Jan 17, 2007, 08:43 AM
Wanted to get some thoughts on this idea: it's simply this - when your civ is at war, the time scale slows down, affected by a modifier I'd put in Global defines so it would be user-configurable. Basically the 'years per turn' would drop to half of what it is when you're at peace. This would affect everything related to time - tech research, production, etc.
Jan 17, 2007, 09:17 AM
Just for the player's civ? If not, a big game will see constant slowing down. But if only for the player, are there ways he could manipulate this for a better chance at victory?
Jan 18, 2007, 05:43 AM
I love that idea... wars are over too quickly... I like to get into the depth ofit....
Dom Pedro II
Jan 18, 2007, 09:55 AM
It wouldn't increase the length of the wars... just the passage of time in calendar years... this way you don't have wars that last 200-300 years. It's still the same number of turns though.
Jan 18, 2007, 07:04 PM
I have to agree with Dom Pedro II on this, though I bet you're thinking of something along these lines.
Dom Pedro II
Jan 18, 2007, 11:39 PM
I'm not sure how realistic the possibility for this is... while certainly POSSIBLE, I think it would prove to be too cumbersome.
It would be interesting if you could make wars exist in some kind of a microcosm where it would be played out between the belligerents while only taking one or two game turns (more in later years). That way, the AI could have wars amongst themselves that would run through very quickly with some slow down in terms of computing power but without actually changing the game time for the other players. That I think would prove to be far too difficult to really be worth doing assuming it could even be done.
Personally, I think simply removing the dates is one good way to get rid of the immersion-breaking effect of wars that go on for centuries and centuries. No, it's not perfect, but I think it would be infinitely easier than the alternative.
Jan 19, 2007, 06:56 AM
Good ideas, Dom Pedro, gives me food for thought.