SoI
Jan 04, 2007, 07:35 AM
I think there is no such a thread so I decided to start it.:rolleyes:
I played several games on custom map and several on earth map and found some disbalance.
The cuirassiers: In vanilla all units had their counter unit and this provided balance, there is no unit to counter cuirassier, musketeers are to weak, rifleman are counter unit for cavalry and comes to late, canons are not a match for them thanks to bonus against canons. If a human player has cuirasiers the AI is definitly dead.
Then the change of unit category for IVFs made them useless... Howitzers to destroy city defences, modern armors to kill units, helicopters to counter enemy modern armors, mech infantry to take cities and destroy helicopters... There is no place for IVFs.
As for AI's weaknesses:
AI stack attack bug returns! Last game I played for Zulu and had a war against Ramsesse. He had two stacks: in one there were 56 cannons ad 23 cuirassiers in another 57 cannons and 25 cuirassiers. They stood near my city for 28 turns attacking 2-4 cannons per turn. I killed the whole first stack with 9 cannons and AI didn't even bother to kill them( my cannons stood near the city)
Stacked promotion doesn't do AI any good. Human finds the way to avoid it but AI doesn't and it makes it even weaker.
AI doesn't use quick units. It simply covers cannons with it. For example I had a city two sqaures from Ramsesse border it was defended by to musketman but instead of taking it one turn by cuirassiers AI get cannons to the city and bombarded it's defence which took it 4 turns more then enough to mount a city defence.
Thanks for attention. Hope it'll help...
I played several games on custom map and several on earth map and found some disbalance.
The cuirassiers: In vanilla all units had their counter unit and this provided balance, there is no unit to counter cuirassier, musketeers are to weak, rifleman are counter unit for cavalry and comes to late, canons are not a match for them thanks to bonus against canons. If a human player has cuirasiers the AI is definitly dead.
Then the change of unit category for IVFs made them useless... Howitzers to destroy city defences, modern armors to kill units, helicopters to counter enemy modern armors, mech infantry to take cities and destroy helicopters... There is no place for IVFs.
As for AI's weaknesses:
AI stack attack bug returns! Last game I played for Zulu and had a war against Ramsesse. He had two stacks: in one there were 56 cannons ad 23 cuirassiers in another 57 cannons and 25 cuirassiers. They stood near my city for 28 turns attacking 2-4 cannons per turn. I killed the whole first stack with 9 cannons and AI didn't even bother to kill them( my cannons stood near the city)
Stacked promotion doesn't do AI any good. Human finds the way to avoid it but AI doesn't and it makes it even weaker.
AI doesn't use quick units. It simply covers cannons with it. For example I had a city two sqaures from Ramsesse border it was defended by to musketman but instead of taking it one turn by cuirassiers AI get cannons to the city and bombarded it's defence which took it 4 turns more then enough to mount a city defence.
Thanks for attention. Hope it'll help...