, fancy that!

I did a Viking mod once (for test purpose), with just about exactly the same parameters as yours!

King Canute, expansionist and commercial, even the longboat with capability to travel over ocean was the same!

Only two differences. I gave my longboat an additional attack point as well, and I replaced the Persians instead of the Babylonians since I didn't care for new graphics and Xerxes looked most like a viking :viking:

Btw, I think Canutes real name in Danish was Knud (pronounced just about as canute though).

slightlymarxist
Apr 11, 2002, 07:48 AM
:D

I replaced the Babylonians 'cause they never gave such a lasting impression on me... The Persians represent Arab nations well, but I never really "got" the Babylonians... I mean, if they're in, why not include the Assyrians, the Thracians, the Cretans, the Carthaginians, the Dacians, the Semites, etc. etc.? Plus Hammuarbi has that cool Viking-like beard of his. :D And a blue/yellow hat! (Color of Sweden!!!)

Yeah, Knud or Knut is the actual name of Canute... It looks really funny when you see the phonetic replacement... It's kinda like an Englishman spelling "Gandhi" as "Gay-n-dee"... :D Reason I stuck with Canute is that's how it's spelled in English. All the city names are in English translation as well (for example, "Gothenburg" as opposed to the actual "Göteborg"). All the other leaders are in English translation ("Joan of Arc" should be "Jeanne D'Arc") so... no point in opposing the trend...

I thought about giving the Longboat an extra movement point, but what would be the point of upgrading it to Caravel then? And it shouldn't have an extra Attack point... Longboats weren't designed for sea battles, only long voyages and carrying men into battle (hmm... perhaps an extra Cargo point?).

ComradeRed
Apr 11, 2002, 08:59 AM
Babylon had an empire, twice........ but interestingly enough, the Persians were originally barbarians (and not in the Greek sense).

Ralendil
Apr 11, 2002, 10:01 AM
Originally posted by ComradeRed
Babylon had an empire, twice........ but interestingly enough, the Persians were originally barbarians (and not in the Greek sense).

ComradeRed you will always surprise me! :)

Great precisions... as always....

Zerzes
Apr 11, 2002, 12:15 PM
Yeah, I'm for the translation thing (after all, I did it the same way :))

I hesitated very long before I gave the longboat that extra attack point (actually I'm not 100% sure if I really did it in the end). As you say they were only transport vessels, but I wanted to give them a little more edge. After all you must fight with them in order to get that golden age :)
Anyway, most sea battles are decided by a boarding attack, and who would want to be boarded by a shipload of vikings? :D

Zerzes
Apr 11, 2002, 12:24 PM
Yeah, I'm for the translation thing (after all, I did it the same way :))

I hesitated very long before I gave the longboat that extra attack point (actually I'm not 100% sure if I really did it in the end). As you say they were only transport vessels, but I wanted to give them a little more edge. After all you must fight with them in order to get that golden age :)
Anyway, most sea battles are decided by a boarding attack, and who would want to be boarded by a shipload of vikings? :D

realn
Jul 10, 2002, 01:53 AM
Babylon had an empire, twice........ but interestingly enough, the Persians were originally barbarians (and not in the Greek sense).

But the second time Babylon had an Empire it was controlled by foreigners, which was kinda of a good thing since the hanging gardens was built, But both times it was much smaller then Persia. Anyways I think the Persians had a unique culture with their fire worship and stuff.:D

andrew510
Apr 04, 2003, 12:10 AM
i have 3 installs of civ3: 1 is my modded civ3 one id dyp and one has this mod :lol: :lol: :lol: :lol:

JuuL
Jan 24, 2004, 01:23 AM
Originally posted by Zerzes
Btw, I think Canutes real name in Danish was Knud (pronounced just about as canute though). [/B]

I'm not sure how the English would pronounce "Canute", but I'm VERY sure that it's not the right way...
It's difficult to write pronounciation, especially because "Knud" includes a Danish "soft "d "... anyway, Knud shouldn't be the leader of Scandinavia. I'm not even sure which Knud you're talking about... but still it's better than the official "Ragnar Lodbrok" (="Regner Lodbrog") from the PtW upgrade.
Instead, we should be governed by somebody like Gorm den Gamle, Harald Blåtand - or even better: Margrethe I, who ruled most of Scandinavia during the time of the Kalmar Uniun (I'm not an expert in history, so please correct me, if I'm wrong). But then it might be better to replace France - or Spain if you have Conquests or PtW.