View Full Version : Bmw-3 Car


la_dav
Feb 08, 2007, 01:15 AM
This unit is for Vuldacon. He need this one for the new mod.

http://forums.civfanatics.com/downloads//bmw3_cfB.jpg

http://forums.civfanatics.com/downloads//bmw3-all_TIu.gif

Download Link (http://forums.civfanatics.com/downloads.php?do=file&id=4114)

Yoda Power
Feb 08, 2007, 02:13 AM
Nice original unit La_dav :). I like the attack, it's pretty funny somehow.

LizardmenRule!
Feb 08, 2007, 02:17 AM
This is awesome! I can think of a couple of mod where this will be useful

Thanks la dav :thumbsup:

Heretic_Cata
Feb 08, 2007, 03:58 AM
Whoa, very nice. :goodjob:

What mod is Vuldacon making ?

Mirc
Feb 08, 2007, 04:03 AM
Very very nice! :thumbsup:

KingArthur
Feb 08, 2007, 06:41 AM
Great work la_dav, thank you.

Vuldacon's mod is Escape From Zombie Island 2 Again! :)

The car is going to be for The Company faction and possibly as a spawned unit from the City Car Park wonder.

Heretic_Cata
Feb 08, 2007, 06:46 AM
Vuldacon's mod is Escape From Zombie Island 2 Again! :)

The car is going to be for The Company faction and possibly as a spawned unit from the City Car Park wonder.
Ah, that makes sense. :)

I bet it's fun running over zombies with german quality cars. :goodjob:

Virote_Considon
Feb 08, 2007, 06:47 AM
Cool! :goodjob:

Synsensa
Feb 08, 2007, 06:51 AM
Well, in the Car Park, if it's possible, can wonders produce two units at a time? If so, you could make a Dodge Nitro :scan:

LizardmenRule!
Feb 08, 2007, 07:18 AM
wonders can only produce one unit, but you can easily add another wonder spawning the dodge

Bluemofia
Feb 08, 2007, 03:35 PM
wonders can only produce one unit, but you can easily add another wonder spawning the dodge

Even easier by just adding an "Expansion" wonder, which requires the previous wonder to build it. And you can make it cost as little as you want, so essentially you can get a wonder that spawns 2 units, as the expansion wonder is so cheap.

Spacer One
Feb 08, 2007, 04:22 PM
Um La_dav...this is awesome...Im gonna see ifn I cant get Weasel to work it into BfNY as a Taxi...

the more Urban vehicles we can get, the better

[edit] @ KA...I would think this would make a perfect Rushmobile...

odintheking
Feb 08, 2007, 05:59 PM
Ha, I love the attack animation, "run over those damn zombies!". This is great, really useful!

Goldflash
Feb 09, 2007, 12:51 AM
Its all like "Neeeeeeeeeerroow Neerroooww neeerroow nrrrrrrr NRRRR Nrrrr NRR THUMPABUMPA! That was a Zombie!"

And so the Police office pulls it over and It goes to look up the car in his Little Cop-puter thing. .so what does he type? "Blotch of Civ Color". :D

Awesome Oonit, Oh Middle Kingdom Man.

aaglo
Feb 09, 2007, 07:51 AM
"Blotch of civ-colour" :lol:

Nice car (or is it nascar?)

Vuldacon
Feb 09, 2007, 09:55 AM
la_dav... Big Thanks for making this Car. It needs to have Civ Specific Color for the entire Car Paint so it can be used as the "Company Car" and also as the Cars that are spawned from the City Car Park.
...if you feel like rendering it again with Civ Specific colored Body Paint, Great, if not I can make a new palette and manually change each frame one at a time. IF you do adjust the Car Paint for Civ Specific Color, Use Red=30, Green=150, Blue=167. This is a mid range color that should work well.
I will adjust sounds and what ever needs anything.
Thank You again :goodjob:

WilliamOfOrange
Feb 11, 2007, 10:42 AM
I hope you don't mind me using this as well. :D

EDIT: If I have photoshop, I can just cut and paste the unit_32.pcx pic that came with it into my, rather Zulu's unit_32.pcx file. Right?

WildWeazel
Feb 15, 2007, 11:02 AM
BfNY as a Taxi...
:D I saw this a week ago and was wondering how it would look in white or blue as a police cruiser... somebody slap me :crazyeye:
Another great unit la dav! Keep up the good work.

Spacer One
Feb 15, 2007, 11:05 AM
as a police cruiser...

Hmmm...maybe I could work on my first recolor...:mischief:...