View Full Version : Historicanada - The mod of canadian history
aaglo Jan 29, 2007, 04:27 PM English intro:
A strange, pale-faced man named Jacques Cartier arrives on the shores of the Baie de Gaspé accompanied by a crew of 61 men. He raises a cross on the shore emblazoned with the French coat of arms.
To Iroquois chief Donnacona, whose 500 followers live just down the St. Lawrence, Cartier’s intentions couldn’t be clearer. But these settlers bring with them powerful weapons, advanced technologies, and promises of great partnership to come. All they want is to take Donnacona’s two sons back to France with him.
What would you do? Welcome the French as your newest allies? Or defend your homeland with extreme prejudice, and probably your life?
Whats next? You decide.
HistoriCanada lets you relive, replay and even rewrite Canada’s history. Play as the English to expand your empire. Play as the Huron to defend your homeland. Wage wars, make peace and explore new lands...the future of Canadian history is in your hand.
French intro:
Un homme étrange, au visage pâle, du nom de Jacques Cartier débarque sur les rives de la baie de Gaspé en compagnie d’un équipage de 61 hommes. Il y fait planter une croix arborant les armoiries de la France.
Pour Donnacona, chef du village iroquois de 500 personnes établi en amont sur le fleuve Saint Laurent, les intentions de Cartier ne font aucun doute. Mais ces pionniers apportent des armes puissantes, des techniques avancées – et la promesse d’un partenariat fructueux. Ils veulent seulement ramener les deux fils de Donnacona en France avec lui.
Que feriez-vous? Choisiriez-vous d’accueillir les Français comme vos nouveaux alliés? Ou de défendre votre terre natale férocement, probablement au prix de votre vie?
Quelle sera la suite? À vous de décider.
HistoriCanada vous permet de revivre et même de réécrire l’histoire du Canada. Jouez le rôle de l’Anglais qui étend son empire. Jouez le rôle du Huron qui défend sa terre natale. Partez au combat, faites la paix, explorez de nouveaux territoires... l’avenir de l’histoire canadienne est entre vos mains
http://forums.civfanatics.com/uploads/26592/game-getAlong.gif
Creators
Nathon Gunn
Thomas Axworthy
Producers
Cal Burgess
Michael Corcoran
Scott Nihill
History Advisors
Thomas Axworthy
Produced with the support of:
Bitcasters
The mod will be released in three parts.
First part (the new world) will be released in the early February, I will post a link to the mod when everything is running smoothly :) .
The mod will require Civ3 Conquests and patch 1.22.
The mod includes very detailed civilopedia, extensive history knowledge, unique units, tech icons, wonders and building graphics. Here are pedia-pics of some of the units I've been working on for all the three mods.
http://forums.civfanatics.com/uploads/26592/Historicanada_units.jpg
So,
Stay tuned :thumbsup:, and remeber this:
http://forums.civfanatics.com/uploads/26592/cannon_mod.gif
Stormrage Jan 29, 2007, 04:30 PM Nice units you have there, aaglo! Hope you had fun doing it! And that they payed well ;)
Quinzy Jan 29, 2007, 04:34 PM Aye, they look great! I too hope it was a fun job :)
d.highland Jan 29, 2007, 05:02 PM This is amazing, I was planning to make this one too. Can't wait!
Yoda Power Jan 29, 2007, 05:09 PM A very nice and original concept aaglo. I'm looking forward to try it out. :thumbsup:
Creators
Nathon Gunn
Thomas Axworthy
Producers
Cal Burgess
Michael Corcoran
Scott Nihill
History Advisors
Thomas Axworthy
Produced with the support of:
Bitcasters
Who are those people?
aaglo Jan 29, 2007, 05:37 PM They're the people in charge of developing the mod. Cal is the one who has been keeping me busy from time to time.
Mind you, this mod/game is to be used to teach canadian history to the kids in schools of canada. So the historical accurasy is pretty high priority.
Ozymandias Jan 29, 2007, 05:38 PM A very nice and original concept aaglo. I'm looking forward to try it out. :thumbsup:
[...]
Who are those people?
Ditto, and ditto! :yeah:
-Oz
odintheking Jan 29, 2007, 05:51 PM Sweet! Those Canadian kids will have some fun killing each other, ;). So this is what you've been doing, awesome! I could really use those Native Americans...
bobT Jan 29, 2007, 08:41 PM Aaglo has been a great key player in getting this thing looking as sweet as it does so far. A ton of time and effort by many people has made this even possible. Bitcasters is the gaming company that is behind the development of the package. Their efforts in generating the needed support, and driving the concept has made this a fantastic project to work on.
I hope it proves to be an enjoyable package once it is all completed. I have lost a lot more hair on this one :P
Mithadan Jan 29, 2007, 09:14 PM Wow, I had no idea this mod went ahead! I remember a while ago when the advertisement came up, and don't recall hearing anything about it afterwards.
Looks awesome!
My only prayer is that "Canadian" history manages to span "from sea to shining sea," instead of merely from the Atlantic to the Great Lakes. I remember hating Canadian history in school because it never had anything remotely to do with where I lived in Canada (i.e., "the West").
T.A JONES Jan 29, 2007, 09:19 PM SO strange! I was just wondering the status of this mod. I was looking at google about an hour ago and on the search memory I had written aaglo Canada mod/ Warhammer looking for the link you gave me from our last disscussion on that thread. :eek:
Now I come back from my college transcripts and here it is!!!!
Nice work guys you art and strong pedia support makes a mean mod.!
T.A JONES Jan 29, 2007, 09:29 PM Aaglo has been a great key player in getting this thing looking as sweet as it does so far. A ton of time and effort by many people has made this even possible. Bitcasters is the gaming company that is behind the development of the package. Their efforts in generating the needed support, and driving the concept has made this a fantastic project to work on.
I hope it proves to be an enjoyable package once it is all completed. I have lost a lot more hair on this one :P
THanks man. It bet its all going to be worth it. I only wish we had guys like you in charge of are curriculm when I was in high school up in Thunder Bay. I would have aced OAC history no prob. ARe history is so boring we are led to believe compared to our southern Neighbours. This is the perfect way to liven things up for todays young'ns
bobT Jan 29, 2007, 09:33 PM My only prayer is that "Canadian" history manages to span "from sea to shining sea," instead of merely from the Atlantic to the Great Lakes. I remember hating Canadian history in school because it never had anything remotely to do with where I lived in Canada (i.e., "the West").
The Atlantic and Great Lakes region will certainly be the starting point of the project. But, through the three scenarios, I think you will be pleased.
beboy Jan 29, 2007, 10:25 PM aaglo, if you or your co-workers need any help on this, please let me know; I'll be glad to help! After all, i'm French Candadian, so I'm particularly interested in that mod! :) I could have some infos that may have not been available to English Canadians (history is not taught the same way in French and English Canada...).
Mostly, I could also help with static graphics, if needed. For instance, I modified the Native female popheads (the link for the PTW version is in my sig, but I improved it and removed the transparency issue on my PC). I won't be available until mid-February (when I finish my renovations), but if I could help after that, don't hesitate to ask me.
Heretic_Cata Jan 30, 2007, 02:54 AM Thomas Axworthy
Stormrage ? :crazyeye: :lol:
Nice units btw. :)
Mithadan Jan 30, 2007, 11:11 AM The Atlantic and Great Lakes region will certainly be the starting point of the project. But, through the three scenarios, I think you will be pleased.That's a natural starting point to be sure, but it's good to hear that the later scenarios will cover all of Canada. Wolfers, whisky traders, NWMP -- heck, even Sitting Bull came over for a little "visit"!
Grandraem Jan 30, 2007, 02:40 PM Looks great, aaglo.:goodjob: I wish this was around when I was in school. I'm sure it'll get the kids a lot more interested in history.
d.highland Jan 30, 2007, 03:14 PM Looks great, aaglo.:goodjob: I wish this was around when I was in school. I'm sure it'll get the kids a lot more interested in history.
Thing is, kids these days don't like games like this, they like war games.
I like war games too, however I do enjoy Civ as well.
T.A JONES Jan 30, 2007, 03:59 PM Hey they like any game thats not called reading a text book. Trust me the kids will be fighting over the time to play this. Its school, you ether sit and get taught or sit and play Civ what whould you choose!lol
d.highland Jan 30, 2007, 04:56 PM Hey they like any game thats not called reading a text book. Trust me the kids will be fighting over the time to play this. Its school, you ether sit and get taught or sit and play Civ what whould you choose!lol
Nope, kids of the modern day do not like games like this. According to them, it has no action whatsoever, and believe me, I know this, since I am 12.
Goldflash Jan 30, 2007, 08:22 PM And you are obviously represenative of all children ever in the history of ever.
I really like all your 'Oomie 'Oonits, Aagman! Here, a snack on me:
http://www.flowersociety.org/images/Essences/Research/Redwood/redwood-trunk.jpg
odintheking Jan 30, 2007, 08:39 PM Nope, kids of the modern day do not like games like this. According to them, it has no action whatsoever, and believe me, I know this, since I am 12.
Uh, no. I played strategy games in elementary school (namely Oregon Trail). That's all they would let us play, and frankly, it was freakin' awesome. We played it for the hunting portions in Oregon Trail, but the whole game was fun. That beats the hell out of reading. Think, this mod lets kid play (ultimately, ;)) as Indians and Mounties (In place of Cowboys). Kids love violence, this should be good enough for an afternoon "lesson", ;).
gorn Jan 30, 2007, 10:41 PM I used to get in trouble for playing Castle Wolfenstein on our school's Apple II. Ah, those were the days! Taught me everything I now know about Germany!
btw, some Terrance & Philip units would be sweeet in this mod!
LizardmenRule! Jan 31, 2007, 12:20 AM the best games i got to play at school were the Trivia Quiz thing from Encarta and some game about safety: pick up the broken glass, but with the newspaper otherwise you would hurt yourself :rolleyes:
looks great aaglo, hope everything goes well :)
T.A JONES Jan 31, 2007, 09:23 AM Nope, kids of the modern day do not like games like this. According to them, it has no action whatsoever, and believe me, I know this, since I am 12.
OK Basicly your saying they would prefer the text book approach to learning cuz Civ3 conquests as a whole, is not kids favorite type of video entertainment. :undecide:
Trust me this will be the most popular, most exicting way of educating for any classroom that it gets released in
Quinzy Jan 31, 2007, 10:13 AM Nope, kids of the modern day do not like games like this. According to them, it has no action whatsoever, and believe me, I know this, since I am 12.
Guess what? I'm 15! I like Civ! Therefore, your point is nullified! Why is it that nowadays Civ and AoE and RoN are some of the most played games by kids if they aren't liked by kids?
C.Roland Jan 31, 2007, 07:18 PM As a French Canadien contribuor (I did some picture of tech/improvement/wonder splash for this project) I can say to other french speaker that it will also be available in Molière's language.
Voici la version française du texte du premier message d'Aaglo :
Un homme étrange, au visage pâle, du nom de Jacques Cartier débarque sur les rives de la baie de Gaspé en compagnie d’un équipage de 61 hommes. Il y fait planter une croix arborant les armoiries de la France.
Pour Donnacona, chef du village iroquois de 500 personnes établi en amont sur le fleuve Saint Laurent, les intentions de Cartier ne font aucun doute. Mais ces pionniers apportent des armes puissantes, des techniques avancées – et la promesse d’un partenariat fructueux. Ils veulent seulement ramener les deux fils de Donnacona en France avec lui.
Que feriez-vous? Choisiriez-vous d’accueillir les Français comme vos nouveaux alliés? Ou de défendre votre terre natale férocement, probablement au prix de votre vie?
Quelle sera la suite? À vous de décider.
HistoriCanada vous permet de revivre et même de réécrire l’histoire du Canada. Jouez le rôle de l’Anglais qui étend son empire. Jouez le rôle du Huron qui défend sa terre natale. Partez au combat, faites la paix, explorez de nouveaux territoires... l’avenir de l’histoire canadienne est entre vos mains
d.highland Jan 31, 2007, 08:00 PM Guess what? I'm 15! I like Civ! Therefore, your point is nullified! Why is it that nowadays Civ and AoE and RoN are some of the most played games by kids if they aren't liked by kids?
Kids of the modern day do not like games of this... I've asked 7th and 8th grader in my school, and they hate games like that.
OK Basicly your saying they would prefer the text book approach to learning cuz Civ3 conquests as a whole, is not kids favorite type of video entertainment. :undecide:
Trust me this will be the most popular, most exicting way of educating for any classroom that it gets released in
Conquests ain't that much of a violence game. Kids of the modern day like blood and gore, not boring turn based games.
Uh, no. I played strategy games in elementary school (namely Oregon Trail). That's all they would let us play, and frankly, it was freakin' awesome. We played it for the hunting portions in Oregon Trail, but the whole game was fun. That beats the hell out of reading. Think, this mod lets kid play (ultimately, ;)) as Indians and Mounties (In place of Cowboys). Kids love violence, this should be good enough for an afternoon "lesson", ;).
And how old are you now?
odintheking Jan 31, 2007, 09:01 PM 14. I was eleven when I joined.
d.highland Jan 31, 2007, 09:07 PM 14. I was eleven when I joined.
Hmm, interesting. You are quite talented then, since you make awesome units ;)
There are of course, the few people from schools who do like games like this (civverguy, odin, me, and others I didn't mention)
Slax Feb 06, 2007, 08:48 AM I look forward to trying this. Thanks to everyone behind its production.
aaglo Feb 06, 2007, 09:42 AM Ignore me.......
odintheking Feb 06, 2007, 11:29 AM The link needs a name and password...
Slax Feb 06, 2007, 02:23 PM Did the announcement disappear from the front page news? That is where I first heard about this mod.
Slax Feb 06, 2007, 02:27 PM The link needs a name and password...
It didn't a while ago, but does now. Whats up?
d.highland Feb 06, 2007, 02:39 PM It didn't a while ago, but does now. Whats up?
Thunderfall sent me a message saying that the developers weren't quite ready to release the first version. That is the reason.
Red Door Feb 06, 2007, 03:09 PM I already downloaded it. Seemed ready before.
d.highland Feb 06, 2007, 03:47 PM I already downloaded it. Seemed ready before.
Yup, same here. I asked Thunderfall if we are allowed to keep it if we already have it.
Mirc Feb 06, 2007, 04:38 PM I was just going to ask why it's not in the news forum any more. :)
And BTW, I joined this forum when I was 13. I started playing civ at 7, with civ1. But I do agree with d.highland, kids of today don't like this kind of games at all. However, I think they would prefer those to a history lesson, which they seem to hate.
d.highland Feb 06, 2007, 05:59 PM I was just going to ask why it's not in the news forum any more. :)
And BTW, I joined this forum when I was 13. I started playing civ at 7, with civ1. But I do agree with d.highland, kids of today don't like this kind of games at all. However, I think they would prefer those to a history lesson, which they seem to hate.
I love history, so I don't really care :scan:
Cal B Feb 06, 2007, 06:03 PM Hey guys,
Cal here from the Bitcasters Dev team.
We still had some stuff to iron out so apologies to all of you that are excited about but unable to download the mod. Especially to Thunderfall, Aaglo, and BobT for their great job of building some interest here and giving us such great publicity, which I have now had to short circuit.
Hopefully it won't be too long until we iron out the kinks. They weren't with the mod itself, so those of you who were lucky enough to snatch it from the site before I took it down can feel safe testing it out.
Consider yourselves part of our closed beta communtiy for the timebeing ;)
And please let me know how you feel about the scenario.
Thanks and sorry for the inconvenience.
Cal
d.highland Feb 06, 2007, 06:18 PM Gameplay is amazing.
Scout can use a different unit.
Settler can use a different unit.
Worker can use a different unit.
The Mi'Kmaq start out in a bad location, but have 2 hides, and start near 1 beaver and 2 corn, so that is good.
Once I finish with Mi'Kmaq, I'll try another aboriginal civ, maybe Algonquin.
molesworth Feb 09, 2007, 05:09 PM Looks interesting. Does the scenario go as far as the Americans getting involved? I.e: late 18th century, early 19th century when I believe there was a bit of a tussle between the Canadians/British and the Yanks. Also do the French and British Canadians have to fight it out?
Goldflash Feb 09, 2007, 06:02 PM Looks interesting. Does the scenario go as far as the Americans getting involved? I.e: late 18th century, early 19th century when I believe there was a bit of a tussle between the Canadians/British and the Yanks. Also do the French and British Canadians have to fight it out?
Heh, yeah, that. They called it "The War of 1812."
d.highland Feb 09, 2007, 06:04 PM Looks interesting. Does the scenario go as far as the Americans getting involved? I.e: late 18th century, early 19th century when I believe there was a bit of a tussle between the Canadians/British and the Yanks. Also do the French and British Canadians have to fight it out?
No, Americans do not get involved.
France and England all take part in the future of your civ. If you have hides and techs they don't have, you can trade that for firearms and techs. If they declare war on you, watch out, their gunpowder units will own.
Red Door Feb 09, 2007, 07:51 PM No, Americans do not get involved.
France and England all take part in the future of your civ. If you have hides and techs they don't have, you can trade that for firearms and techs. If they declare war on you, watch out, their gunpowder units will own.
Yes, they do. In the two mods to be released later, I saw US Units previewed, so they will definitely be involved in the mod. The first part ("released already") does not have US units and only covers the colonization of Canada.
cubsfan6506 Feb 09, 2007, 08:28 PM Uh, no. I played strategy games in elementary school (namely Oregon Trail). That's all they would let us play, and frankly, it was freakin' awesome. We played it for the hunting portions in Oregon Trail, but the whole game was fun. That beats the hell out of reading. Think, this mod lets kid play (ultimately, ;)) as Indians and Mounties (In place of Cowboys). Kids love violence, this should be good enough for an afternoon "lesson", ;).
yeah but you spent 90% of the time hunting. THe o
d.highland Feb 09, 2007, 09:01 PM Yes, they do. In the two mods to be released later, I saw US Units previewed, so they will definitely be involved in the mod. The first part ("released already") does not have US units and only covers the colonization of Canada.
That's what he was asking about, the first part.
Titi Feb 10, 2007, 05:08 AM We still had some stuff to iron out so apologies to all of you that are excited about but unable to download the mod.
:sad:
I only got 50% or so of the files...
Well, I hope it won't be too long before they're available again!
d.highland Feb 10, 2007, 07:13 AM Okay, an issue:
At some water parts, it shows a blue coast, possibly terrain malfunction? Look at all your terrain files and see if there is any default blue coast in there.
BadKharma Feb 10, 2007, 10:22 AM Heh, yeah, that. They called it "The War of 1812."
Actually there was an earlier conflict called the French and Indian War.
odintheking Feb 10, 2007, 11:33 AM Actually there was an earlier conflict called the French and Indian War.
Actually, that was between the British and French, Americans weren't involved (since we were Brits at the time)
Okay, an issue:
At some water parts, it shows a blue coast, possibly terrain malfunction? Look at all your terrain files and see if there is any default blue coast in there.
Possibly one of the kinks that prevented them from posting it officially yet?
CivArmy s. 1994 Feb 12, 2007, 06:15 PM great idea and great artworks :goodjob: I did something similar years ago here: http://forums.civfanatics.com/showthread.php?t=118560 . The theme was Brazil.
I want to play this mod to know more about the Canadian history, since I'll be visiting Toronto and the east coast cities next May. I'm exciting about this trip :D
d.highland Feb 12, 2007, 07:23 PM great idea and great artworks :goodjob: I did something similar years ago here: http://forums.civfanatics.com/showthread.php?t=118560 . The theme was Brazil.
I want to play this mod to know more about the Canadian history, since I'll be visiting Toronto and the east coast cities next May. I'm exciting about this trip :D
If you can, visit Niagara Falls, it's amazing there, and you'd love it.
WilliamOfOrange Feb 13, 2007, 07:51 AM Maybe not if he's been to Foz do Iguaçu. ;)
I grew up near Niagara Falls, and took it a bit for granted but it is pretty impressive. Foz is equally impressive.
ON TOPIC: When is this baby coming out?
Cal B Feb 15, 2007, 12:18 PM When is this baby coming out?
Still hoping to release the hounds in the next week or so.
Also ... glad to see that it is sparking some interesting debate about the historical points.
In summary .... For scenario 1 the geography covers Eastern Canada and the US. Although technically the US did not exist at the time. Civs are British, French and Aboriginal Nations.
The second scenario still in the works is called 'The Nation Builders' and will pit America, British North America and First Nations teams against each other. It draws parallels between the nation building efforts of the American Colonies, Canadian Confederation and the pan-Indian confederation plans of leaders like Tecumseh and Pontiac.
The third scenario is about Canada and America's race to build railroads and open the west, while the Metis, Blackfoot and Cree are competing with each other and the railroad building powers, to keep their ancestral hunting grounds and the herds of buffalo on which they depend.
.... but that history is all in the future of this project.
Hope that clarifies things somewhat.
BadKharma Feb 15, 2007, 12:34 PM Wow that sounds great. Looks like you plan to span alot of important history.
Varwnos Feb 18, 2007, 05:58 AM Nice units :)
T.A JONES Mar 16, 2007, 11:56 PM Still hoping to release the hounds in the next week or so.
What happend to this project? I hope its still being released here :confused:
Sword_Of_Geddon Mar 17, 2007, 07:48 PM good question TA Jones
beboy Mar 19, 2007, 07:13 PM Me too I wonder what happen with this project. I'm really looking forward for the release of this mod on my country. I google the word "historicanada" and we cannot access the site of the mod without an email.
Did this project sink into the water of the St-Lawrence River, or will it be released or be only accessible to teachers??:confused:
Varwnos Mar 19, 2007, 07:56 PM Im guessing that since he is being paid to do it, it might not be freeware.
Afterall, if people paid for this, and then other schools could just dl it from here without paying anything, those first people will not be very happy.
But aa$lo should have the official answer ;)
T.A JONES Mar 19, 2007, 10:45 PM If there's money involved woudn't Fireaxis become involved to?(have its hand out) That there would explain a lot of things in its sudden silence to.
NavyDawg Mar 19, 2007, 11:37 PM have its hand out
Probably the lawyers.
aaglo Mar 20, 2007, 01:16 AM We're still working on the three scenarios to come, but I don't know what's the story with the first scenario (meaning: I don't know what's lagging it - It's propably me :p )
aaglo Mar 20, 2007, 01:19 AM Oh, about "it'll cost you"-issues:
What I've understood, that people will get to download it for free. But I'm not sure yet
William GBTW Mar 20, 2007, 08:52 AM ...I.e: late 18th century, early 19th century when I believe there was a bit of a tussle between the Canadians/British and the Yanks...
I find it offensive to be called a yankee...please don't call Americans "Yanks", that's a very, VERY offensive term.
Thanks.
As for the scenario/mod it looks good. Aagglo is good at this stuff. Should be great.
sercer88 Mar 20, 2007, 10:06 AM I find it offensive to be called a yankee...please don't call Americans "Yanks", that's a very, VERY offensive term.
Thanks.
As for the scenario/mod it looks good. Aagglo is good at this stuff. Should be great.
It may be offensive to you, but I sure don't mind. Maybe I just don't know enough about the term for it to be offensive to me...
William GBTW Mar 20, 2007, 10:27 AM It may be offensive to you, but I sure don't mind. Maybe I just don't know enough about the term for it to be offensive to me...
At least in my mind I think of it as:
Yank=Yankee=Enemy of the South=People who messed with my people
All Yankees are Americans, but not all Americans are Yankees ;)
embryodead Mar 20, 2007, 04:17 PM Outside of the US, a Yankee means just an American, and it's usually not offensive. I know it has a different meaning in the American context, however I think it was quite accurate since the British/Canadians had the actual "Yankees" (New Englanders) as their neighbors...
And to be back on topic: hurry up with the Canucks :D
(EDIT: doh I hope that's an ok word, in fact I don't know but I've seen Canadians using it)
odintheking Mar 21, 2007, 05:57 PM At least in my mind I think of it as:
Yank=Yankee=Enemy of the South=People who messed with my people
All Yankees are Americans, but not all Americans are Yankees ;)
Dude, the Civil War ended 150 years ago. The "Yanks" never messed "with your people" since everyone who messed with anyone died a century ago, ;).
Yank isn't an offensive word to most Americans, even southerners (like me, I happen to live in Texas, BTW).
On topic, I really hope that this mod is free...
Red Door Mar 21, 2007, 06:28 PM Am I the only one that still has my copy I downloaded when they released it for an hour? :mischief:
d.highland Mar 21, 2007, 06:38 PM Am I the only one that still has my copy I downloaded when they released it for an hour? :mischief:
I still have it :p
Goldflash Mar 21, 2007, 11:13 PM WEll.. post it soemwhere >.> I wants it.
I mean NO! That'd be unethical and wrong! It'd be. .Piracy!
*looks at avatar*
Arrrr! Post tha durn fing! YohoYoHo!
aaglo Mar 22, 2007, 01:27 AM :lol: @Goldflash :lol:
Sword_Of_Geddon Mar 22, 2007, 09:10 AM lol Goldflash can be funny sometimes.....:lol:
William GBTW Mar 23, 2007, 10:43 AM AWw I wanted it. Odin, I find it offensive! Lol. So do some other people I know. Nice to know u live in the ultimate place too!
Goldflash Mar 23, 2007, 05:22 PM lol Goldflash can be funny sometimes.....:lol:
Goldflash can be funny all the times.
odintheking Mar 24, 2007, 10:16 AM AWw I wanted it. Odin, I find it offensive! Lol. So do some other people I know. Nice to know u live in the ultimate place too!
Yeah, Texas, *high-five*
Cal B May 29, 2007, 09:24 AM Hi all,
Thanks for your interest and forbearance during our "brief" hiatus.
Glad to be back and able to re-release the mod.
http://www.historicanada.com
is back online.
A fixed version of the New World mod (v1.2) is available for download.
The community pages are also now available again for a lively debate on Canadian (and US) history.
And we are officially launching the product this Thursday :goodjob:
Once again apologies for the tease earlier in the year and thanks again to CivFanatics community members who have made this possible, Darklord and Aaglo and to the newer members of the team, Wyz_sub10, C.Roland & BeBoy
And yes it's free! Part of the reason for the wait was ensuring that we had the resources available to start distributing it for free.
Enjoy,
Cal B
Stormrage May 29, 2007, 09:28 AM Thanks dude!
odintheking May 29, 2007, 09:49 AM I am downloading as we speak.
Mithadan May 29, 2007, 04:19 PM Sweet! I am downloading it right now.
I may, albeit 15 years too late, finally get educated in the history of my supposed nation-state. Yay!
BadKharma May 29, 2007, 07:11 PM Downloading now...........I have been looking forward to this. Thanks go out to the whole team for making such an impressive Civ3 mod.
T.A JONES May 29, 2007, 08:16 PM Very nice website and promo video :eek: Very High class show. I see teachers on occasion pop in to the 4ums seeking advice on what mods would be good teaching aids
Up in Canada Id say your leading by example with a look on how to make your own show, Integreting popular strategy outlets like Civ for specific history course outlines of any country is one of most modern learning methods Ive seen to date! Don't be surpised if other Governments take to doing the same with other 'serious' games in the future . Kids need more stimulation to learn nowadays. THis game meets those needs!
So ya Heres the link to Miss Claire's classroom (http://forums.civfanatics.com/showthread.php?t=216283) :) mybe you should get in touch to update the Miss on a thing or two, you know, where its at ....with Civ3 of course.
Anyways Goodluck with that and thanks for the lobby, finnaly taking education the right direction and mixxing it with hobby (Props Ont!). My Boad of Ed taxes are finnaly going to good causes, did I say that right? Well seems thta way. This sure beats spendin the money on more teacher's raises. I know lets lay off all them and hire you guys and SId! :goodjob:
geminisama May 29, 2007, 09:14 PM Looks fun, I must dl now. :)
bobT May 29, 2007, 09:27 PM At long last :)
Hopefully more will be added soon, and this was a fun package to put together. If you get a chance, tour the website linked to this mod, as it provides a wealth of historical info as well as just great reading. The timeline at the top of the welcome page is mouse reactive and provides some great news tidbits.
Have fun with this one folks.
geminisama May 29, 2007, 10:01 PM Ugh, this is near impossible to Install if you have the "Atari setup". I had to install it using a folder setup I didnt have. Then I had to move all the scenario stuff into the Atari folder for it. Then i had to move the sound files to the correct locations. Blah.
bobT May 29, 2007, 10:15 PM The two installer packages were based on the two default locations used for the original civ3 Conquests package (Infogrames Interactive) or the newest edition which is the Civ Complete package.
What is the default structure program path for the (Atari) package?
geminisama May 29, 2007, 10:23 PM My Comp > C: > Atari > Civilization 3 Complete > Conquests > Scenarios. Whenever I used those installers(I tried both), they always ended up with additional folders (Conquests > Scenarions > Civilizations 3 > Scenarios and Sounds)
bobT May 29, 2007, 10:37 PM Thanks for the reply.
I will assume you have Program Files before Atari in your path.
The Civilization III Complete installer was based on the Chronicles package that is the latest available. Because of this, Firaxis Games is in the path rather than Atari.
If you use the Civ Complete Installer package I would say that you could simply do the following. Please make sure that you do have Program Files as the first part of the path however.
The Installer prompts the following.
C:\Program Files\Firaxis Games\Civilization III Complete
When it runs it will place files in the proper directories provided it has the correct initial path as above.
In your setup, and I must assume others that have Complete, all you should need to do is change the default path when prompted by the installer.
Drop Firaxis Games and add Atari
c:\Program Files\Atari\Civilization III Complete
The reason you would have seen extra folders is because the path within the actual installer goes further. If your default path was not as listed above, you would see an extra Conquests folder etc etc.
Hope that makes sense.
geminisama May 29, 2007, 10:41 PM Ahh, yes, I forgot the "Program files", oops. :O
But Im gonna do as you suggested. :)
Thanks for helping.
geminisama May 29, 2007, 10:52 PM Hmm...I did as you suggested, and I still have the problem. It installed like this: C> Program Files > Atari > Civilization 3 Complete > Civilization 3 Complete > Conquests > Scenarios, or Sounds. Here is a screenshot.
http://i57.photobucket.com/albums/g227/geminisama/Civ3CanadianMod.jpg
BadKharma May 29, 2007, 10:56 PM I had the same problem although moving the folders isnt really all that hard. I believe there are 2 versions of complete on the market one has the atari folder the other a firaxis folder.
bobT May 29, 2007, 11:17 PM Thanks for the screen shot. I am looking into this from here, but will most likely not have a definitive answer until tomorrow. I dont understand the duplicate complete folder, as this should not happen. I am running it on this machine tonight. Will keep you posted.
bobT May 29, 2007, 11:31 PM Okay, I have run the installer again on the PC with the Civ Complete package on the system, and had no problems at all with any extra folders. If any others are getting this same sort of problem, please post it here so I can trouble shoot it.
I do have one thought atm, but want to make sure this is happening only with Atari setups. If so, it may be a simple fix up.
aaglo May 30, 2007, 03:43 AM Great news, Cal :)
Yoda Power May 30, 2007, 04:47 AM Downloading now. I'm looking forward to play it.
BTW someone should probably post it in the scenarios forum.
BadKharma May 30, 2007, 08:28 AM OK I did another instal to see if I could get it to instal correctly. I am used to troubleshooting because I have all my games installed on a seperate hard drive. Using the path G:\Program Files\Atari\Civilization III Complete it installed correctly with no extra folders. The extra folders on the first install happened because I specified the path G:\Program Files\Atari\Civilization III Complete\Conquests\Scenarios the first time.
Cal B May 30, 2007, 08:33 AM Bob, you're amazing! lonewolf developer, modder, artist and now tech support and customer service. I'm firing the rest of the team as of tomorrow :P
geminisama May 30, 2007, 03:56 PM Well, I didnt specify it to install to The conquests > Scenario folder. I did that last night, and it turned out something like this. C> Program Files > Atari > Civ3 Complete > Conquests > Scenario > Civ 3 complete > Conquests > Scenarions... In the screenshot I posted, I installed it directly to Atari >Civ 3 Complete, like BobT said.
BadKharma May 30, 2007, 04:01 PM Thats odd it worked for me. Are you sure you have the correct path?
CivArmy s. 1994 May 30, 2007, 04:11 PM Cool mod!!! :goodjob: I loved it!!! :goodjob:
BTW, I`m right now in Toronto (Canada) visiting some historical places and learning about the Canadian history. U Canadians have a beautiful country! :) This weekend I`ll do a rocket tour by some cities of East Coast for more history class rooms.
bobT May 30, 2007, 04:15 PM Glad everyone has things sorted. I was kind of suspecting you may have edited the path :)
Anyway, as long as people use the proper install path, and only edit the portion for Atari or Firaxis, and do not add additional path info to the installer, it will take care of things for you all.
Thanks for keeping me posted. I am glad to see people enjoying things so far :)
Red Door May 30, 2007, 04:52 PM When are parts 2 and 3 coming out?
embryodead May 31, 2007, 03:27 PM I've downloaded it and gonna play this weekend. I agree with YP though, a new thread in Scenarios forum is needed! (at least linking to the official historicanada site forum?)
scienide09 Jun 01, 2007, 11:20 PM Great stuff, and congrats to all the contributors and the community who supported this.
I just read about HistoriCanada from an article in today's Globe and Mail. In case you missed it, here's a link (http://www.theglobeandmail.com/servlet/story/RTGAM.20070601.wgthistory0601/BNStory/Technology/home).
Weasel Op Jun 02, 2007, 10:15 PM Are we allowed to redistribute materials from this mod in our own projects (with credit of course)? I haven't even played it yet, but just from browsing the pedia I've seen several unit and building graphics I might like to use.
I hope it's as fun as it looks. :) Sorry if I sound like a leech, only concerned with what I can take out of it! :lol:
bobT Jun 03, 2007, 08:12 AM As is the case with any mod, it would be greatly appreciated if credit is given when items are used. Further to that, we would love to see what you do use in other mods.
A link back to the Historica site would be cool.
Sword_Of_Geddon Jun 03, 2007, 10:12 AM Thanks for making this I'm sure the kids will love it. You should diffinitely put it in the scenerios or completed modpacks sections of the boards though...
aaglo Jun 04, 2007, 12:54 AM On the material provided with this mod and the further use of it in another mods.
I'm pretty sure you can use the graphics in your own creations as far the original mod is credited. Pretty much just like anything else you might find in a released free mod.
At least I'd be very surprised, if the use of the material would be limited to this mod only (atleast that's not what I was told to when I started working with them :) ).
Sword_Of_Geddon Jun 04, 2007, 09:12 AM I think this is a great idea and a great oppertunity to learn about Canadian history. When and how did they get you aboard Aaglo?
aaglo Jun 04, 2007, 10:07 AM Over a year ago. They contacted me.
Stormrage Jun 04, 2007, 10:12 AM They bought him lunch. Then they took a walk in the forrest. Then aaglo was like "aww man, look at them trees, and I`ve just eaten, I`m full". So they said "no worries, Aki, we`re making a mod aboot Canada (ey?), and it has lotsa trees". And then aaglo was happy and produced lotsa units.
Sword_Of_Geddon Jun 04, 2007, 12:57 PM :lol: (ten character limit)
beboy Jun 04, 2007, 09:51 PM The worker Plotinus is creating and posting in this thread (http://forums.civfanatics.com/showthread.php?t=224817) could be interesting for further developments. Especially the Iroquois and the Prospector.
WilliamOfOrange Jun 07, 2007, 08:17 PM I have enjoyed playing this mod, however when I play another games I am getting the ambient sounds from the mod and not what they were before. I have a feeling I have installed in weirdly. It was a little confusing, wasn't it? I didn't think installing it in the Civilization directory was right. Any thoughts? where should I have put it?
Weasel Op Jun 07, 2007, 09:43 PM It happened to me too. The mod overwrote some of the Conquests ambient sounds. Not a big deal, but it's sloppy modding if you ask me. The originals should still be in Civilization III\sounds\Ambience Sfx, if you want to undo the changes.
bobT Jun 08, 2007, 11:16 PM The ambient sounds were changed for the full install version that will be going out to schools. I regret that I missed that in providing all of you a free download of the scenario. As was posted however, you can easily restore the originals by copying the Civilization III ambience into the Conquests ambience, and everything will be restored. Hopefully this is good for you all.
If you would like to revert back to the old ambience sounds, but wish to keep the Canadian ones, just back up the folder somewhere so you can use it later.
Maimonides Jun 11, 2007, 02:22 AM I've played a few games so far.
1. I love the music!
2. More work went into the website than the mod...:( I like the movies for each nation.
3. The Civilopedia despcription for the French has some grammatical errors. They are mostly spaces where they don't belong, but it shouldn't be distributed as is for educational use.
4. Great map!
5. There's really no reason why someone has to find a link to the website on page 4 of the thread. It could easily be posted in the OP where it should be. Just hit the "edit" button.
6. There should be a thread for this mod in the Completed Scenarios forum. Again, it would be a simple thing to do so there's no reason why it hasn't been done. You could just ask a Moderator to move this thread.
7. I like the new buildings & wonders!
8. I like that the Civilopedia is complete! Most scenario makers never finish the Civilopedia.
9. A fun thing to do would be make a "barbarian" polar bear.:) Surely, some explorers in the far North got eaten.
Game Play Issues:
1. It shouldn't take 34 to 80 years to build a longhouse. I can put one up over the weekend. It shouldn't take 14 years to make Burial Grounds. It shouldn't take 4 years to build a canoe!
Almost everything needs to be speeded up. Even the Europeans can't complete the Tech Tree at the easiest level. Many of the Wonders are impossible to build before the game ends, even in Europe. The Europeans can't settle the area they historically did.
Maybe just make turns equal one year instead of two or decrease the shields & flasks needed. Otherwise, it's impossible to replay the historical account with this mod.
2. There's no reason for Europeans to trade with the Natives. They can get the Trapping tech quickly &, after they do, they have no reason to trade for anything but maps. Historically, the Europeans engaged in allot of trade with the Natives, particularly the French. In this mod, Europeans have no reason whatsoever to trade gunpowder to the natives.
I would go a step further & use Capture the Princess to make furs an item that Europeans have to pick up & transport back to Europe. It would give a whole new dimension to the Piracy tech & would better simulate the trade networks that Europeans had to set up & defend. El Justo did a great job of this in his Age of Imperialism mod.
3. The terrain resource Cattle should be changed to Buffalo or American Bison or Musk Oxen. There were no wild cattle in the Americas before Europeans arrived.
4. After the game ends on the Victory Point screen it says, "Victory Points by Location: 0." I can't find a Victory Point location on the map.
That's all I can think of for now. This is a great start, but it's not ready to distribute as an educational tool.
aaglo Jun 11, 2007, 03:46 AM 5. There's really no reason why someone has to find a link to the website on page 4 of the thread. It could easily be posted in the OP where it should be. Just hit the "edit" button.
6. There should be a thread for this mod in the Completed Scenarios forum. Again, it would be a simple thing to do so there's no reason why it hasn't been done. You could just ask a Moderator to move this thread.
There's a thread about this in the Complete Modpacs, since this is not just a scenario - it's also a modpack :)
Maimonides Jun 11, 2007, 03:12 PM Ahhh. I missed that.
To amend my earlier post, I finished the Tech Tree in a game last night as the French.
I like the attack animation for the Grenadier unit. It's much better than the animation for the Rifleman & Musketman units in Vanilla Civ III.
The French Explorer unit would be interesting renamed as "Voyageur." (I'm not sure about that spelling. My French is terrible.) It's my understanding that the voyageurs were instrumental in contacting Natives, finding routes into the interior & setting up trade networks.
beboy Jun 12, 2007, 01:07 AM The French Explorer unit would be interesting renamed as "Voyageur." (I'm not sure about that spelling. My French is terrible.) It's my understanding that the voyageurs were instrumental in contacting Natives, finding routes into the interior & setting up trade networks.
I know it may sound strange, but I think "Voyageur" is a French name more commonly used by English people than French speaking people of Canada. Usually, the fur traders are called "Coureurs des bois" by the French Canadians. But somehow, I think the name "Explorateur" is more appropriate for people like Cartier or LaSalle.
beboy Jun 12, 2007, 01:13 AM I've played a few games so far.
3. The Civilopedia despcription for the French has some grammatical errors. They are mostly spaces where they don't belong, but it shouldn't be distributed as is for educational use.
Could you give me some examples? I did my best to catch most of the translation errors but some may have been missed.
Titi Jun 12, 2007, 01:37 AM Actually, Voyageur rather means "traveller" than scout or explorer ("Explorateur" in French), which I believe would be more appropriate looking at the definition given (contact the Natives and setup trade networks).
And Coureur des bois is an equivalent of "trapper" ("Trappeur" in French), so definitely someone who could have contacts with Natives.
It is true though that "voyageur" was often used to refer to them in North America.
Maimonides Jun 12, 2007, 05:36 AM Could you give me some examples? I did my best to catch most of the translation errors but some may have been missed.
From the Civilopedia entry for the French:
"In 1524 Giovanni Verrazzano followed the eastern shore of America from Florida to Newfoundland."
There should be a comma after 1524.
"In 1541-42 he returned, establishing a short-lived colony, which he called "Charlesbourg- Royale," at the mouth of the Riviere du Cap-Rouge near Stadacona."
Add a comma after 1541-42. Remove all the current commas. There is an extra space in Charlesbourg-Royale.
"Af ter these initial disappointments France turned its attention elsewhere and ignored the distant land until the end of the century."
There is an extra space in after. Add a comma after disappointments. It's needs an apostrophe I think.
"Meanwhile, some Frenchmen had shown a sustained interest in the region's Fisheries."
Fisheries shouldn't be capitalized.
"By 1550 fishermen were drying their catch on the shores, making contact with the Indians and taking furs back to France."
Add a comma after 1550. Everywhere else in the mod & on the website the term "Aboriginals" is used. You should be consistent & replace Indians with Aboriginals here, too. "Indians" causes other problems, too.
"In the 1580s, ship owners were leaving fishing for the fur trade an activ ity which was to draw Frenchmen far into the continent."
There should be a dash after trade. There is an extra space in activity.
I didn't notice these problems in the other Civilopedia entries, but I didn't really look for them.
aaglo Jun 12, 2007, 07:55 AM Heh :)
The game is supposed to teach about canadian history, not English or French grammar :) - but good finds anyway :thumbsup:
TopGun Jun 12, 2007, 08:30 AM "Af ter these initial disappointments France turned its attention elsewhere and ignored the distant land until the end of the century."
There is an extra space in after. Add a comma after disappointments. It's needs an apostrophe I think.
No, it doesn't. "Its" here is a possessive pronoun, not a subject and verb ("it is" - in short: "it's").
However, I would prefer to use "her" instead of "its", as that is how nations are usually referred to.
Ares de Borg Jun 12, 2007, 01:03 PM Just downloaded the mod. Looking great so far, but aren't there lot of units missing, especially the horsemen?
Cal B Jun 12, 2007, 02:02 PM Maimonides,
As such an outspoken reviewer of the scenario I would urge you to join the forums at http://www.historycanadagame.com. The discussions we are sparking here at cvifanatics are exactly the sort of thing we would like available to our own online community.
I appreciate the implied compliment in your remark that more effort went into the website than the mod, but in actual fact it isn't quite true. We've been working on this scenario, and the two others still in dev, for two years now. We put the website together in about a month.
However, the website is an extremely important component of the whole package. We realise that aspects of the mod, aspects of history and aspects of language (voyageur anyone?) are wide open to interpretation and misinterpretation.
The intent of the the website and community forum is to provide context and discussion around the history that is presented in the game. We don't need to provide a unit in the game for voyageurs, one for coreurs de bois, one for explorateurs etc etc if we can provide a single unit that sparks an intelligent and lively debate about all these histories. The WHOLE point of the game is to provoke thougth and debate and to immerse the player in a world where history matters.
So please anyone that has an urge, please register at our community and contribute your wisdom, intellect and controversy in a spot where all the players of The History Canada Game can benefit.
Regards,
cal Burgess
Cal B Jun 12, 2007, 03:11 PM And another quick thing ... it is possible to get firearms from the Europeans in exchange for beaver or seal. It's important while playing as the aboriginals to limit European access to these resources to ensure this outcome.
Clearly this is not an exact analogue of how the complex fur trading relationships and proliferation of firearms worked at the time. But it does lend weight and significance to the acquisition and control of these resources in the game. The aboriginal player that does secure access to the firearm resource and can produce a number of native musket units is almost unbeatable. The significance of these resources is a key history lesson to any player even if the exact mechanic differs.
I do like Maimonides suggestion of the capture the princess dynamic for fur trading though ... sounds like a very different game and alot of fun.
BadKharma Jun 12, 2007, 06:08 PM Just downloaded the mod. Looking great so far, but aren't there lot of units missing, especially the horsemen?
Ares from what I understand they will be forthcoming in expansions.
Maimonides Jun 13, 2007, 06:02 AM I know it may sound strange, but I think "Voyageur" is a French name more commonly used by English people than French speaking people of Canada. Usually, the fur traders are called "Coureurs des bois" by the French Canadians. But somehow, I think the name "Explorateur" is more appropriate for people like Cartier or LaSalle.
Actually, Voyageur rather means "traveller" than scout or explorer ("Explorateur" in French), which I believe would be more appropriate looking at the definition given (contact the Natives and setup trade networks).
And Coureur des bois is an equivalent of "trapper" ("Trappeur" in French), so definitely someone who could have contacts with Natives.
It is true though that "voyageur" was often used to refer to them in North America.
My understanding of voyageurs is that they were individuals who portaged between the lakes & rivers trapping & trading with the Natives. Cartier & LaSalle were more like expedition leaders who preceded the voyaguers. I just think that French terms for French units would lend a better historical atmosphere to the mod. Either way, it's not a big deal since the mod has English & French versions.
No, it doesn't. "Its" here is a possessive pronoun, not a subject and verb ("it is" - in short: "it's").
Thanks. I wasn't sure about that.
However, I would prefer to use "her" instead of "its", as that is how nations are usually referred to.
I think using a pronoun in reference to a country is an example of nationalism. The mod is intended to be used in Canadian schools, but nationalistic terminology may not be appropriate for modern education material.
Some countries are referred to as male such as the German use of the term Fatherland.
Just downloaded the mod. Looking great so far, but aren't there lot of units missing, especially the horsemen?
Horseback travel was used much less during this period in eastern Canada. The heavily wooded terrain & prevalent lakes & rivers left from the Ice Ages made foot & water travel much more common. Horses were difficult to transport over water. Eastern Natives weren't known for horseback riding like the Plains Natives were.
Maimonides,
As such an outspoken reviewer of the scenario I would urge you to join the forums at http://www.historycanadagame.com. The discussions we are sparking here at cvifanatics are exactly the sort of thing we would like available to our own online community.
Understood, but I spend too much time on this forum as it is. Giving me another forum is like giving crack to a crackhead.:)
I like to play different mods & scenarios & am happy to offer feedback & suggestions.
Once students start using your mod, they will probably enliven your forums.
I appreciate the implied compliment in your remark that more effort went into the website than the mod, but in actual fact it isn't quite true. We've been working on this scenario, and the two others still in dev, for two years now. We put the website together in about a month.
I apologize for the sarcasm & rudeness in that comment. Both the website & the mod are very good. I guess the website led me to expect a little more historical accuracy from the mod.
We don't need to provide a unit in the game for voyageurs, one for coreurs de bois, one for explorateurs etc etc if we can provide a single unit that sparks an intelligent and lively debate about all these histories.
I agree.
The WHOLE point of the game is to provoke thougth and debate and to immerse the player in a world where history matters.
That's why I like your mod & the Civ series.
And another quick thing ... it is possible to get firearms from the Europeans in exchange for beaver or seal. It's important while playing as the aboriginals to limit European access to these resources to ensure this outcome.
Understood, but furs are easily found near the coasts in this mod so the Europeans can get them quite easily. Maybe they should be moved away from the eastern seaboard into the interior. That would help the Natives to control them & would provide motivation for the Europeans to engage in trade or expand into the interior.
Another suggestion: put some historical maps on the website. Settlements & forts rarely appear in their historical location in this mod. Access to maps of the period could help students & players place settlements & forts in their historical locations.
Ares de Borg Jun 13, 2007, 03:42 PM Horseback travel was used much less during this period in eastern Canada. The heavily wooded terrain & prevalent lakes & rivers left from the Ice Ages made foot & water travel much more common. Horses were difficult to transport over water. Eastern Natives weren't known for horseback riding like the Plains Natives were.
Very nice, but that wasn't my question. I just asked if I was missing some files.
cubsfan6506 Jun 14, 2007, 02:04 AM I appear to be missing file two.
Cal B Jun 14, 2007, 12:18 PM Does the mod not function correctly?
Maimonides Jun 14, 2007, 07:01 PM It works fine for me.
Ares de Borg & cubsfans6506, are you getting error messages that say you are missing a file?
EDIT: If you are, the devs need to know specifically which files it says you are missing.
Ares de Borg Jun 14, 2007, 07:18 PM Argh. Maybe I'm speaking Chinese. I saw the preview pictures. I downloaded the mod. Some units previewed were not in the mod, especially the horsemen.
I guess they will be in further extensions.
BadKharma Jun 14, 2007, 07:53 PM Ares did you not see my reply? There are expansions planned that will introduce more units.
Ares de Borg Jun 14, 2007, 07:56 PM Yes, I've seen it and understood it already. But there was some misunderstanding here.
BadKharma Jun 14, 2007, 08:02 PM Ok no problems mate, I too wish that all the units that you see on the website were allready included.
Maimonides Jun 16, 2007, 06:05 PM So far, I've earned my highest score playing as the French when I played them with more historical accuracy. I settled the St. Lawrence, explored the interior via the Great Lakes & tried to keep good relations with the Natives. That's a good sign.
The French AI usually settles New England. The English AI usually ignores New England & the Hudson Bay & settles Labrador, Newfoundland & Nova Scotia. I'm not sure how to fix this, though. In one game as the Ojibwe, I saw the English AI sail a big fleet into Hudson Bay, but they didn't settle.
I noticed that the English AI tries to attack France in Europe. They sail a big fleet to France & hang around a few turns trying to find a place to land before returning to England. Again, I'm not sure this can be fixed.
Argh. Maybe I'm speaking Chinese. I saw the preview pictures. I downloaded the mod. Some units previewed were not in the mod, especially the horsemen.
I guess they will be in further extensions.
Sorry. I misunderstood what you meant.
Weasel Op Jun 16, 2007, 06:24 PM I finally played around with the mod a little bit and it looks great :) I was a little confused by the extra units too- there also seem to be Firaxis units in the pedia that don't appear in the game. The abstract implementation of Britain and France is a little odd, but I understand the reason for that. I only played a couple turns because I spent most of my time browsing through the pedia and tech screens (which all look very good). To be honest I wasn't sure what to do... with available techs in 3 eras (as England) and little to build without researching something, I didn't really know where to start. Any tips for getting off to a good start?
Maimonides Jun 16, 2007, 08:08 PM My advice is to pump out settlers & claim as much territory as you can at the beginning. You'll need the territory to keep rivals from growing too strong & to win a point victory at the end. Early settlements are also important to build city improvements & make big cities in the New World before time runs out. There is allot of open territory at the beginning.
The Huron & Mohawk start in a locked war, so if you play one of them, you'll need military units early. Braves aren't very good offensive units so I wait until I can build War Chiefs before I go on the offensive.
As a European civ, I've had better luck making friends with the Natives than being in conflict with them. If you aren't friendly with them, they'll ally with your European rival against you at some point & you'll be at war with almost everybody else at the same time.
The Hurons tend to get squeezed between the other Native civs. The Miqmaqs tend to get beaten up by the Europeans 1st. The Mohawk tend to build lots of offensive units-watch out for them. The Ojibwe & Montongais have lots of room to expand.
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