View Full Version : Cultural Deity Std 1485AD writeup: REX strategy
jesusin Jan 26, 2007, 03:30 AM jesusin, cultural victory 1435AD, 1600basic->50249points, 12hours.
Eli, Quick, Deity. lakes, temperate, low, Std, Nocheating, No barbs. 6other: Gan, ASo,Cyr, Hat, Roo, Wash.
7 cities. 3 religions plus a late one. 6 cathedrals. 25 cottages. 13 GP, all of them Artists, bombed 2-6-5. Multipliers 4-3-3.
Alphabet 1660BC, Liberalism 470AD, 0% research 800AD. Didn’t race for Music. Lost the Liberalism race by 2 turns.
Strategy: REX, build as many cities as possible as soon as possible. Then cottages. Stop research when Print, Liber and Natio are known.
I have realized that I usually whip a very profitable Library in the capital when I have around 3 cities. Then I never find a good spot for the following cities, Deity AIs have taken them. That’s why I wanted to try an extreme strategy of landgrabbing.
Good things I did:
- Fantastic tech trading. I got BW, IW, Maths, Poly, Hunt, Archery, Mono, Sailing, Medi and Priesthood in exchange for Alphabet.
- More cottages than usual: 25 instead of 17. It can be improved.
- More Workers than usual, 1 per city. A couple more would have been of help
- Good landgrabbing.
- Overlapping. Silly cities worked legendary cities cottages for a long time.
- Correct ordering of GP generation to get the number of GPs I needed to emulate the current best date.
Bad things I did:
- Overextending. I went almost broke. Researching Drama took 1000 years. When I got it, I wished I had researched Currency instead.
- Delayed research meant late pacifism with a very late start of GP generation (2nd GP 530AD).
- Delayed the settling of the 6th and 7th cities because of the broken economy, building those settlers so early was a waste.
- Prioritizing settlers delayed missionaries.
- So many land grabbed meant that my workers had tons of resources to connect, so I didn’t have a single cottage by 1000BC. As a result I only saw towns by the very last turns of the game.
- Late cottages made me focus too much on their growing, so I almost stopped whipping, thus worsening the lack of missionaries problem. My last three cathedrals arrived in the last 25 turns of the game. So late!
- Late GPfarm set up made me panic, so I changed slavery for Caste System too soon, thus worsening the cathedrals building problems.
- After all my early efforts, only 7 cities. My production was so bad that growing to 9 cities wouldn’t have given any more Cathedrals.
Strategy evaluation.
- 5 cities by 1120BC without a single cottage is too much.
- Hurrying the settling of the first 4 cities is very good, I took some nice resources in the face of AI settlers.
- Lots of early cities means the workers must do a lot of roading, a lot of resource connections, a lot of cottaging, a lot of mining… very early. One worker per city is not enough in the beginning.
Conclusion: a fanatic REX approach is a bad idea. However, there are good things in this strategy that can be applied to other games.
WastinTime Jan 26, 2007, 10:56 AM Another advantage of REX is that you will probably win tie breakers.
Too bad you didn't submit yesterday and make the HOF cuttoff.
I respect your hard work and details of your strategies. I will try to go another 2 weeks without playing std cultural, but I want to see 1300's soon! I should have had 1365 AD on my Duel game. I think Tiny will be easier than Duel if I can keep the peace.
jesusin Jan 29, 2007, 03:54 AM I have played one more game, same settings. I didn’t intend to do it, but I got 5 cities before 1000AD anyway. After Alphabet, I went broke. But I knew it was going to happen, so I traded my last techs for money and I hired 4 scientists, so that the next tech didn’t take too long. 2 GS popped. It is a big investment to renounce to 2 GA, so I HAD to be first to Liberalism. I played the ‘hiding game’ and it worked so well that nobody had Education when I had Liberalism. How did I do it? I ignored Philo. After CS I researched Philo almost completely and Paper almost completely. If you finish Paper, it will be easier for the AIs to research it. If you finish Philo, it will be traded to all AIs. So you delay both. Then, on turn 1, you finish one of them, accumulating a good overflow. On turn 2, you finish the other one, accumulating double overflow, and you use your 2 GS on Education, choosing Liberalism next. The overflow allows you to finish it sooner. This was my best game at this point, but for one little detail. Even if all my cities were connected, I had not a connection to nobody else till almost the ADs. No religions.
By the time 2 religions spread, it was too late, Cathedrals were very slow to set up, because I was in Caste System after having revolted for the last time to Caste System, Free Speech, Mercantilism and Pacifism at the same time when I shut off research. In addition, there wasn’t a good place for the sixth city, so it came too late and never got to having 9 cities.
I could have improved my (and Lexad’s) date. But then, stupid mistake caused me to pop a GA in the wrong city, somehow a specialist had gone to the cottages. Disaster!!! What could I do? 12 turns left or it is not the new record, 3 GA expected, I would finish 3 turns late. All three cities would become legendary at the same time, so one or two additional GPs wouldn’t help. I spent a long time calculating in despair. Then I saw the light, starving all of my cities would give 6 GP, the capital would even pop 2 GA in that short time. I had to plan the date of the beginning of each cities starvation so that the order was the correct. Than I hired every population as artist, losing 1 pop a turn. And I reached my goal, 6 GA were born were only 3 were expected. My finish date was 2 turns too late, though, 66% of population had been starved in the capital so its culture per turn output was halved. Bad luck. I hope I’ll do better next time.
jesusin Jan 29, 2007, 03:55 AM Another advantage of REX is that you will probably win tie breakers.
Too bad you didn't submit yesterday and make the HOF cuttoff.
I respect your hard work and details of your strategies. I will try to go another 2 weeks without playing std cultural, but I want to see 1300's soon! I should have had 1365 AD on my Duel game. I think Tiny will be easier than Duel if I can keep the peace.
No, no, no! Please, play as many games as you like in the settings you like. Don’t avoid std maps so that my game gets to the main HOF game. I am playing that same settings myself to improve this game!
I am more of a theorist than a competitor. If I were after dominating the HOF tables I’d never post my strategies. If I had wanted this particular game to get to the tables, I wouldn’t have posted about it the very same day a HOF Update is released.
If you want to please me, don’t respect my records, but point out a mistake in my games. Like “you don’t know how to place cities” or “you should never trade Drama away”. That way I would become a better player and I would be closer to the “perfect strategy”.
Now that I think of it, I have never detailed my chopping habits. It could be a flaw in my games. Would you (or anyone) be so kind as to give me your comments about it?
I usually go worker first. My first worker connects resources and is roading towards the second city site when the first settler is out. Workers keep on connecting resources, recently built cities work unimproved tiles for a few turns. If by any chance I think about chopping, if think that pre-Mahs could be a waste and I decide that the priority is to travel with some new settler to its intended settling site.
Then I reach Alphabet, I trade for Maths and I realize that its almost 1000BC and I haven’t built a single cottage. If I want towns by 1000AD I need to have cottages in the BCs. So workers rush to build cottages and don’t chop anything.
When religion spreads, some chopping is done to help with missionaries, temples and Cathedrals. Most of the hammers come from slavery, though. The National Epic is helped with chopping too. The next chopped building is the Hermitage. When my workers start to feel better, after everything has been connected or cottaged, (around 1000AD maybe) I realize there are some forests left. I chop them to build monasteries in the 3 cities for the 2 additional culture points. By the end of the game there are still a couple of forest in the 3 cities, for health reasons or because I hoped that I could build one more cathedral. And my worker have been idle for the last couple of centuries, being the main drainer of real time in this part of the game. I usually have one worker per city (or one more) and I feel I am “one short” for half of the game.
WastinTime Jan 29, 2007, 10:30 AM I know there were people in "the old days" that insisted that early workers and settlers had to be chopped. I never could commit to that and then they nerfed early chopping by requiring math, so I never tried out that strategy. I don't know if those people still chop out the first settlers. I can't, because I never research bronze myself. I hook up resources like you do. I make sure my capitol has a cottage ready if it's ready to grow. I usually have to chop the river/forests whether I want to or not to get a cottage in there. Otherwise I focus my chopping on the National Epic and then on Cathedrals.
WastinTime Jan 29, 2007, 10:37 AM ...point out a mistake in my games. Like ... “you should never trade Drama away”.
You research Drama yourself?
My first worker connects resources and is roading towards the second city site when the first settler is out.
Seems like more important things to do than roads. Actually, if you play on my pet map, Inland Sea, you are almost always on a river. And, every river connects through the sea, so roads are not necessary.
Lexad Jan 29, 2007, 11:15 AM Agree with Wastin here, I never research Drama (or go for Music anyways - maybe this is my strat's minus) and try to select a river start. Maps like GPlains or Oasis realy favour this strat. However, if you play with Salad, there's pretty much nothing else you can do at the very start besides roads :)
WastinTime Jan 30, 2007, 12:58 AM I just got a 1355 AD win. Tiny, Saladin, No Parthenon, so only 14 GP + the Music one.
Only 2 1/2 religions (i.e. 5 cathedrals). And I had the cathedral resource for only 1 of those. Mansa had copper available for 94 turns, then on turn 95 when I wanted to rent it for 10 turns or so, it was gone. Grrr. I also had no marble for the Nat. Epic.
Cottages only in the capitol.
I threw up a fourth city just to build a couple temples, otherwise it was useless.
A fifth city flipped from culture and that city made 1 GA...almost 2.
I did a pretty good job of trading tech. At the end I got guilds, banking, Economics, Corporation and even Constitution! So I spent 10 turns getting Democracy and using Univ. Suff. for a change.
For the smaller 3 maps, I need to set my new target for 1295 AD -- about 135 turns.
jesusin Jan 30, 2007, 02:20 AM Seems like more important things to do than roads. Actually, if you play on my pet map, Inland Sea, you are almost always on a river. And, every river connects through the sea, so roads are not necessary.
Thank you! Little things like this one can make a difference, and not only in cultural games. I was placing a high value to every settler turn saved, but I can see how working a mine instead of a grassland forest in the capital can more than make up for it.
I am so road oriented that in Barbs games I usually use 2 Axes/Charriots, a lot of roads and zero fogbusters to defend from barbs.
Time to change some of my habits.
You research Drama yourself?
Well, that sentence was just a silly example. But the answer is yes. My typical techpath goes:
1.- Eliz(free fishing and mining)-Agri (first resource is corn)-wheel-Pottery-Writing-Alphabet
2.- Then trade for everything possible while researching something I won’t get from trades right now: Drama. Trading gets me BW, IW, Maths, sometimes Prieshood, little ones.
3.- Then I research Drama. If I have Parthenon, a GA lightbulbs Music getting a GA back (unusual). If I have a GS, I can lightbulb Philo for a religion of my own (unusual). Tech trading for Monarchy, currency and sometimes CoL.
4.- Maybe Philo to trade for CoL or other missing tech. More usually CS, then Paper and Philo.
5.- Education and Liberalism. If the Liberalism race is lost, I could try to get Nationalism and trade for Liberalism).
6.- Nationalism and Print.
7.- Shut off research. I once had very undeveloped cottages so I researched up to Democracy for Emancipation.
EDIT: I never try to be first to CoL or Music. END_OF_EDIT
What do you both recommend after Alphabet instead of Drama? A direct path towards CS, maybe?
Lexad Jan 30, 2007, 02:51 AM @Wastin: WOW :)
@jesusin: As I wrote, I go for Code after Alphabet, which is easier as being non-spiritual I spend a n anarchy turn during which I can make another trade round and start researching Phood. Think again, on Marathon it'll be 2 turns -even better :)
jesusin Jan 30, 2007, 03:01 AM @jesusin: ... I spend a n anarchy turn during which I can make another trade round and start researching Phood...[/QUOTE]
:goodjob: Aaaaaah! :goodjob:
:worship: I see. :worship:
KMadCandy Jan 30, 2007, 02:04 PM i just wanted to say thanks to you guys. thanks to tips here and other threads, i just submitted my first noble cultural victory. i'm good at them at lower levels (yeah noble is way lower than diety too but it's higher than i'd ever tried for culture). OMG it was sooooooo scary seeing 300+ turns to research things the other civs already had when i flipped the culture switch! i can't even imagine on diety, sheesh.
i had fantastic luck. late in the game flipped a german city that had buddhism and conf, neither of which had ever spread to me. ok not pure luck, i'd been trying for it, but i was soooooo happy! it was during the 'should i make 2 more cities, do i want to make that many more temples to have cathedrals in all the big 3?' (standard map) so it was about perfect.
i like the attitude of not being competitive for spots on the tables, sharing strategy and knowing it's all for fun. that is so cool! thanks again :)
WastinTime Jan 31, 2007, 11:53 AM One great thing about this game is that such vastly different strategies all can work. I tech in a completely different way. I have never been able to sacrifice a GP to lightbulb a tech. I should try that sometime, but it seems like you're not in that big of a rush...as long as you get to liberalism first.
First off, I use Saladin, so I go for Polytheism if I have marble or Meditation if not. Then Priest, Writing, CoL so I (almost) always get Confucianism. Then Alphabet. I'd really like to do Alpha before CoL, but would lose the religion for sure. Next I've tried two paths. Lit, Music, CS.... or CS, Lit, Music. I've gotten to Music 1st, but it's risky with the 2nd path. Have you guys noticed that Liz and Hatty seem to be the ones that beeline to Music? Probably not if you're playing Liz. I'm thinking of kicking them out of my games.
Drool Jan 31, 2007, 12:11 PM Is it best to try and found all the religions so that you can get cathedrals to increase culture? I find by doing this I cannot ensure that I get GA and end up getting GP instead. Is there anyway around this, ensuring you only get GA?
playshogi Jan 31, 2007, 12:16 PM Sure, don't build any shrine, or religious wonder, or run any priest specialist in cities likely to produce Great People. So, no oracle or stonehenge, etc. Religions by themselves and without a shrine don't produce GP points.
Lexad Jan 31, 2007, 12:17 PM @WastinTime
You might want to check out leaders' flavours in xmls. Hatty, for example. has cultural flavor of 10, meaning she'll rush to cultural tech whenever possible.
I'm also having second thoughts about lightbulding - at least Edu. I managed to ge a sure lead to Liber lately. Philo, however, gives religion almost for sure and pacifism, and for this I'm ready to sacrifice 1 GP - to get more sooner.
WastinTime Jan 31, 2007, 04:23 PM I was just browsing those flavours in the XML a couple days ago. I was hoping to correlate that with how much your trade relations improve when you gift a tech. Sometimes you get +3 from one leader and no change in relations from another. But you're saying those relate to what beeline they will go for. Hmm. It probably effects both in some way. I don't feel like reading the code. It's seems more interesting to figure out their behavior instead of disecting the code.
jesusin Feb 01, 2007, 02:29 AM First off, I use Saladin, so I go for Polytheism if I have marble or Meditation if not. Then Priest, Writing, CoL so I (almost) always get Confucianism. Then Alphabet. I'd really like to do Alpha before CoL, but would lose the religion for sure. Next I've tried two paths. Lit, Music, CS.... or CS, Lit, Music. I've gotten to Music 1st, but it's risky with the 2nd path. Have you guys noticed that Liz and Hatty seem to be the ones that beeline to Music? Probably not if you're playing Liz. I'm thinking of kicking them out of my games.
Very different indeed! Thank you for the insight. You get no Agriculture or AH in the early game, where do you get your food from? What does your first worker do?
No, I haven’t. I play Lizz myself and it is Gandhi who always gets Music. In fact, in 1 game out of 5 Gandhi will get to Alphabet before me and ruin most of my trading opportunities. I have already kicked Mansa out of my pool, because he trades too much to others, I could left Gandhi out too.
Is it best to try and found all the religions so that you can get cathedrals to increase culture?
All the religions is too much. Spreading a 5th religion to all of your cities is probably not worth it.
And I’d recommend not getting too carried away by the religious path, if you are playing a high level of difficulty you should get Alphabet early.
Philo, however, gives religion almost for sure and pacifism, and for this I'm ready to sacrifice 1 GP - to get more sooner.
I have the feeling that I am going very wrong with my Civic changes. Typically I revolt:
1.- Slavery
2.- Bureaucracy + HerRul
3.- FreeSpeech+CasteSystem+mercant/freemark+pacifism
And I always feel bad about delaying my GP generation so much. When I get Pacifism I tell to myself “save an anarchy turn, Liberalism is really close”. Then I get to Liberalism, but I am not ready to revolt because I don’t plan to get to US and my cathedrals would take ages to complete; in addition I haven’t traded for Banking or Economy yet… so I wait yet a few turns. Worst still, I think that hiring an artist before
Pacifism is not 100% efficient, so I put my people to the farms, thus I don’t hire a single artist till 500AD!!!!!
An additional lost turn in anarchy would be worth it, wouldn’t it?
I was hoping to correlate that with how much your trade relations improve when you gift a tech. Sometimes you get +3 from one leader and no change in relations from another.
My experience is that the plus due to good trading is limited to +4. And when something like that happens to me, I assume that they had already research part of the tech, so it wasn’t so valuable a gift.
WastinTime Feb 01, 2007, 10:52 AM This is why I think a Spiritual leader is so strong. Especially on Quick speed and especially if you're going to be building temples anyway. I'm surprised you bother switching to slavery, but I've never been a big fan of it like most people are. I would find it hard to delay caste system for so long. I usually switch immediately, before Alphabet even. There's a period of time before calendar resources come along to make you happy so come cities can't work their food and grow too big. I suppose you're using that extra food for whipping/slavery. I just put a few specialist to work and get an early GA. I nice early culture bomb can steal a lot of resources, and reserve a lot of land for future settlers. It can even flip a city, but that seems to take forever.
Spiritual leaders can do so many more civics tricks that I even was using Mansa as my leader for my latest Diplomatic games.
Regarding no Agr. and what my worker does...
I can skip Agr. if I have gems or 2 flood plains, but I usually get flood plains on my map and I try to start with gems or gold. Gems come with food, but with gold, you have to have the flood plains. My worker does mines and connects resources with roads. It's not long before Alphabet comes along.
jesusin Feb 02, 2007, 01:47 AM Lexad, uh, I can explain it,,,I promise I didn't do it on purpose! :blush: Another tie! :blush:
jesusin, cultural victory 1435AD, 1541basic->52752points, 12hours
6cities, 2good GP, difficult to chose 3rd city, 14GP, all artist. 4 reli, 8cathedrals. Multipliers 5-3,5-2,5. Bombs 2-5-7.
I don't understand how this game can have less basic points and more points, when it has the same finish date.
This is my worst cultural game since my first try. Bad trading because Gandhi won me to Alpha in 1540BC and later because of carelessness. 4cities 1000BC, 6 cities 1AD. Around 1AD someone asks me to convert, and my game is so bad that I agree, thus I take the chance and use Org.Relig. so that no monasteries have to be built.
Liberalism 470AD, obviously not first. At 830AD I whip not less than 19 pop, I revolt to FReeSp+CasSys+FreeMark+Pacif, I start (so late!) my GPfarms and I go 100% culture. By 1000AD I have six Cathedrals.
At 1235AD I stop to think. I am going to fail by 7 turns. I decide I need to finish 1 turn before the current record, I decide I need 2 more GPs than the number I was going to obtain by careful planning... 3 hours of calculations later I have my starvation program set up. 4GP are born in the 5 last turns. My worst city is not starved, so as to keep its finish date... but my capital had to be starved and I came 200 culture points short, so I ended in 1435AD once again.
This game was very bad but my final phase of the game is much better now, so I achieved the same result. Please, everyone believe me, the last 20 turns of a cultural victory don't consist on pressing ENTER 20 times!
WastinTime Feb 02, 2007, 02:26 AM I hate to steal your thunder, but I just submitted a 1365 AD standard size cultural victory. No Parthenon, so I only had 14 GA's (split 8-6-0) and 1 GS for an Academy. No free Music GA, but I did waste time trying to get it. I only had 2 religions (How do you get 4?) So four cathedrals. If I had gotten 3 religions, the plan was to tech to democracy for a change. Instead I tried something slightly different. I took Printing Press free from liberalism and then traded for Nationalism. So I stopped tech after Liberalism.
I think I had every possible health resource except crab.
jesusin Feb 02, 2007, 03:18 AM Congratulations. I am sure we can get a finish date earlier than 1300AD.
I got 4 religions (and a fifth too late to matter) this game because I declared a state religion very early having a single city of that religion. I don’t know how to read the code, but there must be a rule about sending missionaries out or not. The result of that rule is very different depending on the distribution of religions in your Empire and depending on your declaration of a state religion or not.
Since I don’t build Oracle, AIs do and they use their GP for shrines; that helps religions spreading too.
Other factors that help getting a religion are OB, roads, keeping cities without a religion for a long time, founding yourself; and luck itself, but you already know that.
I am thinking about skipping Print, I have not so many cottages in my games anyway.
Regarding your Academy, would you be able to make a calculation?: Was it worth more or less than 1000 beakers since it was built till you stopped researching? I was convinced an Academy was a mistake, I don't know what to think now.
Well, when GOTM15 is over my new goal will be to tie with your new record a couple of times. :lol:
Lexad Feb 02, 2007, 03:35 AM LOL :D Good for you, you can do better. :)
WastinTime Feb 02, 2007, 10:29 AM An Academy from a pure culture calculation is a mistake. But I decided that it was more important to win the race to Liberalism (mostly cus I was planning to go all the way to Democracy.) Since I stopped early, it could have been bad for my game. I think I just got a bit lucky that I didn't need 1 more GA and that small boost from the Academy's culture in the capitol helped it finish 2-3 turns earlier.
I actually cottaged my 2nd city a bit. I haven't done that too often. Even with just the capitol cottaged. I think P.Press pays off. It only takes about 6 turns to research.
jesusin Feb 05, 2007, 02:49 AM An Academy from a pure culture calculation is a mistake. But I decided that it was more important to win the race to Liberalism
???? I imagine you mean from a pure science calculation.
And that’s the point, if an Academy gives you less than 1000 beakers in the way to Liberalism, you will be more likely to win the race to Liberalism if you lightbulb half of Education.
I think P.Press pays off. It only takes about 6 turns to research.
Now, I think you are wrong here. 6 turns in Quick equals 27 turns in Marathon, it is a looooong time.
Assuming that:
- After civics changes your capital will generate 500cpt at 100%culture.
- Before civic changes your capital generates 100cpt at 0% culture.
- Printing Press takes 6 turns to research at 100% science.
- There are 10 cottages (towns or almost towns) in the capital.
- Culture multiplier in the capital is 4.
- It took 36 turns since you went 100% culture till you won.
Then
- The effect on the 2nd and 3rd cities is negligible. Researching Print loses 6 turns of culture generation and brings no benefit (no cottages there), but it doesn’t matter since their cpt is around 0 and both cities go beyond the limit thanks to culture bombing.
- If you don’t research Print, you run always 500cpt in the capital and you win in 40 turns.
- If you do research Print, you run 100cpt in the capital for 6 turns and then you run 540cpt for 36 turns for the same result.
So according to my calculation you are 2 turns worst if you research Printing Press. Do the assumed numbers resemble reality?
The conclusion seems to be quite reliable when numbers change. Only if capital output at 100% culture is lower than 400cpt researching Print becomes beneficial.
Of course this is only theory. There are factors not taken into account, like the probability to trade Print for Banking or Economy thus further improving your economy.
WastinTime Feb 05, 2007, 11:16 AM At the time you start P.Press you might have 2 cathedrals, but you either just got Nationalism last turn, or you're planning to trade for it, so you couldn't have Hermitage yet. Even with the capitol's multiplier at 3 instead of 4, it seems you may be right about P.Press not paying off very well. In my game it was definitely the right thing to do because I took it free from Liberalism and traded for Nationalism.
???? I imagine you mean from a pure science calculation.
And that’s the point, if an Academy gives you less than 1000 beakers in the way to Liberalism, you will be more likely to win the race to Liberalism if you lightbulb half of Education.
I see the confusion here. I actually did mean culture calculation. First off, you made a good point, and I think the Academy does produce more than lightbulbing. I usually get the academy around turn 60-65. Even if it were to come up a few beakers short, that's ok because it has other value. I was referring to the culture that the academy gives. It will be 4/turn and grow to 16/turn as you add the multipliers. Sadly, the Academy does not double after 1000 years like everything else. So my point was that the culture from this will never come close to a GA bomb.
jesusin Feb 15, 2007, 02:40 AM I was so sure that an Academy was a waste! With my techpath, the first GP comes late so an Academy is not a good idea.
I have tried your beeline to CoL in two games. In the second one, still unfinished, I could have built a pre 1000BC Academy. By 300AD it would have generated 1400 beakers, not to speak of culture and future culture… I wouldn’t have founded taoism, though. An Academy would also help accelerate the discovery of CS, thus providing yet more beakers through early bureaucracy.
I haven’t got the right way to trade tech when following your techpath. Have to keep trying. That’s the negative part of your techpath, I don’t get so much out of trades when getting Alphabet so late. Also nobody wants to research Drama so no theaters for 2 artists when in slavery; and I get Music veeeeery late. Finally I don’t like building my cottages so late. On the positive side, I get to found 3 religions (so I don’t rely on luck for religion spreading) and manage to have each of them in each of my 3 cultural cities. This is very good for early missionaries and temples; and still better, it gives expanded borders that let you enclose space for future cities. Getting 6 cities in Small maps this way is no problem.
As for the tech path, I have tried CoL-CS with bad results, I am playing your suggested CoL-Alpha-CS now, I am planning to try CoL-Alpha-Drama soon.
I keep on missing on being first to Liberalism. It makes me wonder if I should skip not only Printing Press but also Nationalism. Skipping Liberalism too would be too much for my taste, but I think I should try that once too.
WastinTime Feb 15, 2007, 09:07 AM Also nobody wants to research Drama so no theaters for 2 artists when in slavery
[early religion] gives expanded borders that let you enclose space for future cities. Getting 6 cities in Small maps this way is no problem.
I am planning to try CoL-Alpha-Drama soon.
These clues lead me to believe that you're not getting the joy that is Caste System. You've earned it by getting CoL early, so use it. I rarely, if ever, use slavery. You can get an earlier GS, if you want an academy, since you don't have to build a library. Or skip the GS and just get a quick Artist. Use the culture bomb immediately and you'll steal resources from your neighbor and have plenty of room for future expansion. Maybe even flip one of their cities!
jesusin Feb 15, 2007, 10:24 AM Ummm. Of course I am not doing everything perfectly, it is the very first times I am priritizing CoL. But I am doing what you suggest: first GS in 1000BC, expanded border, artist bombed in the BC, full of space for backfilling, 3 founded religions.
I use slavery to get the cathedrals up and running quickly. I don't stay in slavery much more than the five mandatory turns. How do you build yours?
Now, I am researching/trading-for Music AFTER I know Liberalism and Nationalism. That doesn't seem right to me. I want my Cathedrals built and my whipped population recovered when I go 100% culture.
On a side note, while playing GOTM15 I have realized that the final starvation phase is not so important when not playing Quick. The number of GPP you can get by starving a city is fixed, based on your population. The cost of the next GP is different for different speeds. At Epic speed, the GPP from starvation are marginal, they don't make more than 1 GP difference. At Quick, they can easily make a difference of 3 GP.
WastinTime Feb 15, 2007, 03:07 PM I build/chop all my cathedrals. I don't usually build more than 4 though.
My brain is on the Minor-15 Gauntlet, so I'm having trouble recalling details.
Smirk Feb 21, 2007, 06:25 PM That great leader you get from starvation should rally the people into revolt and overthrow you, their oppressor.
jesusin Feb 22, 2007, 01:30 AM That great leader you get from starvation should rally the people into revolt and overthrow you, their oppressor.
Oh, I am not afraid about that. People wouldn't follow him. They are to weak to stand up, after so much whipping.
I have perfected my technique, I am getting 3 extra GA compared to the usual non-starvation end of the game. I imagine I could get yet some more in nine-city games. In attention to Smirk's advice, I won't pop all of them the same turn, should they join forces and overthrown me.
|
|