View Full Version : February Gauntlets
superslug Feb 09, 2007, 07:02 AM I'm finding the idea of a victory condition per month for the Gauntlets rather interesting thus far. As we focused on Domination for the month of January, which victory condition would you all like to focus on this month?
Lexad Feb 09, 2007, 07:14 AM I prefer culture. It's been a while since Major-II and we have at least three cultural behemoths - jesusin, WastinTime, Moonsinger - to compete with.
Gosha190 Feb 09, 2007, 07:20 AM culture - fed up! It takes a lot of time... let us to play "diplomatic"!
ori Feb 09, 2007, 07:21 AM I'd love to enhance my diplomatic skills ;) - actually any not entirely war oriented thing would be fine...
Gosha190 Feb 09, 2007, 07:31 AM And it is very inconvenient, that tournament comes to an end at this weekend. Much more conveniently the middle of a week, imho.
jesusin Feb 09, 2007, 07:36 AM Culture or Diplomatic are my prefered choices, because they use up little RL time. Quick Speed better than Normal, if you ask me.
Now, beware, I will vote the same in March, and every future month!
azzaman333 Feb 09, 2007, 07:47 AM I'm happy as long as it isnt conquest or domination.
Thrar Feb 09, 2007, 07:57 AM I'm happy with most, but I urge you not to go for time victory. At least for me, that would make for a pretty boring gauntlet month.
I'd like to make another suggestion: How about making the major gauntlets playable in vanilla and warlords, while alternating the minors?
That way, everyone could play one major and one minor each month.
a space oddity Feb 09, 2007, 08:02 AM I voted Diplo but Culture is fine with me too.
Lexad Feb 09, 2007, 08:09 AM culture - fed up! It takes a lot of time... let us to play "diplomatic"!
Fed up with in SGOTM-3 :D
KMadCandy Feb 09, 2007, 11:41 AM i voted cultural. i'm new to all this and have a feeling getting the guantlet part of my table full will take way longer than inferno. if some are cultural tho, i have a chance.
ps you do get credit for it on your table even if you're not one of the "winners" on the congratulations list, right? as long as you've turned it in on time and it got accepted, you get a check mark? *crossing my fingers*
superslug Feb 09, 2007, 11:47 AM I'd like to make another suggestion: How about making the major gauntlets playable in vanilla and warlords, while alternating the minors?
That way, everyone could play one major and one minor each month.
The majors are usually harder/longer than most other Gauntlets, I'm not sure if it's a good idea to have them as the combo every month.
ps you do get credit for it on your table even if you're not one of the "winners" on the congratulations list, right? as long as you've turned it in on time and it got accepted, you get a check mark? *crossing my fingers*
Yes, as long as you show up on the actual full Gauntlet list on the website. The winners list I put at the end of the threads are just top three.
BLubmuz Feb 09, 2007, 12:39 PM Well, score is boring and can be achieved only at the lower levels (otherwise the Ai will launch).
A bit tired to fight and fight.
I'm better for a SS, but culture and or diplo can have a try.
For all 3 conditions marble and stone in range of the capital, and anyway i'll be fine with my usual low-half-way position in the rank.
A request to superslug: if we have a long list of leaders, please order by leader, not by civ, it's easier to set up the game.
I'm competing for the worst Quattromaster of all time, beware!!!
KMadCandy Feb 09, 2007, 01:02 PM Yes, as long as you show up on the actual full Gauntlet list on the website. The winners list I put at the end of the threads are just top three.
uhoh, is there a cutoff for how full the list can be? oh i checked, g-minor 1 had 34, surely i can be in the top 34, even if i have to resort to distracting my competitors by posting a lot!
superslug Feb 09, 2007, 01:43 PM uhoh, is there a cutoff for how full the list can be?
None whatsoever. As long as you submit a win, you make the list, regardless of how many compete (which obviously fluctuates a lot).
Thrar Feb 09, 2007, 03:08 PM Well, score is boring and can be achieved only at the lower levels (otherwise the Ai will launch).
Well, that's what makes it interesting on the higher levels (Monarch and up I think). You'd actually have to do something to prevent that. Nevertheless, I also think that time victories take lots of time :crazyeye: and I'd prefer any of the other conditions. If it ever has to become time, however, please do it on a sufficiently high difficulty!
cas Feb 09, 2007, 04:15 PM voted culture, but I'd be fine with a diplo too.
Just not dom / conquest. :)
cas
shyuhe Feb 09, 2007, 05:23 PM The gauntlet minor dominations have worn me out from warring. Those games involved 0 tech and all war. I need a change of pace :run:
Airny Feb 09, 2007, 05:34 PM I haven't played spacerace for quite a while, so I voted it.
DeafDolphin Feb 09, 2007, 06:47 PM Anything but domination and conquest. It's fun to beat the tar out of Monty and the Khans, but *all* the time? Nah. Let's try something other than pillaging and raping our way across the planet :P
WastinTime Feb 09, 2007, 08:19 PM Looks like cultural might win out, but if it's Diplo, I want to get some suggestions in. Actual diplomacy is a fun part of CivIV, so try to design the gauntlets so you can't just dominate and then vote for yourself (suggestion: play OCC). Also make sure it's not just a tech race to the UN and then everyone loves you, so you automatically win (suggestion: Set specific opponents that don't like each other or are aggressive)
KMadCandy Feb 09, 2007, 08:47 PM Actual diplomacy is a fun part of CivIV, so try to design the gauntlets so you can't just dominate and then vote for yourself (suggestion: play OCC).
:eek: this is your dastardly plan to see how much i've learned from your posts isn't it? verrrrrrrry sneaky!
DeafDolphin Feb 09, 2007, 08:53 PM ctual diplomacy is a fun part of CivIV, so try to design the gauntlets so you can't just dominate and then vote for yourself. Also make sure it's not just a tech race to the UN and then everyone loves you, so you automatically win (suggestion: Set specific opponents that don't like each other or are aggressive)
Now this is an intriguing suggestion. I like it. Make it a nice little political-maneuvering fest. ;) How would the opponents be set up to always dislike you? Is there a way to do that other than setting them up as Aggressive?
WastinTime, excellent idea. :goodjob:
Above all, it'll save the Mongols from yet another :nuke: job from Superslug! :lol:
WastinTime Feb 09, 2007, 09:06 PM I think It's not so important that they don't like YOU, just that some don't like each other. That way you'll have to choose sides or else everyone is going to ask you to stop trading and go to war, etc. That will accumulate too many negatives in your relations.
A religious voting block is always a nice idea, but if we play on higher skill levels it's problematic because the AI will get Free Religion...so my point is, I hope we don't play on too low a skill level that religion is too easy of a way out.
azzaman333 Feb 09, 2007, 09:25 PM War is a very easy way out too though, since you can just buy some allies against the biggest civ, preferably those who get quicker plus points from having the same enemy at war.
Jenarie Feb 09, 2007, 11:40 PM I'm happy with anything... but whatever it is PLEASE no Mongols. I might cry if I even see them in the diplomacy screen. I played uncountable games trying to do the Major gauntlet this month and finally have one that I might win but definitely not in time to submit. :)
I suspect this month's gauntlet was a plot to make sure everyone else hates Khan as much as you do!?! ;)
Bastian-Bux Feb 10, 2007, 03:47 AM I voted cultural as this is my lowest victory score yet. Though diplomatic isn't that much behind. While diplomacy would be definitely the more interesting (for me) game, and the one I could learn most from, cultural I still see a better chance to win. :D
If you go for diplomacy, please don't use a too high difficulty, but better increase difficulty by obstacles as mentioned by a poster above. This way even less experienced players have a chance to win, though will have to learn a lot during achieving the win. Higher difficulty in my experience only magnifies the obstacles and minimizes the leeway for errors. Which isn't wrong per se, but can be rather frustrating to new players. For me the gauntlets tend to be the great teachers, and I learn more from having to understand the fine interrelations in the game then overcoming abstract cheat boni on the higher difficulties.
Methos Feb 10, 2007, 08:29 AM One suggestion for next months poll, make it a multiple selection. I voted for cultural but wouldn't mind diplo or space. Choosing just one was difficult. Just a suggestion.
CliftonBazaar Feb 10, 2007, 07:38 PM I wouldn't mind a gauntlet with 2 winning conditions. I think Time should be avoided as it can get very boring :( I gave up on the Settler time Gauntlet.
Also, while large maps can be done I think 'Huge' maps should be avoided - I had a game once take 14 seconds between turns on a Huge map.
dutchfire Feb 11, 2007, 06:24 AM Also, while large maps can be done I think 'Huge' maps should be avoided - I had a game once take 14 seconds between turns on a Huge map.
I've had games take 5 minutes between turns on standard.
Moonsinger Feb 11, 2007, 10:31 AM I wouldn't mind a gauntlet with 2 winning conditions.
If there are 2 or more winning conditions, how do you determine the winner? For some reasons, I don't think you are into score milking. Just curious!
Airny Feb 11, 2007, 12:40 PM I wonder why there are no gauntlets yet.
Usually they were available one after another.
As long as the poll is not closed, I want to encourage everyone to vote for spaceship, cause its just the best ever always here and there now!
WastinTime Feb 11, 2007, 01:16 PM Space race is a good choice normally, but we just finished Major 6 & 7 which were spaceship. Those were also extended an extra 2 weeks. Don't throw away your vote, pick something else.
BLubmuz Feb 11, 2007, 02:47 PM I can change my vote to cultural or diplo, if the difficulty is below Prince, and if we can play a spritual or creative civ.
It seems our superslug is busy this weekend, not yet published results, nor started a gauntlet... did he met some angry mongol?
Methos Feb 11, 2007, 02:59 PM I wonder why there are no gauntlets yet.
Usually they were available one after another.
The new gauntlets don't start until the update happens. Once the update is done, we'll have the new gauntlets.
I may be wrong on this, but the gauntlets are not technically over until the update. In other words, you could still submit your gauntlet attempt right now and it would be allowed. I'm not entirely certain of this, so don't quote me.
Airny Feb 11, 2007, 03:21 PM The new gauntlets don't start until the update happens. Once the update is done, we'll have the new gauntlets.
I may be wrong on this, but the gauntlets are not technically over until the update. In other words, you could still submit your gauntlet attempt right now and it would be allowed. I'm not entirely certain of this, so don't quote me.
---> :p <----
Dracandross Feb 12, 2007, 11:58 PM I'm finding the idea of a victory condition per month for the Gauntlets rather interesting thus far. As we focused on Domination for the month of January, which victory condition would you all like to focus on this month?
List was missing SCORE, even though you cant win with it (well time). As said before max score for something would be fun, different from these finish fastest for a while.
-Dracandross
Bozso Apr 12, 2007, 05:45 AM Hello
Why is it not possibel to vote for the april's gauntlet?
Anyway I think the poll is not complete as the "score" option is missing.
I think they were never such a gauntlet where the maximum score wins and the victory type doen not matters. Early wins vs late milkin game! I think it would be cahanging as major and as minor as well.
Airny Apr 12, 2007, 08:41 AM The vote was done only for the previous gauntlet.
They seem to have their own ideas for the next, which is fine for me.
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