Thorgrimm
Jan 08, 2007, 03:33 AM
This is where the testers who have access to the hidden team forum will post their reports on their latest test of the current version of the mod.
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View Full Version : Report Thread Thorgrimm Jan 08, 2007, 03:33 AM This is where the testers who have access to the hidden team forum will post their reports on their latest test of the current version of the mod. Thorgrimm Jan 08, 2007, 02:49 PM I had my very first test game with the new civs in and I must say it was exciting. First off the Shi immediately began to zap the scorps in their area and began to 'road' up their territory while the far-Go Traders began to plant colonies and road up every resource in sight. the other civs sent out their explorers, and I noticed to the ai 'explore' means attack nearest barb camp. :lol: As a side note with the new changes the barb camps are pretty much eliminated by the first barb uprising, so most of the claws are relegated to the deep desert. After about 100 turns the NCR gets a wild hair and decides to declare war on the Far-Go Traders, bad move. :D For the NCR in their arrogance did not know that the traders were building Leather Assault Rifles while they were still building Rifle Infantry. Needless to say they got their backsides handed to them. So far in this first test, all is as it should be, the Traders are kicking NCR tail, the Shi are building up and the rest of the civs are barb hunting. Stay tuned for more.:king: :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 09, 2007, 04:23 AM seems fun:D Thorgrimm Jan 14, 2007, 03:58 PM Just a lil update. 1. Got in flamand's gfx fixes for the Hummer, Bot Infantry and ghoul cities. 2. Added a new turret that is available with Milstores reclamation, half the defense of the popup turret, but available a lot earlier than the Popup Turret. A. Added Max as a leather shotgunner. B. Added Aaglo's Rokkit Shoota as a Mutant rocket Launcher. 3. Added the Northern Tribes. 4. Did lots of tweaking and trying to balance the Northern Tribes and bug fixes. Just a short update report, but it do the job. :D :nuke: Cheers, Thorgrimm :nuke: Slaughter Jan 14, 2007, 04:54 PM Well, I'm new on the playtesting thing. Don't know where to begin posting. Just some thingies: How's the progress? When the next update is going to be out? I want to play with mutants that BUILD settlers as soon as possible! By the way: Looks like those minor civs are going well. When we will play against them? Great work on da mod! Thorgrimm Jan 14, 2007, 09:03 PM Well, I'm new on the playtesting thing. Don't know where to begin posting. Just some thingies: How's the progress? When the next update is going to be out? I want to play with mutants that BUILD settlers as soon as possible! By the way: Looks like those minor civs are going well. When we will play against them? Great work on da mod! The update should be out in a couple of days in the playtesters hidden forum. When it comes out I want you to test the unity I made the Mutant launcher available with Milstores Reclamation. They are gonna have holes in their building availability becaus etheir versions of their buildings are not done yet. The next update will have the Shi, Northern Tribes and the Far-Go Traders in. When you begin testing in earnest first post any bug reports in the hidden forum along with the reports. :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 20, 2007, 05:28 AM This is where the testers who have access to the hidden team forum will post their reports on their latest test of the current version of the mod. I saw you accepted me for a status of member.. but, then.. where is this hidden team forum.. where i can dl latest version of mod?:) Thorgrimm Jan 20, 2007, 05:51 AM I saw you accepted me for a status of member.. but, then.. where is this hidden team forum.. where i can dl latest version of mod?:) You should see it now, sorry about that I was delayed in accepting your membership, and I am testing the new version as fast as I can, especially all the new stuff that has been created for it. :crazyeye: Gotta make sure nothing crashes from the get go. :lol: And I want to see that new avvie and title Initiate. ;) :D :nuke: Cheers, Senior Elder Thorgrimm :nuke: AncientOne Jan 20, 2007, 06:36 AM You should see it now, sorry about that I was delayed in accepting your membership, and I am testing the new version as fast as I can, especially all the new stuff that has been created for it. :crazyeye: Gotta make sure nothing crashes from the get go. :lol: And I want to see that new avvie and title Initiate. ;) :D well.. in User CP it said a bit of time ago you accepted my membership,.. yet i don't see that hidden forum even now.. is it supposed to be a hidden thread here in Scifi workshop? ..and what avvie (at all, what is avvie) and title? I don't understand anything anymore.. maybe i'm doing something wrong:crazyeye: :confused: edit: ok,.. forget the first part.. i think i found it now Thorgrimm Jan 20, 2007, 06:50 AM well.. in User CP it said a bit of time ago you accepted my membership,.. yet i don't see that hidden forum even now.. is it supposed to be a hidden thread here in Scifi workshop? ..and what avvie (at all, what is avvie) and title? I don't understand anything anymore.. maybe i'm doing something wrong:crazyeye: :confused: edit: ok,.. forget the first part.. i think i found it now Lol, sorry avvie means avatar, and if you look the members of the Workshop has a small BOS emblem in the lower right hand corner of their avatars. SWalker has the emblem available, in the ranks thread he offered to send it to anyone who PM'ed him. :) :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 24, 2007, 11:29 AM Here's report, how i got my ass kicked.. but Thor once said, that there's only few factions, who really have a chance to win,.. and Vault City was one o dem http://forums.civfanatics.com/uploads/44767/Storyline.jpg Other than that.. although NCR was far away, they were so powerful, that i had often pay them small tributes, that i'd not find in war with dem also. BoS was quite weak,.. i think because of their great neighbour. So was Enclave. Enclave couldn't fight off scorpions and later packs of deathclaw, made their expansion totally impossible. So far Reno has in every last of my games stayed with only 2 cities, what makes them weakest of all. But weirdly ghoul, who in my earlier games had expanded quite much, seemed this time be very local.. althoug.. my explorers never went so far south Thorgrimm Jan 24, 2007, 11:38 AM AncientOne, good report. Yup, the muties are VERY opportunistic in their outlook. The Master saw a chance to wipe out the Vault Dwellers and took it. The Wastelands are a harsh mistress. ;) :D :nuke: Þórgrímr :nuke: Slaughter Jan 24, 2007, 11:40 AM Nice report there. I'll do one like yours just as soon as I get Photoshop and learn how to use it. here's my little report: Man, I'm testing the unity, and let me tell you: It ROCKS!! They got a interesting factor: They enslave the enemy. You can wage a early war with ANYONE this way. I've wiped out the robots by going scorp hunting, then upgrading the slaves to mutant melees, and then going against the robots. I even have some screenshots. Just ask me if you want them. The Mutant Rocket Launcher was a big help to defeat the Cyclotron. Artillery, and high atack do a nice combo for unit. I even have some screenshots of my conquests. Theory: The robots where smaller and WAY behind in tecnlogy. In theory, I think that IF I waited a little, got flamethrowers and mutated corn, I could whip out a army of Mutant Flamethrowers and send then to Robot heaven faster than before. Of course, IF they developed Bot Infrantry, I would have a big mess on my hands. So, I think that what helped me to win was the mutie slaves that I got after going radscorp hunting. They add a interesting edge to the mutants. To put it simply: To wage war, you have to wage war. I'll report again soon. Slaughter So, that means that I can expect Ancient One to come on my doorstep soon, right? :lol: EDIT: So you where VAULT DWELLERS??! Guess what: I'm coming for them soon. Here are the screenshots: Prelude to War: Until some years, all as peaceful... well, as far as peaceful the wastelands can be. The Shi where isolated, the tribals fought a war against scorps The robots are caught by surprise when some of my mutant units take 'Vault One'. It's the beginning of the Unity-E.O.O.J (Empire Of Old Junk) War. They troops are too busy barb hunting on the middle of the desert, so that was the perfect time to start a early war. http://img168.imageshack.us/img168/5774/saiprallatavelha1fm.jpg War Begins: if you take Newton's Law of Gravity, you will know that what goes up, gets down. Newton got down. The bulk of my army is advancing, and the robots are acting like mad chickens: They go around like mad, but don't know what to do. http://img267.imageshack.us/img267/7073/saiprallatavelha026uy.jpg All-Out War: Along the bulk of my army, doom came along for the robots. Scott City was a little harder, but it, was destroyed. The robots defeat a Mutant Melee away, but I had another. http://img402.imageshack.us/img402/8274/saiprallatavelha036ua.jpg War's End: After I conquered all of the E.O.T.C except the Vault Zero, my Mutant Rocket Launcher unit arrived. Of course, mom din'dnt create a fool, so, instead of kamikase-ing with all my mutant units againt a 30-defense Cyclotron, I positioned my Mutant RL on a nearby hill, and started the nice bussiness of bombardment delivering. A destroyed palisiade wall and some damage later, I atacked then with ALL I had. Goodbye, Empire of the Junk! http://img402.imageshack.us/my.php?image=saiprallatavelha043no.jpg This is the swan song: http://img263.imageshack.us/img263/8347/saiprallatavelha053ku.jpg Now the robots are history. Goodbye and good ridance. I think I'll expand to they territory and after that, go after the Dwellers. The Other civs: So far, the Shi where isolated. The Traders where building and Deathclaw hunting. NCR and BOS where expanding nicely. The Tribals where duking it out with the Deathclaws (and WINNING!!). The Ghouls where beginning to expand. Vault City was growing, but was quite weak, If I wanted, I could've wiped them out early, but risk having the robots reach Survival Age is madness. They're my next target. Enclave was quite small, but not as small as New Reno, who had troubles with Deathclaws. And the robots... well, they're on the junkyard, the place where they ever belong. AncientOne Jan 24, 2007, 12:03 PM AncientOne, good report. Yup, the muties are VERY opportunistic in their outlook. The Master saw a chance to wipe out the Vault Dwellers and took it. The Wastelands are a harsh mistress. ;) :D :nuke: Þórgrímr :nuke: Yeah so it is,.. but ironic is, i may have helped muties to grow so strong.. cuz maybe if i had left bullets to EOTC in first place, they could have made mutie's expansion less effective.. but never knows Thorgrimm Jan 24, 2007, 12:09 PM Yeah so it is,.. but ironic is, i may have helped muties to grow so strong.. cuz maybe if i had left bullets to EOTC in first place, they could have made mutie's expansion less effective.. but never knows Actually, you are correct there. The best thing to do is to try and get the muties and bots into a shooting war. That way while they are ripping each other to shreds you can build up for the inevitable conflict with the winner. If your timing is right you can backstab the winner and blitz his cities while the army of conquest is far away. Use your snipers to get into the winners homeland and pillage every road in sight. Attack everything you can. Use your invisibility to its maximum effect. But beware cities with Sentry towers, they unmask your invisibility and make you vulnerable to counterattacks. :nuke: Þórgrímr :nuke: Slaughter Jan 24, 2007, 09:25 PM This is the first part of my report: The War: Unity's First Report: Part One (http://img176.imageshack.us/img176/1664/report01ti5.png) The Unity Unity's First Report - Part Two (http://img472.imageshack.us/my.php?image=report01bjl5.jpg) Slaughter Feb 20, 2007, 07:52 AM Man, I prepared a large army to conquer smaller civs (New Reno, Tribals, Brotherhood and Shi) And guess what happens? TRIBALS BEGIN TO TAKE NEW RENO! GREAT! Not only that, but Vault City is arriving at my doorstep with they Vault Citizens. I guess we'll have a display of force soon. EDIT: Indeed. It happened. They planted a city near me. It was the last straw. Now, it's WAR!! They DO have a lot of cities. WOW! Vault City have POWER ARMOR! Yes, I mean it: POWER ARMOR! Ok, after killing some of they troops and destroying one city, Lyndon came for peace. I say NO for thee! The War rages on... It's just beginning, both sides are having they tolls. Score: 3 cities destroyed. Second Entry: Strange... it seems that Vault City is running out of Snipers. I wonder what's happening. Damn, Power Armor soldiers! It's NOT supposed to happen! They CANNOT be allowed to have so MUCH firepower! Third Entry: Ok, peace with Vault City. Fighting very mobile power armors is too hot for my mutants. FOR NOW. I got 500 bucks from them, at least. NEW ENTRY: Ok, We're almost on WWW (Wasteland Wide War) here. Vault City is fighting Enclave and Tribals, Tribals are fighting me and Vault City, I am fighting Tribals, New Reno and now the Brotherhood wants my head on a plate (I din'd want to give 'em Milstores Reclamation). NEM ENTRY: Wait, did I said ALMOST?? Guess what. NCR gets wild hair and now declares WAR against Vault City. So, um.... that is it. WWW IS HERE!!! NEW ENTRY: Enclave-Vault Dweller's war ends! Vault Dwellers take almost all of Enclave, except Navarro and The Plataform! I guess that some ret-conning payback for what they did on Fallout 2, hehehehe. Now Vault Dwellers and NCR are some big behemoths! Man, I hope neither wants to fight! Hmmm... I must conquer someone to get a stronger grip... maybe the BOS... Here goes the tribals. I not going to miss them. On the other hand, VDs are getting TOO big for my taste. Thorgrimm Feb 21, 2007, 08:28 AM Man, I prepared a large army to conquer smaller civs (New Reno, Tribals, Brotherhood and Shi) And guess what happens? TRIBALS BEGIN TO TAKE NEW RENO! GREAT! Not only that, but Vault City is arriving at my doorstep with they Vault Citizens. I guess we'll have a display of force soon. EDIT: Indeed. It happened. They planted a city near me. It was the last straw. Now, it's WAR!! They DO have a lot of cities. WOW! Vault City have POWER ARMOR! Yes, I mean it: POWER ARMOR! Ok, after killing some of they troops and destroying one city, Lyndon came for peace. I say NO for thee! The War rages on... It's just beginning, both sides are having they tolls. Score: 3 cities destroyed. Second Entry: Strange... it seems that Vault City is running out of Snipers. I wonder what's happening. Damn, Power Armor soldiers! It's NOT supposed to happen! They CANNOT be allowed to have so MUCH firepower! Third Entry: Ok, peace with Vault City. Fighting very mobile power armors is too hot for my mutants. FOR NOW. I got 500 bucks from them, at least. have I mentioned that the muties need to strike quickly? ;) :D Slaughter Feb 21, 2007, 09:07 AM have I mentioned that the muties need to strike quickly? ;) :D OUCH! THIS HURTS!!! Where the hell these power armor come from? Ahhh, but no matter. I got a town, destroyed and sacked another two, and at least there's no more Vault City's guys near my territory. I think I'm going after the tribals now, I don't want them taking towns. Each town that they took make them a LOT stronger. These tribals are going to be easy, and will give me LOTS of Mutie slaves, just what I'm needing right now. Besides, I'm going to stryke back at Vault City at some point. OBS: I'm thinking of going after the BOS or the Shi after I nail the tribals. Slaughter Feb 24, 2007, 11:11 AM Thor, could you get some mod to delete this reply? I'm going to report anything on the same post. flamescreen Feb 25, 2007, 05:46 PM Hey Thor, got to try the 1.09 version as BOS and it crashes after 2108. Is it on me, or a bug to be fixed? Thorgrimm Feb 25, 2007, 07:36 PM Hey Thor, got to try the 1.09 version as BOS and it crashes after 2108. Is it on me, or a bug to be fixed? Flame, did it give you an error message? So far only three people have reported crashes, so I have no idea whay it is crashing, beyond the rt click on the buildings in the city screen, I have no idea why it is doing it. There is no crashes on my comp. :confused: :nuke: Þórgrímr :nuke: Slaughter Feb 25, 2007, 08:23 PM Thor, I don't know about Flame, but it seems to happen ALWAYS happen to me when I'm just ONE turn behind completing the Cathedral. Flame, you're going to build a wonder next turn? OBS: Hey Thor, can you please check The Cathedral small-wonder? Maybe there's something wrong there. That bug is not happening anymore, unless if I got near to build that Cathedral. (O)ndatra Feb 26, 2007, 04:33 AM And to me it was hapening, when I was finishing corporal punisment. I think, ther problem not in wonder, but in end of building anything. Slaughter Feb 26, 2007, 07:09 AM Corporal Punishiment here is okay. I'm building lots of it. After the first wave of that bug, the Cathedral now simply glitchs my Civ and crash to desktop. Weird. Flamand Feb 28, 2007, 01:41 PM Had the mystery crash as well just now, right at finishing the cathedral... Slaughter Mar 01, 2007, 06:20 AM Hmmm... so, it means that 'we got it?' Flamand Mar 01, 2007, 10:15 AM There seems to be some wrong spelling in some files (Apocalyps, without 'e'), but that doesn't seem to be the problem. Edit: I reloaded and changed production from the Cathedral to a settler and there was no crash. I think the best way to solve it is to delete the wonder and re-enter it from scratch... Edit: Second mystery crash in 2186. No idea what happened, but no cathedral are involved... Slaughter Mar 01, 2007, 08:20 PM Well... there's two crashes... the mystery one, where I solved by putting everything on wealth, and the Cathedral one. flamescreen Mar 02, 2007, 12:45 PM No Cathedral for me, just mystery. i'll try the wealth solution for it. Thorgrimm Mar 09, 2007, 09:45 AM There seems to be some wrong spelling in some files (Apocalyps, without 'e'), but that doesn't seem to be the problem. Edit: I reloaded and changed production from the Cathedral to a settler and there was no crash. I think the best way to solve it is to delete the wonder and re-enter it from scratch... Edit: Second mystery crash in 2186. No idea what happened, but no cathedral are involved... I am literally stumped as to why these crashes are occurring. It seems more random than pattern recognizable. Maybe try removing the Cathedral as a test, but to have the changes take effect you need to restart the mod.:( AncientOne Mar 09, 2007, 07:50 PM here's the report i have delayed so long time http://forums.civfanatics.com/uploads/44767/second_report.jpg flamescreen Mar 11, 2007, 10:02 AM For the moment wealthifying seems to work. For the record, I was building the Cathedral, but it wasn't close to completion. ChubbyPitbull Mar 11, 2007, 11:10 AM For the peopel crashing when finishing a building, are there any units present in the city when the improvement finishes? Slaughter Mar 14, 2007, 08:15 AM For the peopel crashing when finishing a building, are there any units present in the city when the improvement finishes? Yes, there are units with me. And AncientOne, that's a great report! How you got the Vault Dwellers SO big So quickly? AncientOne Mar 14, 2007, 03:04 PM well.. my tactics is in large scale village building in beginning (only way i see possible as a vaulters to stay as strong as others).. but, yeah.. there was a period where it caused serious money problems.. for my luck i had already researched Mil Stores Reclamation (you know.. there's one good thing when playing as vaulters.. in every age they get free tech.. and in second age, if i remember correctly, it was the prequisite tech for mil. stores reclamation.. so you can easily be first civ to have powerarmors.. yeah, NCR got them soon after me).. Ok, now.. i got huge money problems, but had quite good army, so i dropped research to zero and dedicated to creating so big army that can go against NCR, and same time protect the border of E.O.T.C.. and then came the age of great conquest. Afterwards, i don't know if it is because i built needed trade improvements, or is there some tech that gives greater income.. at least after some time, i could rise research higher again.. offcourse i also used the oportunity to blackmail the tech from weakened civs And, fo real.. this report shows the expansion and war tactics.. but actually up to second half of the second age i had really difficulties to manage all.. there was some minor accidents, when NCR, robots and mutants tried to invade my villages.. sometimes they took one, but worst was that, when they declared war, they started massive pillaging movement across my land.. mostly they had quite large number of troops and i only had minor setbacks cuz my units were better. Also i'd quess that i can't have so much luck in every game.. maybe in the next.. i'll be forced into corner quicly Flamand Mar 14, 2007, 04:56 PM I'm pretty far into a new game as the muties. I edited out the cathedral and gave the abilities of the cathedral to the FEV vats. So far half way in the second age I easily wiped out the vaulties, the bots and the mob without loosing one single unit. You gotta love those flamers... ;) And all of that without mystery crash, so I guess the cathedral is the problem... Slaughter Mar 16, 2007, 07:21 PM I'm pretty far into a new game as the muties. I edited out the cathedral and gave the abilities of the cathedral to the FEV vats. So far half way in the second age I easily wiped out the vaulties, the bots and the mob without loosing one single unit. You gotta love those flamers... ;) And all of that without mystery crash, so I guess the cathedral is the problem... Can please you upload a rar or zip with that edited file? I'll try this one and see if the Cathedral is REALLY the problem. Flamand Mar 17, 2007, 01:19 AM Sure, here you go... Slaughter Mar 17, 2007, 04:00 PM well.. my tactics is in large scale village building in beginning (only way i see possible as a vaulters to stay as strong as others).. But you built cities on fertile, good places, or just built cities anywhere on the desert? AncientOne Mar 18, 2007, 05:44 AM well, i prefered fertile lands in the westcoast, but to make expansion smaller for robots, i also had to settle the desertland (even few of these desert cities grow big and productive parts of the border defence) ..oh and how i expanded so fast.. well, vault citizens need only 2 population.. ..another thing.. first i dedicated my ressources to build troops to destroy the barbarian nests, and also to conquer few villages from tribes.. but even then, all the time at least 1 of my ownbuilt (these were mostly older and more productive) villages trained vault citizen Thorgrimm Mar 19, 2007, 06:50 PM Flamand, did you see a reason why the cathedral would crash your games? I STILL haven't had the mystery crash, or the missing unit-rush crash. :confused: Flamand Mar 20, 2007, 12:36 AM Nope, no reason found. I didn't try rushing yet... SWalker Mar 20, 2007, 01:22 AM This might help... (with the Cathedral problem) http://forums.civfanatics.com/showpost.php?p=5222782&postcount=158 Slaughter Mar 20, 2007, 07:43 AM Well guys... I'm having some problems with civ, but they're fixed right now. So, I'm going to test stuff. Thorgrimm Mar 24, 2007, 09:00 AM Well guys... I'm having some problems with civ, but they're fixed right now. So, I'm going to test stuff. Do me a favor and switch to testing the Enclave would you? I think they have not been tested yet and we need to see how they perform in the newest update. :) :nuke: Þórgrímr :nuke: Slaughter Mar 24, 2007, 11:18 PM Do me a favor and switch to testing the Enclave would you? I think they have not been tested yet and we need to see how they perform in the newest update. :) :nuke: Þórgrímr :nuke: Hmmm... okay, there's no one to test the Enclave, right? Bessides, the Enclave friggin' rocks! They don't babysit you, they just come with their ultra-well trained bunchs of powered armor wackos with impossible-heavy weaponry. And THEM, they scrap what REMAINED of ye from the walls. The problem is: I'm having MORE Civilization glitchs. Musta be my NVIDIA video card, I think. I created a thread about it on the support forum, if someone can help, please post it, BECAUSE I'm WANTING SO BADLY TO PLAY CIVILIZATION!!! Slaughter Aug 20, 2007, 07:28 AM You know, a early lesson that I've learned in life is: "If it's not moving, poke it with a stick":D . I've finished that Enclave game! Here, I'll send the report. Sorry for being ausent. I was computer-less for almost all of July. Hey, at least ALL bugs on my computer have been fixed, civ III is running okay, and I got 2 gigs of RAM now! My computer is hellish fast! Oh, and lest we forget: http://forums.civfanatics.com/uploads/69444/The_History_of_The_Enclave.rar Yes, that's right, a actual report! Now go outside and search for the Harley comet! That's it. Nothing else to see here. Move around people, move around. AncientOne Jan 08, 2008, 03:51 PM Reporting that Tribals have power armor mk2 (i saw that they had even two of these) as starting unit.. no wonder they were so strong and destroyed vaulters and bots in every one of my games. Another thing.. bots have granary and corporal punishment And i'm still at the beginning of my testgame.. this week i can test only small time of the day.. having exams.. but from the mid next week i should have much more time to test and make gfx. Thorgrimm Jan 08, 2008, 04:16 PM Reporting that Tribals have power armor mk2 (i saw that they had even two of these) as starting unit.. no wonder they were so strong and destroyed vaulters and bots in every one of my games. Another thing.. bots have granary and corporal punishment And i'm still at the beginning of my testgame.. this week i can test only small time of the day.. having exams.. but from the mid next week i should have much more time to test and make gfx. No, they sould not have that. I must have missed those in my removal of units. When you remove a unit from the editor all units on the map shift to the next lowest one. So I had to redo all the units deployed. Where were those two PA's located at so I can remove them? As for wiping out civs, yeah the tribals can and will do that. I even know the pattern they use to do it. And it surprised and delighted me when I saw the AI doing it to. :cool: AncientOne Jan 08, 2008, 04:26 PM i think they are not located, but given to them in the scenario's properties.. but if they are placed in some of the villages, then i don't know.. i tested as bots and these two guys just run over all barb cams near my areas,.. taking all the fun i could have had of killing these scorpions.. oh and by the way.. should i make cave or nest for creatures or will we replace these critters with raiders Slaughter Jan 08, 2008, 04:38 PM These soldiers in power armor are right where the Fifth Tribal village is supposed to be. The villagre is NOT there. How can I add cities and units in the Editor? As for wiping out civs, yeah the tribals can and will do that. I even know the pattern they use to do it. And it surprised and delighted me when I saw the AI doing it to. :cool: That's 100% truth. I've saw Tribals wiping out the Vault Dwellers AND the Bots in a game I had with the BOS once! Althrough they can't build cities, if they get enough cities, these tribals can make a infinite army of tribals. Believe me, I've fought them once with the Vault Dwellers. Pretty much lost my game bacause of that, they LOVE to pillage my tiles! Thorgrimm Jan 08, 2008, 05:06 PM These soldiers in power armor are right where the Fifth Tribal village is supposed to be. The villagre is NOT there. How can I add cities and units in the Editor? That's 100% truth. I've saw Tribals wiping out the Vault Dwellers AND the Bots in a game I had with the BOS once! Althrough they can't build cities, if they get enough cities, these tribals can make a infinite army of tribals. Believe me, I've fought them once with the Vault Dwellers. Pretty much lost my game bacause of that, they LOVE to pillage my tiles! Thanks for the location. I knew I was forgetting something. :) I am gonna be working on the BIQ to get rid of the problems you and Ancient One have reported. Give me a day to post the new BIQ. As for the Tribals, yup, the pillaging is how they eventually win. They remove the access to the resources the main civs need to grow and then overwhelm the pitiful forces the civs can produce with no resources by sheer numbers. I was freakin delighted when I saw them do that. Since that is what I had hoped they would do. :lol: AncientOne Jan 11, 2008, 04:21 PM I tested with bots whole day. Everything seems ok so far. Early on i captured most easten city of the tribals, and requested another on the peace negotiations (that was not the best thing to do, explain later).. soon i started war with vaulters and conquered two of their cities. But i don't have enough power yet to go against muties.. although with a production like they have, i believe, i soon may think about it. Should bots have regular primitive factory and theyr own EOTC Small Factory. Things with money were not that good, and that also was the main reason for going against tribals as soon as i got to them.. more cities brought more income. But as i said requesting another city from the tribals was bad idea,.. as it was too away to bring a defence there, so i started building a bot in this same city. But then, deathclaws appeared, and as this city was also in the area, not yet cleared from barb camps, these bastards took all my over 5000 caps that i had got from the trades (i traded techs for lot's of money and maps). And for a moment i even had time, when i had to disband some of my units and change production to wealth.. and offcourse take down scientific research. Now, things have got better again, i build often new cities, and rised research to 30 or 40 %. I have contacts with everyone, and their maps, so i know early in the game how strong someone is. So far, like in every last one of my games, again NCR expand like a epidemic. Yet, this time BOS may offer some resistance to them. Before i marched against Vault, also they were quite vastly expanding. Muties have yet only 5 cities, but i believe, i should turn my main forces against them soon. I think, that Enclave may have too many barb camps around it. Oh and Shi is showing lots of activity this time. + i found that scoutbot facility is creating scurry bots instead scout bots Thorgrimm Jan 11, 2008, 04:51 PM Ancient One, good report. But how are the tech costs? Do they seem ok? Too high? Or too low? Also, what about the Bot unit costs? Now for that keep in mind they have some of the best units so should be just a wee bit more pricey. :D :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 11, 2008, 05:28 PM well, tech costs are fine.. at least for my taste (i like to play long.. that it takes almost forever to get something new). And as i told before, i lost my money and because of that had to take research to zero for some time.. but still, as i scouted much, and therefore found many goodies, that gave me little head start. Now most of the civs are at the same point and NCR even had one additional tech. And, you know, i like competition. Units costs are maybe even bit too low, but then again, i'm just at the beginning + bots should have quite formidable industry and troop production. And i remember, when i tested with vaulters, i loved that bots had something to put against me.. i gathered lots of troops and still i didn't dare to start a war.. so they did that. And even as i lastly overrun them, they reisted fiercefully and even took back few cities i had captured. Thorgrimm Jan 11, 2008, 05:43 PM well, tech costs are fine.. at least for my taste (i like to play long.. that it takes almost forever to get something new). And as i told before, i lost my money and because of that had to take research to zero for some time.. but still, as i scouted much, and therefore found many goodies, that gave me little head start. Now most of the civs are at the same point and NCR even had one additional tech. And, you know, i like competition. Units costs are maybe even bit too low, but then again, i'm just at the beginning + bots should have quite formidable industry and troop production. And i remember, when i tested with vaulters, i loved that bots had something to put against me.. i gathered lots of troops and still i didn't dare to start a war.. so they did that. And even as i lastly overrun them, they reisted fiercefully and even took back few cities i had captured. Sounds great. I am happy with the tech costs to. :D But I do remember testers who are no longer here used to complain they were too expensive. But it is 1000 turns long, so the costs balance out to that length. At least to me that is. :lol: Ok, any suggestions on tweaking the Bot unit costs? :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 12, 2008, 05:17 AM let me test some further.. doesn't know yet, if it needs changing Thorgrimm Jan 12, 2008, 09:14 AM let me test some further.. doesn't know yet, if it needs changing I eagerly await your report.:D :nuke: Cheers, Thorgrimm :nuke: AncientOne Jan 13, 2008, 04:40 PM Now.. as playing with bots, i think at least security bot and bot rifleman (haven't got better units yet) would require higher cost (they should depend on their high industry not low costs).. but again,.. when you play against them, i think this would be cool that they have low costs. So i ask from everyone who gets to fight against bots, what do you guys think. I think i will try now some other faction too.. and specially go against bots,.. and then maybe i change these costs for bots and see if they stand a chance against muties. AncientOne Jan 14, 2008, 05:21 PM Started game with BOS, with a idea to go against bots as quickly as i can.. but now at the beginning, i helped to clean lands around Reno from barb camps.. what was weird is that mobs haven't still build any new cities.. still these two they always build. Thor, did you now look over every building that produces units.. either not, or i have still old biq, cuz some building in Lost Hills just produced a mutie rocketlauncher. Thorgrimm Jan 14, 2008, 05:46 PM Started game with BOS, with a idea to go against bots as quickly as i can.. but now at the beginning, i helped to clean lands around Reno from barb camps.. what was weird is that mobs haven't still build any new cities.. still these two they always build. Thor, did you now look over every building that produces units.. either not, or i have still old biq, cuz some building in Lost Hills just produced a mutie rocketlauncher. What building was that? Since I thought I had went through all the buildings? Did you DL the latest BIQ Where I fixed all that? |
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