Abaddon
Jan 25, 2007, 01:01 PM
Anyone still got this excited by TA2:Supreme Commander?
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View Full Version : Supreme Commander / Total Annihilation Abaddon Jan 25, 2007, 01:01 PM Anyone still got this excited by TA2:Supreme Commander? Kozmos Jan 25, 2007, 02:25 PM Screw TA I want Supreme Commander. Kan' Sharuminar Jan 25, 2007, 02:33 PM Supreme Commander is TA, Cleric. Or at least the 'spiritual successor' :) Regardless, the game will be mine. Looks like me computer can handle it - and while I'm not the biggest fan of RTS, it takes a lot for me to be kept away from games with laser-wielding robots. Kozmos Jan 25, 2007, 02:48 PM Supreme Commander is TA, Cleric. Or at least the 'spiritual successor' :) Regardless, the game will be mine. Looks like me computer can handle it - and while I'm not the biggest fan of RTS, it takes a lot for me to be kept away from games with laser-wielding robots. Well until it is named TA2: Supreme Commander I shall adress them seperate. Yuri2356 Jan 25, 2007, 03:22 PM Well until it is named TA2: Supreme Commander I shall adress them seperate. How the hell can it be a sequel to TA when it has nothing to do with the previous game? (Beyond having a similar magnitude of awesomeness) Abaddon Jan 25, 2007, 03:24 PM ITS MADE BY THE SAME BLOODY PEOPLE BUT THE NAME GOT BOUGHT OUT... that enough? Abaddon Jan 25, 2007, 03:25 PM Supreme Commander is TA, Cleric. Or at least the 'spiritual successor' :) Regardless, the game will be mine. Looks like me computer can handle it - and while I'm not the biggest fan of RTS, it takes a lot for me to be kept away from games with laser-wielding robots. So you have a £3k Quad core system running two SLi graphics cards and 4GB RAM? im impressed! Kan' Sharuminar Jan 25, 2007, 03:31 PM Well until it is named TA2: Supreme Commander I shall adress them seperate. Like I said, it's not an actual TA game, but is essentially the same in all but name. Like Football Manager being the proper successor to the Championship Manager series before the spilt. Ab: Where are you getting these tech requirements? I only took a brief glance from the wiki entry and the PC Gamer review, which admits you'll need a high-end computer, but not quite what you suggested :) Kozmos Jan 25, 2007, 03:37 PM I hope my CPU will be able to handle it since it's an old P4 2.6 ghz. Yuri2356 Jan 25, 2007, 04:06 PM ITS MADE BY THE SAME BLOODY PEOPLE BUT THE NAME GOT BOUGHT OUT... that enough? Calm down, Christ... I know it's being made by the same team, but they're not making it as a sequel to TA. If they were, they'd have given it a plot that was compatible with the history established by TA. Instead, they've taken the same principles of gameplay and made something fresh out of it. It's a "Spriritual Sucesssor", not a sequel. Abaddon Jan 25, 2007, 04:52 PM Bah, only because the name got bought out so a new story (that is irrelevant anyway) was needed. Everyone knows its TA2 just like Champ Manager. Kan' I got that from PC Gamer.. its one of the first games designed for multicore...BUT thats at max settings... should be able to run it on lower settings, but they did say its sets a whole new president and marks the next cycle in computer power. Chukchi Husky Jan 26, 2007, 07:57 AM I have Total Annihilation and TA Kingdoms. Oruc Jan 27, 2007, 11:13 AM I can't wait to get the Supreme Commander, I used to play Total Annihilation all the damn time, great real-time strategy probably the best. puglover Jan 27, 2007, 12:50 PM Calm down, Christ... :eek: Abaddon is Jesus? Oh, the cruel irony! Kan' Sharuminar Jan 27, 2007, 12:52 PM :eek: Abaddon is Jesus? Oh, the cruel irony! Nono, then it would be "Calm down Christ," We're safe yet. Although he does preach creationism...of threads ;) Kozmos Jan 27, 2007, 02:11 PM Hey if you perps buy the game mebbe we can play online against each other. I'm still on the ledge however weather to buy C&C 3 Tiberium wars or this. Ulyaoth Jan 27, 2007, 10:23 PM Coming from a huge fan of the C&C series, I have no hope for Tiberium wars. Total Annihilation was one of my favorite games, one of the few RTSs I can still stand after having been ruined by the battles of RTW, I love it, and SC looks awesome, I can't wait, the giant maps, the tons of troops able to have seperate battles all over the map, instead of just focusing on one area of a tiny map, too bad my computer sucks and I can't play it most likely. odintheking Jan 30, 2007, 06:42 PM TA was completely awesome. I can't believe they're making a sequel! Kozmos Jan 31, 2007, 08:42 AM Not a sequel! *rips random limbs off* vmxa Feb 01, 2007, 07:44 AM I loved TA and I enjoyed Kingdom, but Iron Plague was not up to the mark. Abaddon Feb 02, 2007, 07:15 PM Iron Plauge? Sub Feb 03, 2007, 01:25 AM I've been playing the beta for a while now. The game is pretty amazing... it's coming out this month too vmxa Feb 03, 2007, 10:01 AM Iron Plauge? It was the last update for TA. It is called TA Kingdoms Iron Plauge. I only played part fo it. There was also TA Core Contingency, which I played very little of. Chaos_BF1942 Feb 03, 2007, 12:22 PM There was also TA Core Contingency, which I played very little of. There was also Battle Tactics I really can't wait for Supreme Commander. Been waiting for it since I saw the first preview in PC Gamer. I loved TA, and Supreme Commander looks like it will be my fave RTS for a while. vmxa Feb 04, 2007, 07:23 AM Oops, it was Tactics, I did not play much of, I did finish Core. Been so long I got them confused. Chaos_BF1942 Feb 05, 2007, 08:59 PM There is a demo (http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6165432&om_act=convert&om_clk=gumballs&tag=gumballs;subtitle;2) coming out tomorrow. It said it will be able to download at 9:30 am PST; so I'll be downloading it 12:30 pm EST. Can't wait ^_^ Ulyaoth Feb 05, 2007, 09:14 PM OMG! Time to have my computer exploded by a demo. Kan' Sharuminar Feb 07, 2007, 06:16 AM Things blowing up! Lasers! I have no idea what I'm doing, but I do know that I just bombed the hell out of the enemy base with little resistance, and they're sending a small attack wave to me. To battle! Kozmos Feb 07, 2007, 06:57 AM Mrrhrhm it is like......liquid sex. Thunderfall Feb 07, 2007, 04:27 PM Playing the demo? How's the performance? Kan' Sharuminar Feb 07, 2007, 04:33 PM So far it's fine, though I haven't had much of a chance to tinker with the settings. I haven't seen a massive battle yet, which some reviews I've read really say is the killer for performance. Chaos_BF1942 Feb 07, 2007, 04:47 PM The demo is running alright for me, there is afew jumps; but for the most part it is running good. I really love zooming all the way out. Kozmos Feb 07, 2007, 04:49 PM Pardon the leet speak, but you simply must ZOMG at the Scathis Experimental unit. It is teh king! BasketCase Feb 07, 2007, 11:42 PM It's official--I hate my life. I can't get the demo to run. It just says "Please verify system meets minimum requirements" with no explanation of which requirement is not being met. It's either the graphics card or the lack of Vista, but I find it hard to believe everybody else in this thread got Vista THAT fast. (but then, this game alone makes great incentive to do so........) Kozmos Feb 08, 2007, 06:56 AM No you dont need Vista. What's your g-card? BasketCase Feb 09, 2007, 05:47 AM That was it. Had an NVidia 5200-series card in that machine. Switched in a 6800 GT, and...... Wow. The game is very Total Annihilation in a whole lot of ways. And, in fact, there are some things Total Annihilation had that Supreme Commander is missing--in the demo, anyway. But the face-lift in itself--along with, very simply, the ability to freely pan your view around--is a huge change for the awesomer. Pray that you don't bump into me in a game........ :D Kozmos Feb 09, 2007, 08:17 AM Pfft. My Scathis will own your measly base defenses. Kan' Sharuminar Mar 04, 2007, 06:17 PM Bought it last Friday and started playing it properly. A very fun game, I do enjoy sending dozens of tanks into battle. No giant death robots have been built yet, or nukes. But I am looking forward to it. Chaos_BF1942 Mar 05, 2007, 03:39 PM Bought it last Friday and started playing it properly. A very fun game, I do enjoy sending dozens of tanks into battle. No giant death robots have been built yet, or nukes. But I am looking forward to it. I got it when it came out, also with a Wii (got lucky and afew Wiis was in the shipment SupCom was in). Afew of the giant death robots are good, but I like the UEF "Fatboy", because it can make T1-2 units and T3 Engineers. It also has great range. I do love how you can zoom out, and it now feels weird not being able to do that in other RTS. Xeejj Mar 06, 2007, 06:54 AM If any TA-fans aren't able to play Supreme Commander on her/his computer, you can try this for consolation, TA Spring: http://spring.clan-sy.com/ It's a great 3D improvment of the original game. Enjoy! Harbringer May 26, 2007, 01:49 AM I just got this game and I must say its freekin awesome, the battles are absolutely a blast to play, I didn't realize that the ACUs explode with nuclear force and I subsequently lost my entire army after destroying one, and man are the freekin nukes powerful. I had a full army of heavy tanks and siege assault units inside the barrier of a heavy T3 shield and the edge of the nuclear explosion nearly broke the barrier, luckily it didn't because I had roughly 70 assault units in there and that would have been hell to lose all of them before actually commencing the attack. I must say though the static defenses are a bit to powerful especially the stationary artillery pieces that you have to build, they pack a huge punch. sirtommygunn May 26, 2007, 11:46 AM Calm down, Christ... I know it's being made by the same team, but they're not making it as a sequel to TA. If they were, they'd have given it a plot that was compatible with the history established by TA. Instead, they've taken the same principles of gameplay and made something fresh out of it. It's a "Spriritual Sucesssor", not a sequel. the reason why they didnt make a story similar to it was cuz they patched the story of the first one together at the last second making the story a :deadhorse: i also have supreme commander... its fun but the time it takes to make my army is to long to hold my interest. so i dont play it very often... Harbringer May 26, 2007, 11:49 AM Personally I think the shield generators can take to much of a beating, and it seems to be quite hard to maintain mass which gets really annoying, any tips? sirtommygunn May 26, 2007, 11:51 AM upgrade ur mass production places when your not building 80 other things at once ;) or just build the upgraded versions first Kozmos May 26, 2007, 07:18 PM Upgrade your mass extractors one at a time. Then when you get T2 power plants, start building mass farms. Darth_Pugwash May 30, 2007, 06:48 AM Did anyone else get a French tech tree with their game? I did, but I phoned THQ and they mailed me an English one. :crazyeye: I played Total Annihilation loads back in the late 90s/early 2000s, but I haven't really played Supreme Commander much yet...looks like a worthy successor though. Oruc Jun 01, 2007, 02:48 PM Did anyone else get a French tech tree with their game? I did, but I phoned THQ and they mailed me an English one. :crazyeye: I played Total Annihilation loads back in the late 90s/early 2000s, but I haven't really played Supreme Commander much yet...looks like a worthy successor though. I got a French one too. aelf Jun 04, 2007, 02:37 PM i also have supreme commander... its fun but the time it takes to make my army is to long to hold my interest. so i dont play it very often... Bah. Go back to playing DOTA like they all do in Singapore :mischief: Harbringer Jun 04, 2007, 04:08 PM This game rocks, althoughI have noticed, that if a UEF player can get a maver up the game is over. It has a consant rate of fire, indefinate range and never misses. But it takes forver to build, so really if a UEF player gets on up then u prolly deserve to be killed, but really, even if you do manage to nuke it or something(twice!) half of your everything is already gone. sirtommygunn Jun 05, 2007, 02:32 PM Bah. Go back to playing DOTA like they all do in Singapore :mischief: did u just tell me to play DOTA? DOTA I HATE FREAKING DOTA. I DONT LIKE GAMES THAT TAKE 2 AND A HALF HOURS TO BUILD THE ARMY BUT DOTA JUST FRIGGING SUCKS! Kozmos Jun 05, 2007, 03:45 PM I'm tired of these accusation....you can build experimental units in 40 mins tops if you know what you are doing, which unfortunately most newbies dont. Harbringer Jun 05, 2007, 05:19 PM I'm tired of these accusation....you can build experimental units in 40 mins tops if you know what you are doing, which unfortunately most newbies dont. well considering that nothing else in teh game but the expieramental units in the games takes forty minutes thats relatively forever, hell, most whole games dont even take forty minutes. sirtommygunn Jun 05, 2007, 06:13 PM try building a nucleur sub it literally takes 2 hours... Kozmos Jun 05, 2007, 08:57 PM Not with the latest patch, and you do know each T3 engineer cuts building time in half? Kan' Sharuminar Jun 06, 2007, 04:31 AM If a mission/skirmish in a RTS takes less than 40 minutes in single-player, then I ask for my money back :smug: Honestly, I like a slow, drawn-out game with lots of battles. Harbringer Jun 06, 2007, 05:03 AM If a mission/skirmish in a RTS takes less than 40 minutes in single-player, then I ask for my money back :smug: Honestly, I like a slow, drawn-out game with lots of battles. Have you played on line yet? Most games take around thrity to forty minutes, if you wait around to long your going to get exploited, the game is cleverly designed so theres nothing you can do to make a "perfect" fence, theres always a way around it or a way to exploit it. Kan' Sharuminar Jun 06, 2007, 05:04 AM That's why I stated single-player. I am well aware that multi-player can be far shorter when it comes to strategy games :) Harbringer Jun 06, 2007, 11:08 PM Thats the draqwback for me, the first day i got the game i put the AI on challenge expecting to getmy noobness smashed, but I actually won, after playing a few rounds I managed to beat two supreme A.Is, its just not as challenging as it could be. FriendlyFire Jun 11, 2007, 08:11 PM Yep SC is mostly building and turtling with minor skimishes. (its the economy that draws most of the time when MP) Its not a bad game but its very easy to jump to tech 2 then simple case of ramping up your mass and energy. I prefer the very action packed company of heroes over SC BasketCase Jun 13, 2007, 01:02 AM Geez, FriendlyFire and I even disagree over computer games...... :D Supreme Commander rocks every other strategy game, for one reason above all others: The free zooming. Zoom out, put the cursor where you want to go, zoom in. Fast and intuitive. I can get anywhere on the battlefield in two seconds, and I find it very easy to manage three battle areas at once. I use this one feature so constantly that I find every other strategy game clunky and cumbersome. Mjwhear Aug 05, 2007, 02:31 AM Got the game and it's Awesome Stylesrj Sep 04, 2007, 05:54 AM Umm, is it just me, but when I installed the demo to give myself a taste of the fun... well my computer reset on me... Every time i load up the demo... BAM, computer resets Is it because I'm not meeting the system requirements, or I'm not getting the demo from the right places? I mean, the demo does not even show any awesome graphics, just the box art thing and my computer resets before it goes anywhere... Harbringer Sep 04, 2007, 06:04 AM Yep SC is mostly building and turtling with minor skimishes. (its the economy that draws most of the time when MP) Its not a bad game but its very easy to jump to tech 2 then simple case of ramping up your mass and energy. I prefer the very action packed company of heroes over SC Ahh yes but CoH is just as one dimensional, like most games that boast so many possibilaties and strategies ninety percent of what you can do is useless becuase there are always going to be three or four strategies that are the most effective. SC and CoH are perfect examples of this failure, I could use Volks to hold that point, bt why bother when setting a machine gun rite there is ten times as effective, I could build AT guns, and bypass there defences to take out that flak eighty eight thats stppig me, but why bother when a squad of suicidal paratroopers will do just as well for less. I could build elaborate base defences with mines and tank tras and all that good stuff, but its just as well to have an AT gun or a tank sitting around. Get what Im saying? Twilight_1 Dec 22, 2007, 04:32 PM I know there are still people who play Total Annihilation online. We usually play Total Annihilation: Twilight, itself descended from Absolute Annihilation and Uberhack, and would love to have more people to play with online. The website is here: http://twilight.tauniverse.com and the latest version is here: http://twilight.tauniverse.com/downloads.html What is Total Annihilation: Twilight? The list below, while certainly not comprehensive, summarizes some of the more notable features. - Original Total Annihilation Feel - Well Balanced Units, Structures, and Overall Gameplay - Great Strategic and Tactical Depth - Hundreds of Carefully Balanced New Units to Fill Strategic/Tactical Roles - Improved Models - Newly Added Sounds - Errors and Bugs Fixed - Single Player Campaigns Enabled - Balanced Expressly for Multiplayer - AI Built From the Ground Up - Customizable AI Profiles - Multi-Directional Factories - Improved Loading and Unloading for Transports - Nano Turrets and Fortification Turrets - Larger, More "Naval" Feel to Ships - Devastating Nuclear Weapons Worthy of the Name - New Experimental Gantry Units On Both Sides What is Total Annihilation: Twilight? Put simply, TA:T is an extension of OTA (Original TA), balancing old units and adding in new ones, as might have happened had Cavedog (The maker of Total Annihilation) not gone out of business and continued to update TA. TA: Twilight strives to make all of the original units useful, as well as adding in new ones to fill strategic roles, all while keeping the original TA feel. While there are many units, they have been added for the purpose of filling specific roles and to generally improve gameplay and fun, and not just so we can say we have lots of units. The idea is that every unit should have a good reason to be built and used. There are some units that are more specialized, and whose ideal situation may not happen all of the time, but the goal is to never have a unit that is just not worth building, either because it is worthless in the first place, or because other units do what it does just as well. Some overlap is fine, as long as each overlapping unit has a solid reason to be built in and of itself. While the focus of TA:T is on multiplayer, much work has gone into trying to make the single player (Against the AI) experience as fun as possible. The AI for TA:T has been built from the ground up, and includes multiple options to focus the AI on a specific type of game. For example, you can set the AI to build only aircraft, or only level 1 units, etc. All of these AI settings take only a few keystrokes to enable. From the Absolute Annihilation Twilight Betas to Total Annihilation: Twilight Here's the short summary of where we came from: Twilight had been a player of the Absolute Annihilation mod for quite a while (Which was itself descended from the very popular UberHack TA mod), but when Caydr, the maker of Absolute Annihilation, decided to stop supporting the OTA version and only release new versions for the Spring engine, Twilight asked for permission to continue to work on AA and release new versions of it. Caydr granted this permission, and so since about November of 2005, Twilight had been maintaining and releasing "Twilight Betas" of Absolute Annihilation, which continued to fix bugs and adjust balance issues found in AA version 6.0. For a few months the forums had been hosted at Caydr's own website, www.caydr.com, but an announcement on the front page of the site on January 30th, 2007 stated that he was too busy to keep the site going, and was going to let it lapse. The "Twilight Betas" had changed things substantially since Twilight had taken over development, and he wanted to avoid confusion between the latest "Beta" (Released February 13th, 2007) and the last "official" release of Absolute Annihilation for the TA engine (Instead of the Spring engine), which was put out in the summer of 2005. Because of this, Twilight had been planning to break off and rename the mod, so that he could drop the tenuous "Beta" pretense, and just develop this new mod officially. Caydr's announcement sounded like a good excuse to get that moving, and so, with deep thanks to TAUniverse's gracious hosting, Total Annihilation: Twilight began! Since taking over in November 2005, Twilight released about 12 new "beta" versions of the AA mod, ending with Twilight Beta 5.7. Instead of 5.8, the next version was Total Annihilation: Twilight v1.0, released in March of 2007 (Lately there is about 1 new version released every month or two, depending on the number of changes made). TA:T is now up to version 1.5a, and Twilight continues working with the community on fixing bugs, balancing units, adding in new units to fill needed roles, etc. TA:T has a small but active community who post quite frequently in the forums regarding balance, new ideas, etc, and we usually have several multiplayer games going on each day and evening. We are a very welcoming and friendly group of people, and primarily are looking to find new people to play with on-line and introduce to the fun of TA. We have started a tournament recently, but generally just play friendly games. Veteran players and newcomers alike are both welcome! You can contact me through MSN Messenger or email with twilight13[at]gmail.com. Thanks, and I look forward to playing with some of you on-line. Twilight Abaddon Dec 26, 2007, 06:35 AM Thankyou bot- you might actually be useful! Twilight_1 Dec 26, 2007, 11:31 AM Thankyou bot- you might actually be useful! Actually, I'm not a bot. Just trying to spread the word that Total Annihilation (and this mod which extends it)is still alive and being developed. Sorry if I seemed spammy. Twilight Harbringer Dec 28, 2007, 03:49 AM Actually, I'm not a bot. Just trying to spread the word that Total Annihilation (and this mod which extends it)is still alive and being developed. Sorry if I seemed spammy. Twilight OMG.......some...sombody film this document this do something!! Stylesrj Dec 28, 2007, 04:47 AM So why does my SC crash when I load it up? It does not give me a message on why it did that (so I must meet the requirements or something) but after the loading screen thing comes up, the computer resets. Anything why that happens? Can't be the heat as I was playing it during the winter months and the CPU fan and the power supply fan sounded normal. I mean, I really want to play Supreme Commander, especially with these holidays, but my computer won't let me do so due to the resetting thing! Mjwhear Feb 12, 2008, 12:52 AM Have you got a pure working version and which site did you get it from? Stylesrj Feb 12, 2008, 04:31 AM I haven't got a working demo yet as I haven't checked ever since my computer got formatted and I got new life for it... Shaihulud Feb 15, 2008, 08:05 PM I have tried the game and am very impressed, i will definitely get the exp pack forged alliance. Building up armies is not hard, tier 2 is enough to kill the enemy commander. BasketCase Feb 16, 2008, 12:54 AM Caveat: in my opinion Forged Alliance kind of breaks the game. Stylesrj Feb 16, 2008, 06:50 AM Explain here, or PM me or tell me to use the Wikipedia. I want to know why it's so "game-breaking" BasketCase Feb 17, 2008, 01:55 AM Two big reasons stick in my mind. #1: Mass fabricators (the factories that convert energy directly into mass without requiring a mass deposit) are severely nerfed in FA. #2: This is the really REALLY big reason. And it's that T4 units just get completely messed up. Before the playable demo of SC ever showed up, I was repeatedly watching the demo movie of a lone Cybran Spiderbot stomping inexorably towards the UEF base, crushing entire armies beneath its feet and incinerating everything in its path. When I finally got my hands on the playable demo, called my officemates in and passed it around to them, the unholy terror of the Spiderbot lurked in the future practically every moment of the game. When a Spiderbot did come your way, if you weren't totally armed to the teeth, YOU WERE DEAD CHARBROILED MEAT. The sheer terror inspired by T4 units (and the malicious glee I experienced at using them, because it was usually MY Spiderbots heading towards THEM) were something that had never been in a game before. It just made the game. The Spiderbot was bigger than the awesome Big Bertha artillery cannon from TA. Bigger than Krogoth. Bigger than big. Then the game began to screw the T4 units up left and right. First I discovered tactical missile launchers. Build a nine-pack of those things, and a single volley of nine missiles--aimed correctly, anyway--can toast a Fatboy or a Spiderbot instantly. And out in the field, there was no defense against tac missiles. Then it turned out the Soul Ripper had way to many hitpoints--and the Czar "Independence Day" base ship too few. Basically the only way to attack with a Czar was to fly it over your opponent's base so the base would be flattened when the Czar was destroyed (which happened fast!) and fell on it. Then they patched the Scathis--reducing its energy requirements by two-thirds and vastly increasing its hitpoints--instantly making the Scathis into a massively-overpowered game ender. And finally, I discovered that FA tuned most of the T4 units way down, reducing their hitpoints and damage output and increasing their speed. Pretty much the same was done with nukes--those were also badly nerfed, and they are no longer worth the cost. Basically, a whole lot of factors acted in concert, and Tier 4 ceased to be the unholy terror that it once was. In my opinion the latest version of the game is now just another RTS game--although still one with an extremely awesome interface (specifically the way zooming in and out with the mouse is handled--this, all by itself, sets SC two rungs above everyone else). Stylesrj Feb 17, 2008, 02:31 AM Good thing Mjwhear told me about a few of the features in Supreme Commander and told me some of the units. I still can't get a working demo. Any reason why? I'm getting more memory for my computer. 1 gig isn't enough! Anyway, so in Forged Alliance, they nerfed all the powerful, unstoppable units? That does not sound right. Why can't people ever handle a turtling strategy? I can't wait to get Supreme Commander working on my computer. It looks epic. I couldn't try it at Mjwhear's house, because he's mean :lol: Kozmos Feb 17, 2008, 06:10 AM As far as I know nukes were only nerfed in single player campaign. BasketCase Feb 17, 2008, 07:54 PM Good thing Mjwhear told me about a few of the features in Supreme Commander and told me some of the units. I still can't get a working demo. Any reason why? I'm getting more memory for my computer. 1 gig isn't enough! SC should work with 1 gig. My PC at work only has 1 GB and a GeForce 6800 graphics card--that machine is way behind the power curve, but it runs SC pretty well. Might be the Intel processor, not sure. Anyway, so in Forged Alliance, they nerfed all the powerful, unstoppable units? That does not sound right. Why can't people ever handle a turtling strategy? On its own, a turtle is easy to beat. You simply take over the rest of the map and then turtle up yourself. So now you're also turtled--but you have three times more territory and resources. You win. It's not for breaking turtles--that's not why I love the Tier 4 units. I love them because they radically alter the game strategy in a good way. Investing in them is a huge risk (as it should be) and you can cost yourself the game trying to get them. They make you think big. You need huge economy and a large army to either get them, or destroy them when they're coming at you. You have to have extensive scouting and early-warning systems in place around your base--because if you're unaware of a Spiderbot until it hits your front line......it's already too late. I can't wait to get Supreme Commander working on my computer. It looks epic. I couldn't try it at Mjwhear's house, because he's mean :lol: Two words: duct tape. :D Kozmos Feb 17, 2008, 08:36 PM For running SC what you need most is a dual core processor...to do all the physics calculations ya know. Stylesrj Feb 17, 2008, 10:42 PM Hmmm... but my single CPU is good. My dad has a computer which is superior to mine, but the CPU is as powerful as mine. That's just one of them though. He has 4 CPUs running at the same time on his computer. My CPU also runs like it's two CPUs Mjwhear Mar 06, 2008, 04:09 AM Yup, I got a Dual-Core processor with XP on On side and Vista on the other. It's good that i have XP because i can play Supreme Commander which is a fun game to play mainly because of the Experimental Units and that it gives you a chance to go against 7 other players. Kozmos Mar 06, 2008, 07:05 AM Hmmm... but my single CPU is good. My dad has a computer which is superior to mine, but the CPU is as powerful as mine. That's just one of them though. He has 4 CPUs running at the same time on his computer. My CPU also runs like it's two CPUs Do you know what utter nonsense you just wrote? I am probably meant to reply earlier to this, but the deep /facepalm I made probably made me suppress this memory. Stylesrj Mar 06, 2008, 10:49 PM Do you know what utter nonsense you just wrote? I am probably meant to reply earlier to this, but the deep /facepalm I made probably made me suppress this memory. Yeah, what I'm trying to say is that my dad's computer has 4 CPUs and they're all the same power. They cannot work together as one, so while it can run 4 high-end processes at the same time, it cannot run anything higher than one of the CPUs My computer has only 1 CPU, but it is divided into two sections or something. I'm not a computer whiz, so please go easy on my nonsense and ignorance of computers. Can you explain to me why Supreme Commander will not work on my computer? Kozmos Mar 07, 2008, 08:44 AM Okay your dad probably has a Quad Core processor but not many programs take advantage of it. It can devote all of it's cores to one program provided it is designed to do so. Newer games are almost certain to take advantage of multi-core processors. You probably have a Dual core processor which SC should use and run smoothly. I have no idea why it isnt working. Try the technical support website of THQ or Gas Powered Games. Stylesrj Mar 07, 2008, 07:10 PM Perhaps I need to get more memory, is 1 gigabite enough memory? I'm thinking of getting to 2 gigabites. Or it could be a video card issue, I dunno BasketCase Mar 07, 2008, 09:57 PM I'm thinking that rig you're using simply can't handle SC. Your description of the quad-core setup sounded really odd, and SC is a game that can bring any computer currently existing to its knees. And I'm not just talking about the graphics, either--the graphics in SC will make any computer cry for mercy if you turn the effects and detail up enough, but SC also needs a ton of number-crunching power because it individually tracks every projectile in the game--every bomb, every missile, every laser beam, every high-speed bullet fired by a gunship's multibarrel chain cannon. You've seen those videos of EUF gunships strafing a base or an enemy force? Every one of those bullets gets its own tracking to see what it hits. Stylesrj Mar 07, 2008, 10:10 PM The computer I use only has a dual core CPU My dad's computer has 4 CPUs. It isn't a quad core setup of one CPU. It actually has 4 CPUs in it Kozmos Mar 08, 2008, 06:00 AM I dont think his rig is the problem. It's better then mine and I run fairly smoothly until thousands of units come to play. Stylesrj Mar 08, 2008, 07:43 AM I tihnk my dad's computer can easily support SC hands-down. But mine, I'm not so sure. Let's not discuss his problems, let's discuss mine. My ad and his friends tell me that it's a video card problem. I can't even run a demo of SC without a system reboot. Sims 2 is a bit sluggish, but I think more memory will solve that kind of problem... Kozmos Mar 08, 2008, 08:42 AM Post your system specs. BasketCase Mar 11, 2008, 09:16 PM I dont think his rig is the problem. It's better then mine and I run fairly smoothly until thousands of units come to play. When a program can't even start, and triggers a system reboot every time Styles tries to start it, something is wrong on a completely different level. A bad driver, a bad BIOS, a faulty motherboard that's triggering a hard reset off a bad low-level command somewhere. Possibly too small a power supply--the problem with that being that a computer becomes erratic and has several different problems when it run short on juice (such as, the graphics card begins to throw artifacts). Insufficient power probably won't cause his rig to have exactly the same problem every time. To which end: Styles, you got any more details you can give us? Does the SC demo cause exactly the same problem each time? Stylesrj Mar 11, 2008, 10:20 PM It causes the same prolbem. It loads, and as I think it's finished loading up (the main screen shows, the huge ACU and all that, but that's just a static image) the computer resets BasketCase Mar 12, 2008, 12:45 AM I'm thinking software problem or hardware/software conflict. The reason I got all describey about number-crunching power earlier is because your odd hardware description made me wonder about things such as a non-standard math co-processor and such. What kind of graphics card do you have? Kozmos Mar 12, 2008, 06:31 AM Styles try to get one of those free programs of the net, that scans your computer and lists all the specs neatly in a list. Stylesrj Mar 12, 2008, 11:29 PM I already got one. I just haven't found enough time to be posting the specs and stuff... I'm always busy doing other things, like video games such as Civ IV and Red Alert 2 Mjwhear May 02, 2008, 04:41 AM How much space do you have on your HDD? Stylesrj May 02, 2008, 04:48 AM I don't think it's a matter of Hard Drive space. Seriously, I got plenty of space. 88 gigs on my main drive, 11 gigs on the data drive |
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