empireme
Feb 01, 2007, 09:45 PM
i need help when i try to play my scenerio it says
FILE NOT FOUND "#" i dont know what "#" can anyone help me:( :( :( :( :(
FILE NOT FOUND "#" i dont know what "#" can anyone help me:( :( :( :( :(
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View Full Version : help empireme Feb 01, 2007, 09:45 PM i need help when i try to play my scenerio it says FILE NOT FOUND "#" i dont know what "#" can anyone help me:( :( :( :( :( Plotinus Feb 01, 2007, 11:01 PM I don't think anyone can help if you don't say what scenario you're trying to play! You might be better off asking in the scenario's own thread. Don't forget to specify what version of Civ III you have (Play the World, Conquests, etc) and precisely where you installed the scenario. Or if this is a scenario you're making yourself, what exactly have you done? Synsensa Feb 02, 2007, 06:39 AM Exactly what Plotinus says, we can't go very far with: Scenario, file not found, help. empireme Feb 02, 2007, 03:25 PM I don't think anyone can help if you don't say what scenario you're trying to play! You might be better off asking in the scenario's own thread. Don't forget to specify what version of Civ III you have (Play the World, Conquests, etc) and precisely where you installed the scenario. Or if this is a scenario you're making yourself, what exactly have you done? i have play the wolr the only thing ive done differently if added some new units:( :confused: :( :confused: Miles Teg Feb 02, 2007, 07:07 PM And did you include files for those units? rename the folder and ini to the name you chose? empireme Feb 02, 2007, 08:40 PM And did you include files for those units? rename the folder and ini to the name you chose? yeah... i changed how many turns there are in the game you think that makes a difference:( :( :( :( :( Plotinus Feb 03, 2007, 07:36 AM That shouldn't make a difference. Did you edit the PediaIcons file correctly? empireme Feb 03, 2007, 12:50 PM That shouldn't make a difference. Did you edit the PediaIcons file correctly? YEAH I DID I STILL SAYS FILE NOT FOUND "#" :cry: :cry: :cry: :cry: :cry: molesworth Feb 03, 2007, 01:54 PM I am having a similar problem to empireme. I am working in Conquests, trying to add the ASW Helo unit by vingrjoe. I have followed Colonel Kraken's tutorial but with no success so far. I have created a new scenario called My Mod to add the ASW Helo unit to and have renamed the INI file from ASW Helo to My Mod.INI in keeping with the folder name as instructed. I have the file structure: My Mod\Art\Units - in here all the files that came with the ASW Helo download including the renamed .INI file. and: My Mod\Art\Civilopedia\Icons\Units - in here ASWHelolg and ASWHelosm and: My Mod\Text - in here the modified PediaIcons and Civilopedia text files Does this look correct? I am not sure what to type in the search path in the scenario parameters in the Editor. At the moment I have: Art;Units;My Mod;My Mod.INI Will this work? Please advise, I am getting driven to distraction by this! When I load My Mod in debug mode and try to add an ASW Helo (using shift F1) I get this message: File not found Art\Units\My Mod\My Mod.INI game will now close Synsensa Feb 03, 2007, 02:40 PM For the scenario search folders, just type in My mod. molesworth Feb 03, 2007, 02:48 PM Thanx, will try. molesworth Feb 03, 2007, 02:55 PM Tried that - still no joy. Do you think I have correct file structure? Synsensa Feb 03, 2007, 02:55 PM Give us a screenshot. molesworth Feb 03, 2007, 02:59 PM thanx for sticking with this! What do you need a screenshot of? Synsensa Feb 03, 2007, 03:00 PM Your mod's folder, and your editor. molesworth Feb 03, 2007, 03:57 PM Ok, Attached are 5 screenshots for you to diagnose d.highland! First 4 are of My Mod file structure. Number 5 is the Editor open on scenario properties page. Thanx for your help on this. If you need any other screenshots let me know. P.S. If anyone else thinks they may be able to help, feel free to have a look at the screenshots and see what you make of them! Thanx. Synsensa Feb 03, 2007, 04:53 PM Why did you save them as PCX? No matter, I will look at them. Synsensa Feb 03, 2007, 04:55 PM Screenshot Three: Rename Units to units Screenshot Four: No wonder it doesn't work. Make a folder in units called ASW HELO, and put those files in that folder. Make sure you add the units 32 pic and everything else to correct spots. Screenshot Five: That's good. molesworth Feb 03, 2007, 05:01 PM Sorry about the pcx format. What is better format for future reference? Thanx for the advice I will try making those changes. Synsensa Feb 03, 2007, 05:03 PM Jpeg/jpg. xyz molesworth Feb 03, 2007, 05:16 PM Ok. Sorry to ask another idiot question but what is the correct spot for the units 32 file?! I have the ASW Helo icon added to the palette OK. Does the units 32 file need to be in a particular place? Synsensa Feb 03, 2007, 05:25 PM It needs to be in the units folder. molesworth Feb 03, 2007, 05:28 PM Ok, great thanx. That's in units and NOT in the new ASW Helo folder within units right? Synsensa Feb 03, 2007, 05:28 PM Just regular units folder, not the ASW helo. molesworth Feb 03, 2007, 05:31 PM Ok, thanks for your patience in working this through with me. I am going to log off for a moment now and see if I can get it to work. molesworth Feb 03, 2007, 06:04 PM Ok, I tried again with those changes you suggested. I tried placing an ASW Helo on the screen in debug mode using shift F1 but still got this message: Load Error File not found Art\Units\My Mod\My Mod.INI Game will now exit Any ideas? Synsensa Feb 03, 2007, 06:52 PM Hmmm, why is your mod a unit? molesworth Feb 03, 2007, 07:21 PM I am trying to add a single unit - the ASW Helo. That is the sole purpose of my mod. I am doing it in the scenario editor to avoid messing up the main game files. Plotinus Feb 03, 2007, 07:31 PM It looks like you've got something wrong with the pedia entry for the unit. Let's sort this out! First, make sure you've got the folder structure right. It should look like this. My scenario is called "Britannia", so there is a folder of that name in the Scenarios folder. Within the Britannia folder there are subfolders called Art and Text. Text needs to contain the PediaIcons.txt file (copy the standard one in Civilization III/Conquests/Text). The unit itself will go in Art/Units. http://forums.civfanatics.com/uploads/37977/Folders.jpg Now make sure that the scenario knows to look in this folder. Do it by specifying the name of the folder in the Scenario Properties window. http://forums.civfanatics.com/uploads/37977/Editor2.jpg Now give your unit a "Civilopedia Entry" name. In this case the unit is called the Ala and I'm using the "Auxilia" graphic for it. So its pedia reference is PRTO_Ala (all unit pedia references begin with PRTO_). http://forums.civfanatics.com/uploads/37977/Editor.jpg Now add the two entries to the PediaIcons.txt file itself. The first tells the game where to find the icons for the unit. In this case I left the icons inside the unit's folder, so my search path just directs it to those, inside the Britannia folder. Because I've already told the game to look in the Britannia folder first I can assume here that it's already looking inside that folder, and I only have to direct it to the exact files. http://forums.civfanatics.com/uploads/37977/pedia1.jpg And the second tells it where to find the animations. Same thing applies. In this case you simply give the name of your unit's folder. http://forums.civfanatics.com/uploads/37977/pedia2.jpg molesworth Feb 03, 2007, 09:16 PM Hi Plotinus and thanks for your help with this. I have made some ammendments to my PediaIcons text as you advised. It is still not working yet but I think I am getting closer. Now in debug mode when trying to place my new unit (the ASW Helo) using shift F1 I get the message: Load Error File not found Art\Units\ASW Helo\ASW Helo.INI Game will now exit. This is even though the file ASW Helo.INI is within my file structure: My Mod\Art\Units\ASW Helo - the INI is in here. I am also still somewhat confused by the various entries that appear in the PediaIcons text for different units. For example all units cite the civilopedia like this; #ICON_PRTO_Smoke-Jaguar art\civilopedia\icons\units\x2_SmokeJag civpedia lg.pcx art\civilopedia\icons\units\x2_SmokeJag civpedia sm.pcx Although in your example you did not cite the civilopedia. Also some units cite their unique icon number like this; #ICON_PRTO_Flak art\civilopedia\icons\units\X2_20mmQuadFlak38_lg.p cx art\civilopedia\icons\units\X2_20mmQuadFlak38_sm.p cx While others do not like this; #ICON_PRTO_Mobile_SAM art\civilopedia\icons\units\x2_MobileSAM lg.pcx art\civilopedia\icons\units\x2_MobileSAM sm.pcx Anyway I have attached screenshots of my ammended PediaIcons text for the unit I am trying to add as well as a screenshot of my file structure. I hope you might be able to make some sense of it and see where I might be going wrong. I can provide more screenshots if there is something else you need to see to aid the diagnosis! Thankyou so much. Plotinus Feb 04, 2007, 12:37 AM With the icon references, it's simply a matter of specifying the path to find the images. Now the standard thing to do is to put all unit icons into art\civilopedia\icons\units, which is why the entries for the default units (and for most of those in mods) provide that pathway. Personally, though, I'm lazy, and when I download new units I generally just leave the icons in the unit folder together with all the animations. That means that I have to specify the pathway art\units\unitname instead. It makes absolutely no difference to the functioning of the program. It also means that all the artwork associated with each unit is in the same place, so if I decide to get rid of one later on it's easy to do. With the variations in format for icon image names, I think that Firaxis just varied their practice with the different versions of the game. You may notice that the style of naming leaderhead flics and pcxs also varies considerably depending on whether they are Vanilla LHs, PTW LHs, or Conquests LHs. Why is this? No-one knows. And then different unit makers will name their files following different conventions too. But this doesn't matter. You can name a file anything you like, provided you also give the same name in the pediaicons file, as any fule kno. As for why it's still not working, I'm not sure. Everything looks right in your images. I think there are two possibilities: (1) You haven't correctly specified My Mod in the Scenario Properties window, as in my second screenshot. Note that there is an oddity with the Editor. If you have the Rules window open, and you make some changes and then close it with the X in the corner, the changes are saved. But if you make changes in the Scenario Properties window and do the same thing, the changes are not saved. Perhaps you entered the folder name correctly but then closed the window without clicking OK or Apply at the bottom. (2) The unit's ini file does not have the same name as the folder it is in. It is essential that it does. If the folder is called ASW Helo then the ini must be ASW Helo.ini with no deviation. Maybe there's a missing space or something similar in the name? molesworth Feb 04, 2007, 10:34 AM Thanks for your reply Plotinus. I have double checked spelling and spaces ect ect in my file and folder names - still no success. I wonder if my problem could be anything to do with the two different folder icons that appear in the top scenarios folder. I have attached a screenshot to illustrate what I mean. As you can see, for My Mod there are two folders. One looks like a standard MS Office folder - all the assets are in here. The other is the stylised CIIIC icon as you get for all scenarios. I wonder if the game is looking in this and not linking to the MS Office type folder where all the assets actually are. In any case I would appreciate an explanation of the reason for these two types of folder. As you know, if you look in the Conquests folder for the scenarios that came with the game each "Conquest" has both types of folder. How do the two relate to each other and could my difficulties be because I have not set them up properly for My Mod? Thanks again. molesworth Feb 04, 2007, 12:27 PM At last! After days and days of trying I have successfully added the unit. It has been a long and shallow learning curve but I have got there. Massive thanx to all who have advised me on this. Especially Spacer One, d.highland and Plotinus - I couldn't have done it without your help. Your insights got me thinking about alternatives I would never have countenanced otherwise. In the end I took all the unit graphics out of the units file of My Mod (except the units_32 file). I put the lg.pcx and sm.pcx files in My Mod\Art\Civilopedia\Icons\Units. Before I had them duplicated in My Mod\Art\Units - may or may not have been a problem, I don't know. The other important thing was to get the correct reference in the PediaIcons text. In the end I cited the civilopedia. So it was nothing to do with the two different folder types as I speculated in my above post. Now that I have worked this out I guess I just have to make sure I don't get too carried away with adding new units! In fact I did not follow vingrjoe's recommendations for the stats for the ASW Helo but made it immobile in keeping with all other air units in CivIII. I did not make it a "Tactical Missile" as he suggested (not sure why he recommended that) as that means the Carrier has to be able to carry Tactical Missiles. That would upset the game balance a bit too much in my view. Anyway that discussion is for somewhere else I guess! Thanks again you guys. And empireme, or anyone else who is going through the same problems I had, please get in touch and I will try to work it through with you. Plotinus Feb 04, 2007, 06:33 PM Yayy! The thing with the stylised Civ III icon is actually not a folder at all but the biq file. That is, it's the mod itself, the file that is created when you save your work in the Editor. Every mod or scenario consists of one of these, plus (if it has custom text or artwork) the folder to accompany it that we were talking about. Anyway, I'm glad you got it sorted. You may not believe it, but when you get the hang of this, you can add a unit in just a couple of minutes... |
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