View Full Version : New Unit: Japanese Imperial Marines
TVA22 Apr 15, 2002, 11:35 PM Again, like my usual posts, I don't have a preview for you all, sorry about that.
This unit is a modified infantryman, with a bayonette (sp?) and a strap on his rifle, he's also not wearing a backpack, as the Japanese Army was renowned for it's ability to move swiftly through dense jungles without needing to carry lots of supplies, of course the most famous of these exploits is the Japanese conquest of Malaya and the advance towards Singapore.
There are 2 sound effects, one is a victory sound, in which there's a commander giving some sort of regroup command in Japanese,(sorry, I don't speak Japanese) and the other is a rifle shot, both taken from Shogun Total War.
Notice the victory animation, he doesn't have a rifle, and is throwing his arms up over his head, like the Japanese used to do in a salute to the emperor and the homeland. I consider this my finest work to date, it took lots of time and effort, and I hope it's liked! :) Should be used with a ww2 mod, or in some sort of real world scenario, as I will use it.
My next project is the Tongkang, (Junk) for the Chinese, I have an interest in redoing my first unit, and making it lots better, by the time I'm done, it'll look totally different, hopefully. Maybe then I'll get back to ww2 units, but as of yet, I'm tired of making them.
Be sure to download both zips!!!
TVA22 Apr 15, 2002, 11:36 PM and part 2
TVA22 Apr 15, 2002, 11:47 PM Special thanks to nonob3 for helping me get the sound problems fixed up!
Dark Sheer Apr 16, 2002, 06:47 AM For those who insist on a preview....
Dark Sheer Apr 16, 2002, 06:49 AM And the poor fellow dies ;)
Lab Monkey Apr 16, 2002, 07:02 AM Orgasmic!:love: :whipped:
!
Looking foward to putting this in my game....
Jagdpanther Apr 16, 2002, 07:14 AM out of all the death animations, this one is the most amusing by far. big phat props!
Ralendil Apr 16, 2002, 08:49 AM Excellent work!
Felicitation!
sealman Apr 16, 2002, 09:39 AM Looks good.., any recommendation on the stats?
PS: The death animation is one of the best I've seen.
:goodjob:
wilboman Apr 16, 2002, 09:59 AM Oh... my... gawd...
(Quote, Janice from Friends, Datalinks)
That's just... wow. Bet the WW2 modders would love to have this one! :soldier:
Pablostuka Apr 16, 2002, 02:58 PM Awesome unit!!!As usual, you have done a great job. I've waited for this unit, and all I can say is Thanks!!!:D
dannyevilcat Apr 16, 2002, 03:30 PM Hey, wow! This guy looks fantastic :)
:goodjob:
TVA22 Apr 16, 2002, 04:12 PM Thanks for the help DS!
And for the kind words, everyone else
The_Clash Apr 16, 2002, 05:23 PM Greet job! TVA22 you always make great units!
Caesar_Augustus Apr 16, 2002, 06:00 PM For stats, all I changed from a regular infantry was to give it 2 movement points instead of one, and I made it unique to Japan.
As TVA22 pointed out, the Japanese infantry was reknown for quick, fast marches during WWII. In-game, it really isn't that useful of a stat, but should make re-inforcing key cities and areas much more effective (for the Japan player anyways ;) ).
Ralendil Apr 16, 2002, 10:24 PM Originally posted by nonnob3
And now along with the Waffen SS (Stormtrooper) we have another great unit!!!:D
Yes exactly as you said we have another great unit.
Great work yet !
W.i.n.t.e.r Apr 18, 2002, 09:50 AM Originally posted by Ralendil
Yes exactly as you said we have another great unit.
Great work yet !
Nize one, my man !!!! Truelly hope U will take up WWII unit making one time or another- cuz Rnobody has thought of red Army infantry yet. :egypt:
Taé Shala Apr 18, 2002, 11:02 AM Is there a spot where civ-specific colors are placed?:confused:
dannyevilcat Apr 18, 2002, 12:49 PM Is there a spot where civ-specific colors are placed?
I don't mean to be a smarty-pants here, but... it is a... Japanese... Imperial Marine ;)
Pablostuka Apr 18, 2002, 02:20 PM I suggest to replace the default Civ3 Marine with this great Imperial Marine for Japan, with the same stats, but a movement of 2 instead of 1 (or maybe threat all squares as roads, with a movement of 1), and be used as an attack infantry.
Same I've done with nonnob3's Waffen SS, but without the amphibious unit tag:).
Maybe all we unit creators can do all civ-specific units, to replace default units;)...Red Army infantry to replace the default infantry for Russia (as example), A6M2 Zeros replacing Japanese fighters...etc. In this forum we have a lot of interesting civ-specific units to do this work, but we need more!!:rolleyes: .But...I don't know the game limit for units jejeje:p
W.i.n.t.e.r Apr 18, 2002, 02:43 PM Originally posted by Pablostuka
I suggest to replace the default Civ3 Marine with this great Imperial Marine for Japan, with the same stats, but a movement of 2 instead of 1 (or maybe threat all squares as roads, with a movement of 1), and be used as an attack infantry.
Same I've done with nonnob3's Waffen SS, but without the amphibious unit tag:).
Y not giving both defensive and offensive tags ?? Did that with Waffen SS :goodjob:
Maybe all we unit creators can do all civ-specific units, to replace default units;)...Red Army infantry to replace the default infantry for Russia (as example), A6M2 Zeros replacing Japanese fighters...etc. In this forum we have a lot of interesting civ-specific units to do this work, but we need more!!:rolleyes: .But...I don't know the game limit for units jejeje:p
Its developing, I think !!! :p I can already see those British Redcoats and US Cavalery (by the way- the Bandit looks almost like that)
nonnog6 Apr 18, 2002, 03:09 PM Originally posted by Pablostuka
I suggest to replace the default Civ3 Marine with this great Imperial Marine for Japan, with the same stats, but a movement of 2 instead of 1 (or maybe threat all squares as roads, with a movement of 1), and be used as an attack infantry.
Same I've done with nonnob3's Waffen SS, but without the amphibious unit tag:).
Maybe all we unit creators can do all civ-specific units, to replace default units;)...Red Army infantry to replace the default infantry for Russia (as example), A6M2 Zeros replacing Japanese fighters...etc. In this forum we have a lot of interesting civ-specific units to do this work, but we need more!!:rolleyes: .But...I don't know the game limit for units jejeje:p
I believe they were also called Imperial Guards......
grand titan Apr 24, 2002, 11:51 AM The use of the term "Imperial Marine" is not quite correct. The term was used by US and UK forces to describe the Infantry troops used by the Imperial Japanese Navy. The IJN called its troops Naval Infantry, in the same manner as does Russia. Other than that minor detail, this is truly excellent unit.:goodjob:
TVA22 Apr 24, 2002, 09:58 PM well, if anyone has a problem with the name of the unit, its not that hard to change it.
unscratchedfoot Apr 26, 2002, 07:26 PM Nice unit! This is one of the best infantry I've seen.
I don't think this unit needs civ specific colors because its only for the japanese. I think it looks more authentic without part of him becoming pink or red or something.
I hope a unit-making genius like you comes up with a russian infantry as mentioned above.
:D
Kal-el Jun 15, 2002, 11:39 PM Could you make a version of this unit with civ specific colors? It would be helpful for those of use who might want to use it as more of a flavor unit rather than a civ specific unit.
thanks
alpha wolf 64 Jun 16, 2002, 10:35 AM i totally agree with Kal-el, i'd like to use it as a general unit.
Ralendil Jun 16, 2002, 10:57 AM me tooo!!!!
I want this unit as a general unit for all civs
HazieDaVampire Aug 05, 2002, 01:32 PM I think the reason he dies is cuz he's showing his friends the trick he does when he flips the rifle over his head and catches it. But he stabs him self in the back by mistake!
The Persian Aug 10, 2002, 08:34 PM yeah, will the colors be on the shirt, or what? sweet unit tho
Pawel May 22, 2003, 09:13 AM I really like this unit! When I used it in a scenario, however, I discovered that the .ini file was not quite up to date. The original sound file in civ3 for Infantry death (I think) had an additional space at the end. This was fixed in PTW by adding a new override entry for Infantry, but since you link directly to the original, your (correct) version of the name does not work! :)
SuperBeaverInc. Jun 22, 2003, 10:42 AM I like the sound he makes when he shoots:D
TVA22 Jun 22, 2003, 11:18 PM I think I took the sound from Shogun Total War and flipped it around a bit :D
nachinus Jul 01, 2003, 08:57 AM TVA22, check your pm, please.;)
Nder Jul 01, 2003, 12:10 PM the white on his belt and leggings could be made civ specific.
Thuldorn Jan 10, 2005, 08:09 AM Here's a link to an excellent Civilpedia source for this unit:
http://www.geocities.com/dutcheastindies/SNLF.html
Excerpt:
The Japanese Special Naval Landing Forces were not a part of the Japanese Army. Nonetheless, these naval infantry units, despite their relatively small numbers in comparison to Army ground forces, comprised a significant augmentation of the Japanese combat capabilities on dry land. The transition in the Japanese Navy from simply designating certain ships to provide shore parties composed of regular sailors, to creating a force of full-time naval infantry, occurred after the First World War. The Japanese "Special Naval Landing Forces," as the Japanese Navy marine infantry units were officially known (also known in Japanese as Rikusentai* ) saw their first action in the "Shanghai Incident" of 1932. At first they were rather large and unwieldy formations, about 2,000 men each (hence sometimes described as "brigades"). Most of the Special Naval Landing Forces that fought in World War II proper were however created in 1940-1941, or even later, and these were more streamlined units, generally ranging anywhere from about 750 to a little over 1,500 men in strength.
Oh and can someone attach a parachute to this unit per:
The SNLF Paratroopers
Of the above, probably the most unique were the 1st and 3rd Yokosuka SNLF's, which comprised the Japanese Navy's own parachute infantry force. Apparently not all the men in each of these three outfits were provided with jump training, as a force of 750 in each SNLF were organized as combat paratroopers, the remainder as an administrative and logistic base force. The Navy paratroopers were only organized on the very eve of the war, beginning in September 1941. Their first training drop occurred only on November 16th. Note, too, how all of the SNLF's bore the name of a major Japanese naval base for administrative purposes, although in practice they were attached to the various fleet headquarters, and administered directly from there. This is perhaps another reason that the Japanese SNLF's have not been considered in the same class with the US Marine Corps, because there was no higher organization controlling all the SNLF's. The Japanese did on occasion create what they called a Combined Special Naval Landing Force, which was usually two of the conventional SNLF's lumped together under the command of a Rear-Admiral. Some of the above SNLF's remained in the China theatre or in various base areas for much or all of the war (for instance, the Shanghai SNLF, which operated from that port-- the 4th Yokosuka and 8th Sasebo SNLF's were attached to 3rd China Contingent Fleet and based on the island of Hainan, off China's southern coast, a piece of real estate intially seized by Japanese naval infantry during the war with China). However, the Special Naval Landing Forces played an important part in the initial Japanese offensive operations, particularly in the Philippines and Dutch East Indies. Furthermore, their role was usually to spearhead amphibious landings, and secure the beaches so that the larger Army contingents to follow could be put ashore without mishap.
Ozymandias Jan 10, 2005, 11:53 AM ... You know, this might be the first time I don't mind seeing a one-and-a-half year old thread revived. ;) Good info, Thuldorn!
-Oz
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