View Full Version : Astro Empires
Bluemofia Jan 22, 2007, 05:19 PM Anybody else play it?
Astro Empires (http://alpha.astroempires.com/?ref=A.14005)
Pretty fun game; build bases, research Techs, build fleets, conquer people...
Macha Jul 07, 2007, 04:52 PM Yes, CivWorld even has it's own guild.
taillesskangaru Jul 08, 2007, 03:34 AM I do, though I find the real time thing annoying.
I'm known as the Tigrisian Empire, and yes CivWorld have its own guild, the United Federation of Civvers. CFCers are welcome to join too (PM Equuleus).
jafink Jul 11, 2007, 04:16 PM Would anybody be interested in setting up a CFC alliance on the Ceti server?
Synsensa Jul 11, 2007, 05:58 PM United Federation of Civvers is not only for CivWorld though, it's for everyone.
jafink Jul 11, 2007, 06:57 PM Yah I understood that, it's just that I have already gotten started on the Ceti server, and I don't think I would have time to play on 2 servers at once. I think it makes more sense to start on the newest server anyways, so that the other players do not have as big of a head start over you. Anyways, if nobody is interested I may abandon my empire and start on Alpha so I can join you guys.
taillesskangaru Jul 11, 2007, 07:50 PM Why not just set up the United Federation of Civvers in all three servers for people to join. (Apolytoners needs to go through 30 days background check periods and perform a sky dive while juggling. Just kidding :p)
Bluemofia Jul 11, 2007, 11:19 PM Ahhh... I just got hit by 7 Death Stars in Alpha. Stupid BORG...
Gaius Octavius Jul 11, 2007, 11:30 PM I am trying to get Equuleus to set up the UFC in Ceti server, so we newcomers have a chance to compete.
jafink Jul 12, 2007, 11:30 AM Alright if he does I will definately leave my guild and join UFC.
taillesskangaru Jul 12, 2007, 09:10 PM Official site of UFC's Ceti wing, Intergallictic Civver Corps: http://tonyswebdesign.co.uk/FCF/viewtopic.php?t=400
jafink Jul 12, 2007, 09:53 PM Awesome just awesome thanks guys I'm leaving my guild to join, and I also registered for the Civworld forums since that is the main site.
Ball Lightning Jul 12, 2007, 11:15 PM Bluemofia can you join our guild? And welcome jafink!
Bluemofia Jul 12, 2007, 11:48 PM I'd like to, but it's not exactly a good time right now.
I'm in NPO in Alpha, and I'm getting killed by the Borg now.
And I don't have time to play Ceti.
Ball Lightning Jul 13, 2007, 05:40 AM Anyone else who wants to play sign up here (http://alpha.astroempires.com/?ref=A.51655)!!!!
here (http://alpha.astroempires.com/?ref=A.51655)!!
madviking Jul 13, 2007, 10:24 AM If you're bored of alpha, join ceti and join [ICivC]
jafink Jul 13, 2007, 10:40 AM You know I'm cool cuz I'm in both, well I haven't been accepted in UFC yet, but... :)
madviking Jul 13, 2007, 10:43 AM Me neither, its taking a long time.
Synsensa Jul 13, 2007, 11:26 AM Equuleus is away for a while it seems, don't worry, you'll be accepted.
Bluemofia Jul 13, 2007, 11:53 AM Alpha tends to be more stable from what information I've gathered.
It tends to have less wars between established powers, but when wars do happen, they are deadly (multi-million fleets destroying each other). And often month long. (with the exception of that one Mordor vs Trinity war, where Mordor surrendered in like 2 days or something)
Synsensa Jul 13, 2007, 01:14 PM I believe UFC has a NAP with UFP (United Federation of Planets).
jafink Jul 13, 2007, 02:08 PM If we do I think we should update out guild page to show it, so that nobody accidentaly attacks them. At this point only Equuleus has that power. I'll PM him on Civworld to see if he thinks it's a good idea.
Gaius Octavius Aug 10, 2007, 08:39 PM Well, the UFC is now going strong, and we've even engaged in a limited war with [TWC] and emerged victorious. That's always nice. ;)
BTW, Jafink, "Federation" is spelled with one "a." :D
jafink Aug 10, 2007, 10:41 PM Thanks... My spelling has been wrong twice in one day. What is the world coming to!
Gaius Octavius Aug 29, 2007, 06:16 PM Taillesskangaru got hit pretty hard, but we are in the midst of repelling the invaders. Long live Tigrisia!
We've also set it up so there's a kind of parliament-like aspect to it, for those of you familiar with that game.
Stylesrj Aug 30, 2007, 05:30 AM I'm on the Alpha Server. Part of the The Brotherhood of Odd guild (ODD). They're cool, I've learned a lot. I got 3 research colonies set up and my bases are doing well. Problem is I'm not upgraded and my main colony, which is on a moon by the way is running out of area... FAST. Soon I'll have to build orbital bases and multi-level platforms (both not yet researched)
jafink Aug 30, 2007, 12:24 PM What galaxy are you in? Most of the United Federation of Civvers [UFC] is in A15, A16, and A17. We also have one member in A05 and one in A09.
I liberated on of TK's planets today!
Gaius Octavius Aug 30, 2007, 01:12 PM Anyone who is interested, please take note:
In a few months there is likely to be a new server created (probably in November) which will let us start from scratch. Now, you may be wondering what's the point in doing this if we're already playing. The answer is that you really can never catch up to the highest players once you join a server that's already been going on for a few months, so a fresh start would enable us to become one of the top 10 powers in the galaxy.
Therefore, the UFC will be forming a new guild in the new server (probably called Delta, following the alphabetic progression) shortly before the game starts. If you would like to join and make the Civ-players alliance into one of the top guilds, please visit our site at civunited.net or PM Equuleus or me.
taillesskangaru Sep 01, 2007, 02:18 AM I'm on the Alpha Server. Part of the The Brotherhood of Odd guild (ODD). They're cool, I've learned a lot. I got 3 research colonies set up and my bases are doing well. Problem is I'm not upgraded and my main colony, which is on a moon by the way is running out of area... FAST. Soon I'll have to build orbital bases and multi-level platforms (both not yet researched)
Thou art a Brother of Odd? Why? Why??
Join us instead! :D
Stylesrj Sep 01, 2007, 03:45 AM I've joined ODD mostly out of safety reasons. They're the first guild I saw. One of their members saw me. They contacted me, being friendly and all and then I decided to join their guild, and now I feel safe
taillesskangaru Sep 01, 2007, 04:23 AM Five reasons to join United Federation of Civvers:
1. Close-knit community, nice friendly people
2. Democratically-governed
3. Good relation with most other guilds (notable exceptions being TWC, 42 and Odd)
4. "Attack on one, attack on all" principle in wartime. If you're attacked you can be sure to receive the guild's (and other guilds') full support.
5. Finally, our common bond, Civ!
Stylesrj Sep 01, 2007, 06:30 AM Thing is though- I'm scared. I don't want to leave a guild. What if it's like Cybernations Initiative? You know, you can join, we want you to join, but if you leave, you're not going to in one piece. That kind of thing...
taillesskangaru Sep 01, 2007, 07:00 AM We have a former Odd member right now in UFC, in case you're wondering. It's up to you though.
Synsensa Sep 01, 2007, 07:56 AM If there is anyone in the Beta server, please join the IDI.
I have just gotten another member, which brings the total to 3. They are friends of mine.
I am also trying to get NAPs with the guilds around me, so far I have gotten 2.
http://beta.astroempires.com/guild.aspx?guild=2202
Stylesrj Sep 01, 2007, 06:55 PM Hmm, Ok I think I'll join, but currently, it seems the Alpha Server will not load for me... I think its down for maintenance
jafink Sep 24, 2007, 04:56 PM I have left the UFC, and joined a powerful guild called [RAGEX].
Bluemofia Sep 24, 2007, 06:12 PM Ah, Ragex. NPO would have horribly damaged them if it weren't for the Borg.
jafink Sep 24, 2007, 07:13 PM Well, NPO is much stronger than RAGEX. However, BORG is also much stronger than NPO.
I guess either way a conflict would be unfair. Do you have any idea what started the war?
Bluemofia Sep 24, 2007, 09:31 PM Borg wanted moneys.
Before the war, NPO was IIRC, 3rd in fleet, 2nd in econ. Borg was 2nd in fleet, 3rd in econ. LUE and Ragex, I don't recall their stats. But they were about equal.
Thus, Borg+Ragex declared war on LUE in like May. (and other minor allies, most either destroyed or hollow shells) Only Borg was fighting NPO though. I don't know their forum stated reasons, but it was pretty much for money. We had money, they had fleet, so they go and use it to take our money. And drop us 2 or 3 ranks.
The Borg kind of took NPO off guard, and quickly destroyed a lot of our fleet, scared off lots of newbies, dropped a lot of our econ. The first month was actual large scale fighting. Then by that time, bases became well defended enough to not be taken without horrendous losses. Generally. So it became a cold war. We kill each other's occupations, kill each other's fleet if we see it out in the open, hit a weak base, and don't do much otherwise. Then NPO declared on Ragex, and Ragex started getting destroyed a bit with pent up NPO fleets combined with LUE's fleets. And then more stalemate.
The war dragged on for the entire summer, only ending 2 weeks before September with a peace with NPO. Then about a week later, LUE establishes peace.
The end result is that NPO and LUE had to pay a 2 week occupation with no pillages. Immediate release of Borg and Ragex bases.
jafink Sep 24, 2007, 09:40 PM Cool, nice to know I joined a guild with a good track record. :) I mostly joined RAGEX because 1. UFC was too noobish for me 2. I wanted a guild which allowed a more agressive aproache to the game 3. It is strong.
I have a horrible fleet though, only about 225k, and I am desperately trying to increase it.
Bluemofia Sep 24, 2007, 09:43 PM Well... It only got that way by becoming a slave guild to Borg. Borg utterly raped Ragex earlier, and they assimilated into their alliance.
Stylesrj Sep 25, 2007, 01:44 AM I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:
He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.
So far now, my bases are trying to get 1000 fighters each.... (almost complete)
taillesskangaru Sep 25, 2007, 01:46 AM I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:
He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.
So far now, my bases are trying to get 1000 fighters each.... (almost complete)
Fighters are really useful in combat from what I know. It pays to have a lot of them (and cruisers too).
Stylesrj Sep 25, 2007, 01:47 AM So, how can I join my guild and leave my old one? Do I need to say a fancy goodbye or can I leave without a word?
taillesskangaru Sep 25, 2007, 01:50 AM So, how can I join my guild and leave my old one? Do I need to say a fancy goodbye or can I leave without a word?
Click "withdraw from guild". Simple.
Actually, I withdrew from the UFC this morning (sorry guys :sad:) and joined another guild. But go ahead and join UFC - after five members defected in a week they really needed more members.
Stylesrj Sep 25, 2007, 03:44 AM So why are people leaving the guild? I don't want to leave a good guild and go join a failing one
Gaius Octavius Sep 25, 2007, 11:43 AM People are leaving, ultimately, because of what happened on CivUnited. It started out having absolutely nothing to do with the game, but rather a spam attack. Then Jafink left. We didn't care, though, and maintained friendly relations. However, now he says he gave all UFC's base locations to RAGEX.
Yesterday, Equuleus and I started forming new trade routes with the UFP, so we had to cancel some of the lower income routes. Jafink "got mad" supposedly, and said "that may not have been a good idea..." with hints of an attack. In other words, he's behaving like he's the "bad boy" who can do what he wants now that he's in a much larger guild. Well, this came right around the same time a member of RAGEX was attacking Taillesskangaru, so he decided to "defect" to [42].
Trouble is, the way Jafink and others wanted to play is simply not possible given the setup in Alpha unless you're in a top-50 guild or something, with many members. They say they wanted to fight battles more; well, Equuleus and I wanted a war with this one particular guild that attacked us, yet every time we brought it up, people voted it down. You tell me.
We were all waiting for a possible Delta server to open (presumably sometime in October or November), and then we'd create the new guild there with a fresh start. Equuleus and I are now considering joining Bluemofia, but the game has become kind of linear and unimaginative for me, so I've yet to make a final decision.
Bluemofia Sep 25, 2007, 03:19 PM I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:
He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.
So far now, my bases are trying to get 1000 fighters each.... (almost complete)
YES! You Need like 10,000 fighters minimum. (this is assuming well defended bases with 1 Deflection and 1 disrupter turret)
My bases all have 20,000 fighters on them, along with 2 P-shields, at least 1 p-ring, and a small compliment of Cruisers and HCs for raiding.
We were all waiting for a possible Delta server to open (presumably sometime in October or November), and then we'd create the new guild there with a fresh start. Equuleus and I are now considering joining Bluemofia, but the game has become kind of linear and unimaginative for me, so I've yet to make a final decision.
Oh dear. If you think Alpha's crazy, wait till you see Beta or Ceti. Every server upwards has like 5 times more wars than the server before it. Ceti is already borderline anarchy. Delta would pretty much be free for alls if this keeps up.
Alpha is a very stable server in terms of wars, though the wars tend to be long and dragged out because it is hard to take bases without overwhelming losses. Players often sit around looking for fleets to destroy, not bases.
So yeah.
Synsensa Sep 25, 2007, 03:37 PM Gaius and Equuleus think that the point of AstroEmpires is to sit there smoking the peace pipe waiting to be attacked, while maintained a mere 200k fleet with over 1k eco. Thing is, if you attack a base without good defenses, it's a fair fight. It teaches you to defend yourself. And Mr. Benn is attacking by his own will, Jafink nor I made him. You asked why he didn't attack me? Because I'm too weak.
Bluemofia Sep 25, 2007, 04:29 PM Hmm, after your econ is over 1K, you need to have (as a general rule of thumb) your fleet be 1,000 times your econ.
AE is a war game, though many tend to learn that the hard way. (I got in 3 highly destructive wars in my AE lifetime! CLS coalition vs IMP/Borg/Trinity on the CLS side, EAA vs CoRM on EAA's side, NPO+LUE vs Borg+Ragex on NPO's side) First war I learned the effectiveness of fighters and the need for base defenses in large numbers. Second war I learned the rule of hiding fleet. Third war I learned to limit fleet numbers at bases and the effectiveness of cruisers and HCs.
jafink Sep 25, 2007, 07:14 PM stylesrj, I would not join UFC if I were you, they are pretty noobish in my opinion.
Stylesrj Sep 26, 2007, 12:53 AM I'm so confused by all this. I'm sticking with my old guild until things are sorted out.
Now, the thing is that I'm a freeloader player, so space is a problem for me and I need Multi-Level Platforms before I get my economy anywhere, but that'll be expensive.
I pull in 300+ an hour from my economy, not sure about trade, perhaps more.
My bases are soon to get 1500 fighters each.... a long way away from 10000 fighters per base
jafink Sep 26, 2007, 03:35 PM You don't need multi-level platforms any time soon. They cost 10k cred. First you should build all 9 possible bases, than build them up until you run out of space. Then you build 5 terraforms on each planet for an extra 25 space. Nexct I would upgrade to Antimatter plants and Orbital bases, which will free up more area on your planets. Only after doing all this should you build multi-level platforms.
I have ~1400 economy and have never build a single multi-level platform yet. I don't even have the required tech for them.
Stylesrj Sep 26, 2007, 10:45 PM So I should go and build 2 more bases? I only got 7 bases. But each base needs 10000-20000 fighters each and that's very expensive you know...
Bluemofia Sep 27, 2007, 12:47 AM Oh of course go build the 2 bases.
Getting the 9 bases is a must. Good players can get 10 before their free upgrade runs out.
Stylesrj Sep 27, 2007, 01:53 AM How many Corvettes should be built per base? How many of each ship minimum?
taillesskangaru Sep 27, 2007, 05:40 AM How many Corvettes should be built per base? How many of each ship minimum?
Corvettes are rubbish. Their main purpose is diverting damage from your more important units.
The most important units are fighters, heavy bombers and cruisers. Have these in large numbers. Heavy cruisers, bombers, battleships, dreadnoughts can also help but not as crucial.
jafink Sep 27, 2007, 01:52 PM You don't ever need more than 3 or 4 types of ship at a base. I defend mine with 2k fighters, 50 cruisers and 10 HCs.
I have heard of people using a fleet of pure corvettes for a "quick strike force" because they are the fastest combat ship. Other than that, I don't think they would be very useful.
Equuleus Sep 27, 2007, 02:01 PM Join UFC.
Our Forum is at CivUnited.
Bluemofia Sep 27, 2007, 03:03 PM Corvettes are rubbish. Their main purpose is diverting damage from your more important units.
The most important units are fighters, heavy bombers and cruisers. Have these in large numbers. Heavy cruisers, bombers, battleships, dreadnoughts can also help but not as crucial.
The Corvettes are the ultimate recycler killers. Their speed allows them to intercept them quickly. They are only useful for high speed missions, and diverting damage though.
Well, HCs are the heavy hitters. Cruisers you tend to lose too much of them when attacking capital ships compared to HCs. A good fleet should be made of only HCs, Cruisers, and fighters. Heavy Bombers are sort of optional. Very large fleets include a levi or 2 for the armor bonus.
You don't ever need more than 3 or 4 types of ship at a base. I defend mine with 2k fighters, 50 cruisers and 10 HCs.
I have heard of people using a fleet of pure corvettes for a "quick strike force" because they are the fastest combat ship. Other than that, I don't think they would be very useful.
That's correct. More ships tend to generate debris. Your base defense has too little fighters. You need to have the cost be mostly fighters, and few cruisers or HCs. The 50 cruisers and 10 HCs there serve to deter fighter kills and trade pillages, but IMO, you have too many cruisers and HCs. 10 cruisers and 5 HCs are enough. And they can serve to do some quick UC raiding.
They are very useful to divert damage like destroyers, but you've got the gist of it.
Gaius Octavius Sep 27, 2007, 03:15 PM Let me say something in response to what Dave and Jafink said: Equuleus and I do not believe the way to play is to "go about smoking the peace pipe until you get attacked." Once again, let me say that we proposed a war with our major enemy several times, and every time we did, it got voted down.
Rather, we do not see how we can effectively wage wars, since everyone else is so much more powerful than we are. That's exactly why we wanted to join Delta: so we could fight more! Ceti already has, as Bluemofia said, 5 times as many wars! It'll never be boring there... But how in the world can you compete with someone who is 10 times larger than you in Alpha? Just about every small guild we can attack will attempt to bring in one of the major powers, and that spoils the game.
Just remember, Jafink, who it was who saved you from MikeDeans when you got attacked... remember who it was who sent the largest fleet, got there first, and then got hit the hardest when f8maker attacked... ;) (Hint: his name is Romulus!)
Synsensa Sep 27, 2007, 03:26 PM Your "major enemy" is TWC which could easily kick the UFC's asses.
Gaius Octavius Sep 27, 2007, 03:29 PM Not with AOES, but at any rate, we are allies now. Even if you are 100% correct, you have only strengthened my point.
jafink Sep 27, 2007, 04:15 PM That's correct. More ships tend to generate debris. Your base defense has too little fighters. You need to have the cost be mostly fighters, and few cruisers or HCs. The 50 cruisers and 10 HCs there serve to deter fighter kills and trade pillages, but IMO, you have too many cruisers and HCs. 10 cruisers and 5 HCs are enough. And they can serve to do some quick UC raiding.
They are very useful to divert damage like destroyers, but you've got the gist of it.
I will up the number of fighters to 3k. I want to keep at least 25 cruisers and 10 HCs because I don't have very powerful base defenses yet (only disruptor turrets), and I am scared of getting my fighters killed off by capital ships.
Bluemofia Sep 27, 2007, 09:17 PM I will up the number of fighters to 3k. I want to keep at least 25 cruisers and 10 HCs because I don't have very powerful base defenses yet (only disruptor turrets), and I am scared of getting my fighters killed off by capital ships.
Well, by doing (leaving large ships there) so you make yourself vulnerable to fighter waves coupled with Heavy bomber attacks. So I recommend you get P-rings and shields up ASAP.
And if you are upgraded, get at least 15 CCs per base.
Gaius Octavius Sep 28, 2007, 02:42 PM What's the most common defense for a free account (some of us aren't that dedicated :)).
Bluemofia Sep 28, 2007, 02:56 PM Hmm, personally I would say 1 P-ring, 2 P-shield, 10,000 fighters minimum.
For them to be really good, 2 Rings, 2 P-shields, 20,000 fighters, and 10 CCs. But you need high energy levels. (like 28 or higher for optimal levels.)
Gaius Octavius Sep 28, 2007, 03:12 PM Well, I read somewhere that you always want to build your top two available defenses (e.g. photon turrets and disruptors) on a given planet. Something about this increasing your effective firepower. I have no idea if it's true.
On that note, do you know where I can find a good combat calculator? I have one but can't use it where I am now because I don't have Excel.
jafink Sep 28, 2007, 03:29 PM Just make sure you build SOME base defenses. The UFC base I took today had no defenses, and no CCs.
I got 2 disruptor turrets and 5 CCs on each base.
Gaius Octavius Sep 28, 2007, 03:51 PM You attacked the newest planet of a player who has not been on in seven days (and even then, only sporadically) and who is, in the best of times, already incompetent. Remember the silly trade fiasco?
Of course this was like taking candy from a baby. What I don't understand is why you didn't pillage his last trade route. Was it with you or something? :lol:
jafink Sep 28, 2007, 04:57 PM I had no way of knowing he had not been on for 7 days. For all I knew he could have been on while I was attacking him. He has the highest economy of the UFC guild, and is definately in the top 5 strongest player there. You are right that it was like taking candy from a baby since he had no base defences.
I didn't pillage his last trade because I don't want to get anyone angry at me.
taillesskangaru Oct 16, 2007, 01:40 AM Calling all true CivFanatics!
Rally to the defence of the United Federation of Civvers!
Bluemofia Oct 16, 2007, 04:41 PM I can't ditch my guild. I would be put on KOS (And I am in a position as a galaxy commander). And the issue is large guilds can't interfere with small guild politics. Poor for their image.
jafink Oct 16, 2007, 06:51 PM TK, don't worry, by tomorrow something good for UFC will have been worked out. It will only be a little bit good, and I'm not sure what exactly will happen.
taillesskangaru Oct 17, 2007, 01:54 AM If it's something from RAGEX then it's likely it's going to turn out horrible.
Stylesrj Oct 18, 2007, 03:29 AM ODD is at war with BORG...
I was a victim of a BORG raid, well not really, but I had a few Recyclers and Corvettes at an ally's planet with a Jump Gate. BORG attacked and destroyed all fleets, including mine.
I've built a few Battleships and Heavy Cruisers in my main base, just if I need a striking force. Is that OK or should I scrap em?
Macha Oct 18, 2007, 12:32 PM I am also at war with a BORG player. Keep the battleships as they tend to hit again.
Bluemofia Oct 18, 2007, 05:32 PM ODD is at war with BORG...
I was a victim of a BORG raid, well not really, but I had a few Recyclers and Corvettes at an ally's planet with a Jump Gate. BORG attacked and destroyed all fleets, including mine.
I've built a few Battleships and Heavy Cruisers in my main base, just if I need a striking force. Is that OK or should I scrap em?
That's Ok. Never scrap fleet. You'll need them later when your empire is larger (in terms of everything).
The best fleet is a nice mix of fighters, bombers, heavy bombers, corvettes, destroyers, recyclers, cruisers, heavy cruisers, carriers, and fleet carriers.
Battleships are useful, but not as versitale as Cruisers and HCs.
Stylesrj Oct 19, 2007, 01:52 AM I'm working on Multi-level platforms and antimatter plants and orbital shipyards. Then I can build really cool ships and get power for planetary rings later on
jafink Oct 19, 2007, 09:06 AM I can almost get p-shields which should be really good once they get that shield increase.
I can also almost build orbital bases and multilevel platforms. :)
Stylesrj Oct 20, 2007, 09:15 PM Soon I'll have the biggest colonies I've built and have massive economies. Is 20 Metal Refineries, 15 Robot Factories and 5 Nano Factories enough. What else should be built? Androids?
Bluemofia Oct 21, 2007, 12:09 AM Well, "enough" is really subjective. I've got 24 Metal refineries, 20 robot factories, 13 nanite factories, and 7 android factories.
In the future, that'll probably not be enough, but it is now.
Stylesrj Oct 21, 2007, 12:44 AM Only problem is I'm a freeloader, so I don't get 13 Nano factories or I'd have 10 of them right now and wouldn't be complaining about the MLP issue
It still takes 90 hours for a MLP to be built and 90 hours for an orbital shipyard. Is there more that can be built to reduce build times?
Bluemofia Oct 21, 2007, 10:08 AM It still takes 90 hours for a MLP to be built and 90 hours for an orbital shipyard. Is there more that can be built to reduce build times?
Cybernetics research, Construction Commanders. And 90 hours is actually good time for me. My stuff takes the order of 150 to 300 hours for large projects. (P-rings, Multi Levels, Orbital Bases, Antimatter plants, etc.)
jafink Oct 21, 2007, 05:54 PM Most of my construction takes between 48 and 70 hours. Research is taking about 100 hours.
Stylesrj Oct 22, 2007, 01:28 AM Cybernetics takes forever to research and is a hell of alot expensive. If I were to increase AI, that would take even longer as that's expensive AND time-consuming...
jafink Oct 22, 2007, 04:32 PM Astro Empires has been boring me of lately. I think I will have to find someone to attack.
Bluemofia Oct 22, 2007, 07:50 PM Cybernetics takes forever to research and is a hell of alot expensive. If I were to increase AI, that would take even longer as that's expensive AND time-consuming...
Construction commanders then. No EXP? Go fight a war. Or 2. (or like me, 3 highly devastating wars.)
Stylesrj Oct 23, 2007, 01:21 AM I'm not going to seek a war. Building a fleet that will stand a chance will take even longer!!! I mean ODD is at war with BORG and I did get into one battle, but no XP gain from that (my recyclers were destroyed and they were recycling nothing)
Bluemofia Oct 23, 2007, 09:24 PM Well, there's nothing else you can do.
You can build more metal/robotic/androids/nanites.
Research Cybernetics
Train construction commanders.
That's all you can do to increase construction. Other than that, nothing. Learn to live with long construction times, and divert more credits into fleet to kill other people's fleets and recycle them into credits with good ratios (if you know what you are doing)
Macha Oct 29, 2007, 12:09 PM Bluemofia, I have applied to join NPO, I am level 31 with econ of 800, am I likely to be accepted?
Bluemofia Oct 29, 2007, 03:42 PM Yeah, though they might look at fleet more than econ.
I really don't know what they are looking for. Just that they will ask you if you are under any occupations or anything. And sorry about Gators Football attacking you. We will hunt independents, but not guilded people. (you should have stayed in UFC and then applied.)
jafink Oct 29, 2007, 10:01 PM RAGEX is at war with MIN and AEROC!!!!
This shoulld make the game more fun. :)
I will try to do my best to contribute in every way I can.
Macha Oct 30, 2007, 09:00 AM @Bluemofia
Your guild's rules say you must apply at the guild thing and ae means you have to leave your existing guild.
I got accepted anyway.
jafink Oct 30, 2007, 08:17 PM Now CoTD and OOBL have declared against MIN, meaning that this is a very one-sided fight. I would have liked it better if it was just RAGEX verse MIN.
RAGEX has also declared a Cease-fire with AEROC, just 36 hours after war was declared.
Bluemofia Oct 30, 2007, 10:22 PM @Bluemofia
Your guild's rules say you must apply at the guild thing and ae means you have to leave your existing guild.
I got accepted anyway.
Well, when I applied, I was waiting in my guild, ready to leave and join NPO, and basically remain independent as little as possible.
Ah well, maybe the rules changed since then. And we are in a delicate situation now with the MIN thing escalating.
Stylesrj Oct 31, 2007, 03:17 AM My bases are doing well. No attacks and I'm working on MLP and more orbital bases. In a few days (or weeks), I might get Planetary Rings (researched mind you. It'll take forever to buy one!)
EDIT: Make that a few months :lol:! Research times sure are a lot now. Economy is another story. Saving up for the research will be difficult as well as researching the damned thing.
Macha Oct 31, 2007, 08:03 AM I know my average research cost is 20k. (I'm 800k research and 800 econ)
jafink Oct 31, 2007, 04:57 PM RAGEX has done a noble thing and declared peace with Min. We didn't want to fight such an unfair fight, we awnted it to be 1 vs. 1 Seeing as how that was not the case, we decided that it would be best to let Min have a chance.
Stylesrj Nov 01, 2007, 12:14 AM I have a 1150 economy. Does this count trade routes? I should build a bunch of Recyclers and go debris collecting
jafink Nov 01, 2007, 02:45 PM Yes, economy level counts trade routes. No, you shouldn't build a bunch of recyclers and go debris collecting. In AE (at least in Alpha) it is considered stealing to take debris that you didn't make.
It is a good idea to make an offensive fleet, find some poorly defended bases of players around your level, and turn their fleet into debris, which you will then recycle.
Macha Nov 01, 2007, 04:18 PM I just upgraded my a/c for an extreme cost of...
€4.
It's well worth it.
Bluemofia Nov 01, 2007, 05:29 PM I just upgraded my a/c for an extreme cost of...
€4.
It's well worth it.
It's very nice. :)
I love being able to quee in 5 things. And the scanners. And more than 9 bases.
Ok, here's some tips for an upgraded account:
Asteroid position 1 or 2 are the best astros. Cheap rings! Downside is expensive terraforms, but who cares when you have a rock that has 6 rings on it? No one will hit it. Ever. Unless if you have 10 million fleet over it, and they have a good 20 mill to use, and can fight off pirates.
Moons are the next best. Once again, cheap rings. But not as cheap as asteroids. Still.
Stylesrj Nov 02, 2007, 12:04 AM Too bad I cannot terraform after 5 levels. But it's not a biggie. I can just use my stuff efficiently and go for Multi Level Platforms for major things (as if I build 5, then that's 50 extra land!)
But I won't be going that far as of yet... still can build Antimatter and Orbital Bases instead
jafink Nov 02, 2007, 09:35 PM I built my first two dreadnaughts! Now I just need to find someone to use them against.
taillesskangaru Nov 03, 2007, 03:37 AM The UFC is at war with TWC! Film at Eleven.
Bluemofia Nov 03, 2007, 07:50 PM I built my first two dreadnaughts! Now I just need to find someone to use them against.
Ah, I remember when I thought they were useful. They are only good at hitting and holding UCs...
Stylesrj Nov 03, 2007, 08:22 PM Combine a Dreadnought with a large fleet and BAM! You got some serious firepower
taillesskangaru Nov 03, 2007, 08:31 PM Concise coverage of the UFC-TWC November Crisis:
http://forum.astroempires.com/viewtopic.php?t=22700
Bluemofia Nov 03, 2007, 10:02 PM Combine a Dreadnought with a large fleet and BAM! You got some serious firepower
A fleet only needs HCs on down. Battleships if you want to kill Death Stars. Larger ships tend to attract people trying to kill it, for it spawns large amounts of debris for relatively little effort.
4 most useful ships: Fighters, Recyclers, Cruisers, and Heavy Cruisers.
jafink Nov 03, 2007, 10:21 PM 4 most useful ships: Fighters, Recyclers, Cruisers, and Heavy Cruisers.
^
I disagree, I think Capital ships can be very useful if used correctly, but since I haven't used them before you are probably a little bit more knowledgable. I know that Borg uses them sometimes, and anything Borg uses must be effective!
Also, you are right that dreadnaughts may not be that good. I think Titans and up will be awesome though.
Bluemofia Nov 04, 2007, 10:25 AM ^
I disagree, I think Capital ships can be very useful if used correctly, but since I haven't used them before you are probably a little bit more knowledgable. I know that Borg uses them sometimes, and anything Borg uses must be effective!
Also, you are right that dreadnaughts may not be that good. I think Titans and up will be awesome though.
If used correctly. Either bloody lucky catching someone's fighters, recyclers, Fleet Carriers and carriers (note, Only Fighters, recyclers, Fleet Carriers, and carriers. And not in huge amounts.) snoozing in empty space, or the roles I will mention later.
But most of the fleets that I've seen from experienced players (Eey, Borg, CoRM, etc.) are mostly cruiser and heavy cruiser dominated, combined with fighters, corvettes, and destroyers as meat shields, and Carriers and Fleet Carriers to ferry them. Bombers and Heavy bombers are for light support, and Recyclers for picking up debris fast. It is true that they occasionally will include Dreadnoughts, Titans, and Levis, but the majority of the fleet strength will be in the Fighters, Cruisers, and Heavy Cruisers.
Dreadnoughts are used to hold UCs, and Levis are used to give armor bonus and/or take weakly defended bases (1 p-ring or less). Death Stars are used for intimidation of weaker players.
Well, from my experience, Titans are the worst capital ship. They have the base 1 movement speed, and no armor bonus. Dreadnoughts are at least somewhat fast, and Levis and Death Stars give armor bonuses.
jafink Nov 04, 2007, 12:38 PM Hmmm... good point. Titans will really slow me down.
I would like to announce that I have rejoined the UFC! I returned to help them in the war aginst TWC, which is almost 2 times as big as us. Up till now Equuleus has been almost single-handedly defending the guild, and has had great ratios. TWC has lost about 1.2mil fleet attacking him, and he has only lost about 600k. Keep up the great work, and let's try to have some other members make attacks too.
Bluemofia Nov 04, 2007, 06:31 PM :thumbsup:
Would help if I can, but I can only do so if they are manipulated into a war with Min.
taillesskangaru Nov 04, 2007, 06:43 PM Hmmm... good point. Titans will really slow me down.
I would like to announce that I have rejoined the UFC! I returned to help them in the war aginst TWC, which is almost 2 times as big as us. Up till now Equuleus has been almost single-handedly defending the guild, and has had great ratios. TWC has lost about 1.2mil fleet attacking him, and he has only lost about 600k. Keep up the great work, and let's try to have some other members make attacks too.
Actually they have an advantage of 5 to 1 over us. Which makes Equuleus' achievements even more amazing.
Long live the UFC Insurgency!
Bluemofia Nov 04, 2007, 07:44 PM Oh! I just remembered:
Kill ratios mean nothing if you can't secure the debris. You need recyclers as well, otherwise you're still fighting a losing battle.
jafink Nov 05, 2007, 06:50 AM Yes, and securing the debris is not going too well for either guild so far. There has been a pile of 500k (very big for a guild our size) sitting around for a day and a half before anyone got recyclers there. Even still, we have les than 1500 recyclers so it will take a very long time to get.
@Bluemofia, I thought you were in NPO, not Min.
Macha Nov 05, 2007, 11:49 AM Min is a protectorate of NPO.
Bluemofia Nov 05, 2007, 02:55 PM @Bluemofia, I thought you were in NPO, not Min.
Yeah, I know. But it's something like the situation between Borg and Ragex. Our members occasionally switch around.
jafink Nov 05, 2007, 04:48 PM I see, I see.
jafink Nov 05, 2007, 06:54 PM The Delta Sever will theoretically start in 16 or 17 days I think. It will be the perfect time to get a strong Civ themed guild going. I would like to ask all civvers who already play AE, and any interested civvers to join, and help spread the might of Sid.
Pannonius Nov 10, 2007, 09:00 AM I'm joining Delta ASAP, but I guess you allready know that.;)
jafink Nov 10, 2007, 09:37 AM On Alpha, things are going okay in our war against TWC. 42 and HOD have joined our side to help.
Up to now in the war I have destroyed about 400k fleet, and lost about 400k fleet.
Bluemofia Nov 10, 2007, 11:48 AM :thumbsup:
Don't forget to secure the debris! I just saw one of Equuleus' bases, and it has 100K of credits over it. Secure it! IMO, per million attack fleet needs 3,000 Recyclers.
jafink Nov 11, 2007, 07:53 PM We have been trying to secrue it, but TWC f8maker has doen a very good job of fighter-waving many of our recyclers.
Bluemofia Nov 11, 2007, 08:37 PM Ah. Here's rule number 2: Never keep a major fleet sitting there when you are offline. It will be killed in war. Keep it in motion.
jafink Nov 12, 2007, 06:15 PM Ah. Here's rule number 2: Never keep a major fleet sitting there when you are offline. It will be killed in war. Keep it in motion.
I'd like to give this the award for the best idea I never thought of, or heard!
Thank you very much... unfortunately at this time that would not be possible for me since I am too busy to be online for long.
Bluemofia Nov 12, 2007, 08:03 PM I'd like to give this the award for the best idea I never thought of, or heard!
Thank you very much... unfortunately at this time that would not be possible for me since I am too busy to be online for long.
Huh, I thought it was fairly common sense. Ships in motion can't be blown up. And then higher up players tend to have their capital ships mostly hiding anyways, because of their high credit:armor ratio attracts pillagers.
Then careful timing is usually used. Time it so when you recall the fleets, you are back online. Assuming you are on once a day for extended periods of time, and the ability to come on for about a minute in between at times, this gives you an attack every day; you send your ships out at the end of your main play, and 12 hours later, you come on, recall, and go back away. Then your ships should be arriving just as you come on again for serious play. Or soon to be arriving.
Bluemofia Nov 12, 2007, 08:23 PM Delta Server... (http://forum.astroempires.com/viewtopic.php?p=425138#425138)
I don't plan to play it unfortunately. I don't have time... I spend quite enough time on Alpha as it is. And if it's anything like the Beta and Ceti trends, it will be pure anarchy.
jafink Nov 12, 2007, 09:06 PM I think it will be fun. Apparently on Ceti it is normal to pillaged routes! Such saviges they are!
Delta will almost definately be chasos, but I hope to enjoy it.
Macha Nov 13, 2007, 01:26 PM I will be joining Delta. It may mean the end of my beta game though. beta killed my ceti game :lol: .
Macha Nov 13, 2007, 02:10 PM Bluemofia has now been on alpha for a year.
dutchking Nov 13, 2007, 04:53 PM Delta coming soon, should be fun.
Bluemofia Nov 13, 2007, 10:21 PM Bluemofia has now been on alpha for a year.
Huh, I did not notice that. Sweet. :)
But there are no extra benefits. Oh well.
Macha Nov 15, 2007, 03:45 PM I've left the NPO and am back in UFC because I wasn't allowed help them, and I didn't want to break my personal alliance with Equuleus.
Bluemofia Nov 15, 2007, 04:40 PM Ah well. I have my responsibilities in NPO, so I can't do much aside from pass on information to my contacts. (surprisingly few for an account of my age)
Also, my fleets and bases are in A27 anyways, so I can't do much fighting. Combined with college apps... :(
Macha Nov 17, 2007, 01:59 PM I'm in delta with the id 100. Do I get a prize? :lol:
Synsensa Nov 17, 2007, 02:38 PM I'll be making the Guild SPARTA in Delta until Jafink comes home from work.
I just want to make it to let people join and not let the other guilds get a huge lead.
Macha Nov 18, 2007, 03:01 PM It's http://delta.astroempires.com/guild.aspx?guild=92 .
dutchking Nov 18, 2007, 05:43 PM Yep, Delta is up men, build your defenses! :spear:
Bluemofia Nov 18, 2007, 07:42 PM And fleet! Otherwise, people will be pillaging your routes with corvettes. (I remember when I just started to play Ceti during the opening of the server... Too chaotic. Too much wars.)
Macha Mar 26, 2008, 08:27 AM How is everyone doing in astroempires. I am 80hrs away from being able to build levis.
Bluemofia Mar 26, 2008, 04:30 PM Borg-Coalition war over! :D
Macha Apr 18, 2008, 01:56 PM [NPO] just declared on [OOBL]/[OL]/[OO].
Good luck. (no NPO near me luckily)
Bluemofia Apr 18, 2008, 04:27 PM Ha, more like OO declare on NPO, and NPO declare on OOBL and OL just to premphativly strike the guild jumpers.
Once more, server war... It appears the last war never really ended. It just had a small cease fire in between so the sides can get mixed up.
Stuck in Pi Apr 20, 2008, 07:45 PM Hey all, in two servers (alpha and ceti)
Alpha: part of the Rebels Reborn, having a good time, but noobish at start, causing problems now.
Ceti: part of the Training Machine, who's at war with Dojo, but I've avoided damage, and finally building p-rings and p-shields.
So hello all, my name on both servers is the same as here.
taillesskangaru Jun 26, 2008, 05:32 AM Epsilon server is up and running, and so is the new United Federation of Civvers.
If you wish to join we're based in galaxy E39 so try to join in that galaxy or near it. :)
Link: http://epsilon.astroempires.com/guild.aspx?guild=1362
Stuck in Pi Jun 26, 2008, 08:23 AM I'm in E28, if anyone wants to say hi. Sorry, already in a guild.
dutchking Jun 26, 2008, 09:00 AM I've rejoined Astro empires in E39..
Frozen In Ice Jun 26, 2008, 05:12 PM I'm in E28, if anyone wants to say hi. Sorry, already in a guild.
:eek: I didn't know that you still played, I thought you had quit.
Stuck in Pi Jun 27, 2008, 06:42 AM Oh no, survived like five occupations, but still kickin in Alpha, Ceti, and Epsilon.
Synsensa Jun 27, 2008, 07:24 AM I quit Epsilon a while ago. Randomly the 2nd strongest guild declares war on my guild (no reason) and guess who the first victim is to their strongest players? Me.
When people having 1000 worth of fleet on each planet was a lot, this guy was throwing 5k at each of my planets. Serious WTF.
Stuck in Pi Jun 27, 2008, 08:21 AM Yea, Epsilon is nuts. My first guild got dissolved (BoS/LI pwned us), so my second guild now has enough NAPs for me to build in peace. Good thing.
Ceti I joined very late, but still have good enough astros to work well. TTM is strong in C26.
Alpha I'll tell people about in a few hours.
Bluemofia Jun 27, 2008, 05:41 PM Oh, join Alpha. Sure there's an epic server war going on, and large massive guilds don't have much fun because of blobs, but newbies don't get destroyed in 5 minutes.
I've tried Ceti. It's chaos. The higher the server, the more chaotic it is. Oh, and Alpha there's plenty of room in pretty much all galaxies, but especially the A60s and 50s. (you can hide a several million fleet in the 50s for weeks without anyone finding it)
Stuck in Pi Jun 27, 2008, 05:45 PM Well, I guess I can tell you about Alpha now. I'm in RR. I visited an SA base recently. It was fun. And yes, RR is at war with SA.
Bluemofia Jun 27, 2008, 09:20 PM Ah ha. Fun stuff. :)
My little story of the server war starts with fighting OO. First destroyed an 8 million fleet in A27 in a joint operation. Then went to chase down some other fleet (which jumped to III later on), and went on a party in A29. Came back to A27 to kill another 2 million fleet, as well as trap this one guy's stellar units in A27. (which he disbanded 30K recyclers instead of us killing it)
Engaged OO at Octopus End, and knocked them out of the war. Afterwards, went to A48 to have a little party with SHLD at their JG.
So I've been quite busy. :)
Stuck in Pi Jun 28, 2008, 06:26 AM I've only been around for 150 days, and since Alpha was my first account, it wasn't very good. But I've been upgraded so I can fix those errors (new bases).
IronMan2055 Jun 28, 2008, 11:59 AM UFCs doing well in Epsilon it went up more than 30 spots in the rankings yesterday, we've been gaining new members.
Macha Jun 28, 2008, 01:04 PM I'm in [OO] in alpha now. I was in [OL] until last week. [NPO] declared on [OL] aswell. Unlike [OO], [OL] actually did quite well in the war as most of [NPO] underestimated [OL]. Despite everyones opinion and common sense, the servers with the most big massive players (i.e alpha and beta) are the safest for new players as the big massive players have each other to fight. I've done quite well in alpha and beta but got farmed off delta.
Bluemofia Jun 28, 2008, 04:42 PM NPO declared on OL and OOBL because they are pretty much the same guild, so our logic at declaring war was not to limit ourselves to one guild, and stop people from jumping back and forth to recouperate from attacks. EAA actually is starting to get close to this situation with us with SHLD actually.
And most of NPO went to A24 to sit in a blob, like all the other major guilds... :p Only the people who are inactive, don't play the game well, or are hyper-aggressive didn't go to the A24 blob.
The one OL I fought actually jumped ship to III, and went into Vacation mode once we trapped his fleet. Really didn't expect that, but whatever. He then went and fought against IX/Borgdor.
OO did indeed do horribly IMO, because if we were in their position, we could have easily destroyed NPO in A27, 28, and 29. Ah, cowardice of 3 times our active fleets retreating from us in the A29 campaigns... But instead, they gave me the money for my 18th planet, a whole set of rings on all my planets (level 4s and 5s), and a level 11 JG. :D
Stuck in Pi Jun 28, 2008, 04:57 PM Well, no longer in TTM in Ceti. Good god, the entire guild just disbanded practically. A new home I have found.
Bluemofia: You lucky, you can actually afford an upgrade!
Bluemofia Jun 28, 2008, 11:43 PM I got my first one back in the day when the dollar was equal to the Euro... :)
The second one I got by skimping and saving.
Macha Sep 20, 2008, 08:35 AM Bluemofia: You lucky, you can actually afford an upgrade!
The upgrade isn't much. If your serious about the game you need one, especially once you hit lvl 40 as the cost of MLPs is crippling when you first need them on a free a/c.
dutchking Sep 20, 2008, 01:27 PM I've recreated the UFC guild in alpha, open to recruitment to anyone who joins.
Macha Sep 20, 2008, 03:18 PM Good Luck with that. I'm won't be joining though as I'm doing well in OO.
You might want to check out the new protection rules in AE: http://forum.astroempires.com/viewtopic.php?f=3&t=48911
Stuck in Pi Sep 20, 2008, 03:20 PM RR in alpha, TTB in Ceti, and SP(hopefully for a while) in Epsilon.
But in RR, I'm one of the top honchos, so I'm staying put.
Bluemofia Sep 20, 2008, 03:38 PM War with Corm...
Ah, they've got their own annoying power struggle going on, and apparently the old Corm policies lost, and the Borg-like Corm won. AKA the farming policies. If Kaiser and CrazyColumbian didn't go inactive...
Macha Sep 20, 2008, 03:39 PM I'm LOI on beta, and (I can't even remember the guild's name) on Epsilon. However as you can clearly see by the previous sentence, I mostly just play alpha.
Macha Sep 20, 2008, 03:41 PM War with Corm...
Ah, they've got their own annoying power struggle going on, and apparently the old Corm policies lost, and the Borg-like Corm won. AKA the farming policies. If Kaiser and CrazyColumbian didn't go inactive...
Farming seems to be back in fashion. OO have repealed there "No attacking" rule and replaced it with a "no attacking more than 3 bases of one guild or anyone in (or allied to) the top 50"
Bluemofia Sep 20, 2008, 03:52 PM It's because there's no server war to prepare for. Though the Corm situation can easily happen, especially if 13th decides to enter.
Which will cause III to side with us, and pretty soon spiral out of control anyways.
Stuck in Pi Sep 20, 2008, 05:44 PM and that's why i like my rank 50 guild. big enough to scare noobs and include us in big guild's no attack policies, and not big enough to get dragged into server wars.
dutchking Sep 20, 2008, 10:25 PM Farming seems to be back in fashion. OO have repealed there "No attacking" rule and replaced it with a "no attacking more than 3 bases of one guild or anyone in (or allied to) the top 50"
I was in OO (in Delta and Epsilon) and the non-aggression pacts with the entire server were kind of boring. If things don't work out in the UFC for whatever reason I'll probably rejoin OO. I restarted in Alpha 3 days ago and this morning my economy was 64 and now its 215. :mischief:
Macha Sep 21, 2008, 04:41 AM I was in OO (in Delta and Epsilon) and the non-aggression pacts with the entire server were kind of boring. If things don't work out in the UFC for whatever reason I'll probably rejoin OO. I restarted in Alpha 3 days ago and this morning my economy was 64 and now its 215. :mischief:
We have guilds in delta and epsilon? There was a beta guild but I can't recall anyone creating one on another server. btw if your going to join OO, you'll need to be lvl 30 and have someone in the guild vouch for you as the requirements have increased and OL has been disbanded. Even then you might not get in.
Before the last server war OO cancelled loads of NAPs. AE forum link (http://forum.astroempires.com/viewtopic.php?f=4&t=38691).
dutchking Sep 21, 2008, 08:49 AM Oh.
Well I know there was OO on Delta or Epsilon, because I distinctly remember being in it with you and Jafink. It seems a lot has changed...I think you could vouch for me though, couldn't you? ;) (if I do need to join another guild at one point or another)
Macha Sep 21, 2008, 01:03 PM You were in OL on alpha with me and Jafink. Jafink left shortly after you did. Dave was in OL for a while aswell. Overdone NAPs were pretty standard in a training guild anyway. I could vouch for you but you'd still have to reach lvl 30 to get in (40 on a free a/c).
dutchking Sep 21, 2008, 01:08 PM OH!
I forgot I had another account in alpha... :eek: (which I closed down after Epsilon opened, I think)
Macha Sep 22, 2008, 01:39 PM Lol, I've been attacked by the biggest noob on beta. I'm only lvl 28 there but he lost 100k fleet against 40k with there being less debris each time than the amount of his fleet destroyed.
Bluemofia Sep 22, 2008, 08:36 PM Nice. :)
Once I ground up some 500K SHLD fleet over one of my bases by tricking him into hitting my rings. And then he lost all the debris. :)
dutchking Sep 23, 2008, 02:37 PM Just out of curiosity: should one try to build Ion Turrets or Photons first? (early in technological development as in the first 7 days)
I have level 3 Ions on all of my bases, because I haven't been able to research Photon yet. Should I have waited, taken a risk and saved cash? Or did I make the right decision to get the best defenses I had up as fast as I could? (Ions aren't too shabby, after all)
Bluemofia Sep 23, 2008, 04:27 PM IMO, Ion. Because they do have a use in the future. (to drain fighter drops)
In the end, it's P-rings and P-shields (and a bit of ion and disrupter if you know what you're doing) that matter.
dutchking Sep 23, 2008, 05:03 PM Thanks for the confirmation. ;)
I think the next time I upgrade my defenses will be when I have finished researching Disruptors+Deflection shields.
Stuck in Pi Sep 23, 2008, 05:10 PM hey, how's this for a free defense?
10/10 disruptor, 10/10 p-shield, 10/10 p-ring
10 CC, 5k FT
Bluemofia Sep 23, 2008, 08:25 PM Alright for a free account. Though ideally you should bring the P-rings to 15.
There exists fleets that can one shot those defenses with fighters alone...
Macha Sep 24, 2008, 11:16 AM I'd increase the p-rings. Especially on a free where you can't spare the area for too many disrupters or p-shields.
dutchking Dec 13, 2008, 07:54 AM This (http://alpha.astroempires.com/profile.aspx?player=158921) is how I'm doing in Alpha. :D
And in other news the UFC (United Federation of Civvers) has reopened in Fenix. We just started 2 days ago, so anyone here who wants to join a civ community affiliated guild, our guild page is here (http://www.fenix.astroempires.com/guild.aspx?guild=841). We'd gladly accept anyone who applied. When you register preferably join F-16.
Macha Jun 05, 2009, 02:39 PM So anyone other than Bluemofia and myself play this anymore?
I'm in UCorp atm, and Bluemofia is in MINPO.
Stuck in Pi Jun 05, 2009, 04:40 PM Me!! Warriors Reborn.
Bluemofia Jun 06, 2009, 05:53 PM So anyone other than Bluemofia and myself play this anymore?
I'm in UCorp atm, and Bluemofia is in MINPO.
:p
Finally we got that alliance that I always wanted with OO. However, at the cost of exploding alpha politics... :(
weblegend Sep 30, 2009, 03:04 AM nice game, found an interesting interview about it :D
http://news.bbgsite.com/content/2009-09-17/20090917194222614,1.shtml
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