K.F. Huszár
Feb 05, 2007, 01:49 AM
Hi,
I remember in alpha centauri, there were some random events like: "bumper crop harvest in City X (+10% food for 10 turns)" or "Industrial failure in City Z (-10% of prodution for 10 turns)".
For example, such random events should happen - maybe balanced by some factors.
I lack natural disasters like volcanos, locusts, typhoons, plagues, etc.
The discovering of new resources are also very rare. Maybe it should be linked with the depletion of some older resources - e.g. chance of runnig out of iron in a mine increases in every 30 turns or so.
Perhaps a new tech like geology should increase the discovery of new resources.
ps.: i publish this idea on the main Civ! forum also.
best whishes and congratulation for the creators of this mod again!!
I remember in alpha centauri, there were some random events like: "bumper crop harvest in City X (+10% food for 10 turns)" or "Industrial failure in City Z (-10% of prodution for 10 turns)".
For example, such random events should happen - maybe balanced by some factors.
I lack natural disasters like volcanos, locusts, typhoons, plagues, etc.
The discovering of new resources are also very rare. Maybe it should be linked with the depletion of some older resources - e.g. chance of runnig out of iron in a mine increases in every 30 turns or so.
Perhaps a new tech like geology should increase the discovery of new resources.
ps.: i publish this idea on the main Civ! forum also.
best whishes and congratulation for the creators of this mod again!!