View Full Version : War With GCA


BCLG100
Feb 16, 2007, 05:28 PM
Well This is the place we shall take discussion of war with GCA to, for that matter war with anyone right now.

Everyone post about it here please so we can keep conversations seperate. My personal opinion is that we should war sooner rather than later if we're going to try against GCA.

1889
Feb 16, 2007, 05:34 PM
So is this decision to be based soley on passion and imaptience or is their room for reason, if so I'd like to hear the reasons why a war with GCA is a good choice for us right now.

1889
Feb 16, 2007, 05:53 PM
As far as GCA being closer, we can walk from our capitol to GCA's in 19 turns, while a walk to BAT's would take 20.

We don't have all the map info yet but I'd guess we can sail to GCA's capitol city in 5 turns, or to BAT, from Fever River in 9.

azzaman333
Feb 16, 2007, 06:44 PM
It is in our best interests to attack the biggest future threat now before they realise their potential and become a serious threat. BAT are of no threat to anyone at the moment, and based on the way we have been conducting diplo, we aren't going to find it easy to make good enough friends with anyone.

Nylan
Feb 16, 2007, 08:42 PM
Keep in mind also the risk that we may not be able to wage war against GCA if we wait. We might get tangled up elsewhere, and they may also turn the tide statistically and politically in their favor

Like I said earlier, I don't see both GCA and CFC making it through this round with this geography. Conflict is coming sooner or later, and if we don't do it sooner there may not be a later

BCLG100
Feb 17, 2007, 05:55 AM
So is this decision to be based soley on passion and imaptience or is their room for reason, if so I'd like to hear the reasons why a war with GCA is a good choice for us right now.



No, its based on the simple fact thats its easier to wage war.

first before cats because they can inflict no collateral damage on attacking stacks.
second before cultural defence gets too high.
third because its a simple fact that in the majority of games- you take out at least one or both of your neighbours as a simple desire for power, with GCA's increasing population they will gradually get further and further ahead, stopping us from making a realistic attack in the future.
4th before they attack us (they might they might not but why take the risk)
5th before they get keshiks
6th get some highly promoted axes which if we wanted too could upgrade to some highly promoted sams.

robboo
Feb 17, 2007, 07:35 AM
number 6 may be the most important for long term survival...

Promotions early get you the Herioc epic early

1889
Feb 17, 2007, 10:37 AM
War is easier than what? Trying to gain friends, expanding to the northwest, trying to outbuild GCA?

I don't see the basis for the grim analysis you all present. If GCA is ahead of us it must surly be by a slim margin. With a settler on the way and good land available there is no reason to assume that time is their agent only.

Some of you are certain that we can not make allies on our own but other teams may seek us out when their goals collide with GCA as the game develops.

If we must attack GCA I can find no indication that this is the right time to do so. But clearly the consensus is in favor of war so let’s begin planning.

dutchfire
Feb 17, 2007, 10:39 AM
How much of a chance do you think we have on a positive outcome?

Nylan
Feb 17, 2007, 02:47 PM
@1889

I'm sure you don't think we just plan on running in there guns blazing and hoping things work out. Part of the argument is that they may very well be planning a war against us soon, for the same reasons we are wary of them.

Waiting may change odds perhaps, but who says it will be in our favor? And if we keep pace with them, we'll only be caught in a bigger mess than before when technology, culture and population are greater

I haven't seen any assumptions that we can't make allies either. One thing I can say from experience is that a strong alliance with your next door neighbor doesn't usually work out. The risks range from betrayal to the inevitable end result of being a vassal state (mind you, all of this is theoreticcal, I'm not saying it's likely that we'd become their vassals for example)

On the other hand, if I have my facts wrong or am misinterpereting the situation, please let me know. As you should know, I just joined the team, so all of what I'm gathering is coming from reading the presidential and foreign ministry threads of this term, I have no way of guarenteeing the validity of my arguments

1889
Feb 17, 2007, 05:16 PM
I'm sure you don't think we just plan on running in there guns blazing and hoping things work out...

That's for sure. It looks like our first wave will be an undefended settler. I would suggest the planning start with recalling one of our axes to act as escort.

Nylan
Feb 17, 2007, 05:20 PM
That's for sure. It looks like our first wave will be an undefended settler. I would suggest the planning start with recalling one of our axes to act as escort.

xD nice

good point though, we need to have our bases covered

BCLG100
Feb 18, 2007, 10:43 AM
Why would the settler be going over unescorted, the capital will be building an axe when the settler gets to one turn to escort it...

Nylan
Feb 18, 2007, 02:54 PM
Why would the settler be going over unescorted, the capital will be building an axe when the settler gets to one turn to escort it...

well I would assume so....but the thought was still humorous....

robboo
Feb 18, 2007, 04:21 PM
war is not a forgone conclusion either...BUT we need to start building an invasion force now. For example...we walk thru their area and we see more troops that we can muster...then we sit and wait and be real friendly with them. Now we walk in and see that they are really weak...we launch the attack and take the easy victory.

We must do one of two things with GCA.
1. permanently alliance that we can trust
2. Kill them

I am for number 2...we can control that. We can not control the other. In this game with communications being subject to use of non-native lanuages... number 2 doesnt need a translation or mis-interpetation.

CivGeneral
Feb 18, 2007, 08:16 PM
I may be against GCA (mostly its personal reasons), but I dont want to see us going to war against the GCers based on what I have seen in the previous game.

Unless we can gain strong allies and a superior and strong offensive troops and a strong defensive line. War against the GCers is an unwise move.

Nylan
Feb 18, 2007, 08:17 PM
Well, I suppose a lot hinges on what our exploration of their territory reveals

Perhaps those bordering GCA (known or unknown) would profit from their demise?

RegentMan
Feb 19, 2007, 02:51 PM
If we find CBR or EVG over there, perhaps we could interest them into pulling a Poland 1939?

Nylan
Feb 19, 2007, 04:29 PM
A partition...I like the sound of that

BCLG100
Feb 19, 2007, 05:51 PM
I dont so much, one of the reasons we're removing GCA is that we have such a close neighbour. Simply replacing that neighbour with another one doesnt really solve our problems.

classical_hero
Feb 20, 2007, 03:03 AM
But then we would have our next target right then and there.

BCLG100
Feb 20, 2007, 06:15 AM
Yes but it would be a more immediate target giving us no time to consolidate etc as they would have a bunch of troops right on our border.

Nylan
Feb 20, 2007, 01:08 PM
so that means we need to check out their strength right now, so we can build up and take them out without too much of a stir...correct?

RegentMan
Feb 20, 2007, 04:12 PM
Simply replacing that neighbour with another one doesnt really solve our problems.
Well, only three more will need to die then... :mischief:

BCLG100
Feb 21, 2007, 10:35 AM
Yes but i see no reason why we should attempt to kill all 4.

robboo
Feb 21, 2007, 12:55 PM
let others do something....I think we would only need to kill one team if the others pull their weight.

After all this discussion I am glad I mentioned this possible attack.

Nylan
Feb 22, 2007, 05:18 PM
true, but if this social darwinism does not play out well, we could be the ones polished off

A Bismark-esque quick, controlled war looks to be our best option right now.

TheDuckOfFlanders
Mar 25, 2007, 12:33 PM
From experience, ive been with all isdg's so far, i can tell that GCA cannot be trusted.They will try to beat us if the get stronger than us.GCA and CFC have a history of hostilety noone on either side is going to trust the other until one is of the map.

However, before we attack we must atleast diplomaticly try to isolate them.GCA is not a weak team and their position of strenght might might get them certain allies.

Afcourse i havn't read much yet of what is going on.All i can say is that i don't trust GCA at all, and if they border us we must make prepperations to strike at the optimal time.ill leave it to the more experienced millitary men here to work out the best strategy.



Apart from this, it would be very good if we could expose something treacherous abot GCA, something that makes other teamss rally against them.

BCLG100
Mar 25, 2007, 12:39 PM
Its fairly difficult to do that with under 100 turns of the game played- they cant have done anything wrong yet :) i think the attack should work fairly well we have a scouting warrior in their borders right now anyways.

TheDuckOfFlanders
Mar 25, 2007, 12:46 PM
Bismark-esque

Would we be able to make a mock-mail under the name of GCA?Probably to risky or besides the rules?

Nylan
Mar 25, 2007, 07:59 PM
I don't think forging something would go over so well, if it was exposed we'd get hammered.

A better idea that would be closer to the Ems telegraph would be just to find something they send us that is insulting or controversial and (WITHOUT EDITING IT) expose it.

The problem would be timing and whether or not it would give away our attack too early.

RegentMan
Mar 26, 2007, 10:59 AM
Forging a note? :cringe:

robboo
Mar 26, 2007, 11:15 AM
That goes against the ethics of the game. IF someone does this we could be removed from the game. We should end this discussion right now.

BCLG100
Mar 26, 2007, 12:16 PM
why would we be removed from the game? i disagree with the idea but we wouldnt be removed from the game

robboo
Mar 26, 2007, 02:46 PM
we took a pledge to play ethically... Sure we might not be removed but why chance it??

TheDuckOfFlanders
Mar 26, 2007, 03:10 PM
we took a pledge to play ethically... Sure we might not be removed but why chance it??

Why is it unethical? Ok im not saying its that good an idea, it would certainly be bold. But i thought we ment by playing ethical that we would not spy on eachother and use game breaking methods.

As to the risk, it depends on the intricacy's of the plan.All i proposed was trying to find a method to rally others against GCA.And its just thinking out load, i do not make the decissions here.Someone made the remark Bismark-esque, i was just thinking back to that time that Bismarck managed to unite all germans against a comman enemy that he made by strategicly sending a letter.

BCLG100
Mar 26, 2007, 03:17 PM
we took a pledge to play ethically... Sure we might not be removed but why chance it??

that was in reference to creating Dl's just to view the other team forums- spreading disinformation is not unethical its just a bad idea.

Nylan
Mar 26, 2007, 07:42 PM
Yeah, we'd get hammered by pretty much everyone if we were exposed

and it is unethical, just not in the game sense, rather the personal, RL sense. If we get something from them that can be used against them, I say go ahead, but I don't agree with dishonestly creating something fake.

RegentMan
Apr 11, 2007, 10:54 AM
I guess we should move discussion of the attack back here.

Remember, if a city isn't well defended, we can always assault them amphibiously.

BCLG100
Apr 11, 2007, 12:32 PM
Right now our attack force consists of 3 axes and a galley. The two options i presented in the president thread are these.


Option A
35 hammers left on galley
35*3 axes= 105
140 hammers needed still
15 hammers produced each turn
10 turns all initial military builds will be completed. + 4 turns movement= 14 turns until war.

Option B
Another galley and 2 axes will be another 120 hammers adding on another 8 turns, though we could take one of the axes from city victory. Thus builds for war would be completed in 15 turns +4 turns movement= 19 turns till decleration of war.

Im really not sure what i prefer tbh, if GCA can get horseback riding then it'd help to wait that little bit longer just so we can substitute a spear for an axe.

My plan of attack is to land the galleys outside GCA's capital (2 turns from attacking) and then raze the capital to the ground, effectivly knocking them out of the game. then depending what we have left go south and knock out 'the hawk yada yada' city allowing our sets of axes to meet up.

Anyone any better/different ideas?

RegentMan
Apr 11, 2007, 04:31 PM
So is option one four axes and option two six?

BCLG100
Apr 12, 2007, 01:09 AM
So is option one four axes and option two six?

Yeah pretty much, except one we get 5/6 turns faster than the other.