View Full Version : bCommerceChangeOriginalOwner... anyone?


troyDoogle7
Jan 08, 2007, 03:21 AM
Have looked all over to understand what this does... Can anyone enlighten me? It seems to be in several buildings!

Lord Olleus
Jan 08, 2007, 04:04 PM
I guess that it has something to do with buildings not producing any culture if you capture them. I haven't got the files with me now, so I'm afraid I can't be more specific.

lshockley
Jan 08, 2007, 11:30 PM
hi Troy!

I agree with Lord Olleus:

I think if the value for <bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner> is 1, any gold/science/cultural per turn commerce changes named in <ObsoleteSafeCommerceChanges> are lost if this city is conquered by another civ. If 0, the conquering civ inherits any gold/science/cultural commerce changes named in <ObsoleteSafeCommerceChanges>.

<ObsoleteSafeCommerceChanges> has only been used to add culture to buildings. So <bCommerceChangeOriginalOwner> seems to be meant to remove the +X per turn culture these buildings produce so the conqueror doesn't inherit the city's cultural achievements (for instance, a large city with lots of wonders).

-Laina

troyDoogle7
Jan 09, 2007, 06:47 AM
Ah ok.... so thats why if you conquer a city... the borders return at half the size.... Nice.. makes a bit more realistic... most conquered cities will not maintain their pre-war pristine....

Thanks for the help...

lshockley
Jan 09, 2007, 07:34 PM
I like it too! Smart. In addition to the damage aspect you mentioned, also, different civs have have different cultural values, and therefore the monuments and achievements of one civ do not necessarily imply that the invading civ will place the same value on them that the builders did.

For instance, in reality, invading Christians (random religion) would derive little to no cultural value from a mosque; invading Frenchmen (random nationality) would derive no cultural value from Big Ben.

-L