Arpymaster
Jan 02, 2007, 10:27 AM
First I should say I'm a builder type of player... I usually don't finish my games because I don't like to move armies across the map to take enemy cities. And don't wait for cultural or any other type of victory.
This are some ideas that come to my mind several weeks ago and I have finally found the time and desire to write down.
The main idea is I think changing religion in the mod shouldn't be so easy.
It is not so easy on earth (try to imagine your country changing the state religion from one day to the next). Today you are catholic. Next year (one turn) you wake up and you go to the mosque to pray. WTF!!!
For the people it should be hard but for the acolytes and priest (or worse, the high priests) should be horrible.
Imagine yourself being the high priest of the Khazad, and the religion you teach is Runes of Kilmorph. Next day (year, turn, etc) the king/emperor/whatever has changed the state religion and now is following the Overlords. I think you should feel a bit unhappy. Several turns later, when the ruler has got enough priests of the overlords, he decides to change again religion... but not back to Kilmorph, he's now changing to The Order... what!!!! This man is not a true believer (of whatever religion, but he's a heretic!!! he follows whoever pleases his military or else).
You may end being the high priest of Kilmorph with a dude who is the high priest of the Overlords and another who is the high priest of The Order. You may have temples of kilmorph in the cities, but the religion that should be spread should be the new one (in this example The Order). The citizens could go to your temples, but the official religion and so the one they should follow wouln't be yours.
You could still live in the country to teach your religion (which is not only not official but maybe even heretic), but it wouldn't be nice. The Order High priest should be on his temple telling the people you (kilmorph) are not a believer, you don't follow the true religion of the empire and that you should probably leave the country (or better, be burned to not spread heresy).
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Right now you get a high negative modifier with civs that have a different religion. But even when I get -18 in my relations with other civs they won't declare war (playing on prince, maybe I should jump to monarch but I don't like the AIs getting more help than I do, specially on research and military). Wars for religion should be more common. Okay, I have more soldiers but I'm a heretic and FFH looks like a place ruled by fanatics... maybe there should be new units of fanatical soldiers, cheaper and weak that would get insane attack modifiers but horrible defense (like the werewolves). They would prefer destroying improvements than to attack cities so maybe they could be a real pain (and would not give that much exp when defeated).
Holy wars should be for everybody, not only the bannor (give them something special to do when fighting a holy war).
Ideas for the mod
- Give the religion on one city to every civ that discovers it, or at least an acolyte. Ok, you got second (or last) to a religion, but you did contact the Teachings of that religion... so maybe getting an acolyte would be good. Then you can decide to spread the relion or not (if he fails to do so it's a #censored#!!!!)
- Maybe a second holy city for each religion (you can only have one but another civ could build the second). This would be accomplished by a Wonder. This would get a civ relations modifier of -2 (for example "We have the True Holy City"). If you happen to take the second holy city the wonder is destroyed (and can be rebuilt by another civ). We have Rome and Jerusalem as special cities for catholics, Jerusalem and La Meca for Muslims. So it's not that wrong to think on several holy places.
- Relics: every religion has them on earth. On medieval times some saints had even 5 skulls in five different cities on different countries. All where original/true. Well, maybe he was a saint because he had five heads (don't take this as an offense, please).
The Relic building could give something like +1 happy face +2 gold. BUT if you change religion it would be something else. Nobody would like to have a proof of a different religion on the form of a sacred relic on their cities. The high priest of The Order would not tolerate kindly that a Golden Leave from the Ydragsil (sorry, don't remember the true name of the wonder) was in a heretic temple two doors away. He would like the people to worship his True Relic of... for example, The Golden Fire from the True One God. So changing religion would make a relic something like -1 happy face +1 gold (people from other religions would still arrive to the city to see the relic, but they wouldn't be encourage by the religious authorities).
I would make this building not very expensive, for the Heavens Wars (see idea below). And there shouldn't be more than 2 or 3... maybe even only one of this kind of building, like a National Wonder.
- Fanatics: cheap + fanatical (increased attack and worse defence). If you change religion this guys left you (or became barbs and attack you). When they took a city, they should instantly convert it to their religion and maybe have a chance to purge other religions. Like the fanatics in Civ II.
- Desertion of acolytes/priest/high priest : this could be less fun for the players, even though it could be realistic. So maybe the chance should be very low 2%/4%/6%. The ones to flee your nation could vanish or became barbs.
- Negative modifier with civs you shared a religion once (you have not only followed a different god but you rejected the true one).
- Tech: "Heavens Wars" or something similar. The Gods, tired of just watching, could decide to send their own angels/demons to war on the lands of men.
Upon discovery of this tech the next conditions would apply:
* civs with different religions would be at war
* every x turns, an angel of your religion would arrive at the holy city or at the city with the Relic Building in it.
(Treant for Leaves, Golem for Runes, Angel for Order, Demons for the other two... this guys would have different promotions but basically the same stats -
Treants 18 strength-double move in forest-gain exp-heal-40% against shock
Golems 18 strength-double move in hills-gain exp-heal-40% against archers
Overlords demons 18 strength-water walking+no penalty for attacking from the water or across a river-gain exp-heal-40% against adepts/priest
Etc...
So maybe you are following The Order and an angel arrives. Good. The problem is that the #censored# elf got a Treant also!!! And the dwarf got a Golem... and so on...
This would lead to a massive "World War" with good units on every civ.
If you don't like the Heavens War to be linked with a Tech, it could be linked to a Wonder like Armaggedon, but different. Like someone doing a call to his God only to find himself fighting a celestial war at home.
I think I had more ideas a few weeks ago, but this should suffice (don't think they will make it anyway but I want to contribute to this wonderfull mod).
And sorry for my english.
This are some ideas that come to my mind several weeks ago and I have finally found the time and desire to write down.
The main idea is I think changing religion in the mod shouldn't be so easy.
It is not so easy on earth (try to imagine your country changing the state religion from one day to the next). Today you are catholic. Next year (one turn) you wake up and you go to the mosque to pray. WTF!!!
For the people it should be hard but for the acolytes and priest (or worse, the high priests) should be horrible.
Imagine yourself being the high priest of the Khazad, and the religion you teach is Runes of Kilmorph. Next day (year, turn, etc) the king/emperor/whatever has changed the state religion and now is following the Overlords. I think you should feel a bit unhappy. Several turns later, when the ruler has got enough priests of the overlords, he decides to change again religion... but not back to Kilmorph, he's now changing to The Order... what!!!! This man is not a true believer (of whatever religion, but he's a heretic!!! he follows whoever pleases his military or else).
You may end being the high priest of Kilmorph with a dude who is the high priest of the Overlords and another who is the high priest of The Order. You may have temples of kilmorph in the cities, but the religion that should be spread should be the new one (in this example The Order). The citizens could go to your temples, but the official religion and so the one they should follow wouln't be yours.
You could still live in the country to teach your religion (which is not only not official but maybe even heretic), but it wouldn't be nice. The Order High priest should be on his temple telling the people you (kilmorph) are not a believer, you don't follow the true religion of the empire and that you should probably leave the country (or better, be burned to not spread heresy).
------------------
Right now you get a high negative modifier with civs that have a different religion. But even when I get -18 in my relations with other civs they won't declare war (playing on prince, maybe I should jump to monarch but I don't like the AIs getting more help than I do, specially on research and military). Wars for religion should be more common. Okay, I have more soldiers but I'm a heretic and FFH looks like a place ruled by fanatics... maybe there should be new units of fanatical soldiers, cheaper and weak that would get insane attack modifiers but horrible defense (like the werewolves). They would prefer destroying improvements than to attack cities so maybe they could be a real pain (and would not give that much exp when defeated).
Holy wars should be for everybody, not only the bannor (give them something special to do when fighting a holy war).
Ideas for the mod
- Give the religion on one city to every civ that discovers it, or at least an acolyte. Ok, you got second (or last) to a religion, but you did contact the Teachings of that religion... so maybe getting an acolyte would be good. Then you can decide to spread the relion or not (if he fails to do so it's a #censored#!!!!)
- Maybe a second holy city for each religion (you can only have one but another civ could build the second). This would be accomplished by a Wonder. This would get a civ relations modifier of -2 (for example "We have the True Holy City"). If you happen to take the second holy city the wonder is destroyed (and can be rebuilt by another civ). We have Rome and Jerusalem as special cities for catholics, Jerusalem and La Meca for Muslims. So it's not that wrong to think on several holy places.
- Relics: every religion has them on earth. On medieval times some saints had even 5 skulls in five different cities on different countries. All where original/true. Well, maybe he was a saint because he had five heads (don't take this as an offense, please).
The Relic building could give something like +1 happy face +2 gold. BUT if you change religion it would be something else. Nobody would like to have a proof of a different religion on the form of a sacred relic on their cities. The high priest of The Order would not tolerate kindly that a Golden Leave from the Ydragsil (sorry, don't remember the true name of the wonder) was in a heretic temple two doors away. He would like the people to worship his True Relic of... for example, The Golden Fire from the True One God. So changing religion would make a relic something like -1 happy face +1 gold (people from other religions would still arrive to the city to see the relic, but they wouldn't be encourage by the religious authorities).
I would make this building not very expensive, for the Heavens Wars (see idea below). And there shouldn't be more than 2 or 3... maybe even only one of this kind of building, like a National Wonder.
- Fanatics: cheap + fanatical (increased attack and worse defence). If you change religion this guys left you (or became barbs and attack you). When they took a city, they should instantly convert it to their religion and maybe have a chance to purge other religions. Like the fanatics in Civ II.
- Desertion of acolytes/priest/high priest : this could be less fun for the players, even though it could be realistic. So maybe the chance should be very low 2%/4%/6%. The ones to flee your nation could vanish or became barbs.
- Negative modifier with civs you shared a religion once (you have not only followed a different god but you rejected the true one).
- Tech: "Heavens Wars" or something similar. The Gods, tired of just watching, could decide to send their own angels/demons to war on the lands of men.
Upon discovery of this tech the next conditions would apply:
* civs with different religions would be at war
* every x turns, an angel of your religion would arrive at the holy city or at the city with the Relic Building in it.
(Treant for Leaves, Golem for Runes, Angel for Order, Demons for the other two... this guys would have different promotions but basically the same stats -
Treants 18 strength-double move in forest-gain exp-heal-40% against shock
Golems 18 strength-double move in hills-gain exp-heal-40% against archers
Overlords demons 18 strength-water walking+no penalty for attacking from the water or across a river-gain exp-heal-40% against adepts/priest
Etc...
So maybe you are following The Order and an angel arrives. Good. The problem is that the #censored# elf got a Treant also!!! And the dwarf got a Golem... and so on...
This would lead to a massive "World War" with good units on every civ.
If you don't like the Heavens War to be linked with a Tech, it could be linked to a Wonder like Armaggedon, but different. Like someone doing a call to his God only to find himself fighting a celestial war at home.
I think I had more ideas a few weeks ago, but this should suffice (don't think they will make it anyway but I want to contribute to this wonderfull mod).
And sorry for my english.