View Full Version : AI Attitude Modifiers


hamtastic
Jan 06, 2007, 10:57 AM
I'm curious if anyone knows much about the Attitudes you can set for players in WorldBuilder (or directly in the Worldbuildersave with your text editor).

Specifically, does setting the negative modifier much higher really do anything? So is there a functional difference between, say, a -100 attitude and a -10 attitude? They both show up as "furious," but do the numbers themselves affect any specific functions? :crazyeye: More specifically, will an AI that has a -100 modifier declare in almost any circumstance, or what?

I know I could probably run through the python files on my own and find this, but I really haven't started with that - still trying to memorize all the XML files. ;) Anyway, if anyone knows, I'm quite curious.

Trojan Sheep
Jan 08, 2007, 12:28 PM
Taking what I say with a grain of salt since I'm relatively wet behind the ears when it comes to modding Civ, my experience is that the AI's functions are all based off of the actual state (Furious/Annoyed/Cautious/Pleased/Friendly), not the number involved. So no there is no difference between -100 and -10 except that the player may actually be able to get a -10 back up to annoyed or cautious with enough work (-100 is an enemy for life to say the least :mischief: )

hamtastic
Jan 08, 2007, 03:22 PM
@trojan_sheep: I kind of figured that, but it's good to get a second opinion. Thanks!