View Full Version : Leader trait... can't find the info.
val13 Feb 02, 2007, 02:53 PM I saw a thread on using Notepad to edit a leader's trait's. It was pretty comprehensive (not just, "go to this file and change it"). It detailed what file, how to change it, where to save it, gave the directory tree... etc.
Any help?
Gaurav Feb 02, 2007, 03:37 PM I saw a thread on using Notepad to edit a leader's trait's. It was pretty comprehensive (not just, "go to this file and change it"). It detailed what file, how to change it, where to save it, gave the directory tree... etc.
Any help?
Plenty of them to choose from if you do a search. How about this one (http://forums.civfanatics.com/showthread.php?t=148507)?
val13 Feb 02, 2007, 04:35 PM Plenty of them to choose from if you do a search. How about this one (http://forums.civfanatics.com/showthread.php?t=148507)?
I did search and had hundred's come up, but not all for Civ4 Warlords, nor any of the one's I opened were the one I wanted.
Basically it's which file, how to edit it, rename it, where, the exact directory tree where it goes, etc.
One's I found just said which file had the leader's names, then change the traits.
I'm pretty "mod" illiterate, so, it was a good step by step walkthrough, but I can't find it anymore. :confused:
Basically, I want to change the trait's of one of the civ's with the better UU's and UB's so I get a "complete" package for my style of gameplay.
Gaurav Feb 02, 2007, 05:01 PM Where you used to use
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\
you now use
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\
and where you used to use
My Documents\My Games\Sid Meier's Civilization 4\
you now use
My Documents\My Games\Warlords\
so now you should be able to translate those step by step walkthroughs that don't refer to Warlords.
For just changing the leader trait, try this one (http://forums.civfanatics.com/showpost.php?p=4535228&postcount=2),
although I recommend copying the mentioned CIV4LeaderheadInfos.xml to MyDocuments\My Games\Warlords\CustomAssets\XML\Civilizations and editing it there.
val13 Feb 02, 2007, 06:00 PM Where you used to use
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\
you now use
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\
and where you used to use
My Documents\My Games\Sid Meier's Civilization 4\
you now use
My Documents\My Games\Warlords\
so now you should be able to translate those step by step walkthroughs that don't refer to Warlords.
For just changing the leader trait, try this one (http://forums.civfanatics.com/showpost.php?p=4535228&postcount=2),
although I recommend copying the mentioned CIV4LeaderheadInfos.xml to MyDocuments\My Games\Warlords\CustomAssets\XML\Civilizations and editing it there.
Yeah... think I saw that one...
Ok... as I went through the different Civ's... I thought, "why stop there?"
If I wanted to get a Civ who had one Civ's UB, another Civ's UU, Charismatic and Imperialistic traits AND vassalage as the favorite civic...???? :D
Quornix Feb 02, 2007, 08:07 PM Yeah... think I saw that one...
Ok... as I went through the different Civ's... I thought, "why stop there?"
If I wanted to get a Civ who had one Civ's UB, another Civ's UU, Charismatic and Imperialistic traits AND vassalage as the favorite civic...???? :D
Then you'd go to the CIV4CivilizationInfos.xml file and where it says: (American as an example)
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
</Building>
</Buildings>
You'd just swap that out with whatever other building pair you wanted to.
Just so you know, you can also add multiple buildings this way. Just copy everything from <Building> to </Building> (note, not <Buildings> and paste it after the last </Building>. Likewise, you can add extra traits in the Leaderhead file. My first mod was expanding it to three traits per civilization.
Basic modding of the XML is pretty easy once you get a feel for how the data is laid out. Keep a backup, and jump in. You'll be hooked.
val13 Feb 03, 2007, 03:33 PM Then you'd go to the CIV4CivilizationInfos.xml file and where it says: (American as an example)
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
</Building>
</Buildings>
You'd just swap that out with whatever other building pair you wanted to.
Just so you know, you can also add multiple buildings this way. Just copy everything from <Building> to </Building> (note, not <Buildings> and paste it after the last </Building>. Likewise, you can add extra traits in the Leaderhead file. My first mod was expanding it to three traits per civilization.
Basic modding of the XML is pretty easy once you get a feel for how the data is laid out. Keep a backup, and jump in. You'll be hooked.
Well... I got the traits changed. I didn't know how to save it under another file in another directory so I just overwrote the original file (remember... I'm so illiterate with modding that I need exact step by step instructions :( ).
I'm not even going to attempt changing the buildings or favorite civics or UU (though it might be nice to have an `original` UU).
My thought for a civ that is more to my own style is a horse based war-like civ (I currently play Genghis Khan), but the Keshik is pretty low strength for a UU at 5 str and the 50% bonus to attack siege engines isn't really a bonus that is attractive. It should be based on the police state civic. It should start with Hunting and Fishing techs (as they were nomadic). The UB should be based on Genghis` Stable (starting with +4 XP).
The horse archer base unit is 6 str, immune to first strikes, +50% to siege weapons, and receives no defensive bonuses. The knight base unit is 10 str, immune to first strikes and receives no defensive bonus.
A horse based warlike civ UU should have the animation of the knight (a slashing attack) but be in the era of the horse archer (basically, a mounted force that hacks and slashes the peasants). It should be base strengthed at 7 or even 8 and gain a bonus (25% inherently?) to attacking melee units free of the promotion system along with 1 first strike also being inherent.
Yeah... lot's of ideas here and zero knowledge of how to do it. I'd be happy to just change Ghengis into what I want exactly instead of making a brand new civ, so, changing the base file is fine.
Any ideas?
Gaurav Feb 04, 2007, 12:56 AM although I recommend copying the mentioned CIV4LeaderheadInfos.xml to MyDocuments\My Games\Warlords\CustomAssets\XML\Civilizations and editing it there.
Well... I got the traits changed. I didn't know how to save it under another file in another directory so I just overwrote the original file (remember... I'm so illiterate with modding that I need exact step by step instructions :( ).
Was my recommendation not exact enough for you? :rolleyes:
Quornix Feb 04, 2007, 01:52 AM Was my recommendation not exact enough for you? :rolleyes:
I was wondering about that. How do you not know how to save a text file where you want to? When I started, I overwrote the files too, but that was because I didn't know where to put the modified files. And I made a backup first.
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