ollj
Dec 25, 2006, 06:45 PM
Im more a modeller than a texturer or animator and my models are looking for textures and bones.
If I make an UVW map or skelleton its a good one but if you can do your own the better, more time for modelling for me.
Here is a 929 poly Tyrannosaurus and a 554 poly Triceratops.
http://img325.imageshack.us/img325/8770/render123aw8.jpg
Thats below average ci4 polycount and with enough detail to open the mouth, bend a finger and close the eyes:
They come in 3ds,max8,nif,dxf and wrl for anyone who wants them.
The triceratops also has an early UVW map of almost only 1 piece (dont use it without finishing it).
I want to use these models and other animals in a civ4 mod, starting with dinosaurs and going to other animals.
The tricky part is to put teamcolors on extinct animals.
Also some good use of fake-bumpmap shadows is needed on such lowpoly models (like around the upper part of every leg).
If I make an UVW map or skelleton its a good one but if you can do your own the better, more time for modelling for me.
Here is a 929 poly Tyrannosaurus and a 554 poly Triceratops.
http://img325.imageshack.us/img325/8770/render123aw8.jpg
Thats below average ci4 polycount and with enough detail to open the mouth, bend a finger and close the eyes:
They come in 3ds,max8,nif,dxf and wrl for anyone who wants them.
The triceratops also has an early UVW map of almost only 1 piece (dont use it without finishing it).
I want to use these models and other animals in a civ4 mod, starting with dinosaurs and going to other animals.
The tricky part is to put teamcolors on extinct animals.
Also some good use of fake-bumpmap shadows is needed on such lowpoly models (like around the upper part of every leg).