View Full Version : How shall we choose what civ to play


DaveShack
Feb 02, 2007, 11:34 AM
This poll will decide what method to use to choose the civ we play.

How should we choose what civ to play?


Select one
Make a short list, then random choice
Fully random (no short list)
Other (please specify)
Abstain


Counting the results
If any selection gets a majority, we'll use that method. If no majority, but the largest choice has at least 10% more votes than the next choice, the largest vote choice prevails. If no majority and 2nd place is closer than 10% from 1st place, a runoff will be held between those choices.


Link to discussion thread (http://forums.civfanatics.com/showthread.php?t=203318).

4 days, public.

Love
Feb 02, 2007, 01:01 PM
Come on, just select Gandhi and india and weire about to play!

Falcon02
Feb 02, 2007, 01:21 PM
Short list random, or fully random

ack... meant to do my vote for the short list one though... could a Mod please fix that...?

Vote totals updated

CivGeneral
Feb 02, 2007, 03:21 PM
Select one, plain and simple.

Furius
Feb 03, 2007, 07:37 AM
I'm in favour of the short list...

It would seem to avoid getting a civ no one wants while avoiding unneccessary and devisive conflict...

But I'm not fully sure yet... Select one seems good too as it potentially removes uncertainty and makes the descision more 'democratic'...

So I won't vote just yet... (I can't yet, anyway)

DaveShack
Feb 03, 2007, 10:30 AM
There are several things to consider. Difficulty is one -- if we get a civ which is "too easy" then some people won't like a game that ends up a cake walk.

But the important thing in my opinion is playing a civ which is conducive to role play. If we're Germany, maybe we can call the chief executive position Chancellor. If we're Russia or China, perhaps Premier would work. If we're Japan, then maybe Shogun. It also helps to know at least something of the civ's culture because for many it makes writing role play easier. Of course we don't have to play roles, but some people have had fun in that area in the past. :)

Ranbir
Feb 03, 2007, 02:26 PM
I like the idea of fully random. The democratic process itself will ultimately be more important than which Civ the process is taking place in.

If a Civ is deemed 'to easy' we can just increase the difficulty of our game.

donsig
Feb 03, 2007, 03:02 PM
Already we're changing votes and I wasn't kidding in the other thread when I asked how the ten percent would be calculated. The same questions allpy here and are more pertinent since the vote is currently 7/7/9/0/0. No majority. Are going by the percentages listed in the poll results? They are currently 30.43%/30.43%/39.13%/0%/0% which would mean a run off betweenthe top two - but there's a tie for second. But then again 9 is two votes more than 7 and 2 is more than ten percent of either nine or seven so the option currently polling 9 has more than ten per cent than the next highest option. Once agian what is opvious to DaveShack is not obvious to donsig and visa-versa.

DaveShack
Feb 03, 2007, 03:38 PM
What is the desired result of this question?

Furius
Feb 03, 2007, 05:49 PM
I think a thorough discussion of polling procedures?

I personally believe that using the poll percentages is a bit more transparent and easy to see when one is voting... But the other system dosen't seem much more complicated really, so I think it's a matter of simple majority's personal preference...

donsig
Feb 03, 2007, 07:03 PM
What is the desired result of this question?

Well, the desired result of this question is an answer. Is that too much to ask my good friend? :lol:

I'm sure you know what you meant when you posted these polls DaveShack but when I first saw them I wondered how you were calculating the ten percent (I honestly never noticed the poll percentages before today). In addition to an answer I'd like you to see how your wording is ambiguous. This is also a test case for initiatives. If we're going to rely on polls to tell us what the majority wants then we need to be clear on what the majority is. In my mind if a poll does not result in a clear cut majority then no majority decision has been made. In DG game play that would mean the appropriate official would be free to make a decision about the issue being polled. Something for all of us to think about.

I think we should not get into bad habits such as enforcing the acceptance of plurality decisions. If there is no majority deicision reached then we should be able to look at again at all the options. In other words, if no options wins the majority then we should discuss the matter further and do another poll, though not neccessarily a clone of this one or the one suggested in the first post. My suggestion would be a two option poll of totally random versus picking a civ in some (to be worked out later) method. It is not fair to do totally random when more people vote against that method!

DaveShack
Feb 03, 2007, 09:41 PM
I'm trying to make the results more fair, according to input from others about what's unfair. I'd be equally happy with having someone else post the polls, if someone would just do it. Waiting is not a strong point for me.

It's subtracting the percentages on the right, comparing the result to be <10 vs >= 10. Currently it's 42% to 30%, a 12 point difference.

The runoff method is the best we can do to ensure an eventual victory for one option. It was a good question what should be done if there was a tie for 2nd place. All options would be polled again, and we'd have to hope that some people change their minds.

I could have used our old friend cumulative scoring, which would have virtually guaranteed the short list method would be selected. Highest vote total ignoring plurality would also have worked, if no ties.

donsig
Feb 03, 2007, 10:01 PM
I'm trying to make the results more fair, according to input from others about what's unfair. I'd be equally happy with having someone else post the polls, if someone would just do it. Waiting is not a strong point for me.

So because you're impatient we have to be stuck with an unfair poll? Right now the vote is 7/8/11/0/0 so 15 out of 26 have voted against fully random. That's a majority that voted against that method. Don't ram that method down our throat because you can't wait. The current voting trend is that a majority want to give some input into which leader we play. If you want to avoid plurality controversies the answer is simple: give people two options (along with abstain).

It's subtracting the percentages on the right, comparing the result to be <10 vs >= 10. Currently it's 42% to 30%, a 12 point difference.

Thank you for the answer. A nice objective method but I am still have objections to using the method that gets a plurality even if it does reach the 10% threshold.

Methos
Feb 03, 2007, 10:13 PM
Right now the vote is 7/8/11/0/0 so 15 out of 26 have voted against fully random. That's a majority that voted against that method.

I disagree with your logic, as your taking the poll and making it reflect your own desire. Using the same numbers it can be said that the majority (19/26) are against selecting our leader. It can also be said that the majority (18/26) is against making a short list.

There is a difference between selecting one civ and making a short list, so I don't believe the two should be lumped together to argue your own opinion.

If you want to avoid plurality controversies the answer is simple: give people two options (along with abstain).


Polls should not be a mandatory of two options and abstain, though I do feel the 'other' should be taken out.

DaveShack
Feb 03, 2007, 11:15 PM
I'm following the wishes of the people.

http://img156.imageshack.us/img156/1600/startgamegk0.jpg (http://imageshack.us)

donsig
Feb 04, 2007, 12:03 AM
I disagree with your logic, as your taking the poll and making it reflect your own desire. Using the same numbers it can be said that the majority (19/26) are against selecting our leader. It can also be said that the majority (18/26) is against making a short list.

Right, so we need a different way of going about making this decision because the one we're using is not resulting in a decision. The different way is NOT to have a moderator dictate what we will do. And by pointing out that my logic applies to your position as well aren't you using the numbers to support your position?

I don't know about anyone else but it the match up had been select one versus totally random I'd vote for select one. What if enough others who voted for the short list would have done the same? Then we'd have a majority for select one instead of totally random. What if it were a matchup between short list and random and those who wanted select one voted for short list? No matter how you cut it, sticking us with a plurality choice sucks.

@DaveShack by hastily posting a poorly thought out poll you are not getting the game started according to that poll. You are doing one of two things:

1) Delaying the process by causing us to do in three polls what we could have done in one

or

2) Turning people off by causing strife and / or using your moderator status to rush things.

ravensfire
Feb 04, 2007, 01:35 AM
I'm following the wishes of the people.

http://img156.imageshack.us/img156/1600/startgamegk0.jpg (http://imageshack.us)

Odd words, coming from a person who has said time and again that he'd do anything that he felt was in the best interests of the game, including break rules and toss aside the expressed will of the people. Odder still, coming from a person who knows quite well that we cannot start the game, that we still have massive and critical gaps.

I'm rather surprised.

-- Ravensfire

Furius
Feb 04, 2007, 05:25 AM
I don't know about anyone else but it the match up had been select one versus totally random I'd vote for select one. What if enough others who voted for the short list would have done the same? Then we'd have a majority for select one instead of totally random. What if it were a matchup between short list and random and those who wanted select one voted for short list?

This is a valid point, methinks... Is the polling system capable of doing preferential voting (http://en.wikipedia.org/wiki/Preferential_voting)?
If not, I think we should try to limit our polls to two or three options...

And at very worst, perhaps we can accept a plurality as binding?

dutchfire
Feb 04, 2007, 05:48 AM
Your link is incorrect. You should remove the )? from the link.

It sounds complicated though. I'd prefer just having run-off polls.

donsig
Feb 04, 2007, 09:05 AM
It sounds complicated though. I'd prefer just having run-off polls.

But the trouble with run-off polls is which gets included? Using the method outlined for this poll we either get stuck with a plurality or we have a run off between the top two vote getters - and we have no guidance in what to do if there is a tie for second and third place. That means we exclude other options that got strong support. The current vote is 10/8/11/0/0 (or 34.48%/27.57%/37.93%/0%/0%). Three votes out of 29 separate the three choices. So we'd exclude short list from the run-off even though it's within 10.36% of the top vote getter?

A much better way of doing this is to poll broader questions first then narrow things down. This will work for many issues we will face. Take the declaring war example: When should we declare war on the Mongols? Options are Next turn, withing 5 turns, within 10 turns, within twenty turns, never, other, abstain. The majority may want war but can't agree on when so the never option gets a plurality larger than 10% and there is no war. A better approach is the poll: Declare war on the Mongols? Options: Yes - timing to be determined in a subsequent poll, No, abstain. If a majority of those voting vote yes then the timing gets polled.

For the decision facing us here is a proposed poll (something DaveShack should have posted before posting this one):

Poll question:
How will we choose our leader / civ?

Options:
Choose one by a method to be determined later.
Use the [civ4] in game randomizer.
Abstain

Link to discussion thread.
This poll will be open for 6 days.
This is a private poll.
You may vote for only one option.
Vote carefully since vote changes are not allowed in this poll.

DaveShack
Feb 04, 2007, 10:21 AM
I've been giving nudges in most if not all the discussion threads to have someone else open the polls.

All this arguing from someone who responds in the thread on fair polling that if someone doesn't like a poll just open a new one? :lol:

Edit: Of course it is to be expected that such a close poll result would be hotly contested. The exact same poll options in the "opponents" poll are resulting in a very decisive result.

Macha
Feb 04, 2007, 10:40 AM
I'd select a civ but don't you think it's a bit early before you select what version of the game to play.

jimkatalanos
Feb 04, 2007, 11:17 AM
I vote Full random

Methos
Feb 04, 2007, 11:23 AM
I would have to agree with Donsig in post #20 (http://forums.civfanatics.com/showpost.php?p=5064027&postcount=20). It makes more sense to start broader and narrow it down based off the broad poll.

donsig
Feb 04, 2007, 11:55 AM
I've been giving nudges in most if not all the discussion threads to have someone else open the polls.

I hesitate to post polls because I would make private polls and I know you don't like them.

All this arguing from someone who responds in the thread on fair polling that if someone doesn't like a poll just open a new one? :lol:

Yes, I've said that and stand by that but we don't really want to get into polling wars do we? Isn't it much better to hammer out some (unofficial) procedures for creating fair polls? The first and most important thing we can all do is post proposed polls in the appropriate discussion thread - and better yet start a stickied thread (that we can subscribe to) where proposed polls can be linked to. Then we'll all know when a propsal is in the works and we can help make the poll fair before it's posted instead of arguing about its relative merits after the fact. I'd creat such a thread but I have lots of homework to do today and I can't sticky threads anyway. (Hint)

Edit: Of course it is to be expected that such a close poll result would be hotly contested. The exact same poll options in the "opponents" poll are resulting in a very decisive result.

Very true. We've learned by now (or should have learned) that we don't argue over things we agree on. :mischief: We should also have learned by now that there will always be issues we are split on. The sooner we learn to properly handle such issues the better off the DG will be.

So, does anyone have suggestions for revising the poll I proposed?

EDIT: The current vote is 11/8/11/0/0. A tie for first but the third choice is exactly ten percent behind the other two.

DaveShack
Feb 04, 2007, 12:19 PM
Poll question:
How will we choose our leader / civ?

Options:
Choose one by a method to be determined later.
Use the [civ4] in game randomizer.
Abstain

Link to discussion thread.
This poll will be open for 6 days.
This is a private poll.
You may vote for only one option.
Vote carefully since vote changes are not allowed in this poll.

It should be 4 days at most. I'd be happier with 3.

It's not possible to change votes on a private poll because we don't know what the original vote was. (Well, not normally anyway). However I must assert something here. No individual should be able to limit vote changes, other than the mod who may decide to fail to act. I'll listen to a poll result should the citizens as a group decide they don't want vote changes, and discuss with the other mods whether such a limitation is acceptable.

Also see this discussion on when the game should start (http://forums.civfanatics.com/showthread.php?t=205744).

Methos
Feb 04, 2007, 12:32 PM
So, does anyone have suggestions for revising the poll I proposed?


I agree with your proposed poll except for it being private. As I recall this was hotly debated in DG I, so to keep away from that arguing just make it public.

DaveShack
Feb 04, 2007, 12:44 PM
I agree with your proposed poll except for it being private. As I recall this was hotly debated in DG I, so to keep away from that arguing just make it public.

My turn to support donsig. :)

We never actually decided in DG I that polls had to be public, at least not in a method which ensured everyone was heard. There was a very ambiguous statement in the CoL but no preceeding discussion.

Right now, it would help me in the moderator role to see a few public polls. I won't go into details of why, let it suffice to say that one of the difficult things we do is made easier.

That said, it's the poll originator's right to choose public or private, until the citizens set a standard which says otherwise.

Methos
Feb 04, 2007, 12:52 PM
My turn to support donsig. :)

I had to read this several times and check to make sure it was you who said it! :lol:

We never actually decided in DG I that polls had to be public, at least not in a method which ensured everyone was heard. There was a very ambiguous statement in the CoL but no preceeding discussion.

I believe this was about the time I left the game. Way too much argueing for me.

That said, it's the poll originator's right to choose public or private, until the citizens set a standard which says otherwise.

So than currently we have no set method in our laws so it doesn't matter whether its public or private? Ok, that's fine by me. Since the law doesn't state it either way, than do it however you choose Donsig.

Furius
Feb 04, 2007, 01:32 PM
What difference does it make whether the poll is public or private?

Methos
Feb 04, 2007, 01:49 PM
What difference does it make whether the poll is public or private?

It makes all the difference if our laws state so.

donsig
Feb 04, 2007, 07:37 PM
It's not possible to change votes on a private poll because we don't know what the original vote was. (Well, not normally anyway). However I must assert something here. No individual should be able to limit vote changes, other than the mod who may decide to fail to act. I'll listen to a poll result should the citizens as a group decide they don't want vote changes, and discuss with the other mods whether such a limitation is...

We're getting into that area of demogame versus moderators now. If we decide as a group not to allow vote changes then moderators should accept this and back us up. Do I need to start a discussion about this so we can poll it before we decide anything else? Or can we have a gentleman's agreement not to change votes?

I don't mind a four day poll but think we should wait till this one ends before posting the new one. As for the public versus private poll I'd post a private poll but would not object to a public poll. The beauty of posting proposed polls ahead of time is that anyone can post the poll when agreememt is made on it by copying and pasting and making appropriate revisions as agreed upon in the thread.

Furius
Feb 05, 2007, 04:52 AM
It makes all the difference if our laws state so.

Well, yes... But is there any reason why our laws should say so?

Methos
Feb 05, 2007, 05:55 AM
Well, yes... But is there any reason why our laws should say so?

:confused: I don't think you're understanding the conversation, so let me make it simple for you. In the above posts anywhere you see where it states "DG I", read it as Demogame 1.

DaveShack
Feb 05, 2007, 09:44 AM
Well, yes... But is there any reason why our laws should say so?

:confused: I don't think you're understanding the conversation, so let me make it simple for you. In the above posts anywhere you see where it states "DG I", read it as Demogame 1.

Be gentle with the newcomers! ;) Wait, you're both newcomers... :lol:

No, the question is why would we want polls to be public.

Early DG's, on Civ3, had an interesting feature. One or two elections during each term would have a vote total way above all the others, sometimes approaching more votes than we had citizens registered. I won't speculate on why, there are a few references to this in the archives if you really want to go hunting for it. Simply put, there were some citizens who were worried that outlanders were voting in our polls.

When public polls were added to the forum, the DG immediately adopted them as standard, to avoid the feelings of vote fraud that people had. Since then the membership group was added, so it's impossible to vote without having been vetted by a mod or group manager, so public polls aren't really needed any more for the fraud prevention purpose.

A second reason for using a public poll is to see if people are talking one way and voting another. This is useful if you're new to the game and still learning who you can trust and who you can't. It also provides political material should you end up in an election with someone who always does that.

A RL analogue to justify public polls is that we're like the congress for the people of the civ we're playing. Congressional votes are recorded so the people know how their representative voted. Some of us want the candidate's voting record at election time.

That was kinda long, but we have a long history. :)

dutchfire
Feb 05, 2007, 10:28 AM
I hesitate to post polls because I would make private polls and I know you don't like them.


Please, don't let the fact that he's a mod (or any other fact) stop you from doing what you think is right.

Falcon02
Feb 05, 2007, 11:17 AM
wow... effectively a 3 way tie....

DaveShack
Feb 05, 2007, 06:47 PM
A new discussion (http://forums.civfanatics.com/showthread.php?t=205981) is available for this topic.

ordinaryguy
Feb 06, 2007, 07:19 AM
Maybe we should choose a type of game that would be appealing to the viewers. Based on that, select a civ to play with.

chessplayer
Feb 06, 2007, 09:03 PM
randomnize

PS: Hi ordinaryguy
PSS: Andspeakingabout our game, ARE YOU going to continue our MP game!?!?!? :mad:

ordinaryguy
Feb 07, 2007, 06:02 AM
Please send me a private message instead of posting about it. It's off-topic and considered spam by the moderators. Thank you.