Thorgrimm
Jan 08, 2007, 04:23 AM
This thread will be for the Discussion and suggestions for the Fallout Mod.
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View Full Version : Discussion Thorgrimm Jan 08, 2007, 04:23 AM This thread will be for the Discussion and suggestions for the Fallout Mod. bd41094 Jan 08, 2007, 04:20 PM What is the fallout mod about? Thorgrimm Jan 08, 2007, 04:28 PM What is the fallout mod about? It is a post-apoc setting in Southern California as the distinct and unique civilizations try first to tame the wastelands then dominate the other civilizations. :) Check out the Fallout: Rebirth of Civilization mod in the completed modpacks forum for more details. :nuke: Cheers, Thorgrimm :nuke: bd41094 Jan 08, 2007, 06:07 PM It is a post-apoc setting in Southern California as the distinct and unique civilizations try first to tame the wastelands then dominate the other civilizations. :) Check out the Fallout: Rebirth of Civilization mod in the completed modpacks forum for more details. :nuke: Cheers, Thorgrimm :nuke: alright, I'll do that (O)ndatra Jan 09, 2007, 06:11 AM I'm here, becose you ,Thor, sent me here. Yes, I've got answer for some questions, but last some of them. Thorgimm, you offered to change goody huts to tribal settlements. I think this is bad idea, becose how tribe could learn Genetics as example, when it don't know most of people now? So I offer to change messages, and leave their look. Example of messages: New tech: "We've found old data storehouse, where was information about (Tech name)" Find money:"Your troops find in building dead body of tradesman. On him was(number of money)$" Unit Join: "In this building you found old(name of unit). He accept to join you New city on that square:"You find some survivors in this hut and accepted to join their settlements to you. They agreed" Disturb units:"You find nest of(unit name) and disturb it by accident Empty:"You find nothing in this hut" Map:"You find old maps of this region" My friend also give good idea for slavery. Slaves is unbuildable, but cost much shields, so you could disband them for additional shields. I also think, that place of 15 vault in raider civ, and for mutants cities you could add city names from tacktics. You could add bounty hunters, that is powerful unit, but need gold in resourse box. For tribes you could add special tech "Chosen one quest", which allows hi tech units to them and to all, expect tribes, tech named "BOS inguernity" (I have a pic for it), which allows to build monitoring base to that nation. Also, I think, raiders&slavers&reavers :) mustn't have any cultural improvements, so they coldn't take city forever. And as I've said before boneyard library sounds like wonder, not like city improvement. Another my friend request sound like: "Where that damn Enclave turrets, which I've destroyed in Navvaro???". And, if I mentioned Enclave, why they have USA city names? Maybe you cold use names from fallout pnp enclave soursebook. And Thor please return those mine V13desclav nest, becose my friends almost killed me, when this fackt appear Also what about San-Francisco civ? Phew, i'm tired, when wrote all this stuff. Waiting for answers P.S.: Civilopedia work in progress Thorgrimm Jan 09, 2007, 06:54 AM I'm here, becose you ,Thor, sent me here. Yes, I've got answer for some questions, but last some of them. Thorgimm, you offered to change goody huts to tribal settlements. I think this is bad idea, becose how tribe could learn Genetics as example, when it don't know most of people now? So I offer to change messages, and leave their look. Example of messages: New tech: "We've found old data storehouse, where was information about (Tech name)" Find money:"Your troops find in building dead body of tradesman. On him was(number of money)$" Unit Join: "In this building you found old(name of unit). He accept to join you New city on that square:"You find some survivors in this hut and accepted to join their settlements to you. They agreed" Disturb units:"You find nest of(unit name) and disturb it by accident Empty:"You find nothing in this hut" Map:"You find old maps of this region" My friend also give good idea for slavery. Slaves is unbuildable, but cost much shields, so you could disband them for additional shields. I also think, that place of 15 vault in raider civ, and for mutants cities you could add city names from tacktics. You could add bounty hunters, that is powerful unit, but need gold in resourse box. For tribes you could add special tech "Chosen one quest", which allows hi tech units to them and to all, expect tribes, tech named "BOS inguernity" (I have a pic for it), which allows to build monitoring base to that nation. Also, I think, raiders&slavers&reavers :) mustn't have any cultural improvements, so they coldn't take city forever. And as I've said before boneyard library sounds like wonder, not like city improvement. Another my friend request sound like: "Where that damn Enclave turrets, which I've destroyed in Navvaro???". And, if I mentioned Enclave, why they have USA city names? Maybe you cold use names from fallout pnp enclave soursebook. And Thor please return those mine V13desclav nest, becose my friends almost killed me, when this fackt appear Also what about San-Francisco civ? Phew, i'm tired, when wrote all this stuff. Waiting for answers P.S.: Civilopedia work in progress (O)ndatra, I like those new statements for the goody huts, but I think you also misunderstood. :D I was not going to turn the barb villages into a civ, but only replace the scorps with tribals when I get the critter civ up and running. But I do like those suggestions. As for the Enclave, they claimed to be the legal United States Government. So they get US names. :) The Boneyard library remains as is. The tribals are there only for pumping out units and giving the player civs a hard time. :D So no wonders. Good idea for slave units. Good idea for Bounty Hunters, but I will probably call the mercenaries instead. I do not think the BOS would ever give away their secret of professional armies to the other civs, so I will have to nix that idea. It was planned that none of the Slaver and Raider buildings would raise culture If you can make the gfx for the turrets in Navarro, I will put them in. My unit making days are done. ;) "please return those mine V13desclav nest" I do not understand what you mean by that? Could you explain?:confused: :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 09, 2007, 01:34 PM In all respect, i still think (O)ndatra is right bout Enclave city names.. although it is US govt.. i think they never would build Washington or NY to western coast. I will think about city names. So far i have thougt these out: -DC West - for Enclave,.. now that could be like replacement of Washington DC until the area of the right one is not yet reached -Core City - E.O.T.C -Cheesemoon - Ghoul.. i think it goes well with the style of fallout and Ghoul ironical sense of humor -Indigofields - NCR.. no reason, just seems good name, maybe they have heard tales bout indigoan natives that lived on the area before:D -Paradise - Vaulters, they have everlasting positivity;) and egoistic view -Vault 69 - Vaulters, i saw a cool artwork about vault 69(i think in a No Mutants Allowed) -Race - Reno Mob, village named after it's founder's favourite sport, dogracing, that was also cause of his death, as he lost a big buck and owner of this money decided to kill him -Silicon Valley - Enclave,.. it is thought that Enclave found the old science city called Silicon Valley, and that was where Enclave got their great hi-tech thingies to start -Replicnational - E.O.T.C,.. all is said, replication nation -Continental - NCR, NCR was one of the first people to know that Enclave came somewhere over the sea.. that said they were so proud of their continental heritage, that they founded a village named Continental.. what they didn't know was, that place named like that already existed,.. at least before the war Tahoe - Reno Mob.. as they start near the lake Tahoe, city named Tahoe should be one of the first in their list Ft. Whitney - BoS.. again, near their starting position towers Mt. Whitney, so named after this is one of the BoS fortresses Apocalypse - Ghoul, nothing to comment again and do you have Metalcity, if i remember right, that's from the Tactics, although i don't remember whose it was Thorgrimm Jan 09, 2007, 01:58 PM In all respect, i still think (O)ndatra is right bout Enclave city names.. although it is US govt.. i think they never would build Washington or NY to western coast. I will think about city names. So far i have thougt these out: -DC West - for Enclave,.. now that could be like replacement of Washington DC until the area of the right one is not yet reached -Core City - E.O.T.C -Cheesemoon - Ghoul.. i think it goes well with the style of fallout and Ghoul ironical sense of humor -Indigofields - NCR.. no reason, just seems good name, maybe they have heard tales bout indigoan natives that lived on the area before:D -Paradise - Vaulters, they have everlasting positivity;) and egoistic view -Vault 69 - Vaulters, i saw a cool artwork about vault 69(i think in a No Mutants Allowed) -Race - Reno Mob, village named after it's founder's favourite sport, dogracing, that was also cause of his death, as he lost a big buck and owner of this money decided to kill him -Silicon Valley - Enclave,.. it is thought that Enclave found the old science city called Silicon Valley, and that was where Enclave got their great hi-tech thingies to start -Replicnational - E.O.T.C,.. all is said, replication nation -Continental - NCR, NCR was one of the first people to know that Enclave came somewhere over the sea.. that said they were so proud of their continental heritage, that they founded a village named Continental.. what they didn't know was, that place named like that already existed,.. at least before the war Tahoe - Reno Mob.. as they start near the lake Tahoe, city named Tahoe should be one of the first in their list Ft. Whitney - BoS.. again, near their starting position towers Mt. Whitney, so named after this is one of the BoS fortresses Apocalypse - Ghoul, nothing to comment again and do you have Metalcity, if i remember right, that's from the Tactics, although i don't remember whose it was Ancient One, good suggestions, especially DC West. :goodjob: Keep up the good suggestions. :nuke: Cheers, Thorgrimm :nuke: (O)ndatra Jan 10, 2007, 08:03 AM The tribals are there only for pumping out units and giving the player civs a hard time. :D So no wonders. Good idea for slave units. Good idea for Bounty Hunters, but I will probably call the mercenaries instead. I do not think the BOS would ever give away their secret of professional armies to the other civs, so I will have to nix that idea. It was planned that none of the Slaver and Raider buildings would raise culture If you can make the gfx for the turrets in Navarro, I will put them in. My unit making days are done. ;) "please return those mine V13desclav nest" I do not understand what you mean by that? Could you explain?:confused: : So I couldn destroy with tribals Enclave??? I think before, that tribals civ is playable. That sounds bad for me:( :( . About BOS profeccional armies: That is mistake. I've just found, that this building aredy in game. Look my earlier posts (there it called brotherhood outpost, if I remember right) About Turets I have done some work, but it looks bad (I'm bad modeller). V13desclav nest means Vault 13 descklav nest. Look in earlier posts:) :) And you don't answered about Francisco civ :mad: . Also i find utility, that converts FRM to GIF. I f youfind how convert gif to flc, you'll be able to animate heads. And could you change leaderhead of bots to calculator (from final movie in FT). P.S. Civilopedia work in progress anyway:) . Thorgrimm Jan 10, 2007, 10:49 AM So I couldn destroy with tribals Enclave??? I think before, that tribals civ is playable. That sounds bad for me:( :( . About BOS profeccional armies: That is mistake. I've just found, that this building aredy in game. Look my earlier posts (there it called brotherhood outpost, if I remember right) About Turets I have done some work, but it looks bad (I'm bad modeller). V13desclav nest means Vault 13 descklav nest. Look in earlier posts:) :) And you don't answered about Francisco civ :mad: . Also i find utility, that converts FRM to GIF. I f youfind how convert gif to flc, you'll be able to animate heads. And could you change leaderhead of bots to calculator (from final movie in FT). P.S. Civilopedia work in progress anyway:) . Tribals have never been playable, even from the beginning. that is what we were going to call the BOS monitoring facility before the name was changed. The Shi are just that, a minor civ, not playable, so no extras. :) what I need are the gifs, and backgrounds. I had already made a Children, BOS, and NCR animated LH's, but they were lost in a hdd crash. if you can get me the gifs and backgrounds I can recreate that work. The Bots have been changed from the calculator to more reflect the Bots from Wasteland. The leader is going to be called the Entity. See my race description I posted for the Bots. :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 10, 2007, 12:33 PM i said, i'll send you a advanced industry building.. now i ziped it together.. do i upload it right here Also, i found current church of apocalypse graphics and splash quite.., well i don't say bad.. but i think, i may have a better one.. church is one of the evil buildings here at CFC, i just must find it to get you a link.. and i think i found a nice pic for splash.. if you want it. ..and.. i have a lots of pipboy pictures now.. if you still want to change techicons, then i may do a punch of them Thorgrimm Jan 10, 2007, 01:04 PM i said, i'll send you a advanced industry building.. now i ziped it together.. do i upload it right here Also, i found current church of apocalypse graphics and splash quite.., well i don't say bad.. but i think, i may have a better one.. church is one of the evil buildings here at CFC, i just must find it to get you a link.. and i think i found a nice pic for splash.. if you want it. ..and.. i have a lots of pipboy pictures now.. if you still want to change techicons, then i may do a punch of them Sure, UL it here. link me and I will decide what to use. Unless you can draw new ones, a lot can't be used for techs. I have all the PIPs that came with FO1,2 and tactics. I could not use a lot of them. :sad: :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 10, 2007, 02:54 PM First the factory http://forums.civfanatics.com/uploads/44767/AdvancedIndustry.zip (O)ndatra Jan 11, 2007, 01:47 AM Thor, you shocked me. I want to play tribals or Shi, so, maybe, i'm make them playable in my comp. About bots, you aren't argue, that i've added to your description history of calculator. Another thing about civilopedia: I want to rating me, so I choose worst description and best description of races. So, worst description is about New reno: "Long time ago, before War, was city named Reno “the biggest little city in the world”. It was second in states gambling place, and where gambling, there is always a mafia. Somehow city survived war. Rebuilded, it start calling New-Reno. But when disappeared government, disappeared police so city try to to take control by mafia. During impacts survived only four families: Mordino, Bishops, Salvatore and Wrights. They were trying take control on the city by different ways, but most controlled territory was by “Big Jesus” Mordino. In his science lab “Stables” young scientist Myron create Jet. With help of this drug Mordino get some control on Redding. But even he couldn’t take control on all city. After some time families wrote declaration, in which were written that families could rule like they want in regions that they control, and for questions, which need full rule of city were created senate with members of all families. From that declaration that created central power started way of New-Reno to power in Wasteland" And best, I think is Unity description: "All started at 2092 a.d. From Vault city was exiled man named Dr. Richard Moreau for murder. This, at firs look usaul thing have catastrophic results in future. He changes his surname and travel south. There he find some other luck hunters, andusing old military maps find base mariposa. Mistake of this group was that they repaired generator, activating robots. Only man who survive, Harold, remembers, tthat his friend was flying into vat. After some time Grey find, that he changed after that. He was looking awful. but fev effect on his mind give him ability to think about wars. He understands, that humans started War and them start it again, so Earth needs new race. He start cllaing himself muster and starts experiments with humans. After sometime he created first supermutant anwith his help start finding others, Ideal was caravans, where lot of people cannot defend them. Trading companies were thinking, that it critters attacks on their caravans, and muster at this time gathered his power After some time hi find new servants. Childre of Cathedral, as they named their selfs begin work as spies. Muster mooves from military base to Cathedral. And all world will be cleared from humans, but was an accidend. In vault 13 brokes water chip and Overseer sends man, that other called in future "Vault dweller" When overseer looks data about mutants, he understanded, that somemone is creating them, so he send Vault Dweller again do deal with that. Unknown what happend later, but Cathedral and military base was destroyed by nuclear explosion. Remnants of mutant armies was defeated by Brotherhood. But supermutants is still alive and if they find new prophet, they strike again." About Backgrounds: Here are some of them Thorgrimm Jan 11, 2007, 06:44 AM (O)ndatra, what you do with your mod when you dl it is your business. But there is no way a tribal civ would survive against the Enclave or the Bots. :D Thank Flamand because I was originaly NOT going to have the Shi in at all, snuggeled smack dab in the middle between the Enclave and The NCR. :lol: Thanks for the backgrounds. :nuke: Cheers, Thorgrimm :nuke: (O)ndatra Jan 11, 2007, 09:27 AM (O)ndatra, what you do with your mod when you dl it is your business. But there is no way a tribal civ would survive against the Enclave or the Bots. :D Thank Flamand because I was originaly NOT going to have the Shi in at all, snuggeled smack dab in the middle between the Enclave and The NCR. :lol: Thanks for the backgrounds. :nuke: Cheers, Thorgrimm :nuke: We'll see. You just make them. Yes, thanks Flamand for adding Shi civ:) . About backgrounds I have all from FO 1 and 2, but I'll couldn't load files from my comp. Again, you don't rating my descriptions and I havent heard info about desclaw nest. Remember, I've wrote before, that it is wonder for Vaulters, that allow them to build desclaws. If you think, that it will destroy balance, i'm answering, that this mod is very low balanced(I'm dont send critik on your mod, it could be ballanced afterwards). And about Far-go traders. I think, that make a civ from caravan company, that even hasn't it own town, it nonsens flamescreen Jan 11, 2007, 12:01 PM First the factory http://forums.civfanatics.com/uploads/44767/AdvancedIndustry.zip It's nice. Too high tech, but could fit the last era for one of the most advanced civs that concivably would evolve to that, like the enclave, Ghouls or Vaulters. Also, maybe change the Red color to green, one of FO's fave colours. That's my 2c anyway. Btw, that Vault 69 add, pretty sure it was from Van Buren, Iplay's last formal attempt to make FO #3 from what I remember. There were supposed to be 120 Vaults from what i remember, but naming all cities as one, might get a bit tedious I guess(Unless you're going for "include those mentioned somehow in the RPG's"). (O)ndatra Jan 13, 2007, 05:00 AM Hi, thor. You dont answered to my post, and I understand you. I want to say sorry for all this critic, and you could bann me from this project, because all my civilopedia work lost with help of my sister. Flamand Jan 13, 2007, 06:13 AM Hi, thor. You dont answered to my post, and I understand you. I want to say sorry for all this critic, and you could bann me from this project, because all my civilopedia work lost with help of my sister. I think it would take you a little more to get booted... ;) Criticism and suggestions can be good, as long as they are constructive... Thorgrimm Jan 13, 2007, 07:48 AM Hi, thor. You dont answered to my post, and I understand you. I want to say sorry for all this critic, and you could bann me from this project, because all my civilopedia work lost with help of my sister. Nah, do not worry about that my friend. But I have been cleaning up your descriptions to add, so no worries on that. And as for getting booted, nope you are valued because you actually want to help. And I know about RL making things go away. My hdd crashed, and if not for Flamand I would have lost months of work, so no worries on the lost civilopedia stuff. Just re-create it when you can. :) :nuke: Cheers, Thorgrimm :nuke: (O)ndatra Jan 15, 2007, 02:05 AM I know. I was depressed, but now I'm normal. Because I don't wanted to work on civilopedia, I'm started work with citizens, replacindg them to normal faces. So first question: where you get so high resolution pictures? And second: who gets Loxley and Nicole citizens Thorgrimm Jan 15, 2007, 08:07 AM I know. I was depressed, but now I'm normal. Because I don't wanted to work on civilopedia, I'm started work with citizens, replacindg them to normal faces. So first question: where you get so high resolution pictures? And second: who gets Loxley and Nicole citizens Flamand would have to let you know with that one. IIRC, the European culture group gets them. I think. :D :nuke: Cheers, Senior Elder Thorgrimm :nuke: (O)ndatra Jan 15, 2007, 08:36 AM OK. Anyway, I've already changed buttons, so I could upload both. About membership, I dont know. Could I try, and if don't like, leave Thorgrimm Jan 15, 2007, 08:43 AM OK. Anyway, I've already changed buttons, so I could upload both. About membership, I dont know. Could I try, and if don't like, leave Nah, don't worry about membership then. We want folks who will stay. :) :nuke: Cheers, Senior Elder Thorgrimm :nuke: (O)ndatra Jan 15, 2007, 08:55 AM Yes, this I can do (O)ndatra Jan 15, 2007, 09:27 AM This is my works Slaughter Jan 15, 2007, 11:06 AM Well, just adding a throught about Mutie slaves and upgrading to mutant military units (didn't found a better place to post them): The Mutie slaves, as I see them, are humans from armies, caravans and such, that where captured by the Unity. After being captured, they where dipped in the vats. The Mutie Slaves, as the unit themselves, are newmutants, so they mutations are develloping. Think about the slaves the Enclave used in FO2 to find FEV in Mariposa. They're slower on work because they still try to get the hang of a changed body and even a changed mind. They can upgraded to military units. The way I see it, the mutie slaves, after having they bodies more stable, are selected. These mutants, then, have doctrinary (I think that's the right word), military and mental training to join the unity. After that, they are mutant soldiers, ready to kill and die in the name of the unity dream of equality. Something like this would be interesting in the civilopedia. Some other suggestions: BOS: The way I know the BOS, they're a ellitist organization, so they don't expand much and don't get much recruits. But, the way I see then, they got some pretty good hardware, and will recruit IF needed. So, what about giving to the BOS a "Recruiter" unit as settler. It should use more people, but be EXCELLENT soldiers, and the hability to enslave. Besides, BOS should have pretty good scientists and something SPECIAL that would make better soldiers better than more soldiers, if you know what I mean. NCR: NCR is ok. Expand fast like cockroaches. Something more about culture anexations for them would be interesting, kinda like NCR-style. Enclave: What about giving then a Vertibird unit from the start? Not a full-strenght vertibird, of couse, but, what about a prototype? Would add a interesting twist to the game. Unity: What about the Unity producing Floaters and Centaurs as units? Enclave have the Deathclaws, and that's all right and cool (I like then... on my side, of course), but what about unity with Floaters and Centaurs? The Master's Vault had some of then, the mutant patrols tagged along Centaurs and Floaters. Same thing to the Remants of the Master Army of FO2. Could add quite a interesting edge to the unity. Robots: What a Eyebot serves for? Children of Set: Looks cool, need to play with them. Vaults - What about some kind of bonus about food, or something related to a G.E.C.K? Bessides, they should get a NICE start, don't they? General - What about adding a building that each 20 turns spawn a TOTALLY RANDOM unit? I mean, RANDOM! Say... Like something called "Weapon Salvagers" or even "Gun Runners" (I liked that). It would represent the scavenging of weapons and armor after the war, and that building would apear early (but not too early). A Example: You're the Children of Set, and you're fighting NCR. You both are on a stalemate of Milita Troops and some rifle infantry. Then one your gunrunners spawn a Early Power Armor, and other spawns a leather flamethower. Yeah, the ideia is quite weird, but it can add a interesting randomness in the game. What do you think? Flamand Jan 15, 2007, 11:28 AM ISo first question: where you get so high resolution pictures? Everybody's best friend: Google... ;) (O)ndatra Jan 15, 2007, 01:22 PM Yes, but on google you coldn't find animation, so I was forced (when was changing faces) use low resolution. Anyway, other two questions. First, thor you get my images (I've just send them, but wonders happend:) ). And second, that I always forgot to ask: Why my ideas aren't used in mod? UPGRADE: Post service just informed me, that guy that maked picture, that I reccomend to use for fortification isnt using that adress. Becose it nowhere says, where I could contact him, so I think you could use this picture for mod. Thorgrimm Jan 15, 2007, 01:34 PM Well, just adding a throught about Mutie slaves and upgrading to mutant military units (didn't found a better place to post them): The Mutie slaves, as I see them, are humans from armies, caravans and such, that where captured by the Unity. After being captured, they where dipped in the vats. The Mutie Slaves, as the unit themselves, are newmutants, so they mutations are develloping. Think about the slaves the Enclave used in FO2 to find FEV in Mariposa. They're slower on work because they still try to get the hang of a changed body and even a changed mind. They can upgraded to military units. The way I see it, the mutie slaves, after having they bodies more stable, are selected. These mutants, then, have doctrinary (I think that's the right word), military and mental training to join the unity. After that, they are mutant soldiers, ready to kill and die in the name of the unity dream of equality. Something like this would be interesting in the civilopedia. Some other suggestions: BOS: The way I know the BOS, they're a ellitist organization, so they don't expand much and don't get much recruits. But, the way I see then, they got some pretty good hardware, and will recruit IF needed. So, what about giving to the BOS a "Recruiter" unit as settler. It should use more people, but be EXCELLENT soldiers, and the hability to enslave. Besides, BOS should have pretty good scientists and something SPECIAL that would make better soldiers better than more soldiers, if you know what I mean. NCR: NCR is ok. Expand fast like cockroaches. Something more about culture anexations for them would be interesting, kinda like NCR-style. Enclave: What about giving then a Vertibird unit from the start? Not a full-strenght vertibird, of couse, but, what about a prototype? Would add a interesting twist to the game. Unity: What about the Unity producing Floaters and Centaurs as units? Enclave have the Deathclaws, and that's all right and cool (I like then... on my side, of course), but what about unity with Floaters and Centaurs? The Master's Vault had some of then, the mutant patrols tagged along Centaurs and Floaters. Same thing to the Remants of the Master Army of FO2. Could add quite a interesting edge to the unity. Robots: What a Eyebot serves for? Children of Set: Looks cool, need to play with them. Vaults - What about some kind of bonus about food, or something related to a G.E.C.K? Bessides, they should get a NICE start, don't they? General - What about adding a building that each 20 turns spawn a TOTALLY RANDOM unit? I mean, RANDOM! Say... Like something called "Weapon Salvagers" or even "Gun Runners" (I liked that). It would represent the scavenging of weapons and armor after the war, and that building would apear early (but not too early). A Example: You're the Children of Set, and you're fighting NCR. You both are on a stalemate of Milita Troops and some rifle infantry. Then one your gunrunners spawn a Early Power Armor, and other spawns a leather flamethower. Yeah, the ideia is quite weird, but it can add a interesting randomness in the game. What do you think? UNITY: That is why they upgrade into mutant melee units. ;) Have you read the race description when you pick your civ yet? IIRC it covers all what you suggest, I think. B.O.S.: They are one of only two civs who really have a chance to stop the Bots if they get going. They have a LOT of good gear. Gotta find a good unit that could pass for a 'Brotherhood Recruiter'. When Navy Dawg gets the Advanced PA done, I know just the one. Make a post with this suggestion in the tester's forum on the to do list. They are scientific from the get go, so get free techs. And as of now, Only the Bots, BOS, Enclave and Unity get barracks, to represent their 'militaristic' bend. N.C.R.: Culture flipping is active now, so it could happen. UNITY: I wish I could have them in, but unless somebody makes the units I can't add them.:sad: E.O.T.C.: They are an upgrade to the Scoutbot. Can't think of any other use. VAULT DWELLERS: Thier settlers already cost one less pop to build. That is a huge bonus right there. They only need size three cities to make Vault Citizens where the others need size four cities to make settlers. But I was thinking of implementing a small wonder that spits out a settler evey x amount of turns for each player civ. GENERAL: Unfortunately the unit allocated to a building is specific. It can't be random. It is a nice idea though, shame we can't use it. Keep the good ideas flowing though. :D :nuke: Cheers, Senior Elder Thorgrimm :nuke: (O)ndatra Jan 15, 2007, 01:47 PM And what about me. Thorgrimm Jan 15, 2007, 01:50 PM And what about me. I can't use those gfx, I appreciate your efforts but the ones in already are of better quality. As for the text items, they will get worked on last. :) :nuke: Cheers, Thorgrimm :nuke: (O)ndatra Jan 15, 2007, 02:12 PM No, I'm mean all those ideas, that i wrote before (buildings, units, wonders, etc.) Flamand Jan 15, 2007, 05:18 PM Thor do you still have those sprites you mentioned? Perhaps some of the Initiates can help converting some of the more exotic cuties... ;) Thorgrimm Jan 15, 2007, 05:22 PM Thor do you still have those sprites you mentioned? Perhaps some of the Initiates can help converting some of the more exotic cuties... ;) I will have to unpack FO:T to get them, so it may be a while. But which ones were you referring to? @(O)ndatra, you will have to repost them here is the suggestions thread. They are scattered over half a dozen threads. :D :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 16, 2007, 12:26 AM I will have to unpack FO:T to get them, so it may be a while. But which ones were you referring to? Which ones do you have available?All of the Tactics units? Thorgrimm Jan 16, 2007, 07:30 AM Which ones do you have available?All of the Tactics units? Yup, even the ones not included in the game one was previewed on Flamescreen's wasteland thread. The Brotherhood Elder would make a damn good science leader IMO. :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 16, 2007, 11:42 AM Can you post the process of converting those sprites somewhere? There is a whole bunch of units in there that would more than welcome... ;) Thorgrimm Jan 16, 2007, 11:56 AM Can you post the process of converting those sprites somewhere? There is a whole bunch of units in there that would more than welcome... ;) The problem with that is the man who converted the sprites disappeared about two years ago and has never been heard from again. :sad: So I have no idea how he did it. All I know is that he used the program called spr2gif, which is dos based, to convert them, then he had to fiddle with it quite a bit to get the colors working again. It is a damn shame CDG went down, I had posted some of the original conversions and they were almost devoid of color. :( So how he got the color back I don't know, but Bhiita, who still frequents these boards, was helping him. Maybe he still remembers how, but I would not count on it, it being so long ago. And yup, I originally had planned for all the mutie and ghoul units coming from tactics, along with some specialized units like the BOS elder and scribes and such. Thorgrimm Jan 16, 2007, 12:26 PM I have all the sprites unpacked, and I guess I will give it a shot. Don't hold your breath though. :D :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 16, 2007, 01:38 PM Problem solved: http://www.duckandcover.cx/forums/viewtopic.php?p=203110&sid=c7d545ebd8b1db57460127f6a5372f08 This guy converted a whole bunch of sprites to frm, which can easily be converted to bmp, which can be made to a storyboard, which can be made to flc, which can be made to a civ III unit... ;) edit: the files http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=53 Thorgrimm Jan 16, 2007, 03:59 PM Problem solved: http://www.duckandcover.cx/forums/viewtopic.php?p=203110&sid=c7d545ebd8b1db57460127f6a5372f08 This guy converted a whole bunch of sprites to frm, which can easily be converted to bmp, which can be made to a storyboard, which can be made to flc, which can be made to a civ III unit... ;) edit: the files http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=53 So you gonna do them oh great unit master? ;) :D EDIT: This is gonna take forever on DL Hell! :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 16, 2007, 04:21 PM If someone converts the frms to bmps I (or some "volunteer") can put them into units... ;) Thorgrimm Jan 16, 2007, 04:31 PM If someone converts the frms to bmps I (or some "volunteer") can put them into units... ;) Would a gif be ok? I have the program frm2gif I could use. :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 16, 2007, 04:47 PM Is that animated gif? Either way, gif is fine... Thorgrimm Jan 16, 2007, 04:52 PM Is that animated gif? Either way, gif is fine... Yeah they would be animated gifs. let me convert one to show what it would look like. One thing I had to do with them was reduce the size between 20 and 25%, they were too large otherwise when I was doing them in the beginning. :nuke: Cheers, Thorgrimm :nuke: Thorgrimm Jan 16, 2007, 06:38 PM Flamand we can't use the frames Wild Q made, to fit into fallout he had to remove two of the directions. Fallout uses hexes and not diamonds for movement. We will need to find somebody who can use that spr2gif program. I have no idea how to get it to run.:( :nuke: Cheers, Thorgrimm :nuke: Flamand Jan 17, 2007, 12:44 AM That is no different from the Hummer... That one has only 6 directions as well and it works pretty well... Thorgrimm Jan 17, 2007, 12:13 PM Between Flamand and myself we got the spr2gif program to run, so we can now have all the Fallout units we need. :D :nuke: Cheers, Thorgrimm :nuke: (O)ndatra Jan 18, 2007, 03:22 AM I will have to unpack FO:T to get them, so it may be a while. But which ones were you referring to? @(O)ndatra, you will have to repost them here is the suggestions thread. They are scattered over half a dozen threads. :D :nuke: Cheers, Thorgrimm :nuke: OK, I make list of them,and some of them(first) even has civilopedia descriptions, but it is unsorted. Sorry. Units: Cannon-(advanced artillery unit) This canon named H90809 is only artillery, which stayed in order after hundreds of years. Unknown, how this bad version was taken on the armament just before War, but when minister tried to check army, he was very disappointed, so he ordered to transport these canons to military storehouses and after that remelt. Last was never done… After the hundreds of years army storehouses was opened, and this canons, old and rusty, were taken from there. Usually they were destroyed, and their metal were used for other proposes, but if in army was artillerist, then canon start firing at enemies again. This was giving huge advantage to that army. Assassin- Even after War sometimes was needed to kill political opponent, mafia chief, or just crazy general. For this proposes were used assassins. They are looking like usual people, but when they go on mission, they wear masking clothes, take knifes, needler and dynamite. First they shoot from needler, trying to poison or paralyze and attack with the knife. Some times they blow up building with that dude. They are most fear for all, who have some power in the world. Hi-tech assassin –After finding secrets of night and thermal vision to assassins started heavy times. But all changed, when in junk was finded strange device. On his back was written: StealthBoy. After this achievement, old assassins turned on hi-tech assassins. They had better equipment. In place of camouflage were StealthBoy and combat leather jacket, needler changed to laser pistol, dynamite-plastic explosive and knife was replaced with “Reaper”. They learned more and become great power, but if you don’t pay them… Not surprise, that you will find itself with the cutted throat. Fanatic-(unity kamikaze) When Unity leaders understudied that they loosed war with brotherhood, they tried to use fanatism of their believers .They choose weakest people, give them bunch of explosive and sended to enemy and then they forced to self destruct themselves, but this doesn’t give ability to win the war. FEV-Spreader-(Unity, with slavery, converted to supermutants, floaters or centaurs) The one of the most problem to Master were find people and take them to vats to create supermutants. This does much of problem, so Unity engineers tried create thing that will create supermutants in the battlefield. After much of work they created this device, which looked like old flamethrower. After that they finded environmental armor on one forgotten склад and equipped with these thing their human specialists of heavy weapons and so were created FEV-Spreders, but, because creation of supermutant need about one week lying fully in FEV, they forced change type of creations to centaurs. Improvements: Box ring-(Money and happiness) People always loved to see how other peoples fighting. In ancient times it was gladiators, in new time it was changed to box. Somewhere in wasteland lefted old rulebooks, rings, boxing gloves, etc. If it all gathered in one place new amusement begin working, giving to guys, who could only fight new place to work. Usually those people are under control of mafia, and this is advantageous to them. Fighter get defense and mafia gets more money. Generator – (+25% production)In old days were invented simple machine, which could change mechanical energy to electrical. It was often used in schools, when pupils were learning electricity. Some of those machines survived, and were taken to give electricity again. To this generator were added a “wheel”, where was moving thing. Some used slaves in the wheel and another (more humanistic) used beasts like desklavs, giant rats, etc. But when settlement grow up, they started used other sourses of electricity, and forgot this old plant. Calculator brain(Increased science output) – The calculator hasn’t RAM and processor. For this proposes was created special device that allowed to use all power of human brain. When calculator started his war, he took brains of great generals, scientists and any other people, who were worth. After some time he has so many brains, that it was great risk to save them in one place. So Calculator desired to distribute them in other cities. To contact were used PoseidoNet. But the power of brains, that lefted were enough to work, so those brains were used for local proposes. Wonders Algernon upgrade – Lowers upgrade of units cost. Sierra Army Depot - Produces guys with heavy weapons, robots (from FO, not FT), and canons (This is for New Reno) Mutants reproduction lab - creates a new gamma supermutant(from FT) every ... turns(for Unity) Temple of trials (for tribes) - creates Chosen One every ... turns Smitty car trader - creates a highwayman every ... turns(I, know, that that already does Vehile rahb, but, maybe, change to hummer) Emperor - creates tech building (that upgreades techology) in every town (For Shi, if you could) Tech: Outdorsmanning - in map appears resourses like :Fallen UFO, bridge of death and other in this style. They gives ability to create unit like Man with Alien Blaster. Pre-War metal works: Gives ability to create super walls and advanced metal armor(With this tech was created front door in Military base in F1) Tanery-gives advanced armors, that base on skin AP bullets-can upgrade all units expect with gauss and energy weapons Spy satelite (For Enclave) - open whole map Resourses:Uranium- Need to build buildings and armor breakable bullets. Buildings:Uranium enrich facility- increses shields and money Nuke plant(need previos building)- greatly increases prodaction(for high tech civs). Maybe, by 100%or 150% Super wall - increase defense to 15 Casino-Increases happines and wealth Adv.Casino(for New Reno)-Like usual, but much more effective Vault Plants(yes, for Vault City)-In middle between Generator and Nuke plant Alcohol steel and Alcohol factory-Like Casino but least effective, but more early Sheriff office-loves the corruption Water purification plant-like an Akveduk Water chip computer(for Vault dwellers)-upgraded version of WPP Wonders:Glow tech center(for Ghouls)-Like Emperor(Tech building name-Zax terminal), but produces Brainbot and Eye-bot. V13 Deathclaw nest(Vault dwellers)-Produces N deathclaw babies,X Adult deatclaw,Y Desclaw sage(look down for more info)(N>X>Y) Slags Friendship(for NCR)- produces a man with assault rifle, increases wealth, production, technology and food. Tech: Movement detector:Gives ability to build units, who coul see invis. units. Buildings: Cocroach racing: advance the happines and money Habologist monastery: do one citizen unhappy, but increase tech Mine field: bombard when city is attacked Energy coil(robots):Increase a prodaction in 75% Wind plant: Increase prodaction on 50% Auto-doc: Destroys plague effect gives ability to grow population over 12 Inquisition departament:Makes three citizens unhappy, but increase tech and decrease propaganda effect Wonders: Steel factory: advance the prodaction and wealth in city and produce man in advanced metal armor every n turns Reaver tech center(Raiders): Gives two technologies, that know other civilizations. Pre-War Archives:Momentaly research two technology. Habologist move(NCR): Produces man in hardened power armor every n turns, incrrease tech, creates Habologist monastery in every city, but in each city makes three citizens unhappy Habologist space project: Builds UFO every n turns(or other alien unit) Nuka-Cola factory: Creates Nuka-Cola dude every n turns(model from FT random encouter).Makes three citizens happy Poseidon oil reactor(Ghouls): Makes five citizens happy, build a nuke plant in every city. Buena Vista reactor(Robots): Build Sentry bot every n turns, Build energy coil in every city Vault-City Medicine:Creates Auto-Doc in every city and inrease happines BOS Inquisition:Bulds Inquisition department in every city and builds inquisitioner every n turns Building:Follower of Apocalypse monastery:Increase wealth and make one citizen happy Knights factory(BOS):Increase wealth and prodaction Gecko skin prodaction:increase wealth Slave market(VC an slavers):Make 2 people unhappy,but increase prodaction Fake mummy: increae wealth and happines Street chor:Makes four citizens happy Wonder:Boneyard shell recovery: increase wealth and lower upgrade cost Razor band: Produce ane Razor every n turns Gunrunners guild (this three for NCR):Produce a heavy weaponed man every n turns Khans band(raiders):Produce adv.raider every n turns Rad crater(ghouls) roduce Glowing Ghoul every n turns ,make four citizens happy Vree lab (BOS):Put a laboratory in every city, give two tech for free Tulley church(New Reno):Make nine citizens happy Units:Cyberdog(Enclave and NCR):advanced form of dog. It has incresed attack, defend an movement Tech:Anti radiation- gives each unit abilitywalk into Wasteland. Psyonics- this is tech for Unity. It allows to build psyonic Units:Psionic- Powerful unit, slavery, paradrop (if in city psionics hall builded), high attack, but low defence and -1hp (i think, first attack is psi-wawe, and second is pyrocines) S.M.psionic just have more defence and no hp penalty . Sergant: From F1 it S.M. has metal armor and gattling laser Shaman: psionic analogue for tribes Buildings:Psionic hall-see higher. Radar jammer- blocking steals attack Wonders:Stables -Gives six happy people in each city(new-Reno). Ghoul liberation(or great rat community):Give a ghoul rebel each n turns Jet antidote(Vault city)-Gives seven happy people in each city Redding wanamingo nest: produces wanamingo each n turns Unit:Demigod rat: the most poverful rat Buildings: Excavation machine- increase shield production Molerat Mambo- Makes 3 citizens happy Great wanamingo mine(Creeps)- creates Wanamingo each ... turns Caravan office- Increases income, shields, food and tech production Shaman tent(Tribes)-increase food production and produce shaman each n turns Vics repair-increase shields Church- makes 3 citizens happy Bos bunker(bos,ncr)-increase shields and tech Scribes room(bos)-increase tech Junk walls-increse defense by 4 Wonders: Thieves guild-make 1 citizen happy in all cities Anti-rad plant-destroys disease from Wasteland Wonder:Boneyard dethclaw nest(creeps)-Produce dethclaws Tech: Armor implantants- gives ability to upgrade units for 1 additional hp. Also, could you add ability for New-Reno to change goverment to different families rule. (O)ndatra Jan 18, 2007, 06:16 AM And about my grafics. Why they aren't useble? For me they are more logical, that those, in mod. And there was also background, that you were asking me. Thorgrimm Jan 18, 2007, 09:09 AM And about my grafics. Why they aren't useble? For me they are more logical, that those, in mod. And there was also background, that you were asking me. Well, it is my call, and the ones Flamand made are better, and not to be impolite, but yours are crude, not what I need for the mod. Sorry but you did want a reason, so I gave you an honest one. :) Some really good ideas in that list dude. I had forgotten all about the Molerat Mambo. :goodjob: :nuke: Cheers, Thorgrimm (O)ndatra Jan 18, 2007, 09:46 AM Maybe, I could repair them, just say what to change (becose for me more logical, that fortification icon is damaged wall and not end of mediveal canons on castle). about ideas: They will be in mod or not? Thorgrimm Jan 18, 2007, 10:24 AM Maybe, I could repair them, just say what to change (becose for me more logical, that fortification icon is damaged wall and not end of mediveal canons on castle). about ideas: They will be in mod or not? The buttons, no but if you can clean up the fortification icon, sure.:) Also, you now have access to the hidden forum, so post any responses on the graphics thread in there. :nuke: Cheers, Thorgrimm :nuke: LizardmenRule! Jan 18, 2007, 10:29 PM Don't know if you're interested, but i saw that you are using the modern Attila LH, and i have just posted modern graphics for the art\leaderheads folder and stuff (the end game pics with the lipstick, hearts, beaten up etc.), thought it might be useful :) can find it here: http://forums.civfanatics.com/showpost.php?p=5000621&postcount=26 Thorgrimm Jan 18, 2007, 10:41 PM Don't know if you're interested, but i saw that you are using the modern Attila LH, and i have just posted modern graphics for the art\leaderheads folder and stuff (the end game pics with the lipstick, hearts, beaten up etc.), thought it might be useful :) can find it here: http://forums.civfanatics.com/showpost.php?p=5000621&postcount=26 Lizardmenrule, absolutely, thanks for the heads up. :goodjob: :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 24, 2007, 07:10 AM Thor.. i finally got also music files downloaded.. so, my question is.. doesn't music play, when instead of placing these files into conquests/sounds folder, i put them straight into fallout scenario 'sounds' folder.. i thought, that this way i can playing other scenarios hear original music, and playing fallout, hear it's own music.. This worked with ambient sounds.. and i thought, same goes for music - these in build folder.. but it seems not. Do you have a confirmation to give me on this matter. I guess yer own music is in conquests/sounds and yo don't have any problems, but have you ever tried to do it like i explained? Thorgrimm Jan 24, 2007, 08:04 AM Thor.. i finally got also music files downloaded.. so, my question is.. doesn't music play, when instead of placing these files into conquests/sounds folder, i put them straight into fallout scenario 'sounds' folder.. i thought, that this way i can playing other scenarios hear original music, and playing fallout, hear it's own music.. This worked with ambient sounds.. and i thought, same goes for music - these in build folder.. but it seems not. Do you have a confirmation to give me on this matter. I guess yer own music is in conquests/sounds and yo don't have any problems, but have you ever tried to do it like i explained? Yup, I first tried to put it in the Fallout scen folder, but it would never work till I put them into the current location. But they do not overwrite anything since they are nameed like children and the other names for Fallout. Also, the Fallout music will only play in the Fallout scen since the original music is still there, well, all except the menu musical piece. That would be overwritten. :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 25, 2007, 11:25 AM Yup, I first tried to put it in the Fallout scen folder, but it would never work till I put them into the current location. But they do not overwrite anything since they are nameed like children and the other names for Fallout. Also, the Fallout music will only play in the Fallout scen since the original music is still there, well, all except the menu musical piece. That would be overwritten. :nuke: Cheers, Thorgrimm :nuke: Then.. if it is in same folder without overwriting original music files.. how does game know what music to play edit: ok, i found that music txt file with list.. now what i don't understand, is.. why the hell it still doesn't play that music in my game.. that menu music works fine.. but now, as i have moved these music files to their right position, it should work.. but it doesn't. Ryuga Apr 11, 2007, 01:23 PM Is this one of the down time for this mod? Hasn't seen much traffic for last 3 weeks. AncientOne Apr 11, 2007, 02:08 PM yeah, kind of.. Many of the Brothers have other more important missions right now (they have good reasons to be off duty).. but do not worry, even now some needed work will be done. For example.. Chief Engineer SWalker is constantly popping out new buildings and Recruit Master Aaglo is making (read -training) really needed mutant units. I will seek to it that some newest previews find it's way from testers forum to here, for public displaying. Thorgrimm Apr 11, 2007, 06:59 PM Is this one of the down time for this mod? Hasn't seen much traffic for last 3 weeks. I apologize for my absence, but I have had some RL stuff interfere, Flamand is second in command, so it is his decision as to keep working or knock off till I get my issues straightened out. :( :nuke: Þórgrímr :nuke: Slaughter Apr 11, 2007, 07:38 PM Well, I'm checking this place everyday. I'm just not testing because some bug is affecting my Civilization III Conquests. Someone know if Civilization III have some kind of problem with NVIDIA grafic cards? It began happening since I upgraded my comp, so one of yours maybe know how to solve it. I'm really wanting to test The Enclave. Bessides, It's exam time. Ryuga Apr 12, 2007, 12:07 PM What did you upgrade? It is important to narrow down the delta change between the last time Civ3 was working and the first time Civ3 not working correctly. From there, I would uninstall components and their drivers individually to see which delta is really affecting Civ3. Things to look for are upgraded hardware, their drivers, Microsoft updates, etc. Ryuga Apr 12, 2007, 12:15 PM I apologize for my absence, but I have had some RL stuff interfere, Flamand is second in command, so it is his decision as to keep working or knock off till I get my issues straightened out. :( :nuke: Þórgrímr :nuke: A quick request. If you could approve my request (already submitted through the forum) to beta test, that would be great. thanks Flamand Apr 12, 2007, 12:59 PM Well, I'm checking this place everyday. I'm just not testing because some bug is affecting my Civilization III Conquests. Someone know if Civilization III have some kind of problem with NVIDIA grafic cards? It began happening since I upgraded my comp, so one of yours maybe know how to solve it. I'm really wanting to test The Enclave. Bessides, It's exam time. Have you tried reinstalling Civ? Worked for me last time I had bugs... AncientOne Apr 12, 2007, 01:24 PM A quick request. If you could approve my request (already submitted through the forum) to beta test, that would be great. thanks there's no way to approve your request in forum.. you have to apply for joining scifi workshop.. look up, where there's line with Home, My account, Downloads and others.. one you need is My Account.. click it.. now scroll down, if you see a Group Membership there, click it.. now find CIV3 scifi workshop and put a dot in join group. Now, if you have done that, then make a private message to Flamand.. Thor just gave him right to accept new members Slaughter Apr 12, 2007, 04:10 PM What did you upgrade? It is important to narrow down the delta change between the last time Civ3 was working and the first time Civ3 not working correctly. From there, I would uninstall components and their drivers individually to see which delta is really affecting Civ3. Things to look for are upgraded hardware, their drivers, Microsoft updates, etc. Interesting concept. Civ3 began being evil to me after I upgraded my old Athlon 1.8 with 512 RAM and on-board VIA 32 mb graphics card. After that, I had a Pentium 4 HT 3.0 with 1024 GB of ram and a NVIDIA's GeForce 6200 LE with turbo cache and 128 RAM (even if it's says 256). I updated my drivers to version 6.14.0010.9371 (told by DXDIAG) yesterday. I think I still have the error, but I have to check it better. Ryuga Apr 12, 2007, 05:39 PM there's no way to approve your request in forum.. you have to apply for joining scifi workshop.. look up, where there's line with Home, My account, Downloads and others.. one you need is My Account.. click it.. now scroll down, if you see a Group Membership there, click it.. now find CIV3 scifi workshop and put a dot in join group. Now, if you have done that, then make a private message to Flamand.. Thor just gave him right to accept new members By "forum" I meant the whole group membership process. I requested through Group Membership page and PMed last week. Just waiting for approval. I was asking for the approval part, :D. Thanks for explaining. Ryuga Apr 12, 2007, 06:00 PM Interesting concept. Civ3 began being evil to me after I upgraded my old Athlon 1.8 with 512 RAM and on-board VIA 32 mb graphics card. After that, I had a Pentium 4 HT 3.0 with 1024 GB of ram and a NVIDIA's GeForce 6200 LE with turbo cache and 128 RAM (even if it's says 256). I updated my drivers to version 6.14.0010.9371 (told by DXDIAG) yesterday. I think I still have the error, but I have to check it better. An easier way is to do an XP system restore to the last known good state of OS, then install the delta drivers and hardwares individually to see what breaks civ3. Or Uninstalling then installing a fresh copy of Civ3 works sometimes as Flamand suggested. Flamand Apr 13, 2007, 12:49 AM Ryuga, you're in... Ok initiate, report to the workshop rules (http://forums.civfanatics.com/showthread.php?t=205235) thread and sign it before starting tests. ;) Thorgrimm Apr 23, 2007, 02:52 PM Replaced the Boneyard Library and Cafe's gfx with the new buidlings by SWalker. All buildings added below were done by SWalker.:) Added a Barracks Added a Car Lot spits out a Highwayman every 30 turns Added the Modern Docks, Takes over the commercial portion of a fishery which no no longer makes trade arrows in water Added EOTC Comm Center, reduces corruption, propaganda, war weariness. (EOTC Corporal Punishment) Added EOTC Factory Added EOTC Light Factory (EOTC Tannery) Added EOTC Scoutbot Facility (EOTC Kennel) Added EOTC Grinders (EOTC Scrap Metal) :nuke: Cheers, Þórgrímr :nuke: |
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