View Full Version : ViSa General Discussion


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TAfirehawk
Jan 02, 2007, 08:19 PM
Please post anything that doesn't fit in another thread here.

TAfirehawk
Jan 02, 2007, 08:54 PM
Reserved for future.

TAfirehawk
Jan 02, 2007, 08:56 PM
Reserved for future

AlexTheTall
Jan 02, 2007, 10:13 PM
I want to play whit the earth map posted. Little problem, the earth look a bit stretch.

Exemple: The Alaska is f***King uge!!!

What's that size i am supose to play, medium?

bigbill2006
Jan 03, 2007, 04:44 AM
is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?

agoodfella
Jan 03, 2007, 02:55 PM
Does the Visa team have a general timeframe as to when people should expect the next version?

If it isn't too far down the road, I'd rather d/l a more stable version.

Thanks and congrats on the great mod.

rockinroger
Jan 03, 2007, 04:11 PM
A general time frame.
Hum we have 2 of our team members out do to real life commitments. So us other 2 are carrying on the ball. I would say d.l. the current version as its very stable. As for version 3 we Might get something done by the end of the month.

TAfirehawk
Jan 03, 2007, 05:05 PM
Does the Visa team have a general timeframe as to when people should expect the next version?

If it isn't too far down the road, I'd rather d/l a more stable version.

Thanks and congrats on the great mod.

Please tell me what is NOT stable about v2.1????????

With adding 15+ mods to ViSa in v3.0 I sure wouldn't expect that to be as stable as v2.1 until 2-3 patches.

TAfirehawk
Jan 03, 2007, 05:08 PM
I want to play whit the earth map posted. Little problem, the earth look a bit stretch.

Exemple: The Alaska is f***King uge!!!

What's that size i am supose to play, medium?

Sorry but we don't support things made by other people, so I don't have any idea....I suggest you talk to the creator of the map you are using.


is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?

The colonies is a Civ4 change, not ViSa.

You have the option to select 2 City Radius in the game options like any other Civ option....which is unique to ViSa because the original mod was not optional.

agoodfella
Jan 03, 2007, 05:27 PM
Sorry, didn't mean to sound ungrateful...

do i need to completely empty my MY CUSTOM GAMES folder prior to installation?

TAfirehawk
Jan 03, 2007, 05:45 PM
Sorry, didn't mean to sound ungrateful...

do i need to completely empty my MY CUSTOM GAMES folder prior to installation?

Didn't sound that way at all....just want to know what the problem is because most of the 3000+ ViSa players are reporting no install problems.

It depends on the other mods you have played, but deleting Custom Assets and clearing the cache as detailed in the Download Thread is only after problems arise.


ViSa Installation

Full Version
This mod is contained in an Automatic Installer, run the EXE (extract from RAR if you chose that download) and follow the directions.
To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
The Automatic Installer will clear the cache AND the custom assets directories.
Please use Add/Remove Programs option in the Windows Control Panel to remove ViSa to clear the registry keys.


Patch Update
The latest patch is contained in an EXE and RAR format. Please run the EXE or extract the RAR to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).

blipadouzi
Jan 04, 2007, 03:53 AM
is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?

That's why you need to work hard at expanding your cultural borders...

I enjoy Civ4 more as a result of the 3 city radius...it forces me to put more room between cities and forces me to work on expanding my borders.

(BTW, don't forget that Great Artists can be used to expand your cultural borders.)

keldath
Jan 04, 2007, 02:17 PM
hey all,

A general time frame.
Hum we have 2 of our team members out do to real life commitments. So us other 2 are carrying on the ball. I would say d.l. the current version as its very stable. As for version 3 we Might get something done by the end of the month.


indeed i have no time to work on civ...
the hugh ball is on only 2 mebers,
i hope that ill get around in a month after some exams and give asistense alittle :)

TAfirehawk and rocking roger are doing increadible job on keeping the modpack alive !!

vodobas
Jan 04, 2007, 03:13 PM
I am thoroughly impressed by the work of everyone involved in this project. It has increased my enjoyment of the game tenfold, simply amazing.

I just have some random gameplay questions about things in the mod, hopefully other users can help me out.

Great Doctor
None of the buildings listed in the docs and posts and such can add a Doctor specialist to a city for me. Universities and hospitals, the doctor is still greyed out. The AI occasionally gets a Great Doctor, but I just can not assign a single specialist. Is there a civic or tech required to assign a doctor specialist? I haven't changed any .ini settings, but it seems like nothing in there applies.

Great Statesman
Is it true that Great Statesmen can cause insurrections in enemy cities? If so, how does this happen? If i move a GS to a foreign city that is overlapping with my culture, the statesman button does not change for any insurrection options.

MAD system
How does this work? I thought if you took a nuke and targeted someone you are not at war with, it would assign it as a MAD target...but when I do it, the missile just moves to the friendly city. NOTE: I'm using tacs and not icbms, does this matter?

Dale's Combined Arms Stack Attack
Is this implemented? I'm not sure how it works, but when I stack attack nothing seems different, but maybe I'm not noticing it. Is this part of DCM supposed to give an advantage in actually attacking with a stack and outnumbering an opponent?

Land/Sea Constructors
Can you train these anywhere? The factory/manufacturing plant text seems to imply you can.

Upgrade Filter
The unit selection filters are great, especially the wounded/unwounded filter and the available promotion filter...however, what does the other filter next to the promotion filter do? I assume from the txt that it is a filter to see units which can upgrade, but it never seems to work for me. Am I wrong in what this is supposed to do?

JZoc Mod/Slow Game Turn
I read that if the end turn time gets too long, turning off the JZoC mod helps. I changed the ini setting, but when I start a new game it still says the mod is enabled. Is it actually off and just saying its there, or did I not turn it off correctly somehow?

Violating a Peace Treaty
I have a peace treaty with Civ A. I am fighting Civ B, who has a city that has one hold side covered with Civ A cultural borders. I shot a tac nuke at the Civ B city, resulting in damage to Civ A lands. This automatically caused me to go to war with Civ A, regardless of the Peace Treaty we were only 4 turn into. Not sure if this happens in unmodded Civ, or is only a facet of a tac nuke not an ICBM, but figured I should mention it.

Thanks!

TAfirehawk
Jan 04, 2007, 05:26 PM
I am thoroughly impressed by the work of everyone involved in this project. It has increased my enjoyment of the game tenfold, simply amazing.

I just have some random gameplay questions about things in the mod, hopefully other users can help me out.

Great Doctor
None of the buildings listed in the docs and posts and such can add a Doctor specialist to a city for me. Universities and hospitals, the doctor is still greyed out. The AI occasionally gets a Great Doctor, but I just can not assign a single specialist. Is there a civic or tech required to assign a doctor specialist? I haven't changed any .ini settings, but it seems like nothing in there applies.

This is how TheLopez configured it....eventually we can change some things


Great Statesman
Is it true that Great Statesmen can cause insurrections in enemy cities? If so, how does this happen? If i move a GS to a foreign city that is overlapping with my culture, the statesman button does not change for any insurrection options.

Not sure about this one....you would have to check the original TheLopez thread.


MAD system
How does this work? I thought if you took a nuke and targeted someone you are not at war with, it would assign it as a MAD target...but when I do it, the missile just moves to the friendly city. NOTE: I'm using tacs and not icbms, does this matter?

Doesn't work....we will likely take out all of DCM and just put his Stack Attack in....then look at TheLopez for MAD.


Dale's Combined Arms Stack Attack
Is this implemented? I'm not sure how it works, but when I stack attack nothing seems different, but maybe I'm not noticing it. Is this part of DCM supposed to give an advantage in actually attacking with a stack and outnumbering an opponent?

Yes, but as with most options...it has to be turned on in the Custom Game. I suppose I need to post that all ViSa games should go through the Custom Game screen to see all the options.


Land/Sea Constructors
Can you train these anywhere? The factory/manufacturing plant text seems to imply you can.

Not sure what you mean....unless this is the national/wind park units.


Upgrade Filter
The unit selection filters are great, especially the wounded/unwounded filter and the available promotion filter...however, what does the other filter next to the promotion filter do? I assume from the txt that it is a filter to see units which can upgrade, but it never seems to work for me. Am I wrong in what this is supposed to do?

JZoc Mod/Slow Game Turn
I read that if the end turn time gets too long, turning off the JZoC mod helps. I changed the ini setting, but when I start a new game it still says the mod is enabled. Is it actually off and just saying its there, or did I not turn it off correctly somehow?

mrgenie has worked on disabling a number of slow turn causing items in the late game....not sure what will make it into V3.0 though. I am not 100% sure how to turn it off right now....sorry.


Violating a Peace Treaty
I have a peace treaty with Civ A. I am fighting Civ B, who has a city that has one hold side covered with Civ A cultural borders. I shot a tac nuke at the Civ B city, resulting in damage to Civ A lands. This automatically caused me to go to war with Civ A, regardless of the Peace Treaty we were only 4 turn into. Not sure if this happens in unmodded Civ, or is only a facet of a tac nuke not an ICBM, but figured I should mention it.

Thanks!

Sounds like a normal Civ thing, surely not unique to ViSa....you destroyed their land just like attacking a unit or city, I would declare war on you too :lol:

amazinggameguru
Jan 04, 2007, 10:43 PM
The great statesment option to cause an insurrection is set to false by default, you have to enable it in order to use it. I have enabled it and it worked for me.

I believe the only way to get the land and sea constructors is by building the windfarm wonder or the national travel agency although from what I have read there should be a national park tech that I have never seen

vodobas
Jan 05, 2007, 09:50 AM
This is how TheLopez configured it....eventually we can change some things

So right now it is configured that you cannot assign doctor specialists in your cities?



Not sure about this one....you would have to check the original TheLopez thread.

Thanks :)



Doesn't work....we will likely take out all of DCM and just put his Stack Attack in....then look at TheLopez for MAD.

Will you be taking our the direct bombardment option for siege weapons? I must say, I love blowing things up from afar. Ingame, too :)



Yes, but as with most options...it has to be turned on in the Custom Game. I suppose I need to post that all ViSa games should go through the Custom Game screen to see all the options.

Thanks, I'll check that out next time I start a game.



Not sure what you mean....unless this is the national/wind park units.

Yes, the units you get from windfarm and national park national wonders. You use them to create sea and land windfarms, holiday resorts, and national parks. Can you ever build more of them, or do you only get the few for free when you finish those 2 national wonders? The text for the Manufacturing Plant building seems to imply you need it to build Constructors





mrgenie has worked on disabling a number of slow turn causing items in the late game....not sure what will make it into V3.0 though. I am not 100% sure how to turn it off right now....sorry.

Thanks :)



Sounds like a normal Civ thing, surely not unique to ViSa....you destroyed their land just like attacking a unit or city, I would declare war on you too :lol:
Don't wage war on me, it was an accident I swear! :P Anyway, I figured the game would stop you from doing this, but I guess the rules blur a bit when nukes are flying :)


Thanks for the answers!

kendric
Jan 05, 2007, 10:59 AM
I haven't gotten to play this yet but was wondering. How does the AI handle the changes in here? Was any AI work done? Stack attack seems like the biggest thing it might get confused on. Thanks in advance.

rockinroger
Jan 05, 2007, 04:14 PM
@kendric. the AI seems to handle things ok. depending on the level you play on. In general thou the AI is not to smart. Give it a try and let us know how you like it.

Donkey Puncher
Jan 05, 2007, 05:39 PM
just curious what is the eta for 3

TAfirehawk
Jan 05, 2007, 06:50 PM
just curious what is the eta for 3

Building the DLL right now with the G Era....of course there are 14 other mods to include in V3.0 :eek:


I haven't gotten to play this yet but was wondering. How does the AI handle the changes in here? Was any AI work done? Stack attack seems like the biggest thing it might get confused on. Thanks in advance.

I have had little luck with the AI using the stack attack, but others report it working just fine. Everything else I believe the AI uses quite well...and remember we are including Blake's BetterAI too :cool:


So right now it is configured that you cannot assign doctor specialists in your cities?

They should work, I just don't remember the criteria from TheLopez....and you can go look it up as easy as I can since we link to it from ViSa :scan:

agoodfella
Jan 08, 2007, 11:18 PM
Hey can someone tell me which files in ViSa I need to change in order to change a Civ's default colors (and secondary color)?

thanks

keldath
Jan 09, 2007, 04:48 AM
agoodfella hi
civ4colurinfo.xml
playerinfo.xml

Balerion
Jan 09, 2007, 05:51 AM
Will you be taking out the direct bombardment option for siege weapons? I must say, I love blowing things up from afar. Ingame, too :) Thanks for the answers!

I'd like to present again this question from vodobas to TAf 'cause IMHO ranged bombardment works perfectly and it's essential.

agoodfella
Jan 09, 2007, 02:18 PM
agoodfella hi
civ4colurinfo.xml
playerinfo.xml

thanks Keldath...

i know there are prolly several versions of this file.

can someone point me to which one i need to change without causing a huge hiccup?

thanks again

TAfirehawk
Jan 09, 2007, 06:18 PM
I'd like to present again this question from vodobas to TAf 'cause IMHO ranged bombardment works perfectly and it's essential.

Ranged bombardment from Dale is most certainly NOT leaving ViSa....EVER.


thanks Keldath...

i know there are prolly several versions of this file.

can someone point me to which one i need to change without causing a huge hiccup?

thanks again

I replied to your other post....and gave full paths to the files from the VISA folder....and only one version of a file can exist or how would your PC know which one to use :crazyeye: :confused:

White Elk
Jan 10, 2007, 04:24 AM
Great Doctor
None of the buildings listed in the docs and posts and such can add a Doctor specialist to a city for me. Universities and hospitals, the doctor is still greyed out. The AI occasionally gets a Great Doctor, but I just can not assign a single specialist. Is there a civic or tech required to assign a doctor specialist? I haven't changed any .ini settings, but it seems like nothing in there applies.The only way I know to get a Great Doctor is by building Hanging Gardens. The city I built it in was generating alot of Great People Points. Over a hundred. Yet the Hanging Gardens +2GDPs still gained me three Doctors by the mid 1800s.

TAfirehawk
Jan 10, 2007, 08:02 PM
The only way I know to get a Great Doctor is by building Hanging Gardens. The city I built it in was generating alot of Great People Points. Over a hundred. Yet the Hanging Gardens +2GDPs still gained me three Doctors by the mid 1800s.

There are other ways....we tweaked the original GD code from TheLopez in a patch....don't remember them all right now :crazyeye:

White Elk
Jan 11, 2007, 01:18 AM
Just learned that Red Cross also grants +2GDPs.

Bombguy99
Jan 11, 2007, 01:33 AM
I just thought I would post up that I have thoroughly enjoyed this mod. Great work.

vodobas
Jan 11, 2007, 12:21 PM
Just learned that Red Cross also grants +2GDPs.

So, I'm not the only one that cannot assign doctor specialists, right? Lopez's notes say the hospital and university allow Doctor Specialists but for me, they do not. Nothing allows it. I'm not the only nutter in this boat, then?

blipadouzi
Jan 11, 2007, 07:54 PM
Curiosity question...

What exactly does "ViSa" stand for anyway?

White Elk
Jan 11, 2007, 08:26 PM
So, I'm not the only one that cannot assign doctor specialists, right? Lopez's notes say the hospital and university allow Doctor Specialists but for me, they do not. Nothing allows it. I'm not the only nutter in this boat, then?Right. :p
...

1shmael
Jan 12, 2007, 08:43 PM
I have tried changing the names of the Civics by editing the VISA_civic.xml file. However, everytime I make even the smallest change and resave, the system reports "Error at top of file" (or something to that effect).

Is there any way I can edit these XML files?

keldath
Jan 13, 2007, 03:21 AM
blipadouzi...

thats a secret :)

blipadouzi
Jan 13, 2007, 07:10 AM
blipadouzi...

thats a secret :)

Nasty man....

agoodfella
Jan 14, 2007, 12:15 AM
OK, so here's a "dumb" question,

what are those tiny little icons above the normal Icon menus at the bottom do... in other words, when you hover above one of them, the say "PLE_something"

thanks

Donkey Puncher
Jan 14, 2007, 12:21 AM
plot list enhancment
but I to have no idea how to use them

agoodfella
Jan 14, 2007, 12:53 AM
at least im not the only one!

Forsaken
Jan 14, 2007, 02:19 AM
I have tried changing the names of the Civics by editing the VISA_civic.xml file. However, everytime I make even the smallest change and resave, the system reports "Error at top of file" (or something to that effect).

Is there any way I can edit these XML files?

funny you should mention that cation the same thing happen to me and i had to use wordpad to edit them cause i got the same error trying every thing else

blipadouzi
Jan 14, 2007, 03:02 AM
funny you should mention that cation the same thing happen to me and i had to use wordpad to edit them cause i got the same error trying every thing else

Yes, if you use a staight text editor...then you MUST use either Notepad or Wordpad...because if you use something like MS-Word or WordPerfect, then when you save the file, all the text coding and margin code will be added to the file and make it unreadeable by Civ.

Bastian-Bux
Jan 14, 2007, 03:29 AM
Though I'd suggest getting one of the better replacements for Notepad. Iirc notepad prior to Win XP couldn't handle files of more then 64kb, which was rather disappointing. There are many good slim text editors out there, that have as much (or more) functionality as notepad.

rockinroger
Jan 14, 2007, 03:24 PM
OK, so here's a "dumb" question,

what are those tiny little icons above the normal Icon menus at the bottom do... in other words, when you hover above one of them, the say "PLE_something"

thanks

look here for the ple meanings http://forums.civfanatics.com/showthread.php?t=149572
http://forums.civfanatics.com/showthread.php?t=199673

rockinroger
Jan 14, 2007, 03:25 PM
plot list enhancment
but I to have no idea how to use them

@donkey puncher, look here for questions you may have about added mods.The ple is a easier way to manage your stacks.
http://forums.civfanatics.com/showthread.php?t=199673

1shmael
Jan 14, 2007, 07:36 PM
funny you should mention that cation the same thing happen to me and i had to use wordpad to edit them cause i got the same error trying every thing else

I've tried Note Pad but not Word Pad. Note Pad, which I figured to be an even "cleaner" editor than Word Pad, failed to make any difference. I'll try Word Pad.

rockinroger
Jan 14, 2007, 08:59 PM
@forsaken and 1shmael heres a tutorial on the forums of how to edit xml files. http://forums.civfanatics.com/showthread.php?t=135459

Also another good place to learn is here http://civ4wiki.com/wiki/index.php/Main_Page

hopes that helps you guys.

Kaiser Franz
Jan 15, 2007, 10:43 AM
Just a quick question -- has something happened to the UN ?? I didn't build it in my current game because it never showed up as "buildable" and I think that none of the AI built it either because no "resolutions" have been proposed - I am now on Future Tech 20 and still haven't seen the UN show up -- not that I really care, the UN is a useless body that serves only to aggrevate me - but the point of the question is -- what might have happened to it?

Thanks again for a great mod

rockinroger
Jan 15, 2007, 04:00 PM
@kaiser Franz check in your options for ViSa and see if diplomatic victory is turned off. i almost always turn off diplomatic and space race victories b4 a new game. that way there is no UN and no space race, which i personally despise as options, hehe.

agoodfella
Jan 15, 2007, 04:07 PM
hey guys, this Mod is incredible.

huge props to the entire ViSa Team (with nods to all the great work that this was built upon, Amra, White Rabbitt et. al.)

this is basically Civ V for free - thanks for bringing Civ back to life on my computer.

(btw, I love the unit specific stats such as High Scores --> nice touches like that are awesome)

Kaiser Franz
Jan 15, 2007, 05:56 PM
rockinroger -- thanks -- that's exactly the answer I was looking for -- I only play "domination" all other victory conditions are not selected -- that solves the no UN question :) btw -- aunt and uncle and cousins live in KC -- cold as all get out there they tell me -- hope it warms up for you soon - although the cold weather is probably assisting in getting the next VISA release completed ;)

rockinroger
Jan 15, 2007, 07:24 PM
@Kaiser Franz, yes its cold as a witches t.....t here in KC., but alas life i.e. work goes on. we are beginning to test the v3 beta so its moving forward. Glad my answer helped, good luck

TAfirehawk
Jan 17, 2007, 07:03 PM
I have been having an impossible time accessing the forums, but back now...sure am glad this is a TEAM :)

miserable09
Jan 18, 2007, 10:37 AM
Hello all,
I think this might have been mentioned in the old threads but I can't seem to find it...

When I start a new game, it seems that there's usually 2 civs that start off hating me (red smileys) and continue that way the whole game. I believe in every case this has happened it's been the Czechs and the Phonecians but don't quote me.

Is there a way to fix this?

tonyf12
Jan 18, 2007, 01:11 PM
I have 2 Qs
1. What is this mod, in the forums there has been edited posts so i can't find anything that says what it does.
2. Is there a back version that works on vanilla 1.61

blipadouzi
Jan 18, 2007, 03:38 PM
I have 2 Qs
1. What is this mod, in the forums there has been edited posts so i can't find anything that says what it does.

What is ViSa? That's simple...a mod pack that makes Warlords more realistic, more enjoyable, and far more extensive.

For a full list of additions and modifications, please go see this page (http://forums.civfanatics.com/showthread.php?t=199673)

2. Is there a back version that works on vanilla 1.61

ViSa itself is not available for Civ IV vanilla...but an old mod that it is based on is still available for download. Click on the link provided below.
Keldath mod for Vanilla 1.61 (http://keldath.family-veldman.com/ccount/click.php?id=200)

TAfirehawk
Jan 19, 2007, 07:16 PM
Hello all,
I think this might have been mentioned in the old threads but I can't seem to find it...

When I start a new game, it seems that there's usually 2 civs that start off hating me (red smileys) and continue that way the whole game. I believe in every case this has happened it's been the Czechs and the Phonecians but don't quote me.

Is there a way to fix this?

We have this fixed in V3.0 already....sorry we didn't get to it sooner but some attitude values got messed up on the new leaders we included.

TAfirehawk
Jan 19, 2007, 07:18 PM
What is ViSa? That's simple...a mod pack that makes Warlords more realistic, more enjoyable, and far more extensive.

For a full list of additions and modifications, please go see this page (http://forums.civfanatics.com/showthread.php?t=199673)



ViSa itself is not available for Civ IV vanilla...but an old mod that it is based on is still available for download. Click on the link provided below.
Keldath mod for Vanilla 1.61 (http://keldath.family-veldman.com/ccount/click.php?id=200)

Correct, and to add to this....the info is still there and in this dev forum....not sure how all this organization I do gets missed sometimes ;)

CivFanCCS
Jan 20, 2007, 01:13 PM
As I have read over some of the forums responses I have noticed alot of people complaining about long turn times mid-late game. I have some suggestions concerning this and a couple Scenerios to offer the community.

First go into .ini (VISA) file and disable fort zone of control mod , then do not select 3 city raduius mod.. I have noticed conciderable turn time and lag when this is enabled. Specifically during recalculation of borders, during war not only if you are involved in that war can take up to a minute longer in late game, compared with it being disabled.

I have 2 map/scenerios I am posting for download. The first is world map. The second is the same world map but I removed the americas and replaced with Islands. This spead up the map a good deal. Let me know what you think.

Wanted to mention that the World Map scenerio is not fair by default. Most civs start with 4 techs at beginning. Those in the americas start with none.. This makes the game follow history a bit more.. So when the eastern civs start to get gallons etc. and explore they will encounter western civs that are still pushing out axemen and charriots. Some of the barbs cities start with promoted units. Archers start with city defense promotions, this makes it harder to conquer barbs quick.

Hardness Level : Easiest to Hardest (when played on Prince level) :
1) Russia, China , India
2) Arabia
3) Egypt, Spain
4) English, German, Italy
5) Koreans, Japan
6) Persians
7) All other Eastern civs
8) All western civs

TAfirehawk
Jan 20, 2007, 02:31 PM
As I have read over some of the forums responses I have noticed alot of people complaining about long turn times mid-late game. I have some suggestions concerning this and a couple Scenerios to offer the community.

First go into .ini (VISA) file and disable fort zone of control mod , then do not select 3 city raduius mod.. I have noticed conciderable turn time and lag when this is enabled. Specifically during recalculation of borders, during war not only if you are involved in that war can take up to a minute longer in late game, compared with it being disabled.

I have 2 map/scenerios I am posting for download. The first is world map. The second is the same world map but I removed the americas and replaced with Islands. This spead up the map a good deal. Let me know what you think.

Yeah we already have that and 3-4 other lag causers singled out in the V3.0 INI to turn off in late game....plus nearly every possible modcomp can be turned off/on at game start.

Tuvok694
Feb 03, 2007, 07:56 AM
Sorry if this has already been answered: Is the size of a unit stack limited? I am just playing my first game with the ViSa Mod and I cannot combine more than 20 units. Is this normal?

TAfirehawk
Feb 03, 2007, 08:12 AM
Sorry if this has already been answered: Is the size of a unit stack limited? I am just playing my first game with the ViSa Mod and I cannot combine more than 20 units. Is this normal?

That is from Firaxis....not us....

Tuvok694
Feb 03, 2007, 01:11 PM
Sorry I did not know that. Maybe someone invents a MOD which corrects this.

I have another question: What exactly does this "free upgrade" promotion do (the one with the yellow arrow)? After I built the Sphinx in my capital the new units got this promotion. At first I thought I would be able to upgrade such units to the next stage for free, but that's obviously not correct.

TAfirehawk
Feb 03, 2007, 01:17 PM
Sorry I did not know that. Maybe someone invents a MOD which corrects this.

I have another question: What exactly does this "free upgrade" promotion do (the one with the yellow arrow)? After I built the Sphinx in my capital the new units got this promotion. At first I thought I would be able to upgrade such units to the next stage for free, but that's obviously not correct.

I am sure it can easily be changed but how it affects the inner workings of Civ is a different story...we don't plan on changing the unit stack limit of 20 any time soon.

The Sphinx gives free promotions but you don't choose them.

maxbjr
Feb 17, 2007, 02:53 PM
So far I've played around 20 games with visa 2.1, (or is it 2.2) and other then the expected turn slowdown in the industrial era, no problems as of yet. Great job visa team :)

TAfirehawk
Feb 17, 2007, 03:40 PM
So far I've played around 20 games with visa 2.1, (or is it 2.2) and other then the expected turn slowdown in the industrial era, no problems as of yet. Great job visa team :)

Glad to hear it :)

zarakand
Feb 17, 2007, 05:58 PM
I currently have a work boat on the pearls within my city radius, but I am not getting the happiness bonus for it. Any thoughts as to why?

http://i4.photobucket.com/albums/y147/zarakand/Civ4ScreenShot0004.jpg

As I just downloaded the mod and am in the middle of my first game it's quite possible that I haven't familiarized myself with the mod to find the answer on my own. Thanks.

Alondin
Feb 17, 2007, 10:32 PM
Zarakand,
You don't appear to have a route to the pearls.
Your city isn't on the coast, and the river doesn't hook up either.
Or, at least that's my thinking!

Alondin

TAfirehawk
Feb 18, 2007, 09:35 AM
Zarakand,
You don't appear to have a route to the pearls.
Your city isn't on the coast, and the river doesn't hook up either.
Or, at least that's my thinking!

Alondin

Also have to have route back to capital....can't see enough to tell either one.

maxbjr
Feb 18, 2007, 05:52 PM
the coastal city you may have in the north, it's borders don't conect with the borders that the pearls are in. so you get no benifits from the pearls. try building a city on the coast just south of the pearls, then build a road from the new city to your capital. you should get the bonus then. or you can wait untill the borders of your northern port city and london grow together to get the bonus. hope this helps. :)

zarakand
Feb 19, 2007, 12:47 PM
Ah! Thanks, once I built another coastal city to the south I began getting the bonus.

HitAnyKey
Mar 31, 2007, 10:42 AM
Nothing like close to 30 people just sitting in this forum, waiting for the word of the availability of the download to be posted. :D

TAfirehawk
Mar 31, 2007, 11:01 AM
I can't make it upload any faster.....75KB/SEC is my max....but it is running a bit slower now :(

pay-t
Mar 31, 2007, 11:03 AM
That means I can eat before I start my dowloading... YAY

Hopefully the host won't be as full as the day the C&C 3 demo was released on EA :D :D :D

rockinroger
Mar 31, 2007, 11:04 AM
the vultures are waiting lol

TAfirehawk
Mar 31, 2007, 11:23 AM
Sorry for the delay folks, but I can't make the Internet run any faster....

Raider62
Mar 31, 2007, 11:39 AM
MMMMM give me my crack :)

TAfirehawk
Mar 31, 2007, 12:02 PM
Well the file is on my web host, but they seem to be restricting it and we haven't even started hitting the site....so download times are 6-8 hours, which I won't even bother to post here as most will cancel it anyways.

sovarn
Mar 31, 2007, 12:05 PM
does that mean no download for the time being ? :(

pay-t
Mar 31, 2007, 12:07 PM
That doesn't matter that much to me, I am able to download 7gb files in like 3 hours. SO for me it isn's any problem

helpless_writer
Mar 31, 2007, 12:07 PM
Well the file is on my web host, but they seem to be restricting it and we haven't even started hitting the site....so download times are 6-8 hours, which I won't even bother to post here as most will cancel it anyways.

how come its restricted anyway?

TAfirehawk
Mar 31, 2007, 12:08 PM
does that mean no download for the time being ? :(

mrgenie is uploading to his site too, that has another 2 hours or so.

With 10-15 downloads at my site, will take 6-8 hours....my web host was running 300+ KB/sec a couple weeks ago instead of 25KB/sec today :(

Raider62
Mar 31, 2007, 12:09 PM
can we get a torrent going perhaps?

pay-t
Mar 31, 2007, 12:10 PM
can we get a torrent going perhaps?

PLease, no torrents, it will work faster just normal:)

TAfirehawk
Mar 31, 2007, 12:11 PM
That doesn't matter that much to me, I am able to download 7gb files in like 3 hours. SO for me it isn's any problem

No you miss the entire point, the web host is restricting everybody....we have people trying all over the planet and same thing.


how come its restricted anyway?

Wish I knew, it wasn't before....

pay-t
Mar 31, 2007, 12:12 PM
No you miss the entire point, the web host is restricting everybody....we have people trying all over the planet and same thing.

I C, srry about that then

Raider62
Mar 31, 2007, 12:13 PM
how about uploading it to gamershell or filefront? Would those work?

TAfirehawk
Mar 31, 2007, 12:13 PM
can we get a torrent going perhaps?

Sure, after the initial 6-8 hours for everybody to download the first time.

Problem is I don't want 200 people hitting it at once and speeds dropping so low it takes days to download....would rather wait until mrgenie gets his upload ready.

pay-t
Mar 31, 2007, 12:15 PM
so 2 more hours.... I can live with, it isn't like I've got nothing else to do. I mean, I have like a painting in which everytime one looks, he sees new stuff. So I have enough I can do:D :D

TAfirehawk
Mar 31, 2007, 12:15 PM
how about uploading it to gamershell or filefront? Would those work?

Again, would take another 3+ hour upload....

Another tester is getting download time in 1 hour....so maybe it will speed up soon and I can give you all the link.

EDIT, well that was with a DL manager with 8 connections.... :(

noid
Mar 31, 2007, 12:26 PM
told ya torrents were the way to go ;-)

anyways good luck with the upload..

no VISA for me tonight :(

TAfirehawk
Mar 31, 2007, 12:37 PM
told ya torrents were the way to go ;-)

anyways good luck with the upload..

no VISA for me tonight :(

As I said above,

Sure, after the initial 6-8 hours for everybody to download the first time.

Raider62
Mar 31, 2007, 12:44 PM
how's mrgenie's upload coming? Shouldnt be too far off. Appreciate the hard work you guys have done. :)

pay-t
Mar 31, 2007, 12:45 PM
@TAfirehawk

May I point out that in POland it already is night, 6-8 hours will make it morning;)

TAfirehawk
Mar 31, 2007, 12:51 PM
We are uploading to 5 other servers at once now.....we just needed a BFH :)

Raider62
Mar 31, 2007, 12:58 PM
Awesome we are eagerly awaiting. Whats a BFH? lol

HitAnyKey
Mar 31, 2007, 01:01 PM
We are uploading to 5 other servers at once now.....we just needed a BFH :)

Is it going to be based off a single link from the CFC downloads section, or will we be going to your website and having to choose from a listing of a group of servers to download from?

TAfirehawk
Mar 31, 2007, 01:01 PM
BFH = Big Freakin' Hammer....or as close as I can get on this forum ;)

We should have at least 1-2 sites up shortly....and it will be worth the wait :)

Raider62
Mar 31, 2007, 01:03 PM
Sweet way to go!!!

TAfirehawk
Mar 31, 2007, 01:03 PM
Is it going to be based off a single link from the CFC downloads section, or will we be going to your website and having to choose from a listing of a group of servers to download from?

CivFanatics can only link to one place, already tried to do something different here but it won't work. Although we have a custom solution that still puts the proper number of counts on CivFanatics :)

The main ViSa website will have a list of alternative sites once we get on more hosts.

We also got the 7zip self-extracting, autorun setup to work....and its 326MB instead of WinRAR's 414MB.

HitAnyKey
Mar 31, 2007, 01:10 PM
Now if only I'll really have time to play it today instead of doing what I should be doing which is my schoolwork for the class I need to finish that's already passed it's official term end date.

helpless_writer
Mar 31, 2007, 01:34 PM
:confused: should we just go here, the latest version or the main site to download ViSa?

pay-t
Mar 31, 2007, 01:35 PM
This thread just gained 2 pages in the past hour,, that's kinda cool:lol: :lol:

Raider62
Mar 31, 2007, 01:36 PM
love that refresh button :)

HitAnyKey
Mar 31, 2007, 01:37 PM
There's also now over 40 people lounging around this forum. That could also be part of it. :lol:

pay-t
Mar 31, 2007, 01:37 PM
@Raider62

I overused mine;)

helpless_writer
Mar 31, 2007, 01:38 PM
lol a new post almost every minute... this is like waiting on line for the polio vaccine... not like i was around at the time

pay-t
Mar 31, 2007, 01:39 PM
this morning, my number of posts was only 40:D

HitAnyKey
Mar 31, 2007, 01:42 PM
Well I see TA has been viewing his Control Panel since 2:36 EST (8 minutes ago). That means he's probably working on updating his Signature. Which means updating the "Coming March 31st" to be something else. :D

pay-t
Mar 31, 2007, 01:43 PM
Imagine if it says: It didn't happen


BTW, this can't be counted as a forum anymore, it's more like an online chat

helpless_writer
Mar 31, 2007, 01:44 PM
by the time this is over most likely you maybe at close to a hundred lol

Raider62
Mar 31, 2007, 01:44 PM
maybe addin the link :)

helpless_writer
Mar 31, 2007, 01:45 PM
Well I see TA has been viewing his Control Panel since 2:36 EST (8 minutes ago). That means he's probably working on updating his Signature. Which means updating the "Coming March 31st" to be something else. :D

He has kinda been on since around 11 in EST time... i mean maybe he is waiting like us or making us sweat on purpose

HitAnyKey
Mar 31, 2007, 01:48 PM
Or maybe he *gasp* feel asleep at the keyboard and now we have to wait for him to wake up? :hammer2: :suicide: :badcomp:


:D

Raider62
Mar 31, 2007, 01:49 PM
It's like christmas in here lol

TAfirehawk
Mar 31, 2007, 01:50 PM
I been on since about 8 am.....EDT

mrgenie is uploading to 9 host sites.....none are going fast enough but we will have plenty of alternative download links to support the nearly 10,000 ViSa players :)

helpless_writer
Mar 31, 2007, 01:51 PM
well he shut us up... for now

HitAnyKey
Mar 31, 2007, 01:51 PM
I been on since about 8 am.....EDT

mrgenie is uploading to 9 host sites.....none are going fast enough but we will have plenty of alternative download links to support the nearly 10,000 ViSa players :)

Lookie here....he woke up. :lol:

It's like christmas in here lol

Only we won't get to unwrap it. It'll just get randomly stuffed into our face.

TAfirehawk
Mar 31, 2007, 01:52 PM
:confused: should we just go here, the latest version or the main site to download ViSa?

More than likely the File Planet link will be from CivFanatics and the rest from the ViSa main website....but we have a cool routine that increments the CivFanatics counter even off the ViSa website.

helpless_writer
Mar 31, 2007, 01:53 PM
so far i'm seeing a 10:00 release lol... hopefully my joke isn't the truth

pay-t
Mar 31, 2007, 01:54 PM
maybe where you live, here in the Netherlands it is a few hours before the 32nd:lol: :lol:

TAfirehawk
Mar 31, 2007, 01:55 PM
I anticipate file(s) being ready for download around 6pm EDT.

pay-t
Mar 31, 2007, 01:56 PM
That'll be tomorrow for us Europeans:)

helpless_writer
Mar 31, 2007, 01:58 PM
Oh btw TA as they call you one of the testers said you put in the Immigration Mod by TheLopez how did you sety it up and what type of role does it play? Cause when i used it basically all it did was send my religion all around and basically with your win settings i would win before A.D comes around

TAfirehawk
Mar 31, 2007, 02:02 PM
Sorry for the delay, but my web host is acting up and we have to be prepared for 1000+ downloads of a 326MB file in the first 24 hours....so this is not easy letting the MONSTER loose ;)

And please hold the mod questions until you actually see it, just look at the feature list and drool for now :)

pay-t
Mar 31, 2007, 02:04 PM
:D I am drooling, I even filled my first bucket :D

And if we continue posting about these little things the thread will doubled in the next 3 hours

HitAnyKey
Mar 31, 2007, 02:07 PM
I anticipate file(s) being ready for download around 6pm EDT.

Guess I may as well do some actual work and stuff then. heh

Especially since I'm prolly hanging with a friend tonight, so guess I'll be downloading tomorrow. Or very late tonight (and then not getting any sleep) :crazyeye:

TAfirehawk
Mar 31, 2007, 05:05 PM
Well the file was uploaded to FileMonster....but the link doesn't work.

I really think there is a conspiracy against ViSa....

Will update here when we figure this out....

sovarn
Mar 31, 2007, 05:08 PM
hehe

atleast you are trying ....

pay-t
Mar 31, 2007, 05:10 PM
I can see the world leaders sitting at a round table..: "They really thought they could launch the mod.. the fools." And then they sing the treaty to never make it be available for download:deal:

TAfirehawk
Mar 31, 2007, 05:21 PM
We are more than trying....went through 11 different places to get this file out to you folks, nothing working....amazingly bad luck I guess....

Xindaan
Mar 31, 2007, 05:41 PM
Distribution via Bittorrent looks attractive again, I would think. (It would start slow, of course, but with the smart distribution system of file parts, you'll have different people downloading and offering different chunks, and after an hour, speed would be vastly improved.) But then, you can't keep track of the total number of downloads...

In any case, keep up the good work. I'm sure you'll find a solution everyone is happy with.

Laurier
Mar 31, 2007, 05:52 PM
Give me the file and I'll host it.

Ask asioasioasio (http://forums.civfanatics.com/member.php?u=86068) -- I've been getting out wwii 1939 for the last month.

pay-t
Mar 31, 2007, 06:01 PM
Well since it is 1 o'clock AM in the Netherlands I'm wondering, shoult I stay awake and miss the possible launch/release... or should I just sleep:)

Can anyone help me with deciding:crazyeye: :crazyeye:

TAfirehawk
Mar 31, 2007, 06:04 PM
Well since it is 1 o'clock AM in the Netherlands I'm wondering, shoult I stay awake and miss the possible launch/release... or should I just sleep:)

Can anyone help me with deciding:crazyeye: :crazyeye:

:lol: :sheep:

Another hour and FileMonster and BigUpload should be getting close.....

pay-t
Mar 31, 2007, 06:05 PM
Then I'm gonna stay up:D :D

Zibi1981
Mar 31, 2007, 06:05 PM
I'm going to sleep and check whether new Visa will be available in the morning, or not yet ;)

TAfirehawk
Mar 31, 2007, 06:13 PM
One way or the other, this monster is going to be released on the world ASAP :)

And show Take2 what an Expansion Pack really looks like....and for FREE :)

HitAnyKey
Mar 31, 2007, 07:04 PM
"Daddy?..."

"Are we there yet?"

"i gotta go pottty."

"Are we there yet?"

"I'm hunngry..."

"Are we there yet? Are we there yet? Are we there yet?"

"I gotta go pottty..."


:hide:

TAfirehawk
Mar 31, 2007, 07:06 PM
Few more minutes and we test the uploaded file....we need hundreds of crossed fingers....

pay-t
Mar 31, 2007, 07:07 PM
@HitAnyKey

You, I don't use any special drugs to stay awake:D :D

Raider62
Mar 31, 2007, 07:13 PM
good luck hope it works

HitAnyKey
Mar 31, 2007, 07:30 PM
Weeee!!!!! I was the first to start downloading!! :D :D :D :D

pay-t
Mar 31, 2007, 07:32 PM
Weeee!!!!! I was the first to start downloading!! :D :D :D :D

What, where is the file.... where :crazyeye: :crazyeye: :crazyeye: :crazyeye: I wanted to be the first

HitAnyKey
Mar 31, 2007, 07:33 PM
I was watching TA's profile, and saw him at the downloads section of CFC. I must have gone there just after he finished putting up the page.
Just go there and you'll see it. :D

I'm currently up to 20MB of 326. And downloading at about 53 KB/sec

pay-t
Mar 31, 2007, 07:35 PM
YAY second:D :D :D :worship: :worship:

It's on http://visa.family-veldman.com to

biship
Mar 31, 2007, 07:37 PM
lol im getting 52k/s. Its like the 80's again!

HitAnyKey
Mar 31, 2007, 07:39 PM
lol im getting 52k/s. Its like the 80's again!

I'm betting that's probably about what everyone is gonna get.

Especially with the number of downloads going on. The counter is already up over 60, and TA hasn't even put out the official announcement yet.
:rotfl:

Raider62
Mar 31, 2007, 07:40 PM
good job gents :)

pay-t
Mar 31, 2007, 07:40 PM
That is so funny
:lol: :lol:

pay-t
Mar 31, 2007, 07:41 PM
A day which will be known to all man kind, ViSa 3 has begun

HitAnyKey
Mar 31, 2007, 07:43 PM
13% Downloaded and counting.....

TAfirehawk
Mar 31, 2007, 07:46 PM
Official post is up....and I was in the CivFanatics download section 10 hours ago waiting to get a working web host link to finish submit...

TAfirehawk
Mar 31, 2007, 07:46 PM
And yes BigUpload is limiting to around 50KB/SEC, sorry folks but best we could do for first site....more download sites to come.

HitAnyKey
Mar 31, 2007, 07:47 PM
yeah, I saw you in there then as well. And checked at that time as well. Only to find out later that you were having difficulties. lol

helpless_writer
Mar 31, 2007, 10:08 PM
the visa family one takes about 15 minutes... the big upload an hour... at least on DSL which means 8 more minutes of :gripe: and :wallbash:

Kaiser Franz
Apr 01, 2007, 01:25 AM
the visa family one takes about 15 minutes... the big upload an hour... at least on DSL which means 8 more minutes of :gripe: and :wallbash:

Be very glad you have a decent download rate - some of us - way out in the boonies - are using a pair of tin cans with a string stretched tight - trying to download this monster :)

Seth145
Apr 01, 2007, 07:08 AM
Wow , half way through my first game , there's so much new content , i'm researching stuff just to see whats what. Pretty impresive so far.

Beyond the Sword will have it's work cut out to live up to this standard.

Congrats guys.

TAfirehawk
Apr 01, 2007, 07:21 AM
Wow , half way through my first game , there's so much new content , i'm researching stuff just to see whats what. Pretty impresive so far.

Beyond the Sword will have it's work cut out to live up to this standard.

Congrats guys.

Thanks...and I bet BTS is going to have a hard time living up to the content vs. price of ViSa :crazyeye:

capkirk64
Apr 01, 2007, 07:42 AM
Ahh :( not fun. i can't even play it now. Visa 2 worked perfectly fine... whats up with 3 needing more RAM? i mean.. isn't it just new content? more content just takes up space right? shouldn't it all run the same way as warlords+visa2?
ahh
I'm just sad I waited so long downloading it, and was so excited to see what was new... guess i'll never know....
Maybe you can update visa 2 with the new techs... or something.. with no fancy new stuff?

capkirk64
Apr 01, 2007, 07:45 AM
I'm sure visa3 is great...

TAfirehawk
Apr 01, 2007, 08:07 AM
Ahh :( not fun. i can't even play it now. Visa 2 worked perfectly fine... whats up with 3 needing more RAM? i mean.. isn't it just new content? more content just takes up space right? shouldn't it all run the same way as warlords+visa2?
ahh
I'm just sad I waited so long downloading it, and was so excited to see what was new... guess i'll never know....
Maybe you can update visa 2 with the new techs... or something.. with no fancy new stuff?

The ViSa Team will not be touching ViSa v2.1....but maybe some other modder/player will update it....

And I won't write the details, but the code is so greatly changed that it does require more computing resources to play ViSa v3.0 Also the error in the Firaxis EXE happens about 1000X more with more content, so even with more RAM and Nev's MAF work-around...it still happens.

Of course playing any Civ IV game with under 1GB RAM is a bit crazy IMO unless on Tiny maps or something....especially when RAM costs around $60/GB. My laptop had 512MB RAM and it was very PAINFUL to play on that with ViSa v2.1 and v3.0 is next to impossible to get to the second half of the game.

TAfirehawk
Apr 01, 2007, 09:56 AM
MAJOR NOTE on Save Games

The MAF Work-Around by Nev creates TWO SAVE GAME FILES, one in the regular save location and another in the NCSaver directory. Both of these files are required to load a save and thus both must be copied/uploaded when giving another player your save game.

This also appears to make loading MP games difficult/impossible so we will be looking into a solution soon.

Lastly, the NCSaver directory never gets emptied, so it can grow rather large (my two test computers were both near 4GB worth of files in the NCSaver directory) so it is suggested to clean it our periodically.

NCSaver directory is in \My Games\Warlords\Saves\NCSaver

banality
Apr 01, 2007, 12:29 PM
Nooooooooooo! Not the Thunderbirds theme tune :eek:

Despite this travesty Visa is an amazing piece of work. BTS will get it's ass whupped big time. Great work guyz ;)

White Elk
Apr 02, 2007, 01:17 AM
Thanks TA et all for all your work getting this Mod to this point; and then
jumping though hopes to actually be able to release this great work. Thank you!

lex_kravetski
Apr 02, 2007, 06:49 AM
Thank you guys. You've made a great mod. This one's the most I like.

But I have a question about inquisitors. When I go to theocraty I can build the ones. But they can't spread religion. Removing non state religion is a great thing but spreading my own is better. Now theocraty's the most religious order but "theocratians" are not able to preach their own religion. It's very strange. I think it is needed to remove upgrade of missionaries to inquisitors. Or change inquisitors ability for "remove foreign religions and spread my own".

Alondin
Apr 02, 2007, 07:13 AM
Lex Kravetski,
What you are noticing is a bug left over from playtesting, we (I!)
discovered it rather recently. I believe it is on the list to be fixed for 3.1.
Theocracy should not prevent building of missionaries.

Alondin, Master of Breaking Things

lex_kravetski
Apr 02, 2007, 07:18 AM
Lex Kravetski,
What you are noticing is a bug left over from playtesting, we (I!)
discovered it rather recently. I believe it is on the list to be fixed for 3.1.
Theocracy should not prevent building of missionaries.

Alondin, Master of Breaking Things

Thank you for answer. I fix it manualy by cleaning "upgrade" section in the file with unit properties. I don't think that missionary upgrading is useful thing.

Kaiser Franz
Apr 02, 2007, 08:28 AM
We blame Alondin for the inquisitor problem -- as he said " Alondin, Master of Breaking Things" :lol:

Seriously though - the problem is being addresses.

Alondin
Apr 02, 2007, 12:43 PM
* takes a bow... *

Actually, my primary purpose on the team is to provide expertise in
a language none of the other programmers seem to be fluent in...




ENGLISH!

It should read ' the problem is being addressed ' , not addresses....


Alondin, Master Wise Guy

TAfirehawk
Apr 02, 2007, 05:47 PM
* takes a bow... *

Actually, my primary purpose on the team is to provide expertise in
a language none of the other programmers seem to be fluent in...




ENGLISH!

It should read ' the problem is being addressed ' , not addresses....


Alondin, Master Wise Guy

Hey, me knows English....

Pilotis
Apr 04, 2007, 03:46 AM
* takes a bow... *

Actually, my primary purpose on the team is to provide expertise in
a language none of the other programmers seem to be fluent in...
ENGLISH!
Alondin, Master Wise Guy
Sorry Alondin.

You meant "in which none of the other programmers seem to be fluent".

(Snick snick..)

(Yes. I know. Very sad that this is my first contribution to VISA.....)

mice
Apr 04, 2007, 07:20 AM
This mod is too good to just play off line. How about a SG ?
I don't know if this has been mentioned, or under way.

I would like to start one up in the succession games forum.

Anyone want to play?

First thoughts on the settings , maybe Monarch , Standard continents, Normal speed

I like the Sythian leader ,and the stables for horse XP. Any ideas welcome.

This mod is a warmonger's dream - maybe mastery victory or domination.

Rusty Nail
Apr 10, 2007, 04:16 AM
This unit is just too strong when invisible. It is far to easy to sabotage vital strategic resources. I would suggest that even without invisibiity this is a very powerful unit in a war, and it would be more challenging to use.

Alternatively the probability of sabotage success could be reduced considerably.

One idea might be to make the invisibilty feature a world wonder. It would be worth going after.

Can one remove the invisibilty feature somewhere?

TAfirehawk
Apr 10, 2007, 06:27 PM
This unit is just too strong when invisible. It is far to easy to sabotage vital strategic resources. I would suggest that even without invisibiity this is a very powerful unit in a war, and it would be more challenging to use.

Alternatively the probability of sabotage success could be reduced considerably.

One idea might be to make the invisibilty feature a world wonder. It would be worth going after.

Can one remove the invisibilty feature somewhere?

We can look at tweaking the chance %....if I remember right it was way too low in the beginning.

And any unit can have the invisibility tag turned on/off in the xml.

komodo
Apr 12, 2007, 09:38 AM
From someone who has been playing this game since CIV I, I think this is perhaps the best add-on to the game ever. This includes the commercial expansion packs and other mods. Great content without adding elements that decrease the fun. Very well done! Corny theme song though. Congratulations on this piece of work. It is appreciated by the community.

rockinroger
Apr 12, 2007, 04:36 PM
thanks komodo, glad you like it. The team worked hard for almost 4 months to get this ready. Expecially Mr. Genie and TA firehawk. Also cudos to our beta testers. They were invaluable also. Good job guys. Now to squash the bugs. Oh boy.

rockinroger
Apr 12, 2007, 04:40 PM
This unit is just too strong when invisible. It is far to easy to sabotage vital strategic resources. I would suggest that even without invisibiity this is a very powerful unit in a war, and it would be more challenging to use.

Alternatively the probability of sabotage success could be reduced considerably.

One idea might be to make the invisibilty feature a world wonder. It would be worth going after.

Can one remove the invisibilty feature somewhere?

The thing i found with this unit, is that my opponents (AI) would also use it and i couldnt even see it with my ancient spy or regular spies. So perhaps its too strong that way. We should be able to hunt and kill spies. Unfortunately it might be awhile for this to be fixed. Please if you havent done so post it to our bug tracker. Thanks and enjoy.

Shiggs713
Apr 13, 2007, 01:20 PM
From someone who has been playing this game since CIV I, I think this is perhaps the best add-on to the game ever. This includes the commercial expansion packs and other mods. Great content without adding elements that decrease the fun. Very well done! Corny theme song though. Congratulations on this piece of work. It is appreciated by the community.

I could only agree more, if i didn't like the theme song. Its alright. Not like your listening to it the entire time anyhow :p

Dont mean to be ruffling your (ViSa Team) feathers in the bugs thread , just trying to give you usefull feedback.

Only small details. Overall impression is Great! :D

TAfirehawk
Apr 13, 2007, 04:54 PM
We appreciate all the feedback....and we work off of the Bug Report feature of the ViSa Website for reference. You can see what has been reported and what has been fixed....also what is planned to be fixed in v3.10 :)

TAfirehawk
Apr 14, 2007, 07:53 PM
Multi-Player Update

I just tested a LAN game LOADING from a save game....it works just fine if you copy the regular Civ save file and the corresponding file in the NCSaver directory to all players. The NCSaver file will have the year in the file name.

I know this might be a pain, but it works and reduces the chance of MAF by about 90%....so deal with it for now until we get the NCSaver optionalized :)

Shiggs713
Apr 15, 2007, 03:22 PM
I was just wondering if ViSa was planning on being updated to Beyond the Sword, in July? I read the press release... looks like it should be worth buying for a meager $30.

TAfirehawk
Apr 15, 2007, 06:19 PM
I was just wondering if ViSa was planning on being updated to Beyond the Sword, in July? I read the press release... looks like it should be worth buying for a meager $30.

Of course....along with the upcoming Warlords patch.

LordJojo
Apr 24, 2007, 02:19 AM
Say, I've been looking around this forum for a while, but I can't find an answer to this question:

Why was MAD and Stack Attack removed from the latest version of Vias? I really liked it. Were there technical compatability problems?

keldath
Apr 24, 2007, 03:03 AM
hi lordjojo,

stack is causing oos in multiplayer games,

and mad system wasnt working well.

:)

TAfirehawk
Apr 24, 2007, 06:19 PM
Say, I've been looking around this forum for a while, but I can't find an answer to this question:

Why was MAD and Stack Attack removed from the latest version of Vias? I really liked it. Were there technical compatability problems?

Stack Attack and MAD were never working....ever....so we just took them off the list so people wouldn't get confused when neither one would work.

apelsinlax
Apr 25, 2007, 08:13 PM
I heard about the great NCsaver for those who does not enjoy our good old friend MAF.

Are you going to release this great feature seperate from VISA? I would like to use it also when I am not playing VISA but maybe this has already been done without me finding it?

Anyone can help? Thanks in advance! :)

TAfirehawk
Apr 25, 2007, 09:00 PM
I heard about the great NCsaver for those who does not enjoy our good old friend MAF.

Are you going to release this great feature seperate from VISA? I would like to use it also when I am not playing VISA but maybe this has already been done without me finding it?

Anyone can help? Thanks in advance! :)

The code is from Nev and we are just testing it for him, so we will not be giving it out to anybody....Nev will do that.

apelsinlax
Apr 25, 2007, 09:59 PM
The code is from Nev and we are just testing it for him, so we will not be giving it out to anybody....Nev will do that.

Ok. This sounds like a mayor breakthrough for Civ IV larger maps.

Thanks for the fast answer.

Maybe a new thread only for this great discovery and its further development so all of us interested can follow it :)

Shiggs713
Apr 26, 2007, 04:20 AM
Im kinda curious as to what exactly causes this MAF.

I have never even heard of it previous to downloading and playing ViSa. I read somewhere that its a problem with Windows Vista. Well not trying to be a smartass, but FYI civ4 came out in 2005. It was/is not their responsibility to update their game to match up with newer/bug filled version of windows.

I have XP SP 2 Media Center Edition and have no problems with MAF in any game(except sometimes in MP in ViSa). In fact i have a mod that does XXL and Gigantic (Gigantic roughly double large size) and do 36 AI's and still no MAF.

So is it Windows Vista causing most of MAF or a lack of RAM or what? Im kinda confused.

apelsinlax
Apr 26, 2007, 05:32 AM
This MAF has been around since Civ IV came out. Nothing new, affects almost all huge map users and has still not been fixed. Search the forum for memory allocation and you will get plenty of threads about this since Civ IV was released.

If you have not been having it before VISA, either you never played games so huge they gave you savegame sizes of 1800+ kb or you can consider yourself very fortunate. People have been having this nomatter if they have 1 gig of ram or 4 gig of ram and no matter if they have some semiold computer or the latest stuff. A better computer just delays the problem if you are playing huge games. So a better computer makes you able to play to a certain point that is longer into a huge game than a less good computer would but still only to a certain point.

Shiggs713
Apr 26, 2007, 05:52 AM
Well like I just said, i play on Gigantic maps with 36 players and no MAF. Also when I play online its normally only huge maps. I guess I'm fortunate :)

Kaiser Franz
Apr 26, 2007, 07:19 AM
Well like I just said, i play on Gigantic maps with 36 players and no MAF. Also when I play online its normally only huge maps. I guess I'm fortunate :)

You have the correct Windows Version - Windows XP Media - for the most infrequent MAF problems. I tested hundreds of games with that same Windows Version -- The Windows Media Center and had MAF only rarely. Now that I have installed Windows Vista Ultimate MAF occures with disturbing regularity.

Over the years -( I have been playing Civ since Civ 1 ) the MAF problem became worse with each new Civ release - it seems that Firaxis has a code problem with larger save files - usually around 1,400 kb or so - sometimes more and occasionally less. This is not a matter that is peculiar to ViSa -- it occures even in plain and un-moded Warlords games. Unfortunately this is a problem that can not be corrected by moders as Firaxis will not release their code. The best that can be done is to apply a large "band-aid" to the matter and postpone the inevitable when save files get large. It is not a matter of "more ram" although the more you have the better performance will be - quicker turns and so on - but the size of the save file determins the MAF - not RAM.

Be very glad that you aren't having this problem as frequently as other players :)

apelsinlax
Apr 26, 2007, 10:06 AM
Kaiser. What about this new savegame method. Is it now possible to play past the MAF savegame sizes with a reload here and there or has the MAF just been postponed a number of turns until the savegame has reached the "new" MAF size?

Or is it something completely different... :)

Alondin
Apr 26, 2007, 10:59 AM
apelsinlax, my experience as a playtester was, on a huge map with 'normal' number of civs, I couldn't get much past 500BC (1200 turn games) without the MAF becoming so persistent that I could not proceed.

With Nev's patch I have never had an MAF. Well, not from this bug. The Exciting part about playtesting is every now and then things go kerflooey...
My favorite is when an AI opponent kept declaring peace and throwing me out of his territory just as I had his capital surrounded....

Alondin, Worshipper of Nev

apelsinlax
Apr 26, 2007, 11:03 AM
Alondin. That is music in my ears :)

Kaiser Franz
Apr 26, 2007, 08:54 PM
apelsinlax -- We have - in general consensus - agreed that primarily three factors relate to the MAF - the first being that Firaxis will not release their code so that our very talented programers can have a shot at it -- ok - that's number one. Second factor is the number of Civilizations, Map size and number of turns -- i.e how "large" is your game - and therefore how much RAM will it take to run properly. And probably the third and most important variable is - what version of Windows are you using -- Win2000 or Win XP Media Center seem to be the least likely to encounter an MAF while Vista is more like to do so - probably because memory allocation rutines vary with the different windows releases.

To answer your question specifically, the MAF is postponable - but not eleminatable -- (is that even a word) -- so -- lots of RAM and a Windows Version other than Vista are your best bet for now :)

apelsinlax
Apr 26, 2007, 09:19 PM
I see. Too bad I am running Vista at the moment. Vista is great compared to the older windows versions but not when it comes to MAF it seems. Is it possible for me to install Win2000 on a different partition and run win2000 only when I want to play Civ IV? Or does it not work unless you have a clean single OS only with win2000?

Want less MAF but going back to win2000 or winxp from Vista is not very attractive in any perspective except MAF.

Anyway. Thanks for a very informive post! :D

Kaiser Franz
Apr 26, 2007, 10:28 PM
I would think that a partition on your HD with Win2000 in that partition and ViSa_v3 also located there should work fine - keeping in mind that game size and RAM also play a role -- there is no "One Single Solution" :)

TAfirehawk
Apr 28, 2007, 06:21 PM
I am back now that my Core 2 Duo system is mostly functional (still need PCIe power adapter cable) :D

:king:


I see. Too bad I am running Vista at the moment. Vista is great compared to the older windows versions but not when it comes to MAF it seems. Is it possible for me to install Win2000 on a different partition and run win2000 only when I want to play Civ IV? Or does it not work unless you have a clean single OS only with win2000?

Want less MAF but going back to win2000 or winxp from Vista is not very attractive in any perspective except MAF.

Anyway. Thanks for a very informive post! :D

mrgenie didn't have much luck dual booting with Vista....ended up setting up another hard drive for win2000.

Both Win2k and WinXP Media Center Edition work great with Civ....all others break eventually due to up to FOUR MAF conditions.

Chairman Mao
Apr 28, 2007, 09:26 PM
apelsinlax, my experience as a playtester was, on a huge map with 'normal' number of civs, I couldn't get much past 500BC (1200 turn games) without the MAF becoming so persistent that I could not proceed.

With Nev's patch I have never had an MAF. Well, not from this bug. The Exciting part about playtesting is every now and then things go kerflooey...
My favorite is when an AI opponent kept declaring peace and throwing me out of his territory just as I had his capital surrounded....

Alondin, Worshipper of Nev

With XP I have gotten to with Visa at least until the 1920's technology wise with no problems encountered then again I doubt we had a single rehost during the lan party.

However after about a .5 year hiatus me and my friends reinstalled civ4, I have Vista.

in single player I am attempting to have a benchmarking game of 20ish civs on huge, turnbs take about a minute to load but for the first 200 boring turns i put my speaker ontop of the enter key to automatically pass my turns.

Shiggs713
Apr 29, 2007, 04:53 AM
in single player I am attempting to have a benchmarking game of 20ish civs on huge, turnbs take about a minute to load but for the first 200 boring turns i put my speaker ontop of the enter key to automatically pass my turns.

you know there is an option called "wait at end of turn". Just unselect it.

You can also change the .ini I believe and make the AI auto simulate for a long time.

TAfirehawk
Apr 29, 2007, 08:18 AM
you know there is an option called "wait at end of turn". Just unselect it.

You can also change the .ini I believe and make the AI auto simulate for a long time.

Changing the Civ.ini to autorun would be a very bad idea....you can't get your control back!!!!!

We included the AutoAI portion of the Revolution Mod....its in the Pedia on how to control it :lol:

Chairman Mao
Apr 29, 2007, 01:23 PM
wait at end of turn does not auto end turn, if all your units are auto moving around it will not end turn it still waits.

TAfirehawk
Apr 29, 2007, 07:05 PM
wait at end of turn does not auto end turn, if all your units are auto moving around it will not end turn it still waits.

What are you referring to? :crazyeye: :scan:

Shiggs713
Apr 29, 2007, 07:19 PM
so is the Auto AI portion basically just like the barbarians mod, or even Rhye's? I've never tried it with Visa.

TAfirehawk
Apr 29, 2007, 10:23 PM
so is the Auto AI portion basically just like the barbarians mod, or even Rhye's? I've never tried it with Visa.

I suggest you try it, I have no idea how those other mods play. I rarely get time to play ViSa let alone even the time to download another mod.

I play numerous AutoAI games per day testing :eek:

Chairman Mao
Apr 30, 2007, 10:02 AM
When the turn is finished and you hit enter to end turn, the option to not wait at the end of turn does not automatically end the turn for you.

Chairman Mao
Apr 30, 2007, 10:13 AM
for those who made a partition to run Win2000 to let the game run better how exactly did you partition your harddrive and get 2 OSs installed without them fighting each other.

Laurier
Apr 30, 2007, 01:06 PM
for those who made a partition to run Win2000 to let the game run better how exactly did you partition your harddrive and get 2 OSs installed without them fighting each other.

You have to set up designated play dates for each one so that neither gets jealous of the attention you give the other. You must time how long you are playing ViSa on each one and never go over the allotted time.

If that fails, you might need to bootstrap them into submission with something like Acronis OS Selector. Otherwise, there are plenty of tutorials out there (ex.A (http://www.dougknox.com/xp/tips/xp_repair_2k.htm)) on getting W2K and Xp to co-operate. I believe the usual rule of thumb is to install the old OS first, then the newer one but failing that there is a way. Absolutely use separate partitions for each OS, and it don't matter how so long as you have enough space in there.

Raider62
Apr 30, 2007, 04:14 PM
Does turning off the ZOC mod have a large effect on game lag? I thought I remembered reading it does but cant seem to find where i read it at. thanks for your work gents...

Chairman Mao
Apr 30, 2007, 07:33 PM
yo for those who installed win2k how do I get broadband working on it.

Chairman Mao
Apr 30, 2007, 10:17 PM
so far the lan networking of my win2k machine works as in i can access shared docs rom other machines but I cant access the internet (ex, Firefox, google) from the win2k machine.

TAfirehawk
Apr 30, 2007, 10:22 PM
Does turning off the ZOC mod have a large effect on game lag? I thought I remembered reading it does but cant seem to find where i read it at. thanks for your work gents...

The INI file in ViSa talks of this....I personally went with the upgrade to a Core 2 Duo instead of turning features off :eek:

When the turn is finished and you hit enter to end turn, the option to not wait at the end of turn does not automatically end the turn for you.

I just tried it on the v3.10 we are testing, it works fine.....in fact I forgot it was on and surprised me that it just skipped ahead doing MP this weekend :lol:

yo for those who installed win2k how do I get broadband working on it.

Not the forum for this.

so far the lan networking of my win2k machine works as in i can access shared docs rom other machines but I cant access the internet (ex, Firefox, google) from the win2k machine.

Not the forum for this.

Chairman Mao
Apr 30, 2007, 10:46 PM
it is nonetheless this forum that suggested installing Win2k to play visa better.

sovarn
May 01, 2007, 11:41 AM
I find that disabling the ZOC and unit stats mod in the ViSa-Component-Control.ini settings files makes the turns pass quicker.

I hardly use forts anyway and the stats tracking is fun but not really neccesary

Raider62
May 01, 2007, 04:31 PM
The INI file in ViSa talks of this....I personally went with the upgrade to a Core 2 Duo instead of turning features off :eek:



I have amd 5000+ dual core but some of the lan guys I play with a little slower. Just looking to keep our maps on huge size and playable. Seems to me if ZOC is making checks all the time then its eating up a huge amount of cpu. Dont get me wrong, we love the forts and ZOC, but we love our huge maps better:)

Raider62
May 01, 2007, 04:32 PM
I find that disabling the ZOC and unit stats mod in the ViSa-Component-Control.ini settings files makes the turns pass quicker.

I hardly use forts anyway and the stats tracking is fun but not really neccesary

Did you notice any reduction in lag during turns?

AlexandreT
May 01, 2007, 05:04 PM
Will you be implementing the Speed Mod into VISA? Is it even possible?

sovarn
May 01, 2007, 05:25 PM
Did you notice any reduction in lag during turns?

quite considerable change during and between turns. esp if you dont have a top computer

TAfirehawk
May 01, 2007, 05:49 PM
Will you be implementing the Speed Mod into VISA? Is it even possible?

It is of course a huge goal....but the amount of work will take 2-3 programmers many weeks to get it done....

It might be easier to scrap everything and start over than edit ViSa v3.00......

Rusty Nail
May 02, 2007, 10:10 AM
What are the exact rules for where a sea settler can place a new city? I am having difficulty finding a consistent formula based on the redded area shown for vatious possibilities (i.e. min/max distance from land/current cultural border; minimum distance from methane, etc.).

vodobas
May 02, 2007, 10:38 AM
A sea city must be within 2 squares of your own cultural borders (i.e., the new borders provided by the sea city must touch your current border) AND the sea city must have methane in its "fat cross"

keldath
May 02, 2007, 04:57 PM
good news!
speed mod is inside the next visa patch!!!

hail to our pirme programmer - mrgenie!

Laurier
May 02, 2007, 09:32 PM
is there an ETA for the next visa patch?

rockinroger
May 02, 2007, 10:21 PM
ETA, original was may 5 th now looking more like the week after.

AlexandreT
May 03, 2007, 06:12 AM
How much improvements can we expect in turn time with the speed mod incorporated into VISA?

Kaiser Franz
May 03, 2007, 08:37 AM
How much improvements can we expect in turn time with the speed mod incorporated into VISA?

That's a hard question to answer because we have no idea what hardware you use. A number of factors enter the equation -- what Windows Version, what amount of RAM, what Video Card with how much memory, where do you set your graphics as a rule on your windows screen display, what options do you enable in the game for graphics ( high, medium, low) do you enable "show friendly moves" "show enemy moves" and the list goes on endlessly -- even the speed of your hard drive will factor in due to auto saves -- oh - and how feqently do you have auto save set to occure -- as you can see, everyone will experience something different and we will be unable to provide information for every player.

Best we can say is -- play it and see :)

Have fun.

TAfirehawk
May 03, 2007, 09:37 PM
What are the exact rules for where a sea settler can place a new city? I am having difficulty finding a consistent formula based on the redded area shown for vatious possibilities (i.e. min/max distance from land/current cultural border; minimum distance from methane, etc.).

A sea city must be within 2 squares of your own cultural borders (i.e., the new borders provided by the sea city must touch your current border) AND the sea city must have methane in its "fat cross"

I believe it is more like 4-5 unless it got changed and I didn't know....


good news!
speed mod is inside the next visa patch!!!

hail to our pirme programmer - mrgenie!

Well just adding that small portion by Kael isn't a big deal with all the extra stuff in ViSa....the big deal is converting everything to SDK.

I ran a Grand Game with latest SVN and am not seeing anything to write home about as far as speed gains.


is there an ETA for the next visa patch?

No clue....its ready....at least some of us think so and want to get it out.


How much improvements can we expect in turn time with the speed mod incorporated into VISA?

See above....I am already on a Core 2 Duo at 3.15GHz so maybe slower systems will get a big boost....don't know as Kaiser said.


ETA, original was may 5 th now looking more like the week after.

Well we either get it out now or finish what will be 2-3 more weeks worth of work....which I planned on calling V3.20 and including MP functioning....

vodobas
May 04, 2007, 09:21 AM
I believe it is more like 4-5 unless it got changed and I didn't know....

Sorry, you are right...I meant your sea city's borders had to be within 2 squares of your current borders, which yeah means 4 squares to the city itself :)

keldath
May 04, 2007, 01:24 PM
visa pack contains many many things inside that eat up cpu power -
the speed mod will help reduce lag,

but it might be around 10%..who knows...as said above.....we will wait and see from the feedbacks we get after the patch releasced.

though our proggrammer,
makes progress on a daily basis in improving the game, bygs, routins and more.

:)

agoodfella
May 06, 2007, 08:28 PM
Quick Q:

Should I uninstall ViSa version 2.0 before installing 3.0?

Thanks

TAfirehawk
May 06, 2007, 09:24 PM
Quick Q:

Should I uninstall ViSa version 2.0 before installing 3.0?

Thanks

I replied to PM....

But for others here....V2 and V3 of ViSa are totally independent mods so it doesn't matter either way.

agoodfella
May 10, 2007, 02:49 AM
Thanks TAfirehawk,

Another quick q, I noticed that when trading with other Civs (in version 3.0) I noticed that the "Gold" option was missing entirely (i.e. no option to ask for Gold either per turn or lump sum) ... is this an option that can be changed?

Thanks

TAfirehawk
May 10, 2007, 07:45 PM
Thanks TAfirehawk,

Another quick q, I noticed that when trading with other Civs (in version 3.0) I noticed that the "Gold" option was missing entirely (i.e. no option to ask for Gold either per turn or lump sum) ... is this an option that can be changed?

Thanks

As in V2.1, you need the tech for gold trading....I believe it is Currency, but not sure off the top of my head.

agoodfella
May 10, 2007, 08:07 PM
As in V2.1, you need the tech for gold trading....I believe it is Currency, but not sure off the top of my head.

Of course. Thank you for your answer.

This is an amazing mod btw, as usual...

I'm guessing you guys are working on a compatible version when Beyond the Sword comes out?

TAfirehawk
May 10, 2007, 10:15 PM
Of course. Thank you for your answer.

This is an amazing mod btw, as usual...

I'm guessing you guys are working on a compatible version when Beyond the Sword comes out?

Well it is pretty hard to work on an update to BTS when it isn't out....but of course we will update to that...although I doubt BTS will compare with ViSa now :lol:

Uncle Anton
May 10, 2007, 11:00 PM
Well it is pretty hard to work on an update to BTS when it isn't out....but of course we will update to that...although I doubt BTS will compare with ViSa now :lol:

The main/only thing I saw about BTS that isn't in ViSa already is this kind of religious council do-hicky-thinga-me-bob, designed to add more diplomacy depth between civs of a certain religion against those who don't have that same religion.

Other than that, call me cynical, but from what I heard is coming, I'd be very surprised if Firaxis haven't just waited for the community to produce the amazing quantity and quality of content that it has before simply ripping it off, using their immense resources to do any tidy up work and release it as their own...

agoodfella
May 11, 2007, 12:12 AM
The main/only thing I saw about BTS that isn't in ViSa already is this kind of religious council do-hicky-thinga-me-bob, designed to add more diplomacy depth between civs of a certain religion against those who don't have that same religion.

Other than that, call me cynical, but from what I heard is coming, I'd be very surprised if Firaxis haven't just waited for the community to produce the amazing quantity and quality of content that it has before simply ripping it off, using their immense resources to do any tidy up work and release it as their own...

No you're not a cynic, that seems just about right from my perspective as well.

Huge props to the ViSa mod team (ok, stupid question here, but what does ViSa stand for anyway?)

agoodfella
May 13, 2007, 09:08 PM
Automatic Holy City?

Has anyone else experienced this: you found a religion in City X and you automatically get the Holy City... from what I can remember, don't you have to build the Holy City manually?

Galadrion
May 13, 2007, 10:13 PM
Automatic Holy City?

Has anyone else experienced this: you found a religion in City X and you automatically get the Holy City... from what I can remember, don't you have to build the Holy City manually?

Founding the religion in a city automatically makes it the Holy City for that religion; what you have to build, at the cost of a Great Prophet, is the Holy Site/Building/Shrine (don't think there's actually a generic name for it). The special building for a religion can only be built in that religion's Holy City, but it's not identical to it.

V. Soma
May 14, 2007, 06:41 AM
Is there a change in the AI intelligence btw 3.0 and 3.1? Seems to be smarter :)

rebakan
May 14, 2007, 10:48 PM
I'm very sorry if this is not the right place to post my doubt about Visa Mod, as I am new in forums civfan I really don't know where else I can do, my doubt is:
My pc has written: 512mb/1.536 mb. I don't know what that means, but when I tried to install Visa I can't,Visa says it can only works on a computer 512mb.
So I checked in my system and says I have 1.66GHz, 504mb of ram!
can anybody explain that to me, please? Does that mean that I can't play Visa Mod? Is there any way I can install Visa even if I have only 504mb?
Thanks in advance.

keldath
May 15, 2007, 04:42 AM
rebakan ,

hi, in our web site,
do to download section, therer youll find links to dl ur mod -
look for a dl link - that says 256 instaer version :)
fter that dl only ptch 3.10.

enjoy

rebakan
May 15, 2007, 07:03 AM
Thanks, Keldath, till the end of April, I think (maybe I am wrong) that 256mb patch did not have, when I tryed to dl and install Visa in my pc.Thanks very much.

rebakan
May 17, 2007, 03:00 AM
I know it was said there isn't any support fo 256MB version, but I can't install any version, all the time I try, it says: "Could not access Network lcation/Mods/Visa_v3".I downloaded all versions and patches, extracted them, but the same happens, doesn't matter if it is 256 or 512MB.
I'm a little dumb on computers, so anybody can help me, please? I do appreciate it.Sorry to bother you guys.

Shiggs713
May 17, 2007, 10:29 AM
sounds like you did not install warlords (and civ4 obviously) to the default directory

EDIT:
I would strongly suggest adding some ram also. Depending on your OS, 504mb will hardly get you past 3000BC before MAF error anyhow.

So I checked in my system and says I have 1.66GHz, 504mb of ram!

..... you may be restricted to tiny maps with only a couple players anyhow. This system barely meets the min. requirements of civ4, let alone ViSa.

Shiggs713
May 17, 2007, 10:42 AM
Also, I'm not sure how ViSa (or Civ4) reacts with virtual memory, but you could try increasing that if you have lots of free space on your hard drive. Some people have said things about MAF, which I rarely encounter.... but I have my entire system set up to run on 1 of my chips, civ4 to run on the other (both 2.8Ghz), 2GB Ram, and another 3GB of virtual memory (For a grand total of 4,938mb of ram!).... if you can get your system anywhere close to that, and using windows XP or 2000 you should be fine :)

rebakan
May 17, 2007, 04:43 PM
Thanks, my CIV4 is a Japanese version set to English lang, so the way of installing is a bit different.It was made by Cyberfront, 2k, maybe that's the reason.Thanks anyway.

pay-t
May 20, 2007, 05:44 AM
I was wondering if I may use your brewery building for my own mod. (It will be a UB for the Duchy of Limburg) If so I would be very happy:goodjob:

TAfirehawk
May 20, 2007, 08:37 AM
I was wondering if I may use your brewery building for my own mod. (It will be a UB for the Duchy of Limburg) If so I would be very happy:goodjob:

Anybody can use anything in ViSa for their own.....take all you want, that is what we have done with the 40+ mods we have included in ViSa in the first place!!!!