View Full Version : Beaver Worker & Warrior (30 January 2007)


Plotinus
Jan 30, 2007, 06:09 AM
For the Narnia mod, as requested by Spacer One. Thanks go to him for supplying me with the model, and to Vuldacon for help with the sounds.

Beaver Worker

http://forums.civfanatics.com/uploads/37977/BWLarge.jpg

http://forums.civfanatics.com/uploads/37977/Beaver_Worker.gif http://forums.civfanatics.com/uploads/37977/BWMine.gif http://forums.civfanatics.com/uploads/37977/BWRoad.gif http://forums.civfanatics.com/uploads/37977/BWForest.gif http://forums.civfanatics.com/uploads/37977/BWBuild.gif http://forums.civfanatics.com/uploads/37977/BWPlant.gif

Get him here (http://forums.civfanatics.com/./downloads.php?do=file&id=4064).

Beaver Warrior

Why have they given him a mail shirt but no weapon? The Narnian quartermaster has some explaining to do.

http://forums.civfanatics.com/uploads/37977/BWarriorLarge.jpg

http://forums.civfanatics.com/uploads/37977/Beaver_Warrior.gif

Get him here (http://forums.civfanatics.com/downloads.php?do=file&id=4063).

The Beaver Worker won Unit Of The Month January 2007!

http://img344.imageshack.us/img344/9530/umotmtrophy25zc.jpg

Rob (R8XFT)
Jan 30, 2007, 06:14 AM
Certainly very different! Spacer One will be delighted ;) .

Nice going, Plotinus :) .

Virote_Considon
Jan 30, 2007, 06:19 AM
Nice one! :goodjob:

Spacer One
Jan 30, 2007, 06:23 AM
Frabcious Day...Calooo Calay!!!! I am Chorteling in my Joy!!!!!

Plot, you are the man...they look way better than I ever hoped...

as far as no weapon for beaver warrior...he is too small I think, I dunno...but thats how he was in the movie...

Narnia can continue!!!!!

Plotinus
Jan 30, 2007, 06:28 AM
Wow, you got to the thread before I even had a chance to PM you. Hope they suit! Of course you have to make sure the Narnia mod is darnedly good now...

Mirc
Jan 30, 2007, 06:39 AM
This is great!! :D :woohoo:

Vuldacon
Jan 30, 2007, 07:57 AM
Plotinus... Excelent animations and the movements are superb. Love the Road animation with the tail patting down the road and his little dance movement.

The Beaver Warrior looks Great...you captured the "Beaver Movements" in your animations and that brings the units to life...I am quite certain it was a Chore. Very Well Done!

Keroro
Jan 30, 2007, 08:13 AM
Oh wow, (sound of a sig being changed). :) Is this going into the competition this month? Cos I dare say that you'll get plenty of votes. As well as plenty of Kudos from all. :goodjob:

As usual the animations are very well done, all the movements are clearly inspired by beavers. I seem to remember reading somewhere that you found death animations difficult to do, but these look great. They recall to my mind that Panda worker that Kinboat made (and that is high praise). Any chance of a beaver settler? :mischief:

Partizanac
Jan 30, 2007, 08:41 AM
what can I say, you did it again :goodjob::thumbsup:

Heretic_Cata
Jan 30, 2007, 08:50 AM
Wow - someone actually made the beaver worker. :lol:

I love the clear forest animation. :)

themanuneed
Jan 30, 2007, 09:07 AM
Wow great !!! :bowdown: I can't find the "hallelujah" smiley :lol: Finaly I can put this out of my sig Active supporter of the Beaver Worker Movement The model comes from Content Paradise I think. I thought I could use it myself but I'm glad someone else did it with skill and taste :goodjob:

la_dav
Jan 30, 2007, 09:53 AM
Very nice units!~

Plotinus
Jan 30, 2007, 10:13 AM
They recall to my mind that Panda worker that Kinboat made (and that is high praise). Any chance of a beaver settler? :mischief:

Noooo! I never want to see another beaver again as long as I live. This thing took forever. I wish it were as good as Kinboat's Panda Worker, which I revisited while making this, and got a bit depressed as I can never hope to equal it! Kinboat is a true artist and his Panda Worker is one of the best units ever made. However, I am glad with the way these came out, especially as they are my first non-human units; I tried to give them as much character as possible through the animation. Like Vuldacon, I like the Road animation the best. If you have lots of them on screen doing this at the same time it looks like they're dancing.

Anyway, I'm glad they're appreciated. I've bunged the Worker into the monthly competition but I don't know how he'll fare against Captain Jack Sparrow!

Tank_Guy#3
Jan 30, 2007, 10:34 AM
Why have they given him a mail shirt but no weapon? The Narnian quartermaster has some explaining to do.
Guess they figure the teeth are weapon enough. And from what I hear, they are.

Miles Teg
Jan 30, 2007, 10:42 AM
:lol: Excellent work. theres just about zip chance I'll use it but it will probably get my vote

Mithadan
Jan 30, 2007, 11:15 AM
Wow, I can't believe it, somebody caved and made the Beaver Worker! :lol:

Looks awesome, Plotinus, but I don't envy the job you had to do in order to make it that way.

matteo773
Jan 30, 2007, 11:18 AM
That is one nice looking unit, sounds like it took a lot of work too. And I'm loving the clear forest animation. Well done!

utahjazz7
Jan 30, 2007, 11:28 AM
Finally . . . :)

You did a really great job on the animations.

gorn
Jan 30, 2007, 12:41 PM
Nice beaver!

Stormrage
Jan 30, 2007, 01:22 PM
Woooo! Finally, all those months of waiting :D

Thanks, Plotinus, its great!

Chris85
Jan 30, 2007, 02:09 PM
No freakin way! It's finally done! :woohoo:

Excellent job, Plotinus! :thumbsup:

Grandraem
Jan 30, 2007, 02:26 PM
You did an amazing job on these. They really look quite fantastic, and impressively animated.:goodjob: :)

LizardmenRule!
Jan 30, 2007, 03:03 PM
Awesome work Plot :thumbsup:

embryodead
Jan 30, 2007, 03:23 PM
It's sooo cute and the animations are great :goodjob:

And wasn't a beaver worker requested as early as in 2002? For Noah's Ark maybe.. I remember a c'n'p beaver with gun and they needed more :crazyeye:

Stormrage
Jan 30, 2007, 03:45 PM
I think that was an opossum with a gun?

Spacer One
Jan 30, 2007, 04:15 PM
ok...now that Ive seen it in game, and am totally impressed with every animation, I would like to say Thank you to all of you who supported the beaver worker movement, and most of all to Plot, who took the time to make a unit that can only be used in Narnia (or maybe some other fantasy MOD)...

embryodead
Jan 30, 2007, 05:11 PM
oops yes Stormrage, it was an opossum. I just can't tell the difference, with my practical approach they all look like "furs" to me ;)

Red Door
Jan 30, 2007, 05:12 PM
A Beaver Worker?!?!? What is Spacer One going to start a campaign on now? :sad:

Spacer One
Jan 30, 2007, 05:17 PM
AlCosta...the beaver worker is for Narnia...now that its done, I WILL make Narnia...tho I could use a few more units, Im not gonna let anything else stop me... I can find replacements for anything I cant find...

odintheking
Jan 30, 2007, 05:30 PM
The BVM movement is done! Alright! Plotinus, these guys are just awesome.

Goldflash
Jan 30, 2007, 06:21 PM
For the Narnia mod, as requested by Spacer One.

Now that's the understatement of the forever.

I'm happy that this exisits now!

Darque
Jan 30, 2007, 06:33 PM
Awesome job Plot! :goodjob: I never imagined that a beaver worker and warrior could look this good!

LizardmenRule!
Jan 30, 2007, 07:01 PM
or maybe some other fantasy MOD...

A new worker unit for the Wood Elves in WH!! :D:lol:

PaGe
Jan 30, 2007, 08:11 PM
They are wonderfull. Really good work Plotinus.

Ogedei_the_Mad
Jan 30, 2007, 09:44 PM
I have no idea what I'm going to use this thing for, but I'm downloading it anyway. :D

Centaur
Jan 30, 2007, 09:48 PM
Sweet!! Narnia Lives!!
beautiful unit btw

Keroro
Jan 31, 2007, 03:19 AM
A new worker unit for the Wood Elves in WH!! :D:lol:

You bet, though we would have to disable 'clear forest' since the elvsies love their trees. WH 2.51, now featuring NEW Panda and Beaver civs. :D

Spacer One
Jan 31, 2007, 03:40 AM
wow...its good to know that another MOD will be using the Beavers...$3.99 well spent...and again, many thanks to PLot for the excellent rendition of Mr Beaver...

Plotinus
Jan 31, 2007, 07:23 AM
You bet, though we would have to disable 'clear forest' since the elvsies love their trees.

If you did that then the AI wouldn't be able to use it, because a worker has to be able to do all worker jobs before you can tick the "Terraform" box under AI strategies...

LizardmenRule!
Jan 31, 2007, 07:27 AM
Actually, in the WH Mod the civs that can cut down forests have the "Woodworking" tech, and the "remove forest" worker action requires this tech. and the pansie elves dont have this tech :)

embryodead
Jan 31, 2007, 07:30 AM
But Wood Elves in WH can't clear forests already... (it's not disabled through worker actions, elves just don't get access to the branch of the tech tree that enables forest clearing). In other words, nothing stops mrtn from adding beavers now! ;)

EDIT: LMR DIE DIE DIE!

LizardmenRule!
Jan 31, 2007, 07:34 AM
Don't you think that's a bit extreme ED? ;) :lol:

Plotinus
Jan 31, 2007, 10:27 AM
Ah! Clever. I hadn't thought of that.

Keroro
Jan 31, 2007, 10:29 AM
But Wood Elves in WH can't clear forests already... (it's not disabled through worker actions, elves just don't get access to the branch of the tech tree that enables forest clearing). In other words, nothing stops mrtn from adding beavers now! ;)
True, the beaver must be in V2.51. ED has spoken.

EDIT: LMR DIE DIE DIE!

Don't you think that's a bit extreme ED? ;) :lol:
Oooh, he's like a rabid Beaver warrior. All teeth and claws. Grr.

Orthanc
Jan 31, 2007, 10:42 AM
:lol: Goes to show, on occasion, some good ol' fashion begging can work, eventually.

Yeah, I also have to wonder, what will be the next 'movement' in these parts?

Anywho, great units, Narnia (once it's done) should be a blast.

:thumbsup:

Balam-Agab
Feb 01, 2007, 03:58 PM
Another great unit Plotinus. keep 'em coming.
:worship:

woodelf
Feb 05, 2007, 05:28 AM
I absolutely love him Plotinus. :)

Plotinus
Feb 05, 2007, 08:48 AM
Thanks, woodelf!

There you go. A genuine wood elf has given his approval...

Hrafnkell
Feb 05, 2007, 08:50 AM
This has got to be one of the best units I've seen. I have no idea what I'd do with him but I could watch him all day...one of those guys you have to find a way to work in simply because it's too good to leave out. You're da man!

Cron
Feb 06, 2007, 09:35 AM
Very nice units! Thank you...

502nd PIR
Feb 10, 2007, 11:41 PM
This is perhaps the most amusing unit i've ever seen. A fine creation